Re: [osg-users] 转发: Web browser crash when OSGEarth loading large model
On 22 October 2014 02:40, Glen first_...@21cn.com wrote: Hi Robert, Can you help me solve these issues? Err... No... I have never used Active-X in my life. I hardly touch Windows for development. I have had minimal experience with osgEarth. I haven't ever heard of FireBreath before. There is a real limit to what one can realistically provide support for. You have all the source code in front of you, you the data, you have your application, you have the crash and debugger in front of you. You are the one in the position to properly investigate the issue. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 转发: Web browser crash when OSGEarth loading large model
Glen, have you considered compiling osg and osgEarth 9and their dependencies) via Emscripten into Javascript/WebGL? This would give you a cross-browser solution instead of an ActiveX solution. It won't be easy, but I think the result might be great. I don't know anyone who has used OSG+ActiveX=FireBreath, much less with osgEarth thrown into the mix. If you want to email me privately, I can talk to you about Emscripten. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel https://twitter.com/alphapixel facebook.com/alphapixel (775) 623-PIXL [7495] ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 转发: Web browser crash when OSGEarth loading large model
Hi Chris, concerning have you considered compiling osg and osgEarth 9and their dependencies) via Emscripten into Javascript/WebGL? I still plan to put an update to my port of osg to emscripten, so it is more useful, than in current state, possibly will port osgEarth ( as it is one of my priority), just was forced to delay my efforts, but currently move some more with a port. Anyway. having some experience with such type of activity, I could say that the effort required (even considering I put everything I now have, besides what I already released last year ) would be much ( several times ) more, than to develop/debug ActiveX ( I coded ActiveX so could compare ). one problem for porting osg+osgEarth for web is that there is need to write a new system for texture loading etc, because out of the box osg is not very suitable for online projects ( as it's main focus is desktop apps and to some extent smartphones, web is somewhat different). and also too big models could prove to be a problem for emscripten too. Regards Sergey On Wed, Oct 22, 2014 at 6:59 PM, Chris Hanson xe...@alphapixel.com wrote: Glen, have you considered compiling osg and osgEarth 9and their dependencies) via Emscripten into Javascript/WebGL? This would give you a cross-browser solution instead of an ActiveX solution. It won't be easy, but I think the result might be great. I don't know anyone who has used OSG+ActiveX=FireBreath, much less with osgEarth thrown into the mix. If you want to email me privately, I can talk to you about Emscripten. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel https://twitter.com/alphapixel facebook.com/alphapixel (775) 623-PIXL [7495] ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] 转发: Web browser crash when OSGEarth loading large model
I'd like to talk to you about OSG+osgEarth+WebGL+Emscripten sometime. Shoot me a message privately. On Wed, Oct 22, 2014 at 9:42 AM, Sergey Kurdakov sergey.fo...@gmail.com wrote: Hi Chris, concerning have you considered compiling osg and osgEarth 9and their dependencies) via Emscripten into Javascript/WebGL? I still plan to put an update to my port of osg to emscripten, so it is more useful, than in current state, possibly will port osgEarth ( as it is one of my priority), just was forced to delay my efforts, but currently move some more with a port. Anyway. having some experience with such type of activity, I could say that the effort required (even considering I put everything I now have, besides what I already released last year ) would be much ( several times ) more, than to develop/debug ActiveX ( I coded ActiveX so could compare ). one problem for porting osg+osgEarth for web is that there is need to write a new system for texture loading etc, because out of the box osg is not very suitable for online projects ( as it's main focus is desktop apps and to some extent smartphones, web is somewhat different). and also too big models could prove to be a problem for emscripten too. Regards Sergey On Wed, Oct 22, 2014 at 6:59 PM, Chris Hanson xe...@alphapixel.com wrote: Glen, have you considered compiling osg and osgEarth 9and their dependencies) via Emscripten into Javascript/WebGL? This would give you a cross-browser solution instead of an ActiveX solution. It won't be easy, but I think the result might be great. I don't know anyone who has used OSG+ActiveX=FireBreath, much less with osgEarth thrown into the mix. If you want to email me privately, I can talk to you about Emscripten. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel https://twitter.com/alphapixel facebook.com/alphapixel (775) 623-PIXL [7495] ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel https://twitter.com/alphapixel facebook.com/alphapixel (775) 623-PIXL [7495] ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org