Re: [hlds_linux] Mandatory TF2 Beta Update Released

2011-03-25 Thread D3vilfish - Simiancage.org
Confirmed, since recently we are unable to run Meta Mod and now as you say
since a couple of days ago they just insta crash on start.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: 25 March 2011 02:59
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 Beta Update Released

My Linux TF2 Beta servers still crash on start, and have since 
yesterday's first update yesterday.

Seeing as how there are only 7 Beta servers online, and none of them are 
official Valve servers, I'm guessing this problem is widespread.

On 3/24/2011 8:00 PM, Eric Smith wrote:
 We've released a mandatory TF2 Beta update. The notes have been posted in
the forums.

 -Eric


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Re: [hlds_linux] Mandatory TF2 Beta Update Released

2011-03-25 Thread clad iron
only issue i have seen is some maps will crash on start if the server has
bots running.

On Fri, Mar 25, 2011 at 3:03 AM, D3vilfish - Simiancage.org 
priv...@caterhamhill.net wrote:

 Confirmed, since recently we are unable to run Meta Mod and now as you say
 since a couple of days ago they just insta crash on start.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross
 Bemrose
 Sent: 25 March 2011 02:59
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Mandatory TF2 Beta Update Released

 My Linux TF2 Beta servers still crash on start, and have since
 yesterday's first update yesterday.

 Seeing as how there are only 7 Beta servers online, and none of them are
 official Valve servers, I'm guessing this problem is widespread.

 On 3/24/2011 8:00 PM, Eric Smith wrote:
  We've released a mandatory TF2 Beta update. The notes have been posted in
 the forums.
 
  -Eric
 
 
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 please visit:
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Re: [hlds_linux] new kind of ddos / reflect ddos?

2011-03-25 Thread Marco Padovan
Thanks for this clarification. From what I saw there were a lot of servers
all around the world receiving those packets... the source (spoofed) was
down probably due to the reflection...

If it's confirmed 00 isn't a valid challenge I'll filter it out...
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Re: [hlds_linux] new kind of ddos / reflect ddos?

2011-03-25 Thread Marco Padovan
Yep, the server was exactly that one :)
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Re: [hlds_linux] Mandatory TF2 Beta Update Released

2011-03-25 Thread clad iron
Hey you guys that are having server crashes.
look in the maps folder and see if you have .nav files for your maps. if you
do not run bot's and you have .nav files, try deleting those.
I was messing with nav files earlier and noticed the map would load, and
bots would join(from server.cfg).
after i ran the command to create a nav, and the map changes. once the bots
start joining the server would crash.
Delete the nav file and all was ok.

On Fri, Mar 25, 2011 at 6:27 AM, clad iron cladi...@gmail.com wrote:

 only issue i have seen is some maps will crash on start if the server has
 bots running.

 On Fri, Mar 25, 2011 at 3:03 AM, D3vilfish - Simiancage.org 
 priv...@caterhamhill.net wrote:

 Confirmed, since recently we are unable to run Meta Mod and now as you say
 since a couple of days ago they just insta crash on start.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross
 Bemrose
 Sent: 25 March 2011 02:59
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Mandatory TF2 Beta Update Released

 My Linux TF2 Beta servers still crash on start, and have since
 yesterday's first update yesterday.

 Seeing as how there are only 7 Beta servers online, and none of them are
 official Valve servers, I'm guessing this problem is widespread.

 On 3/24/2011 8:00 PM, Eric Smith wrote:
  We've released a mandatory TF2 Beta update. The notes have been posted
 in
 the forums.
 
  -Eric
 
 
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 please visit:
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Re: [hlds_linux] Mandatory TF2 Beta Update Released

2011-03-25 Thread clad iron
sorry for posting so quick, but this only effects some maps.
Bot will run on some maps.
I just did a fresh install of the beta and notice they added a few .nav's in
the download.

On Fri, Mar 25, 2011 at 7:51 AM, clad iron cladi...@gmail.com wrote:

 Hey you guys that are having server crashes.
 look in the maps folder and see if you have .nav files for your maps. if
 you do not run bot's and you have .nav files, try deleting those.
 I was messing with nav files earlier and noticed the map would load, and
 bots would join(from server.cfg).
 after i ran the command to create a nav, and the map changes. once the bots
 start joining the server would crash.
 Delete the nav file and all was ok.


 On Fri, Mar 25, 2011 at 6:27 AM, clad iron cladi...@gmail.com wrote:

 only issue i have seen is some maps will crash on start if the server has
 bots running.

 On Fri, Mar 25, 2011 at 3:03 AM, D3vilfish - Simiancage.org 
 priv...@caterhamhill.net wrote:

 Confirmed, since recently we are unable to run Meta Mod and now as you
 say
 since a couple of days ago they just insta crash on start.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross
 Bemrose
 Sent: 25 March 2011 02:59
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Mandatory TF2 Beta Update Released

 My Linux TF2 Beta servers still crash on start, and have since
 yesterday's first update yesterday.

 Seeing as how there are only 7 Beta servers online, and none of them are
 official Valve servers, I'm guessing this problem is widespread.

 On 3/24/2011 8:00 PM, Eric Smith wrote:
  We've released a mandatory TF2 Beta update. The notes have been posted
 in
 the forums.
 
  -Eric
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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[hlds_linux] List of open files

2011-03-25 Thread oliver
I'm running a hlds just for fun (not for professional gaming etc.) on a 
Debian GNU/Linux 5.0 [1] and I'm wondering about the mass of open files 
listed with 'lsof | grep hlds'


hlds_i686  7743 hlds   12r   REG   0,86   58 
193301468 /opt/hlds/cstrike/mapcycle.txt
hlds_i686  7743 hlds   13r   REG   0,86   58 
193301468 /opt/hlds/cstrike/mapcycle.txt

[... 100+]

The mapcycle.txt is the only file that is opened so many times.

I remember having had the same problem with a Debian 4 too. I had to 
restart the hlds consistently because after some time I wasn't even able 
to login via SSH. The error message was something like 'too many open 
files'.


What is the problem here?

Cheers.

[1]
Server version:
hlds_i686
Debian GNU/Linux 5.0
Linux vs157211.vserver.de 2.6.9-023stab052.4-smp #1 SMP Tue May 11 
19:21:39 MSD 2010 i686 GNU/Linux


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Re: [hlds_linux] Mandatory TF2 Beta Update Released

2011-03-25 Thread ics
That .nav is actually required to make bots work in the first place. Unless 
valve has implemented engine built-in solution. If .nav does not exist, server 
will start analyzing map and do it itself but if you look at server console, it 
wil reveal this. If it does not do the nav, then tf2 does  not support it on 
the fly yet.

-ics

- Alkuperäinen viesti -
 sorry for posting so quick, but this only effects some maps.
 Bot will run on some maps.
 I just did a fresh install of the beta and notice they added a few
 .nav's in the download.
 
 On Fri, Mar 25, 2011 at 7:51 AM, clad iron cladi...@gmail.com wrote:
 
  Hey you guys that are having server crashes.
  look in the maps folder and see if you have .nav files for your maps.
  if you do not run bot's and you have .nav files, try deleting those.
  I was messing with nav files earlier and noticed the map would load,
  and bots would join(from server.cfg).
  after i ran the command to create a nav, and the map changes. once the
  bots start joining the server would crash.
  Delete the nav file and all was ok.
  
  
  On Fri, Mar 25, 2011 at 6:27 AM, clad iron cladi...@gmail.com wrote:
  
   only issue i have seen is some maps will crash on start if the
   server has bots running.
   
   On Fri, Mar 25, 2011 at 3:03 AM, D3vilfish - Simiancage.org 
   priv...@caterhamhill.net wrote:
   
Confirmed, since recently we are unable to run Meta Mod and now as
you say
since a couple of days ago they just insta crash on start.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
Ross Bemrose
Sent: 25 March 2011 02:59
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 Beta Update Released

My Linux TF2 Beta servers still crash on start, and have since
yesterday's first update yesterday.

Seeing as how there are only 7 Beta servers online, and none of
them are official Valve servers, I'm guessing this problem is
widespread.

On 3/24/2011 8:00 PM, Eric Smith wrote:
 We've released a mandatory TF2 Beta update. The notes have been
 posted
in
the forums.
 
