RE: Small Annoying Things
Hi Steven, I have seen your defect report and decided to try on other versions of Softimage to see whether this is indeed a defect :) It seems that I could get the same behavior in versions as early as 7.5 (tried 7.5, 2011, 2012...) I guess we could log this as an improvement. Can you confirm with me that this is not a defect? Regards, Chris From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: Saturday, September 08, 2012 10:49 AM To: softimage@listproc.autodesk.com Subject: Re: Small Annoying Things i dont remember this behavior being in previous versions and i want to log it as a bug, where is that bug report page on automaze's website? regardless, there is nothing to throw away, they are all perfectly good. i can understand they dont want to store those buffers in the file too so unfortunately softimage's memory dump style of saving a scene needs an exception to not include the region memo cam buffers but also not throw them away in current memory. s On Fri, Sep 7, 2012 at 7:24 PM, Chris Chia chris.c...@autodesk.commailto:chris.c...@autodesk.com wrote: It seems like it is optimised to save only those that are 'needed'... Would have to ask the Dev to check the code... Chris On 8 Sep, 2012, at 10:00 AM, Steven Caron car...@gmail.commailto:car...@gmail.commailto:car...@gmail.commailto:car...@gmail.com wrote: but my sessions isn't over... render, hide region, file save as, unhide region. doesn't work... but if i leave the region open when saving it works as expected. s On Fri, Sep 7, 2012 at 6:55 PM, Chris Chia chris.c...@autodesk.commailto:chris.c...@autodesk.commailto:chris.c...@autodesk.commailto:chris.c...@autodesk.com wrote: I guess the render region saves in buffer, and logically it should only be accessible within a session... Isn't it? Chris attachment: winmail.dat
Re: Small Annoying Things
i guess not. damn my memory On Sun, Sep 9, 2012 at 11:24 PM, Chris Chia chris.c...@autodesk.com wrote: Hi Steven, I have seen your defect report and decided to try on other versions of Softimage to see whether this is indeed a defect :) It seems that I could get the same behavior in versions as early as 7.5 (tried 7.5, 2011, 2012...) I guess we could log this as an improvement. Can you confirm with me that this is not a defect? Regards, Chris From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: Saturday, September 08, 2012 10:49 AM To: softimage@listproc.autodesk.com Subject: Re: Small Annoying Things i dont remember this behavior being in previous versions and i want to log it as a bug, where is that bug report page on automaze's website? regardless, there is nothing to throw away, they are all perfectly good. i can understand they dont want to store those buffers in the file too so unfortunately softimage's memory dump style of saving a scene needs an exception to not include the region memo cam buffers but also not throw them away in current memory. s On Fri, Sep 7, 2012 at 7:24 PM, Chris Chia chris.c...@autodesk.com mailto:chris.c...@autodesk.com wrote: It seems like it is optimised to save only those that are 'needed'... Would have to ask the Dev to check the code... Chris On 8 Sep, 2012, at 10:00 AM, Steven Caron car...@gmail.commailto: car...@gmail.commailto:car...@gmail.commailto:car...@gmail.com wrote: but my sessions isn't over... render, hide region, file save as, unhide region. doesn't work... but if i leave the region open when saving it works as expected. s On Fri, Sep 7, 2012 at 6:55 PM, Chris Chia chris.c...@autodesk.com mailto:chris.c...@autodesk.commailto:chris.c...@autodesk.commailto: chris.c...@autodesk.com wrote: I guess the render region saves in buffer, and logically it should only be accessible within a session... Isn't it? Chris
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Clip time property expression is not refreshing..
Hey List, I've got a mixer clip, and the scale parameter is driven by an expression. However, the expression is not refreshing unless the time property is open. I'm rendering the scene over network, so the PPG opening is not an option...I've tried to connect the parameter to a custom parameter on the scene root, but it doesn't refresh... Any idea? ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
RE: Clip time property expression is not refreshing..
