RE: Small Annoying Things

2012-09-10 Thread Chris Chia
Hi Steven,
I have seen your defect report and decided to try on other versions of 
Softimage to see whether this is indeed a defect :)
It seems that I could get the same behavior in versions as early as 7.5 (tried 
7.5, 2011, 2012...)

I guess we could log this as an improvement.
Can you confirm with me that this is not a defect?


Regards,
Chris


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Saturday, September 08, 2012 10:49 AM
To: softimage@listproc.autodesk.com
Subject: Re: Small Annoying Things

i dont remember this behavior being in previous versions and i want to log it 
as a bug, where is that bug report page on automaze's website?

regardless, there is nothing to throw away, they are all perfectly good. i can 
understand they dont want to store those buffers in the file too so 
unfortunately softimage's memory dump style of saving a scene needs an 
exception to not include the region memo cam buffers but also not throw them 
away in current memory.

s
On Fri, Sep 7, 2012 at 7:24 PM, Chris Chia 
chris.c...@autodesk.commailto:chris.c...@autodesk.com wrote:
It seems like it is optimised to save only those that are 'needed'... Would 
have to ask the Dev to check the code...

Chris

On 8 Sep, 2012, at 10:00 AM, Steven Caron 
car...@gmail.commailto:car...@gmail.commailto:car...@gmail.commailto:car...@gmail.com
 wrote:

but my sessions isn't over... render, hide region, file save as, unhide region. 
doesn't work...

but if i leave the region open when saving it works as expected.

s
On Fri, Sep 7, 2012 at 6:55 PM, Chris Chia 
chris.c...@autodesk.commailto:chris.c...@autodesk.commailto:chris.c...@autodesk.commailto:chris.c...@autodesk.com
 wrote:
I guess the render region saves in buffer, and logically it should only be 
accessible within a session... Isn't it?

Chris

attachment: winmail.dat

Re: Small Annoying Things

2012-09-10 Thread Steven Caron
i guess not. damn my memory

On Sun, Sep 9, 2012 at 11:24 PM, Chris Chia chris.c...@autodesk.com wrote:

 Hi Steven,
 I have seen your defect report and decided to try on other versions of
 Softimage to see whether this is indeed a defect :)
 It seems that I could get the same behavior in versions as early as 7.5
 (tried 7.5, 2011, 2012...)

 I guess we could log this as an improvement.
 Can you confirm with me that this is not a defect?


 Regards,
 Chris


 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
 Sent: Saturday, September 08, 2012 10:49 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: Small Annoying Things

 i dont remember this behavior being in previous versions and i want to log
 it as a bug, where is that bug report page on automaze's website?

 regardless, there is nothing to throw away, they are all perfectly good. i
 can understand they dont want to store those buffers in the file too so
 unfortunately softimage's memory dump style of saving a scene needs an
 exception to not include the region memo cam buffers but also not throw
 them away in current memory.

 s
 On Fri, Sep 7, 2012 at 7:24 PM, Chris Chia chris.c...@autodesk.com
 mailto:chris.c...@autodesk.com wrote:
 It seems like it is optimised to save only those that are 'needed'...
 Would have to ask the Dev to check the code...

 Chris

 On 8 Sep, 2012, at 10:00 AM, Steven Caron car...@gmail.commailto:
 car...@gmail.commailto:car...@gmail.commailto:car...@gmail.com
 wrote:

 but my sessions isn't over... render, hide region, file save as, unhide
 region. doesn't work...

 but if i leave the region open when saving it works as expected.

 s
 On Fri, Sep 7, 2012 at 6:55 PM, Chris Chia chris.c...@autodesk.com
 mailto:chris.c...@autodesk.commailto:chris.c...@autodesk.commailto:
 chris.c...@autodesk.com wrote:
 I guess the render region saves in buffer, and logically it should only be
 accessible within a session... Isn't it?

 Chris




unsubscribe

2012-09-10 Thread Gianfranco Milani

please unsubscribe 

Clip time property expression is not refreshing..

2012-09-10 Thread Szabolcs Matefy
Hey List,

 

I've got a mixer clip, and the scale parameter is driven by an
expression. However, the expression is not refreshing unless the time
property is open. I'm rendering the scene over network, so the PPG
opening is not an option...I've tried to connect the parameter to a
custom parameter on the scene root, but it doesn't refresh...

 

Any idea?

___
This message contains confidential information and is intended only for the 
individual named. If you are not the named addressee you should not 
disseminate, distribute or copy this e-mail. Please notify the sender 
immediately by e-mail if you have received this e-mail by mistake and delete 
this e-mail from your system. E-mail transmission cannot be guaranteed to be 
secure or error-free as information could be intercepted, corrupted, lost, 
destroyed, arrive late or incomplete, or contain viruses. The sender therefore 
does not accept liability for any errors or omissions in the contents of this 
message, which arise as a result of e-mail transmission. If verification is 
required please request a hard-copy version. Crytek GmbH - 
http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 
Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: 
Avni Yerli, Cevat Yerli, Faruk Yerli


RE: Clip time property expression is not refreshing..

2012-09-10 Thread Sandy Sutherland
Can you try plotting it before submitting to render?  Maybe with an Fcurve 
there it might work - I have found similar things before that worked like that.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Szabolcs Matefy 
[szabol...@crytek.com]
Sent: 10 September 2012 10:44
To: softimage@listproc.autodesk.com
Subject: Clip time property expression is not refreshing..

Hey List,

I’ve got a mixer clip, and the scale parameter is driven by an expression. 
However, the expression is not refreshing unless the time property is open. I’m 
rendering the scene over network, so the PPG opening is not an option…I’ve 
tried to connect the parameter to a custom parameter on the scene root, but it 
doesn’t refresh…

Any idea?
___
This message contains confidential information and is intended only for the 
individual named. If you are not the named addressee you should not 
disseminate, distribute or copy this e-mail. Please notify the sender 
immediately by e-mail if you have received this e-mail by mistake and delete 
this e-mail from your system. E-mail transmission cannot be guaranteed to be 
secure or error-free as information could be intercepted, corrupted, lost, 
destroyed, arrive late or incomplete, or contain viruses. The sender therefore 
does not accept liability for any errors or omissions in the contents of this 
message, which arise as a result of e-mail transmission. If verification is 
required please request a hard-copy version. Crytek GmbH - 
http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 
Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: 
Avni Yerli, Cevat Yerli, Faruk Yerli


RE: Clip time property expression is not refreshing.

2012-09-10 Thread Szabolcs Matefy
Unfortunately it's not an option, it must be interactive

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sandy Sutherland
Sent: Monday, September 10, 2012 11:01 AM
To: softimage@listproc.autodesk.com
Subject: RE: Clip time property expression is not refreshing.

 

Can you try plotting it before submitting to render?  Maybe with an Fcurve 
there it might work - I have found similar things before that worked like that.

S.

 

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_







From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Szabolcs Matefy 
[szabol...@crytek.com]
Sent: 10 September 2012 10:44
To: softimage@listproc.autodesk.com
Subject: Clip time property expression is not refreshing..

Hey List,

 

I've got a mixer clip, and the scale parameter is driven by an expression. 
However, the expression is not refreshing unless the time property is open. I'm 
rendering the scene over network, so the PPG opening is not an option...I've 
tried to connect the parameter to a custom parameter on the scene root, but it 
doesn't refresh...

 

Any idea?

___
This message contains confidential information and is intended only for the 
individual named. If you are not the named addressee you should not 
disseminate, distribute or copy this e-mail. Please notify the sender 
immediately by e-mail if you have received this e-mail by mistake and delete 
this e-mail from your system. E-mail transmission cannot be guaranteed to be 
secure or error-free as information could be intercepted, corrupted, lost, 
destroyed, arrive late or incomplete, or contain viruses. The sender therefore 
does not accept liability for any errors or omissions in the contents of this 
message, which arise as a result of e-mail transmission. If verification is 
required please request a hard-copy version. Crytek GmbH - 
http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 
Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: 
Avni Yerli, Cevat Yerli, Faruk Yerli



Re: Clip time property expression is not refreshing.

2012-09-10 Thread Raffaele Fragapane
You can still try having an fcurve, then using this in the expression to
pull it but ignore the value itself.

On Mon, Sep 10, 2012 at 7:41 PM, Szabolcs Matefy szabol...@crytek.comwrote:

 Unfortunately it’s not an option, it must be “interactive”

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sandy Sutherland
 *Sent:* Monday, September 10, 2012 11:01 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: Clip time property expression is not refreshing.

 ** **

 Can you try plotting it before submitting to render?  Maybe with an Fcurve
 there it might work - I have found similar things before that worked like
 that.

 S.

 ** **

 _
 Sandy Sutherland
 Technical Supervisor
 sandy.sutherl...@triggerfish.co.za
 _



 
 --

 *From:* softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Szabolcs Matefy [
 szabol...@crytek.com]
 *Sent:* 10 September 2012 10:44
 *To:* softimage@listproc.autodesk.com
 *Subject:* Clip time property expression is not refreshing..

 Hey List,

  

 I’ve got a mixer clip, and the scale parameter is driven by an expression.
 However, the expression is not refreshing unless the time property is open.
 I’m rendering the scene over network, so the PPG opening is not an
 option…I’ve tried to connect the parameter to a custom parameter on the
 scene root, but it doesn’t refresh…

  

 Any idea?

 ___
 This message contains confidential information and is intended only for
 the individual named. If you are not the named addressee you should not
 disseminate, distribute or copy this e-mail. Please notify the sender
 immediately by e-mail if you have received this e-mail by mistake and
 delete this e-mail from your system. E-mail transmission cannot be
 guaranteed to be secure or error-free as information could be intercepted,
 corrupted, lost, destroyed, arrive late or incomplete, or contain viruses.
 The sender therefore does not accept liability for any errors or omissions
 in the contents of this message, which arise as a result of e-mail
 transmission. If verification is required please request a hard-copy
 version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322
 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.:
 DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


RE: Clip time property expression is not refreshing.

2012-09-10 Thread Sandy Sutherland
Even when submitting to render?  We have a system that generates a 'render' 
scene, that has a whole bunch fixed/plotted/etc... the lighters scene is 
untouched and is on a different array to the one being rendered.  I understand 
when the shot is being worked on it needs to be interactive - but

Anyway - just a suggestion.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Szabolcs Matefy 
[szabol...@crytek.com]
Sent: 10 September 2012 11:41
To: softimage@listproc.autodesk.com
Subject: RE: Clip time property expression is not refreshing.

Unfortunately it’s not an option, it must be “interactive”

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sandy Sutherland
Sent: Monday, September 10, 2012 11:01 AM
To: softimage@listproc.autodesk.com
Subject: RE: Clip time property expression is not refreshing.

Can you try plotting it before submitting to render?  Maybe with an Fcurve 
there it might work - I have found similar things before that worked like that.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za
_




From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [softimage-boun...@listproc.autodesk.com] on behalf of Szabolcs Matefy 
[szabol...@crytek.com]
Sent: 10 September 2012 10:44
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Clip time property expression is not refreshing..
Hey List,

I’ve got a mixer clip, and the scale parameter is driven by an expression. 
However, the expression is not refreshing unless the time property is open. I’m 
rendering the scene over network, so the PPG opening is not an option…I’ve 
tried to connect the parameter to a custom parameter on the scene root, but it 
doesn’t refresh…

Any idea?
___
This message contains confidential information and is intended only for the 
individual named. If you are not the named addressee you should not 
disseminate, distribute or copy this e-mail. Please notify the sender 
immediately by e-mail if you have received this e-mail by mistake and delete 
this e-mail from your system. E-mail transmission cannot be guaranteed to be 
secure or error-free as information could be intercepted, corrupted, lost, 
destroyed, arrive late or incomplete, or contain viruses. The sender therefore 
does not accept liability for any errors or omissions in the contents of this 
message, which arise as a result of e-mail transmission. If verification is 
required please request a hard-copy version. Crytek GmbH - 
http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 
Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: 
Avni Yerli, Cevat Yerli, Faruk Yerli


Re: unsubscribe

2012-09-10 Thread javier gonzalez
Luc-Eric explain before:



To subscribe:

Send an email to
softimage-requ...@listproc.autodesk.com
with the subject
subscribe
Then reply to the confirmation email that is sent back to you.

To unsubscribe:
Send an email to
softimage-requ...@listproc.autodesk.com
with the subject
unsubscribe
Then reply to the confirmation email that is sent back to you.


Can't get it to work? You can ask me to do it for you

2012/9/10 Gianfranco Milani mil...@univ.trieste.it





Re: A sad day, in this part of the country, for digital artists.

2012-09-10 Thread Tim Leydecker

Hats off to the guys who had hoped to built their career there, both the 
students enrolling
in the hands on university and all the artists working there now without a 
job.

The Vancouver branch had lot´s of job postings lately.

I don´t mean to be cynic when I admit that I always wanted to own a vfx house 
and 0.60 $/share
seems like a good entry fee, even if it may be a bit risky?

They (DD) seem to have some court valuable patents on 3D conversion that may be 
worth buying the
shop and stripping it down back into a lean and clean vfx production house?

Maybe George Cameron can buy the whole thing back? Or Michael Bay? Or Guy 
Richie?

Or what about the Mob? They are said to always keep their deadlines...

Cheers,


tim

P.S: I´d seriously consider invest a few dollars but it´s not easy to handle 
American law based stuff...



On 10.09.2012 00:38, Alan Fregtman wrote:

He was very sneaky. Among other things, most recently he didn't have the funds 
he wanted so he asked the capital firm Palm Beach Capital, who is (or was at 
the time) the largest
shareholder in DD, to lend him cash, which he then used to buy more stock in 
the same company. That's bizarre. Sounds like a con to me, lol.


On Sun, Sep 9, 2012 at 12:47 PM, Stephen Davidson magic...@bellsouth.net 
mailto:magic...@bellsouth.net wrote:

Textor sure is a con artist... Here is a link to the local newspaper 
questioning the deal when it first went down.
Red flags all over the place! This guy needs to go to jail for fraud! I am 
amazed that people didn't question
Textor's background. He has left a trail of failed businesses, and empty 
pocketed investors.


http://www.palmbeachpost.com/news/news/local/a-post-investigation-secret-legislative-move-lea-1/nLj3D/

With all those people losing their jobs, the investors loosing their money 
and the state of Florida,
and local cities being stuck with those costs, look how much this con 
artist made for himself:


http://www.reuters.com/finance/stocks/officerProfile?symbol=DDMG.KofficerId=1618552

We need to make sure that no one else gets taken by this guy. The best way 
is to spread the word.

Also spread the word, to production studios, that there are some desperate 
people looking for jobs.
If any studio has any positions available, please consider picking up some 
of the deserted
employees from this terrible situation.

Maybe some large studio will consider taking over the now emptied facility. 
Just know
that local officials will be wary of any new deal.




On Sun, Sep 9, 2012 at 12:19 PM, Eric Lampi ericla...@gmail.com 
mailto:ericla...@gmail.com wrote:

That's sad, and somewhat expected. That guy Textor is a con artist.

On Sep 8, 2012 1:58 PM, Stephen Davidson magic...@bellsouth.net 
mailto:magic...@bellsouth.net wrote:

200 + laid off from Digital Domain, Ft. St. Lucie, FL. City and 
State officials were scammed.


http://www.wptv.com/dpp/news/region_st_lucie_county/port_st_lucie/family-moves-cross-country-for-nonexistent-digital-domain-job


http://blogs.palmbeachpost.com/westpalmbeat/2012/09/read-john-textors-explanation-of-what-went-wrong-with-digital-domain/comment-page-1/#comment-50403

--

Best Regards,
*  Stephen P. Davidson**
**(954) 552-7956 tel:%28954%29%20552-7956
*sdavid...@3danimationmagic.com

http://www.3danimationmagic.com





--

Best Regards,
*  Stephen P. Davidson**
**(954) 552-7956 tel:%28954%29%20552-7956
*sdavid...@3danimationmagic.com

http://www.3danimationmagic.com





Re: A sad day, in this part of the country, for digital artists.

2012-09-10 Thread Thomas Helzle
So is this the same guy who invented that weird pay for working for us
School that everybody found so disgusting some time ago?
If this is the end of it I think I find the whole thing rather funny
actually (apart from the individuals he sent into bankruptcy).
It sounded like a bad joke from the beginning, especially
the governmental founding...

Sorry if I mix things up here ;-)

Cheers,

Tom

On 8 September 2012 19:57, Stephen Davidson magic...@bellsouth.net wrote:

 200 + laid off from Digital Domain, Ft. St. Lucie, FL. City and State
 officials were scammed.


 http://www.wptv.com/dpp/news/region_st_lucie_county/port_st_lucie/family-moves-cross-country-for-nonexistent-digital-domain-job



 http://blogs.palmbeachpost.com/westpalmbeat/2012/09/read-john-textors-explanation-of-what-went-wrong-with-digital-domain/comment-page-1/#comment-50403


 --

 Best Regards,
 *  Stephen P. Davidson**
**(954) 552-7956
 *sdavid...@3danimationmagic.com

 http://www.3danimationmagic.com




RE: unsubscribe

2012-09-10 Thread Chris Chia
That one was just a confirmation email to tell everyone here that the 
subscriber has unsubscribed from the mailing list.
I have removed his subscription.

Chris

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of javier gonzalez
Sent: Monday, September 10, 2012 6:07 PM
To: softimage@listproc.autodesk.com
Subject: Re: unsubscribe

Luc-Eric explain before:



To subscribe:

Send an email to

softimage-requ...@listproc.autodesk.commailto:softimage-requ...@listproc.autodesk.com
with the subject
subscribe
Then reply to the confirmation email that is sent back to you.

To unsubscribe:
Send an email to

softimage-requ...@listproc.autodesk.commailto:softimage-requ...@listproc.autodesk.com
with the subject
unsubscribe
Then reply to the confirmation email that is sent back to you.


Can't get it to work? You can ask me to do it for you

2012/9/10 Gianfranco Milani 
mil...@univ.trieste.itmailto:mil...@univ.trieste.it


attachment: winmail.dat

Re: A sad day, in this part of the country, for digital artists.

2012-09-10 Thread Eric Thivierge
It is but the school is apparently staying open as it will be profitable.
Not sure what affect DD closing the Florida studio will have on it.


Eric Thivierge
http://www.ethivierge.com


Subscription Page and Public Download Page

2012-09-10 Thread Stefan Andersson
I don't get it...

Subscription is something we are supposed to have because it adds value to
us as customers.

But...

1.) I never get an email about updates
2.) SAP versions are listed, but SP releases I need to download from the
public site
3.) Since some *@!%*^#!@ marketing guy decided to drop the version
numbers, and subscription page doesn't list dates when the file was added.
You don't know if SAP or the SP is the latest one.

hmrf... and it's really slow to download.

Needed to vent, just downloading everything because we are a few days from
when subscription will end. Though it's still a valid thought, and I will
still have the same problem with Maya, where it's actually worse, since the
installation for SAP, SP1, SAP_SP1 is all /usr/autodesk/maya2012-x64


regards
stefan andersson



-- 
stefan andersson - digital janitor - http://sanders3d.wordpress.com


Re: Subscription Page and Public Download Page

2012-09-10 Thread Jens Lindgren
If there are service packs after a SAP version, they have to make two
versions of the service pack and the one for the SAP should only be on the
subscription page.
But yes I also find it a PITA. How hard could it be to put the standard SPs
on the subscription page as well.

/Jens

On Mon, Sep 10, 2012 at 1:01 PM, Stefan Andersson sander...@gmail.comwrote:

 I don't get it...

 Subscription is something we are supposed to have because it adds value
 to us as customers.

 But...

 1.) I never get an email about updates
 2.) SAP versions are listed, but SP releases I need to download from the
 public site
 3.) Since some *@!%*^#!@ marketing guy decided to drop the version
 numbers, and subscription page doesn't list dates when the file was added.
 You don't know if SAP or the SP is the latest one.

 hmrf... and it's really slow to download.

 Needed to vent, just downloading everything because we are a few days from
 when subscription will end. Though it's still a valid thought, and I will
 still have the same problem with Maya, where it's actually worse, since the
 installation for SAP, SP1, SAP_SP1 is all /usr/autodesk/maya2012-x64


 regards
 stefan andersson



 --
 stefan andersson - digital janitor - http://sanders3d.wordpress.com




-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Subscription Page and Public Download Page

2012-09-10 Thread Rob Wuijster

never ending story.

this request is there since AD took over Softimage.


Rob

\/-\/\/

On 10-9-2012 13:28, Jens Lindgren wrote:
If there are service packs after a SAP version, they have to make two 
versions of the service pack and the one for the SAP should only be on 
the subscription page.
But yes I also find it a PITA. How hard could it be to put the 
standard SPs on the subscription page as well.

/Jens

On Mon, Sep 10, 2012 at 1:01 PM, Stefan Andersson sander...@gmail.com 
mailto:sander...@gmail.com wrote:


I don't get it...

Subscription is something we are supposed to have because it adds
value to us as customers.

But...

1.) I never get an email about updates
2.) SAP versions are listed, but SP releases I need to download
from the public site
3.) Since some *@!%*^#!@ marketing guy decided to drop the
version numbers, and subscription page doesn't list dates when the
file was added. You don't know if SAP or the SP is the latest one.

hmrf... and it's really slow to download.

