RE: Broken Break/NMI button

2018-12-20 Thread Adrian Brown
No idea, could ask Colin over a www.samcoupe.com

From: owner-sam-us...@nvg.ntnu.no  On Behalf Of 
jjthac...@gmail.com
Sent: 20 December 2018 14:27
To: sam-users@nvg.ntnu.no
Subject: Broken Break/NMI button

Does anybody know a part code or supplier for these buttons? I need to replace 
the one in my Coupe.

I live in the USA, so a supplier over here would be appreciated if possible, 
but all help is welcome.

Thanks,

Jason


RE: Pang is amazing

2018-11-13 Thread Adrian Brown
Probably 

APB Computer Services Ltd
Registered Address: 1 Higher Larrick, Trebullet, Launceston, Cornwall. PL15 9QH.
Telephone: +44-1566-782908
email: enquir...@apbcomputerservices.co.uk
Company registered in England and Wales, Number: 4942193
VAT Registration Number: 826 0005 70
This email and any files transmitted with it are confidential and intended 
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disseminate, distribute or copy this e-mail. Please notify the sender 
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notified that disclosing, copying, distributing or taking any action in 
reliance on the contents of this information is strictly prohibited.

From: owner-sam-us...@nvg.ntnu.no  On Behalf Of 
Thomas Harte
Sent: 13 November 2018 13:08
To: sam-users@nvg.ntnu.no
Subject: Pang is amazing

Having been mentioned as complete only once on this list in passing, and hidden 
inside of Stars and Sprites, I've only just discovered Pang thanks to a chance 
visit to World of Sam.

It's amazing! Only the resolution difference signals that it's not the arcade 
hardware somehow hidden inside the Sam.

I can only assume I'm the last to know?


RE: Advice requested

2018-01-30 Thread Adrian Brown
I use the scart -> HDMI system and its lovely

From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Stephen Longhurst
Sent: 30 January 2018 16:35
To: sam-users 
Subject: Re: Advice requested

Out of interest, did that HDMl converter work in the end?  I have tried several 
over the years and none have been able to lock onto a SAM SCART output.  They 
were less sophisticated models by the looks of it though.  I still use an old 
TV, but I think it's on it's way out!
Regards,
   Steve

On 16 January 2018 at 05:58, 
> wrote:
True, the SAM SCART cable is a special one. Either you make one yourself or you 
order from Colin (http://www.samcoupe.com/). I once managed to reverse an 
original SAM cable and did not pay attention to the labels “TV” and “SAM”. This 
also lead to a black screen.


Regards,
Stefan

From: owner-sam-us...@nvg.ntnu.no 
[mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Leszek Chmielewski
Sent: Monday, January 15, 2018 11:52 PM
To: sam-users@nvg.ntnu.no
Subject: Re: Advice requested

You need a special Scart cable. The wiring is in the manual. Alternative is the 
Composite Video and Audio signal from the Power socket.

On Mon, Jan 15, 2018 at 9:19 PM, Jason Thacker 
> wrote:
All the electronics have arrived, but when I connect it all up, there is no 
video signal.

My disk light flashes on power up and when I push the f9 key, but no video 
signal.

Is it possible I need a special SCART cable (I have seen one on eBay)?

I am running out of ideas as to what could be wrong.

Thanks,

Jason

From: owner-sam-us...@nvg.ntnu.no 
[mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Simone Voltolini
Sent: Tuesday, December 26, 2017 10:43 AM
To: sam-users@nvg.ntnu.no
Subject: R: Advice requested

That HDMI upscaler is PERFECT for Sam/Speccy/ZX81/QL 

I use it for all 4 machines 





Kora Sistemi Informatici

Via Cavour 1, 46030 San Giorgio di Mantova MN
Tel/Fax +39 0376 371059
P. IVA: 02048930206






Da: owner-sam-us...@nvg.ntnu.no 
[mailto:owner-sam-us...@nvg.ntnu.no] Per conto di Jason Thacker
Inviato: martedì 26 dicembre 2017 16:34
A: sam-users@nvg.ntnu.no
Oggetto: Advice requested

Thanks to some generous relatives, I have had my Sam shipped over from the UK 
to the USA (where I now live).

Voltage is not a concern, step up converters are cheap on Amazon. But I would 
like to be able to display the image from the Sam on my TV and unfortunately 
SCART sockets were never put on American TVs.

What would be the best option for converting the SCART to an HDMI connector? 
Would something like this be OK?

https://www.amazon.com/CiBest-Converter-Adapter-Support-Set-top/dp/B06Y43RVLH/ref=sr_1_3?ie=UTF8=1514302351=8-3=scart+to+hdmi+converter

Any help/advice gratefully accepted.

Thanks,

Jason




--
Steve Longhurst


RE: who

2017-12-08 Thread Adrian Brown
Well everyone needs to unpack their sams ready for Treasure Island Dizzy ;)

From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Edwin Blink
Sent: 08 December 2017 17:31
To: sam-users@nvg.ntnu.no
Subject: RE: who

I’m still here too.

Haven’t done anything SAM wise for decade or so. My coupie is packed in moving 
boxes for years :P

>Here's an actual thing for your Sam:

http://innsmouth.dsanders.uk/ETracker-Brexit_Special.dsk

This brings back some memories. Can listen to Nameless Euro smup for hours.


Van: owner-sam-us...@nvg.ntnu.no 
[mailto:owner-sam-us...@nvg.ntnu.no] Namens David Sanders
Verzonden: vrijdag 8 december 2017 01:24
Aan: sam-users@nvg.ntnu.no
Onderwerp: Re: who

Good to see a lot of people still here :-)

Here's an actual thing for your Sam:

http://innsmouth.dsanders.uk/ETracker-Brexit_Special.dsk

David


On 27 November 2017 at 21:40, Thomas Harte 
> wrote:
I have recently been puzzling again on the topic of efficient division as I 
think I've finally resolved the precision problems that blocked my first-person 
efforts last time. But I've yet to so much as install an assembler, so that 
doesn't mean a lot.

On 26 November 2017 at 17:38, Andrew Park 
> wrote:
Still here too, I'm working on Hunchback at the moment

-Original Message-
From: owner-sam-us...@nvg.ntnu.no 
[mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Simone Voltolini
Sent: 26 November 2017 16:44
To: sam-users@nvg.ntnu.no
Subject: R: who

Please finish it: Sam scene need new stuff and all to be ported, for me, in 
Physical format.

Sam need to reborn again.

Great job!!!



--Simon




-Messaggio originale-
Da: owner-sam-us...@nvg.ntnu.no 
[mailto:owner-sam-us...@nvg.ntnu.no] Per 
conto di Balor Price
Inviato: domenica 26 novembre 2017 17:25
A: sam-users@nvg.ntnu.no
Oggetto: Re: who

Hey everyone!

I'm still here too.   When time permits I'm working on SAM versions of Thrust, 
Celeste, Split Personalities, and an assortment of other never-to-be-completed 
projects...

Cheers
-Howard





RE: Raising the price benchmark??

2014-03-13 Thread Adrian Brown
Ive got a bbc micro with z80 second cpu module if anyone wants it ;)



---
Please sponsor me for the Plymouth half marathon:
http://www.justgiving.com/adrianpbrown
Or text APBH76 + dontation to 70070


-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Chris Pile
Sent: 13 March 2014 12:49
To: sam-users@nvg.ntnu.no
Subject: Re: Raising the price benchmark??

On 13/03/2014 10:26, Stephen Longhurst wrote:
 Serious eBay money, tell me about it!  A couple of years ago, my 
 parents cleared out their loft and took my *3* expanded Acorn Atoms 
 and peripherals to the local tip!!!  Atom's go for a couple of hundred or
more each these days...
  
Ouch!  Sort of makes you wonder just how many more working vintage computers
followed a similar fate...  :(




RE: Raising the price benchmark??

2014-03-11 Thread Adrian Brown
Erm I best insure mine ;)  



---
Please sponsor me for the Plymouth half marathon:
http://www.justgiving.com/adrianpbrown
Or text APBH76 + dontation to 70070

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Chris Pile
Sent: 11 March 2014 13:56
To: sam-users@nvg.ntnu.no
Subject: Raising the price benchmark??

Well if the result of this (http://goo.gl/kbtMkZ) eBay sale is genuine then
it surely raises the value of all of our genuine SAMS!  What a price - and
for a 256k, single drive SAM too!



RE: Retro shows and Sam's 25th birthday

2014-02-24 Thread Adrian Brown
I don't usually but id be up for it for a sam meet up

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Thomas Harte
Sent: 24 February 2014 22:13
To: sam-users@nvg.ntnu.no
Subject: Re: Retro shows and Sam's 25th birthday

I've never been to one but would definitely try to make some effort if
something like this were arranged. There's a 90% chance it'd be while I'm
out of the country but it'd be a good excuse to write something.

On 24 Feb 2014, at 13:42, Andrew Collier and...@intensity.org.uk wrote:

 Hi,
 
 I guess the Sam's 25th birthday is coming up this year.
 
 I was wondering anybody regularly goes to any of the retro computer shows
which happen from time to time, and whether there would be any interest from
sam-users generally to meet up at one of them? If there's a good one towards
the end of the year we could perhaps arrange a few Sam related stands, and
'adopt' it as a Sam's 25th anniversary event?
 
 Andrew
 



RE: Line interrupts

2014-01-01 Thread Adrian Brown
Is this in z80 ?

 

From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Andrew Park
Sent: 01 January 2014 15:37
To: sam-users@nvg.ntnu.no
Subject: Line interrupts

 

Hi all

 

Happy new year lets hope we can see some more sam stuff this year.

 

Any idea how i can set up a line interrupt routine between 32768 and 65535?
I want to change the palette twice once at line 0 and then again on line
128.

 

Many thanks

 

Andy



RE: Line interrupts

2014-01-01 Thread Adrian Brown
I always run with a standard Rom replacement system so use IM mode 1.  Stick
a JP at $38 and handle the interrupt that way.  It depends if you need to
use the system ROM, but if you don't always consider running your code as a
rom replacement, it also gives you the RST vectors for faster calls for
standard functions.  If you want I can send you a basic setup for this,
including an interrupt handler

 

Adrian

 

From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Andrew Gillen
Sent: 01 January 2014 19:34
To: sam-users@nvg.ntnu.no
Subject: Re: Line interrupts

 

Set up an IM2 vector table, use the frame interrupt to set up the first line
interrupt (send the line number you want to fire to port $f9), then have
your line interrupt routine set up the second time it should trigger by
sending the new line number again to port $f9.

 

I do that more or less for my special edition version of lost disks of sam
I've been tinkering with for a while now, only inside an IM1 interrupt
routine. Seems to work absolutely fine so far, although I don't know if it
would be considered the right way. Probably not, but if it works, I'm
happy as larry.

 

Happy new year:)

 

Andrew

- Original Message - 

From: Andrew Park mailto:alp...@ntlworld.com  

To: sam-users@nvg.ntnu.no 

Sent: Wednesday, January 01, 2014 3:37 PM

Subject: Line interrupts

 

Hi all

 

Happy new year lets hope we can see some more sam stuff this year.

 

Any idea how i can set up a line interrupt routine between 32768 and 65535?
I want to change the palette twice once at line 0 and then again on line
128.

 

Many thanks

 

Andy



RE: Windows Tools for Sam

2013-10-20 Thread Adrian Brown
Pro motion is great, it has similar things but you can also set up RGB
channel bit depths, max colours and if you want to do mode 1 stuff you can
even set block size and colour limits (so you can set 8x8 to max of 2
colours).

Grab the trial 

http://www.cosmigo.com/promotion/index.php

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Chris Pile
Sent: 20 October 2013 14:44
To: sam-users@nvg.ntnu.no
Subject: Re: Windows Tools for Sam

Hi Andy,
  
I've always used Paint Shop Pro v7.04 - setting the canvas to
256x192 and 256 (byte per pixel) colour mode.  Then make sure you only use
the first 16 palette entries (in Paint Shop Pro) when you design your
graphics.  These 16 entries will then map directly to the SAM's 16 palette
colours.
  
When you come to save the image save it as filetype RAW and make sure you
set the header bytes to zero.  This will spit out your image as a simple
byte-per-pixel, linear 256x192 block of data of 48k in size.
  
So, for example, if the first 5 pixels of your image used palette entries 1,
12, 3, 9 and 15 the first 5 bytes of the RAW data block you saved from PSP
would look like (in HEX):
  
01 0C 03 09 0F ... and so on.
  
Then you can either write a simple PC program to take these bytes and
combine them to produce the required nybble-per-pixel layout of the SAM, or
you could import this block using SimCoupé and write a simple SAM program
to to this conversion.  After conversion the above example would look like
(again, in HEX):
  
1C 39 Fx (where x would be whatever the 6th byte was in the RAW)
  
The disadvantage to this method is the palette information isn't saved with
the RAW image data.  So you must hand-build the CLUT on the SAM from
whatever 16-colours you decided to use in Paint Shop
Pro.   An extra step, but not too troublesome.
  
If you try this method be sure to find a version of Paint Shop Pro that is
=7.04, as all version after that sucked big time!
  
Chris.


On 20/10/2013 10:35, Andrew Park wrote:
 Hi

 Does anyone know of any windows based tools to create graphics for the
sam? What i mean is you can draw the graphics in a windows based environment
then export the data to be used in assembly such as JAM etc?

 Andy




RE: Sim Coupe

2013-06-25 Thread Adrian Brown
Yer – that’s my problem.  Ill send it to avast

 

From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Balor Price
Sent: 25 June 2013 00:02
To: sam-users@nvg.ntnu.no
Subject: Re: Sim Coupe

 

Yeah same here - got an error through Avast - it thinks Dave Hooper's 
SAASound.dll is a virus.  I supressed it but the anti-virus wasn't having any 
of the sourceforge download.  So I did a naughty and got it from here:

http://www.rom-world.com/file_emu.php?id=21

Howard


On 24/06/2013 23:15, David Sanders wrote:

 

 

On 24 June 2013 23:05, Adrian Brown adr...@apbcomputerservices.co.uk wrote:

This is most odd, I haven’t got a virus, it’s a false positive that killed the 
dll.  However I get internet explorer cannot display the webpage error - the 
full link it goes to is 
http://sourceforge.net/projects/simcoupe/files/simcoupe/SimCoupe%201.0/SimCoupe-1.0.exe/download?use_mirror=dfn
 
http://sourceforge.net/projects/simcoupe/files/simcoupe/SimCoupe%201.0/SimCoupe-1.0.exe/download?use_mirror=dfnr=
 r=

 

That link works fine for me in Chrome / Windows 7.  


-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Andrew Gillen
Sent: 24 June 2013 21:24
To: sam-users@nvg.ntnu.no
Subject: Re: Sim Coupe

Not a lot of use to you I realise, but I can confirm it is working fine here, 
too.

Cheers
Andrew

- Original Message -
From: Stephan Haller no...@froevel.de
To: sam-users@nvg.ntnu.no
Sent: Monday, June 24, 2013 9:15 PM
Subject: Re: Sim Coupe


 Hmmm ... wasn't a problem either. The md5sum of the exe file I
 downloaded is

 bbf240d96fb6896d4394c813ae634726  tmp/SimCoupe-1.0.exe

 Maybe your virus killer is killing this exe?

 Am Montag, den 24.06.2013, 20:52 +0100 schrieb Adrian Brown:
 Yer but try and get the windows exe ;)

 -Original Message-
 From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
 Behalf Of Stephan Haller
 Sent: 24 June 2013 20:22
 To: sam-users@nvg.ntnu.no
 Subject: Re: Sim Coupe

 Hi Andrian,

 that's strange. Sourceforge is listing all files to me. Try

 http://sourceforge.net/projects/simcoupe/files/simcoupe/SimCoupe%201.0/

 Regards,
 Stephan

 Am Montag, den 24.06.2013, 20:11 +0100 schrieb Adrian Brown:
  Anyone know where to get simcoupe from - sourceforge seems to be
  empty?  My virus killer seems to have eaten the sound dll :(
 
  Adrian
 
 



 --
 Stephan Haller

 

 www.froevel.de
 Systemadministrator

 EMail: no...@froevel.de
 Telefon: 02202 / 45 97 95
 Mobil: 0176 / 63 86 30 21
 Jabber (bevorzugt): no...@jabber.froevel.de
 ICQ: 33955897






 

 



RE: Sim Coupe

2013-06-25 Thread Adrian Brown
Hmm, damn, I thought it was probably an issue with my version, hence trying to 
sort it and getting the sound dll killed and then having issues getting a new 
vversion, but still it refuses to run on my new windows 7 system.  Starts up 
but I just get a green screen L  Ill have to grab the code and have a look see 
I guess :D not sure why, always did run on windows 7.

 

From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Adrian Brown
Sent: 25 June 2013 07:28
To: sam-users@nvg.ntnu.no
Subject: RE: Sim Coupe

 

Yer – that’s my problem.  Ill send it to avast

 

From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Balor Price
Sent: 25 June 2013 00:02
To: sam-users@nvg.ntnu.no
Subject: Re: Sim Coupe

 

Yeah same here - got an error through Avast - it thinks Dave Hooper's 
SAASound.dll is a virus.  I supressed it but the anti-virus wasn't having any 
of the sourceforge download.  So I did a naughty and got it from here:

http://www.rom-world.com/file_emu.php?id=21

Howard


On 24/06/2013 23:15, David Sanders wrote:

 

 

On 24 June 2013 23:05, Adrian Brown adr...@apbcomputerservices.co.uk wrote:

This is most odd, I haven’t got a virus, it’s a false positive that killed the 
dll.  However I get internet explorer cannot display the webpage error - the 
full link it goes to is 
http://sourceforge.net/projects/simcoupe/files/simcoupe/SimCoupe%201.0/SimCoupe-1.0.exe/download?use_mirror=dfn
 
http://sourceforge.net/projects/simcoupe/files/simcoupe/SimCoupe%201.0/SimCoupe-1.0.exe/download?use_mirror=dfnr=
 r=

 

That link works fine for me in Chrome / Windows 7.  


-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Andrew Gillen
Sent: 24 June 2013 21:24
To: sam-users@nvg.ntnu.no
Subject: Re: Sim Coupe

Not a lot of use to you I realise, but I can confirm it is working fine here, 
too.

Cheers
Andrew

- Original Message -
From: Stephan Haller no...@froevel.de
To: sam-users@nvg.ntnu.no
Sent: Monday, June 24, 2013 9:15 PM
Subject: Re: Sim Coupe


 Hmmm ... wasn't a problem either. The md5sum of the exe file I
 downloaded is

 bbf240d96fb6896d4394c813ae634726  tmp/SimCoupe-1.0.exe

 Maybe your virus killer is killing this exe?

 Am Montag, den 24.06.2013, 20:52 +0100 schrieb Adrian Brown:
 Yer but try and get the windows exe ;)

 -Original Message-
 From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
 Behalf Of Stephan Haller
 Sent: 24 June 2013 20:22
 To: sam-users@nvg.ntnu.no
 Subject: Re: Sim Coupe

 Hi Andrian,

 that's strange. Sourceforge is listing all files to me. Try

 http://sourceforge.net/projects/simcoupe/files/simcoupe/SimCoupe%201.0/

 Regards,
 Stephan

 Am Montag, den 24.06.2013, 20:11 +0100 schrieb Adrian Brown:
  Anyone know where to get simcoupe from - sourceforge seems to be
  empty?  My virus killer seems to have eaten the sound dll :(
 
  Adrian
 
 



 --
 Stephan Haller

 

 www.froevel.de
 Systemadministrator

 EMail: no...@froevel.de
 Telefon: 02202 / 45 97 95
 Mobil: 0176 / 63 86 30 21
 Jabber (bevorzugt): no...@jabber.froevel.de
 ICQ: 33955897





 

 



RE: Sim Coupe

2013-06-25 Thread Adrian Brown
Yer, email it over and ill take a go with that one J

 

From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Simon Owen
Sent: 25 June 2013 09:27
To: sam-users@nvg.ntnu.no
Subject: Re: Sim Coupe

 

I've got a Win32 binary for the current SVN build that you can try...  The
sounds code is built-in now, so there won't be a problem with that
particular SAASound.dll.

 

Most virus-scanner false-positives I've run into have been related to using
UPX to compress the modules.  Seems odd that an open format and reversible
compression would make any difference to the detection.

 

Si

 

On 25 Jun 2013, at 09:20, Adrian Brown adr...@apbcomputerservices.co.uk
wrote:





Hmm, damn, I thought it was probably an issue with my version, hence trying
to sort it and getting the sound dll killed and then having issues getting a
new vversion, but still it refuses to run on my new windows 7 system.
Starts up but I just get a green screen L  Ill have to grab the code and
have a look see I guess :D not sure why, always did run on windows 7.

 

From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Adrian Brown
Sent: 25 June 2013 07:28
To: sam-users@nvg.ntnu.no
Subject: RE: Sim Coupe

 

Yer - that's my problem.  Ill send it to avast

 

From:  mailto:owner-sam-us...@nvg.ntnu.no owner-sam-us...@nvg.ntnu.no [
mailto:owner-sam-us...@nvg.ntnu.no mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Balor Price
Sent: 25 June 2013 00:02
To:  mailto:sam-users@nvg.ntnu.no sam-users@nvg.ntnu.no
Subject: Re: Sim Coupe

 

Yeah same here - got an error through Avast - it thinks Dave Hooper's
SAASound.dll is a virus.  I supressed it but the anti-virus wasn't having
any of the sourceforge download.  So I did a naughty and got it from here:

 http://www.rom-world.com/file_emu.php?id=21
http://www.rom-world.com/file_emu.php?id=21

Howard


On 24/06/2013 23:15, David Sanders wrote:

 

 

On 24 June 2013 23:05, Adrian Brown 
mailto:adr...@apbcomputerservices.co.uk adr...@apbcomputerservices.co.uk
wrote:

This is most odd, I haven't got a virus, it's a false positive that killed
the dll.  However I get internet explorer cannot display the webpage error -
the full link it goes to is
http://sourceforge.net/projects/simcoupe/files/simcoupe/SimCoupe%201.0/SimC
oupe-1.0.exe/download?use_mirror=dfnr=
http://sourceforge.net/projects/simcoupe/files/simcoupe/SimCoupe%201.0/SimCo
upe-1.0.exe/download?use_mirror=dfnr=

 

That link works fine for me in Chrome / Windows 7.  


-Original Message-
From:  mailto:owner-sam-us...@nvg.ntnu.no owner-sam-us...@nvg.ntnu.no
[mailto: mailto:owner-sam-us...@nvg.ntnu.no owner-sam-us...@nvg.ntnu.no]
On Behalf Of Andrew Gillen
Sent: 24 June 2013 21:24
To:  mailto:sam-users@nvg.ntnu.no sam-users@nvg.ntnu.no
Subject: Re: Sim Coupe

Not a lot of use to you I realise, but I can confirm it is working fine
here, too.

Cheers
Andrew

- Original Message -
From: Stephan Haller  mailto:no...@froevel.de no...@froevel.de
To:  mailto:sam-users@nvg.ntnu.no sam-users@nvg.ntnu.no
Sent: Monday, June 24, 2013 9:15 PM
Subject: Re: Sim Coupe


 Hmmm ... wasn't a problem either. The md5sum of the exe file I
 downloaded is

 bbf240d96fb6896d4394c813ae634726  tmp/SimCoupe-1.0.exe

 Maybe your virus killer is killing this exe?

 Am Montag, den 24.06.2013, 20:52 +0100 schrieb Adrian Brown:
 Yer but try and get the windows exe ;)

 -Original Message-
 From:  mailto:owner-sam-us...@nvg.ntnu.no owner-sam-us...@nvg.ntnu.no
[mailto: mailto:owner-sam-us...@nvg.ntnu.no owner-sam-us...@nvg.ntnu.no]
On
 Behalf Of Stephan Haller
 Sent: 24 June 2013 20:22
 To:  mailto:sam-users@nvg.ntnu.no sam-users@nvg.ntnu.no
 Subject: Re: Sim Coupe

 Hi Andrian,

 that's strange. Sourceforge is listing all files to me. Try


http://sourceforge.net/projects/simcoupe/files/simcoupe/SimCoupe%201.0/
http://sourceforge.net/projects/simcoupe/files/simcoupe/SimCoupe%201.0/

 Regards,
 Stephan

 Am Montag, den 24.06.2013, 20:11 +0100 schrieb Adrian Brown:
  Anyone know where to get simcoupe from - sourceforge seems to be
  empty?  My virus killer seems to have eaten the sound dll :(
 
  Adrian
 
 



 --
 Stephan Haller

 

  http://www.froevel.de/ www.froevel.de
 Systemadministrator

 EMail:  mailto:no...@froevel.de no...@froevel.de
 Telefon: 02202 / 45 97 95
 Mobil: 0176 / 63 86 30 21
 Jabber (bevorzugt):  mailto:no...@jabber.froevel.de
no...@jabber.froevel.de
 ICQ: 33955897






 

 



RE: Sim Coupe

2013-06-24 Thread Adrian Brown
This is most odd, I haven’t got a virus, it’s a false positive that killed the 
dll.  However I get internet explorer cannot display the webpage error - the 
full link it goes to is 
http://sourceforge.net/projects/simcoupe/files/simcoupe/SimCoupe%201.0/SimCoupe-1.0.exe/download?use_mirror=dfnr=



-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Andrew Gillen
Sent: 24 June 2013 21:24
To: sam-users@nvg.ntnu.no
Subject: Re: Sim Coupe

Not a lot of use to you I realise, but I can confirm it is working fine here, 
too.

Cheers
Andrew

- Original Message -
From: Stephan Haller no...@froevel.de
To: sam-users@nvg.ntnu.no
Sent: Monday, June 24, 2013 9:15 PM
Subject: Re: Sim Coupe


 Hmmm ... wasn't a problem either. The md5sum of the exe file I
 downloaded is

 bbf240d96fb6896d4394c813ae634726  tmp/SimCoupe-1.0.exe

 Maybe your virus killer is killing this exe?

 Am Montag, den 24.06.2013, 20:52 +0100 schrieb Adrian Brown:
 Yer but try and get the windows exe ;)

 -Original Message-
 From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
 Behalf Of Stephan Haller
 Sent: 24 June 2013 20:22
 To: sam-users@nvg.ntnu.no
 Subject: Re: Sim Coupe

 Hi Andrian,

 that's strange. Sourceforge is listing all files to me. Try

 http://sourceforge.net/projects/simcoupe/files/simcoupe/SimCoupe%201.0/

 Regards,
 Stephan

 Am Montag, den 24.06.2013, 20:11 +0100 schrieb Adrian Brown:
  Anyone know where to get simcoupe from - sourceforge seems to be
  empty?  My virus killer seems to have eaten the sound dll :(
 
  Adrian
 
 



 -- 
 Stephan Haller

 

 www.froevel.de
 Systemadministrator

 EMail: no...@froevel.de
 Telefon: 02202 / 45 97 95
 Mobil: 0176 / 63 86 30 21
 Jabber (bevorzugt): no...@jabber.froevel.de
 ICQ: 33955897

 





RE: The return of Jowspam on WOS?

2013-06-06 Thread Adrian Brown
We do attract some odd people ;)

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Chris Pile
Sent: 06 June 2013 11:15
To: sam-users@nvg.ntnu.no
Subject: Re: The return of Jowspam on WOS?

You're right - capitalisation and grammar are pretty much out the window on
his comments!  Also notice the RJ initials in the middle of Mr James RJ
Atkinson!  ;)


On 06/06/2013 11:08, Gavin Smith wrote:
 I'd put money on it being him! Luckily, he never seems to capitalise his
comments, so they're easily spotted (and ignored) in the Recent comments
box.


 On Jun 6, 2013, at 11:03 AM, Chris Pile chris.p...@blueyonder.co.uk
wrote:

 A little heads up for Andrew:

 Someone called jamesrjatkinson is spamming World Of Sam.

 Looks like Jowspam gibberish to me - especially as one of the links 
 posted takes you to his YouTube.  :( :( :(







RE: Been a while.

2013-05-15 Thread Adrian Brown
Welcome back :)  people are around, things are happening. same as always
:D

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of themadgoose
Sent: 15 May 2013 22:47
To: sam-users@nvg.ntnu.no
Subject: Been a while.

Fuelled by two beers and a rush of nostalgia, I've resubbed to this list.

Just wondering who is still around? And where the action is these days -
from a glance around most of it seems centred around World Of Sam and
Quazar?


Johnna Teare.




RE: SimCoupe / Trinity

2013-05-03 Thread Adrian Brown
But you have to look at it from the other point of view.  It takes a lot of
time and money to develop hardware.  If it was readily available on
emulation why would anyone buy the hardware?  

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Marcos Cruz
Sent: 03 May 2013 15:25
To: sam-users@nvg.ntnu.no
Subject: Re: SimCoupe / Trinity

En/Je/On 2013-05-02 23:09, Stefan Drissen escribió / skribis / wrote :

  Sorry Stefan, I'm still against my hardware being emulated in 
  SimCoupe.

 That's a pity, it's your right of course, but I think you are 
 preventing your work from flourishing in a larger (emulated) audience.

 Allowing emulation may get some odd sods, myself included, wanting to 
 write something for it, resulting in enough momentum for it to become 
 interesting for a real SAM user, resulting in a sale for you. Sounds 
 like egg and chicken basics to me.

I agree with you, Stefan.

Creating software and hardware for the real SAM is great and desirable, but
emulation is the way most people can use, program or even meet a SAM.

In my opinion, emulating a good interface is an avail for its seller and for
the real machine users, because the interface becomes potentially more
useful, and more desirable.

Marcos

--
http://programandala.set



RE: MGT-Samco newsdisks not downloadable

2013-04-09 Thread Adrian Brown
I guess we could get a list of all software denied and try and re-apply for
the right to distribute again

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Tennebø Frode
Sent: 09 April 2013 07:40
To: 'sam-users@nvg.ntnu.no'
Subject: RE: MGT-Samco newsdisks not downloadable

 For sentimental value I was trying to download the sam newsdisks:
  
:
  
 But it keeps coming back with an error saying the source files cannot 
 be read.

These filese have been put in a denied state due to someone at one time
have requested them removed for download.  I should of course have made a
note on who and when, but that never happened.  Who owns the rights to this
software now is not clear to me, but unless someone with a bit of authority
on the issue comes forward and approves I'm relucantat to just release them.
This also goes for a few other pieces of SAM Coupe software visible, but not
downloadable, from the archive.

 -Frode



RE: MGT-Samco newsdisks not downloadable

2013-04-09 Thread Adrian Brown
Only another 25 odd years and it can be released ;)

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Tennebø Frode
Sent: 09 April 2013 07:40
To: 'sam-users@nvg.ntnu.no'
Subject: RE: MGT-Samco newsdisks not downloadable

 For sentimental value I was trying to download the sam newsdisks:
  
:
  
 But it keeps coming back with an error saying the source files cannot 
 be read.

These filese have been put in a denied state due to someone at one time
have requested them removed for download.  I should of course have made a
note on who and when, but that never happened.  Who owns the rights to this
software now is not clear to me, but unless someone with a bit of authority
on the issue comes forward and approves I'm relucantat to just release them.
This also goes for a few other pieces of SAM Coupe software visible, but not
downloadable, from the archive.

 -Frode




RE: Nyan Cat

2012-11-10 Thread Adrian Brown
Hmm, I should finish that off soon, been soo snowed under at work :(

Adrian

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Simon Owen
Sent: 09 November 2012 20:16
To: sam-users@nvg.ntnu.no
Subject: Re: Nyan Cat

On 12/05/2012 22:34, Aleš Keprt wrote:
 We have the program done, including graphics and music. I also added a 
 tiny text scroller and now I need to write some text to put there. :-)
Did you ever finish this?  It'd be great to see how it compares to the Speccy 
version.

Si






RE: Cross-development tools

2012-06-14 Thread Adrian Brown
For quick stuff I use edwin's scrviwer
(http://www.samcoupe-pro-dos.co.uk/edwin/software/scrviewer/scrviewer.ht
m) to save a bmp to a dsk then use dodgy basic code to convert the
screen$ to raw data.  Other than that I sometimes write oneoff utils.  I
still use comet to do the code :) Long term in the back of my mind I was
to use the TCP/IP stuff im working on to do a cross plat. Dev system to
real hardware, that's the ultimate :D

Adrian

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Chris Cowley
Sent: 14 June 2012 09:31
To: sam-users@nvg.ntnu.no
Subject: Cross-development tools

Am starting to poke about a little more with Coupe development as time
permits and I wondered what, if anything, currently exists by way of
publicly-available cross-development tools. I have my favourite text
editor and pasmo set up, which I use for occasional speccy stuff, and
have augmented this with pyz80 (coz it writes out DSK files, which has
been handy). Have also got SAMdisk and DiskManager for manipulating disk
images, which seem to be working nicely, but...

What I really could do with is a utility (preferably with a palette
editor) for drawing graphics (tiles, sprites) that runs on Windows and
spits out either DEFBs or binary files that I can INCBIN. Does such a
thing exist? Failing that, something that has a reasonable stab at
converting PNGs or GIFs into a form I can use in asm would be useful.

What do you guys use to do this sort of stuff? And also are there any
other useful cross-development tools that I should be looking at?

Cheers,
Chris.





RE: Good resources for learning about the ASIC?

2012-06-10 Thread Adrian Brown
A nice pdf of the logic gate layout would be nice ... ;)

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Tommo H
Sent: 10 June 2012 04:31
To: sam-users@nvg.ntnu.no
Subject: Good resources for learning about the ASIC?

I'm currently partway through The ZX Spectrum ULA: How To Design a
Microcomputer, which is the book partly researched by photographing and
reconstructing the exact IC layout of the Spectrum's ULA. So it goes
into a lot of detail about how ICs were produced in general, the nature
of ULAs, the Spectrum's design constraints, how they therefore ended up
laying things out and all that sort of stuff. As someone who has
previously looked no lower than product data sheets it's fascinating.

Does anyone know of any similar sort of details about the Sam's ASIC?
Presumably it's a similar process - application-specific interconnects
added to a generic, previously manufactured base - but benefitting from
seven years of advances in density? Though the Sam's design process
seems to have been quite extended, so maybe they used some other
process?

I guess nobody has the resources to have photographed one but what
documentation do we have? Google's not turning much up.





RE: Nyan Cat

2012-05-12 Thread Adrian Brown
If I get this work done tonight I might spend an hour or two knocking
something up.  I want to do a few things on another sam project first
though.

Adrian

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Balor Price
Sent: 12 May 2012 19:31
To: sam-users@nvg.ntnu.no
Subject: Re: Nyan Cat

Ha!  Not too many takers all at once eh?  I'm thinking about it...  If
it was an online demo party I'm not sure we could all get the time
together, but I'm willing to try.

Howard

On 12/05/2012 01:39, Adrian Brown wrote:
 Ok, so who is looking at Nyan cat, I reckon if I wasn't clever and 
 said it was 512kb only it would take about 2 hours, to be clever on a 
 256kb sam it would take about 3-4. ;)








RE: Nyan Cat

2012-05-11 Thread Adrian Brown
Ok, so who is looking at Nyan cat, I reckon if I wasn't clever and said
it was 512kb only it would take about 2 hours, to be clever on a 256kb
sam it would take about 3-4. ;)



RE: Musics

2012-04-21 Thread Adrian Brown
That’s top, im a child of the electronic sound – don’t think my wife is too 
impressed with it blasting out of the office though ;)  Im working on some 
other sam bits at the moment (when time allows)  For programmery people, 
scrolling on sam is what let it down imho.  Thinking of something like sanxion, 
who has some ideas on how to move that much data.  Im guessing it would have to 
be mode 2 to really be able to get a decent speed scroller.  Ive tried various 
things for a decent speed scroll mode 4, but it just doesn’t seem possible if 
you want a lot of graphics on screen, even with compiled block data.

 

Adrian

 

From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of David Sanders
Sent: 20 April 2012 11:16
To: sam-users@nvg.ntnu.no
Subject: Musics

 

Hello List,

 

If anyone fancies a listen to the most fiendishly complicated piece of Sam 
music I've written, here it is:

 

http://dsanders.co.uk/sanxion.dsk

 

It's kind of a conversion of Rub Hubbard's Sanxion loader, but done from memory 
so probably quite different. I believe the effect at around 2:00 has never been 
done before on the Coupé! A first time for everything even on the Sam eh? So, 
why did I spend my morning writing this? Your guess is as good as mine, but I 
reckon someone now ought to make the effort to convert the actual game. Ahem.

 

Cheers

 

 

David

 



RE: Musics

2012-04-21 Thread Adrian Brown
Yer, with limited tiles its not soo bad. The current thing im working on uses a 
change check for updates but that's not for scrolling.  Im just not sure any 
method would work for a mode 4 screen, its just too much data. 

 

Adrian

 

From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Thomas Harte
Sent: 21 April 2012 18:31
To: sam-users@nvg.ntnu.no
Subject: Re: Musics

 

The best idea I've come up with is to use a very limited number of tiles and 
scroll like one of those infinite ball demos.

 

So, you have 8x8 tiles and 8 screen buffers. You scroll only either 1 or zero 
pixels at a time, only ever in one direction. Assuming it's a right to left 
scroll, for each movement you switch from one buffer to the next. Then run 
through each on-screen tile and paint only if that tile is not the same as the 
tile one position to its left.

 

With a small number of possible tiles and a normal sort of platform game layout 
(ie, lots of horizontal platforms) you shouldn't have to draw all that much. 
Level two of Super Mario Brothers would probably be an ideal usage case.

 

I guess that the next thing would be to store your tile map as the computed 
list of tile changes to draw per tile column, and to consider whether compiling 
your tiles so that you map from the combination of old tile and new to the code 
and draw only the changes gives a meaningful boost for the memory cost.

 

I'm not sure whether anybody else has done this sort of thing, but I really 
mean to give it a go sometime soon.


On Saturday, 21 April 2012, Adrian Brown wrote:

That's top, im a child of the electronic sound - don't think my wife is too 
impressed with it blasting out of the office though ;)  Im working on some 
other sam bits at the moment (when time allows)  For programmery people, 
scrolling on sam is what let it down imho.  Thinking of something like sanxion, 
who has some ideas on how to move that much data.  Im guessing it would have to 
be mode 2 to really be able to get a decent speed scroller.  Ive tried various 
things for a decent speed scroll mode 4, but it just doesn't seem possible if 
you want a lot of graphics on screen, even with compiled block data.

 

Adrian

 

From: owner-sam-us...@nvg.ntnu.no 
javascript:_e(%7b%7d,%20'cvml',%20'owner-sam-us...@nvg.ntnu.no');  
[mailto:owner-sam-us...@nvg.ntnu.no 
javascript:_e(%7b%7d,%20'cvml',%20'owner-sam-us...@nvg.ntnu.no'); ] On Behalf 
Of David Sanders
Sent: 20 April 2012 11:16
To: sam-users@nvg.ntnu.no 
javascript:_e(%7b%7d,%20'cvml',%20'sam-users@nvg.ntnu.no'); 
Subject: Musics

 

Hello List,

 

If anyone fancies a listen to the most fiendishly complicated piece of Sam 
music I've written, here it is:

 

http://dsanders.co.uk/sanxion.dsk

 

It's kind of a conversion of Rub Hubbard's Sanxion loader, but done from memory 
so probably quite different. I believe the effect at around 2:00 has never been 
done before on the Coupé! A first time for everything even on the Sam eh? So, 
why did I spend my morning writing this? Your guess is as good as mine, but I 
reckon someone now ought to make the effort to convert the actual game. Ahem.

 

Cheers

 

 

David

 



RE: Musics

2012-04-21 Thread Adrian Brown
Very true, most ran at 20fps.  However The amiga did often run at 60.  I worked 
on several Amiga titles that ran at 60fps.  They had hardware scrolling which 
made it easy J

 

Adrian

 

From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Balor Price
Sent: 21 April 2012 19:31
To: sam-users@nvg.ntnu.no
Subject: Re: Musics

 

I'm currently using the delta-update (only printing the changes) in XOR to get 
192*192 pixel scrolling.  It doesn't go at 50 frames per second, but looking at 
the C64 version of Sanxion, that's obviously not running at 50fps either:

http://www.youtube.com/watch?v=WDg1GX37bkUfeature=related

For example, at about 1m35 the bonus level bullets are obviously skipping out 
lots of frames to get a good speed.  The mountain level before that, looks like 
the scrolls are going 16 pixels per update, which looks like 25fps at most.

But I think most people forget that full screen scrolling never went at 50fps 
on 8 bit machines.  Even the ST struggled, and the Amiga only managed it 
because it had the blitter.  If you want to convert it, just go with whatever 
you can get away with!

Howard




On 21/04/2012 18:59, Adrian Brown wrote: 

Yer, with limited tiles its not soo bad. The current thing im working on uses a 
change check for updates but that's not for scrolling.  Im just not sure any 
method would work for a mode 4 screen, its just too much data. 

 

Adrian

 

From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Thomas Harte
Sent: 21 April 2012 18:31
To: sam-users@nvg.ntnu.no
Subject: Re: Musics

 

The best idea I've come up with is to use a very limited number of tiles and 
scroll like one of those infinite ball demos.

 

So, you have 8x8 tiles and 8 screen buffers. You scroll only either 1 or zero 
pixels at a time, only ever in one direction. Assuming it's a right to left 
scroll, for each movement you switch from one buffer to the next. Then run 
through each on-screen tile and paint only if that tile is not the same as the 
tile one position to its left.

 

With a small number of possible tiles and a normal sort of platform game layout 
(ie, lots of horizontal platforms) you shouldn't have to draw all that much. 
Level two of Super Mario Brothers would probably be an ideal usage case.

 

I guess that the next thing would be to store your tile map as the computed 
list of tile changes to draw per tile column, and to consider whether compiling 
your tiles so that you map from the combination of old tile and new to the code 
and draw only the changes gives a meaningful boost for the memory cost.

 

I'm not sure whether anybody else has done this sort of thing, but I really 
mean to give it a go sometime soon.


On Saturday, 21 April 2012, Adrian Brown wrote:

That's top, im a child of the electronic sound - don't think my wife is too 
impressed with it blasting out of the office though ;)  Im working on some 
other sam bits at the moment (when time allows)  For programmery people, 
scrolling on sam is what let it down imho.  Thinking of something like sanxion, 
who has some ideas on how to move that much data.  Im guessing it would have to 
be mode 2 to really be able to get a decent speed scroller.  Ive tried various 
things for a decent speed scroll mode 4, but it just doesn't seem possible if 
you want a lot of graphics on screen, even with compiled block data.

 

Adrian

 

From: owner-sam-us...@nvg.ntnu.no 
javascript:_e(%7b%7d,%20'cvml',%20'owner-sam-us...@nvg.ntnu.no');  
[mailto:owner-sam-us...@nvg.ntnu.no 
javascript:_e(%7b%7d,%20'cvml',%20'owner-sam-us...@nvg.ntnu.no'); ] On Behalf 
Of David Sanders
Sent: 20 April 2012 11:16
To: sam-users@nvg.ntnu.no 
javascript:_e(%7b%7d,%20'cvml',%20'sam-users@nvg.ntnu.no'); 
Subject: Musics

 

Hello List,

 

If anyone fancies a listen to the most fiendishly complicated piece of Sam 
music I've written, here it is:

 

http://dsanders.co.uk/sanxion.dsk

 

It's kind of a conversion of Rub Hubbard's Sanxion loader, but done from memory 
so probably quite different. I believe the effect at around 2:00 has never been 
done before on the Coupé! A first time for everything even on the Sam eh? So, 
why did I spend my morning writing this? Your guess is as good as mine, but I 
reckon someone now ought to make the effort to convert the actual game. Ahem.

 

Cheers

 

 

David

 

 



RE: SimCoupi

2012-04-16 Thread Adrian Brown
Its alright for some I cant get hold of one at the moment :(

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Simon Owen
Sent: 16 April 2012 11:31
To: sam-users@nvg.ntnu.no
Subject: SimCoupi

Seems like a promising start: http://simonowen.com/raspberrypi

Speed is fine with the normal SDL build, even with demanding titles like
MNEMOdemo1 part 2.  It ran at about 450% with the emulator turbo button
held (max speed but video capped at 5fps).

The OpenGL version ran very slowly in X, as though it was missing
hardware acceleration.  That will be needed for the 5:4 aspect ratio
feature, to make it look more like the original display.

There wasn't any sound from the 3.5mm jack, and I did see some warnings
about not being able to find a sound device.  My monitor doesn't have
speakers so I haven't checked whether there's anything over HDMI, but I
doubt it.  I'm using the latest Debian build from 13th April, so I'll
need to look into drivers etc.

I had to head off to work so it's just a brief look for now...

Si






RE: Essential Sam Goodies

2012-04-12 Thread Adrian Brown
Welcome

Head over to www.samcoupe.com as well.  Colin Piggot has some bits and
bobs to look at, when work doesn't get in the way ill hopefully
completely finish the tcp/ip stack for the trinity interface.  You can
now use flash cards instead of floppy disks which is nice ;)

As to games I know most people didn't but I liked sphera.  It was fun :D

Adrian

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of toberm...@cookingcircle.co.uk
Sent: 12 April 2012 12:31
To: sam-users@nvg.ntnu.no
Subject: Re: Essential Sam Goodies

Welcome Graeme! The Sam's as good 21 years later as it was Christmas
1990.  We're generally cheerful too btw.

Your best bet to find the best goodies is to visit World of Sam and have
a damn good root around! Simcoupe itself is bundled with what I would
call the best stuff, but you'll need a few things to port the PC images
back to real floppies, namely SAMdisk (by Si Owen) and a PC with an
INTERNAL 3.5 floppy drive (external won't do).

Also have a good look round Andrew Collier's Intensity site because
there's loads of great bits locked away.

As for other stuff to get, I'd advise the Atom HDD, Stratosphere,
Defender, Momentum, Lemmings, Protracker, E-tracker, SAMpaint, GI-mon,
Comet, Pyz80, some kind of SAMdac or EDDAc, SAM mouse, and every
diskzine you can get your hands on!  There's just LOADS of great stuff
available.

What did I miss?
Howard (aka Balor Price, Tobermory Womble or whatever else)

--Original Message--
From: Graeme Gregory
Sender: owner-sam-us...@nvg.ntnu.no
To: sam-users@nvg.ntnu.no
ReplyTo: sam-users@nvg.ntnu.no
Subject: Essential Sam Goodies
Sent: 12 Apr 2012 11:19

Ok, to change the topic from current discussion lately ;-)

I am a newbie to the Sam world, I bought a machine on ebay as a whim and
to reach one of my childhood dreams of owning one. As a kid I could not
afford one and by the time I had $$$ Sam had dissapeared and it was time
for Uni.

So I now have this lovely Sam Coupe with 1.5 working drives and 512K of
memory. What games/demos/widgets should I be getting for it. Would be
good to give this machine as much love as my collection of spectrums and
zx81 get!

Graeme



Sent from my BlackBerry(r) smartphone on O2



RE: Junk mail

2012-04-05 Thread Adrian Brown
Ive got a nice rule that moves all messages to the bin ;)

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Simon Owen
Sent: 05 April 2012 00:31
To: sam-users@nvg.ntnu.no
Subject: Re: Junk mail

On 4 Apr 2012, at 23:54, Andrew Collier wrote:
 I fear it might be some kind of attempt at reprisal for me blocking
his worldofsam account due to his spamming and abusing other users, so
apologies to anyone who is getting affected by the crossfire.

I've received the same e-mail with 157 attachments at least 7 times over
the last year or so.  He's got a growing list of victims too, and I
counted 90 addresses in the latest assault.

I've tried reasoning with him, GMail abuse reports, and simply ignoring
him.  Nothing works, and the junk keeps coming.

Si






RE: Dave Infuriators

2012-03-15 Thread Adrian Brown
I can look at something like that, trouble is at the moment its just 
collections of random source files ;)

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Thomas Harte
Sent: 15 March 2012 02:30
To: sam-users@nvg.ntnu.no
Subject: Re: Dave Infuriators

Any chance of joining the GitHub gang (or any other online repository) if 
you've got code you're generally sharing?

I've finally been motivated to start commenting my 3d stuff properly.
Andrew's great work sort of makes me want to try to break out of my comfort 
zone and try some 2d and I'm definitely excited about Dave Infuriators. I hate 
to attach the word to it because of the Sam's legacy, but I really like puzzle 
games.

On 14 March 2012 13:11, Adrian Brown adr...@apbcomputerservices.co.uk wrote:
 Give me a shout if you want to save from assembler. Ive got various 
 code that can do that using DOS hooks (no custom code as that's a pain 
 with SD cards etc)

 Adrian

 -Original Message-
 From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
 On Behalf Of Andrew Gillen
 Sent: 13 March 2012 23:31
 To: sam-users@nvg.ntnu.no
 Subject: Re: Dave Infuriators

 Pleased you're all looking forward to it :)

 I'm looking to include the level editor as part of the release, though 
 I need to figure out how to save data to disk. It's all well and good 
 loading using the SAM DOS hook codes but saving I'm not so sure about.

 I have yet to tackle this, but does anyone have any tips?

 It was a miracle I managed to get this and Dave Invaders loading stuff 
 during runtime ! I suppose I could drop back out to basic and have the 
 basic listing deal with saving the block of level data out on exit 
 from the editor maybe, but that seems a bit ham-fisted for want of a 
 better term.

 --
 From: the wub the...@gmail.com
 Sent: Thursday, March 08, 2012 8:29 PM
 To: sam-users@nvg.ntnu.no
 Subject: Re: Dave Infuriators

 This looks like great fun!  The background graphics are really 
 effective too, can't wait to have a go! :)

 Rob.









RE: Dave Infuriators

2012-03-14 Thread Adrian Brown
Give me a shout if you want to save from assembler. Ive got various code
that can do that using DOS hooks (no custom code as that's a pain with
SD cards etc)

Adrian

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Andrew Gillen
Sent: 13 March 2012 23:31
To: sam-users@nvg.ntnu.no
Subject: Re: Dave Infuriators

Pleased you're all looking forward to it :)

I'm looking to include the level editor as part of the release, though I
need to figure out how to save data to disk. It's all well and good
loading using the SAM DOS hook codes but saving I'm not so sure about.

I have yet to tackle this, but does anyone have any tips?

It was a miracle I managed to get this and Dave Invaders loading stuff
during runtime ! I suppose I could drop back out to basic and have the
basic listing deal with saving the block of level data out on exit from
the editor maybe, but that seems a bit ham-fisted for want of a better
term.

--
From: the wub the...@gmail.com
Sent: Thursday, March 08, 2012 8:29 PM
To: sam-users@nvg.ntnu.no
Subject: Re: Dave Infuriators

 This looks like great fun!  The background graphics are really 
 effective too, can't wait to have a go! :)

 Rob. 






RE: Single pixel hardware scroll?

2012-02-02 Thread Adrian Brown
Colin is the man to ask, but from memory from discussions with him on various 
things the ASIC handles the video reads and these are not present (or at least 
not alterable) from hardware.

Adrian

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Geoff Winkless
Sent: 02 February 2012 12:01
To: sam-users@nvg.ntnu.no
Subject: Re: Single pixel hardware scroll?

On 2 February 2012 11:02, Simon Owen simon.o...@simcoupe.org wrote:

 On 2 Feb 2012, at 10:24, Geoff Winkless wrote:
 If you're thinking of playing with stuff like that in SimCoupé, how 
 about adding in a screen start address OUT mod? I'd love to see what 
 could have been done with just a small change to the ASIC design :)

 I was drawn by the possibility of there being something new and 
 unimplemented, though it's sounding increasingly unlikely.

 Still, I think your suggestion should be relatively easy to try, just for 
 fun!  Just a single byte offset for the start address?  How should wrapping 
 be handled?   I'm in the middle of a sound revamp at the moment, but I'll put 
 it on the list to take a quick look after that.

I was thinking a full two-byte offset with a rolling window.

So normally ASIC looks at the VMPR for the RAM page, then (I imagine) keeps a 
15-bit offset from 0 and reads byte-by-byte, incrementing offset as it goes 
(obviously doing weird stuff for mode 1, but I'm
simplifying)

If you could just change that 15-bit offset to start at XhXl using

LD B,Xh
LD A,Xl
LD C,MyPortNumber
OUT (c),A

hardware scrolling, the cheap way. I think the BBC did exactly this.

 Would that be possible with a real SAM peripheral?  Can the value on the bus 
 be changed to redirect the display read?  Or is it possible to modify the 
 value read instead?  Perhaps something that watched for display reads and 
 cached the values, so it could supply a remapped value to offset the display?

Uhh. I doubt it. The ASIC handles the value being read, so unless you can a) 
tell the difference between a normal address request and an ASIC request and b) 
either override that address or at the very least override the result that came 
back.

I don't even think the ASIC memory requests appear on the bus, do they? Colin 
would know :)

Geoff





RE: New Game - Dave Invaders

2012-01-30 Thread Adrian Brown
I think im probably picking up my pension then ;)  I have got several
things I need to sort out on the Sam.  Maybe ill play around with it a
bit more soon

Adrian

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Chris Pile
Sent: 29 January 2012 18:46
To: sam-users@nvg.ntnu.no
Subject: Re: New Game - Dave Invaders

 I'm not really sure exactly where the age divide falls on this issue 
 and I'm willing to bet none of us is classically young, but yeah!

I can categorically state that I fall into Old Git territory!

 I keep meaning to do some Sam work again, but getting started always 
 feels like a huge effort...

Me too.  Finding both the time and, more importantly, the enthusiasm to
do anything on the SAM is pretty much impossible.  Which is why it's
refreshing to see new games and new developers such as Andrew and Rob
still willing to put the effort in.  Starting and (crucially) finishing
any project on the SAM can be nothing more than a labour of love these
days.
 
Chris...





RE: Dizzy (was:Porting spectrum games...)

2010-08-13 Thread Adrian Brown
In the version im reworking, itll end up needing about 32-64k for dictionaries 
as well as about 8k for probabilities if i use the full lzma system.  Im 
altering it to be more Sam memory size suited hopefully without reducing 
compressiong size.

Adrian

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Tennebø Frode
Sent: 13 August 2010 11:31
To: sam-users@nvg.ntnu.no
Subject: RE: Dizzy (was:Porting spectrum games...)


 Yer LZMA is a nightmare...

Just out of curiosity, how much temporary memory is used for the huffman 
tree/probablity tables while decompressing?

 -Frode
-- 
^ Frode Tennebø   | email: frode.tenn...@saabgroup.com ^
| Saab Technologies Norway AS | Isebakkeveien 49   |
| N-1788 Halden   | Phone: +47 45 24 99 39 |
| with Standard.Disclaimer; use Standard.Disclaimer;   |  




RE: Dizzy (was:Porting spectrum games...)

2010-08-13 Thread Adrian Brown
AHh but those buffers can be reused.  you can use 32k of one of the screens if 
you are double buffering.

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Tennebø Frode
Sent: 13 August 2010 14:01
To: sam-users@nvg.ntnu.no
Subject: RE: Dizzy (was:Porting spectrum games...)

 In the version im reworking, itll end up needing about 32-64k 
 for dictionaries as well as about 8k for probabilities if i 
 use the full lzma system.  Im altering it to be more Sam 
 memory size suited hopefully without reducing compressiong size.

I appreciate the challenge in making extreme compression work on SAM, but you 
need to achieve some significant compression benifits to make up for that extra 
space which could have been used for slightly-less-compressed data. :-)

 -Frode




RE: Dizzy (was:Porting spectrum games...)

2010-08-13 Thread Adrian Brown
;)

 

From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Geoff Winkless
Sent: 13 August 2010 14:16
To: sam-users
Subject: Re: Dizzy (was:Porting spectrum games...)

 

On 13 August 2010 13:56, Tennebø Frode frode.tenn...@saabgroup.com wrote:

 In the version im reworking, itll end up needing about 32-64k
 for dictionaries as well as about 8k for probabilities if i
 use the full lzma system.  Im altering it to be more Sam
 memory size suited hopefully without reducing compressiong size.

I appreciate the challenge in making extreme compression work on SAM, but you 
need to achieve some significant compression benifits to make up for that extra 
space which could have been used for slightly-less-compressed data. :-)

Well not exactly, because the decompression takes place once a level, after 
which you can reuse the space. If you can squeeze it into 24k then that's just 
the screen RAM.

 

Like you though I'm dubious that you'd achieve much better compression than a 
fairly basic RLE algorithm, especially on the kind of graphics you want as 
background in a game (lots of large blocks of black and quite a few horizontal 
lines, usually). Happy to be proved wrong, of course :)

 

Geoff



RE: Dizzy (was:Porting spectrum games...)

2010-08-13 Thread Adrian Brown
Ive got other plans for this as well anyway :D  and not all are screen based ;) 
 more soon on that though

 

From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Geoff Winkless
Sent: 13 August 2010 14:16
To: sam-users
Subject: Re: Dizzy (was:Porting spectrum games...)

 

On 13 August 2010 13:56, Tennebø Frode frode.tenn...@saabgroup.com wrote:

 In the version im reworking, itll end up needing about 32-64k
 for dictionaries as well as about 8k for probabilities if i
 use the full lzma system.  Im altering it to be more Sam
 memory size suited hopefully without reducing compressiong size.

I appreciate the challenge in making extreme compression work on SAM, but you 
need to achieve some significant compression benifits to make up for that extra 
space which could have been used for slightly-less-compressed data. :-)

Well not exactly, because the decompression takes place once a level, after 
which you can reuse the space. If you can squeeze it into 24k then that's just 
the screen RAM.

 

Like you though I'm dubious that you'd achieve much better compression than a 
fairly basic RLE algorithm, especially on the kind of graphics you want as 
background in a game (lots of large blocks of black and quite a few horizontal 
lines, usually). Happy to be proved wrong, of course :)

 

Geoff



RE: Dizzy (was:Porting spectrum games...)

2010-08-11 Thread Adrian Brown
Yer LZMA is a nightmare, I didnt do all the work on it, its from a project I 
worked on with others.  But its a LZ77 style as you say that has differing ways 
of encoding the length and offset, this increases compression by not always 
having to use the same number of bits for the length and offset storage.

Everything is bit range coded using markov chains but its all interleaved.  
Basically everything is sent to a bit encoder which works out a probability of 
it being a 1 or a 0 based on arithmetic encoding style of subdividing a global 
range.  Everything has its own probability which is updated following each bit. 
 So decoding it starts by checking whether its a literal or lz77 by decoding a 
single bit from a bitdecoder.  Reading that bit updates the literal/not bit 
decoder probability ready for next time.  If its a literal then it decodes and 
updates the literal bit probabilities in turn.

It doesnt have to transmit probability tables as they are calculated on the fly 
working on the theory that as long as the encoder and decoder agree on how to 
update the probability based on the bit (i.e. the encoder updates the 
probability based on the 1/0 after it encodes it, then the decoder can do the 
same as it will have decoded the bit so it knows if its a 1/0 to alter its 
probability).

As i say, i know the theory and how the code works, but i didnt write most of 
it.  Im looking to update it so that it works on nibbles and has smaller ranges 
more suited to Sam.  Also I looked at redoing the decoder but most of its is 
hardcoded to 32bit maths, even though its mostly shifts and multiplies, 32 bit 
is not nice in z80.  So ill rework it into mainly 16bit.

Adrian 

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Thomas Harte
Sent: 07 August 2010 20:16
To: sam-users@nvg.ntnu.no
Subject: Re: Dizzy (was:Porting spectrum games...)

LZMA doesn't seem to be terribly well documented, but I'm curious so
do you mind if I ask a few questions?

The LZ77-style stuff is quite well documented on Wikipedia, with
variable packet sizes but otherwise unremarkable. Though it looks like
length of repetitions is limited to 273 at most and the maximum
distance isn't particularly clear. I guess for Sam screen purposes,
273 is more than enough and 15 bits for distance is always more than
enough, with fewer bits being an option?

Then there's the range coding aspect. It looks like the individual
LZ77 packets are range coded and the fixed values encoded in literal
packets are range coded separately? So you end up with two streams and
you follow the LZ77 stream, grabbing a decoded digit from the data
stream whenever you hit a literal packet?

There are vague references to context and Markov chains without much
exposition - I've taken this to mean that you've not just one table of
symbol probabilities, but you divide them into groups and each group
uses a separate table of probabilities recording what may come next.
Those probabilities are then used for the range coding. And it's
implied that group membership is indicated by the value of a certain
number of the most significant bits in the normal LZMA course of
things, presumably to make the probability tables cheap to transmit.

Is that all correct? Or even close? It's all much more clever than
anything I was trying.

On Tue, Aug 3, 2010 at 9:11 PM, Adrian Brown
adr...@apbcomputerservices.co.uk wrote:
 Im using an LZMA approach similar to that in 7-zip - ive nearly finished 
 moving the code out of my project stuff so i can send it over.

 Adrian

 -Original Message-
 From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
 Behalf Of Thomas Harte
 Sent: 03 August 2010 18:16
 To: sam-users@nvg.ntnu.no
 Subject: Re: Dizzy (was:Porting spectrum games...)

 I've just been reading about range/arithmetic coding, which feels like
 it should do better than Huffman but seems to require some modulo
 arithmetic per input or output token so may not be time effective on a
 Sam. Have you been using anything like that?

 On Mon, Aug 2, 2010 at 12:43 PM, Thomas Harte tomh.retros...@gmail.com 
 wrote:
 It'll be interesting to see how you've done it. If code overhead is an
 issue then you've obviously taken quite a different approach to me.

 I had a quick poke around on Amazon for textbooks on this sort of
 thing but ended up preordering a Kindle. So that's my book budget gone
 for the next couple of months...

 On Sun, Aug 1, 2010 at 1:46 PM, Adrian Brown
 adr...@apbcomputerservices.co.uk wrote:
 Ill extract it from the code that I cant send and put it in its own project 
 is C first

 Adrian

 -Original Message-
 From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
 Behalf Of Stefan Drissen
 Sent: 01 August 2010 13:31
 To: sam-users@nvg.ntnu.no
 Subject: RE: Dizzy (was:Porting spectrum games...)

 Not a C person, but would http://sdcc.sourceforge.net/ help?

 -Original

RE: Dizzy (was:Porting spectrum games...)

2010-08-03 Thread Adrian Brown
Im using an LZMA approach similar to that in 7-zip - ive nearly finished moving 
the code out of my project stuff so i can send it over.

Adrian

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Thomas Harte
Sent: 03 August 2010 18:16
To: sam-users@nvg.ntnu.no
Subject: Re: Dizzy (was:Porting spectrum games...)

I've just been reading about range/arithmetic coding, which feels like
it should do better than Huffman but seems to require some modulo
arithmetic per input or output token so may not be time effective on a
Sam. Have you been using anything like that?

On Mon, Aug 2, 2010 at 12:43 PM, Thomas Harte tomh.retros...@gmail.com wrote:
 It'll be interesting to see how you've done it. If code overhead is an
 issue then you've obviously taken quite a different approach to me.

 I had a quick poke around on Amazon for textbooks on this sort of
 thing but ended up preordering a Kindle. So that's my book budget gone
 for the next couple of months...

 On Sun, Aug 1, 2010 at 1:46 PM, Adrian Brown
 adr...@apbcomputerservices.co.uk wrote:
 Ill extract it from the code that I cant send and put it in its own project 
 is C first

 Adrian

 -Original Message-
 From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
 Behalf Of Stefan Drissen
 Sent: 01 August 2010 13:31
 To: sam-users@nvg.ntnu.no
 Subject: RE: Dizzy (was:Porting spectrum games...)

 Not a C person, but would http://sdcc.sourceforge.net/ help?

 -Original Message-
 From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
 Behalf Of Adrian Brown
 Sent: zondag 1 augustus 2010 14:04
 To: sam-users@nvg.ntnu.no
 Subject: RE: Dizzy (was:Porting spectrum games...)

 This will be a nightmare to get into z80 ;)  that is the downside. (unless
 you build it using Sam C - it might compile under that) but i think a z80
 version would be required.

 -Original Message-
 From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
 Behalf Of Thomas Harte
 Sent: 01 August 2010 12:16
 To: sam-users@nvg.ntnu.no
 Subject: Re: Dizzy (was:Porting spectrum games...)

 As a quick mea culpa, there was a bug in my code that means the second
 set of figures I had were wrong. I'm back to an average 10% and up to
 15% worse than Adrian.

 On Sun, Aug 1, 2010 at 9:37 AM, Frode Tennebø fr...@tennebo.com wrote:
 On Sun, 01 Aug 2010 10:18:55 +0200, Andrew Park alp...@ntlworld.com
 wrote:

 Back in the days of the Sam there was a screen compressing utility which
 was ok, anyone know where i can find it?

 Lord Insanity's Screen Cruncher

 (ftp://ftp.nvg.ntnu.no/pub/sam-coupe/disks/utils/LordInsanityScreenCruncher.
 zip)?

  -Frode

 --
 ^ Frode Tennebø | email: fr...@tennebo.com | fr...@irc ^
 |  with Standard.Disclaimer; use Standard.Disclaimer;  |





 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.851 / Virus Database: 271.1.1/3042 - Release Date: 07/31/10
 20:34:00











RE: Dizzy (was:Porting spectrum games...)

2010-08-01 Thread Adrian Brown
My only worry is it was designed for PC and isnt exactly shy with memory, i 
think ive reworked it so it would only need about 64k working memory, but 
reworking the decompressor would tell.  Now if we had several meg avaialble 
.. ;)

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Thomas Harte
Sent: 01 August 2010 12:16
To: sam-users@nvg.ntnu.no
Subject: Re: Dizzy (was:Porting spectrum games...)

As a quick mea culpa, there was a bug in my code that means the second
set of figures I had were wrong. I'm back to an average 10% and up to
15% worse than Adrian.

On Sun, Aug 1, 2010 at 9:37 AM, Frode Tennebø fr...@tennebo.com wrote:
 On Sun, 01 Aug 2010 10:18:55 +0200, Andrew Park alp...@ntlworld.com wrote:

 Back in the days of the Sam there was a screen compressing utility which
 was ok, anyone know where i can find it?

 Lord Insanity's Screen Cruncher
 (ftp://ftp.nvg.ntnu.no/pub/sam-coupe/disks/utils/LordInsanityScreenCruncher.zip)?

  -Frode

 --
 ^ Frode Tennebø | email: fr...@tennebo.com | fr...@irc ^
 |  with Standard.Disclaimer; use Standard.Disclaimer;  |






RE: Dizzy (was:Porting spectrum games...)

2010-08-01 Thread Adrian Brown
This will be a nightmare to get into z80 ;)  that is the downside. (unless you 
build it using Sam C - it might compile under that) but i think a z80 version 
would be required.

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Thomas Harte
Sent: 01 August 2010 12:16
To: sam-users@nvg.ntnu.no
Subject: Re: Dizzy (was:Porting spectrum games...)

As a quick mea culpa, there was a bug in my code that means the second
set of figures I had were wrong. I'm back to an average 10% and up to
15% worse than Adrian.

On Sun, Aug 1, 2010 at 9:37 AM, Frode Tennebø fr...@tennebo.com wrote:
 On Sun, 01 Aug 2010 10:18:55 +0200, Andrew Park alp...@ntlworld.com wrote:

 Back in the days of the Sam there was a screen compressing utility which
 was ok, anyone know where i can find it?

 Lord Insanity's Screen Cruncher
 (ftp://ftp.nvg.ntnu.no/pub/sam-coupe/disks/utils/LordInsanityScreenCruncher.zip)?

  -Frode

 --
 ^ Frode Tennebø | email: fr...@tennebo.com | fr...@irc ^
 |  with Standard.Disclaimer; use Standard.Disclaimer;  |






RE: Dizzy (was:Porting spectrum games...)

2010-08-01 Thread Adrian Brown
Possible, but i think it would need to be z80 for speed and size.  Its not the 
best written c code :D

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Stefan Drissen
Sent: 01 August 2010 13:31
To: sam-users@nvg.ntnu.no
Subject: RE: Dizzy (was:Porting spectrum games...)

Not a C person, but would http://sdcc.sourceforge.net/ help?

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Adrian Brown
Sent: zondag 1 augustus 2010 14:04
To: sam-users@nvg.ntnu.no
Subject: RE: Dizzy (was:Porting spectrum games...)

This will be a nightmare to get into z80 ;)  that is the downside. (unless
you build it using Sam C - it might compile under that) but i think a z80
version would be required.

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Thomas Harte
Sent: 01 August 2010 12:16
To: sam-users@nvg.ntnu.no
Subject: Re: Dizzy (was:Porting spectrum games...)

As a quick mea culpa, there was a bug in my code that means the second
set of figures I had were wrong. I'm back to an average 10% and up to
15% worse than Adrian.

On Sun, Aug 1, 2010 at 9:37 AM, Frode Tennebø fr...@tennebo.com wrote:
 On Sun, 01 Aug 2010 10:18:55 +0200, Andrew Park alp...@ntlworld.com
wrote:

 Back in the days of the Sam there was a screen compressing utility which
 was ok, anyone know where i can find it?

 Lord Insanity's Screen Cruncher

(ftp://ftp.nvg.ntnu.no/pub/sam-coupe/disks/utils/LordInsanityScreenCruncher.
zip)?

  -Frode

 --
 ^ Frode Tennebø | email: fr...@tennebo.com | fr...@irc ^
 |  with Standard.Disclaimer; use Standard.Disclaimer;  |





No virus found in this incoming message.
Checked by AVG - www.avg.com 
Version: 9.0.851 / Virus Database: 271.1.1/3042 - Release Date: 07/31/10
20:34:00






RE: Dizzy (was:Porting spectrum games...)

2010-08-01 Thread Adrian Brown
Ill extract it from the code that I cant send and put it in its own project is 
C first

Adrian 

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Stefan Drissen
Sent: 01 August 2010 13:31
To: sam-users@nvg.ntnu.no
Subject: RE: Dizzy (was:Porting spectrum games...)

Not a C person, but would http://sdcc.sourceforge.net/ help?

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Adrian Brown
Sent: zondag 1 augustus 2010 14:04
To: sam-users@nvg.ntnu.no
Subject: RE: Dizzy (was:Porting spectrum games...)

This will be a nightmare to get into z80 ;)  that is the downside. (unless
you build it using Sam C - it might compile under that) but i think a z80
version would be required.

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Thomas Harte
Sent: 01 August 2010 12:16
To: sam-users@nvg.ntnu.no
Subject: Re: Dizzy (was:Porting spectrum games...)

As a quick mea culpa, there was a bug in my code that means the second
set of figures I had were wrong. I'm back to an average 10% and up to
15% worse than Adrian.

On Sun, Aug 1, 2010 at 9:37 AM, Frode Tennebø fr...@tennebo.com wrote:
 On Sun, 01 Aug 2010 10:18:55 +0200, Andrew Park alp...@ntlworld.com
wrote:

 Back in the days of the Sam there was a screen compressing utility which
 was ok, anyone know where i can find it?

 Lord Insanity's Screen Cruncher

(ftp://ftp.nvg.ntnu.no/pub/sam-coupe/disks/utils/LordInsanityScreenCruncher.
zip)?

  -Frode

 --
 ^ Frode Tennebø | email: fr...@tennebo.com | fr...@irc ^
 |  with Standard.Disclaimer; use Standard.Disclaimer;  |





No virus found in this incoming message.
Checked by AVG - www.avg.com 
Version: 9.0.851 / Virus Database: 271.1.1/3042 - Release Date: 07/31/10
20:34:00






RE: Dizzy (was:Porting spectrum games...)

2010-07-31 Thread Adrian Brown
Ok, providing I havent made any mistakes on the compressor it looks like
the sizes are down at:

1: 256 x 141 : 4416
2: 256 x 141 : 5613
3: 256 x 192 : 9103
4: 256 x 192 : 8594
5: 256 x 192 : 10103

Ill write the decompressor and check, depends how slow it is to
decompress i guess ;)



RE: Dizzy (was:Porting spectrum games...)

2010-07-31 Thread Adrian Brown
Oh one thing ive found out that may help in your tests.  Dont compress
the data as nibble pairs.  If you convert the data into bytes (only
using values 0 - 15) then compress that.  (obviously in the decompressor
you need to patch it back so two bytes become one nibble). You may find
you get a much better compression rate.

Adrian

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Adrian Brown
Sent: 31 July 2010 13:16
To: sam-users@nvg.ntnu.no
Subject: RE: Dizzy (was:Porting spectrum games...)

Ok, providing I havent made any mistakes on the compressor it looks like
the sizes are down at:

1: 256 x 141 : 4416
2: 256 x 141 : 5613
3: 256 x 192 : 9103
4: 256 x 192 : 8594
5: 256 x 192 : 10103

Ill write the decompressor and check, depends how slow it is to
decompress i guess ;)






RE: Dizzy (was:Porting spectrum games...)

2010-07-31 Thread Adrian Brown
Yer - yours is probably a little better then, the flashback screens are more 
what you want to look at.  Ill play around a little more.

Adrian

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Thomas Harte
Sent: 31 July 2010 14:31
To: sam-users@nvg.ntnu.no
Subject: Re: Dizzy (was:Porting spectrum games...)

Oh, but wait! Enabling searching for the best LZ77 window and pattern
size (just in terms of 4 bits, 8 bits, 12 bits or 16 bits - not a
completely free search) seems to put me at:

1: 256 x 141 : 4593
2: 256 x 141 : 5731
3: 256 x 192 : 8520
4: 256 x 192 : 8267
5: 256 x 192 : 9440

Currently a little worse than you for the Dizzys, a little better for
the Flashbacks. I'm going to see if there's anything to gain from
variable length LZ77 regions (at the minute it picks the predictor per
line by trying every predictor with every combination of LZ77 length,
then bundles together all the best predictors into a big block and
LZ77s the whole lot, finding the best window/pattern size afresh for
the whole lot). I guess I can look for patterns in the results of the
line-by-line search.

On Sat, Jul 31, 2010 at 2:04 PM, Thomas Harte tomh.retros...@gmail.com wrote:
 Oh, but for the record, with what I think is a completely straight
 reimplementation of PNG that isn't particularly intelligent in
 searching for the smallest size:

 1: 256 x 141 : 5190 (774 bytes worse than you)
 2: 256 x 141 : 6439  (826 bytes worse)
 3: 256 x 192 : 10041 (938 bytes worse)
 4: 256 x 192 : 9326 (732 bytes worse)
 5: 256 x 192 : 10599 (496 bytes worse)

 Which puts me, on average, about 10% worse than you.

 On Sat, Jul 31, 2010 at 1:33 PM, Thomas Harte tomh.retros...@gmail.com 
 wrote:
 Sadly I'm already doing that and still doing a lot worse than you. At
 this point I'd definitely suggest that if you're willing to donate
 code then it be used over anything I can come up with.

 I'm still trying though!

 On Sat, Jul 31, 2010 at 1:23 PM, Adrian Brown
 adr...@apbcomputerservices.co.uk wrote:
 Oh one thing ive found out that may help in your tests.  Dont compress
 the data as nibble pairs.  If you convert the data into bytes (only
 using values 0 - 15) then compress that.  (obviously in the decompressor
 you need to patch it back so two bytes become one nibble). You may find
 you get a much better compression rate.

 Adrian

 -Original Message-
 From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
 On Behalf Of Adrian Brown
 Sent: 31 July 2010 13:16
 To: sam-users@nvg.ntnu.no
 Subject: RE: Dizzy (was:Porting spectrum games...)

 Ok, providing I havent made any mistakes on the compressor it looks like
 the sizes are down at:

 1: 256 x 141 : 4416
 2: 256 x 141 : 5613
 3: 256 x 192 : 9103
 4: 256 x 192 : 8594
 5: 256 x 192 : 10103

 Ill write the decompressor and check, depends how slow it is to
 decompress i guess ;)












RE: Dizzy (was: Porting spectrum games...)

2010-07-30 Thread Adrian Brown
Thanks, ill have a quick go.  The only thing wil be PNG is a very good format 
for compression.  Are these colour reduced to sam already or not?

Adrian

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Thomas Harte
Sent: 29 July 2010 19:31
To: sam-users@nvg.ntnu.no
Subject: Re: Dizzy (was: Porting spectrum games...)

Oh, but I haven't actually tested the output stream yet. So for all I
know, some error is lurking somewhere making my numbers smaller by
accidentally throwing data away...

On Thu, Jul 29, 2010 at 7:00 PM, Thomas Harte tomh.retros...@gmail.com wrote:
 I'll wager you can do better at compression than I can at present, as
 I'm almost completely new to this. But that makes it interesting.

 It's obviously wrong to focus too heavily on any test set, but I've
 bundled together the five images I'm currently testing with, in their
 optimal PNG forms, and uploaded to
 http://members.allegro.cc/ThomasHarte/temp/SamTestScreens.zip

 You should get files screen1 to screen5 (two from Dizzy, three from
 Flashback) which as PNGs are sized 5,553, 6,108, 10,643, 10,005 and
 11,533 bytes respectively.

 The only thing implicit in my output data is that the images are 256
 pixels wide. Not all are 192 pixels high but the height is left
 implicit from the total number of pixels. Palettes are included with
 the images.

 With that in mind, I'm currently at 5,531, 7,273, 11,956, 10,538 and
 12,367 bytes. But still working on it. So I won't take offence if you
 embarrass me thoroughly...

 On Thu, Jul 29, 2010 at 4:18 PM, Adrian Brown
 adr...@apbcomputerservices.co.uk wrote:
 I hope these will support the EEPROM highscore saving or similar ;).  Ive 
 got some strange compression modes, bung me the image and ill see how well i 
 can compress it.  Good to see people looking at the Sam again.  Im hoping to 
 get some more time on Sam Uip soon

 Adrian

 -Original Message-
 From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
 Behalf Of Thomas Harte
 Sent: 28 July 2010 22:31
 To: sam-users@nvg.ntnu.no
 Subject: Re: Dizzy (was: Porting spectrum games...)

 Hmmm, not doing very well with the Flashback image I chose to test
 (the top left screen) at all. PNG is 10,649 bytes and I'm 13,507
 bytes. But unlike yesterday, that's with the Huffman tree stored
 (whoops!) and the palette thrown on. I've also tweaked the LZ77 stage
 a bit, so it's now a 256 pixel rolling buffer with repetitions up to
 18 pixels in length and the entire screen compressed as one block.

 That said, at one point the storage space for all three images seemed
 to go up by about 1.5kb for absolutely no reason. So I don't
 thoroughly trust my code.

 I've tried sorting the palette by hue (to give it some sort of
 likelihood that nearby colours are near each other in the palette) and
 applying the various PNG prediction filters to the entire image with
 each and every one causing the file size to grow. Which is quiet
 probably why PNG picks them line by line. So that's the experiment for
 tomorrow night...

 On Wed, Jul 28, 2010 at 10:53 AM, Thomas Harte tomh.retros...@gmail.com 
 wrote:
 The previously posted Fantasy World Dizzy map seems to have come from
 'Hall of Light', which offers itself as 'the database of Amiga games'
 at http://hol.abime.net/. You can't just chop up the map and reuse it
 though, as they've watermarked it with an alpha transparency. It's
 large but quite spaced out, so I've just used screens that the
 watermark doesn't touch. And probably if you had a piece of software
 that was at all competent at reducing colour depth then you'd be able
 to wash it off again.

 On Wed, Jul 28, 2010 at 10:03 AM, Stefan Drissen
 stefan.dris...@gmail.com wrote:
 For Amiga Treasure Island Dizzy:

 http://www.vgmaps.com/Atlas/Amiga/TreasureIslandDizzy-TreasureIsland.png

 The www.vgmaps.com site has quite a few more cool maps (for example the
 Flashback ones in my previous post).


 Stefan


 -Original Message-
 From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
 Behalf Of Andrew Park
 Sent: Wednesday, July 28, 2010 10:29
 To: sam-users@nvg.ntnu.no
 Subject: RE: Dizzy (was: Porting spectrum games...)

 It is great to see some activity on here again, 1 quick question where did
 the amiga dizzy map come from to get screens, i've been looking for good
 amiga screenshot maps everywhere as i'm not an artist and this stops me
 writing games, i like to see graphical progress when i'm writing.

 Anybody send me a link?

 Andy

 -Original Message-
 From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
 Behalf Of Thomas Harte
 Sent: 28 July 2010 00:11
 To: sam-users@nvg.ntnu.no
 Subject: Re: Dizzy (was: Porting spectrum games...)

 Actually, late night spurt - with Huffman trees it's 5,528 bytes and
 6,653 bytes respectively. No predictor yet. The former technically
 beats the PNG size, but I'd imagine

RE: Dizzy (was:Porting spectrum games...)

2010-07-30 Thread Adrian Brown
Cant remember, was there a reason for individual png and not tile systems like 
the originals used.  In Flashback (IIRC) it uses multi layer maps

Adrian

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Thomas Harte
Sent: 30 July 2010 11:15
To: sam-users@nvg.ntnu.no
Subject: Re: Dizzy (was:Porting spectrum games...)

They're 16 colour (quite poorly in one case), but not necessarily
using colours actually available on the Sam's. I've appended the
correct number of bits to store a Sam palette after the compressed
region.

I've also discovered a bug that makes all my numbers worse. I'm
tapping this on the bus so can't give you actual numbers but it's of
the order of 6.something kb for the first and 7 or 8 for the second.
I'm hoping to be able to shrink again, as right now I'm doing no
better than standard deflate, I think.

On Friday, July 30, 2010, Adrian Brown adr...@apbcomputerservices.co.uk wrote:
 Thanks, ill have a quick go.  The only thing wil be PNG is a very good format 
 for compression.  Are these colour reduced to sam already or not?

 Adrian

 -Original Message-
 From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
 Behalf Of Thomas Harte
 Sent: 29 July 2010 19:31
 To: sam-users@nvg.ntnu.no
 Subject: Re: Dizzy (was: Porting spectrum games...)

 Oh, but I haven't actually tested the output stream yet. So for all I
 know, some error is lurking somewhere making my numbers smaller by
 accidentally throwing data away...

 On Thu, Jul 29, 2010 at 7:00 PM, Thomas Harte tomh.retros...@gmail.com 
 wrote:
 I'll wager you can do better at compression than I can at present, as
 I'm almost completely new to this. But that makes it interesting.

 It's obviously wrong to focus too heavily on any test set, but I've
 bundled together the five images I'm currently testing with, in their
 optimal PNG forms, and uploaded to
 http://members.allegro.cc/ThomasHarte/temp/SamTestScreens.zip

 You should get files screen1 to screen5 (two from Dizzy, three from
 Flashback) which as PNGs are sized 5,553, 6,108, 10,643, 10,005 and
 11,533 bytes respectively.

 The only thing implicit in my output data is that the images are 256
 pixels wide. Not all are 192 pixels high but the height is left
 implicit from the total number of pixels. Palettes are included with
 the images.

 With that in mind, I'm currently at 5,531, 7,273, 11,956, 10,538 and
 12,367 bytes. But still working on it. So I won't take offence if you
 embarrass me thoroughly...

 On Thu, Jul 29, 2010 at 4:18 PM, Adrian Brown
 adr...@apbcomputerservices.co.uk wrote:
 I hope these will support the EEPROM highscore saving or similar ;).  Ive 
 got some strange compression modes, bung me the image and ill see how well 
 i can compress it.  Good to see people looking at the Sam again.  Im hoping 
 to get some more time on Sam Uip soon

 Adrian

 -Original Message-
 From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
 Behalf Of Thomas Harte
 Sent: 28 July 2010 22:31
 To: sam-users@nvg.ntnu.no
 Subject: Re: Dizzy (was: Porting spectrum games...)

 Hmmm, not doing very well with the Flashback image I chose to test
 (the top left screen) at all. PNG is 10,649 bytes and I'm 13,507
 bytes. But unlike yesterday, that's with the Huffman tree stored
 (whoops!) and the palette thrown on. I've also tweaked the LZ77 stage
 a bit, so it's now a 256 pixel rolling buffer with repetitions up to
 18 pixels in length and the entire screen compressed as one block.

 That said, at one point the storage space for all three images seemed
 to go up by about 1.5kb for absolutely no reason. So I don't
 thoroughly trust my code.

 I've tried sorting the palette by hue (to give it some sort of
 likelihood that nearby colours are near each other in the palette) and
 applying the various PNG prediction filters to the entire image with
 each and every one causing the file size to grow. Which is quiet
 probably why PNG picks them line by line. So that's the experiment for
 tomorrow night...

 On Wed, Jul 28, 2010 at 10:53 AM, Thomas Harte tomh.retros...@gmail.com 
 wrote:
 The previously posted Fantasy World Dizzy map seems to have come from
 'Hall of Light', which offers itself as 'the database of Amiga games'
 at http://hol.abime.net/. You can't just chop up the map and reuse it
 though, as they've watermarked it with an alpha transparency. It's
 large but quite spaced out, so I've just used screens that the
 watermark doesn't touch. And probably if you had a piece of software
 that was at all competent at reducing colour depth then you'd be able
 to wash it off again.

 On Wed, Jul 28, 2010 at 10:03 AM, Stefan Drissen
 stefan.dris...@gmail.com wrote:
 For Amiga Treasure Island Dizzy:

 http://www.vgmaps.com/Atlas/Amiga/TreasureIslandDizzy-Trea





RE: Dizzy (was:Porting spectrum games...)

2010-07-30 Thread Adrian Brown
Just realised one big mistake im making - im compressing bytes, not
nibbles, should be able to save more if i consider nibbles instread ;)


-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of war...@wdlee.co.uk
Sent: 30 July 2010 14:15
To: sam-users@nvg.ntnu.no
Subject: Re: Dizzy (was:Porting spectrum games...)

Just been following things quietly (Since I'm not a programming genius  
lol!) but apart from Dizzy, think of the graphical games SAM could do  
with that many non-tiled full screens? As has been said, being able to  
use photoshop and then transfer things over, makes it all the better  
for creating some very cool stuff. :-) (Just doing the same myself  
using photoshop for a new project at the moment, but still converting  
to normal SAM files from bitmaps)

Quoting the_wub ! the...@gmail.com:

 It looks better and it means that the off-the-shelf tools for
creating
 screens are substantially more advanced, being things like Photoshop,
 and the skills for creating them are much more widespread. If people
 are willing to help, they just need to use whatever they normally
use.

 It's a very exciting prospect!









RE: Dizzy (was: Porting spectrum games...)

2010-07-29 Thread Adrian Brown
I hope these will support the EEPROM highscore saving or similar ;).  Ive got 
some strange compression modes, bung me the image and ill see how well i can 
compress it.  Good to see people looking at the Sam again.  Im hoping to get 
some more time on Sam Uip soon

Adrian

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Thomas Harte
Sent: 28 July 2010 22:31
To: sam-users@nvg.ntnu.no
Subject: Re: Dizzy (was: Porting spectrum games...)

Hmmm, not doing very well with the Flashback image I chose to test
(the top left screen) at all. PNG is 10,649 bytes and I'm 13,507
bytes. But unlike yesterday, that's with the Huffman tree stored
(whoops!) and the palette thrown on. I've also tweaked the LZ77 stage
a bit, so it's now a 256 pixel rolling buffer with repetitions up to
18 pixels in length and the entire screen compressed as one block.

That said, at one point the storage space for all three images seemed
to go up by about 1.5kb for absolutely no reason. So I don't
thoroughly trust my code.

I've tried sorting the palette by hue (to give it some sort of
likelihood that nearby colours are near each other in the palette) and
applying the various PNG prediction filters to the entire image with
each and every one causing the file size to grow. Which is quiet
probably why PNG picks them line by line. So that's the experiment for
tomorrow night...

On Wed, Jul 28, 2010 at 10:53 AM, Thomas Harte tomh.retros...@gmail.com wrote:
 The previously posted Fantasy World Dizzy map seems to have come from
 'Hall of Light', which offers itself as 'the database of Amiga games'
 at http://hol.abime.net/. You can't just chop up the map and reuse it
 though, as they've watermarked it with an alpha transparency. It's
 large but quite spaced out, so I've just used screens that the
 watermark doesn't touch. And probably if you had a piece of software
 that was at all competent at reducing colour depth then you'd be able
 to wash it off again.

 On Wed, Jul 28, 2010 at 10:03 AM, Stefan Drissen
 stefan.dris...@gmail.com wrote:
 For Amiga Treasure Island Dizzy:

 http://www.vgmaps.com/Atlas/Amiga/TreasureIslandDizzy-TreasureIsland.png

 The www.vgmaps.com site has quite a few more cool maps (for example the
 Flashback ones in my previous post).


 Stefan


 -Original Message-
 From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
 Behalf Of Andrew Park
 Sent: Wednesday, July 28, 2010 10:29
 To: sam-users@nvg.ntnu.no
 Subject: RE: Dizzy (was: Porting spectrum games...)

 It is great to see some activity on here again, 1 quick question where did
 the amiga dizzy map come from to get screens, i've been looking for good
 amiga screenshot maps everywhere as i'm not an artist and this stops me
 writing games, i like to see graphical progress when i'm writing.

 Anybody send me a link?

 Andy

 -Original Message-
 From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
 Behalf Of Thomas Harte
 Sent: 28 July 2010 00:11
 To: sam-users@nvg.ntnu.no
 Subject: Re: Dizzy (was: Porting spectrum games...)

 Actually, late night spurt - with Huffman trees it's 5,528 bytes and
 6,653 bytes respectively. No predictor yet. The former technically
 beats the PNG size, but I'd imagine that just means the predictor is
 barely going to help and I'm gaining a small win by not including any
 of the normal file padding or headers. Or even the palette.

 On Tue, Jul 27, 2010 at 11:47 PM, Thomas Harte tomh.retros...@gmail.com
 wrote:
 Further to this: I've been playing around with it today using a couple
 of the more complicated screens from that Amiga map which didn't
 feature the watermark (since it's an alpha transparency, causing the
 number of colours to skyrocket), resized to 256 pixels across (which
 makes 141 pixels high). For a sensible lower bound on what I should
 expect, I saved them as PNGs and ran them through OptiPNG, PNGCrush,
 and AdvPNG, keeping the smallest version.

 The first (Dylan and a tree) is 5,553 bytes as a PNG. The second
 (featuring the Armorog) 6,108 bytes.

 In my quick dash at compression code, I implemented just a trivial
 little LZ77, using an exhaustive search to pattern match and treating
 each scan line as a completely separate thing to compress (and, as a
 result, rounded up to the next full byte). Five bits for a literal, 17
 for a back reference, the native addressable thing being a nibble.

 From that, I got 6,080 bytes for the first screen and 7,170 for the
 second. And this is without yet implementing a Huffman tree (probably
 best done per screen) or any sort of predictor.

 So, it looks like on a 16 colour display the LZ77 may actually be the
 most of it. In which case it's going to be hard to support the
 conclusion that PNG is massively better than the various common
 techniques when the Sam was a going concern. A Huffman tree is an easy
 win and something I'll experiment with tomorrow hopefully and a
 

RE: scart to vga

2010-04-21 Thread Adrian Brown
Hmm that would be useful - save me some desk space :D

 

From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Thomas Seifert
Sent: 21 April 2010 19:46
To: sam-users@nvg.ntnu.no
Subject: Re: scart to vga

 

I have personally managed to connect the MGT SAM Coupe to VGA Monitor.
First you need a converter box Composite Video to VGA Monitor. Then get
a
standard Scart connector and solder the standard composite video
connections
to RCA (Cinch) connectors and in case you also want to connect Audio via
the
Converter solder those also to Cinch connectors.

--- the_wub ! the...@gmail.com schrieb am Mi, 21.4.2010:


Von: the_wub ! the...@gmail.com
Betreff: Re: scart to vga
An: sam-users@nvg.ntnu.no
Datum: Mittwoch, 21. April, 2010 19:03 Uhr

Annoyingly, I'd presumed this must be impossible!  I treated my Sam to
a Quazar scart cable a while ago but as I have to share use of the
telly it would be very handy to be able to use my monitor as well.

http://cgi.ebay.co.uk/COMPOSITE-S-VIDEO-AV-TO-VGA-CONVERTER-TRANSCODER-S
VIDEO_W0QQitemZ350308258612QQcmdZViewItemQQptZUK_ConsumerElectronics_Vid
eoSwitches_SM?hash=item518fffd334

That looks like the right sort of device but isn't there also an issue
with the Sam not having a standard scart configuration?

 



RE: Fwd: wubtris

2009-09-21 Thread Adrian Brown
I prefer rotate clockwise, rotate anti-clockwise and fire for drop -
then i prefer fully re-definable keys ;)

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of the_wub !
Sent: 21 September 2009 18:01
To: sam-users@nvg.ntnu.no
Subject: Re: Fwd: wubtris

Hey again all,

Despite a fun weekend working on this I still didn't get everything
done that I wanted and there's a little bug that stopped me posting
the new version last night.  I have a rule about not programing after
work but I will see if I can spot just this one because the 1 player
mode is rocking , in my humble opinion :D

I'd be interested to know if people have any preference for controls?
At the moment I have:
Q - Rotate
A,- Down
Z,X - Left, Right
With space to drop the piece, when I get round to adding that.

I was going to use the fire button to drop piece for joystick control,
but would people prefer drop on down?

Just thought it was worth the asking :)





RE: SAMOnline... TCP/IP Stack Update

2009-08-13 Thread Adrian Brown
For those who want a laugh, i just counted the number of comet code
pages in the main uIP code file (there are probably another 10 or 20 in
other inc files) - its around 265 pages of code now :D

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Adrian Brown
Sent: 10 August 2009 22:31
To: sam-users@nvg.ntnu.no
Subject: RE: SAMOnline... TCP/IP Stack Update

Yer, but there is something kinda fun playing with it now ;)  Colin will
tell you - watching webpages (all be it the source dump) download and
display on a sam screen is a bit addictive :D

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Chris Pile
Sent: 10 August 2009 22:01
To: sam-users@nvg.ntnu.no
Subject: Re: SAMOnline... TCP/IP Stack Update

Bah...  MSN is the past...  Twitter is the future...  ;-))

Seriously, all good stuff though...  Pity all this wasn't available back
in the early/mid '90s,
who knows what the SAM may (or may not!) have become.  Would have been
kind-of
fun to play with this sort of stuff between the days of Fido and the
dawn of the Internet!
 
Chris...


- Original Message - 
From: Adrian Brown adr...@apbcomputerservices.co.uk
To: sam-users@nvg.ntnu.no
Sent: Monday, August 10, 2009 6:23 PM
Subject: RE: SAMOnline... TCP/IP Stack Update


Personally i was reading up on msn protocols ;) but yer twitter should
be easy

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Chris Pile
Sent: 10 August 2009 18:01
To: sam-users@nvg.ntnu.no
Subject: RE: SAMOnline... TCP/IP Stack Update

Great achievement with the TCP/IP stuff!!
 
Now who's going to be the first to post a tweet on Twitter using a
real SAM!!  It's already been
done on the Speccy, and I imagine the Twitter protocol is quite
trivial...  Would be good to see!

Chris...











RE: SAMOnline... TCP/IP Stack Update

2009-08-13 Thread Adrian Brown
Yer - thats a problem often - a scrollbar down the side would be useful
:D

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Stefan Drissen
Sent: 13 August 2009 10:46
To: sam-users@nvg.ntnu.no
Subject: RE: SAMOnline... TCP/IP Stack Update

Approx 6000 lines of Z80 code - nice. Also notice how weird it now is
that Comet doesn't indicate where you are in your file :-) 

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Adrian Brown
Sent: Thursday, August 13, 2009 11:07
To: sam-users@nvg.ntnu.no
Subject: RE: SAMOnline... TCP/IP Stack Update

For those who want a laugh, i just counted the number of comet code
pages in the main uIP code file (there are probably another 10 or 20 in
other inc files) - its around 265 pages of code now :D

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Adrian Brown
Sent: 10 August 2009 22:31
To: sam-users@nvg.ntnu.no
Subject: RE: SAMOnline... TCP/IP Stack Update

Yer, but there is something kinda fun playing with it now ;)  Colin will
tell you - watching webpages (all be it the source dump) download and
display on a sam screen is a bit addictive :D

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Chris Pile
Sent: 10 August 2009 22:01
To: sam-users@nvg.ntnu.no
Subject: Re: SAMOnline... TCP/IP Stack Update

Bah...  MSN is the past...  Twitter is the future...  ;-))

Seriously, all good stuff though...  Pity all this wasn't available back
in the early/mid '90s,
who knows what the SAM may (or may not!) have become.  Would have been
kind-of
fun to play with this sort of stuff between the days of Fido and the
dawn of the Internet!
 
Chris...


- Original Message - 
From: Adrian Brown adr...@apbcomputerservices.co.uk
To: sam-users@nvg.ntnu.no
Sent: Monday, August 10, 2009 6:23 PM
Subject: RE: SAMOnline... TCP/IP Stack Update


Personally i was reading up on msn protocols ;) but yer twitter should
be easy

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Chris Pile
Sent: 10 August 2009 18:01
To: sam-users@nvg.ntnu.no
Subject: RE: SAMOnline... TCP/IP Stack Update

Great achievement with the TCP/IP stuff!!
 
Now who's going to be the first to post a tweet on Twitter using a
real SAM!!  It's already been
done on the Speccy, and I imagine the Twitter protocol is quite
trivial...  Would be good to see!

Chris...













RE: wubtris

2009-08-13 Thread Adrian Brown
If the list doesnt (or if its easier) - im happy to set up
ftp.worldofsam.org for anyone who wants it, for sam reasons, not just to
swap random stuff that is :)

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of the_wub !
Sent: 13 August 2009 20:45
To: sam-users@nvg.ntnu.no
Subject: Re: wubtris

I should have compressed that, sorry!  Next time I'll remember to.




RE: SAMOnline... TCP/IP Stack Update

2009-08-10 Thread Adrian Brown
Personally i was reading up on msn protocols ;) but yer twitter should
be easy

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Chris Pile
Sent: 10 August 2009 18:01
To: sam-users@nvg.ntnu.no
Subject: RE: SAMOnline... TCP/IP Stack Update

Great achievement with the TCP/IP stuff!!
 
Now who's going to be the first to post a tweet on Twitter using a
real SAM!!  It's already been
done on the Speccy, and I imagine the Twitter protocol is quite
trivial...  Would be good to see!

Chris...





RE: SAMOnline... TCP/IP Stack Update

2009-08-10 Thread Adrian Brown
Yup - a twitter posting system would be easy, a reader would be a little
trickier but not impossible. But itll have to wait till after SAMOnline
is sorted.

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Chris Pile
Sent: 10 August 2009 18:01
To: sam-users@nvg.ntnu.no
Subject: RE: SAMOnline... TCP/IP Stack Update

Great achievement with the TCP/IP stuff!!
 
Now who's going to be the first to post a tweet on Twitter using a
real SAM!!  It's already been
done on the Speccy, and I imagine the Twitter protocol is quite
trivial...  Would be good to see!

Chris...





SAMOnline... TCP/IP Stack Update

2009-08-09 Thread Adrian Brown
Well some good news today.  With help from Colin and also Turbomon (nice
one Simon :D)  SAM not only sends an HTTP GET Request to a web server,
but it also displays the text it receives back from it.  SAM is now
officially online :D.  

 

 There are a few more bits to do, but Colins SAMOnline should be all
linked up very soon, then i need to sort out the interfacing code so
anyone can start writing applications that use TCP/UDP protocols as well
as any online things.  It would be relatively easy to write a basic
email system ;) 

 

A Big thanks to Colin for his amazing Trinity interface, and also for
his patience while i get the stack sorted. 

 

Adrian



RE: SAMOnline... TCP/IP Stack Update

2009-08-09 Thread Adrian Brown
Yup Simon certainly saved me alot of hassle doing the driver interface
:D

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Colin Piggot
Sent: 09 August 2009 15:45
To: sam-users@nvg.ntnu.no
Subject: Re: SAMOnline... TCP/IP Stack Update

Adrian wrote:
 Well some good news today.  With help from Colin and also Turbomon
 (nice one Simon :D)  SAM not only sends an HTTP GET Request to a web
 server, but it also displays the text it receives back from it.  SAM
is 
 now
 officially online :D.

It's a fantastic mile stone, and it's been great following the progress
over 
the last few days in real time as things are debugged!


 There are a few more bits to do, but Colins SAMOnline should be all
 linked up very soon, then i need to sort out the interfacing code so
 anyone can start writing applications that use TCP/UDP protocols as
 well as any online things.  It would be relatively easy to write a
basic
 email system ;)

Yup, I'll have to get on with SAMonline to get TCP/IP stuff incorporated
and 
get it up and running!


 A Big thanks to Colin for his amazing Trinity interface, and also
 for his patience while i get the stack sorted.

And a big thanks for your work on the TCP/IP stack, fantastic work! And
lets 
not forget Simon too for his Trinity Ethernet Driver!

It's going to be exciting time now as the online side is started to be 
used

Colin
=
Quazar : Hardware, Software, Spares and Repairs for the SAM Coupe
1995-2009 - Celebrating 15 Years of developing for the SAM Coupe
Website: http://www.samcoupe.com/ 





RE: Hello to the Sam community!

2009-08-06 Thread Adrian Brown
I did have an isometric system running on sam many many years ago, i may
still have the notes somewhere, i think it was a similar system to ant
attack, well, i wrote it afte rplaying utopia i think it was :)  Ill see
if i can find the details over the weekend.

Adrian



RE: SAM's 20th Birthday

2009-08-06 Thread Adrian Brown
Hmm thikning of it - i think ive got 2 copies of that book here :D

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of da...@properbastard.co.uk
Sent: 06 August 2009 20:31
To: sam-users@nvg.ntnu.no; Wayne Weedon
Subject: Re: SAM's 20th Birthday

Quoting Wayne Weedon wa...@fdos-design.com:

 Chris Pile wrote:
 Yep - seems like it was early if it was around December time...
 Memory isn't too good these days!  ;-))

 I have a couple of projects I started 10+ years ago, but never   
 finished.  It would be nice to complete
 one of these in time for the SAM's birthday.

 I've just been made redundant - so I've probably got the time.  Now  
  I just need to get the enthusiasm
 to actually make a start...  Oh, and to try and remember how to   
 write Z80 too!!!  It's been a while!  ;-))
 Chris

I've a copy of the Rodney Zak's book going for a reasonable price soon
:)




RE: Hello to the Sam community!

2009-08-04 Thread Adrian Brown
imageshack isnt a virus website

 

From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Roger Jowett
Sent: 04 August 2009 22:16
To: sam-users@nvg.ntnu.no
Subject: Re: Hello to the Sam community!

 

great virus website niceone!

On 04/08/2009, the_wub ! the...@gmail.com wrote: 

Spent so long reading about Ant Attack that I almost forgot what I was
supposed to be doing,

http://img269.imageshack.us/i/wubtrissnap.png/

the piece on the far left carries on falling through the floor in the
next frame, so still a bug or 2 to iron out :)

I do have a coding question but I will create a new thread with a
suitable title to ask.

 



RE: Hello to the Sam community!

2009-08-03 Thread Adrian Brown
Good to see some new faces, always better to see people rather than them
just lurking around.  There are still bits and bobs going on with sam -
head over to Colin Piggot's page at http://www.samcoupe.com to get
familiar with Sam Revival mag along with some wicked hardware (I love my
Trinity interface - itll be even better soon when i find this damn bug
:D ).

Anyway - welcome, and keep an eye out for some nice stuff to celebrate
20 years of sam..

Adrian

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of the_wub !
Sent: 03 August 2009 19:00
To: sam-users@nvg.ntnu.no
Subject: Hello to the Sam community!

Hi all,

I'm a new member to the mailing list and since there's been some
activity over the last
few days I thought now was a good time to stop lurking and say, hey!
to everyone.

My name is Rob, I'm 32 and live in the south of England.  I'm
currently working as a
panel wirer/wire man for a sub-contracting electrical firm.

I was a speccy user back in the day and desperately wanted the Sam
when it came out.
Long story short, it was too expensive and I ended up with a second
hand Sega Master
system instead.  I still have a Sam scrapbook I put together from
magazine cuttings in the loft
somewhere, and I could (but won't) tell you about a highly
embarrassing letter I wrote
to Bruce Gorden when I was twelve that, to this day, I still cringe
thinking about :)

Last year I won a nice boxed Sam Coupe on ebay with one floppy drive
and a pile of
disks and I can honestly say that life's much better now.  I have lots
to say about
what I missed out on by not having the Sam in '89-'90 but I'll save
all that.  The
important thing is that I've been learning to program z80 since it
arrived and am just
finishing my first, actually playable, game!  I'm sorry that it's
tetris but as a
consolation prize it's a two player tetris on one Sam, loosely based
on the vs mode
from the old Gameboy tetris.

I hope that's enough for an introduction.  I feel a bit like I'm
turning up to a party
20 years late with only a bottle of Blue Nun to show for myself, but
I'm looking
forward to finally getting involved in the community and catching up on
all
those lost years!




RE: SAM's 20th Birthday

2009-08-03 Thread Adrian Brown
I remember selling my spectrum to part fund my sam and living without a
computer for 5 months running up to the release of the sam before i
could afford one :)  Those were horrible days, but all worth it when i
got the sam - even though it didnt have a disk drive, i could only aford
the tape version.  Defenders of the earth on tape- that was a painful
load :)

Adrian



RE: Hello to the Sam community!

2009-08-03 Thread Adrian Brown
I love my trinity - it fits just nicely with my sam in a can - although
i keep a normal sam jsut for having an untouched sam :).  Sometimes i
wish someone could pay me to develope stuff on sam as i never have
enough time for all the things i want to do.  I really didnt want UIP to
take so long - but Colin and I had a long discussion not that long ago
on how to interface it all as its a little compilated to get sorted so
that a) basic programs can use it and b) you dont have to recompile
everything all the time as there are lots of section to UIP.  Just gotta
get it all sorted - ive just got this sodding bug in the http protocol
to fix :)

Watch this space on other things :D

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of the_wub !
Sent: 03 August 2009 22:01
To: sam-users@nvg.ntnu.no
Subject: Re: Hello to the Sam community!

Hey Adrian,

I'm sorry I lurked so long!

I did buy a copy of Sam Revival from Colin through ebay (issue 21 I
think) not long after I bought the Sam.  Colin has a few nice upgrades
that I think I need and the trinity looks amazing so I hope you find
this bug too!  It's astounding to think that the best days of the Sam
Coupe may still be to come.
I may have joined at just the right time :)

Rob.




RE: Hello to the Sam community!

2009-08-03 Thread Adrian Brown
Id be interested in taking a look - anything you want looking into give
me a shout :)  Always happy to see what others are doing.  I must find
time to finsih up the GB emulator i was sorting out for someone - fixed
alot of htings with it- just need more time

Adrian

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of the_wub !
Sent: 03 August 2009 21:01
To: sam-users@nvg.ntnu.no
Subject: Re: Hello to the Sam community!

Hi Chris,

Thank you for the warm welcome :)

I'm registered with World of Sam with the user name, wub.  You are
right, the site is extremely useful and has been a great help to me.
As soon as I have a working version of my game I'd like to share it
with people and then make frequent, small updates as I add features
and improve the code.   I work part time at the moment, thanks to the
recession(!), so I spend 3-4 days a week working on the Sam.  I was
hoping to have the first playable beta ready the weekend just gone but
time ran out and it will have to wait till this weekend to be
finished.
I'll hang on with making a page for it until a good working version is
completed but I'd be happy to email disk images to anyone who is
interested in following the development on a day to day basis.

Thanks again,
Rob.




RE: Hello to the Sam community!

2009-08-03 Thread Adrian Brown
Woot Colin and Adrian spam the list ;)  How tempting is it to do some SD
Card only demo stuff :D

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Colin Piggot
Sent: 03 August 2009 22:31
To: sam-users@nvg.ntnu.no
Subject: Re: Hello to the Sam community!

Rob wrote:
 I did buy a copy of Sam Revival from Colin through ebay (issue 21 I
 think) not long after I bought the Sam.

Hope you enjoyed it!

 Colin has a few nice upgrades that I think I need and the trinity
looks
 amazing so I hope you find this bug too!

I'm really itching for Adrian's port of uIP for the Trinity- I'm so
looking 
forward to him squishing the last couple bugs in the code so the TCP/IP 
stack is up and running. Some applications, such as the SAMonline stuff
I'm 
working on, will hopefully be up and running and released pretty quickly

once the stack is able to perform simple fetching.

Also for the Trinity now that I've spent the last few weekends
programming 
to get B-DOS speeded up a bit and the Autoboot done my next task will be
to 
add support for SDHC cards to get 4GB and 8GB cards working.

Colin
=
Quazar : Hardware, Software, Spares and Repairs for the SAM Coupe
1995-2009 - Celebrating 15 Years of developing for the SAM Coupe
Website: http://www.samcoupe.com/ 





RE: Hello to the Sam community!

2009-08-03 Thread Adrian Brown
Maybe im just a sad bloke sitting here waiting for someone else to post
stuff about the sam, oh the lonely world of sam mailing lists ;) oh
well back to tcp/ip stacks

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Adrian Brown
Sent: 03 August 2009 22:31
To: sam-users@nvg.ntnu.no
Subject: RE: Hello to the Sam community!

Id be interested in taking a look - anything you want looking into give
me a shout :)  Always happy to see what others are doing.  I must find
time to finsih up the GB emulator i was sorting out for someone - fixed
alot of htings with it- just need more time

Adrian

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of the_wub !
Sent: 03 August 2009 21:01
To: sam-users@nvg.ntnu.no
Subject: Re: Hello to the Sam community!

Hi Chris,

Thank you for the warm welcome :)

I'm registered with World of Sam with the user name, wub.  You are
right, the site is extremely useful and has been a great help to me.
As soon as I have a working version of my game I'd like to share it
with people and then make frequent, small updates as I add features
and improve the code.   I work part time at the moment, thanks to the
recession(!), so I spend 3-4 days a week working on the Sam.  I was
hoping to have the first playable beta ready the weekend just gone but
time ran out and it will have to wait till this weekend to be
finished.
I'll hang on with making a page for it until a good working version is
completed but I'd be happy to email disk images to anyone who is
interested in following the development on a day to day basis.

Thanks again,
Rob.






RE: Hello to the Sam community!

2009-08-03 Thread Adrian Brown
Hiya,
Yer - I cant remember which Sam Revival had some images from the
emulator after i took over.  Having done some GB stuff before i had a
good insight into the hardware which made it possible for me to fix
several bugs that gave some nice looking screens working.  I stopped
where i needed to add paging etc for 32k roms and also i needed to fix
some cpu core problems, ill get it sorted one day - its just another
thing on my long list.  The uIP is top of the list at hte moment as i
want to get some sort of cross development system working to make life
easier.  Then who knows - the sky is the limit.

There would be no mocking - i was just recalling the way i got into the
sam coding with Colin this evening, we all start somewhere and learn as
we go along.  Alot of people have offered me help along the way,
pointers are always the best, its no good just being handed the answers
on a plate as then you dont tend to learn, but then again its no good
not being given any help what so ever.  I remember calling various games
companies in the late 80's early 90's and asking to talk to their
programmers about how they did things.  Bet that wouldnt work these
days, back then they were happy to talk you through things and what sort
of thing to look into.

Anyway - any questions ask away, post to the list or to me directly - up
to you, if you post to the list then anyone can throw in a comment or
two :D

Adrian

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of the_wub !
Sent: 03 August 2009 23:00
To: sam-users@nvg.ntnu.no
Subject: Re: Hello to the Sam community!

Hey again Adrian,

I read the little blog by the guy that started the GB emulator, if I
remember right the blog stops about where you take over.  I loved the
original black and white GB and would love to see AligatIor Pinball or
Bubble Ghost running on the Sam.

As for wubtris, as it shall be known, when I send images it will be of
my working disk, so the source is all there for the mocking :)
I could ask for help in so many areas I am stuck or unsure with that
it's probably safer for you all if I don't!

Rob.




RE: SAM's 20th Birthday

2009-06-06 Thread Adrian Brown
Colin, let me know size / numbers etc, i can get a quote from my trade supplier.

Adrian

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Colin Piggot
Sent: 03 June 2009 20:50
To: sam-users@nvg.ntnu.no
Subject: Re: SAM's 20th Birthday

 we should push ‘Retro Gamer’

I had approached Retro Gamer before about writing about the SAM and have 
signed a freelance contract for writing for them, time hasn't been on my 
side lately but it's on my to-do list to get an article completed as it is 
approaching the 20th Birthday... I'll persue this one again!


 I still believe that people have missed the greatness of the SAM due
 to 16 bit machines becoming dominate at the time of it’s release.

Seconded!


 So to all of us who have got unfinished projects “Let’s get on with it”

I fall into that catagory too time to get Comet out, and to get SAM 
Revival 23 finished off and printed asap.

Quite a few things lined up for SAM Revival and I'm toying with the idea of 
a complete colour issue for a special 20th birthday issue - if I can find 
somewhere to do affordable magazine printing I'd really like to do a one-off 
glossy mag for the birthday - as Sam has never had a 'proper' glossy mag 
during it's life...!

Colin
=
Quazar : Hardware, Software, Spares and Repairs for the SAM Coupe
1995-2009 - Celebrating 15 Years of developing for the SAM Coupe
Website: http://www.samcoupe.com/





RE: SAM Revival issue 22 out now!

2009-01-10 Thread Adrian Brown
It should be able to be loaded to just about any page you want so you can fit 
it around your things, itll nick a couple of unused system vars to track a few 
things but again these will be documented.

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Thomas Harte
Sent: 10 January 2009 13:31
To: Adrian
Subject: Re: SAM Revival issue 22 out now!

I'm a bit confused about all this - how will this all work from a
technical point of view? I don't know what hardware ethernet
controllers tend to have... presumably the ethernet controller can
self assemble packets, then the z80 will run a TCP/IP stack and the
various HTTP protocol-related tasks? Are you planning to claim well-
defined pages and publish well-defined entry points/etc, or just offer
the TCP/IP and HTTP code for linking directly into programs that want
to use it?

Quite possibly I'm asking the wrong questions. If so, please don't
hesitate to say so!

Re: the SD/MMC card and reading it on full-size computers, I think
there isn't a solution yet for Trinity-format cards (?), presumably
for us people using an OS with a UNIX layer, this is just a case of
someone writing something to find the correct block device and read it
back in the expected formats, and could even be added to something
like FUSE (the filesystems in userspace one, not the Spectrum
emulator)? How hard would it be to add to Sim Coupé?

On 8 Jan 2009, at 22:27, Adrian Brown wrote:

 Ill be glad when the HTTP stuff is sorted so i can add all the final
 interfaces for it all - once its all done, i need to get my nice cross
 platform compiler/debugger working using it - so i can rewrite it
 all ;)
 I forgot how hard it was to dev something of this size even in the
 great
 comet assembler (I cant remember which assembler i first started
 with -
 but it had line numbers ;).  When a project starts getting above 4000
 lines of code its a pain to follow.  I guess im too use to multiple
 files and headesr to keep everything simple these days :D

 Adrian

 -Original Message-
 From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
 On Behalf Of Colin Piggot
 Sent: 08 January 2009 22:00
 To: Adrian
 Subject: Re: SAM Revival issue 22 out now!

 Thomas wrote:
 To my mind, this would add significantly to the value of the Trinity,
 and if you were to develop such a thing (presumably it'd just be
 however long it takes to modify the OS ROM, then existing Trinitys
 could be reflashed?) then I would definitely go on the pre-order
 list.

 No need to reflash existing Trinitys. The EEPROM on the Trinity is
 both
 readable and writeable from software. It's on there to store settings
 and
 such like for programs (e.g. network configuration). It's allocated
 with
 a
 simple system giving 120 x 1K chunks and a table which has a record of
 what
 is using each chunk. There's all the info on how it stores stuff as
 well
 as
 all the source code needed to do everything included with the Trinity
 (and
 also printed in SAM Revival 20)

 A simple program could be made to allocate a chunk (or chunks) for the
 extra
 boot code or the whole DOS, which the patched SAM ROM could then fetch
 when
 the SAM starts up.


 In fact, I guess you'd just be able to offer the OS ROM as an upgrade
 (?), so I guess I could order a Trinity right now and get myself in
 order with whatever tiny number of discs I didn't long ago image
 while
 the drive is still working.

 Yeap. When it's ready it would just need the modified SAM ROM to be
 fitted
 inside the SAM and then a program loaded on the SAM to dump the extra
 chunk
 of code in the Trinity's EEPROM and then it would be all set to go.


 While the Atom and that ROM would clearly solve my solid-state needs,
 it would be nice to throw some ethernet on in there while I'm
 spending
 the cash.

 I'm itching to see stuff using the Ethernet up and running as you'll
 have
 seen from the latest magazine - I'll update information on my webby of
 what
 I've got in the works at the weekend when I've got some spare time.

 From chatting with Adrian I know he's been making great progress with
 the
 TCP/IP code, running his DNS program and just seeing it pop the
 results
 up
 shows it's well on the way! With all the ideas that he has been
 kicking
 about for the completed stack it is going to be fantastic - and easy
 to
 use
 for all the programmers out there.

 Colin.
 =
 Quazar : Hardware, Software, Spares and Repairs for the SAM Coupe
 1995-2009 - Celebrating 15 Years of developing for the SAM Coupe
 Website: http://www.samcoupe.com/








 APB Computer Services Ltd. Registered Address: 3 Springfield,
 Trevadlock, Congdons Shop, Launceston, Cornwall, PL15 7PW.
 Registration Number: 4942193.  V.A.T. No: 826 0005 70

 This email and any files transmitted with it are confidential and
 intended solely for the use of the individual or entity to whom they
 are addressed. If you have received this email

RE: SAM Revival issue 22 out now!

2009-01-08 Thread Adrian Brown
Sign me up for one.. Pretty Please :D

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Colin Piggot
Sent: 08 January 2009 21:16
To: Adrian
Subject: Re: SAM Revival issue 22 out now!

Thomas wrote:
 Also, any thoughts on how hard it would be to put together a similar
 ROM for the Trinity?

Simon wrote:
 Spare space in the ROM is fairly limited and Edwin spent a while
shaving
 extra bytes of his AL detection and booting code.  Still, with the
 Trinity being a single device on known ports, it might require less
space

Evening,

Just sitting here thinking about about it, it could probably be done a
lot
simpler with the Trinity. For the Trinity, space in the ROM would only
have
to be found to fit in a very small routine to see if the Trinity is
connected and then if it is load an extra chunk of code from the onboard
128K EEPROM into memory.

It would then execute what it fetched from the EEPROM to load the full
DOS
into memory. Although, why not then just go the whole way and store the
DOS
in the 128K EEPROM to save having to fetch that from the SD card.

From what I remember back when I was changing ROM3 for the Mayhem -
removing
the copyright message and coloured bars would possibly be all that's
required to get enough room for the tiny chunk of code to fetch stuff
from
the EEPROM.

Colin
=
Quazar : Hardware, Software, Spares and Repairs for the SAM Coupe
1995-2009 - Celebrating 15 Years of developing for the SAM Coupe
Website: http://www.samcoupe.com/








APB Computer Services Ltd. Registered Address: 3 Springfield, Trevadlock, 
Congdons Shop, Launceston, Cornwall, PL15 7PW.  Registration Number: 4942193.  
V.A.T. No: 826 0005 70

This email and any files transmitted with it are confidential and intended 
solely for the use of the individual or entity to whom they are addressed. If 
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immediately by e-mail if you have received this e-mail by mistake and delete 
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RE: SAM Revival issue 22 out now!

2009-01-08 Thread Adrian Brown
Ill be glad when the HTTP stuff is sorted so i can add all the final
interfaces for it all - once its all done, i need to get my nice cross
platform compiler/debugger working using it - so i can rewrite it all ;)
I forgot how hard it was to dev something of this size even in the great
comet assembler (I cant remember which assembler i first started with -
but it had line numbers ;).  When a project starts getting above 4000
lines of code its a pain to follow.  I guess im too use to multiple
files and headesr to keep everything simple these days :D

Adrian

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Colin Piggot
Sent: 08 January 2009 22:00
To: Adrian
Subject: Re: SAM Revival issue 22 out now!

Thomas wrote:
 To my mind, this would add significantly to the value of the Trinity,
 and if you were to develop such a thing (presumably it'd just be
 however long it takes to modify the OS ROM, then existing Trinitys
 could be reflashed?) then I would definitely go on the pre-order list.

No need to reflash existing Trinitys. The EEPROM on the Trinity is both
readable and writeable from software. It's on there to store settings
and
such like for programs (e.g. network configuration). It's allocated with
a
simple system giving 120 x 1K chunks and a table which has a record of
what
is using each chunk. There's all the info on how it stores stuff as well
as
all the source code needed to do everything included with the Trinity
(and
also printed in SAM Revival 20)

A simple program could be made to allocate a chunk (or chunks) for the
extra
boot code or the whole DOS, which the patched SAM ROM could then fetch
when
the SAM starts up.


 In fact, I guess you'd just be able to offer the OS ROM as an upgrade
 (?), so I guess I could order a Trinity right now and get myself in
 order with whatever tiny number of discs I didn't long ago image while
 the drive is still working.

Yeap. When it's ready it would just need the modified SAM ROM to be
fitted
inside the SAM and then a program loaded on the SAM to dump the extra
chunk
of code in the Trinity's EEPROM and then it would be all set to go.


 While the Atom and that ROM would clearly solve my solid-state needs,
 it would be nice to throw some ethernet on in there while I'm spending
 the cash.

I'm itching to see stuff using the Ethernet up and running as you'll
have
seen from the latest magazine - I'll update information on my webby of
what
I've got in the works at the weekend when I've got some spare time.

From chatting with Adrian I know he's been making great progress with
the
TCP/IP code, running his DNS program and just seeing it pop the results
up
shows it's well on the way! With all the ideas that he has been kicking
about for the completed stack it is going to be fantastic - and easy to
use
for all the programmers out there.

Colin.
=
Quazar : Hardware, Software, Spares and Repairs for the SAM Coupe
1995-2009 - Celebrating 15 Years of developing for the SAM Coupe
Website: http://www.samcoupe.com/








APB Computer Services Ltd. Registered Address: 3 Springfield, Trevadlock, 
Congdons Shop, Launceston, Cornwall, PL15 7PW.  Registration Number: 4942193.  
V.A.T. No: 826 0005 70

This email and any files transmitted with it are confidential and intended 
solely for the use of the individual or entity to whom they are addressed. If 
you have received this email in error please notify the system manager. This 
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disseminate, distribute or copy this e-mail. Please notify the sender 
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RE: Merry Christmas!

2008-12-12 Thread Adrian Brown
If you need things converting - send it over - ive got programs to
convert most things to pdf J



From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Simon Cooke
Sent: 05 December 2008 10:01
To: sam-users@nvg.ntnu.no
Subject: Merry Christmas!



Merry Christmas J I was digging through my old CDs, and I came across
this:

http://home.earthlink.net/~simoncooke/samcoupe/boai/boai_issue_1.pdf



Issue 2 will be up as soon as I find a converter from a 13 year old
version of MS Publisher. :D









APB Computer Services Ltd. Registered Address: 3 Springfield, Trevadlock, 
Congdons Shop, Launceston, Cornwall, PL15 7PW.  Registration Number: 4942193.  
V.A.T. No: 826 0005 70

This email and any files transmitted with it are confidential and intended 
solely for the use of the individual or entity to whom they are addressed. If 
you have received this email in error please notify the system manager. This 
message contains confidential information and is intended only for the 
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this e-mail from your system. If you are not the intended recipient you are 
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reliance on the contents of this information is strictly prohibited. 

RE: A little bit of news....

2008-12-02 Thread Adrian Brown
Girl, Megan Rose Brown, born 26th April, everyone is fine - thanks for
asking.

Hoping to get some http stuff working soon :)

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Steve Parry-Thomas
Sent: 02 December 2008 00:46
To: Adrian
Subject: RE: A little bit of news

Great! And congrats.. Boy? Girl ? Any names? How's mum doing?


Steve(spt)

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On
Behalf Of Adrian Brown
Sent: 01 December 2008 23:29
To: sam-users@nvg.ntnu.no
Subject: A little bit of news

First off sorry ive been a little quiet on the uIP front, my first child
was
born in April and its been a little hectic around here.  But finally I
got
an evening or two to sit down and type in a few more lines of z80 for
the
uIP TCP/IP stack for the Trinity board from Colin Piggot.

As some of you may recall I had a simple ICMP echo ping replying so you
could ping the Sam from a pc and it would reply.  I added in ARP so it
would
correctly resolve IP to MAC etc for talking across the internet.
Well at 23:01 this evening the Sam successfully made its first DNS
lookup of
a domain.  I compiled it up with the string
www.apbcomputerservices.co.uk
and it happily posted off the request and got the reply back, after
processing it it displayed www.apbcomputerservices.co.uk=58.d0.f7.4f -
which
is indeed the IP of my hosting server written in hex :D

Today DNS... Tomorrow... THE WORLD :D








APB Computer Services Ltd. Registered Address: 3 Springfield, Trevadlock, 
Congdons Shop, Launceston, Cornwall, PL15 7PW.  Registration Number: 4942193.  
V.A.T. No: 826 0005 70

This email and any files transmitted with it are confidential and intended 
solely for the use of the individual or entity to whom they are addressed. If 
you have received this email in error please notify the system manager. This 
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individual named. If you are not the named addressee you should not 
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this e-mail from your system. If you are not the intended recipient you are 
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A little bit of news....

2008-12-01 Thread Adrian Brown
First off sorry ive been a little quiet on the uIP front, my first child
was born in April and its been a little hectic around here.  But finally
I got an evening or two to sit down and type in a few more lines of z80
for the uIP TCP/IP stack for the Trinity board from Colin Piggot.  

As some of you may recall I had a simple ICMP echo ping replying so you
could ping the Sam from a pc and it would reply.  I added in ARP so it
would correctly resolve IP to MAC etc for talking across the internet.
Well at 23:01 this evening the Sam successfully made its first DNS
lookup of a domain.  I compiled it up with the string
www.apbcomputerservices.co.uk and it happily posted off the request and
got the reply back, after processing it it displayed
www.apbcomputerservices.co.uk=58.d0.f7.4f - which is indeed the IP of my
hosting server written in hex :D

Today DNS... Tomorrow... THE WORLD :D


RE: Grabbing floppy images

2008-06-16 Thread Adrian Brown
Is that a little hint hint at hte bottom of your email ;)  Good news is
all of the main UIp is converted, just writing a test app :D  Then i
need to finalise how best to allow access to it for features for other
coders.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Colin Piggot
Sent: 16 June 2008 16:00
To: Adrian
Subject: Re: Grabbing floppy images

Thomas wrote:
 I take it from the talk of different versions of B-DOS that the
 neither the Atom nor Trinity interfaces make any attempt to look
 like a WD177x in hardware?

Correct.

Having hardware that would mimic the WD1772 for mass-storage would be
overkill I think, and drastically more complex than what's been made to
date.


 It's a shame neither do FAT32 + virtual images, even if it was just
 something like, e.g. having a read-only FAT32 partition on one part
 of the flash and a read/write Sam partition on the rest.

Edwin's done a great job with the B-DOS and it's a very neat solution
for
handling mass storage, that's why I asked him if he would mind it being
patched for Trinity. With such a good DOS there, there was no need to
reinvent the wheel.

I know I have info somewhere for FAT reading, and I've had the odd
letter
asking if the likes of a SD card from a camera could be read on the SAM.
I
had said in reply that I might briefly look at it sometime in BASIC just
for
very simple file transfer and write it for an article in the magazine or
something, but taking it further to a full DOS to use the likes of a
.dsk as
a virtual disk would be a pretty big jump and not something I'd have the
time for, plus I've no real experience of writing DOS stuff on the SAM -
I'm
still really inclined to using the network for transferring... really
itching to get on with things when the stack is ready.

Colin
=
Quazar : Hardware, Software, Spares and Repairs for the SAM Coupe
1995-2008 - Celebrating 14 Years of developing for the SAM Coupe
Website: http://www.samcoupe.com/








APB Computer Services Ltd. Registered Address: 3 Springfield, Trevadlock, 
Congdons Shop, Launceston, Cornwall, PL15 7PW.  Registration Number: 4942193.  
V.A.T. No: 826 0005 70

This email and any files transmitted with it are confidential and intended 
solely for the use of the individual or entity to whom they are addressed. If 
you have received this email in error please notify the system manager. This 
message contains confidential information and is intended only for the 
individual named. If you are not the named addressee you should not 
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RE: SAM Revival milestone + Offers

2008-06-12 Thread Adrian Brown
Congrats on a great milestone :D

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Colin Piggot
Sent: 12 June 2008 14:31
To: Adrian
Subject: SAM Revival milestone + Offers

I hit a milestone with SAM Revival this week - SAM Revival has now been sent
to 20 countries! Ranging from most European countries to as far afield as
South Korea and the USA where old SAM users are keen to see what's going on.
So for a little celebration if you've not got the latest issue of SAM
Revival (issue 21) I'm offering it at half price - £2.00 with UK postage, or
£2.79 with EU airmail postage.

I'm also knocking a bit off the cost of back issues too.

Issues 14 to 20: £3.00 (UK) / £3.79 (EU) each  (Save £1 per issue)
Issues 9 to 13: £2.00 (UK) / £2.79 (EU) each  (Save £1 per issue)
Issues 1 to 8: £1.50 (UK) / £2.29 (EU) each  (Save 50p per issue)

I'll also carry on this celebration and offer some discounts on some pieces
of Quazar hardware too!

PC Keyboard Interface - £40.00  (Save £9.99)
Quazar Surround Soundcard - £40.00  (Save £9.99)
Internal Disk Drive System - £35.00 (Save £9.99)
Serial Mouse Interface - £35.00  (Save £7.99)
SID Interface - £21.00  (Save £4.99)
2 Way Euroconnector Interface - £15.00  (Save £4.99)

All these offers are open until the 30th June 2008. More information up on
my website, or email me directly.

All the best,

Colin.
=
Quazar : Hardware, Software, Spares and Repairs for the SAM Coupe
1995-2008 - Celebrating 14 Years of developing for the SAM Coupe
Website: http://www.samcoupe.com/








APB Computer Services Ltd. Registered Address: 3 Springfield, Trevadlock, 
Congdons Shop, Launceston, Cornwall, PL15 7PW.  Registration Number: 4942193.  
V.A.T. No: 826 0005 70

This email and any files transmitted with it are confidential and intended 
solely for the use of the individual or entity to whom they are addressed. If 
you have received this email in error please notify the system manager. This 
message contains confidential information and is intended only for the 
individual named. If you are not the named addressee you should not 
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RE: Short, short questions

2008-05-21 Thread Adrian Brown
Ok, i haven't read all the posts on this, but why not stick the code in
LMPR and use IM1 - saves having the table of vectors.

Adrian
** UIP Sam Port 4100+ lines of z80 and climbing

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of David Brant
Sent: 21 May 2008 06:46
To: sam-users@nvg.ntnu.no
Subject: Re: Short, short questions

I thought the idea of mode2 was you could have different vectors for
different devices connected well this throws a spanner in the works. But

then again is there any hardware for the SAM that uses them? I think it
must
have been an old spectrum book that said this about swapping high,low
bytes.
After a little test and using old brain this is wrong.

Dave

- Original Message -
From: Edwin Blink [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Wednesday, May 21, 2008 5:34 AM
Subject: Re: Short, short questions


 All 8 bits are used for LSB of the vector. The part where bit 0 always
is
 zero is when one of the Z80's IO chips is connected (PIO,SIO,CTC etc)
is
 connected.

 Edwin

 - Original Message -
 From: David Brant [EMAIL PROTECTED]
 To: sam-users@nvg.ntnu.no
 Sent: Wednesday, May 21, 2008 1:02 AM
 Subject: Re: Short, short questions


 I've just been looking at my books. Although I can't find the bit
that
 said about swapping to high,low but I'm sure that I did read it
 somewhere. It does say that the device only gives the bits 1-7 and
bit 0
 is always 0 giving 128 possible addresses.

 Dave

 - Original Message -
 From: David Brant [EMAIL PROTECTED]
 To: sam-users@nvg.ntnu.no
 Sent: Tuesday, May 20, 2008 10:49 PM
 Subject: Re: Short, short questions


 This was based on info from a book called z-80 Workshop manual by
E.A
 Parr. The I register gives the high part of the table and the
hardware
 gives the low part to the table then takes that word for the service

 routine. So if you start from one byte before the table and use the
same
 address for all entries and over run it by one it will work. My demo
of
 a full scrolling football pitch used this system, which I believe
you
 saw many years a go.

 Dave

 - Original Message -
 From: Andrew Collier [EMAIL PROTECTED]
 To: sam-users@nvg.ntnu.no
 Sent: Tuesday, May 20, 2008 9:50 PM
 Subject: Re: Short, short questions


 Hi,

 I'm sceptical about this claim. I've never heard anybody say that
the
 vector formed is big-endian - it's just you don't know the byte
offset
 from which the interrupt vector will be fetched. (As Edwin says, it
is
 usually 255 - which is odd so your 1-aligned table will usually
work -
 but I don't know that Sam's hardware guarantees this).

 So the high byte comes from I, the low byte from the data bus; this

 forms a 16 bit address which will be incremented once (which is why

 the table needs 257 bytes, not 256). You could, at least in theory,

 read the vector address from even or odd overlapping entries, which
is
 why the usual strategy is to pick a vector address whose low and
high
 bytes are the same.

 The last IM2 interrupt routine I wrote looked something like this:

 ds ALIGN 256
 IM2TABLE: equ $
 IM2BYTE: equ im2table/256

 IM2TARGETBYTE:  equ IM2BYTE+1
 for 257, DB IM2TARGETBYTE

 IM2TARGET: equ 257*IM2TARGETBYTE
 ds IM2TARGET-$

 EX   AF,AF'
 ...

 Andrew


 On 20 May 2008, at 21:16, David Brant wrote:

 Mode 2 uses a table with 128 word address but as byte high,byte
low
 not the normal low, high bytes

 So if you set your org/dump address to ??FF (i.e. ??00-1)

 and then do

   DEFWmode2.i,mode2.i

 so you have 129 words.

 mode2.i:
   di
   pushaf
   ina,(status.int)
  .
  .
   ei
   ret



 - Original Message - From: Andrew Collier
 [EMAIL PROTECTED]
 
 To: sam-users@nvg.ntnu.no
 Sent: Tuesday, May 20, 2008 3:22 PM
 Subject: Re: Short, short questions




 The usual strategies are to use mode 1, or to use mode 2 with a
257-
 byte table all
 containing the same byte.



 --
  ---   Andrew Collier 
    http://www.intensity.org.uk/ ---
   --













APB Computer Services Ltd. Registered Address: 3 Springfield, Trevadlock, 
Congdons Shop, Launceston, Cornwall, PL15 7PW.  Registration Number: 4942193.  
V.A.T. No: 826 0005 70

This email and any files transmitted with it are confidential and intended 
solely for the use of the individual or entity to whom they are addressed. If 
you have received this email in error please notify the system manager. This 
message contains confidential information and is intended only for the 
individual named. If you are not the named addressee you should not 
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this e-mail from your 

RE: Short, short questions

2008-05-21 Thread Adrian Brown
Has to be said the first thing my code does is page itself into LMPR addr 0 and 
sit there :)

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Geoff Winkless
Sent: 21 May 2008 14:46
To: Adrian
Subject: RE: Short, short questions

I have to admit I was wondering the same. IM2 was necessary on the speccy
because 0x38 was in ROM and couldn't be paged out but I see no reason not
to use IM1 on the Sam. I'm quite happy to be told otherwise, of course :)

Geoff

On Wed, 21 May 2008 13:50:14 +0100, Adrian Brown
[EMAIL PROTECTED] wrote:
 Ok, i haven't read all the posts on this, but why not stick the code in
 LMPR and use IM1 - saves having the table of vectors.
 
 Adrian
 ** UIP Sam Port 4100+ lines of z80 and climbing
 
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of David Brant
 Sent: 21 May 2008 06:46
 To: sam-users@nvg.ntnu.no
 Subject: Re: Short, short questions
 
 I thought the idea of mode2 was you could have different vectors for
 different devices connected well this throws a spanner in the works. But
 
 then again is there any hardware for the SAM that uses them? I think it
 must
 have been an old spectrum book that said this about swapping high,low
 bytes.
 After a little test and using old brain this is wrong.
 
 Dave
 
 - Original Message -
 From: Edwin Blink [EMAIL PROTECTED]
 To: sam-users@nvg.ntnu.no
 Sent: Wednesday, May 21, 2008 5:34 AM
 Subject: Re: Short, short questions
 
 
 All 8 bits are used for LSB of the vector. The part where bit 0 always
 is
 zero is when one of the Z80's IO chips is connected (PIO,SIO,CTC etc)
 is
 connected.

 Edwin

 - Original Message -
 From: David Brant [EMAIL PROTECTED]
 To: sam-users@nvg.ntnu.no
 Sent: Wednesday, May 21, 2008 1:02 AM
 Subject: Re: Short, short questions


 I've just been looking at my books. Although I can't find the bit
 that
 said about swapping to high,low but I'm sure that I did read it
 somewhere. It does say that the device only gives the bits 1-7 and
 bit 0
 is always 0 giving 128 possible addresses.

 Dave

 - Original Message -
 From: David Brant [EMAIL PROTECTED]
 To: sam-users@nvg.ntnu.no
 Sent: Tuesday, May 20, 2008 10:49 PM
 Subject: Re: Short, short questions


 This was based on info from a book called z-80 Workshop manual by
 E.A
 Parr. The I register gives the high part of the table and the
 hardware
 gives the low part to the table then takes that word for the service
 
 routine. So if you start from one byte before the table and use the
 same
 address for all entries and over run it by one it will work. My demo
 of
 a full scrolling football pitch used this system, which I believe
 you
 saw many years a go.

 Dave

 - Original Message -
 From: Andrew Collier [EMAIL PROTECTED]
 To: sam-users@nvg.ntnu.no
 Sent: Tuesday, May 20, 2008 9:50 PM
 Subject: Re: Short, short questions


 Hi,

 I'm sceptical about this claim. I've never heard anybody say that
 the
 vector formed is big-endian - it's just you don't know the byte
 offset
 from which the interrupt vector will be fetched. (As Edwin says, it
 is
 usually 255 - which is odd so your 1-aligned table will usually
 work -
 but I don't know that Sam's hardware guarantees this).

 So the high byte comes from I, the low byte from the data bus; this
 
 forms a 16 bit address which will be incremented once (which is why
 
 the table needs 257 bytes, not 256). You could, at least in theory,
 
 read the vector address from even or odd overlapping entries, which
 is
 why the usual strategy is to pick a vector address whose low and
 high
 bytes are the same.

 The last IM2 interrupt routine I wrote looked something like this:

 ds ALIGN 256
 IM2TABLE: equ $
 IM2BYTE: equ im2table/256

 IM2TARGETBYTE:  equ IM2BYTE+1
 for 257, DB IM2TARGETBYTE

 IM2TARGET: equ 257*IM2TARGETBYTE
 ds IM2TARGET-$

 EX   AF,AF'
 ...

 Andrew


 On 20 May 2008, at 21:16, David Brant wrote:

 Mode 2 uses a table with 128 word address but as byte high,byte
 low
 not the normal low, high bytes

 So if you set your org/dump address to ??FF (i.e. ??00-1)

 and then do

   DEFWmode2.i,mode2.i

 so you have 129 words.

 mode2.i:
   di
   pushaf
   ina,(status.int)
  .
  .
   ei
   ret



 - Original Message - From: Andrew Collier
 [EMAIL PROTECTED]
 
 To: sam-users@nvg.ntnu.no
 Sent: Tuesday, May 20, 2008 3:22 PM
 Subject: Re: Short, short questions




 The usual strategies are to use mode 1, or to use mode 2 with a
 257-
 byte table all
 containing the same byte.



 --
  ---   Andrew Collier 
    http://www.intensity.org.uk/ ---
   --





 
 
 
 
 
 
 
 
 APB Computer Services Ltd. Registered Address: 3 Springfield, Trevadlock,
 Congdons Shop

RE: In pursuit of Dead Wild Cat

2008-05-16 Thread Adrian Brown
If i remember correctly alot of divides in 3d systems on older platforms
can actually be a nice big table ;)

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Edwin Blink
Sent: 16 May 2008 22:00
To: Adrian
Subject: Re: In pursuit of Dead Wild Cat


From: Thomas Harte

... dead wild cat demo ...

I'm don't remember this demo Where can it be found ?

BTW If you need some help with optimizing your (multiply/devide) code.
I'm always in for some byte/T-state banging :-)

Edwin





RE: Attempts at 3d on the Sam?

2008-04-09 Thread Adrian Brown
You know that mayhem will open a few new possibilities ;)

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Harte
Sent: 10 April 2008 00:00
To: Adrian
Subject: Re: Attempts at 3d on the Sam?

I don't see how a Freescape-style engine for the Sam is technically
unrealistic. Please elaborate.

On 9 Apr 2008, at 22:19, Aleš Keprt wrote:
 Guys, please be realistic. 3D on Sam sucks.
 /---
 Aley

 --

 - Original Message - From: Thomas Harte [EMAIL PROTECTED]
 
 To: sam-users@nvg.ntnu.no
 Sent: Tuesday, April 08, 2008 3:35 PM
 Subject: Attempts at 3d on the Sam?


 Hi,

 I've just discovered pyz80 and am having a fresh bash at some Sam
 projects. As I'm simultaneously working on a Freescape interpreter for
 the PC, my thoughts have inevitably turned to 3d on the Sam, even if
 it means a Freescape-style non-realtime display. I'm therefore curious
 about lots of things, and have a multitude of questions:

 - besides Stratosphere, the F16 demo and that brief gameover bit in
 Dyzonium, are there any other playable segments of games that
 demonstrate 3d graphics? I know there are some demos with bits of 3d
 graphics, but I figure that spending 256 kb on getting the fastest
 possible rotating cube isn't a helpful guide.

 - has it been established whether the animated gifs of Chrome featured
 on http://www.samcoupe.com/preview.htm represents the speed at which
 the game would play on a real, unexpanded Sam?

 - is there any speed advantage to using the ROM routines such as
 JDRAW, JPUT and/or JBLITZ? I appreciate that they are more general
 case than routines that it makes sense to write for a game, but as I
 understand it the ROM is uncontended?

 To be honest, I can imagine that something like Chrome could be done
 with a live update since most of the display doesn't change between
 most frames (it's just a bunch of vertical strips of colour that quite
 often change height and occasionally change colour), and the
 algorithms that are commonly used to calculate scenes such as that in
 Chrome make it really cheap to calculate out a minimal list of the
 required changes.










APB Computer Services Ltd. Registered Address: 3 Springfield, Trevadlock, 
Congdons Shop, Launceston, Cornwall, PL15 7PW.  Registration Number: 4942193.  
V.A.T. No: 826 0005 70

This email and any files transmitted with it are confidential and intended 
solely for the use of the individual or entity to whom they are addressed. If 
you have received this email in error please notify the system manager. This 
message contains confidential information and is intended only for the 
individual named. If you are not the named addressee you should not 
disseminate, distribute or copy this e-mail. Please notify the sender 
immediately by e-mail if you have received this e-mail by mistake and delete 
this e-mail from your system. If you are not the intended recipient you are 
notified that disclosing, copying, distributing or taking any action in 
reliance on the contents of this information is strictly prohibited.


RE: Mailing list archives

2008-03-17 Thread Adrian Brown
Andrew - your mail seems to be down - can you forward me the details for
the dns for worldofsam.org - its vanished i think due to my server
upgrades

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Andrew Collier
Sent: 17 March 2008 14:45
To: sam-users@nvg.ntnu.no
Subject: Mailing list archives

Hello,

I would like to point out, for the avoidance of any ambiguity (and
contrary to
your comment on my web page) that I have have no connection with the
gmane
archive and I had no part in subscribing sam-users to the archive.

gmane will remove your previous messages on request, see
http://gmane.org/expiry.php - emailing them is the quickest way to
resolve the
issue.


That said...

There have been archives of sam-users for about as long as sam-users
itself
has existed (indeed, the sam-users page on worldofsam mentions how and
where
to read them). Keeping archives is a perfectly normal part of the
operation of
a mailing list.

It is unfortunate that you weren't specifically asked about it, but then
again
you probably weren't asked for permission to redistribute the messages
you
post - it was taken as implicit in the normal operation of the list.

In general I think the archives are a useful resource. Now that you are
aware
they exist, you might choose to exclude your past and future messages;
that's
entirely your own decision, but I think it would be a shame if you
decided
that it was necessary.

Andrew

--
 ---   Andrew Collier 
   http://www.intensity.org.uk/ ---
  --
r2+ T4* cSEL dMS hEn/CBBL A4 S+*++ C$++L/mP W- a-- Vh+seT+ (Cantab)
1.1.4







APB Computer Services Ltd. Registered Address: 3 Springfield, Trevadlock, 
Congdons Shop, Launceston, Cornwall, PL15 7PW.  Registration Number: 4942193.  
V.A.T. No: 826 0005 70

This email and any files transmitted with it are confidential and intended 
solely for the use of the individual or entity to whom they are addressed. If 
you have received this email in error please notify the system manager. This 
message contains confidential information and is intended only for the 
individual named. If you are not the named addressee you should not 
disseminate, distribute or copy this e-mail. Please notify the sender 
immediately by e-mail if you have received this e-mail by mistake and delete 
this e-mail from your system. If you are not the intended recipient you are 
notified that disclosing, copying, distributing or taking any action in 
reliance on the contents of this information is strictly prohibited.


RE: Mailing list archives

2008-03-17 Thread Adrian Brown
Ignore that - its back :D

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Adrian Brown
Sent: 17 March 2008 15:01
To: Adrian
Subject: RE: Mailing list archives

Andrew - your mail seems to be down - can you forward me the details for
the dns for worldofsam.org - its vanished i think due to my server
upgrades

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Andrew Collier
Sent: 17 March 2008 14:45
To: sam-users@nvg.ntnu.no
Subject: Mailing list archives

Hello,

I would like to point out, for the avoidance of any ambiguity (and
contrary to
your comment on my web page) that I have have no connection with the
gmane
archive and I had no part in subscribing sam-users to the archive.

gmane will remove your previous messages on request, see
http://gmane.org/expiry.php - emailing them is the quickest way to
resolve the
issue.


That said...

There have been archives of sam-users for about as long as sam-users
itself
has existed (indeed, the sam-users page on worldofsam mentions how and
where
to read them). Keeping archives is a perfectly normal part of the
operation of
a mailing list.

It is unfortunate that you weren't specifically asked about it, but then
again
you probably weren't asked for permission to redistribute the messages
you
post - it was taken as implicit in the normal operation of the list.

In general I think the archives are a useful resource. Now that you are
aware
they exist, you might choose to exclude your past and future messages;
that's
entirely your own decision, but I think it would be a shame if you
decided
that it was necessary.

Andrew

--
 ---   Andrew Collier 
   http://www.intensity.org.uk/ ---
  --
r2+ T4* cSEL dMS hEn/CBBL A4 S+*++ C$++L/mP W- a-- Vh+seT+ (Cantab)
1.1.4







APB Computer Services Ltd. Registered Address: 3 Springfield,
Trevadlock, Congdons Shop, Launceston, Cornwall, PL15 7PW.  Registration
Number: 4942193.  V.A.T. No: 826 0005 70

This email and any files transmitted with it are confidential and
intended solely for the use of the individual or entity to whom they are
addressed. If you have received this email in error please notify the
system manager. This message contains confidential information and is
intended only for the individual named. If you are not the named
addressee you should not disseminate, distribute or copy this e-mail.
Please notify the sender immediately by e-mail if you have received this
e-mail by mistake and delete this e-mail from your system. If you are
not the intended recipient you are notified that disclosing, copying,
distributing or taking any action in reliance on the contents of this
information is strictly prohibited.








APB Computer Services Ltd. Registered Address: 3 Springfield, Trevadlock, 
Congdons Shop, Launceston, Cornwall, PL15 7PW.  Registration Number: 4942193.  
V.A.T. No: 826 0005 70

This email and any files transmitted with it are confidential and intended 
solely for the use of the individual or entity to whom they are addressed. If 
you have received this email in error please notify the system manager. This 
message contains confidential information and is intended only for the 
individual named. If you are not the named addressee you should not 
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this e-mail from your system. If you are not the intended recipient you are 
notified that disclosing, copying, distributing or taking any action in 
reliance on the contents of this information is strictly prohibited.


RE: Mailing list archives

2008-03-17 Thread Adrian Brown
It was bouncing mails to you directly, not to worry its all ok again now
:D

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Andrew Collier
Sent: 17 March 2008 15:16
To: Adrian
Subject: Re: Mailing list archives

Hello,

worldofsam.org address is 87.117.228.191

Nameservers should be:
pinkstuff.publication.org.uk
ns1.rapidswitch.com
ns2.rapidswitch.com

What kind of problems are you seeing with my email? I received this...

Andrew


On Mon, Mar 17, 2008 at 02:48:23PM -, Adrian Brown wrote:
 Andrew - your mail seems to be down - can you forward me the details
for
 the dns for worldofsam.org - its vanished i think due to my server
 upgrades

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Andrew Collier
 Sent: 17 March 2008 14:45
 To: sam-users@nvg.ntnu.no
 Subject: Mailing list archives

 Hello,

 I would like to point out, for the avoidance of any ambiguity (and
 contrary to
 your comment on my web page) that I have have no connection with the
 gmane
 archive and I had no part in subscribing sam-users to the archive.

 gmane will remove your previous messages on request, see
 http://gmane.org/expiry.php - emailing them is the quickest way to
 resolve the
 issue.


 That said...

 There have been archives of sam-users for about as long as sam-users
 itself
 has existed (indeed, the sam-users page on worldofsam mentions how and
 where
 to read them). Keeping archives is a perfectly normal part of the
 operation of
 a mailing list.

 It is unfortunate that you weren't specifically asked about it, but
then
 again
 you probably weren't asked for permission to redistribute the messages
 you
 post - it was taken as implicit in the normal operation of the list.

 In general I think the archives are a useful resource. Now that you
are
 aware
 they exist, you might choose to exclude your past and future messages;
 that's
 entirely your own decision, but I think it would be a shame if you
 decided
 that it was necessary.

 Andrew

 --
  ---   Andrew Collier 
    http://www.intensity.org.uk/ ---
   --
 r2+ T4* cSEL dMS hEn/CBBL A4 S+*++ C$++L/mP W- a-- Vh+seT+
(Cantab)
 1.1.4







 APB Computer Services Ltd. Registered Address: 3 Springfield,
Trevadlock, Congdons Shop, Launceston, Cornwall, PL15 7PW.  Registration
Number: 4942193.  V.A.T. No: 826 0005 70

 This email and any files transmitted with it are confidential and
intended solely for the use of the individual or entity to whom they are
addressed. If you have received this email in error please notify the
system manager. This message contains confidential information and is
intended only for the individual named. If you are not the named
addressee you should not disseminate, distribute or copy this e-mail.
Please notify the sender immediately by e-mail if you have received this
e-mail by mistake and delete this e-mail from your system. If you are
not the intended recipient you are notified that disclosing, copying,
distributing or taking any action in reliance on the contents of this
information is strictly prohibited.

--
 ---   Andrew Collier 
   http://www.intensity.org.uk/ ---
  --
r2+ T4* cSEL dMS hEn/CBBL A4 S+*++ C$++L/mP W- a-- Vh+seT+ (Cantab)
1.1.4








APB Computer Services Ltd. Registered Address: 3 Springfield, Trevadlock, 
Congdons Shop, Launceston, Cornwall, PL15 7PW.  Registration Number: 4942193.  
V.A.T. No: 826 0005 70

This email and any files transmitted with it are confidential and intended 
solely for the use of the individual or entity to whom they are addressed. If 
you have received this email in error please notify the system manager. This 
message contains confidential information and is intended only for the 
individual named. If you are not the named addressee you should not 
disseminate, distribute or copy this e-mail. Please notify the sender 
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this e-mail from your system. If you are not the intended recipient you are 
notified that disclosing, copying, distributing or taking any action in 
reliance on the contents of this information is strictly prohibited.


RE: SAM Revival issue 20 out now...!

2008-02-13 Thread Adrian Brown
For those that want to know - update on uIP - the TCP/UDP code is all
converted, im in the final stages of debugging and should hopefully be
starting on some simple applications using it next week.  Also apologies
to those looking for part 2 of the z80, itll be in issue 21,
unfortunately loads of deadlines with work :(

Adrian

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Ian Spencer
Sent: 13 February 2008 12:31
To: Adrian
Subject: Re: SAM Revival issue 20 out now...!


- Original Message - 
From: Colin Piggot [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Tuesday, February 12, 2008 3:02 PM
Subject: SAM Revival issue 20 out now...!


The late running issue 20 of SAM Revival is now out.

Great Trinity issue Colin, really enjoyed it, a super read. My paypal 
renewal will shortly be on it's way.

Ian







RE: iChat/AIM users

2007-09-19 Thread Adrian Brown
I use trillion which is nice and simple, handles AIM, ICQ, MSN etc

 What's the best one to use nowadays? I used to love ICQ about 8 years
 ago, but not tried out any of the other's. Is there anything that logs
 onto them all, someone mentioned something a while back about some
prog.








APB Computer Services Ltd. Registered Address: 3 Springfield, Trevadlock, 
Congdons Shop, Launceston, Cornwall, PL15 7PW.  Registration Number: 4942193.  
V.A.T. No: 826 0005 70

This email and any files transmitted with it are confidential and intended 
solely for the use of the individual or entity to whom they are addressed. If 
you have received this email in error please notify the system manager. This 
message contains confidential information and is intended only for the 
individual named. If you are not the named addressee you should not 
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this e-mail from your system. If you are not the intended recipient you are 
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reliance on the contents of this information is strictly prohibited.


RE:

2007-09-18 Thread Adrian Brown
why

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Gavin Smith
Sent: 18 September 2007 20:46
To: sam-users@nvg.ntnu.no
Subject:

who







APB Computer Services Ltd. Registered Address: 3 Springfield, Trevadlock, 
Congdons Shop, Launceston, Cornwall, PL15 7PW.  Registration Number: 4942193.  
V.A.T. No: 826 0005 70

This email and any files transmitted with it are confidential and intended 
solely for the use of the individual or entity to whom they are addressed. If 
you have received this email in error please notify the system manager. This 
message contains confidential information and is intended only for the 
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reliance on the contents of this information is strictly prohibited.


RE: iChat/AIM users

2007-09-18 Thread Adrian Brown
I might just do that :) - you can usually find me on AIM as
AdrianPBrown, MSN as [EMAIL PROTECTED], facebook,
linkedin etc, take ya pick - talk to me, don't - its up to you :D

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Gavin Smith
Sent: 18 September 2007 23:16
To: Adrian
Subject: iChat/AIM users

Perhaps you guys are all on Bebo or FaceBook or whatever today's
fashionable social site is, but if any of you are on iChat or AIM and
fancy a SAM chat now and then, feel free to add me - my address is
[EMAIL PROTECTED]

Cheers!








APB Computer Services Ltd. Registered Address: 3 Springfield, Trevadlock, 
Congdons Shop, Launceston, Cornwall, PL15 7PW.  Registration Number: 4942193.  
V.A.T. No: 826 0005 70

This email and any files transmitted with it are confidential and intended 
solely for the use of the individual or entity to whom they are addressed. If 
you have received this email in error please notify the system manager. This 
message contains confidential information and is intended only for the 
individual named. If you are not the named addressee you should not 
disseminate, distribute or copy this e-mail. Please notify the sender 
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this e-mail from your system. If you are not the intended recipient you are 
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Mind Games II

2007-09-17 Thread Adrian Brown
Ive uploaded a dsk image for Mind Games II, although I imagine we will
have the same copyright issues as for mind games I, but at least its
another title in the archive :)





APB Computer Services Ltd. Registered Address: 3 Springfield, Trevadlock, 
Congdons Shop, Launceston, Cornwall, PL15 7PW.  Registration Number: 4942193.  
V.A.T. No: 826 0005 70

This email and any files transmitted with it are confidential and intended 
solely for the use of the individual or entity to whom they are addressed. If 
you have received this email in error please notify the system manager. This 
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RE: Mind Games II

2007-09-17 Thread Adrian Brown
Oh also, ive added screenshots and title image, but stupidly added the
title image to the screenshot list as well, cant figure out how to
remove it from there :)

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Gavin Smith
Sent: 17 September 2007 21:46
To: Adrian
Subject: Re: Mind Games II

Andrew, would it be possible to have three pages that automatically
compile to separately show which titles we have permission to
distribute, haven't yet got permission and have been denied? Just 3
very simple pages showing the title and publisher for each status.

I know we have the Copyrights page but it's still kind of hard to
tell at a glance how far along we are with these things.

Cheers!


On 17 Sep 2007, at 9:18 PM, Adrian Brown wrote:

 Ive uploaded a dsk image for Mind Games II, although I imagine we will
 have the same copyright issues as for mind games I, but at least its
 another title in the archive :)







APB Computer Services Ltd. Registered Address: 3 Springfield, Trevadlock, 
Congdons Shop, Launceston, Cornwall, PL15 7PW.  Registration Number: 4942193.  
V.A.T. No: 826 0005 70

This email and any files transmitted with it are confidential and intended 
solely for the use of the individual or entity to whom they are addressed. If 
you have received this email in error please notify the system manager. This 
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RE: SAM Revival issue 19

2007-09-16 Thread Adrian Brown
As ive been on holiday ive only just got mine - another nice mag, btw.
If anyone has specific things they want covering in the machine code
series let me know, ill probably be going onto memory access in more
detail next issue, few more maths things. I might if there is space
cover it, do some very basic screen access.  Oh ill hopefully do the
next part of the game coding from the early mags now ive got the code
back :)

Adrian.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Gavin Smith
Sent: 12 September 2007 12:31
To: sam-users@nvg.ntnu.no
Subject: SAM Revival issue 19

SR 19 just arrived through my letter box. I really don't want to come  
across as ass-licking towards Colin, nor do I want people to think  
I'm doing some sort of guerilla marketing for Colin... but this is a  
seriously good issue. I'll not spoil the surprise just yet in case of  
what's on the cover and what the new hardware is in case some of you  
haven't got your post yet, but you'll be impressed!

A quick flip through and the mag seems to have matured into a really  
excellent read with much less Quazar propaganda! Colin knows that  
I've had a go at him several times about better coverage for non- 
Quazar stuff and he's really nailed it with this issue. Lots of  
coverage of stuff from other developers and a whole new article  
series from Adrian Brown which looks fantastic.

If you're ever going to bother to buy an issue of SAM Revival, I  
highly recommend you start with this one.




RE: SAM Revival issue 19

2007-09-16 Thread Adrian Brown
Doh ;) guess I should have read my own article;)

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Colin Piggot
Sent: 16 September 2007 16:30
To: Adrian
Subject: Re: SAM Revival issue 19

 As ive been on holiday ive only just got mine - another nice mag,
 btw If anyone has specific things they want covering in the machine
 code series let me know, ill probably be going onto memory access
  in more detail next issue, few more maths things.

I've to print a small erreta in the next issue of the magazine for your
article Adrian - I didn't put the power of numbers in superscript at the
top
of page 19  - doh! Thanks to Gavin for spotting that and letting me
know.

Colin.
=
Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe
1995-2007 - Celebrating 12 Years of developing for the Sam Coupe
Website: http://www.samcoupe.com/








APB Computer Services Ltd. Registered Address: 3 Springfield, Trevadlock, 
Congdons Shop, Launceston, Cornwall, PL15 7PW.  Registration Number: 4942193.  
V.A.T. No: 826 0005 70

This email and any files transmitted with it are confidential and intended 
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RE: Keyboard

2007-06-05 Thread Adrian Brown
Ahh - the old sam keyboard membrane problems hit another poor person.
Colin Piggot might have one, check out his website
http://www.samcoupe.com/  he generally has spares, otherwise you can
purchase a ps2 kit so you can use a standard keyboard on the sam, that's
what I had to do in the end.



Adrian



From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Andrew Park
Sent: 05 June 2007 19:46
To: Adrian
Subject: Keyboard



Hi,



This may not be the right place but has anyone got a Sam
Keyboard/Membrane to sell



Andy









APB Computer Services Ltd. Registered Address: 3 Springfield, Trevadlock, 
Congdons Shop, Launceston, Cornwall, PL15 7PW.  Registration Number: 4942193.  
V.A.T. No: 826 0005 70

This email and any files transmitted with it are confidential and intended 
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RE: Sam Revival issue 18 out now...

2007-06-01 Thread Adrian Brown
Arrived this morning, Another fine issue, Rebelstar screenies are looking 
great.  Hat off to Simon Owen, don't know where you find the time :)

Anyone on the list not getting SR, your missing out, what more can you ask for, 
a top mag, in colour with a coverdisk, get to see lots of things that otherwise 
you would miss.

Nice on Colin :)

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Colin Piggot
Sent: 30 May 2007 11:00
To: sam-users@nvg.ntnu.no
Subject: Sam Revival issue 18 out now...

Issue 18 of Sam Revival is now out, and it's a jam packed issue!

Let's kick off with what's on the disk. First up are the three brand new
emulators from Simon Owen which are truly stunning! He's been busy and has
completed his Galaksija and Orao emulators which were announced in the
previous issue. The Galaksija is a Z80 based computer from Yugoslavia, while
the Orao is a 6502 based Croation system so that's using Simon's latest 6502
CPU emulator core. Both are now fully emulated on the Sam and there's a pile
of games on the disk for each system. To finish off his hat trick Simon has
also released an Apple 1 emulator too!

It doesn't stop there! Also on the coverdisk is the latest version of Chris
Pile's Sam Defender, and also Captain Comic - a classic platformer by Lars
Perrson which was first released back in 1994 and was a remake of a freeware
PC game. Wrapping up the coverdisk there's also a demo I've coded up to copy
an old school effect from the Amiga and includes the source code.

Onto the paper side. 40 pages jam packed with news and articles. The
Developer Diary is bursting at the seams with information from Simon about
all three of his new emulators, and there's also the first screenshots of
ISAAC - the port of Rebelstar that's being developed by Stuart Brady and
Warren Lee.

This issue also sees the start of a new programming column. I've looking at
recreating some demo effects from the Amiga on the Sam, and tackle a two
layer tile based scroller.The issue wraps up with the compulsory sprinkling
of Sam Snippets with bits of trivia from the Sam world. Hope you enjoy the
issue!

This issue of Sam Revival costs £3.99 for the UK, or £4.79 for EU including
Airmail postage. You can also subscribe for three issues at a discounted
price of £10.99 (UK) or £13.49 (EU) and save yourself some pennies!

It's easy to order - for PayPal payments (or Credit/Debit card through the
PayPal checkout if you dont have a PayPal account) just click on the Buy Now
buttons on the website. Or for cheque and postal orders email me directly
and i'll be happy to pass on my postal details.

Subscribers copies went out in the post earlier this morning, so should be
with you in a day or two.

All the best,

Colin
=
Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe
1995-2007 - Celebrating 12 Years of developing for the Sam Coupe
Website: http://www.samcoupe.com/









APB Computer Services Ltd. Registered Address: 3 Springfield, Trevadlock, 
Congdons Shop, Launceston, Cornwall, PL15 7PW.  Registration Number: 4942193.  
V.A.T. No: 826 0005 70

This email and any files transmitted with it are confidential and intended 
solely for the use of the individual or entity to whom they are addressed. If 
you have received this email in error please notify the system manager. This 
message contains confidential information and is intended only for the 
individual named. If you are not the named addressee you should not 
disseminate, distribute or copy this e-mail. Please notify the sender 
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RE: Sam Revival issue 18 out now...

2007-05-30 Thread Adrian Brown
Nice - cant wait to read it :)  Ill be back on the ball for next issue, almost 
got my codebase back for the game I was writing over the SR issues :)

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Colin Piggot
Sent: 30 May 2007 11:00
To: Adrian
Subject: Sam Revival issue 18 out now...

Issue 18 of Sam Revival is now out, and it's a jam packed issue!

Let's kick off with what's on the disk. First up are the three brand new
emulators from Simon Owen which are truly stunning! He's been busy and has
completed his Galaksija and Orao emulators which were announced in the
previous issue. The Galaksija is a Z80 based computer from Yugoslavia, while
the Orao is a 6502 based Croation system so that's using Simon's latest 6502
CPU emulator core. Both are now fully emulated on the Sam and there's a pile
of games on the disk for each system. To finish off his hat trick Simon has
also released an Apple 1 emulator too!

It doesn't stop there! Also on the coverdisk is the latest version of Chris
Pile's Sam Defender, and also Captain Comic - a classic platformer by Lars
Perrson which was first released back in 1994 and was a remake of a freeware
PC game. Wrapping up the coverdisk there's also a demo I've coded up to copy
an old school effect from the Amiga and includes the source code.

Onto the paper side. 40 pages jam packed with news and articles. The
Developer Diary is bursting at the seams with information from Simon about
all three of his new emulators, and there's also the first screenshots of
ISAAC - the port of Rebelstar that's being developed by Stuart Brady and
Warren Lee.

This issue also sees the start of a new programming column. I've looking at
recreating some demo effects from the Amiga on the Sam, and tackle a two
layer tile based scroller.The issue wraps up with the compulsory sprinkling
of Sam Snippets with bits of trivia from the Sam world. Hope you enjoy the
issue!

This issue of Sam Revival costs £3.99 for the UK, or £4.79 for EU including
Airmail postage. You can also subscribe for three issues at a discounted
price of £10.99 (UK) or £13.49 (EU) and save yourself some pennies!

It's easy to order - for PayPal payments (or Credit/Debit card through the
PayPal checkout if you dont have a PayPal account) just click on the Buy Now
buttons on the website. Or for cheque and postal orders email me directly
and i'll be happy to pass on my postal details.

Subscribers copies went out in the post earlier this morning, so should be
with you in a day or two.

All the best,

Colin
=
Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe
1995-2007 - Celebrating 12 Years of developing for the Sam Coupe
Website: http://www.samcoupe.com/









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Domain worldofsam.org

2007-05-27 Thread Adrian Brown
Just going through my lists of domains and found the world of sam.org
one, i presume that people want me to keep that on the auto renewal
list.  The name servers are pointing somewhere else, can the appropriate
person either email the list (or me in private) with the names servers
so i can make sure they are correct as i seem to have 2 completely
different names for primary and secondary.



Cheers



Adrian







APB Computer Services Ltd. Registered Address: 3 Springfield, Trevadlock, 
Congdons Shop, Launceston, Cornwall, PL15 7PW.  Registration Number: 4942193.  
V.A.T. No: 826 0005 70

This email and any files transmitted with it are confidential and intended 
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RE: New Stuff

2007-05-23 Thread Adrian Brown
Yer - a list of current projects would be good, maybe a list of 'would
likes' could be games or just routines etc.






APB Computer Services Ltd. Registered Address: 3 Springfield, Trevadlock, 
Congdons Shop, Launceston, Cornwall, PL15 7PW.  Registration Number: 4942193.  
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RE: Ok. why wont my reply turn up...

2007-05-21 Thread Adrian Brown
Hhahah ok - 1) was because i tried to use a different account as i forgot which 
i had registered. 2) Must have typed too much ;)
 




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