Can you try plotting it before submitting to render? Maybe with an Fcurve there it might work - I have found similar things before that worked like that. S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Szabolcs Matefy [szabol...@crytek.com] Sent: 10 September 2012 10:44 To: softimage@listproc.autodesk.com Subject: Clip time property expression is not refreshing.. Hey List, I’ve got a mixer clip, and the scale parameter is driven by an expression. However, the expression is not refreshing unless the time property is open. I’m rendering the scene over network, so the PPG opening is not an option…I’ve tried to connect the parameter to a custom parameter on the scene root, but it doesn’t refresh… Any idea? ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
RE: Clip time property expression is not refreshing.
Unfortunately it's not an option, it must be interactive From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sandy Sutherland Sent: Monday, September 10, 2012 11:01 AM To: softimage@listproc.autodesk.com Subject: RE: Clip time property expression is not refreshing. Can you try plotting it before submitting to render? Maybe with an Fcurve there it might work - I have found similar things before that worked like that. S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Szabolcs Matefy [szabol...@crytek.com] Sent: 10 September 2012 10:44 To: softimage@listproc.autodesk.com Subject: Clip time property expression is not refreshing.. Hey List, I've got a mixer clip, and the scale parameter is driven by an expression. However, the expression is not refreshing unless the time property is open. I'm rendering the scene over network, so the PPG opening is not an option...I've tried to connect the parameter to a custom parameter on the scene root, but it doesn't refresh... Any idea? ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
Re: Clip time property expression is not refreshing.
You can still try having an fcurve, then using this in the expression to pull it but ignore the value itself. On Mon, Sep 10, 2012 at 7:41 PM, Szabolcs Matefy szabol...@crytek.comwrote: Unfortunately it’s not an option, it must be “interactive” ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sandy Sutherland *Sent:* Monday, September 10, 2012 11:01 AM *To:* softimage@listproc.autodesk.com *Subject:* RE: Clip time property expression is not refreshing. ** ** Can you try plotting it before submitting to render? Maybe with an Fcurve there it might work - I have found similar things before that worked like that. S. ** ** _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ -- *From:* softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] on behalf of Szabolcs Matefy [ szabol...@crytek.com] *Sent:* 10 September 2012 10:44 *To:* softimage@listproc.autodesk.com *Subject:* Clip time property expression is not refreshing.. Hey List, I’ve got a mixer clip, and the scale parameter is driven by an expression. However, the expression is not refreshing unless the time property is open. I’m rendering the scene over network, so the PPG opening is not an option…I’ve tried to connect the parameter to a custom parameter on the scene root, but it doesn’t refresh… Any idea? ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
RE: Clip time property expression is not refreshing.
Even when submitting to render? We have a system that generates a 'render' scene, that has a whole bunch fixed/plotted/etc... the lighters scene is untouched and is on a different array to the one being rendered. I understand when the shot is being worked on it needs to be interactive - but Anyway - just a suggestion. S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Szabolcs Matefy [szabol...@crytek.com] Sent: 10 September 2012 11:41 To: softimage@listproc.autodesk.com Subject: RE: Clip time property expression is not refreshing. Unfortunately it’s not an option, it must be “interactive” From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sandy Sutherland Sent: Monday, September 10, 2012 11:01 AM To: softimage@listproc.autodesk.com Subject: RE: Clip time property expression is not refreshing. Can you try plotting it before submitting to render? Maybe with an Fcurve there it might work - I have found similar things before that worked like that. S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za _ From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Szabolcs Matefy [szabol...@crytek.com] Sent: 10 September 2012 10:44 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Clip time property expression is not refreshing.. Hey List, I’ve got a mixer clip, and the scale parameter is driven by an expression. However, the expression is not refreshing unless the time property is open. I’m rendering the scene over network, so the PPG opening is not an option…I’ve tried to connect the parameter to a custom parameter on the scene root, but it doesn’t refresh… Any idea? ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
Re: unsubscribe
Luc-Eric explain before: To subscribe: Send an email to softimage-requ...@listproc.autodesk.com with the subject subscribe Then reply to the confirmation email that is sent back to you. To unsubscribe: Send an email to softimage-requ...@listproc.autodesk.com with the subject unsubscribe Then reply to the confirmation email that is sent back to you. Can't get it to work? You can ask me to do it for you 2012/9/10 Gianfranco Milani mil...@univ.trieste.it
Re: A sad day, in this part of the country, for digital artists.
Hats off to the guys who had hoped to built their career there, both the students enrolling in the hands on university and all the artists working there now without a job. The Vancouver branch had lot´s of job postings lately. I don´t mean to be cynic when I admit that I always wanted to own a vfx house and 0.60 $/share seems like a good entry fee, even if it may be a bit risky? They (DD) seem to have some court valuable patents on 3D conversion that may be worth buying the shop and stripping it down back into a lean and clean vfx production house? Maybe George Cameron can buy the whole thing back? Or Michael Bay? Or Guy Richie? Or what about the Mob? They are said to always keep their deadlines... Cheers, tim P.S: I´d seriously consider invest a few dollars but it´s not easy to handle American law based stuff... On 10.09.2012 00:38, Alan Fregtman wrote: He was very sneaky. Among other things, most recently he didn't have the funds he wanted so he asked the capital firm Palm Beach Capital, who is (or was at the time) the largest shareholder in DD, to lend him cash, which he then used to buy more stock in the same company. That's bizarre. Sounds like a con to me, lol. On Sun, Sep 9, 2012 at 12:47 PM, Stephen Davidson magic...@bellsouth.net mailto:magic...@bellsouth.net wrote: Textor sure is a con artist... Here is a link to the local newspaper questioning the deal when it first went down. Red flags all over the place! This guy needs to go to jail for fraud! I am amazed that people didn't question Textor's background. He has left a trail of failed businesses, and empty pocketed investors. http://www.palmbeachpost.com/news/news/local/a-post-investigation-secret-legislative-move-lea-1/nLj3D/ With all those people losing their jobs, the investors loosing their money and the state of Florida, and local cities being stuck with those costs, look how much this con artist made for himself: http://www.reuters.com/finance/stocks/officerProfile?symbol=DDMG.KofficerId=1618552 We need to make sure that no one else gets taken by this guy. The best way is to spread the word. Also spread the word, to production studios, that there are some desperate people looking for jobs. If any studio has any positions available, please consider picking up some of the deserted employees from this terrible situation. Maybe some large studio will consider taking over the now emptied facility. Just know that local officials will be wary of any new deal. On Sun, Sep 9, 2012 at 12:19 PM, Eric Lampi ericla...@gmail.com mailto:ericla...@gmail.com wrote: That's sad, and somewhat expected. That guy Textor is a con artist. On Sep 8, 2012 1:58 PM, Stephen Davidson magic...@bellsouth.net mailto:magic...@bellsouth.net wrote: 200 + laid off from Digital Domain, Ft. St. Lucie, FL. City and State officials were scammed. http://www.wptv.com/dpp/news/region_st_lucie_county/port_st_lucie/family-moves-cross-country-for-nonexistent-digital-domain-job http://blogs.palmbeachpost.com/westpalmbeat/2012/09/read-john-textors-explanation-of-what-went-wrong-with-digital-domain/comment-page-1/#comment-50403 -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 tel:%28954%29%20552-7956 *sdavid...@3danimationmagic.com http://www.3danimationmagic.com -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 tel:%28954%29%20552-7956 *sdavid...@3danimationmagic.com http://www.3danimationmagic.com
Re: A sad day, in this part of the country, for digital artists.
So is this the same guy who invented that weird pay for working for us School that everybody found so disgusting some time ago? If this is the end of it I think I find the whole thing rather funny actually (apart from the individuals he sent into bankruptcy). It sounded like a bad joke from the beginning, especially the governmental founding... Sorry if I mix things up here ;-) Cheers, Tom On 8 September 2012 19:57, Stephen Davidson magic...@bellsouth.net wrote: 200 + laid off from Digital Domain, Ft. St. Lucie, FL. City and State officials were scammed. http://www.wptv.com/dpp/news/region_st_lucie_county/port_st_lucie/family-moves-cross-country-for-nonexistent-digital-domain-job http://blogs.palmbeachpost.com/westpalmbeat/2012/09/read-john-textors-explanation-of-what-went-wrong-with-digital-domain/comment-page-1/#comment-50403 -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com http://www.3danimationmagic.com
RE: unsubscribe
That one was just a confirmation email to tell everyone here that the subscriber has unsubscribed from the mailing list. I have removed his subscription. Chris From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of javier gonzalez Sent: Monday, September 10, 2012 6:07 PM To: softimage@listproc.autodesk.com Subject: Re: unsubscribe Luc-Eric explain before: To subscribe: Send an email to softimage-requ...@listproc.autodesk.commailto:softimage-requ...@listproc.autodesk.com with the subject subscribe Then reply to the confirmation email that is sent back to you. To unsubscribe: Send an email to softimage-requ...@listproc.autodesk.commailto:softimage-requ...@listproc.autodesk.com with the subject unsubscribe Then reply to the confirmation email that is sent back to you. Can't get it to work? You can ask me to do it for you 2012/9/10 Gianfranco Milani mil...@univ.trieste.itmailto:mil...@univ.trieste.it attachment: winmail.dat
Re: A sad day, in this part of the country, for digital artists.
It is but the school is apparently staying open as it will be profitable. Not sure what affect DD closing the Florida studio will have on it. Eric Thivierge http://www.ethivierge.com
Subscription Page and Public Download Page
I don't get it... Subscription is something we are supposed to have because it adds value to us as customers. But... 1.) I never get an email about updates 2.) SAP versions are listed, but SP releases I need to download from the public site 3.) Since some *@!%*^#!@ marketing guy decided to drop the version numbers, and subscription page doesn't list dates when the file was added. You don't know if SAP or the SP is the latest one. hmrf... and it's really slow to download. Needed to vent, just downloading everything because we are a few days from when subscription will end. Though it's still a valid thought, and I will still have the same problem with Maya, where it's actually worse, since the installation for SAP, SP1, SAP_SP1 is all /usr/autodesk/maya2012-x64 regards stefan andersson -- stefan andersson - digital janitor - http://sanders3d.wordpress.com
Re: Subscription Page and Public Download Page
If there are service packs after a SAP version, they have to make two versions of the service pack and the one for the SAP should only be on the subscription page. But yes I also find it a PITA. How hard could it be to put the standard SPs on the subscription page as well. /Jens On Mon, Sep 10, 2012 at 1:01 PM, Stefan Andersson sander...@gmail.comwrote: I don't get it... Subscription is something we are supposed to have because it adds value to us as customers. But... 1.) I never get an email about updates 2.) SAP versions are listed, but SP releases I need to download from the public site 3.) Since some *@!%*^#!@ marketing guy decided to drop the version numbers, and subscription page doesn't list dates when the file was added. You don't know if SAP or the SP is the latest one. hmrf... and it's really slow to download. Needed to vent, just downloading everything because we are a few days from when subscription will end. Though it's still a valid thought, and I will still have the same problem with Maya, where it's actually worse, since the installation for SAP, SP1, SAP_SP1 is all /usr/autodesk/maya2012-x64 regards stefan andersson -- stefan andersson - digital janitor - http://sanders3d.wordpress.com -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios http://www.magoo3dstudios.com/
Re: Subscription Page and Public Download Page
never ending story. this request is there since AD took over Softimage. Rob \/-\/\/ On 10-9-2012 13:28, Jens Lindgren wrote: If there are service packs after a SAP version, they have to make two versions of the service pack and the one for the SAP should only be on the subscription page. But yes I also find it a PITA. How hard could it be to put the standard SPs on the subscription page as well. /Jens On Mon, Sep 10, 2012 at 1:01 PM, Stefan Andersson sander...@gmail.com mailto:sander...@gmail.com wrote: I don't get it... Subscription is something we are supposed to have because it adds value to us as customers. But... 1.) I never get an email about updates 2.) SAP versions are listed, but SP releases I need to download from the public site 3.) Since some *@!%*^#!@ marketing guy decided to drop the version numbers, and subscription page doesn't list dates when the file was added. You don't know if SAP or the SP is the latest one. hmrf... and it's really slow to download. Needed to vent, just downloading everything because we are a few days from when subscription will end. Though it's still a valid thought, and I will still have the same problem with Maya, where it's actually worse, since the installation for SAP, SP1, SAP_SP1 is all /usr/autodesk/maya2012-x64 regards stefan andersson -- stefan andersson - digital janitor - http://sanders3d.wordpress.com -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios http://www.magoo3dstudios.com/ No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2012.0.2197 / Virus Database: 2437/5259 - Release Date: 09/09/12
Re: Ping
Thanks On 10 September 2012 12:59, Leonard Koch leonardkoch...@gmail.com wrote: Yes, this is visible for me. On Mon, Sep 10, 2012 at 1:57 PM, Ben Beckett nebbeck...@gmail.com wrote: Just want to know if any one can see this mail Thanks Ben
Re: A sad day, in this part of the country, for digital artists.
Not my words btw and it wasn't a dig in context of the article / post I read. Eric Thivierge http://www.ethivierge.com On Mon, Sep 10, 2012 at 10:49 PM, Thomas Helzle thomashel...@gmail.comwrote: as it will be profitable Outch... On 10 September 2012 12:35, Eric Thivierge ethivie...@gmail.com wrote: It is but the school is apparently staying open as it will be profitable. Not sure what affect DD closing the Florida studio will have on it. Eric Thivierge http://www.ethivierge.com
Re: Subscription Page and Public Download Page
Today is the last day I would be able to back-subscribe to Softimage. With all the latest developments, I'm more happy each day to leave this mess behind. With Stephen gone, how would I ever be able to find my serial ;-) Cheers, Tom On 10 September 2012 13:36, Rob Wuijster r...@casema.nl wrote: never ending story. this request is there since AD took over Softimage. Rob \/-\/\/ On 10-9-2012 13:28, Jens Lindgren wrote: If there are service packs after a SAP version, they have to make two versions of the service pack and the one for the SAP should only be on the subscription page. But yes I also find it a PITA. How hard could it be to put the standard SPs on the subscription page as well. /Jens On Mon, Sep 10, 2012 at 1:01 PM, Stefan Andersson sander...@gmail.comwrote: I don't get it... Subscription is something we are supposed to have because it adds value to us as customers. But... 1.) I never get an email about updates 2.) SAP versions are listed, but SP releases I need to download from the public site 3.) Since some *@!%*^#!@ marketing guy decided to drop the version numbers, and subscription page doesn't list dates when the file was added. You don't know if SAP or the SP is the latest one. hmrf... and it's really slow to download. Needed to vent, just downloading everything because we are a few days from when subscription will end. Though it's still a valid thought, and I will still have the same problem with Maya, where it's actually worse, since the installation for SAP, SP1, SAP_SP1 is all /usr/autodesk/maya2012-x64 regards stefan andersson -- stefan andersson - digital janitor - http://sanders3d.wordpress.com -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios http://www.magoo3dstudios.com/ No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2197 / Virus Database: 2437/5259 - Release Date: 09/09/12
Re: A sad day, in this part of the country, for digital artists.
Good. Hope he ends up on street. On 9/10/2012 8:10 AM, Eric Thivierge wrote: Not sure the school will still have the dynamic as there is no local studio to supervise. We'll have to wait and see. Also, it may have been Mr. Textor's plan if he indeed was trying to pull a con, however it didn't work out for him. He's in the hole quite a lot of money in that he owns like 23% of the stock and has tanked since its original offering price. He had put up 2 houses as collateral and borrowed from another one of the investors so I don't believe he is in good shape here. Maybe a failed con if he was indeed trying to con. Costly if so. Eric Thivierge http://www.ethivierge.com -- _ Len Krenzler - Creative Control Media Productions Phone: 780.463.3126 www.creativecontrol.ca - l...@creativecontrol.ca
Re: In case you missed it..
wait, so you mean that AD marketing for Softimage sucks? First I heard about it. PS - Maybe send this to the new PM if you intend to direct the displeasure to some potentially productive channel? Eric Thivierge http://www.ethivierge.com On Tue, Sep 11, 2012 at 12:08 AM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: This is the kind of stuff that makes me really dislike Autodesk: http://yfrog.com/h0t6exxtj I'm glad to know Softimage is a particle system that has single-step interoperability with the apps in the Areas of Excellence (Max and Maya). -Paul
Re: In case you missed it..
Well, on the bright side Softimage still has 3% in excellence range, Motionbuilder isn't even fully functional :) Ben -- Benjamin Clifford Davis 3D artist - Senior Modeler Senior 3D Generalist www.moondog-animation.com office: +33 9 50 04 76 15 mobile: +33 6 88 48 54 50 6 bis avenue des Iles 74000 Annecy FRANCE On Mon, Sep 10, 2012 at 4:08 PM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: This is the kind of stuff that makes me really dislike Autodesk: http://yfrog.com/h0t6exxtj I'm glad to know Softimage is a particle system that has single-step interoperability with the apps in the Areas of Excellence (Max and Maya). -Paul
Re: In case you missed it..
Good one, very funny! What did they pay for Softimage when they bought it from Avid? 25 mio., right? Pretty expensive for a particle system. Am 10.09.2012 16:08, schrieb Paul Griswold: This is the kind of stuff that makes me really dislike Autodesk: http://yfrog.com/h0t6exxtj I'm glad to know Softimage is a particle system that has single-step interoperability with the apps in the Areas of Excellence (Max and Maya). -Paul
Re: In case you missed it..
I posted that link to his Introducing the new PM page on the AD website. -Paul On Mon, Sep 10, 2012 at 10:28 AM, Eric Thivierge ethivie...@gmail.comwrote: wait, so you mean that AD marketing for Softimage sucks? First I heard about it. PS - Maybe send this to the new PM if you intend to direct the displeasure to some potentially productive channel? Eric Thivierge http://www.ethivierge.com On Tue, Sep 11, 2012 at 12:08 AM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: This is the kind of stuff that makes me really dislike Autodesk: http://yfrog.com/h0t6exxtj I'm glad to know Softimage is a particle system that has single-step interoperability with the apps in the Areas of Excellence (Max and Maya). -Paul
RE: In case you missed it..
Perhaps worth pointing out that this is a Entertainment Creation 'Suites' magazine and of the course the two main flavours (Ultimate aside) for the Suites are Maya and Max. And therefore the three packages shown in the image are all including in the Maya/Max Suites, hence the reason for trying to show their value to those respective users. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold Sent: 10 September 2012 15:08 To: softimage@listproc.autodesk.com Subject: In case you missed it.. This is the kind of stuff that makes me really dislike Autodesk: http://yfrog.com/h0t6exxtj I'm glad to know Softimage is a particle system that has single-step interoperability with the apps in the Areas of Excellence (Max and Maya). -Paul attachment: winmail.dat
Re: In case you missed it..
Even I don't buy that Graham. Only particles? Why not Nodal based systems for particles, topology, and animation? Sounds better to me than just particles. It can go even further than that but lets just stick with the selling point of ICE. There use that and cut me a hefty check for helping out the marketing dept. :D Eric Thivierge http://www.ethivierge.com On Tue, Sep 11, 2012 at 12:36 AM, Graham Bell graham.b...@autodesk.comwrote: Perhaps worth pointing out that this is a Entertainment Creation 'Suites' magazine and of the course the two main flavours (Ultimate aside) for the Suites are Maya and Max. And therefore the three packages shown in the image are all including in the Maya/Max Suites, hence the reason for trying to show their value to those respective users. From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold Sent: 10 September 2012 15:08 To: softimage@listproc.autodesk.com Subject: In case you missed it.. This is the kind of stuff that makes me really dislike Autodesk: http://yfrog.com/h0t6exxtj I'm glad to know Softimage is a particle system that has single-step interoperability with the apps in the Areas of Excellence (Max and Maya). -Paul
Re: A sad day, in this part of the country, for digital artists.
Does this mean that I will no longer be receiving emails rejecting my application to a position I never applied for? Pity. -Robert
Re: In case you missed it..
Yeah I realize that. It's just disappointing that it's the headline on the Media Entertainment page. I understand they want to sell the creation suites rather than individual packages, trying to emulate the Adobe model. But the more I watch AD the more I think they're emulating DAZ, not Adobe. Paul On Mon, Sep 10, 2012 at 10:36 AM, Graham Bell graham.b...@autodesk.comwrote: Perhaps worth pointing out that this is a Entertainment Creation 'Suites' magazine and of the course the two main flavours (Ultimate aside) for the Suites are Maya and Max. And therefore the three packages shown in the image are all including in the Maya/Max Suites, hence the reason for trying to show their value to those respective users. From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold Sent: 10 September 2012 15:08 To: softimage@listproc.autodesk.com Subject: In case you missed it.. This is the kind of stuff that makes me really dislike Autodesk: http://yfrog.com/h0t6exxtj I'm glad to know Softimage is a particle system that has single-step interoperability with the apps in the Areas of Excellence (Max and Maya). -Paul
Re: A sad day, in this part of the country, for digital artists.
Oh, I'm sure that is not the case. Textor managed to get 116 million out of his various deals and this kind of pump and dump scheme, as far as the stock goes is quite common. The way it works is you buy short (you are betting on it going down) as well as selling the initial shares before the crash. Records show that Textor did, indeed exercise his options before the crash. You can be sure that he is NOT hurting. On Mon, Sep 10, 2012 at 10:10 AM, Eric Thivierge ethivie...@gmail.comwrote: Not sure the school will still have the dynamic as there is no local studio to supervise. We'll have to wait and see. Also, it may have been Mr. Textor's plan if he indeed was trying to pull a con, however it didn't work out for him. He's in the hole quite a lot of money in that he owns like 23% of the stock and has tanked since its original offering price. He had put up 2 houses as collateral and borrowed from another one of the investors so I don't believe he is in good shape here. Maybe a failed con if he was indeed trying to con. Costly if so. Eric Thivierge http://www.ethivierge.com -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com http://www.3danimationmagic.com
Re: A sad day, in this part of the country, for digital artists.
LOL...as well as me being rejected for we have no positions for a person with your skills and a suggestion that I attend their school. On Mon, Sep 10, 2012 at 1:27 PM, rob...@texturelighting.com rob...@texturelighting.com wrote: Does this mean that I will no longer be receiving emails rejecting my application to a position I never applied for? Pity. -Robert -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com http://www.3danimationmagic.com
RE: In case you missed it..