Needed to vent, just downloading everything because we are a few
days from when subscription will end. Though it's still a valid
thought, and I will still have the same problem with Maya, where
it's actually worse, since the installation for SAP, SP1, SAP_SP1
is all /usr/autodesk/maya2012-x64


regards
stefan andersson



-- 
stefan andersson - digital janitor - http://sanders3d.wordpress.com





--
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/

No virus found in this message.
Checked by AVG - www.avg.com http://www.avg.com
Version: 2012.0.2197 / Virus Database: 2437/5259 - Release Date: 09/09/12






Re: Ping

2012-09-10 Thread Ben Beckett
Thanks

On 10 September 2012 12:59, Leonard Koch leonardkoch...@gmail.com wrote:

 Yes, this is visible for me.


 On Mon, Sep 10, 2012 at 1:57 PM, Ben Beckett nebbeck...@gmail.com wrote:

 Just want to know if any one can see this mail

 Thanks
 Ben





Re: A sad day, in this part of the country, for digital artists.

2012-09-10 Thread Eric Thivierge
Not my words btw and it wasn't a dig in context of the article / post I
read.


Eric Thivierge
http://www.ethivierge.com


On Mon, Sep 10, 2012 at 10:49 PM, Thomas Helzle thomashel...@gmail.comwrote:

 as it will be profitable
 Outch...


 On 10 September 2012 12:35, Eric Thivierge ethivie...@gmail.com wrote:

 It is but the school is apparently staying open as it will be profitable.
 Not sure what affect DD closing the Florida studio will have on it.

 
 Eric Thivierge
 http://www.ethivierge.com





Re: Subscription Page and Public Download Page

2012-09-10 Thread Thomas Helzle
Today is the last day I would be able to back-subscribe to Softimage.
With all the latest developments, I'm more happy each day to leave this
mess behind.

With Stephen gone, how would I ever be able to find my serial ;-)

Cheers,

Tom

On 10 September 2012 13:36, Rob Wuijster r...@casema.nl wrote:

  never ending story.

 this request is there since AD took over Softimage.


  Rob

 \/-\/\/

 On 10-9-2012 13:28, Jens Lindgren wrote:

 If there are service packs after a SAP version, they have to make two
 versions of the service pack and the one for the SAP should only be on the
 subscription page.
 But yes I also find it a PITA. How hard could it be to put the standard
 SPs on the subscription page as well.

 /Jens

  On Mon, Sep 10, 2012 at 1:01 PM, Stefan Andersson sander...@gmail.comwrote:

 I don't get it...

  Subscription is something we are supposed to have because it adds
 value to us as customers.

  But...

  1.) I never get an email about updates
 2.) SAP versions are listed, but SP releases I need to download from the
 public site
 3.) Since some *@!%*^#!@ marketing guy decided to drop the version
 numbers, and subscription page doesn't list dates when the file was added.
 You don't know if SAP or the SP is the latest one.

  hmrf... and it's really slow to download.

  Needed to vent, just downloading everything because we are a few days
 from when subscription will end. Though it's still a valid thought, and I
 will still have the same problem with Maya, where it's actually worse,
 since the installation for SAP, SP1, SAP_SP1 is all
 /usr/autodesk/maya2012-x64


  regards
  stefan andersson



  --
 stefan andersson - digital janitor - http://sanders3d.wordpress.com




 --
 Jens Lindgren
 --
 Lead Technical Director
 Magoo 3D Studios http://www.magoo3dstudios.com/

 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2012.0.2197 / Virus Database: 2437/5259 - Release Date: 09/09/12






Re: A sad day, in this part of the country, for digital artists.

2012-09-10 Thread Len Krenzler

Good.  Hope he ends up on street.

On 9/10/2012 8:10 AM, Eric Thivierge wrote:
Not sure the school will still have the dynamic as there is no local 
studio to supervise. We'll have to wait and see.


Also, it may have been Mr. Textor's plan if he indeed was trying to 
pull a con, however it didn't work out for him. He's in the hole quite 
a lot of money in that he owns like 23% of the stock and has tanked 
since its original offering price. He had put up 2 houses as 
collateral and borrowed from another one of the investors so I don't 
believe he is in good shape here. Maybe a failed con if he was indeed 
trying to con. Costly if so.



Eric Thivierge
http://www.ethivierge.com



--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: In case you missed it..

2012-09-10 Thread Eric Thivierge
wait, so you mean that AD marketing for Softimage sucks? First I heard
about it.

PS - Maybe send this to the new PM if you intend to direct the displeasure
to some potentially productive channel?


Eric Thivierge
http://www.ethivierge.com


On Tue, Sep 11, 2012 at 12:08 AM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com wrote:

 This is the kind of stuff that makes me really dislike Autodesk:
 http://yfrog.com/h0t6exxtj

 I'm glad to know Softimage is a particle system that has single-step
 interoperability with the apps in the Areas of Excellence (Max and Maya).



 -Paul




Re: In case you missed it..

2012-09-10 Thread Ben Davis
Well, on the bright side Softimage still has 3% in excellence range,
Motionbuilder isn't even fully functional :)

Ben


--
Benjamin Clifford Davis

3D artist - Senior Modeler
Senior 3D Generalist

www.moondog-animation.com

office:   +33 9 50 04 76 15
mobile: +33 6 88 48 54 50

6 bis avenue des Iles
74000 Annecy
FRANCE



On Mon, Sep 10, 2012 at 4:08 PM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com wrote:

 This is the kind of stuff that makes me really dislike Autodesk:
 http://yfrog.com/h0t6exxtj

 I'm glad to know Softimage is a particle system that has single-step
 interoperability with the apps in the Areas of Excellence (Max and Maya).



 -Paul




Re: In case you missed it..

2012-09-10 Thread Eugen Sares

Good one, very funny!
What did they pay for Softimage when they bought it from Avid? 25 mio., 
right?

Pretty expensive for a particle system.


Am 10.09.2012 16:08, schrieb Paul Griswold:
This is the kind of stuff that makes me really dislike Autodesk: 
http://yfrog.com/h0t6exxtj


I'm glad to know Softimage is a particle system that has single-step 
interoperability with the apps in the Areas of Excellence (Max and 
Maya).




-Paul





Re: In case you missed it..

2012-09-10 Thread Paul Griswold
I posted that link to his Introducing the new PM page on the AD website.

-Paul


On Mon, Sep 10, 2012 at 10:28 AM, Eric Thivierge ethivie...@gmail.comwrote:

 wait, so you mean that AD marketing for Softimage sucks? First I heard
 about it.

 PS - Maybe send this to the new PM if you intend to direct the displeasure
 to some potentially productive channel?

 
 Eric Thivierge
 http://www.ethivierge.com



 On Tue, Sep 11, 2012 at 12:08 AM, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com wrote:

 This is the kind of stuff that makes me really dislike Autodesk:
 http://yfrog.com/h0t6exxtj

 I'm glad to know Softimage is a particle system that has single-step
 interoperability with the apps in the Areas of Excellence (Max and Maya).



 -Paul





RE: In case you missed it..

2012-09-10 Thread Graham Bell
Perhaps worth pointing out that this is a Entertainment Creation 'Suites' 
magazine and of the course the two main flavours (Ultimate aside) for the 
Suites are Maya and Max. And therefore the three packages shown in the image 
are all including in the Maya/Max Suites, hence the reason for trying to show 
their value to those respective users.



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold
Sent: 10 September 2012 15:08
To: softimage@listproc.autodesk.com
Subject: In case you missed it..

This is the kind of stuff that makes me really dislike Autodesk:  
http://yfrog.com/h0t6exxtj

I'm glad to know Softimage is a particle system that has single-step 
interoperability with the apps in the Areas of Excellence (Max and Maya).



-Paul

attachment: winmail.dat

Re: In case you missed it..

2012-09-10 Thread Eric Thivierge
Even I don't buy that Graham. Only particles? Why not Nodal based systems
for particles, topology, and animation? Sounds better to me than just
particles. It can go even further than that but lets just stick with the
selling point of ICE.

There use that and cut me a hefty check for helping out the marketing dept.
:D


Eric Thivierge
http://www.ethivierge.com


On Tue, Sep 11, 2012 at 12:36 AM, Graham Bell graham.b...@autodesk.comwrote:

 Perhaps worth pointing out that this is a Entertainment Creation 'Suites'
 magazine and of the course the two main flavours (Ultimate aside) for the
 Suites are Maya and Max. And therefore the three packages shown in the
 image are all including in the Maya/Max Suites, hence the reason for trying
 to show their value to those respective users.



 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold
 Sent: 10 September 2012 15:08
 To: softimage@listproc.autodesk.com
 Subject: In case you missed it..

 This is the kind of stuff that makes me really dislike Autodesk:
 http://yfrog.com/h0t6exxtj

 I'm glad to know Softimage is a particle system that has single-step
 interoperability with the apps in the Areas of Excellence (Max and Maya).



 -Paul




Re: A sad day, in this part of the country, for digital artists.

2012-09-10 Thread rob...@texturelighting.com
Does this mean that I will no longer be receiving emails rejecting my 
application to a position I never applied for?

Pity.
-Robert




Re: In case you missed it..

2012-09-10 Thread Paul Griswold
Yeah I realize that.  It's just disappointing that it's the headline on the
Media  Entertainment page.

I understand they want to sell the creation suites rather than individual
packages, trying to emulate the Adobe model.  But the more I watch AD the
more I think they're emulating DAZ, not Adobe.

Paul


On Mon, Sep 10, 2012 at 10:36 AM, Graham Bell graham.b...@autodesk.comwrote:

 Perhaps worth pointing out that this is a Entertainment Creation 'Suites'
 magazine and of the course the two main flavours (Ultimate aside) for the
 Suites are Maya and Max. And therefore the three packages shown in the
 image are all including in the Maya/Max Suites, hence the reason for trying
 to show their value to those respective users.



 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold
 Sent: 10 September 2012 15:08
 To: softimage@listproc.autodesk.com
 Subject: In case you missed it..

 This is the kind of stuff that makes me really dislike Autodesk:
 http://yfrog.com/h0t6exxtj

 I'm glad to know Softimage is a particle system that has single-step
 interoperability with the apps in the Areas of Excellence (Max and Maya).



 -Paul




Re: A sad day, in this part of the country, for digital artists.

2012-09-10 Thread Stephen Davidson
Oh, I'm sure that is not the case. Textor managed to get 116 million out of
his various deals and this kind of pump and dump scheme, as
far as the stock goes is quite common. The way it works is you buy short
(you are betting on it going down) as well as
selling the initial shares before the crash. Records show that Textor did,
indeed exercise his options before the crash.

You can be sure that he is NOT hurting.

On Mon, Sep 10, 2012 at 10:10 AM, Eric Thivierge ethivie...@gmail.comwrote:

 Not sure the school will still have the dynamic as there is no local
 studio to supervise. We'll have to wait and see.

 Also, it may have been Mr. Textor's plan if he indeed was trying to pull a
 con, however it didn't work out for him. He's in the hole quite a lot of
 money in that he owns like 23% of the stock and has tanked since its
 original offering price. He had put up 2 houses as collateral and borrowed
 from another one of the investors so I don't believe he is in good shape
 here. Maybe a failed con if he was indeed trying to con. Costly if so.


 
 Eric Thivierge
 http://www.ethivierge.com




-- 

Best Regards,
*  Stephen P. Davidson**
   **(954) 552-7956
*sdavid...@3danimationmagic.com

http://www.3danimationmagic.com


Re: A sad day, in this part of the country, for digital artists.

2012-09-10 Thread Stephen Davidson
LOL...as well as me being rejected for we have no positions for a person
with your skills
and a suggestion that I attend their school.

On Mon, Sep 10, 2012 at 1:27 PM, rob...@texturelighting.com 
rob...@texturelighting.com wrote:

 Does this mean that I will no longer be receiving emails rejecting my
 application to a position I never applied for?
 Pity.
 -Robert





-- 

Best Regards,
*  Stephen P. Davidson**
   **(954) 552-7956
*sdavid...@3danimationmagic.com

http://www.3danimationmagic.com


RE: In case you missed it..

2012-09-10 Thread Graham Bell
I never said I agreed with the wording. :)
I was merely pointing out what I think the rationale was behind it as it's 
really focused on stuff like interop workflows. It is somewhat high level 
though, and personally I'm not a fan of these 'magazines'


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: 10 September 2012 15:43
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

Even I don't buy that Graham. Only particles? Why not Nodal based systems for 
particles, topology, and animation? Sounds better to me than just particles. It 
can go even further than that but lets just stick with the selling point of ICE.

There use that and cut me a hefty check for helping out the marketing dept. :D


Eric Thivierge
http://www.ethivierge.com

On Tue, Sep 11, 2012 at 12:36 AM, Graham Bell 
graham.b...@autodesk.commailto:graham.b...@autodesk.com wrote:
Perhaps worth pointing out that this is a Entertainment Creation 'Suites' 
magazine and of the course the two main flavours (Ultimate aside) for the 
Suites are Maya and Max. And therefore the three packages shown in the image 
are all including in the Maya/Max Suites, hence the reason for trying to show 
their value to those respective users.



From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Paul Griswold
Sent: 10 September 2012 15:08
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: In case you missed it..

This is the kind of stuff that makes me really dislike Autodesk:  
http://yfrog.com/h0t6exxtj

I'm glad to know Softimage is a particle system that has single-step 
interoperability with the apps in the Areas of Excellence (Max and Maya).



-Paul

attachment: winmail.dat

Re: A sad day, in this part of the country, for digital artists.

2012-09-10 Thread Eric Thivierge
I haven't read anywhere in any of the recent articles about him getting 116
mil... got any links?


Eric Thivierge
http://www.ethivierge.com


On Tue, Sep 11, 2012 at 12:53 AM, Stephen Davidson
magic...@bellsouth.netwrote:

 Oh, I'm sure that is not the case. Textor managed to get 116 million out
 of his various deals and this kind of pump and dump scheme, as
 far as the stock goes is quite common. The way it works is you buy short
 (you are betting on it going down) as well as
 selling the initial shares before the crash. Records show that Textor did,
 indeed exercise his options before the crash.

 You can be sure that he is NOT hurting.


 On Mon, Sep 10, 2012 at 10:10 AM, Eric Thivierge ethivie...@gmail.comwrote:

 Not sure the school will still have the dynamic as there is no local
 studio to supervise. We'll have to wait and see.

 Also, it may have been Mr. Textor's plan if he indeed was trying to pull
 a con, however it didn't work out for him. He's in the hole quite a lot of
 money in that he owns like 23% of the stock and has tanked since its
 original offering price. He had put up 2 houses as collateral and borrowed
 from another one of the investors so I don't believe he is in good shape
 here. Maybe a failed con if he was indeed trying to con. Costly if so.


 
 Eric Thivierge
 http://www.ethivierge.com




 --

 Best Regards,
 *  Stephen P. Davidson**
**(954) 552-7956
 *sdavid...@3danimationmagic.com

 http://www.3danimationmagic.com




RE: In case you missed it..

2012-09-10 Thread Graham Bell
Actually I don't think it's a case of trying to sell Suites instead of the 
individual packages, but yeah there is a lot of focus on them and it's another 
way to purchase the products, and boost more awareness of packages like 
Softimage. That's of course if they apply to you. I take the stance I always 
have with Suites, they're not for everyone, but if they are, it is actually a 
better way to purchase.


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold
Sent: 10 September 2012 15:48
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

Yeah I realize that.  It's just disappointing that it's the headline on the 
Media  Entertainment page.

I understand they want to sell the creation suites rather than individual 
packages, trying to emulate the Adobe model.  But the more I watch AD the more 
I think they're emulating DAZ, not Adobe.

Paul


On Mon, Sep 10, 2012 at 10:36 AM, Graham Bell 
graham.b...@autodesk.commailto:graham.b...@autodesk.com wrote:
Perhaps worth pointing out that this is a Entertainment Creation 'Suites' 
magazine and of the course the two main flavours (Ultimate aside) for the 
Suites are Maya and Max. And therefore the three packages shown in the image 
are all including in the Maya/Max Suites, hence the reason for trying to show 
their value to those respective users.



From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Paul Griswold
Sent: 10 September 2012 15:08
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: In case you missed it..

This is the kind of stuff that makes me really dislike Autodesk:  
http://yfrog.com/h0t6exxtj

I'm glad to know Softimage is a particle system that has single-step 
interoperability with the apps in the Areas of Excellence (Max and Maya).



-Paul

attachment: winmail.dat

Re: In case you missed it..

2012-09-10 Thread Luc-Eric Rousseau
Making Charts: not in their Area of Excellence.

On Mon, Sep 10, 2012 at 10:30 AM, Ben Davis
benjamincliffordda...@gmail.com wrote:
 Well, on the bright side Softimage still has 3% in excellence range,
 Motionbuilder isn't even fully functional :)


Re: A sad day, in this part of the country, for digital artists.

2012-09-10 Thread Stephen Davidson
oops...sorry typo... I mean 16 million... total compensation...but what is
a few million among thieves ;)

http://www.reuters.com/finance/stocks/officerProfile?symbol=DDMG.KofficerId=1618552


On an interesting note... the link below used to have specifics, but all
the info has been removed since I first saw ithm
http://investing.businessweek.com/research/stocks/private/person.asp?personId=120183privcapId=99881previousCapId=7186024previousTitle=MK%20Capital



Here are the specifics of the investments:

State of Florida
Cash Grants $20.0 million
Tax rebates – resalable $19.9

City of Port St. Lucie, Florida
Cash Grants $10.0
Land (appraised value) $10.5
Low-interest building and equipment
lease financing $39.9
City of West Palm Beach, Florida
Cash Grants $10.0
Land (appraised value) $9.8
Low-interest financing $15.0
Beijing Galloping Horse Film Co. $50.0
TOTAL $185.1 million

On Mon, Sep 10, 2012 at 11:02 AM, Eric Thivierge ethivie...@gmail.comwrote:

 I haven't read anywhere in any of the recent articles about him getting
 116 mil... got any links?

 
 Eric Thivierge
 http://www.ethivierge.com


 On Tue, Sep 11, 2012 at 12:53 AM, Stephen Davidson magic...@bellsouth.net
  wrote:

 Oh, I'm sure that is not the case. Textor managed to get 116 million out
 of his various deals and this kind of pump and dump scheme, as
 far as the stock goes is quite common. The way it works is you buy short
 (you are betting on it going down) as well as
 selling the initial shares before the crash. Records show that Textor
 did, indeed exercise his options before the crash.

 You can be sure that he is NOT hurting.


 On Mon, Sep 10, 2012 at 10:10 AM, Eric Thivierge ethivie...@gmail.comwrote:

 Not sure the school will still have the dynamic as there is no local
 studio to supervise. We'll have to wait and see.

 Also, it may have been Mr. Textor's plan if he indeed was trying to pull
 a con, however it didn't work out for him. He's in the hole quite a lot of
 money in that he owns like 23% of the stock and has tanked since its
 original offering price. He had put up 2 houses as collateral and borrowed
 from another one of the investors so I don't believe he is in good shape
 here. Maybe a failed con if he was indeed trying to con. Costly if so.


 
 Eric Thivierge
 http://www.ethivierge.com




 --

 Best Regards,
 *  Stephen P. Davidson**
**(954) 552-7956
 *sdavid...@3danimationmagic.com

 http://www.3danimationmagic.com





-- 

Best Regards,
*  Stephen P. Davidson**
   **(954) 552-7956
*sdavid...@3danimationmagic.com

http://www.3danimationmagic.com


Re: A sad day, in this part of the country, for digital artists.

2012-09-10 Thread Stephen Davidson
I don't know if this flow chart will make our discussion list, but I will
try and send it.
It helps a person understand the complexities of this deal (robbery)


On Mon, Sep 10, 2012 at 11:35 AM, Stephen Davidson
magic...@bellsouth.netwrote:

 oops...sorry typo... I mean 16 million... total compensation...but what is
 a few million among thieves ;)


 http://www.reuters.com/finance/stocks/officerProfile?symbol=DDMG.KofficerId=1618552


 On an interesting note... the link below used to have specifics, but all
 the info has been removed since I first saw ithm

 http://investing.businessweek.com/research/stocks/private/person.asp?personId=120183privcapId=99881previousCapId=7186024previousTitle=MK%20Capital



 Here are the specifics of the investments:

 State of Florida
 Cash Grants $20.0 million
 Tax rebates – resalable $19.9

 City of Port St. Lucie, Florida
 Cash Grants $10.0
 Land (appraised value) $10.5
 Low-interest building and equipment
 lease financing $39.9
 City of West Palm Beach, Florida
 Cash Grants $10.0
 Land (appraised value) $9.8
 Low-interest financing $15.0
 Beijing Galloping Horse Film Co. $50.0
 TOTAL $185.1 million

 On Mon, Sep 10, 2012 at 11:02 AM, Eric Thivierge ethivie...@gmail.comwrote:

 I haven't read anywhere in any of the recent articles about him getting
 116 mil... got any links?

