Re: [Opensim-dev] is there a guide to scripting OpenSim with javascript?

2010-10-09 Thread Serendipity Seraph

On Oct 8, 2010, at 5:59 PM, Justin Clark-Casey wrote:

 On 09/10/10 00:57, BlueWall Slade wrote:
 I needed to remove js support from the 0.6.9 pf branch I am using to get
 it to run on Mono 2.8. The support for js in not in the 2.8 release.
 
 Yes, I recall now that this is why it was removed.  So I don't think it's 
 coming back too soon, I'm afraid.

Is there a bit deeper conversation archived somewhere than more or less there 
was a problem on X configuration and we removed it?   Why was it not seen as 
worth fixing to run on X configuration for instance?

- s

 
 
 
 -j
 
 On Fri, Oct 8, 2010 at 7:39 PM, Serendipity Seraph sser...@me.com
 mailto:sser...@me.com wrote:
 
 
On Oct 8, 2010, at 4:28 PM, Justin Clark-Casey wrote:
 
  I don't think Javascript support was ever working properly in
OpenSim.  The remnants were actually removed quite some time ago.
  If documentation is still referring to this then it's inaccurate.
 
What would it take to resurrect it?  Any pointers to code areas or
old exchanges on the subject?   It would be a fabulous thing if it
could be made to work.
 
I have seen it mentioned that OpenSim supports a list of scripting
languages that include javascript in many places on the web.  Of
course if such a thing is mention as even a possibility or goal an
one source says it is actual then you get lots of repeats whether it
is so or not.   I know this but I hoped it was real anyway.
 
- seren
 
 
  On 08/10/10 16:37, dz wrote:
  Aloha,
 
  I have not seen such a beast..  The best path forward until one
exists
  seems to be outlined in JustinCC's blog entries regarding his
experience
  with c## scripting..
  http://justincc.org/blog/2008/11/21/c-scripting-in-opensim/
In the
  config file, turn on the option to save script with debugging,
  See how
  the LSL gets compiled to c##,  and then use the c## stuff as a
template
  to substitute your JavaScript calls
 
 
 
  On Fri, Oct 8, 2010 at 1:12 AM, Serendipity Seraph
sser...@me.com mailto:sser...@me.com
  mailto:sser...@me.com mailto:sser...@me.com wrote:
 
 In particular what are the LSL function equivalent names,
what are
 the current conventions and limitations?  What works and what
 doesn't?   Is there a guide somewhere my frantic googling has not
 found?  Perhaps a wiki page or something?
 
 - s
 
 ___
 Opensim-dev mailing list
  Opensim-dev@lists.berlios.de
mailto:Opensim-dev@lists.berlios.de
mailto:Opensim-dev@lists.berlios.de
mailto:Opensim-dev@lists.berlios.de
  https://lists.berlios.de/mailman/listinfo/opensim-dev
 
 
 
 
  ___
  Opensim-dev mailing list
  Opensim-dev@lists.berlios.de mailto:Opensim-dev@lists.berlios.de
  https://lists.berlios.de/mailman/listinfo/opensim-dev
 
  --
  Justin Clark-Casey (justincc)
  http://justincc.org
  http://twitter.com/justincc
  ___
  Opensim-dev mailing list
  Opensim-dev@lists.berlios.de mailto:Opensim-dev@lists.berlios.de
  https://lists.berlios.de/mailman/listinfo/opensim-dev
 
___
Opensim-dev mailing list
Opensim-dev@lists.berlios.de mailto:Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev
 
 
 
 
 ___
 Opensim-dev mailing list
 Opensim-dev@lists.berlios.de
 https://lists.berlios.de/mailman/listinfo/opensim-dev
 
 
 -- 
 Justin Clark-Casey (justincc)
 http://justincc.org
 http://twitter.com/justincc
 ___
 Opensim-dev mailing list
 Opensim-dev@lists.berlios.de
 https://lists.berlios.de/mailman/listinfo/opensim-dev

___
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev


[Opensim-dev] .net serialization of SOGs

2010-10-09 Thread diva

Dear devs,

I'm pulling my hair here with the serialization of scene objects. This 
is horrible! Using .Net serialization for something as important as this 
is the worst idea ever. We're completely frozen. I'm trying to add an 
additional field for the creator info, and I'm stuck in all sorts of 
ways: I can't compute the value of that field at serialization-time, and 
then there are the issues of compatibility with previous versions of the 
SOP class.


