Re: [Audyssey] Making games was Re: new member

2008-09-09 Thread Yohandy
You know, I do wonder sometimes if these companies actually try to make 
their games accessible on purpose? Mortal kombat series is an example. It 
has sounds for every single move. the footsteps are even distinct when you 
move around the arena. And MK vs DC universe has even better and clearer 
sounds. The close up combat even has these musical notes that change in 
pitch when you connect with your opponent, and the test your might mini-game 
is also announced. You guys think this was done intentionally? Keep in mind 
that Ed boon, Co-creator and main programmer of the mk series was beaten at 
his own game by a blind gamer, so it does make you wonder.
- Original Message - 
From: constantine (on laptop) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, September 09, 2008 12:09 AM
Subject: Re: [Audyssey] Making games was Re: new member


 Sigh, yeah. Good point there. I offen wonder, then, how that game sound
 voyager came into being?




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 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 08, 2008 9:02 PM
 Subject: [Audyssey] Making games was Re: new member


 They'd probably try to find something to get you for if they thought you
 were conflicting with their interests. Look at Thomas. He changed
 Montezumas
 Revenge to Montezuma's Return and some developer got on him just for the
 title. Thomas' game was nothing like theirs but they were able to get him
 because of the title. So you'd be putting your life in your own hands, so
 to
 speak, by doing what you propose. Nintendo, by all accounts, isn't much
 better about their copyrights than Lucas Arts. All of a sudden here comes
 this small time guy trying to make their game and call it his own? That's
 pretty much how they look at it. We blind folks are, I hate to say it, in
 the minority. To them it doesn't matter that it probably wouldn't cost 
 all
 that much extra to make their games accessible. They figure they'd lose
 more
 money than they made. Besides, acommodating us would, in their minds,
 automatically tag them as an Accessibility company, whatever the heck 
 that
 means. Look at Michelle Hinn from the Game Accessibility Special Interest
 Group. She and those like her have been lobbying the gaming industry for
 years without much success. And that's their response. They don't want to
 be
 known as an accessibility Company.
 - Original Message - 
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 08, 2008 9:49 PM
 Subject: Re: [Audyssey] new member


 You know, that really is quite sad. I bet a starwars audio game would be
 quite fun- and I personally thought, when monty beta came out, that the
 games were of great quality, that you'd be just the right guy to make
 them.

 Its too bad, though, that there aren't any racing games. If I could, I'd
 make an audiogame similar to wave race 64. Why? Because for me at least,
 it
 had great audio, that can stil compete today- great music, great 
 effects,
 etc. It also had a good commintator- games like that should be more
 widely
 recognized, I think. I don't think there would be any licensing 
 involved-
 since the game is basically obsolete- and the company isn't making money
 off
 of it, or am I wrong here? That's my main point- if I made a game 
 similar
 to
 this, would I be conflicting with licensing or some such?




 contact details:

 email: [EMAIL PROTECTED]

 and others
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 08, 2008 7:13 PM
 Subject: Re: [Audyssey] new member


 Hi,
 Well, there is Jedi Quake maintained by Cara Quinn. It is basically
 quake with a Star Wars type theme to it.
 As for any outright Star Wars games for the blind there aren't any. I
 was working on one called Jedi Strike, but when I attempted to license
 the Star Wars copyrights via Lucas Licensing they flatly refused.
 Besides being very expensive Lucas Licensing only deals with one 
 company
 at a time. For example, since Lucas Arts holds the exclusive copyright
 for Star Wars vidio games my company USA Games can't license the
 copyright, because Lucas Licensing says it would be a conflict of
 interest. I would be competing with their games, and never mind the 
 fact
 my games for the blind wouldn't even

Re: [Audyssey] Making games was Re: new member

2008-09-09 Thread Thomas Ward
Hi Bryan,
Well, there are ways of working around the copyright issues, keeping in 
the legal boundries, but it is risky, and may not be practicle for a 
software developer.
There are some fair use provisions in the U.S. copyright laws that state 
when, where, and how one may use copyrighted works legally. However, the 
problem is even though there are some fair use provisions they are hotly 
being contested by big corperations that want total and absolute control 
of their copyrights.
For example, let us say I do want to go ahead with Jedi Strike and 
release a game with a Star wars theme. Under fair use provisions I must 
offer the game for free, it must be available for an educational 
purpose, I must acknowledge Lucas as the original copyright holder, and 
renounce any claim to a copyright to the work. If I except those 
provisions then I could legally release the game, but I can't make any 
money off of it. Even worse in order to clasify it as for an educational 
purpose the product might have to be open source, but doing that would 
force me to allow everyone to  have the Genesis 3D source code. Since 
Genesis 3D is completely my creation I might have to give up my right to 
the Genesis 3D copyrights in order to meet legal fair use rights for 
Star Wars. This is the kind of catch 22 game developers have to face if 
they don't have legal permission directly from the copyright holders.