 
 Eric Thivierge
 http://www.ethivierge.com


 On Tue, Sep 11, 2012 at 12:53 AM, Stephen Davidson 
 magic...@bellsouth.net wrote:

 Oh, I'm sure that is not the case. Textor managed to get 116 million out
 of his various deals and this kind of pump and dump scheme, as
 far as the stock goes is quite common. The way it works is you buy short
 (you are betting on it going down) as well as
 selling the initial shares before the crash. Records show that Textor
 did, indeed exercise his options before the crash.

 You can be sure that he is NOT hurting.


 On Mon, Sep 10, 2012 at 10:10 AM, Eric Thivierge 
 ethivie...@gmail.comwrote:

 Not sure the school will still have the dynamic as there is no local
 studio to supervise. We'll have to wait and see.

 Also, it may have been Mr. Textor's plan if he indeed was trying to
 pull a con, however it didn't work out for him. He's in the hole quite a
 lot of money in that he owns like 23% of the stock and has tanked since its
 original offering price. He had put up 2 houses as collateral and borrowed
 from another one of the investors so I don't believe he is in good shape
 here. Maybe a failed con if he was indeed trying to con. Costly if so.


 
 Eric Thivierge
 http://www.ethivierge.com




 --

 Best Regards,
 *  Stephen P. Davidson**
**(954) 552-7956
 *sdavid...@3danimationmagic.com

 http://www.3danimationmagic.com





 --

 Best Regards,
 *  Stephen P. Davidson**
**(954) 552-7956
 *sdavid...@3danimationmagic.com

 http://www.3danimationmagic.com




-- 

Best Regards,
*  Stephen P. Davidson**
   **(954) 552-7956
*sdavid...@3danimationmagic.com

http://www.3danimationmagic.com


Re: A sad day, in this part of the country, for digital artists.

2012-09-10 Thread Stephen Davidson
It appears the 16 million was earned in 2011. This does not include any
stock holdings.
http://www.cartoonbrew.com/business/john-textor-made-16-million-in-2011-while-digital-domains-revenue-dropped.html


On Mon, Sep 10, 2012 at 11:02 AM, Eric Thivierge ethivie...@gmail.comwrote:

 I haven't read anywhere in any of the recent articles about him getting
 116 mil... got any links?

 
 Eric Thivierge
 http://www.ethivierge.com





Re: A sad day, in this part of the country, for digital artists.

2012-09-10 Thread Eric Thivierge
yeah that stock went from $10 to $0.68 last I heard and I he has held on to
that 23% stock of the company. Pretty sure he is in the hole.


Eric Thivierge
http://www.ethivierge.com


On Tue, Sep 11, 2012 at 2:06 AM, Stephen Davidson magic...@bellsouth.netwrote:

 It appears the 16 million was earned in 2011. This does not include any
 stock holdings.

 http://www.cartoonbrew.com/business/john-textor-made-16-million-in-2011-while-digital-domains-revenue-dropped.html



 On Mon, Sep 10, 2012 at 11:02 AM, Eric Thivierge ethivie...@gmail.comwrote:

 I haven't read anywhere in any of the recent articles about him getting
 116 mil... got any links?

 
 Eric Thivierge
 http://www.ethivierge.com





Re: A sad day, in this part of the country, for digital artists.

2012-09-10 Thread Stephen Davidson
I guess he will have to get by on the 16 million he earned last year. :)


On Mon, Sep 10, 2012 at 12:23 PM, Eric Thivierge ethivie...@gmail.comwrote:

 yeah that stock went from $10 to $0.68 last I heard and I he has held on
 to that 23% stock of the company. Pretty sure he is in the hole.

 
 Eric Thivierge
 http://www.ethivierge.com


 On Tue, Sep 11, 2012 at 2:06 AM, Stephen Davidson 
 magic...@bellsouth.netwrote:

 It appears the 16 million was earned in 2011. This does not include any
 stock holdings.

 http://www.cartoonbrew.com/business/john-textor-made-16-million-in-2011-while-digital-domains-revenue-dropped.html



 On Mon, Sep 10, 2012 at 11:02 AM, Eric Thivierge ethivie...@gmail.comwrote:

 I haven't read anywhere in any of the recent articles about him getting
 116 mil... got any links?

 
 Eric Thivierge
 http://www.ethivierge.com






-- 

Best Regards,
*  Stephen P. Davidson**
   **(954) 552-7956
*sdavid...@3danimationmagic.com

http://www.3danimationmagic.com


Re: A sad day, in this part of the country, for digital artists.

2012-09-10 Thread Eric Lampi
Only if he actually purchased stock in DD with other assets. Essentially,
if it was a part of his compensation package, they were free and he didn't
lose anything. So he can still pocket whatever 23% of DD's value works out
to be when he sells his remaining shares off.



On Mon, Sep 10, 2012 at 12:23 PM, Eric Thivierge ethivie...@gmail.comwrote:

 yeah that stock went from $10 to $0.68 last I heard and I he has held on
 to that 23% stock of the company. Pretty sure he is in the hole.

 
 Eric Thivierge
 http://www.ethivierge.com


 On Tue, Sep 11, 2012 at 2:06 AM, Stephen Davidson 
 magic...@bellsouth.netwrote:

 It appears the 16 million was earned in 2011. This does not include any
 stock holdings.

 http://www.cartoonbrew.com/business/john-textor-made-16-million-in-2011-while-digital-domains-revenue-dropped.html



 On Mon, Sep 10, 2012 at 11:02 AM, Eric Thivierge ethivie...@gmail.comwrote:

 I haven't read anywhere in any of the recent articles about him getting
 116 mil... got any links?

 
 Eric Thivierge
 http://www.ethivierge.com






-- 
Freelance 3D and VFX animator


Re: A sad day, in this part of the country, for digital artists.

2012-09-10 Thread Stephen Davidson
good point.

On Mon, Sep 10, 2012 at 12:41 PM, Eric Lampi ericla...@gmail.com wrote:

 Only if he actually purchased stock in DD with other assets. Essentially,
 if it was a part of his compensation package, they were free and he didn't
 lose anything. So he can still pocket whatever 23% of DD's value works out
 to be when he sells his remaining shares off.



 On Mon, Sep 10, 2012 at 12:23 PM, Eric Thivierge ethivie...@gmail.comwrote:

 yeah that stock went from $10 to $0.68 last I heard and I he has held on
 to that 23% stock of the company. Pretty sure he is in the hole.

 
 Eric Thivierge
 http://www.ethivierge.com


 On Tue, Sep 11, 2012 at 2:06 AM, Stephen Davidson magic...@bellsouth.net
  wrote:

 It appears the 16 million was earned in 2011. This does not include any
 stock holdings.

 http://www.cartoonbrew.com/business/john-textor-made-16-million-in-2011-while-digital-domains-revenue-dropped.html



 On Mon, Sep 10, 2012 at 11:02 AM, Eric Thivierge 
 ethivie...@gmail.comwrote:

 I haven't read anywhere in any of the recent articles about him getting
 116 mil... got any links?

 
 Eric Thivierge
 http://www.ethivierge.com






 --
 Freelance 3D and VFX animator




-- 

Best Regards,
*  Stephen P. Davidson**
   **(954) 552-7956
*sdavid...@3danimationmagic.com

http://www.3danimationmagic.com


Re: In case you missed it..

2012-09-10 Thread Matt Morris
That's a pretty ridiculous diagram. And not a little bit depressing that
autodesk are going out of their way to encourage misconceptions about
Softimage's capabilities.




On 10 September 2012 16:15, Adam Seeley adam_see...@yahoo.com wrote:

 In case they need some help...


 http://bullshitgenerator.blogspot.co.uk/2010/01/mba-jargon-exhaustive-list.html

 But they seem to be doing fine.

 Adam.




   --
 *From:* Paul Griswold pgrisw...@fusiondigitalproductions.com
 *To:* softimage@listproc.autodesk.com
 *Sent:* Monday, 10 September 2012, 16:09

 *Subject:* Re: In case you missed it..

 Hahahaha!

 Seriously I imagine the person responsible for that chart uses terms
 like think outside the box, synergy and paradigm shift frequently.


 On Mon, Sep 10, 2012 at 11:05 AM, Luc-Eric Rousseau 
 luceri...@gmail.comwrote:

 Making Charts: not in their Area of Excellence.

 On Mon, Sep 10, 2012 at 10:30 AM, Ben Davis
 benjamincliffordda...@gmail.com wrote:
  Well, on the bright side Softimage still has 3% in excellence range,
  Motionbuilder isn't even fully functional :)







-- 
www.matinai.com


object center orientation

2012-09-10 Thread Eric Lampi
I'm not sure how to accomplish this, I am drawing a blank at the moment...

A modeler build a globe and cut up the continents into little pieces, the
orientation needs to point toward the center of the globe so they can
animate out on a local y axis. Is there any way to globally make the center
axis to point towards a null or to global 0 without moving the individual
objects? The geo is properly oriented, but the center points are all at the
same default rotation.

Eric

-- 
Freelance 3D and VFX animator


Re: A sad day, in this part of the country, for digital artists.

2012-09-10 Thread Stephen Davidson
Apparently, he wasn't that smart, and may have blundered, himself.
It appears he borrowed from his own capital firm to buy more shares of DDM
stock.
I don't understand that move.
Maybe he won't be able to survive on the 16 Million, after all.
http://www.zoominfo.com/#!search/profile/person?personId=3048909targetid=profile


On Mon, Sep 10, 2012 at 12:41 PM, Eric Lampi ericla...@gmail.com wrote:

 Only if he actually purchased stock in DD with other assets. Essentially,
 if it was a part of his compensation package, they were free and he didn't
 lose anything. So he can still pocket whatever 23% of DD's value works out
 to be when he sells his remaining shares off.



 On Mon, Sep 10, 2012 at 12:23 PM, Eric Thivierge ethivie...@gmail.comwrote:

 yeah that stock went from $10 to $0.68 last I heard and I he has held on
 to that 23% stock of the company. Pretty sure he is in the hole.

 
 Eric Thivierge
 http://www.ethivierge.com


 On Tue, Sep 11, 2012 at 2:06 AM, Stephen Davidson magic...@bellsouth.net
  wrote:

 It appears the 16 million was earned in 2011. This does not include any
 stock holdings.

 http://www.cartoonbrew.com/business/john-textor-made-16-million-in-2011-while-digital-domains-revenue-dropped.html



 On Mon, Sep 10, 2012 at 11:02 AM, Eric Thivierge 
 ethivie...@gmail.comwrote:

 I haven't read anywhere in any of the recent articles about him getting
 116 mil... got any links?

 
 Eric Thivierge
 http://www.ethivierge.com






 --
 Freelance 3D and VFX animator




-- 

Best Regards,
*  Stephen P. Davidson**
   **(954) 552-7956
*sdavid...@3danimationmagic.com

http://www.3danimationmagic.com


Re: object center orientation

2012-09-10 Thread Alan Fregtman
Press Center in the top right, translate/rotate/scale as desired, then
press Object again? Or did I miss something?

On Mon, Sep 10, 2012 at 1:08 PM, Eric Lampi ericla...@gmail.com wrote:

 I'm not sure how to accomplish this, I am drawing a blank at the moment...

 A modeler build a globe and cut up the continents into little pieces, the
 orientation needs to point toward the center of the globe so they can
 animate out on a local y axis. Is there any way to globally make the center
 axis to point towards a null or to global 0 without moving the individual
 objects? The geo is properly oriented, but the center points are all at the
 same default rotation.

 Eric

 --
 Freelance 3D and VFX animator




Re: A sad day, in this part of the country, for digital artists.

2012-09-10 Thread Len Krenzler
There probably should be a line going back some of the Florida State 
officials who almost certainly got a nice kickback in there somewhere :)



On 9/10/2012 9:38 AM, Stephen Davidson wrote:
I don't know if this flow chart will make our discussion list, but I 
will try and send it.

It helps a person understand the complexities of this deal (robbery)


On Mon, Sep 10, 2012 at 11:35 AM, Stephen Davidson 
magic...@bellsouth.net mailto:magic...@bellsouth.net wrote:


oops...sorry typo... I mean 16 million... total compensation...but
what is a few million among thieves ;)


http://www.reuters.com/finance/stocks/officerProfile?symbol=DDMG.KofficerId=1618552


On an interesting note... the link below used to have specifics,
but all the info has been removed since I first saw ithm

http://investing.businessweek.com/research/stocks/private/person.asp?personId=120183privcapId=99881previousCapId=7186024previousTitle=MK%20Capital




Here are the specifics of the investments:

State of Florida
Cash Grants $20.0 million
Tax rebates – resalable $19.9

City of Port St. Lucie, Florida
Cash Grants $10.0
Land (appraised value) $10.5
Low-interest building and equipment
lease financing $39.9
City of West Palm Beach, Florida
Cash Grants $10.0
Land (appraised value) $9.8
Low-interest financing $15.0
Beijing Galloping Horse Film Co. $50.0
TOTAL $185.1 million


On Mon, Sep 10, 2012 at 11:02 AM, Eric Thivierge
ethivie...@gmail.com mailto:ethivie...@gmail.com wrote:

I haven't read anywhere in any of the recent articles about
him getting 116 mil... got any links?


Eric Thivierge
http://www.ethivierge.com


On Tue, Sep 11, 2012 at 12:53 AM, Stephen Davidson
magic...@bellsouth.net mailto:magic...@bellsouth.net wrote:

Oh, I'm sure that is not the case. Textor managed to get
116 million out of his various deals and this kind of pump
and dump scheme, as
far as the stock goes is quite common. The way it works is
you buy short (you are betting on it going down) as well as
selling the initial shares before the crash. Records show
that Textor did, indeed exercise his options before the crash.

You can be sure that he is NOT hurting.


On Mon, Sep 10, 2012 at 10:10 AM, Eric Thivierge
ethivie...@gmail.com mailto:ethivie...@gmail.com wrote:

Not sure the school will still have the dynamic as
there is no local studio to supervise. We'll have to
wait and see.

Also, it may have been Mr. Textor's plan if he indeed
was trying to pull a con, however it didn't work out
for him. He's in the hole quite a lot of money in that
he owns like 23% of the stock and has tanked since its
original offering price. He had put up 2 houses as
collateral and borrowed from another one of the
investors so I don't believe he is in good shape here.
Maybe a failed con if he was indeed trying to con.
Costly if so.



Eric Thivierge
http://www.ethivierge.com




-- 


Best Regards,
*  Stephen P. Davidson**
**(954) 552-7956 tel:%28954%29%20552-7956
* sdavid...@3danimationmagic.com

http://www.3danimationmagic.com






-- 


Best Regards,
*  Stephen P. Davidson**
**(954) 552-7956 tel:%28954%29%20552-7956
* sdavid...@3danimationmagic.com

http://www.3danimationmagic.com





--

Best Regards,
*  Stephen P. Davidson**
**(954) 552-7956
*sdavid...@3danimationmagic.com

http://www.3danimationmagic.com





--
_

Len Krenzler - Creative Control Media Productions

Phone: 780.463.3126

www.creativecontrol.ca - l...@creativecontrol.ca



Re: object center orientation

2012-09-10 Thread Eric Lampi
It's a globe, and all the rotations of these pieces are pointing towards
global 0 x,y,z, the y axis needs to point outward in relation to the
center, much like the normal of all of the polys on a sphere. There are
1000 pieces, so I'm looking for a repeatable function I can loop through at
least.

On Mon, Sep 10, 2012 at 1:55 PM, Alan Fregtman alan.fregt...@gmail.comwrote:

 Press Center in the top right, translate/rotate/scale as desired, then
 press Object again? Or did I miss something?

 On Mon, Sep 10, 2012 at 1:08 PM, Eric Lampi ericla...@gmail.com wrote:

 I'm not sure how to accomplish this, I am drawing a blank at the moment...

 A modeler build a globe and cut up the continents into little pieces, the
 orientation needs to point toward the center of the globe so they can
 animate out on a local y axis. Is there any way to globally make the center
 axis to point towards a null or to global 0 without moving the individual
 objects? The geo is properly oriented, but the center points are all at the
 same default rotation.

 Eric

 --
 Freelance 3D and VFX animator





-- 
Freelance 3D and VFX animator


RE: object center orientation

2012-09-10 Thread Sandy Sutherland
You could try with spacer nulls for each geo - snap to their current POS - then 
direction constrain them to a null in the center of the globe - parent each geo 
to it's respective null and freeze transforms - you could do this once and use 
a quick hacky script to iterate through the remaining ones if they are named 
with a number.  Once frozen xforms you could unparent if you need to.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Eric Lampi 
[ericla...@gmail.com]
Sent: 10 September 2012 19:08
To: softimage@listproc.autodesk.com
Subject: object center orientation

I'm not sure how to accomplish this, I am drawing a blank at the moment...

A modeler build a globe and cut up the continents into little pieces, the 
orientation needs to point toward the center of the globe so they can animate 
out on a local y axis. Is there any way to globally make the center axis to 
point towards a null or to global 0 without moving the individual objects? The 
geo is properly oriented, but the center points are all at the same default 
rotation.

Eric

--
Freelance 3D and VFX animator



Re: object center orientation

2012-09-10 Thread Eric Lampi
OK cool, thanks for the tip.

I just wanted to make sure I wasn't missing a command or operator that
might get me there.

I need some practice scripting anyway, so I'll try to do something using an
OM instead.

Eric

On Mon, Sep 10, 2012 at 1:45 PM, Sandy Sutherland 
sandy.sutherl...@triggerfish.co.za wrote:

  You could try with spacer nulls for each geo - snap to their current POS
 - then direction constrain them to a null in the center of the globe -
 parent each geo to it's respective null and freeze transforms - you could
 do this once and use a quick hacky script to iterate through the remaining
 ones if they are named with a number.  Once frozen xforms you could
 unparent if you need to.

 S.

 _
 Sandy Sutherland
 Technical Supervisor
 sandy.sutherl...@triggerfish.co.za
 _




   --
 *From:* softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Eric Lampi [
 ericla...@gmail.com]
 *Sent:* 10 September 2012 19:08
 *To:* softimage@listproc.autodesk.com
 *Subject:* object center orientation

  I'm not sure how to accomplish this, I am drawing a blank at the
 moment...

 A modeler build a globe and cut up the continents into little pieces, the
 orientation needs to point toward the center of the globe so they can
 animate out on a local y axis. Is there any way to globally make the center
 axis to point towards a null or to global 0 without moving the individual
 objects? The geo is properly oriented, but the center points are all at the
 same default rotation.

 Eric

 --
 Freelance 3D and VFX animator




-- 
Freelance 3D and VFX animator


RE: object center orientation

2012-09-10 Thread Scott Lange
Just tried to find a quick solution myself , surprised there isn't an
simpler solution.

 

Scott Lange

 

 

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Lampi
Sent: Monday, September 10, 2012 2:19 PM
To: softimage@listproc.autodesk.com
Subject: Re: object center orientation

 

OK cool, thanks for the tip.

I just wanted to make sure I wasn't missing a command or operator that might
get me there.

I need some practice scripting anyway, so I'll try to do something using an
OM instead.

Eric

On Mon, Sep 10, 2012 at 1:45 PM, Sandy Sutherland
sandy.sutherl...@triggerfish.co.za wrote:

You could try with spacer nulls for each geo - snap to their current POS -
then direction constrain them to a null in the center of the globe - parent
each geo to it's respective null and freeze transforms - you could do this
once and use a quick hacky script to iterate through the remaining ones if
they are named with a number.  Once frozen xforms you could unparent if you
need to.

S.

 

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





  _  

From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Eric Lampi
[ericla...@gmail.com]
Sent: 10 September 2012 19:08
To: softimage@listproc.autodesk.com
Subject: object center orientation

I'm not sure how to accomplish this, I am drawing a blank at the moment...

A modeler build a globe and cut up the continents into little pieces, the
orientation needs to point toward the center of the globe so they can
animate out on a local y axis. Is there any way to globally make the center
axis to point towards a null or to global 0 without moving the individual
objects? The geo is properly oriented, but the center points are all at the
same default rotation.

Eric

-- 
Freelance 3D and VFX animator




-- 
Freelance 3D and VFX animator



Re: object center orientation

2012-09-10 Thread Bradley Gabe
Actually, there *is* a simpler solution. :-)

   1. Create a single, target null at origin.
   2. Select all the meshes.
   3. Envelope to the target null (this locks all the vertices in place).
   4. Direction constrain to the target null.
   5. Set up vector to scene y.
   6. Freeze the meshes.

Done.

On Mon, Sep 10, 2012 at 1:23 PM, Scott Lange sc...@turbulenceffects.comwrote:

 Just tried to find a quick solution myself , surprised there isn't an
 simpler solution.

 ** **

 *Scott Lange*

 ** **

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Lampi
 *Sent:* Monday, September 10, 2012 2:19 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: object center orientation

 ** **

 OK cool, thanks for the tip.

 I just wanted to make sure I wasn't missing a command or operator that
 might get me there.

 I need some practice scripting anyway, so I'll try to do something using
 an OM instead.

 Eric

 On Mon, Sep 10, 2012 at 1:45 PM, Sandy Sutherland 
 sandy.sutherl...@triggerfish.co.za wrote:

 You could try with spacer nulls for each geo - snap to their current POS -
 then direction constrain them to a null in the center of the globe - parent
 each geo to it's respective null and freeze transforms - you could do this
 once and use a quick hacky script to iterate through the remaining ones if
 they are named with a number.  Once frozen xforms you could unparent if you
 need to.