I'd like to understand all the implications of doing an entirely 
different serialization procedure, one that does not use reflection, and 
that allows for processing-during-serialization. What will break, and 
therefore needs fixing?


I understand all archiving related to previous versions will break, so 
we need to keep supporting the existing serialization 'disease' for the 
foreseeable future. I also understand that TPs/crossings between sims 
that talk different SOG serializations will break, but that's not so bad.


Anything else I should be aware of before I go off and redo this?

Diva / Crista
___
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev


Re: [Opensim-dev] .net serialization of SOGs

2010-10-09 Thread Melanie
Hi,

for allowing the avatar packs, the new serialization must also
wind up being a string, so it can ba wrapped in XML, if it, itself,
isn't XML.

Also, the script state serialization is brittle. It must happen in
the same way and at the same time as it does now.

We need only read support, not write, for the old format. I really
don't think we need to have write old oar commands. You want to
use recent oars, use a recent version.

Easy.

Melanie

d...@metaverseink.com wrote:
 Dear devs,
 
 I'm pulling my hair here with the serialization of scene objects. This 
 is horrible! Using .Net serialization for something as important as this 
 is the worst idea ever. We're completely frozen. I'm trying to add an 
 additional field for the creator info, and I'm stuck in all sorts of 
 ways: I can't compute the value of that field at serialization-time, and 
 then there are the issues of compatibility with previous versions of the 
 SOP class.
 
 I'd like to understand all the implications of doing an entirely 
 different serialization procedure, one that does not use reflection, and 
 that allows for processing-during-serialization. What will break, and 
 therefore needs fixing?
 
 I understand all archiving related to previous versions will break, so 
 we need to keep supporting the existing serialization 'disease' for the 
 foreseeable future. I also understand that TPs/crossings between sims 
 that talk different SOG serializations will break, but that's not so bad.
 
 Anything else I should be aware of before I go off and redo this?
 
 Diva / Crista
 ___
 Opensim-dev mailing list
 Opensim-dev@lists.berlios.de
 https://lists.berlios.de/mailman/listinfo/opensim-dev
 
 
___
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev


Re: [Opensim-dev] .net serialization of SOGs

2010-10-09 Thread Dahlia Trimble
How about the various OSD serializations in libomv? They seem to be pretty
robust these days.

On Sat, Oct 9, 2010 at 11:05 AM, d...@metaverseink.com wrote:

 Dear devs,

 I'm pulling my hair here with the serialization of scene objects. This is
 horrible! Using .Net serialization for something as important as this is the
 worst idea ever. We're completely frozen. I'm trying to add an additional
 field for the creator info, and I'm stuck in all sorts of ways: I can't
 compute the value of that field at serialization-time, and then there are
 the issues of compatibility with previous versions of the SOP class.

 I'd like to understand all the implications of doing an entirely different
 serialization procedure, one that does not use reflection, and that allows
 for processing-during-serialization. What will break, and therefore needs
 fixing?

 I understand all archiving related to previous versions will break, so we
 need to keep supporting the existing serialization 'disease' for the
 foreseeable future. I also understand that TPs/crossings between sims that
 talk different SOG serializations will break, but that's not so bad.

 Anything else I should be aware of before I go off and redo this?

 Diva / Crista
 ___
 Opensim-dev mailing list
 Opensim-dev@lists.berlios.de
 https://lists.berlios.de/mailman/listinfo/opensim-dev

___
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev


Re: [Opensim-dev] is there a guide to scripting OpenSim with javascript?

2010-10-09 Thread BlueWall Slade
Some information about the Microsoft.JScript removal ferom Mono:
http://www.mono-project.com/JScript

-j

On Sat, Oct 9, 2010 at 1:37 PM, Serendipity Seraph sser...@me.com wrote:


 On Oct 8, 2010, at 5:59 PM, Justin Clark-Casey wrote:

  On 09/10/10 00:57, BlueWall Slade wrote:
  I needed to remove js support from the 0.6.9 pf branch I am using to get
  it to run on Mono 2.8. The support for js in not in the 2.8 release.
 