 -Eric
 
 
 ___
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 archives,
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Re: [hlds_linux] List of open files

2011-03-25 Thread ics
Little google might have helped. See the comments section and you should 
be ok http://serverfault.com/questions/20387/debian-too-many-open-files
That kernel of yours is quite old, i also remember someone talking about 
this issue year or 2 ago on this list and altering system settings helped.


-ics

25.3.2011 15:37, oli...@seeliger.name kirjoitti:
I'm running a hlds just for fun (not for professional gaming etc.) on 
a Debian GNU/Linux 5.0 [1] and I'm wondering about the mass of open 
files listed with 'lsof | grep hlds'


hlds_i686  7743 hlds   12r   REG   0,86   58 
193301468 /opt/hlds/cstrike/mapcycle.txt
hlds_i686  7743 hlds   13r   REG   0,86   58 
193301468 /opt/hlds/cstrike/mapcycle.txt

[... 100+]

The mapcycle.txt is the only file that is opened so many times.

I remember having had the same problem with a Debian 4 too. I had to 
restart the hlds consistently because after some time I wasn't even 
able to login via SSH. The error message was something like 'too many 
open files'.


What is the problem here?

Cheers.

[1]
Server version:
hlds_i686
Debian GNU/Linux 5.0
Linux vs157211.vserver.de 2.6.9-023stab052.4-smp #1 SMP Tue May 11 
19:21:39 MSD 2010 i686 GNU/Linux


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Re: [hlds_linux] List of open files

2011-03-25 Thread reuben morais
His server shouldn't have all those files open.
It's probably a mapvote related plugin which isn't closing the mapcycle file
after parsing it.

On Fri, Mar 25, 2011 at 11:30 AM, ics i...@ics-base.net wrote:

 Little google might have helped. See the comments section and you should be
 ok http://serverfault.com/questions/20387/debian-too-many-open-files
 That kernel of yours is quite old, i also remember someone talking about
 this issue year or 2 ago on this list and altering system settings helped.

 -ics

 25.3.2011 15:37, oli...@seeliger.name kirjoitti:

  I'm running a hlds just for fun (not for professional gaming etc.) on a
 Debian GNU/Linux 5.0 [1] and I'm wondering about the mass of open files
 listed with 'lsof | grep hlds'

 hlds_i686  7743 hlds   12r   REG   0,86   58 193301468
 /opt/hlds/cstrike/mapcycle.txt
 hlds_i686  7743 hlds   13r   REG   0,86   58 193301468
 /opt/hlds/cstrike/mapcycle.txt
 [... 100+]

 The mapcycle.txt is the only file that is opened so many times.

 I remember having had the same problem with a Debian 4 too. I had to
 restart the hlds consistently because after some time I wasn't even able to
 login via SSH. The error message was something like 'too many open files'.

 What is the problem here?

 Cheers.

 [1]
 Server version:
 hlds_i686
 Debian GNU/Linux 5.0
 Linux vs157211.vserver.de 2.6.9-023stab052.4-smp #1 SMP Tue May 11
 19:21:39 MSD 2010 i686 GNU/Linux

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Re: [hlds_linux] List of open files

2011-03-25 Thread Kigen
I was thinking it would probably be a map vote plugin.  Seen some bad
plugins that don't close open files like they should.

On Fri, Mar 25, 2011 at 9:32 AM, reuben morais reuben.mor...@gmail.com wrote:
 His server shouldn't have all those files open.
 It's probably a mapvote related plugin which isn't closing the mapcycle file
 after parsing it.

 On Fri, Mar 25, 2011 at 11:30 AM, ics i...@ics-base.net wrote:

 Little google might have helped. See the comments section and you should be
 ok http://serverfault.com/questions/20387/debian-too-many-open-files
 That kernel of yours is quite old, i also remember someone talking about
 this issue year or 2 ago on this list and altering system settings helped.

 -ics

 25.3.2011 15:37, oli...@seeliger.name kirjoitti:

  I'm running a hlds just for fun (not for professional gaming etc.) on a
 Debian GNU/Linux 5.0 [1] and I'm wondering about the mass of open files
 listed with 'lsof | grep hlds'

 hlds_i686  7743     hlds   12r   REG               0,86       58 193301468
 /opt/hlds/cstrike/mapcycle.txt
 hlds_i686  7743     hlds   13r   REG               0,86       58 193301468
 /opt/hlds/cstrike/mapcycle.txt
 [... 100+]

 The mapcycle.txt is the only file that is opened so many times.

 I remember having had the same problem with a Debian 4 too. I had to
 restart the hlds consistently because after some time I wasn't even able to
 login via SSH. The error message was something like 'too many open files'.

 What is the problem here?

 Cheers.

 [1]
 Server version:
 hlds_i686
 Debian GNU/Linux 5.0
 Linux vs157211.vserver.de 2.6.9-023stab052.4-smp #1 SMP Tue May 11
 19:21:39 MSD 2010 i686 GNU/Linux

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Re: [hlds_linux] List of open files

2011-03-25 Thread oliver

 Running any mods?  AMXX?  Etc.

yes, metamod + amxmodx + podbot

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Re: [hlds_linux] List of open files

2011-03-25 Thread oliver

I'll try to disable some of these plugins and see if the problem this there.

Am 25.03.2011 16:01, schrieb Kigen:

I was thinking it would probably be a map vote plugin.  Seen some bad
plugins that don't close open files like they should.

On Fri, Mar 25, 2011 at 9:32 AM, reuben moraisreuben.mor...@gmail.com  wrote:

His server shouldn't have all those files open.
It's probably a mapvote related plugin which isn't closing the mapcycle file
after parsing it.



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Re: [hlds_linux] Mandatory TF2 Beta Update Released

2011-03-25 Thread D3vilfish - Simiancage.org
Are you confirming you have a Linux install of tf2 beta running as I have
installed from scratch a default install to a new directory and still no
joy.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron
Sent: 25 March 2011 10:27
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 Beta Update Released

only issue i have seen is some maps will crash on start if the server has
bots running.

On Fri, Mar 25, 2011 at 3:03 AM, D3vilfish - Simiancage.org 
priv...@caterhamhill.net wrote:

 Confirmed, since recently we are unable to run Meta Mod and now as you say
 since a couple of days ago they just insta crash on start.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross
 Bemrose
 Sent: 25 March 2011 02:59
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Mandatory TF2 Beta Update Released

 My Linux TF2 Beta servers still crash on start, and have since
 yesterday's first update yesterday.

 Seeing as how there are only 7 Beta servers online, and none of them are
 official Valve servers, I'm guessing this problem is widespread.

 On 3/24/2011 8:00 PM, Eric Smith wrote:
  We've released a mandatory TF2 Beta update. The notes have been posted
in
 the forums.
 
  -Eric
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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Re: [hlds_linux] Mandatory TF2 Beta Update Released

2011-03-25 Thread Nikolay Shopik

On 25.03.2011 22:02, D3vilfish - Simiancage.org wrote:

Are you confirming you have a Linux install of tf2 beta running as I have
installed from scratch a default install to a new directory and still no
joy.


I'm having clean install and got crash on start.


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Re: [hlds_linux] Mandatory TF2 Beta Update Released

2011-03-25 Thread clad iron
yes, when i posted that about 14 hr's ago, i had just installed a new beta
server, which came with alot of nav files.
if bots were loaded on some maps it would crash.
i spent a few hours making .navs for maps, and noticed even if it was some i
made or some that came from valve. certain maps would still crash on the
server.
These are some that crashed with me, even after me trying to make navs for
them. OR the bots do not move so i made a cfg file for the map.

cp_degrootkeep
cp_dustbowl
cp_egypt_final
cp_granary
cp_gravelpit
cp_junction_final
cp_manor_event
cp_mountainlab
cp_steel
ctf_2fort
plr_nightfall_final
plr_pipeline


@ ICE
the server does not start making the nav by it's self.
I have to invoke it.

Here is the command i use.
tf_bot_kick all;sv_cheats 1;bot_kick all;nav_max_view_distance
6000;nav_generate

nav_view_distance is 6000 by default, i added it incase i want to change it.

Server is installed on Ubuntu 9.10
If you want to see the server,
72.187.1.27:27022   -MCG- TF2 Beta ServeR

5 bots autoload with server.cfg
The maps listed above causes the server crash, so i made a cfg for that map
with tf_bot_quota 0

tc_hydro
cp_well
cp_granary
cp_dustbowl
cp_gravelpit
ctf_2fort
ctf_well
cp_badlands
pl_goldrush
cp_fastlane
ctf_turbine
pl_badwater
cp_steel
cp_egypt_final
cp_junction_final
plr_pipeline
pl_hoodoo_final
koth_sawmill
koth_nucleus
koth_viaduct
ctf_sawmill
cp_yukon_final
koth_harvest_final
koth_harvest_event
ctf_doublecross
cp_freight_final1
pl_upward
plr_hightower
pl_thundermountain
cp_coldfront
cp_mountainlab
cp_manor_event
cp_degrootkeep
cp_5gorge
pl_frontier_final
plr_nightfall_final
koth_lakeside_final
koth_badlands


On Fri, Mar 25, 2011 at 3:36 PM, Nikolay Shopik sho...@inblock.ru wrote:

 On 25.03.2011 22:02, D3vilfish - Simiancage.org wrote:

 Are you confirming you have a Linux install of tf2 beta running as I have
 installed from scratch a default install to a new directory and still no
 joy.


 I'm having clean install and got crash on start.



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Re: [hlds_linux] Mandatory TF2 Beta Update Released

2011-03-25 Thread clad iron
also, just a note, it was installed on centos 5 a few days ago.
Ran there too with bots.

On Fri, Mar 25, 2011 at 11:14 PM, clad iron cladi...@gmail.com wrote:

 yes, when i posted that about 14 hr's ago, i had just installed a new beta
 server, which came with alot of nav files.
 if bots were loaded on some maps it would crash.
 i spent a few hours making .navs for maps, and noticed even if it was some
 i made or some that came from valve. certain maps would still crash on the
 server.
 These are some that crashed with me, even after me trying to make navs for
 them. OR the bots do not move so i made a cfg file for the map.

 cp_degrootkeep
 cp_dustbowl
 cp_egypt_final
 cp_granary
 cp_gravelpit
 cp_junction_final
 cp_manor_event
 cp_mountainlab
 cp_steel
 ctf_2fort
 plr_nightfall_final
 plr_pipeline


 @ ICE
 the server does not start making the nav by it's self.
 I have to invoke it.

 Here is the command i use.
 tf_bot_kick all;sv_cheats 1;bot_kick all;nav_max_view_distance
 6000;nav_generate

 nav_view_distance is 6000 by default, i added it incase i want to change
 it.

 Server is installed on Ubuntu 9.10
 If you want to see the server,
 72.187.1.27:27022   -MCG- TF2 Beta ServeR

 5 bots autoload with server.cfg
 The maps listed above causes the server crash, so i made a cfg for that map
 with tf_bot_quota 0

 tc_hydro
 cp_well
 cp_granary
 cp_dustbowl
 cp_gravelpit
 ctf_2fort
 ctf_well
 cp_badlands
 pl_goldrush
 cp_fastlane
 ctf_turbine
 pl_badwater
 cp_steel
 cp_egypt_final
 cp_junction_final
 plr_pipeline
 pl_hoodoo_final
 koth_sawmill
 koth_nucleus
 koth_viaduct
 ctf_sawmill
 cp_yukon_final
 koth_harvest_final
 koth_harvest_event
 ctf_doublecross
 cp_freight_final1
 pl_upward
 plr_hightower
 pl_thundermountain
 cp_coldfront
 cp_mountainlab
 cp_manor_event
 cp_degrootkeep
 cp_5gorge
 pl_frontier_final
 plr_nightfall_final
 koth_lakeside_final
 koth_badlands



 On Fri, Mar 25, 2011 at 3:36 PM, Nikolay Shopik sho...@inblock.ru wrote:

 On 25.03.2011 22:02, D3vilfish - Simiancage.org wrote:

 Are you confirming you have a Linux install of tf2 beta running as I have
 installed from scratch a default install to a new directory and still no
 joy.


 I'm having clean install and got crash on start.



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