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Re: [Audyssey] Making games was Re: new member

2008-09-09 Thread Thomas Ward
Hi Yohandy,
Well, anything is possible I guess, but my guess is these games are 
accessible through accident and not by design. Mainstream companies are 
aware of their customers desires for a more realistic audio environment, 
and they try to provide one. It just so happens what they are doing for 
everyone else works very well for us.

Yohandy wrote:
 You know, I do wonder sometimes if these companies actually try to make 
 their games accessible on purpose? Mortal kombat series is an example. It 
 has sounds for every single move. the footsteps are even distinct when you 
 move around the arena. And MK vs DC universe has even better and clearer 
 sounds. The close up combat even has these musical notes that change in 
 pitch when you connect with your opponent, and the test your might mini-game 
 is also announced. You guys think this was done intentionally? Keep in mind 
 that Ed boon, Co-creator and main programmer of the mk series was beaten at 
 his own game by a blind gamer, so it does make you wonder.
   


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


[Audyssey] Making games was Re: new member

2008-09-08 Thread Bryan Peterson
They'd probably try to find something to get you for if they thought you 
were conflicting with their interests. Look at Thomas. He changed Montezumas 
Revenge to Montezuma's Return and some developer got on him just for the 
title. Thomas' game was nothing like theirs but they were able to get him 
because of the title. So you'd be putting your life in your own hands, so to 
speak, by doing what you propose. Nintendo, by all accounts, isn't much 
better about their copyrights than Lucas Arts. All of a sudden here comes 
this small time guy trying to make their game and call it his own? That's 
pretty much how they look at it. We blind folks are, I hate to say it, in 
the minority. To them it doesn't matter that it probably wouldn't cost all 
that much extra to make their games accessible. They figure they'd lose more 
money than they made. Besides, acommodating us would, in their minds, 
automatically tag them as an Accessibility company, whatever the heck that 
means. Look at Michelle Hinn from the Game Accessibility Special Interest 
Group. She and those like her have been lobbying the gaming industry for 
years without much success. And that's their response. They don't want to be 
known as an accessibility Company.
- Original Message - 
From: constantine (on laptop) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 08, 2008 9:49 PM
Subject: Re: [Audyssey] new member


 You know, that really is quite sad. I bet a starwars audio game would be
 quite fun- and I personally thought, when monty beta came out, that the
 games were of great quality, that you'd be just the right guy to make 
 them.

 Its too bad, though, that there aren't any racing games. If I could, I'd
 make an audiogame similar to wave race 64. Why? Because for me at least, 
 it
 had great audio, that can stil compete today- great music, great effects,
 etc. It also had a good commintator- games like that should be more widely
 recognized, I think. I don't think there would be any licensing involved-
 since the game is basically obsolete- and the company isn't making money 
 off
 of it, or am I wrong here? That's my main point- if I made a game similar 
 to
 this, would I be conflicting with licensing or some such?




 contact details:

 email: [EMAIL PROTECTED]

 and others
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 08, 2008 7:13 PM
 Subject: Re: [Audyssey] new member