  Yes, I recall now that this is why it was removed.  So I don't think it's
 coming back too soon, I'm afraid.

 Is there a bit deeper conversation archived somewhere than more or less
 there was a problem on X configuration and we removed it?   Why was it not
 seen as worth fixing to run on X configuration for instance?

 - s

 
 
 
  -j
 
  On Fri, Oct 8, 2010 at 7:39 PM, Serendipity Seraph sser...@me.com
  mailto:sser...@me.com wrote:
 
 
 On Oct 8, 2010, at 4:28 PM, Justin Clark-Casey wrote:
 
   I don't think Javascript support was ever working properly in
 OpenSim.  The remnants were actually removed quite some time ago.
   If documentation is still referring to this then it's inaccurate.
 
 What would it take to resurrect it?  Any pointers to code areas or
 old exchanges on the subject?   It would be a fabulous thing if it
 could be made to work.
 
 I have seen it mentioned that OpenSim supports a list of scripting
 languages that include javascript in many places on the web.  Of
 course if such a thing is mention as even a possibility or goal an
 one source says it is actual then you get lots of repeats whether it
 is so or not.   I know this but I hoped it was real anyway.
 
 - seren
 
  
   On 08/10/10 16:37, dz wrote:
   Aloha,
  
   I have not seen such a beast..  The best path forward until one
 exists
   seems to be outlined in JustinCC's blog entries regarding his
 experience
   with c## scripting..
   http://justincc.org/blog/2008/11/21/c-scripting-in-opensim/
 In the
   config file, turn on the option to save script with debugging,
   See how
   the LSL gets compiled to c##,  and then use the c## stuff as a
 template
   to substitute your JavaScript calls
  
  
  
   On Fri, Oct 8, 2010 at 1:12 AM, Serendipity Seraph
 sser...@me.com mailto:sser...@me.com
   mailto:sser...@me.com mailto:sser...@me.com wrote:
  
  In particular what are the LSL function equivalent names,
 what are
  the current conventions and limitations?  What works and what
  doesn't?   Is there a guide somewhere my frantic googling has
 not
  found?  Perhaps a wiki page or something?
  
  - s
  
  ___
  Opensim-dev mailing list
   Opensim-dev@lists.berlios.de
 mailto:Opensim-dev@lists.berlios.de
 mailto:Opensim-dev@lists.berlios.de
 mailto:Opensim-dev@lists.berlios.de
   https://lists.berlios.de/mailman/listinfo/opensim-dev
  
  
  
  
   ___
   Opensim-dev mailing list
   Opensim-dev@lists.berlios.de mailto:
 Opensim-dev@lists.berlios.de
   https://lists.berlios.de/mailman/listinfo/opensim-dev
  
   --
   Justin Clark-Casey (justincc)
   http://justincc.org
   http://twitter.com/justincc
   ___
   Opensim-dev mailing list
   Opensim-dev@lists.berlios.de mailto:Opensim-dev@lists.berlios.de
 
   https://lists.berlios.de/mailman/listinfo/opensim-dev
 
 ___
 Opensim-dev mailing list
 Opensim-dev@lists.berlios.de mailto:Opensim-dev@lists.berlios.de
 https://lists.berlios.de/mailman/listinfo/opensim-dev
 
 
 
 
  ___
  Opensim-dev mailing list
  Opensim-dev@lists.berlios.de
  https://lists.berlios.de/mailman/listinfo/opensim-dev
 
 
  --
  Justin Clark-Casey (justincc)
  http://justincc.org
  http://twitter.com/justincc
  ___
  Opensim-dev mailing list
  Opensim-dev@lists.berlios.de
  https://lists.berlios.de/mailman/listinfo/opensim-dev

 ___
 Opensim-dev mailing list
 Opensim-dev@lists.berlios.de
 https://lists.berlios.de/mailman/listinfo/opensim-dev

___
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev


[Opensim-dev] where would I find instructions for upgrading standalone form 0.6.9 to 0.7.x?

2010-10-09 Thread Serendipity Seraph
I may have missed it.  The opensimulator.org wiki seems to have a somewhat 
broken search (not full text).  Is this written up somewhere? 

thanks.

- s

___
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev