Re: [osg-users] 转发: Web browser crash when OSGEarth loading large model

2014-10-22 Thread robert.osfield
On 22 October 2014 02:40, Glen first_...@21cn.com wrote:

 Hi Robert,

  Can you help me solve these issues?


Err... No...

I have never used Active-X in my life.  I hardly touch Windows for
development.  I have had minimal experience with osgEarth. I haven't ever
heard of FireBreath before.

There is a real limit to what one can realistically provide support for.

You have all the source code in front of you, you the data, you have your
application, you have the crash and debugger in front of you.  You are the
one in the position to properly investigate the issue.

Robert.
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Re: [osg-users] 转发: Web browser crash when OSGEarth loading large model

2014-10-22 Thread Chris Hanson
Glen, have you considered compiling osg and osgEarth 9and their
dependencies) via Emscripten into Javascript/WebGL? This would give you a
cross-browser solution instead of an ActiveX solution.

It won't be easy, but I think the result might be great.

I don't know anyone who has used OSG+ActiveX=FireBreath, much less with
osgEarth thrown into the mix.

If you want to email me privately, I can talk to you about Emscripten.


-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography
• Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS •
Android
@alphapixel https://twitter.com/alphapixel facebook.com/alphapixel (775)
623-PIXL [7495]
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Re: [osg-users] 转发: Web browser crash when OSGEarth loading large model

2014-10-22 Thread Sergey Kurdakov
Hi Chris,

concerning

have you considered compiling osg and osgEarth 9and their dependencies)
via Emscripten into Javascript/WebGL?

I still plan to put an update to my port of osg to emscripten, so it is
more useful, than in current state, possibly will port osgEarth ( as it is
one of my priority), just was forced to delay my efforts, but currently
move some more with a port.

Anyway. having some experience with such type of activity, I could say
that  the effort required (even considering I put everything I now have,
besides what I already released last year ) would be  much ( several times
) more, than to develop/debug  ActiveX ( I coded ActiveX so could compare
).

one problem for porting osg+osgEarth for web  is that
there is need to write a  new system for texture loading etc, because out
of the box osg is not very suitable for online projects ( as it's main
focus is desktop apps and to some extent smartphones, web is somewhat
different). and also too big models could prove to be a problem for
emscripten too.

Regards
Sergey

On Wed, Oct 22, 2014 at 6:59 PM, Chris Hanson xe...@alphapixel.com wrote:

 Glen, have you considered compiling osg and osgEarth 9and their
 dependencies) via Emscripten into Javascript/WebGL? This would give you a
 cross-browser solution instead of an ActiveX solution.

 It won't be easy, but I think the result might be great.

 I don't know anyone who has used OSG+ActiveX=FireBreath, much less with
 osgEarth thrown into the mix.

 If you want to email me privately, I can talk to you about Emscripten.


 --
 Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
 http://www.alphapixel.com/
 Training • Consulting • Contracting
 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4
 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
 Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry •
 Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile •
 iPhone/iPad/iOS • Android
 @alphapixel https://twitter.com/alphapixel facebook.com/alphapixel (775)
 623-PIXL [7495]

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Re: [osg-users] 转发: Web browser crash when OSGEarth loading large model

2014-10-22 Thread Chris Hanson
I'd like to talk to you about OSG+osgEarth+WebGL+Emscripten sometime. Shoot
me a message privately.

On Wed, Oct 22, 2014 at 9:42 AM, Sergey Kurdakov sergey.fo...@gmail.com
wrote:

 Hi Chris,

 concerning

 have you considered compiling osg and osgEarth 9and their dependencies)
 via Emscripten into Javascript/WebGL?

 I still plan to put an update to my port of osg to emscripten, so it is
 more useful, than in current state, possibly will port osgEarth ( as it is
 one of my priority), just was forced to delay my efforts, but currently
 move some more with a port.

 Anyway. having some experience with such type of activity, I could say
 that  the effort required (even considering I put everything I now have,
 besides what I already released last year ) would be  much ( several times
 ) more, than to develop/debug  ActiveX ( I coded ActiveX so could compare
 ).

 one problem for porting osg+osgEarth for web  is that
 there is need to write a  new system for texture loading etc, because out
 of the box osg is not very suitable for online projects ( as it's main
 focus is desktop apps and to some extent smartphones, web is somewhat
 different). and also too big models could prove to be a problem for
 emscripten too.

 Regards
 Sergey

 On Wed, Oct 22, 2014 at 6:59 PM, Chris Hanson xe...@alphapixel.com
 wrote:

 Glen, have you considered compiling osg and osgEarth 9and their
 dependencies) via Emscripten into Javascript/WebGL? This would give you a
 cross-browser solution instead of an ActiveX solution.

 It won't be easy, but I think the result might be great.

 I don't know anyone who has used OSG+ActiveX=FireBreath, much less with
 osgEarth thrown into the mix.

 If you want to email me privately, I can talk to you about Emscripten.


 --
 Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
 http://www.alphapixel.com/
 Training • Consulting • Contracting
 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4
 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
 Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry •
 Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile •
 iPhone/iPad/iOS • Android
 @alphapixel https://twitter.com/alphapixel facebook.com/alphapixel (775)
 623-PIXL [7495]

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-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography
• Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS •
Android
@alphapixel https://twitter.com/alphapixel facebook.com/alphapixel (775)
623-PIXL [7495]
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