 Hi,
 Well, there is Jedi Quake maintained by Cara Quinn. It is basically
 quake with a Star Wars type theme to it.
 As for any outright Star Wars games for the blind there aren't any. I
 was working on one called Jedi Strike, but when I attempted to license
 the Star Wars copyrights via Lucas Licensing they flatly refused.
 Besides being very expensive Lucas Licensing only deals with one company
 at a time. For example, since Lucas Arts holds the exclusive copyright
 for Star Wars vidio games my company USA Games can't license the
 copyright, because Lucas Licensing says it would be a conflict of
 interest. I would be competing with their games, and never mind the fact
 my games for the blind wouldn't even scratch their markets. Besides
 witch the couple thousand I would earn off of making said Star wars
 games wouldn't even pay for the royalties they wanted to legally license
 the Star Wars copyrights.
 Bottom line, what I learned is clearly Lucas Licensing has nothing in
 place for small time developers wanting to create a game using a Star
 Wars theme. It is clear all of their dealings are with companies with
 millions of dollars to spend, and thus will pay millions to Lucas in
 royalties. A guy expecting to make a few thousand isn't even worth their
 time of day unless I use their copyrights illegally, and then they can
 sue me for copyright infringement. It is a lose lose situation, and
 Lucas Licensing is a bunch of jerks if you ask me.
 I have thought about releasing the game as freeware under the creative
 commons license, but even that is no absolute protection. That may give
 them less of a reasont to sue, but they still can come after me with a
 cease and desist order that the courts would uphold stating I have to
 remove the content and destroy all source code, all known copies, etc.
 I'm not sure it is worth the trouble for a blind developer to risk that
 or not.

 Michael Amaro wrote:
 Any starwars type games?



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be 

Re: [Audyssey] Making games was Re: new member

2008-09-08 Thread constantine (on laptop)
Sigh, yeah. Good point there. I offen wonder, then, how that game sound 
voyager came into being?




contact details:

email: [EMAIL PROTECTED]

and others
msn: [EMAIL PROTECTED]
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 08, 2008 9:02 PM
Subject: [Audyssey] Making games was Re: new member


 They'd probably try to find something to get you for if they thought you
 were conflicting with their interests. Look at Thomas. He changed 
 Montezumas
 Revenge to Montezuma's Return and some developer got on him just for the
 title. Thomas' game was nothing like theirs but they were able to get him
 because of the title. So you'd be putting your life in your own hands, so 
 to
 speak, by doing what you propose. Nintendo, by all accounts, isn't much
 better about their copyrights than Lucas Arts. All of a sudden here comes
 this small time guy trying to make their game and call it his own? That's
 pretty much how they look at it. We blind folks are, I hate to say it, in
 the minority. To them it doesn't matter that it probably wouldn't cost all
 that much extra to make their games accessible. They figure they'd lose 
 more
 money than they made. Besides, acommodating us would, in their minds,
 automatically tag them as an Accessibility company, whatever the heck that
 means. Look at Michelle Hinn from the Game Accessibility Special Interest
 Group. She and those like her have been lobbying the gaming industry for
 years without much success. And that's their response. They don't want to 
 be
 known as an accessibility Company.
 - Original Message - 
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 08, 2008 9:49 PM
 Subject: Re: [Audyssey] new member


 You know, that really is quite sad. I bet a starwars audio game would be
 quite fun- and I personally thought, when monty beta came out, that the
 games were of great quality, that you'd be just the right guy to make
 them.

 Its too bad, though, that there aren't any racing games. If I could, I'd
 make an audiogame similar to wave race 64. Why? Because for me at least,
 it
 had great audio, that can stil compete today- great music, great effects,
 etc. It also had a good commintator- games like that should be more 
 widely
 recognized, I think. I don't think there would be any licensing involved-
 since the game is basically obsolete- and the company isn't making money
 off
 of it, or am I wrong here? That's my main point- if I made a game similar
 to
 this, would I be conflicting with licensing or some such?




 contact details:

 email: [EMAIL PROTECTED]

 and others
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 08, 2008 7:13 PM
 Subject: Re: [Audyssey] new member


 Hi,
 Well, there is Jedi Quake maintained by Cara Quinn. It is basically
 quake with a Star Wars type theme to it.
 As for any outright Star Wars games for the blind there aren't any. I
 was working on one called Jedi Strike, but when I attempted to license
 the Star Wars copyrights via Lucas Licensing they flatly refused.
 Besides being very expensive Lucas Licensing only deals with one company
 at a time. For example, since Lucas Arts holds the exclusive copyright
 for Star Wars vidio games my company USA Games can't license the
 copyright, because Lucas Licensing says it would be a conflict of
 interest. I would be competing with their games, and never mind the fact
 my games for the blind wouldn't even scratch their markets. Besides
 witch the couple thousand I would earn off of making said Star wars
 games wouldn't even pay for the royalties they wanted to legally license
 the Star Wars copyrights.
 Bottom line, what I learned is clearly Lucas Licensing has nothing in
 place for small time developers wanting to create a game using a Star
 Wars theme. It is clear all of their dealings are with companies with
 millions of dollars to spend, and thus will pay millions to Lucas in
 royalties. A guy expecting to make a few thousand isn't even worth their
 time of day unless I use their copyrights illegally, and then they can
 sue me for copyright infringement. It is a lose lose situation, and
 Lucas Licensing is a bunch of jerks if you ask me.
 I have thought about releasing the game as freeware under the creative
 commons license, but even that is no absolute protection. That may give
 them less of a reasont