 S.

 ** **

 _
 Sandy Sutherland
 Technical Supervisor
 sandy.sutherl...@triggerfish.co.za
 _



 
 --

 *From:* softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Eric Lampi [
 ericla...@gmail.com]
 *Sent:* 10 September 2012 19:08
 *To:* softimage@listproc.autodesk.com
 *Subject:* object center orientation

 I'm not sure how to accomplish this, I am drawing a blank at the moment...

 A modeler build a globe and cut up the continents into little pieces, the
 orientation needs to point toward the center of the globe so they can
 animate out on a local y axis. Is there any way to globally make the center
 axis to point towards a null or to global 0 without moving the individual
 objects? The geo is properly oriented, but the center points are all at the
 same default rotation.

 Eric

 --
 Freelance 3D and VFX animator




 --
 Freelance 3D and VFX animator



Re: object center orientation

2012-09-10 Thread Bradley Gabe
Apologies to Eric, because once again you can skip having to learn
scripting. I should have just left things alone.

On Mon, Sep 10, 2012 at 1:40 PM, Bradley Gabe witha...@gmail.com wrote:

 Actually, there *is* a simpler solution. :-)

1. Create a single, target null at origin.
2. Select all the meshes.
3. Envelope to the target null (this locks all the vertices in place).
4. Direction constrain to the target null.
5. Set up vector to scene y.
6. Freeze the meshes.

 Done.


 On Mon, Sep 10, 2012 at 1:23 PM, Scott Lange 
 sc...@turbulenceffects.comwrote:

 Just tried to find a quick solution myself , surprised there isn't an
 simpler solution.

 ** **

 *Scott Lange*

 ** **

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Lampi
 *Sent:* Monday, September 10, 2012 2:19 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: object center orientation

 ** **

 OK cool, thanks for the tip.

 I just wanted to make sure I wasn't missing a command or operator that
 might get me there.

 I need some practice scripting anyway, so I'll try to do something using
 an OM instead.

 Eric

 On Mon, Sep 10, 2012 at 1:45 PM, Sandy Sutherland 
 sandy.sutherl...@triggerfish.co.za wrote:

 You could try with spacer nulls for each geo - snap to their current POS
 - then direction constrain them to a null in the center of the globe -
 parent each geo to it's respective null and freeze transforms - you could
 do this once and use a quick hacky script to iterate through the remaining
 ones if they are named with a number.  Once frozen xforms you could
 unparent if you need to.

 S.

 ** **

 _
 Sandy Sutherland
 Technical Supervisor
 sandy.sutherl...@triggerfish.co.za
 _



 
 --

 *From:* softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Eric Lampi [
 ericla...@gmail.com]
 *Sent:* 10 September 2012 19:08
 *To:* softimage@listproc.autodesk.com
 *Subject:* object center orientation

 I'm not sure how to accomplish this, I am drawing a blank at the moment...

 A modeler build a globe and cut up the continents into little pieces, the
 orientation needs to point toward the center of the globe so they can
 animate out on a local y axis. Is there any way to globally make the center
 axis to point towards a null or to global 0 without moving the individual
 objects? The geo is properly oriented, but the center points are all at the
 same default rotation.

 Eric

 --
 Freelance 3D and VFX animator




 --
 Freelance 3D and VFX animator





Re: object center orientation

2012-09-10 Thread Eric Lampi
Check out the big brain on Brad...http://www.youtube.com/watch?v=Hrm-rPSCIBw


On Mon, Sep 10, 2012 at 2:40 PM, Bradley Gabe witha...@gmail.com wrote:

 Actually, there *is* a simpler solution. :-)

1. Create a single, target null at origin.
2. Select all the meshes.
3. Envelope to the target null (this locks all the vertices in place).
4. Direction constrain to the target null.
5. Set up vector to scene y.
6. Freeze the meshes.

 Done.

 On Mon, Sep 10, 2012 at 1:23 PM, Scott Lange 
 sc...@turbulenceffects.comwrote:

 Just tried to find a quick solution myself , surprised there isn't an
 simpler solution.

 ** **

 *Scott Lange*

 ** **

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Lampi
 *Sent:* Monday, September 10, 2012 2:19 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: object center orientation

 ** **

 OK cool, thanks for the tip.

 I just wanted to make sure I wasn't missing a command or operator that
 might get me there.

 I need some practice scripting anyway, so I'll try to do something using
 an OM instead.

 Eric

 On Mon, Sep 10, 2012 at 1:45 PM, Sandy Sutherland 
 sandy.sutherl...@triggerfish.co.za wrote:

 You could try with spacer nulls for each geo - snap to their current POS
 - then direction constrain them to a null in the center of the globe -
 parent each geo to it's respective null and freeze transforms - you could
 do this once and use a quick hacky script to iterate through the remaining
 ones if they are named with a number.  Once frozen xforms you could
 unparent if you need to.

 S.

 ** **

 _
 Sandy Sutherland
 Technical Supervisor
 sandy.sutherl...@triggerfish.co.za
 _



 
 --

 *From:* softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Eric Lampi [
 ericla...@gmail.com]
 *Sent:* 10 September 2012 19:08
 *To:* softimage@listproc.autodesk.com
 *Subject:* object center orientation

 I'm not sure how to accomplish this, I am drawing a blank at the moment...

 A modeler build a globe and cut up the continents into little pieces, the
 orientation needs to point toward the center of the globe so they can
 animate out on a local y axis. Is there any way to globally make the center
 axis to point towards a null or to global 0 without moving the individual
 objects? The geo is properly oriented, but the center points are all at the
 same default rotation.

 Eric

 --
 Freelance 3D and VFX animator




 --
 Freelance 3D and VFX animator





-- 
Freelance 3D and VFX animator


Re: object center orientation

2012-09-10 Thread Eric Lampi
Nah, it's actually something I am working on, baby steps. This was just the
CG Gods giving me a nudge.

On Mon, Sep 10, 2012 at 2:41 PM, Bradley Gabe witha...@gmail.com wrote:

 Apologies to Eric, because once again you can skip having to learn
 scripting. I should have just left things alone.

 On Mon, Sep 10, 2012 at 1:40 PM, Bradley Gabe witha...@gmail.com wrote:

 Actually, there *is* a simpler solution. :-)

1. Create a single, target null at origin.
2. Select all the meshes.
3. Envelope to the target null (this locks all the vertices in place).
4. Direction constrain to the target null.
5. Set up vector to scene y.
6. Freeze the meshes.

 Done.


 On Mon, Sep 10, 2012 at 1:23 PM, Scott Lange 
 sc...@turbulenceffects.comwrote:

 Just tried to find a quick solution myself , surprised there isn't an
 simpler solution.

 ** **

 *Scott Lange*

 ** **

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Lampi
 *Sent:* Monday, September 10, 2012 2:19 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: object center orientation

 ** **

 OK cool, thanks for the tip.

 I just wanted to make sure I wasn't missing a command or operator that
 might get me there.

 I need some practice scripting anyway, so I'll try to do something using
 an OM instead.

 Eric

 On Mon, Sep 10, 2012 at 1:45 PM, Sandy Sutherland 
 sandy.sutherl...@triggerfish.co.za wrote:

 You could try with spacer nulls for each geo - snap to their current POS
 - then direction constrain them to a null in the center of the globe -
 parent each geo to it's respective null and freeze transforms - you could
 do this once and use a quick hacky script to iterate through the remaining
 ones if they are named with a number.  Once frozen xforms you could
 unparent if you need to.

 S.

 ** **

 _
 Sandy Sutherland
 Technical Supervisor
 sandy.sutherl...@triggerfish.co.za
 _



 
 --

 *From:* softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Eric Lampi [
 ericla...@gmail.com]
 *Sent:* 10 September 2012 19:08
 *To:* softimage@listproc.autodesk.com
 *Subject:* object center orientation

 I'm not sure how to accomplish this, I am drawing a blank at the
 moment...

 A modeler build a globe and cut up the continents into little pieces,
 the orientation needs to point toward the center of the globe so they can
 animate out on a local y axis. Is there any way to globally make the center
 axis to point towards a null or to global 0 without moving the individual
 objects? The geo is properly oriented, but the center points are all at the
 same default rotation.

 Eric

 --
 Freelance 3D and VFX animator




 --
 Freelance 3D and VFX animator






-- 
Freelance 3D and VFX animator


Re: SDK : connecting an object to a matrix port on a shader

2012-09-10 Thread Steven Caron
hey matt

have you had any trouble where when you open a scene with a your custom
operator in it, the inputport seems to be missing? it works fine initially.

i have code that is failing because i am blindly assuming my first input,
my only input, is always present and its failing. it says the input port is
a 'float' and it doesn't have an a Transform attribute. I am using a single
input of a global transform of an object, which i pull out the index i need
based on the output port's name.

any ideas why this doesn't persist?

s

On Thu, Sep 6, 2012 at 5:20 PM, Steven Caron car...@gmail.com wrote:

 it works, thanks. alternatively i could probably use a port group and use
 the 'Index' property of the class.

 s


 On Thu, Sep 6, 2012 at 2:35 PM, Steven Caron car...@gmail.com wrote:

 thanks, i haven't tried it yet but what you suggest make sense.


 On Thu, Sep 6, 2012 at 11:13 AM, Matt Lind ml...@carbinestudios.comwrote:

 ** **

 In essence the _update callback becomes a loop where each invocation is
 dedicated to a specific output port of the operator.  You merely have to
 put some logic at the top to branch into the different paths based on which
 output port is being processed in the current call.





Re: object center orientation

2012-09-10 Thread Eric Lampi
There are over 1685 objects with no null parent, they already had a center
at vertices.

I was just making sure there wasn't an operation available before I
ventured into scripting something, thanks anyway.


On Mon, Sep 10, 2012 at 2:25 PM, Matt Lind ml...@carbinestudios.com wrote:

 What?  ICE doesn’t solve this out of the box?   

 ** **

 Try this:

 ** **

 1) Select all globe pieces.

 2) MCP  Transform  Move Centers to Vertices

 3) Create a null at the center of the globe.

 4) Set select filter to “Center”.

 5) Apply direction constraint to each globe piece picking null at center
 of globe as the target.  Choose desired axis, then remove constraint.

 5) Make globe pieces child of this null.

 ** **

 Animate the null to rotate the globe pieces.

 ** **

 ** **

 Matt

 ** **

 ** **

 ** **

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Lampi
 *Sent:* Monday, September 10, 2012 11:06 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: object center orientation

 ** **


 It's a globe, and all the rotations of these pieces are pointing towards
 global 0 x,y,z, the y axis needs to point outward in relation to the
 center, much like the normal of all of the polys on a sphere. There are
 1000 pieces, so I'm looking for a repeatable function I can loop through at
 least.

 On Mon, Sep 10, 2012 at 1:55 PM, Alan Fregtman alan.fregt...@gmail.com
 wrote:

 Press Center in the top right, translate/rotate/scale as desired, then
 press Object again? Or did I miss something?

 On Mon, Sep 10, 2012 at 1:08 PM, Eric Lampi ericla...@gmail.com wrote:**
 **

 I'm not sure how to accomplish this, I am drawing a blank at the moment...

 A modeler build a globe and cut up the continents into little pieces, the
 orientation needs to point toward the center of the globe so they can
 animate out on a local y axis. Is there any way to globally make the center
 axis to point towards a null or to global 0 without moving the individual
 objects? The geo is properly oriented, but the center points are all at the
 same default rotation.

 Eric

 --
 Freelance 3D and VFX animator

 ** **




 --
 Freelance 3D and VFX animator




-- 
Freelance 3D and VFX animator


RE: object center orientation

2012-09-10 Thread Matt Lind
I don't see any reason why you need to script this.  You can do what you need 
in a couple of clicks in a multi-selection regardless of size.



Matt




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Lampi
Sent: Monday, September 10, 2012 11:56 AM
To: softimage@listproc.autodesk.com
Subject: Re: object center orientation

There are over 1685 objects with no null parent, they already had a center at 
vertices.

I was just making sure there wasn't an operation available before I ventured 
into scripting something, thanks anyway.

On Mon, Sep 10, 2012 at 2:25 PM, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
What?  ICE doesn't solve this out of the box?

Try this:

1) Select all globe pieces.
2) MCP  Transform  Move Centers to Vertices
3) Create a null at the center of the globe.
4) Set select filter to Center.
5) Apply direction constraint to each globe piece picking null at center of 
globe as the target.  Choose desired axis, then remove constraint.
5) Make globe pieces child of this null.

Animate the null to rotate the globe pieces.


Matt






From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Eric Lampi
Sent: Monday, September 10, 2012 11:06 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: object center orientation


It's a globe, and all the rotations of these pieces are pointing towards global 
0 x,y,z, the y axis needs to point outward in relation to the center, much like 
the normal of all of the polys on a sphere. There are 1000 pieces, so I'm 
looking for a repeatable function I can loop through at least.
On Mon, Sep 10, 2012 at 1:55 PM, Alan Fregtman 
alan.fregt...@gmail.commailto:alan.fregt...@gmail.com wrote:
Press Center in the top right, translate/rotate/scale as desired, then press 
Object again? Or did I miss something?
On Mon, Sep 10, 2012 at 1:08 PM, Eric Lampi 
ericla...@gmail.commailto:ericla...@gmail.com wrote:
I'm not sure how to accomplish this, I am drawing a blank at the moment...

A modeler build a globe and cut up the continents into little pieces, the 
orientation needs to point toward the center of the globe so they can animate 
out on a local y axis. Is there any way to globally make the center axis to 
point towards a null or to global 0 without moving the individual objects? The 
geo is properly oriented, but the center points are all at the same default 
rotation.

Eric

--
Freelance 3D and VFX animator




--
Freelance 3D and VFX animator



--
Freelance 3D and VFX animator


Re: In case you missed it..

2012-09-10 Thread Stefan Andersson
Just to throw some more gasoline onto the fire.

So the value to a 3dsmax/Maya user would be to use Softimage as a particle
plugin. Everything else their respective Software is good at.

I know you don't agree with them Graham, and it's not you who wrote/made
this :) It's been said over and over again on this list, *it doesn't seem
that Autodesk cares about Softimage.*
*
*
And it's for that reason alone that I don't recommend anyone (anymore) to
buy or learn Softimage. Autodesk representatives on this list is trying to
assure us, but apparently those people have absolutely NO contact with the
Marketing/PR people. It's not that we have been asking for much, but the
way they market Softimage and the way new users and studios look at
Softimage... well... you get my point.

I don't want Softimage to be a good companion to Maya3dsmax, I want
Softimage to kick their ass and make all users leave their software and use
Softimage instead!! But that is not in Autodesk view a good thing. And for
this reason I think Autodesk is really bad for Softimage.

Why is attitude and kick butt mentality a bad thing? it's what keeps a
lot of us going and improving our-self. It's what makes us trying to reach
for those extra 10% in a production.

Am I pissed at Autodesk? you bet you sweet ass I am. I spent years behind
Softimage and got companies to buy the software that were Maya based, and
really really tried to get it to work...
With ICE I had big hopes. But... Autodesk had little incentive to kick
Maya/3dsmax out the window. They made Softimage into a particle plugin.

So what happens now?

I know it's pointless rant, and it just adds fuel to the fire. But it's
difficult to talk about something positive when it comes to Softimage. It's
like having a Formula One car, but you live in the country side and no one
understands why you have it.

Sorry for the rant everyone.

best regards
Stefan

On Mon, Sep 10, 2012 at 4:36 PM, Graham Bell graham.b...@autodesk.comwrote:

 Perhaps worth pointing out that this is a Entertainment Creation 'Suites'
 magazine and of the course the two main flavours (Ultimate aside) for the
 Suites are Maya and Max. And therefore the three packages shown in the
 image are all including in the Maya/Max Suites, hence the reason for trying
 to show their value to those respective users.



 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold
 Sent: 10 September 2012 15:08
 To: softimage@listproc.autodesk.com
 Subject: In case you missed it..

 This is the kind of stuff that makes me really dislike Autodesk:
 http://yfrog.com/h0t6exxtj

 I'm glad to know Softimage is a particle system that has single-step
 interoperability with the apps in the Areas of Excellence (Max and Maya).



 -Paul




-- 
stefan andersson - digital janitor - http://sanders3d.wordpress.com


Re: object center orientation

2012-09-10 Thread David Barosin
so if I understand you want to have each geo's y-axis point at the origin
without effecting the geometry.

You could throw an envelope on all the obects,  apply a direction
constraint to a null at the origin then freeze the envelope.

On Mon, Sep 10, 2012 at 3:03 PM, Matt Lind ml...@carbinestudios.com wrote:

 I don’t see any reason why you need to script this.  You can do what you
 need in a couple of clicks in a multi-selection regardless of size.

 ** **

 ** **

 ** **

 Matt

 ** **

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Lampi
 *Sent:* Monday, September 10, 2012 11:56 AM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: object center orientation

 ** **

 There are over 1685 objects with no null parent, they already had a center
 at vertices.

 I was just making sure there wasn't an operation available before I
 ventured into scripting something, thanks anyway.

 

 On Mon, Sep 10, 2012 at 2:25 PM, Matt Lind ml...@carbinestudios.com
 wrote:

 What?  ICE doesn’t solve this out of the box?   

  

 Try this:

  

 1) Select all globe pieces.

 2) MCP  Transform  Move Centers to Vertices

 3) Create a null at the center of the globe.

 4) Set select filter to “Center”.

 5) Apply direction constraint to each globe piece picking null at center
 of globe as the target.  Choose desired axis, then remove constraint.

 5) Make globe pieces child of this null.

  

 Animate the null to rotate the globe pieces.

  

  

 Matt

  

  

  

  

  

  

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Lampi
 *Sent:* Monday, September 10, 2012 11:06 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: object center orientation

  


 It's a globe, and all the rotations of these pieces are pointing towards
 global 0 x,y,z, the y axis needs to point outward in relation to the
 center, much like the normal of all of the polys on a sphere. There are
 1000 pieces, so I'm looking for a repeatable function I can loop through at
 least.

 On Mon, Sep 10, 2012 at 1:55 PM, Alan Fregtman alan.fregt...@gmail.com
 wrote:

 Press Center in the top right, translate/rotate/scale as desired, then
 press Object again? Or did I miss something?

 On Mon, Sep 10, 2012 at 1:08 PM, Eric Lampi ericla...@gmail.com wrote:**
 **

 I'm not sure how to accomplish this, I am drawing a blank at the moment...

 A modeler build a globe and cut up the continents into little pieces, the
 orientation needs to point toward the center of the globe so they can
 animate out on a local y axis. Is there any way to globally make the center
 axis to point towards a null or to global 0 without moving the individual
 objects? The geo is properly oriented, but the center points are all at the
 same default rotation.

 Eric

 --
 Freelance 3D and VFX animator

  




 --
 Freelance 3D and VFX animator




 --
 Freelance 3D and VFX animator



Re: SDK : connecting an object to a matrix port on a shader

2012-09-10 Thread Steven Caron
i started using port groups and things are behaving... for now. thanks for
you help matt ;)

s

On Mon, Sep 10, 2012 at 12:06 PM, Steven Caron car...@gmail.com wrote:

 i even changed it to ask for the input port by name...

 # xform = ctxt.GetInputValue(InGlobal).GetTransform2()
 # AttributeError: 'float' object has no attribute 'GetTransform2'


 On Mon, Sep 10, 2012 at 11:53 AM, Steven Caron car...@gmail.com wrote:

 hey matt

 have you had any trouble where when you open a scene with a your custom
 operator in it, the inputport seems to be missing? it works fine initially.

 i have code that is failing because i am blindly assuming my first input,
 my only input, is always present and its failing. it says the input port is
 a 'float' and it doesn't have an a Transform attribute. I am using a single
 input of a global transform of an object, which i pull out the index i need
 based on the output port's name.

 any ideas why this doesn't persist?

 s




Re: SDK : connecting an object to a matrix port on a shader

2012-09-10 Thread Alok

  
  
Sorry to jump in the conversation
  unawares but what are adding on to input port ? For me it has
  always worked if I add :
  
  customOp.AddInputPort(obj.Kinematics.Global)
  
  and later access it in the update callback by:
  
  xform = ctxt.GetInputValue(0).Transform.Matrix4
  
  and can then get each of 16 float values in a array by:
  
  xformArr = xform .Get2()
  
  
  

  On 10/09/2012 3:06 PM, Steven Caron wrote:

i even changed it to ask for the input port by name...
  
  # xform = ctxt.GetInputValue("InGlobal").GetTransform2("")
  # AttributeError: 'float' object has no attribute 'GetTransform2'
  
  On Mon, Sep 10, 2012 at 11:53 AM, Steven
Caron car...@gmail.com
wrote:

  hey matt
  
  have you had any trouble where when you open a scene with a
  your custom operator in it, the inputport seems to be missing?
  it works fine initially.
  
  i have code that is failing because i am blindly assuming my
  first input, my only input, is always present and its failing.
  it says the input port is a 'float' and it doesn't have an a
  Transform attribute. I am using a single input of a global
  transform of an object, which i pull out the index i need
  based on the output port's name.
  
  any ideas why this doesn't persist?
  
  s
  
  No virus
found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2197 / Virus Database: 2437/5260 - Release Date:
09/10/12


  



Re: In case you missed it..

2012-09-10 Thread Craig Tozzi
AD's marketing of Softimage feels _exactly_ the same as Avid's approach to 
Softimage DS after Avid acquired it.

I went through that nonsense once. I've no interest in repeating it.



On Sep 10, 2012, at 12:07 PM, Stefan Andersson sander...@gmail.com wrote:

 Just to throw some more gasoline onto the fire.
 
 So the value to a 3dsmax/Maya user would be to use Softimage as a particle 
 plugin. Everything else their respective Software is good at.
 
 I know you don't agree with them Graham, and it's not you who wrote/made 
 this :) It's been said over and over again on this list, it doesn't seem that 
 Autodesk cares about Softimage.
 



Re: SDK : connecting an object to a matrix port on a shader

2012-09-10 Thread Steven Caron
makes perfect sense and it works until i restart.

op.AddInputPort(inputObj.Kinematics.Global)

def my_Update(ctxt):
update callback for the operator
xform = ctxt.GetInputValue(0).GetTransform2()
matrix = XSIMath.CreateMatrix4()
xform.GetMatrix4(matrix)

# using the output port name decide which
# value from the matrix to get. the last two
# digits in the parameter name are the indices.
# param._00
portName = ctxt.OutputPort.Name
i = portName[-2]
j = portName[-1]
ctxt.OutputPort.Value = matrix.Value(i,j)

i changed this so its using port groups and now it works. of course i am
creating the ports with proper port group args now.

def my_Update(ctxt):
update callback for the operator
xform = ctxt.GetInputValue(0, 1).GetTransform2()
matrix = XSIMath.CreateMatrix4()
xform.GetMatrix4(matrix)

# using the output port name decide which
# value from the matrix to get. the last two
# digits in the parameter name are the indices.
# param._00
portName = ctxt.OutputPort.Name
i = portName[-2]
j = portName[-1]
ctxt.OutputPort.Value = matrix.Value(i,j)


On Mon, Sep 10, 2012 at 12:24 PM, Alok alok.gan...@modusfx.com wrote:

  Sorry to jump in the conversation unawares but what are adding on to
 input port ? For me it has always worked if I add :

 customOp.AddInputPort(obj.Kinematics.Global)

 and later access it in the update callback by:

 xform =  ctxt.GetInputValue(0).Transform.Matrix4

 and can then get each of 16 float values in a array by:

 xformArr = xform .Get2()



  On 10/09/2012 3:06 PM, Steven Caron wrote:

 i even changed it to ask for the input port by name...

 # xform = ctxt.GetInputValue(InGlobal).GetTransform2()
 # AttributeError: 'float' object has no attribute 'GetTransform2'

 On Mon, Sep 10, 2012 at 11:53 AM, Steven Caron car...@gmail.com wrote:

 hey matt

 have you had any trouble where when you open a scene with a your custom
 operator in it, the inputport seems to be missing? it works fine initially.

 i have code that is failing because i am blindly assuming my first input,
 my only input, is always present and its failing. it says the input port is
 a 'float' and it doesn't have an a Transform attribute. I am using a single
 input of a global transform of an object, which i pull out the index i need
 based on the output port's name.

 any ideas why this doesn't persist?

 s

  No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2012.0.2197 / Virus Database: 2437/5260 - Release Date: 09/10/12



Alok_Signature_email_.gif

Re: In case you missed it..

2012-09-10 Thread Leoung O'Young

Stefan, I totally agreed with you ranthopefully we are wrong
We are sitting on the fence about upgrading our licenses, at this point 
we will have to take a hard long look.


We have been with Softimage/XSI since the early '90..

Leoung

On 9/10/2012 3:07 PM, Stefan Andersson wrote:

Just to throw some more gasoline onto the fire.

So the value to a 3dsmax/Maya user would be to use Softimage as a 
particle plugin. Everything else their respective Software is good at.


I know you don't agree with them Graham, and it's not you who 
wrote/made this :) It's been said over and over again on this list, 
*it doesn't seem that Autodesk cares about Softimage.*

*
*
And it's for that reason alone that I don't recommend anyone (anymore) 
to buy or learn Softimage. Autodesk representatives on this list is 
trying to assure us, but apparently those people have absolutely NO 
contact with the Marketing/PR people. It's not that we have been 
asking for much, but the way they market Softimage and the way new 
users and studios look at Softimage... well... you get my point.


I don't want Softimage to be a good companion to Maya3dsmax, I want 
Softimage to kick their ass and make all users leave their software 
and use Softimage instead!! But that is not in Autodesk view a good 
thing. And for this reason I think Autodesk is really bad for Softimage.


Why is attitude and kick butt mentality a bad thing? it's what keeps 
a lot of us going and improving our-self. It's what makes us trying to 
reach for those extra 10% in a production.


Am I pissed at Autodesk? you bet you sweet ass I am. I spent years 
behind Softimage and got companies to buy the software that were Maya 
based, and really really tried to get it to work...
With ICE I had big hopes. But... Autodesk had little incentive to kick 
Maya/3dsmax out the window. They made Softimage into a particle plugin.


So what happens now?

I know it's pointless rant, and it just adds fuel to the fire. But 
it's difficult to talk about something positive when it comes to 
Softimage. It's like having a Formula One car, but you live in the 
country side and no one understands why you have it.


Sorry for the rant everyone.

best regards
Stefan

On Mon, Sep 10, 2012 at 4:36 PM, Graham Bell graham.b...@autodesk.com 
mailto:graham.b...@autodesk.com wrote:


Perhaps worth pointing out that this is a Entertainment Creation
'Suites' magazine and of the course the two main flavours
(Ultimate aside) for the Suites are Maya and Max. And therefore
the three packages shown in the image are all including in the
Maya/Max Suites, hence the reason for trying to show their value
to those respective users.



From: softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
Paul Griswold
Sent: 10 September 2012 15:08
To: softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
Subject: In case you missed it..

This is the kind of stuff that makes me really dislike Autodesk:
http://yfrog.com/h0t6exxtj

I'm glad to know Softimage is a particle system that has
single-step interoperability with the apps in the Areas of
Excellence (Max and Maya).



-Paul




--
stefan andersson - digital janitor - http://sanders3d.wordpress.com




RE: In case you missed it..

2012-09-10 Thread Graham Bell
I don't want Softimage to be a good companion to Maya3dsmax, I want Softimage 
to kick their ass and make all users leave their software and use Softimage 
instead!!

This is a perfectly valid point, however playing a neutral card for a moment 
and to just throw something out therehow do we do that?
There are plenty of Maya/Max based studios out there, skilled up, decent 
pipeline with some tech  tools, and producing very good and capable work for 
years, how would you get them to then rip all that up and go with Softimage?
I'm not sure it's that easy, expanding the capability of a pipeline by adding 
another solution/software is one thing, but a complete replacement/retool of 
your core 3D app? That's a whole bigger thing altogether.


G


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young
Sent: 10 September 2012 20:35
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

Stefan, I totally agreed with you ranthopefully we are wrong
We are sitting on the fence about upgrading our licenses, at this point we will 
have to take a hard long look.

We have been with Softimage/XSI since the early '90..

Leoung

On 9/10/2012 3:07 PM, Stefan Andersson wrote:
Just to throw some more gasoline onto the fire.

So the value to a 3dsmax/Maya user would be to use Softimage as a particle 
plugin. Everything else their respective Software is good at.

I know you don't agree with them Graham, and it's not you who wrote/made this 
:) It's been said over and over again on this list, it doesn't seem that 
Autodesk cares about Softimage.

And it's for that reason alone that I don't recommend anyone (anymore) to buy 
or learn Softimage. Autodesk representatives on this list is trying to assure 
us, but apparently those people have absolutely NO contact with the 
Marketing/PR people. It's not that we have been asking for much, but the way 
they market Softimage and the way new users and studios look at Softimage... 
well... you get my point.

I don't want Softimage to be a good companion to Maya3dsmax, I want Softimage 
to kick their ass and make all users leave their software and use Softimage 
instead!! But that is not in Autodesk view a good thing. And for this reason I 
think Autodesk is really bad for Softimage.

Why is attitude and kick butt mentality a bad thing? it's what keeps a lot of 
us going and improving our-self. It's what makes us trying to reach for those 
extra 10% in a production.

Am I pissed at Autodesk? you bet you sweet ass I am. I spent years behind 
Softimage and got companies to buy the software that were Maya based, and 
really really tried to get it to work...
With ICE I had big hopes. But... Autodesk had little incentive to kick 
Maya/3dsmax out the window. They made Softimage into a particle plugin.

So what happens now?

I know it's pointless rant, and it just adds fuel to the fire. But it's 
difficult to talk about something positive when it comes to Softimage. It's 
like having a Formula One car, but you live in the country side and no one 
understands why you have it.

Sorry for the rant everyone.

best regards
Stefan
On Mon, Sep 10, 2012 at 4:36 PM, Graham Bell 
graham.b...@autodesk.commailto:graham.b...@autodesk.com wrote:
Perhaps worth pointing out that this is a Entertainment Creation 'Suites' 
magazine and of the course the two main flavours (Ultimate aside) for the 
Suites are Maya and Max. And therefore the three packages shown in the image 
are all including in the Maya/Max Suites, hence the reason for trying to show 
their value to those respective users.



From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Paul Griswold
Sent: 10 September 2012 15:08
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: In case you missed it..

This is the kind of stuff that makes me really dislike Autodesk:  
http://yfrog.com/h0t6exxtj

I'm glad to know Softimage is a particle system that has single-step 
interoperability with the apps in the Areas of Excellence (Max and Maya).



-Paul



--
stefan andersson - digital janitor - http://sanders3d.wordpress.com

attachment: winmail.dat

yU+co looking for Softimage artists

2012-09-10 Thread Scott Parrish
Hello,

A friend at yU+co in Los Angeles asked me to post to the list that
they're currently looking for Softimage artists for motion graphics
work starting now I gather.
If you're interested, please contact Carol Wong for info: ca...@yuco.com

Thanks!

scott


RE: In case you missed it..

2012-09-10 Thread Milan Vasek
 This is a perfectly valid point, however playing a neutral card for a moment 
 and to just throw something out therehow do we do that?
 There are plenty of Maya/Max based studios out there, skilled up, decent 
 pipeline with some tech  tools, and producing very good and capable work for 
 years, how would you get them to then rip all that up and go with Softimage?
 I'm not sure it's that easy, expanding the capability of a pipeline by adding 
 another solution/software is one thing, but a complete replacement/retool of 
 your core 3D app? That's a whole bigger thing altogether. 
 
But there are also many students, beginners, freelancers, small studio etc. 
choosing Modo/Cinema4d or Max/Maya because 50% of them don't even know some 
Softimage exists and the rest thinks that it's just that software Autodesk 
bought and is going to kill it soon. Maybe it would be good to start with 
these people... Show that Autodesk cares about Softimage, put on one the same 
level etc 




Milan Vasek
3d artist
http://www.milanvasek.com


Re: In case you missed it..

2012-09-10 Thread Stefan Andersson
I don't know, it used to be something those marketing/pr people stay up at
night and come up with those nifty slogans.

I can just say that Softimage would probably replace 80% of the so called
pipeline tools that are created to work around the software. Just put any
Maya artist infront of a vanilla install of Maya and they will scream... :)
ICE would probably wipe out 90% of the in-house scripts that are created.
And instead they would have a better modal/nodal system to work with.

But the main problem these days is probably not the technology, it's
finding the people who can do it. Not a lot of Softimage artists that are
highlevel TD's around. Most of them are on this list, and they already have
a job :)

regards
stefan andersson


On Mon, Sep 10, 2012 at 9:55 PM, Graham Bell graham.b...@autodesk.comwrote:

 I don't want Softimage to be a good companion to Maya3dsmax, I want
 Softimage to kick their ass and make all users leave their software and use
 Softimage instead!!

 This is a perfectly valid point, however playing a neutral card for a
 moment and to just throw something out therehow do we do that?
 There are plenty of Maya/Max based studios out there, skilled up, decent
 pipeline with some tech  tools, and producing very good and capable work
 for years, how would you get them to then rip all that up and go with
 Softimage?
 I'm not sure it's that easy, expanding the capability of a pipeline by
 adding another solution/software is one thing, but a complete
 replacement/retool of your core 3D app? That's a whole bigger thing
 altogether.


 G


 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young
 Sent: 10 September 2012 20:35
 To: softimage@listproc.autodesk.com
 Subject: Re: In case you missed it..

 Stefan, I totally agreed with you ranthopefully we are wrong
 We are sitting on the fence about upgrading our licenses, at this point we
 will have to take a hard long look.

 We have been with Softimage/XSI since the early '90..

 Leoung

 On 9/10/2012 3:07 PM, Stefan Andersson wrote:
 Just to throw some more gasoline onto the fire.

 So the value to a 3dsmax/Maya user would be to use Softimage as a particle
 plugin. Everything else their respective Software is good at.

 I know you don't agree with them Graham, and it's not you who wrote/made
 this :) It's been said over and over again on this list, it doesn't seem
 that Autodesk cares about Softimage.

 And it's for that reason alone that I don't recommend anyone (anymore) to
 buy or learn Softimage. Autodesk representatives on this list is trying to
 assure us, but apparently those people have absolutely NO contact with the
 Marketing/PR people. It's not that we have been asking for much, but the
 way they market Softimage and the way new users and studios look at
 Softimage... well... you get my point.

 I don't want Softimage to be a good companion to Maya3dsmax, I want
 Softimage to kick their ass and make all users leave their software and use
 Softimage instead!! But that is not in Autodesk view a good thing. And for
 this reason I think Autodesk is really bad for Softimage.

 Why is attitude and kick butt mentality a bad thing? it's what keeps a
 lot of us going and improving our-self. It's what makes us trying to reach
 for those extra 10% in a production.

 Am I pissed at Autodesk? you bet you sweet ass I am. I spent years behind
 Softimage and got companies to buy the software that were Maya based, and
 really really tried to get it to work...
 With ICE I had big hopes. But... Autodesk had little incentive to kick
 Maya/3dsmax out the window. They made Softimage into a particle plugin.

 So what happens now?

 I know it's pointless rant, and it just adds fuel to the fire. But it's
 difficult to talk about something positive when it comes to Softimage. It's
 like having a Formula One car, but you live in the country side and no one
 understands why you have it.

 Sorry for the rant everyone.

 best regards
 Stefan
 On Mon, Sep 10, 2012 at 4:36 PM, Graham Bell graham.b...@autodesk.com
 mailto:graham.b...@autodesk.com wrote:
 Perhaps worth pointing out that this is a Entertainment Creation 'Suites'
 magazine and of the course the two main flavours (Ultimate aside) for the
 Suites are Maya and Max. And therefore the three packages shown in the
 image are all including in the Maya/Max Suites, hence the reason for trying
 to show their value to those respective users.



 From: softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold
 Sent: 10 September 2012 15:08
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 
 Subject: In case you missed it..

 This is the kind of stuff that makes me really dislike Autodesk:
 http://yfrog.com/h0t6exxtj

 I'm glad to know Softimage is a 

Re: In case you missed it..

2012-09-10 Thread Alok
I agree with Graham, also please keep in mind that Soft is the not 
choice of software when it comes to fluids, volume rendering out of the 
box. We still need Mootz, Holger, Exocortex and other additional plugins 
to use soft for sfx. Especially in a feature film pipeline, the choice 
for visual effects DCC Apps lands on Maya and Houdini (and with the 
recent takeover of Naiad, thing are lined up interestingly for future). 
3D Max still serves to a primarily gaming, architectural design, 
engineering solution and to some extent maybe medical animation. Also 
keep in mind that because of the prevalent large user/studio /schools 
base Maya still has more artists than softimage. It is hard for studios 
to find talents for softimage. If you want to hire for immediate project 
needs and throw up a job listing looking for both Softimage and Maya 
artists, chances are you will receive more Maya applicants then Soft, 
able to pull off the same stunts on the shots.


I love softimage for everything, but the truth is, it is becoming more 
and more of a niche tool with ICE offerings and having specialist for 
that. Outside the softimage universe, to the other planets we are known 
as an exotic alien species with some magical powers of ICE. We are not a 
part of the republic, and the battle to rule . . . . well that is 
another episode altogether.


My 2 paise !

Alok
On 10/09/2012 3:55 PM, Graham Bell wrote:

I don't want Softimage to be a good companion to Maya3dsmax, I want Softimage to 
kick their ass and make all users leave their software and use Softimage instead!!

This is a perfectly valid point, however playing a neutral card for a moment 
and to just throw something out therehow do we do that?
There are plenty of Maya/Max based studios out there, skilled up, decent pipeline 
with some tech  tools, and producing very good and capable work for years, how 
would you get them to then rip all that up and go with Softimage?
I'm not sure it's that easy, expanding the capability of a pipeline by adding 
another solution/software is one thing, but a complete replacement/retool of 
your core 3D app? That's a whole bigger thing altogether.


G


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young
Sent: 10 September 2012 20:35
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

Stefan, I totally agreed with you ranthopefully we are wrong
We are sitting on the fence about upgrading our licenses, at this point we will 
have to take a hard long look.

We have been with Softimage/XSI since the early '90..

Leoung

On 9/10/2012 3:07 PM, Stefan Andersson wrote:
Just to throw some more gasoline onto the fire.

So the value to a 3dsmax/Maya user would be to use Softimage as a particle 
plugin. Everything else their respective Software is good at.

I know you don't agree with them Graham, and it's not you who wrote/made this 
:) It's been said over and over again on this list, it doesn't seem that Autodesk cares 
about Softimage.

And it's for that reason alone that I don't recommend anyone (anymore) to buy 
or learn Softimage. Autodesk representatives on this list is trying to assure 
us, but apparently those people have absolutely NO contact with the 
Marketing/PR people. It's not that we have been asking for much, but the way 
they market Softimage and the way new users and studios look at Softimage... 
well... you get my point.

I don't want Softimage to be a good companion to Maya3dsmax, I want Softimage 
to kick their ass and make all users leave their software and use Softimage 
instead!! But that is not in Autodesk view a good thing. And for this reason I 
think Autodesk is really bad for Softimage.

Why is attitude and kick butt mentality a bad thing? it's what keeps a lot of 
us going and improving our-self. It's what makes us trying to reach for those extra 10% 
in a production.

Am I pissed at Autodesk? you bet you sweet ass I am. I spent years behind 
Softimage and got companies to buy the software that were Maya based, and 
really really tried to get it to work...
With ICE I had big hopes. But... Autodesk had little incentive to kick 
Maya/3dsmax out the window. They made Softimage into a particle plugin.

So what happens now?

I know it's pointless rant, and it just adds fuel to the fire. But it's 
difficult to talk about something positive when it comes to Softimage. It's 
like having a Formula One car, but you live in the country side and no one 
understands why you have it.

Sorry for the rant everyone.

best regards
Stefan
On Mon, Sep 10, 2012 at 4:36 PM, Graham Bell 
graham.b...@autodesk.commailto:graham.b...@autodesk.com wrote:
Perhaps worth pointing out that this is a Entertainment Creation 'Suites' 
magazine and of the course the two main flavours (Ultimate aside) for the 
Suites are Maya and Max. And therefore the three packages shown in the image 
are all including in the Maya/Max Suites, hence the 

Re: In case you missed it..

2012-09-10 Thread Peter Agg
For what it's worth, although I find this obviously a bit silly, I can see
something in what Graham says.

If Soft is going to get pushed, it really needs two things: 1) Bums in
seats/licenses in houses - if these suite things mean there's a larger
smattering of shops with the odd license kicking about then that can only
be a good thing for me. Not only does it mean that there's somewhere else
out there will to pay me money to do the non-boring parts of projects but
it means that the software is potentially being used in production. If it
works better, it'll creep along nicely slowly as Houdini is proving, to
some extent.

However, to make it work in production there also needs to be 2) the
resources to enable people in a Maya/Max house to get good stuff out of
Soft (it's not like ICE is *that* straightforward), which is where the loss
of Blair and the issues with xsiBase are so worrying. Will just have to
hope that people can find this here list easily enough!


Pete


On 10 September 2012 21:15, Stefan Andersson sander...@gmail.com wrote:

 I don't know, it used to be something those marketing/pr people stay up at
 night and come up with those nifty slogans.

 I can just say that Softimage would probably replace 80% of the so called
 pipeline tools that are created to work around the software. Just put any
 Maya artist infront of a vanilla install of Maya and they will scream... :)
 ICE would probably wipe out 90% of the in-house scripts that are created.
 And instead they would have a better modal/nodal system to work with.

 But the main problem these days is probably not the technology, it's
 finding the people who can do it. Not a lot of Softimage artists that are
 highlevel TD's around. Most of them are on this list, and they already have
 a job :)

 regards
 stefan andersson


 On Mon, Sep 10, 2012 at 9:55 PM, Graham Bell graham.b...@autodesk.comwrote:

 I don't want Softimage to be a good companion to Maya3dsmax, I want
 Softimage to kick their ass and make all users leave their software and use
 Softimage instead!!

 This is a perfectly valid point, however playing a neutral card for a
 moment and to just throw something out therehow do we do that?
 There are plenty of Maya/Max based studios out there, skilled up, decent
 pipeline with some tech  tools, and producing very good and capable work
 for years, how would you get them to then rip all that up and go with
 Softimage?
 I'm not sure it's that easy, expanding the capability of a pipeline by
 adding another solution/software is one thing, but a complete
 replacement/retool of your core 3D app? That's a whole bigger thing
 altogether.


 G


 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young
 Sent: 10 September 2012 20:35
 To: softimage@listproc.autodesk.com
 Subject: Re: In case you missed it..

 Stefan, I totally agreed with you ranthopefully we are wrong
 We are sitting on the fence about upgrading our licenses, at this point
 we will have to take a hard long look.

 We have been with Softimage/XSI since the early '90..

 Leoung

 On 9/10/2012 3:07 PM, Stefan Andersson wrote:
 Just to throw some more gasoline onto the fire.

 So the value to a 3dsmax/Maya user would be to use Softimage as a
 particle plugin. Everything else their respective Software is good at.

 I know you don't agree with them Graham, and it's not you who
 wrote/made this :) It's been said over and over again on this list, it
 doesn't seem that Autodesk cares about Softimage.

 And it's for that reason alone that I don't recommend anyone (anymore) to
 buy or learn Softimage. Autodesk representatives on this list is trying to
 assure us, but apparently those people have absolutely NO contact with the
 Marketing/PR people. It's not that we have been asking for much, but the
 way they market Softimage and the way new users and studios look at
 Softimage... well... you get my point.

 I don't want Softimage to be a good companion to Maya3dsmax, I want
 Softimage to kick their ass and make all users leave their software and use
 Softimage instead!! But that is not in Autodesk view a good thing. And for
 this reason I think Autodesk is really bad for Softimage.

 Why is attitude and kick butt mentality a bad thing? it's what keeps a
 lot of us going and improving our-self. It's what makes us trying to reach
 for those extra 10% in a production.

 Am I pissed at Autodesk? you bet you sweet ass I am. I spent years behind
 Softimage and got companies to buy the software that were Maya based, and
 really really tried to get it to work...
 With ICE I had big hopes. But... Autodesk had little incentive to kick
 Maya/3dsmax out the window. They made Softimage into a particle plugin.

 So what happens now?

 I know it's pointless rant, and it just adds fuel to the fire. But it's
 difficult to talk about something positive when it comes to Softimage. It's
 like having a Formula One car, but you live 

Re: In case you missed it..

2012-09-10 Thread Craig Tozzi
Of course that isn't going to happen, unless a studio/individual is forced to.  
If you had a lot of seats of Shake some years back, it's likely you've moved 
onto Nuke etc. by now.

Softimage really feels that it's on the periphery of AD's marketing radar - 
that graphic literally (in the truest sense of the word) lays that out for all 
to see. Somehow a full featured program has been reduced to a particle 
generation system in the eyes of those who don't know any better. 

New studios and students have to make a choice at some point into what they're 
going to center a pipeline/skills/talent around. Honestly, considering this - 
what decision would you make? So you buy a suite…are you willing to build in 
and be responsible for a budget, pipeline and artists for three separate 
applications over a series of years? How deep are your pockets?

This is a very real concern. If there's no marketing to consider Soft as a 
standalone app, no sane startup or student would consider specializing in the 
product. Likewise, why would any existing studio consider integrating the app, 
as - over time - less and less resources are put to it, and less artists truly 
know the app?  It makes no sense.

Considering this, Softimage either gets sold or it dies on the vine. I'll put a 
crisp $2. bill on a 5 year lifespan as an existing product.  I hope AD proves 
me wrong.



On Sep 10, 2012, at 12:55 PM, Graham Bell graham.b...@autodesk.com wrote:

 I don't want Softimage to be a good companion to Maya3dsmax, I want 
 Softimage to kick their ass and make all users leave their software and use 
 Softimage instead!!
 
 This is a perfectly valid point, however playing a neutral card for a moment 
 and to just throw something out therehow do we do that?
 There are plenty of Maya/Max based studios out there, skilled up, decent 
 pipeline with some tech  tools, and producing very good and capable work for 
 years, how would you get them to then rip all that up and go with Softimage?
 I'm not sure it's that easy, expanding the capability of a pipeline by adding 
 another solution/software is one thing, but a complete replacement/retool of 
 your core 3D app? That's a whole bigger thing altogether.
 
 
 G


Re: In case you missed it..

2012-09-10 Thread Peter Agg
It's not like companies were particularly forced into Nuke though (hell,
some places are still to finish the transition!), people went because it
was better and people learnt it because it was better. Whether Soft is as
far ahead of Maya/Max as Nuke was to Shake is a bit more debatable. Still,
the winds seem to be blowing in the direction of more diverse, specialist
software so Soft could well find it's place in that yet.



On 10 September 2012 21:30, Craig Tozzi x...@2000strong.com wrote:

 Of course that isn't going to happen, unless a studio/individual is forced
 to.  If you had a lot of seats of Shake some years back, it's likely you've
 moved onto Nuke etc. by now.

 Softimage really feels that it's on the periphery of AD's marketing radar
 - that graphic literally (in the truest sense of the word) lays that out
 for all to see. Somehow a full featured program has been reduced to a
 particle generation system in the eyes of those who don't know any better.

 New studios and students have to make a choice at some point into what
 they're going to center a pipeline/skills/talent around. Honestly,
 considering this - what decision would you make? So you buy a suite…are you
 willing to build in and be responsible for a budget, pipeline and artists
 for three separate applications over a series of years? How deep are your
 pockets?

 This is a very real concern. If there's no marketing to consider Soft as a
 standalone app, no sane startup or student would consider specializing in
 the product. Likewise, why would any existing studio consider integrating
 the app, as - over time - less and less resources are put to it, and less
 artists truly know the app?  It makes no sense.

 Considering this, Softimage either gets sold or it dies on the vine. I'll
 put a crisp $2. bill on a 5 year lifespan as an existing product.  I hope
 AD proves me wrong.



 On Sep 10, 2012, at 12:55 PM, Graham Bell graham.b...@autodesk.com
 wrote:

 I don't want Softimage to be a good companion to Maya3dsmax, I want
 Softimage to kick their ass and make all users leave their software and use
 Softimage instead!!

 This is a perfectly valid point, however playing a neutral card for a
 moment and to just throw something out therehow do we do that?
 There are plenty of Maya/Max based studios out there, skilled up, decent
 pipeline with some tech  tools, and producing very good and capable work
 for years, how would you get them to then rip all that up and go with
 Softimage?
 I'm not sure it's that easy, expanding the capability of a pipeline by
 adding another solution/software is one thing, but a complete
 replacement/retool of your core 3D app? That's a whole bigger thing
 altogether.


 G




RE: In case you missed it..

2012-09-10 Thread Martin Belleau
It's my understanding that 95% of 3D users in the movie industry uses
Maya + Renderman. If this is indeed true, then it's logical for AD to
put energy there instead of trying to get those users to use XSI, thus
also forcing a change in pipelines.

 

 

 

 

From: Peter Agg [mailto:peter@googlemail.com] 
Sent: September-10-12 4:51 PM
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

 

It's not like companies were particularly forced into Nuke though (hell,
some places are still to finish the transition!), people went because it
was better and people learnt it because it was better. Whether Soft is
as far ahead of Maya/Max as Nuke was to Shake is a bit more debatable.
Still, the winds seem to be blowing in the direction of more diverse,
specialist software so Soft could well find it's place in that yet.




On 10 September 2012 21:30, Craig Tozzi x...@2000strong.com wrote:

Of course that isn't going to happen, unless a studio/individual is
forced to.  If you had a lot of seats of Shake some years back, it's
likely you've moved onto Nuke etc. by now.

Softimage really feels that it's on the periphery of AD's marketing
radar - that graphic literally (in the truest sense of the word) lays
that out for all to see. Somehow a full featured program has been
reduced to a particle generation system in the eyes of those who don't
know any better. 

New studios and students have to make a choice at some point into what
they're going to center a pipeline/skills/talent around. Honestly,
considering this - what decision would you make? So you buy a
suite...are you willing to build in and be responsible for a budget,
pipeline and artists for three separate applications over a series of
years? How deep are your pockets?

This is a very real concern. If there's no marketing to consider Soft as
a standalone app, no sane startup or student would consider specializing
in the product. Likewise, why would any existing studio consider
integrating the app, as - over time - less and less resources are put to
it, and less artists truly know the app?  It makes no sense.

Considering this, Softimage either gets sold or it dies on the vine.
I'll put a crisp $2. bill on a 5 year lifespan as an existing product.
I hope AD proves me wrong.

 

 

 

On Sep 10, 2012, at 12:55 PM, Graham Bell graham.b...@autodesk.com
wrote:




I don't want Softimage to be a good companion to Maya3dsmax, I want
Softimage to kick their ass and make all users leave their software and
use Softimage instead!!

This is a perfectly valid point, however playing a neutral card for a
moment and to just throw something out therehow do we do that?
There are plenty of Maya/Max based studios out there, skilled up, decent
pipeline with some tech  tools, and producing very good and capable
work for years, how would you get them to then rip all that up and go
with Softimage?
I'm not sure it's that easy, expanding the capability of a pipeline by
adding another solution/software is one thing, but a complete
replacement/retool of your core 3D app? That's a whole bigger thing
altogether.


G

 



Re: In case you missed it..

2012-09-10 Thread Craig Tozzi
When Apple killed Shake, they gave end users the option of buying the source 
code for $50K. so that studios could maintain pipelines they had spent serious 
$$ and man-hours on. If you weren't interested in that, the writing was on the 
wall.  Sure you could use it until whenever you liked…until OS upgrades etc. 
eventually degrade the product. An EOL notice from the developer?  That'll 
force your hand, eventually.

The thing is - Soft is a full featured app, getting relegated to some form of 
specialized status.  If you have time and $$ invested in that product, 
particularly if that's your primary app - it's not a good feeling.

Like I said earlier - I've been here before. Feels vaguely familiar.  I want to 
be optimistic about it, but AD isn't doing to much to convince me otherwise.



On Sep 10, 2012, at 1:51 PM, Peter Agg peter@googlemail.com wrote:

 It's not like companies were particularly forced into Nuke though (hell, some 
 places are still to finish the transition!), people went because it was 
 better and people learnt it because it was better. Whether Soft is as far 
 ahead of Maya/Max as Nuke was to Shake is a bit more debatable. Still, the 
 winds seem to be blowing in the direction of more diverse, specialist 
 software so Soft could well find it's place in that yet.
 
 
 
 On 10 September 2012 21:30, Craig Tozzi x...@2000strong.com wrote:
 Of course that isn't going to happen, unless a studio/individual is forced 
 to.  If you had a lot of seats of Shake some years back, it's likely you've 
 moved onto Nuke etc. by now.
 
 Softimage really feels that it's on the periphery of AD's marketing radar - 
 that graphic literally (in the truest sense of the word) lays that out for 
 all to see. Somehow a full featured program has been reduced to a particle 
 generation system in the eyes of those who don't know any better. 
 
 New studios and students have to make a choice at some point into what 
 they're going to center a pipeline/skills/talent around. Honestly, 
 considering this - what decision would you make? So you buy a suite…are you 
 willing to build in and be responsible for a budget, pipeline and artists for 
 three separate applications over a series of years? How deep are your pockets?
 
 This is a very real concern. If there's no marketing to consider Soft as a 
 standalone app, no sane startup or student would consider specializing in the 
 product. Likewise, why would any existing studio consider integrating the 
 app, as - over time - less and less resources are put to it, and less artists 
 truly know the app?  It makes no sense.
 
 Considering this, Softimage either gets sold or it dies on the vine. I'll put 
 a crisp $2. bill on a 5 year lifespan as an existing product.  I hope AD 
 proves me wrong.
 
 
 
 On Sep 10, 2012, at 12:55 PM, Graham Bell graham.b...@autodesk.com wrote:
 
 I don't want Softimage to be a good companion to Maya3dsmax, I want 
 Softimage to kick their ass and make all users leave their software and use 
 Softimage instead!!
 
 This is a perfectly valid point, however playing a neutral card for a moment 
 and to just throw something out therehow do we do that?
 There are plenty of Maya/Max based studios out there, skilled up, decent 
 pipeline with some tech  tools, and producing very good and capable work 
 for years, how would you get them to then rip all that up and go with 
 Softimage?
 I'm not sure it's that easy, expanding the capability of a pipeline by 
 adding another solution/software is one thing, but a complete 
 replacement/retool of your core 3D app? That's a whole bigger thing 
 altogether.
 
 
 G
 



RE: In case you missed it..

2012-09-10 Thread Graham Bell
I'd happily use a silver bullet if I had one, but I do agree that it's the 
coverage that would no doubt raise awareness.
Though I must point out that while it appear that Softimage gets the short 
straw when it comes to marketing and events etc, it's not as bad as many might 
think. It's what we actually show, that I think we perhaps just fall short on. 
The demo content just lacks the punch that it used to have. We just need to 
make it more compelling (and we are trying).

As for inside scoop stuff, from an EMEA point of view we're currently in the 
process of planning our Q3/Q4 webinars and I would definitely like to get some 
Softimage studios and work highlighted.

G


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Barosin
Sent: 10 September 2012 21:45
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

I don't think you really need to do much except allow Softimage a fighting 
chance.  The companies are able to make their own decisions.  Maybe I've heard 
too many rumors at this point but it seems like Autodesk is the first in line 
to talk companies out of moving forward with Softimage as a core app.

To answer the neutral question.

Promote Softimage equally (There is a problem though - with all the negative 
rumors that have damaged any interest to date, maybe an extra scoop of 
marketing is in order to undo the damage)
Equally meaning on all fronts  - website, trade shows, the inside scoop 
conversations with clients, suites, body language ;)

Softimage is a fine piece of software.  Was it my imagination or was Softimage 
gaining popularity with ICE right before Autodesk purchased it.  I wonder where 
it would be if it if it didn't have such anemic marketing.

Btw that graph doesn't even include compositing ;)





On Mon, Sep 10, 2012 at 3:55 PM, Graham Bell 
graham.b...@autodesk.commailto:graham.b...@autodesk.com wrote:
I don't want Softimage to be a good companion to Maya3dsmax, I want Softimage 
to kick their ass and make all users leave their software and use Softimage 
instead!!
This is a perfectly valid point, however playing a neutral card for a moment 
and to just throw something out therehow do we do that?
There are plenty of Maya/Max based studios out there, skilled up, decent 
pipeline with some tech  tools, and producing very good and capable work for 
years, how would you get them to then rip all that up and go with Softimage?
I'm not sure it's that easy, expanding the capability of a pipeline by adding 
another solution/software is one thing, but a complete replacement/retool of 
your core 3D app? That's a whole bigger thing altogether.


G


From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Leoung O'Young
Sent: 10 September 2012 20:35
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

Stefan, I totally agreed with you ranthopefully we are wrong
We are sitting on the fence about upgrading our licenses, at this point we will 
have to take a hard long look.

We have been with Softimage/XSI since the early '90..

Leoung

On 9/10/2012 3:07 PM, Stefan Andersson wrote:
Just to throw some more gasoline onto the fire.

So the value to a 3dsmax/Maya user would be to use Softimage as a particle 
plugin. Everything else their respective Software is good at.

I know you don't agree with them Graham, and it's not you who wrote/made this 
:) It's been said over and over again on this list, it doesn't seem that 
Autodesk cares about Softimage.

And it's for that reason alone that I don't recommend anyone (anymore) to buy 
or learn Softimage. Autodesk representatives on this list is trying to assure 
us, but apparently those people have absolutely NO contact with the 
Marketing/PR people. It's not that we have been asking for much, but the way 
they market Softimage and the way new users and studios look at Softimage... 
well... you get my point.

I don't want Softimage to be a good companion to Maya3dsmax, I want Softimage 
to kick their ass and make all users leave their software and use Softimage 
instead!! But that is not in Autodesk view a good thing. And for this reason I 
think Autodesk is really bad for Softimage.

Why is attitude and kick butt mentality a bad thing? it's what keeps a lot of 
us going and improving our-self. It's what makes us trying to reach for those 
extra 10% in a production.

Am I pissed at Autodesk? you bet you sweet ass I am. I spent years behind 
Softimage and got companies to buy the software that were Maya based, and 
really really tried to get it to work...
With ICE I had big hopes. But... Autodesk had little incentive to kick 
Maya/3dsmax out the window. They made Softimage into a particle plugin.

So what happens now?

I know it's pointless rant, and 

RE: Small Annoying Things

2012-09-10 Thread Matt Lind
56)  unchecking the active parameter in a model's mixer does not de-activate 
the mixer.


Matt





From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Saturday, September 08, 2012 10:54 AM
To: softimage@listproc.autodesk.com
Subject: Re: Small Annoying Things

thanks, its logged using my work email. Render Region is lost after save scene 
or open file dialog

i mention it in the report, you dont even need to save the scene, just open a 
file dialog (save as, open, merge, etc)

s
On Fri, Sep 7, 2012 at 8:40 PM, Chris Chia 
chris.c...@autodesk.commailto:chris.c...@autodesk.com wrote:
Here: 
http://usa.autodesk.com/adsk/servlet/item?id=12331406siteID=123112SelProduct=Softimage

Thanks in advance for reporting. Will get the relevant team to investigate.


Chris

On 8 Sep, 2012, at 10:49 AM, Steven Caron 
car...@gmail.commailto:car...@gmail.commailto:car...@gmail.commailto:car...@gmail.com
 wrote:

i dont remember this behavior being in previous versions and i want to log it 
as a bug, where is that bug report page on automaze's website?

regardless, there is nothing to throw away, they are all perfectly good. i can 
understand they dont want to store those buffers in the file too so 
unfortunately softimage's memory dump style of saving a scene needs an 
exception to not include the region memo cam buffers but also not throw them 
away in current memory.

s
On Fri, Sep 7, 2012 at 7:24 PM, Chris Chia 
chris.c...@autodesk.commailto:chris.c...@autodesk.commailto:chris.c...@autodesk.commailto:chris.c...@autodesk.com
 wrote:
It seems like it is optimised to save only those that are 'needed'... Would 
have to ask the Dev to check the code...

Chris
On 8 Sep, 2012, at 10:00 AM, Steven Caron 
car...@gmail.commailto:car...@gmail.commailto:car...@gmail.commailto:car...@gmail.commailto:car...@gmail.commailto:car...@gmail.commailto:car...@gmail.commailto:car...@gmail.com
 wrote:

but my sessions isn't over... render, hide region, file save as, unhide region. 
doesn't work...

but if i leave the region open when saving it works as expected.

s
On Fri, Sep 7, 2012 at 6:55 PM, Chris Chia 
chris.c...@autodesk.commailto:chris.c...@autodesk.commailto:chris.c...@autodesk.commailto:chris.c...@autodesk.commailto:chris.c...@autodesk.commailto:chris.c...@autodesk.commailto:chris.c...@autodesk.commailto:chris.c...@autodesk.com
 wrote:
I guess the render region saves in buffer, and logically it should only be 
accessible within a session... Isn't it?

Chris



Re: In case you missed it..

2012-09-10 Thread Serguei Kalentchouk
I feel a strong sense of deja vu...

I know we all like XSI on this list but I always feel in these
discussions that the the perceived benefit of XSI over Maya is greatly
exaggerated due to personal preference.
Yes, more marketing of the product is always great but the reality is
that the people who make decisions about pipelines are for the most
part already familiar with XSI, many have actually worked with it in
recent past.
It is simply not true to assume that the only reason that studios
don't switch is because they somehow are oblivious to its awesomeness.

Unfortunately as it stands XSI simply does not deliver any
overwhelming benefits in production over the existing tool set,
therefore on a cost/benefit analysis it simply isn't worth the switch.
The argument that simply by switching to XSI a studio can ditch
hundreds or proprietary tools that were written for Maya is bogus,
because most of those tools were written to extend the capabilities of
the application and would need to be written for XSI as well because
they surpass its capabilities too. Whether or not XSI could be
extended in the same way would be up for debate as well!

At the end of the day Autodesk needs to make decisions based on the
current situation and the foreseeable trends and wide adoption of XSI
by mid to large scale studios is just not in the cards.


(I'm using Maya as an example, in my current situation I could make
the same arguments against switching from proprietary software that
leaves a lot to be desired)

-- 
Technical Director @ DreamWorks Animation


Re: In case you missed it..

2012-09-10 Thread Guy Rabiller


And if you considere TV series as an industry, don't forget to mention 
Lightwave wich covers most of the VFX produced in this area.


And in feature film pipelines, it even took over Maya for Iron Sky.

Sometimes, 'simpler' tools (no disrespect) are more efficient for the job.

Cheers,
Guy.
--
guy rabiller | raa.tel | radfac founder/ceo
tel: 0977 195 006 | mob: 0675 183 146 | fax: 0972 288 293


Le 10/09/2012 22:16, Alok a écrit :

I agree with Graham, also please keep in mind that Soft is the not
choice of software when it comes to fluids, volume rendering out of the
box. We still need Mootz, Holger, Exocortex and other additional plugins
to use soft for sfx. Especially in a feature film pipeline, the choice
for visual effects DCC Apps lands on Maya and Houdini (and with the
recent takeover of Naiad, thing are lined up interestingly for future).
3D Max still serves to a primarily gaming, architectural design,
engineering solution and to some extent maybe medical animation. Also
keep in mind that because of the prevalent large user/studio /schools
base Maya still has more artists than softimage. It is hard for studios
to find talents for softimage. If you want to hire for immediate project
needs and throw up a job listing looking for both Softimage and Maya
artists, chances are you will receive more Maya applicants then Soft,
able to pull off the same stunts on the shots.

I love softimage for everything, but the truth is, it is becoming more
and more of a niche tool with ICE offerings and having specialist for
that. Outside the softimage universe, to the other planets we are known
as an exotic alien species with some magical powers of ICE. We are not a
part of the republic, and the battle to rule . . . . well that is
another episode altogether.

My 2 paise !

Alok
On 10/09/2012 3:55 PM, Graham Bell wrote:

I don't want Softimage to be a good companion to Maya3dsmax, I want Softimage to 
kick their ass and make all users leave their software and use Softimage instead!!

This is a perfectly valid point, however playing a neutral card for a moment 
and to just throw something out therehow do we do that?
There are plenty of Maya/Max based studios out there, skilled up, decent pipeline 
with some tech  tools, and producing very good and capable work for years, how 
would you get them to then rip all that up and go with Softimage?
I'm not sure it's that easy, expanding the capability of a pipeline by adding 
another solution/software is one thing, but a complete replacement/retool of 
your core 3D app? That's a whole bigger thing altogether.


G


From:softimage-boun...@listproc.autodesk.com  
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young
Sent: 10 September 2012 20:35
To:softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

Stefan, I totally agreed with you ranthopefully we are wrong
We are sitting on the fence about upgrading our licenses, at this point we will 
have to take a hard long look.

We have been with Softimage/XSI since the early '90..

Leoung

On 9/10/2012 3:07 PM, Stefan Andersson wrote:
Just to throw some more gasoline onto the fire.

So the value to a 3dsmax/Maya user would be to use Softimage as a particle 
plugin. Everything else their respective Software is good at.

I know you don't agree with them Graham, and it's not you who wrote/made this 
:) It's been said over and over again on this list, it doesn't seem that Autodesk cares 
about Softimage.

And it's for that reason alone that I don't recommend anyone (anymore) to buy 
or learn Softimage. Autodesk representatives on this list is trying to assure 
us, but apparently those people have absolutely NO contact with the 
Marketing/PR people. It's not that we have been asking for much, but the way 
they market Softimage and the way new users and studios look at Softimage... 
well... you get my point.

I don't want Softimage to be a good companion to Maya3dsmax, I want Softimage 
to kick their ass and make all users leave their software and use Softimage 
instead!! But that is not in Autodesk view a good thing. And for this reason I 
think Autodesk is really bad for Softimage.

Why is attitude and kick butt mentality a bad thing? it's what keeps a lot of 
us going and improving our-self. It's what makes us trying to reach for those extra 10% 
in a production.

Am I pissed at Autodesk? you bet you sweet ass I am. I spent years behind 
Softimage and got companies to buy the software that were Maya based, and 
really really tried to get it to work...
With ICE I had big hopes. But... Autodesk had little incentive to kick 
Maya/3dsmax out the window. They made Softimage into a particle plugin.

So what happens now?

I know it's pointless rant, and it just adds fuel to the fire. But it's 
difficult to talk about something positive when it comes to Softimage. It's 
like having a Formula One car, but you live in the country side and no one 
understands why you have it.

Sorry for the rant 

Re: In case you missed it..

2012-09-10 Thread Steven Caron
indeed, API wise i will always admit Maya's is more open and in that way
better. i have no delusions about my choice being anything more than
'personal preference'.

s

On Mon, Sep 10, 2012 at 3:35 PM, Serguei Kalentchouk 
serguei.kalentch...@gmail.com wrote:

 I know we all like XSI on this list but I always feel in these
 discussions that the the perceived benefit of XSI over Maya is greatly
 exaggerated due to personal preference.




RE: SDK : connecting an object to a matrix port on a shader

2012-09-10 Thread Matt Lind
Glad I could help ;-)


Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Monday, September 10, 2012 12:22 PM
To: softimage@listproc.autodesk.com
Subject: Re: SDK : connecting an object to a matrix port on a shader

i started using port groups and things are behaving... for now. thanks for you 
help matt ;)

s
On Mon, Sep 10, 2012 at 12:06 PM, Steven Caron 
car...@gmail.commailto:car...@gmail.com wrote:
i even changed it to ask for the input port by name...

# xform = ctxt.GetInputValue(InGlobal).GetTransform2()
# AttributeError: 'float' object has no attribute 'GetTransform2'

On Mon, Sep 10, 2012 at 11:53 AM, Steven Caron 
car...@gmail.commailto:car...@gmail.com wrote:
hey matt

have you had any trouble where when you open a scene with a your custom 
operator in it, the inputport seems to be missing? it works fine initially.

i have code that is failing because i am blindly assuming my first input, my 
only input, is always present and its failing. it says the input port is a 
'float' and it doesn't have an a Transform attribute. I am using a single input 
of a global transform of an object, which i pull out the index i need based on 
the output port's name.

any ideas why this doesn't persist?

s



Re: In case you missed it..

2012-09-10 Thread Simon Reeves
Pete's point about about having more licences knocking around because of
the suite has already come to light in the small studio I'm working at...
They Had a good offer to upgrade to the suites, useful to have a licence of
maya and xsi for the odd thing ...and I think they're tired of max, some
not so great experience with maya, and me in the corner yapping on about
soft. They're used to vray so that's a bonus, interested in Arnold, and
whatever ICE may be.
That AD image is mostly funny because of how max hangs on in the middle,
never mind where soft is.. And maybe it's good it has a separate role, not
being one of the two apps that do the same job (according to the image)



On 10 Sep 2012, at 23:55, Steven Caron car...@gmail.com wrote:

indeed, API wise i will always admit Maya's is more open and in that way
better. i have no delusions about my choice being anything more than
'personal preference'.

s

On Mon, Sep 10, 2012 at 3:35 PM, Serguei Kalentchouk 
serguei.kalentch...@gmail.com wrote:

 I know we all like XSI on this list but I always feel in these
 discussions that the the perceived benefit of XSI over Maya is greatly
 exaggerated due to personal preference.




Re: In case you missed it..

2012-09-10 Thread Sam Cuttriss
If Softimage really is spearheading autodesk's particle initiative i would
have expected to see significantly more investment in the features/ finesse
and usability of ice.
Im only vaguely disappointed in being labeled a particle plugin, but if
that really is the case lets see you put your money where your mouth is.


Re: In case you missed it..

2012-09-10 Thread David Barosin
I'm really not asking for a hard sell to big studios.  Just clear the road
and not impede Softimage from becoming something if a big or small studio
takes an interest.  Give it an honest equally marketed chance next to the
other apps.


error msg 'dsbrws - the parameter is incorrect'

2012-09-10 Thread Simon Van de Lagemaat
We've got the oddest error msg that occurs when using Softs file browser but 
ONLY when Soft is set to use one specific project, if that project is not set 
then the browser works fine.

dsbrws - the parameter is incorrect

Anyone seen this before?


Re: In case you missed it..

2012-09-10 Thread Kiril Aronofski
This discussion has been led repeatedly over the past several years and,
frankly, nothing indicates it will ever change. The outlook of Softimage
has even deteriorated quite a lot...

I am one of the students who made the leap of faith a few years ago and
jumped into Softimage on account of being very impressed with its animation
capabilities and general enthusiasm surrounding ICE. While the learning has
been nothing but a pleasantry, I am sad to say, I can only see it as a huge
mistake now. Prior to this, I have, rather unwisely, not contacted studios
in my area - or tried in any other way - to find out which software they
require the knowledge of. Now, getting closer to graduation, I have kept an
eye out for the past few months and the situation is depressingly bleak.
Job offerings that involve XSI in any way come so rarely, I have already
started retraining myself for Maya (which I have some previous experience
with).

Don't mean to come off as some kind of a whiner, but I'll make a point that
saying AD is trying to get Softimage needed exposure by getting more
studios on the suites is naive and fundamentally wrong because this is
actually the ONLY way they are exposing it. While Max and Maya are getting
into peoples hands left and right, Softimage is limited to an odd mention
on the side and even than just to let you know you can fly some particles
around in ICE.

I cannot possibly see how demoting a full-fledged package to a simple
helper tool can encourage any one individual, let alone a studio, to base
their long term plans on it.

...

I thought about what Serguei Kalentchouk said and I would trust someone
from DreamWorks to know what he's talking about. My question is, is XSI now
worse than Maya was 6, 8, 10 years ago when these studios started building
their pipelines? I have no illusions soft will not be radically changing a
decade old institution, but does it mean that can't stand on the same
footing when offered fresh and off the shelf?


Kiril


On Tue, Sep 11, 2012 at 1:25 AM, Simon Reeves si...@simonreeves.com wrote:


 Pete's point about about having more licences knocking around because of
 the suite has already come to light in the small studio I'm working at...
 They Had a good offer to upgrade to the suites, useful to have a licence of
 maya and xsi for the odd thing ...and I think they're tired of max, some
 not so great experience with maya, and me in the corner yapping on about
 soft. They're used to vray so that's a bonus, interested in Arnold, and
 whatever ICE may be.
 That AD image is mostly funny because of how max hangs on in the middle,
 never mind where soft is.. And maybe it's good it has a separate role, not
 being one of the two apps that do the same job (according to the image)



 On 10 Sep 2012, at 23:55, Steven Caron car...@gmail.com wrote:

 indeed, API wise i will always admit Maya's is more open and in that way
 better. i have no delusions about my choice being anything more than
 'personal preference'.

 s

 On Mon, Sep 10, 2012 at 3:35 PM, Serguei Kalentchouk 
 serguei.kalentch...@gmail.com wrote:

 I know we all like XSI on this list but I always feel in these
 discussions that the the perceived benefit of XSI over Maya is greatly
 exaggerated due to personal preference.





Re: In case you missed it..

2012-09-10 Thread Bradley Gabe
How many schools are training students using Houdini as the main
application?


On Mon, Sep 10, 2012 at 7:25 PM, Kiril Aronofski flyone...@gmail.comwrote:

 This discussion has been led repeatedly over the past several years and,
 frankly, nothing indicates it will ever change. The outlook of Softimage
 has even deteriorated quite a lot...



Re: In case you missed it..

2012-09-10 Thread Eric Thivierge
You'll be a better more versatile 3D artist for knowing both. I've used
both back and forth over the years, more Softimage than Maya but am coming
to the realization its about doing 3D not applications. General knowledge
of your profession executed with the tools each package offers. Though I'm
never going to touch Max. Even with a 10 foot pole.


Eric Thivierge
http://www.ethivierge.com


On Tue, Sep 11, 2012 at 10:25 AM, Kiril Aronofski flyone...@gmail.comwrote:

 This discussion has been led repeatedly over the past several years and,
 frankly, nothing indicates it will ever change. The outlook of Softimage
 has even deteriorated quite a lot...

 I am one of the students who made the leap of faith a few years ago and
 jumped into Softimage on account of being very impressed with its animation
 capabilities and general enthusiasm surrounding ICE. While the learning has
 been nothing but a pleasantry, I am sad to say, I can only see it as a huge
 mistake now. Prior to this, I have, rather unwisely, not contacted studios
 in my area - or tried in any other way - to find out which software they
 require the knowledge of. Now, getting closer to graduation, I have kept an
 eye out for the past few months and the situation is depressingly bleak.
 Job offerings that involve XSI in any way come so rarely, I have already
 started retraining myself for Maya (which I have some previous experience
 with).

 Don't mean to come off as some kind of a whiner, but I'll make a point
 that saying AD is trying to get Softimage needed exposure by getting more
 studios on the suites is naive and fundamentally wrong because this is
 actually the ONLY way they are exposing it. While Max and Maya are getting
 into peoples hands left and right, Softimage is limited to an odd mention
 on the side and even than just to let you know you can fly some particles
 around in ICE.

 I cannot possibly see how demoting a full-fledged package to a simple
 helper tool can encourage any one individual, let alone a studio, to base
 their long term plans on it.

 ...

 I thought about what Serguei Kalentchouk said and I would trust someone
 from DreamWorks to know what he's talking about. My question is, is XSI now
 worse than Maya was 6, 8, 10 years ago when these studios started building
 their pipelines? I have no illusions soft will not be radically changing a
 decade old institution, but does it mean that can't stand on the same
 footing when offered fresh and off the shelf?


 Kiril



 On Tue, Sep 11, 2012 at 1:25 AM, Simon Reeves si...@simonreeves.comwrote:


 Pete's point about about having more licences knocking around because of
 the suite has already come to light in the small studio I'm working at...
 They Had a good offer to upgrade to the suites, useful to have a licence of
 maya and xsi for the odd thing ...and I think they're tired of max, some
 not so great experience with maya, and me in the corner yapping on about
 soft. They're used to vray so that's a bonus, interested in Arnold, and
 whatever ICE may be.
 That AD image is mostly funny because of how max hangs on in the middle,
 never mind where soft is.. And maybe it's good it has a separate role, not
 being one of the two apps that do the same job (according to the image)



 On 10 Sep 2012, at 23:55, Steven Caron car...@gmail.com wrote:

 indeed, API wise i will always admit Maya's is more open and in that way
 better. i have no delusions about my choice being anything more than
 'personal preference'.

 s

 On Mon, Sep 10, 2012 at 3:35 PM, Serguei Kalentchouk 
 serguei.kalentch...@gmail.com wrote:

 I know we all like XSI on this list but I always feel in these
 discussions that the the perceived benefit of XSI over Maya is greatly
 exaggerated due to personal preference.






Re: In case you missed it..

2012-09-10 Thread Eric Turman
The its just a tool argument. If that were true, we would still all be
using sticks and rocks.

On Mon, Sep 10, 2012 at 7:44 PM, Eric Thivierge ethivie...@gmail.comwrote:

 You'll be a better more versatile 3D artist for knowing both. I've used
 both back and forth over the years, more Softimage than Maya but am coming
 to the realization its about doing 3D not applications. General knowledge
 of your profession executed with the tools each package offers. Though I'm
 never going to touch Max. Even with a 10 foot pole.


 
 Eric Thivierge
 http://www.ethivierge.com


 On Tue, Sep 11, 2012 at 10:25 AM, Kiril Aronofski flyone...@gmail.comwrote:

 This discussion has been led repeatedly over the past several years and,
 frankly, nothing indicates it will ever change. The outlook of Softimage
 has even deteriorated quite a lot...

 I am one of the students who made the leap of faith a few years ago and
 jumped into Softimage on account of being very impressed with its animation
 capabilities and general enthusiasm surrounding ICE. While the learning has
 been nothing but a pleasantry, I am sad to say, I can only see it as a huge
 mistake now. Prior to this, I have, rather unwisely, not contacted studios
 in my area - or tried in any other way - to find out which software they
 require the knowledge of. Now, getting closer to graduation, I have kept an
 eye out for the past few months and the situation is depressingly bleak.
 Job offerings that involve XSI in any way come so rarely, I have already
 started retraining myself for Maya (which I have some previous experience
 with).

 Don't mean to come off as some kind of a whiner, but I'll make a point
 that saying AD is trying to get Softimage needed exposure by getting more
 studios on the suites is naive and fundamentally wrong because this is
 actually the ONLY way they are exposing it. While Max and Maya are getting
 into peoples hands left and right, Softimage is limited to an odd mention
 on the side and even than just to let you know you can fly some particles
 around in ICE.

 I cannot possibly see how demoting a full-fledged package to a simple
 helper tool can encourage any one individual, let alone a studio, to base
 their long term plans on it.

 ...

 I thought about what Serguei Kalentchouk said and I would trust someone
 from DreamWorks to know what he's talking about. My question is, is XSI now
 worse than Maya was 6, 8, 10 years ago when these studios started building
 their pipelines? I have no illusions soft will not be radically changing a
 decade old institution, but does it mean that can't stand on the same
 footing when offered fresh and off the shelf?


 Kiril



 On Tue, Sep 11, 2012 at 1:25 AM, Simon Reeves si...@simonreeves.comwrote:


 Pete's point about about having more licences knocking around because of
 the suite has already come to light in the small studio I'm working at...
 They Had a good offer to upgrade to the suites, useful to have a licence of
 maya and xsi for the odd thing ...and I think they're tired of max, some
 not so great experience with maya, and me in the corner yapping on about
 soft. They're used to vray so that's a bonus, interested in Arnold, and
 whatever ICE may be.
 That AD image is mostly funny because of how max hangs on in the middle,
 never mind where soft is.. And maybe it's good it has a separate role, not
 being one of the two apps that do the same job (according to the image)



 On 10 Sep 2012, at 23:55, Steven Caron car...@gmail.com wrote:

 indeed, API wise i will always admit Maya's is more open and in that way
 better. i have no delusions about my choice being anything more than
 'personal preference'.

 s

 On Mon, Sep 10, 2012 at 3:35 PM, Serguei Kalentchouk 
 serguei.kalentch...@gmail.com wrote:

 I know we all like XSI on this list but I always feel in these
 discussions that the the perceived benefit of XSI over Maya is greatly
 exaggerated due to personal preference.







-- 




-=T=-


Re: In case you missed it..

2012-09-10 Thread Bradley Gabe
Please don't knock sticks and rocks. They are still some of the best tools
for dealing with annoying clients.

On Mon, Sep 10, 2012 at 7:48 PM, Eric Turman i.anima...@gmail.com wrote:

 The its just a tool argument. If that were true, we would still all be
 using sticks and rocks.





Re: In case you missed it..

2012-09-10 Thread Eric Thivierge
Its OK, whenever you get a job offer that involves Maya that you have no
idea how to do, pass it on my way so I can earn a living. :) Its silly to
pigeon hole yourself into only knowing 1 app and never learning others.

Hypothetically if one app does get canned you're screwed and have to hustle
to retrain very quickly and may end you up in the poor house instead of
easily transitioning to another studio.

I love using Softimage don't get me wrong.


Eric Thivierge
http://www.ethivierge.com


On Tue, Sep 11, 2012 at 10:48 AM, Eric Turman i.anima...@gmail.com wrote:

 The its just a tool argument. If that were true, we would still all be
 using sticks and rocks.



Re: In case you missed it..

2012-09-10 Thread Steven Caron
do you know about andy goldsworthy?
http://www.ucblueash.edu/artcomm/web/w2005_2006/maria_Goldsworthy/TEST/index.html

i think your example doesn't hold up very, are you saying that if someone
takes softimage away from you tomorrow you will cease to create?

s

On Mon, Sep 10, 2012 at 5:48 PM, Eric Turman i.anima...@gmail.com wrote:

 The its just a tool argument. If that were true, we would still all be
 using sticks and rocks.


 On Mon, Sep 10, 2012 at 7:44 PM, Eric Thivierge ethivie...@gmail.comwrote:

 You'll be a better more versatile 3D artist for knowing both. I've used
 both back and forth over the years, more Softimage than Maya but am coming
 to the realization its about doing 3D not applications. General knowledge
 of your profession executed with the tools each package offers. Though I'm
 never going to touch Max. Even with a 10 foot pole.


 
 Eric Thivierge
 http://www.ethivierge.com


 On Tue, Sep 11, 2012 at 10:25 AM, Kiril Aronofski flyone...@gmail.comwrote:

 This discussion has been led repeatedly over the past several years and,
 frankly, nothing indicates it will ever change. The outlook of Softimage
 has even deteriorated quite a lot...

 I am one of the students who made the leap of faith a few years ago and
 jumped into Softimage on account of being very impressed with its animation
 capabilities and general enthusiasm surrounding ICE. While the learning has
 been nothing but a pleasantry, I am sad to say, I can only see it as a huge
 mistake now. Prior to this, I have, rather unwisely, not contacted studios
 in my area - or tried in any other way - to find out which software they
 require the knowledge of. Now, getting closer to graduation, I have kept an
 eye out for the past few months and the situation is depressingly bleak.
 Job offerings that involve XSI in any way come so rarely, I have already
 started retraining myself for Maya (which I have some previous experience
 with).

 Don't mean to come off as some kind of a whiner, but I'll make a point
 that saying AD is trying to get Softimage needed exposure by getting more
 studios on the suites is naive and fundamentally wrong because this is
 actually the ONLY way they are exposing it. While Max and Maya are getting
 into peoples hands left and right, Softimage is limited to an odd mention
 on the side and even than just to let you know you can fly some particles
 around in ICE.

 I cannot possibly see how demoting a full-fledged package to a simple
 helper tool can encourage any one individual, let alone a studio, to base
 their long term plans on it.

 ...

 I thought about what Serguei Kalentchouk said and I would trust someone
 from DreamWorks to know what he's talking about. My question is, is XSI now
 worse than Maya was 6, 8, 10 years ago when these studios started building
 their pipelines? I have no illusions soft will not be radically changing a
 decade old institution, but does it mean that can't stand on the same
 footing when offered fresh and off the shelf?


 Kiril



 On Tue, Sep 11, 2012 at 1:25 AM, Simon Reeves si...@simonreeves.comwrote:


 Pete's point about about having more licences knocking around because
 of the suite has already come to light in the small studio I'm working
 at... They Had a good offer to upgrade to the suites, useful to have a
 licence of maya and xsi for the odd thing ...and I think they're tired of
 max, some not so great experience with maya, and me in the corner yapping
 on about soft. They're used to vray so that's a bonus, interested in
 Arnold, and whatever ICE may be.
 That AD image is mostly funny because of how max hangs on in the
 middle, never mind where soft is.. And maybe it's good it has a separate
 role, not being one of the two apps that do the same job (according to the
 image)



 On 10 Sep 2012, at 23:55, Steven Caron car...@gmail.com wrote:

 indeed, API wise i will always admit Maya's is more open and in that
 way better. i have no delusions about my choice being anything more than
 'personal preference'.

 s

 On Mon, Sep 10, 2012 at 3:35 PM, Serguei Kalentchouk 
 serguei.kalentch...@gmail.com wrote:

 I know we all like XSI on this list but I always feel in these
 discussions that the the perceived benefit of XSI over Maya is greatly
 exaggerated due to personal preference.







 --




 -=T=-



Re: In case you missed it..

2012-09-10 Thread Eric Turman
I never said I only know one app...I've used over a dozen of them over the
last 20 years and I am very familiar with and know how to use Maya very
well. Although there are some commonalities between all packages they are
definitely not all the same. So I submit the argument that it *is* as much
about the package as it is about general 3D knowledge. You pretty much
state so yourself by excluding 3DS Max out of the equation.

On Mon, Sep 10, 2012 at 7:53 PM, Eric Thivierge ethivie...@gmail.comwrote:

 Its OK, whenever you get a job offer that involves Maya that you have no
 idea how to do, pass it on my way so I can earn a living. :) Its silly to
 pigeon hole yourself into only knowing 1 app and never learning others.

 Hypothetically if one app does get canned you're screwed and have to
 hustle to retrain very quickly and may end you up in the poor house instead
 of easily transitioning to another studio.

 I love using Softimage don't get me wrong.


 
 Eric Thivierge
 http://www.ethivierge.com


 On Tue, Sep 11, 2012 at 10:48 AM, Eric Turman i.anima...@gmail.comwrote:

 The its just a tool argument. If that were true, we would still all be
 using sticks and rocks.




-- 




-=T=-


Re: In case you missed it..

2012-09-10 Thread Kiril Aronofski
How many schools are training students using Houdini as the main
application?

Is it relevant? I have not argued more schools should teach Softimage. I
have argued its perceived value, encouraged by Autodesk, is lower than it
should be (keep in mind I'm not putting it in comparative relation to any
other application). Besides, Houdini is top of its niche and Sidefx didn't
buy Softimage so it can quietly coexist under Houdini.


RE: learning more than one

This is a nice argument but, ideally, you'd prefer the software you put
time into pay off in the end, right? Not fear for your chances because
you're not nearly as prolific in a different one... Anyway, it was wrong of
me to bring personal worries into discussion...

It is worth saying this cycle of studios avoiding soft because of a smaller
talent pool, and the pool getting even smaller as a result, is going to
have an effect eventually. If it didn't already.



Kiril



On Tue, Sep 11, 2012 at 2:36 AM, Bradley Gabe witha...@gmail.com wrote:

 How many schools are training students using Houdini as the main
 application?


 On Mon, Sep 10, 2012 at 7:25 PM, Kiril Aronofski flyone...@gmail.comwrote:

 This discussion has been led repeatedly over the past several years and,
 frankly, nothing indicates it will ever change. The outlook of Softimage
 has even deteriorated quite a lot...




Re: Small Annoying Things

2012-09-10 Thread Ahmidou Lyazidi
Proxying ice node parameters into a PPG is half implemented:
You can't use AddProxyParameter
You can't edit the displayed value range
The value and slider step in the keying panel doesn't reflect the PPG
ones...


2012/9/11 Matt Lind ml...@carbinestudios.com

 56)  unchecking the “active” parameter in a model’s mixer does not
 de-activate the mixer.

 ** **

 ** **

 Matt

 ** **

 ** **

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron
 *Sent:* Saturday, September 08, 2012 10:54 AM
 *To:* softimage@listproc.autodesk.com

 *Subject:* Re: Small Annoying Things

 ** **

 thanks, its logged using my work email. Render Region is lost after save
 scene or open file dialog


 i mention it in the report, you dont even need to save the scene, just
 open a file dialog (save as, open, merge, etc)

 s

 On Fri, Sep 7, 2012 at 8:40 PM, Chris Chia chris.c...@autodesk.com
 wrote:

 Here:
 http://usa.autodesk.com/adsk/servlet/item?id=12331406siteID=123112SelProduct=Softimage

 Thanks in advance for reporting. Will get the relevant team to investigate.


 Chris


 On 8 Sep, 2012, at 10:49 AM, Steven Caron car...@gmail.commailto:
 car...@gmail.com wrote:

 i dont remember this behavior being in previous versions and i want to log
 it as a bug, where is that bug report page on automaze's website?

 regardless, there is nothing to throw away, they are all perfectly good. i
 can understand they dont want to store those buffers in the file too so
 unfortunately softimage's memory dump style of saving a scene needs an
 exception to not include the region memo cam buffers but also not throw
 them away in current memory.

 s

 On Fri, Sep 7, 2012 at 7:24 PM, Chris Chia chris.c...@autodesk.com
 mailto:chris.c...@autodesk.com wrote:
 It seems like it is optimised to save only those that are 'needed'...
 Would have to ask the Dev to check the code...

 Chris

 On 8 Sep, 2012, at 10:00 AM, Steven Caron car...@gmail.commailto:
 car...@gmail.commailto:car...@gmail.commailto:car...@gmail.com
 wrote:

 but my sessions isn't over... render, hide region, file save as, unhide
 region. doesn't work...

 but if i leave the region open when saving it works as expected.

 s

 On Fri, Sep 7, 2012 at 6:55 PM, Chris Chia chris.c...@autodesk.com
 mailto:chris.c...@autodesk.commailto:chris.c...@autodesk.commailto:
 chris.c...@autodesk.com wrote:
 I guess the render region saves in buffer, and logically it should only be
 accessible within a session... Isn't it?

 Chris

 ** **




-- 
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos


RE: In case you missed it..

2012-09-10 Thread Matt Lind
It's not an issue about creating art, Steven.  The issue is about retaining the 
rank and standard of living in the work force.

There is a very real argument if somebody takes Softimage away our net worth 
goes down considerably because our skills are specialized that we can't just 
plug into another work environment without considerable retraining.  It's 
primarily the employer's perception/opinion that knowledge is not fully 
portable, and therefore whatever applicable knowledge you have doesn't compare 
with somebody who is already well versed in the applications they already use.  
I don't agree with it as I feel my 20 years of production knowledge and 
experience with Softimage is more valuable and applicable than some college kid 
who only took a few semesters of Maya, but that's the way it is.

Heck, even within my own studio walls I fight this perception as I'm labeled a 
Softimage expert, but if a topic of discussion comes up that is not directly 
softimage related, my opinions aren't given the weight even when I know more 
about the subject than the other people in the room.  They don't consider my 
computer science background or that I was formerly an animator (traditional cel 
and 3D).

Perception is a powerful force.

Matt






From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Monday, September 10, 2012 6:04 PM
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

do you know about andy goldsworthy? 
http://www.ucblueash.edu/artcomm/web/w2005_2006/maria_Goldsworthy/TEST/index.html

i think your example doesn't hold up very, are you saying that if someone takes 
softimage away from you tomorrow you will cease to create?

s
On Mon, Sep 10, 2012 at 5:48 PM, Eric Turman 
i.anima...@gmail.commailto:i.anima...@gmail.com wrote:
The its just a tool argument. If that were true, we would still all be using 
sticks and rocks.

On Mon, Sep 10, 2012 at 7:44 PM, Eric Thivierge 
ethivie...@gmail.commailto:ethivie...@gmail.com wrote:
You'll be a better more versatile 3D artist for knowing both. I've used both 
back and forth over the years, more Softimage than Maya but am coming to the 
realization its about doing 3D not applications. General knowledge of your 
profession executed with the tools each package offers. Though I'm never going 
to touch Max. Even with a 10 foot pole.



Eric Thivierge
http://www.ethivierge.com

On Tue, Sep 11, 2012 at 10:25 AM, Kiril Aronofski 
flyone...@gmail.commailto:flyone...@gmail.com wrote:
This discussion has been led repeatedly over the past several years and, 
frankly, nothing indicates it will ever change. The outlook of Softimage has 
even deteriorated quite a lot...

I am one of the students who made the leap of faith a few years ago and jumped 
into Softimage on account of being very impressed with its animation 
capabilities and general enthusiasm surrounding ICE. While the learning has 
been nothing but a pleasantry, I am sad to say, I can only see it as a huge 
mistake now. Prior to this, I have, rather unwisely, not contacted studios in 
my area - or tried in any other way - to find out which software they require 
the knowledge of. Now, getting closer to graduation, I have kept an eye out for 
the past few months and the situation is depressingly bleak. Job offerings that 
involve XSI in any way come so rarely, I have already started retraining myself 
for Maya (which I have some previous experience with).

Don't mean to come off as some kind of a whiner, but I'll make a point that 
saying AD is trying to get Softimage needed exposure by getting more studios on 
the suites is naive and fundamentally wrong because this is actually the ONLY 
way they are exposing it. While Max and Maya are getting into peoples hands 
left and right, Softimage is limited to an odd mention on the side and even 
than just to let you know you can fly some particles around in ICE.

I cannot possibly see how demoting a full-fledged package to a simple helper 
tool can encourage any one individual, let alone a studio, to base their long 
term plans on it.

...

I thought about what Serguei Kalentchouk said and I would trust someone from 
DreamWorks to know what he's talking about. My question is, is XSI now worse 
than Maya was 6, 8, 10 years ago when these studios started building their 
pipelines? I have no illusions soft will not be radically changing a decade old 
institution, but does it mean that can't stand on the same footing when offered 
fresh and off the shelf?


Kiril


On Tue, Sep 11, 2012 at 1:25 AM, Simon Reeves 
si...@simonreeves.commailto:si...@simonreeves.com wrote:

Pete's point about about having more licences knocking around because of the 
suite has already come to light in the small studio I'm working at... They Had 
a good offer to upgrade to the suites, useful to have a licence of maya and xsi 
for the odd thing ...and I 

Re: In case you missed it..

2012-09-10 Thread Eric Thivierge
Purely because I dislike the interaction model not the features / workflow.


Eric Thivierge
http://www.ethivierge.com


On Tue, Sep 11, 2012 at 11:21 AM, Eric Turman i.anima...@gmail.com wrote:

 I never said I only know one app...I've used over a dozen of them over the
 last 20 years and I am very familiar with and know how to use Maya very
 well. Although there are some commonalities between all packages they are
 definitely not all the same. So I submit the argument that it *is* as much
 about the package as it is about general 3D knowledge. You pretty much
 state so yourself by excluding 3DS Max out of the equation.



Re: In case you missed it..

2012-09-10 Thread Sylvain Lebeau
i agree with you Guy, 
Autodesk will keep the patents for sure to try to pimp up Maya. 

But... Open source software has a so chaotic and stochastic 
developpement scheme. Check how blender evolves. Lotsa new features all 
the time, but all in separatly sparsed developpement cocoons. And it is 
always buggy and flaky... Just like being on Alpha or beta versions all 
the time.   And one day you even end up with a totally new interface. 
Surprise!

Of course, we can see very nice things like Alembic or OpenExr as file 
formats as open source efforts. But who will want to create pieces of 
softwares without earning from it with all the developpement involved 
for serious rock solid production proven packages? Wow that would be 
awesome in a perfect world. 

I see a big difference between GIMP and a top of the line 3D app.   Or 
modules? ... that would be even worst for interop integrety i think.  I 
dont know. 

you really think it will happen?  It would be cool for sure!

sly


   	   
   	Guy Rabiller  
  Monday, September
 10, 2012 9:34 PM
  

 Please AD, bring Soft back to a decent and fair exposure, at 
least
 closer to the one it deserves or sell it back if you're 
embarrassed.
 I'm sure there's a lot of interested and rich people who would 
buy it,
 you'll make money out of your 2008 deal and you'll make anger 
go down.

That, I think, will never happen, because AD did not buy Softimage 
for 
XSI but for the patents Softimage had over its technologies. Reselling 
Softimage would mean reselling the patents as well, and that is 
precisely what they want to avoid. Buying as much patents as possible is
 
the only way to really shadow competitors.


 Don't wait until someone comes up with a high performance 
DCC-like 
suite made with ../..

That's why I keep on saying the 'true' solution will have to come up
 
from the Open Source community. This is the only valid path. But it will
 
take some time.


Cheers,
Guy.
--
guy rabiller | raa.tel | radfac founder/ceo
tel: 0977 195 006 | mob: 0675 183 146 | fax: 0972 288 293



   	   
   	Halim Negadi  
  Monday, September
 10, 2012 8:56 PM
  Stefan, there's a lot of 
unemployed Soft guys down here in Paris, everybody has to move to London
 to be able to use a skillset that is over 10 years worth for most of 
them.Most of Soft companies over here switched
 ( painfully for some of them ) to Maya because AD made Soft literally 
disappear from their catalog.


Financial people usually don't have a clue and don't really care of
 how advanced a software is compared to another.What do you 
think they tend to decide when it comes to licensing and 
support renewal for an over 2k/seat software solution that is not even 
mentioned by the res-sellers because they are heavily advised not to ?


Over here we don't have much of a choice anymore, we
 have to go and find a job somewhere else or get used to workaround maya
 all day long.Some of us can do it because it pays the bills,
 some others cannot. In any case, passion tends to vanish.


I've personally been around for way over a decade 
now and I can tell there's always been some competition and 
technological choice, except from the past 4 years.We had 
Explore vs Soft|3D, Explore vs Power Animator, Soft vs Maya, Max vs 
Maya, XSI vs Maya, MayaMax vs XSI.. and then the 2008 deal went 
down.


The mainstream CG world got paralyzed since then and reached a 
uniformity I still cannot imagine happening in the 2010's.Even
 Maya people are not happy with this situation, more and more of them 
start thinking that ever since AD bought their main competitor, big DCCs
 have reached a huge stagnation that benefits to no one, not even AD.


Please AD, bring Soft back to a decent and fair 
exposure, at least closer to the one it deserves or sell it back if 
you're embarrassed.I'm sure there's a lot of interested and 
rich people who would buy it, you'll make money out of your 2008 deal 
and you'll make anger go down.


Everybody knows ICE integration in Maya would have 
been done already if it was as easy as you guys thought when you closed 
the deal with Avid.Just get inspired by the concept, help 
yourself with the code, hook it up to your weapon and get ours back to 
light. Just get the party started again, I'm sure you'll feel unexpected
 benefits.


Give back the choice of interaction model to people.
 This is more the center of the debate than the actual technological 
value.Both packages have their strengths and weaknesses but 
please let people choose, a lot of them are artists, not only 
technicians.


Don't wait until someone comes up with a high 
performance DCC-like suite made with Fabric Engine or whatever, because a
 this point, more people than you expect will jump on it and the 
downhill might be steep.


Maya might end up just as a keyframing tool that allows a producer 
to line up 50 animators on the spot without any training costs. All the 
TDs that have been building it's worth for years deserves better.




RE: In case you missed it..

2012-09-10 Thread Matt Lind
Depending on your job that can be doable or not.

There are many more factors at stake other than what software you use.  You 
have to factor in age, family situation, and so on.  The older you get, the 
more difficult it is to get another job because your salary requirements are 
higher.  If your expertise is obsoleted, not too many companies are going to 
take on an expensive veteran with less applied knowledge than a youngster at 
half the cost who is fresh legs in the subject.

In my case I'll probably have to go into some other discipline to abstract 
myself away from the problem.  Not unheard of, but it's not trivial to start a 
new career either.

Matt




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Monday, September 10, 2012 6:59 PM
To: softimage@listproc.autodesk.com
Subject: Re: In case you missed it..

i get that, might have missed the context which eric was response was too, but 
i still think its possible to build knowledge in an app and translate it and at 
least return to your prior rank and earnings after a bit of time. but i think i 
am diverging from the points trying to be made here, if autodesk could better 
market softimage and actually vastly improve its market share (ignoring if 
thats even in their interest to do) you wouldn't have to learn a new package :)

perception is powerful, so if i were in the situation where i could no longer 
use softimage professionally i would change the way i market myself. from a 
purely survival perspective that is. that perspective allows me to look at the 
current situation and not be so upset about it.

hope i am making sense
s
On Mon, Sep 10, 2012 at 6:31 PM, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
It's not an issue about creating art, Steven.  The issue is about retaining the 
rank and standard of living in the work force.



Re: In case you missed it..

2012-09-10 Thread Steven Caron
right, talking about survival here, i recognize the difficulty.


On Mon, Sep 10, 2012 at 7:09 PM, Matt Lind ml...@carbinestudios.com wrote:

 Not unheard of, but it’s not trivial to start a new career either.





Re: In case you missed it..

2012-09-10 Thread Guy Rabiller


Well, I'm not sure it will happen but what I'm sure though, is that:


1) OpenSource softwares/communities depend on how they are managed, 
what's the goal behind, the spirit, the motivations. It's not because 
Blender is what it is that another project should be and behave the same 
way.


There are big 'industrial' open source softwares supported by 
communities of companies. After all, are not almost all of the big 3D 
CGI companies working on Linux ?



2) Developping open source and free softwares does not always mean not 
beeing paid for it. Developpers can be supported by companies, 
communities, individuals, etc.. How do you think Firefox, Thunderbird 
and a multitude of other opensource softwares developpers are eating ? 
They are paid for it, yet the softwares are free and opensources. Who 
developped OpenEXR, PTex, Alembic, etc.. ? All companies employees.


And there are zillions of other opensource softwares like this in other 
industries and areas that are in the same situation and have the same 
business model.


Plus this is the ultimate solution against piracy. Peoples paid to 
create free products.


This is a working business model but strangely it seems very few peoples 
are really aware of it.



3) If nobody does nothing, nothing will never happen.


4) Fortunately, some peoples are already working on it.


Cheers,
Guy.
--
guy rabiller | raa.tel | radfac founder/ceo
tel: 0977 195 006 | mob: 0675 183 146 | fax: 0972 288 293



Le 11/09/2012 04:02, Sylvain Lebeau a écrit :

i agree with you Guy,
Autodesk will keep the patents for sure to try to pimp up Maya.

But... Open source software has a so chaotic and stochastic
developpement scheme. Check how blender evolves. Lotsa new features all
the time, but all in separatly sparsed developpement cocoons. And it is
always buggy and flaky... Just like being on Alpha or beta versions all
the time.   And one day you even end up with a totally new interface.
Surprise!

Of course, we can see very nice things like Alembic or OpenExr as file
formats as open source efforts. But who will want to create pieces of
softwares without earning from it with all the developpement involved
for serious rock solid production proven packages? Wow that would be
awesome in a perfect world.

I see a big difference between GIMP and a top of the line 3D app.   Or
modules? ... that would be even worst for interop integrety i think.  I
dont know.

you really think it will happen?  It would be cool for sure!

sly


Guy Rabiller mailto:guy.rabil...@radfac.com
Monday, September 10, 2012 9:34 PM


 Please AD, bring Soft back to a decent and fair exposure, at least
 closer to the one it deserves or sell it back if you're embarrassed.
 I'm sure there's a lot of interested and rich people who would buy it,
 you'll make money out of your 2008 deal and you'll make anger go down.

That, I think, will never happen, because AD did not buy Softimage for
XSI but for the patents Softimage had over its technologies. Reselling
Softimage would mean reselling the patents as well, and that is
precisely what they want to avoid. Buying as much patents as possible
is the only way to really shadow competitors.


 Don't wait until someone comes up with a high performance DCC-like
suite made with ../..

That's why I keep on saying the 'true' solution will have to come up
from the Open Source community. This is the only valid path. But it
will take some time.


Cheers,
Guy.
--
guy rabiller | raa.tel | radfac founder/ceo
tel: 0977 195 006 | mob: 0675 183 146 | fax: 0972 288 293



Halim Negadi mailto:hneg...@gmail.com
Monday, September 10, 2012 8:56 PM
Stefan, there's a lot of unemployed Soft guys down here in Paris,
everybody has to move to London to be able to use a skillset that is
over 10 years worth for most of them.

Most of Soft companies over here switched ( painfully for some of them
) to Maya because AD made Soft literally disappear from their catalog.
Financial people usually don't have a clue and don't really care of
how advanced a software is compared to another.
What do you think they tend to decide when it comes to licensing and
support renewal for an over 2k/seat software solution that is not even
mentioned by the res-sellers because they are heavily advised not to ?

Over here we don't have much of a choice anymore, we have to go and
find a job somewhere else or get used to workaround maya all day long.
Some of us can do it because it pays the bills, some others cannot. In
any case, passion tends to vanish.

I've personally been around for way over a decade now and I can tell
there's always been some competition and technological choice, except
from the past 4 years.
We had Explore vs Soft|3D, Explore vs Power Animator, Soft vs Maya,
Max vs Maya, XSI vs Maya, MayaMax vs XSI.. and then the 2008 deal
went down.
The mainstream CG world got paralyzed since then and reached a
uniformity I still cannot imagine happening in the 2010's.

Even Maya people are not happy with this 

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