Re: [Audyssey] Making games was Re: new member

2008-09-08 Thread Bryan Peterson
You're forgetting that that game wasn't made in the US. The Japanese are a 
bit more open-minded about things like that apparently. True, Soundvoyager, 
which I'm proud to say I own, wasn't designed with the blind in mind but it 
is certainly a step in the right direction. Apparently a lot of Japanese 
games are completely audio based to begin with. I can't name any off the top 
of my head but I remember talking with a game designer some years ago who 
was fascinated by the idea of blind friendly games. He mentioned at least 
one Japanese game that fit this category. But apparently the Japanese seem 
more open to playing games without relying so much on their eyes than 
Americans. True, when I spoke with the folks at Nintendo of America they did 
seem receptive to the idea of accessibility, but being receptive and 
actually doing anything about it are, as we all know, two very different 
things.
- Original Message - 
From: constantine (on laptop) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 08, 2008 10:09 PM
Subject: Re: [Audyssey] Making games was Re: new member


 Sigh, yeah. Good point there. I offen wonder, then, how that game sound
 voyager came into being?




 contact details:

 email: [EMAIL PROTECTED]

 and others
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 08, 2008 9:02 PM
 Subject: [Audyssey] Making games was Re: new member


 They'd probably try to find something to get you for if they thought you
 were conflicting with their interests. Look at Thomas. He changed
 Montezumas
 Revenge to Montezuma's Return and some developer got on him just for the
 title. Thomas' game was nothing like theirs but they were able to get him
 because of the title. So you'd be putting your life in your own hands, so
 to
 speak, by doing what you propose. Nintendo, by all accounts, isn't much
 better about their copyrights than Lucas Arts. All of a sudden here comes
 this small time guy trying to make their game and call it his own? That's
 pretty much how they look at it. We blind folks are, I hate to say it, in
 the minority. To them it doesn't matter that it probably wouldn't cost 
 all
 that much extra to make their games accessible. They figure they'd lose
 more
 money than they made. Besides, acommodating us would, in their minds,
 automatically tag them as an Accessibility company, whatever the heck 
 that
 means. Look at Michelle Hinn from the Game Accessibility Special Interest
 Group. She and those like her have been lobbying the gaming industry for
 years without much success. And that's their response. They don't want to
 be
 known as an accessibility Company.
 - Original Message - 
 From: constantine (on laptop) [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 08, 2008 9:49 PM
 Subject: Re: [Audyssey] new member


 You know, that really is quite sad. I bet a starwars audio game would be
 quite fun- and I personally thought, when monty beta came out, that the
 games were of great quality, that you'd be just the right guy to make
 them.

 Its too bad, though, that there aren't any racing games. If I could, I'd
 make an audiogame similar to wave race 64. Why? Because for me at least,
 it
 had great audio, that can stil compete today- great music, great 
 effects,
 etc. It also had a good commintator- games like that should be more
 widely
 recognized, I think. I don't think there would be any licensing 
 involved-
 since the game is basically obsolete- and the company isn't making money
 off
 of it, or am I wrong here? That's my main point- if I made a game 
 similar
 to
 this, would I be conflicting with licensing or some such?




 contact details:

 email: [EMAIL PROTECTED]

 and others
 msn: [EMAIL PROTECTED]
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
 Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 08, 2008 7:13 PM
 Subject: Re: [Audyssey] new member


 Hi,
 Well, there is Jedi Quake maintained by Cara Quinn. It is basically
 quake with a Star Wars type theme to it.
 As for any outright Star Wars games for the blind there aren't any. I
 was working on one called Jedi Strike, but when I attempted to license
 the Star Wars copyrights via Lucas Licensing they flatly refused.
 Besides being very expensive Lucas Licensing only deals with one 
 company
 at a time. For example, since Lucas Arts holds the exclusive copyright