I never said I agreed with the wording. :) I was merely pointing out what I think the rationale was behind it as it's really focused on stuff like interop workflows. It is somewhat high level though, and personally I'm not a fan of these 'magazines' From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: 10 September 2012 15:43 To: softimage@listproc.autodesk.com Subject: Re: In case you missed it.. Even I don't buy that Graham. Only particles? Why not Nodal based systems for particles, topology, and animation? Sounds better to me than just particles. It can go even further than that but lets just stick with the selling point of ICE. There use that and cut me a hefty check for helping out the marketing dept. :D Eric Thivierge http://www.ethivierge.com On Tue, Sep 11, 2012 at 12:36 AM, Graham Bell graham.b...@autodesk.commailto:graham.b...@autodesk.com wrote: Perhaps worth pointing out that this is a Entertainment Creation 'Suites' magazine and of the course the two main flavours (Ultimate aside) for the Suites are Maya and Max. And therefore the three packages shown in the image are all including in the Maya/Max Suites, hence the reason for trying to show their value to those respective users. From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold Sent: 10 September 2012 15:08 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: In case you missed it.. This is the kind of stuff that makes me really dislike Autodesk: http://yfrog.com/h0t6exxtj I'm glad to know Softimage is a particle system that has single-step interoperability with the apps in the Areas of Excellence (Max and Maya). -Paul attachment: winmail.dat
Re: A sad day, in this part of the country, for digital artists.
I haven't read anywhere in any of the recent articles about him getting 116 mil... got any links? Eric Thivierge http://www.ethivierge.com On Tue, Sep 11, 2012 at 12:53 AM, Stephen Davidson magic...@bellsouth.netwrote: Oh, I'm sure that is not the case. Textor managed to get 116 million out of his various deals and this kind of pump and dump scheme, as far as the stock goes is quite common. The way it works is you buy short (you are betting on it going down) as well as selling the initial shares before the crash. Records show that Textor did, indeed exercise his options before the crash. You can be sure that he is NOT hurting. On Mon, Sep 10, 2012 at 10:10 AM, Eric Thivierge ethivie...@gmail.comwrote: Not sure the school will still have the dynamic as there is no local studio to supervise. We'll have to wait and see. Also, it may have been Mr. Textor's plan if he indeed was trying to pull a con, however it didn't work out for him. He's in the hole quite a lot of money in that he owns like 23% of the stock and has tanked since its original offering price. He had put up 2 houses as collateral and borrowed from another one of the investors so I don't believe he is in good shape here. Maybe a failed con if he was indeed trying to con. Costly if so. Eric Thivierge http://www.ethivierge.com -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com http://www.3danimationmagic.com
RE: In case you missed it..
Actually I don't think it's a case of trying to sell Suites instead of the individual packages, but yeah there is a lot of focus on them and it's another way to purchase the products, and boost more awareness of packages like Softimage. That's of course if they apply to you. I take the stance I always have with Suites, they're not for everyone, but if they are, it is actually a better way to purchase. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold Sent: 10 September 2012 15:48 To: softimage@listproc.autodesk.com Subject: Re: In case you missed it.. Yeah I realize that. It's just disappointing that it's the headline on the Media Entertainment page. I understand they want to sell the creation suites rather than individual packages, trying to emulate the Adobe model. But the more I watch AD the more I think they're emulating DAZ, not Adobe. Paul On Mon, Sep 10, 2012 at 10:36 AM, Graham Bell graham.b...@autodesk.commailto:graham.b...@autodesk.com wrote: Perhaps worth pointing out that this is a Entertainment Creation 'Suites' magazine and of the course the two main flavours (Ultimate aside) for the Suites are Maya and Max. And therefore the three packages shown in the image are all including in the Maya/Max Suites, hence the reason for trying to show their value to those respective users. From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold Sent: 10 September 2012 15:08 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: In case you missed it.. This is the kind of stuff that makes me really dislike Autodesk: http://yfrog.com/h0t6exxtj I'm glad to know Softimage is a particle system that has single-step interoperability with the apps in the Areas of Excellence (Max and Maya). -Paul attachment: winmail.dat
Re: In case you missed it..
Making Charts: not in their Area of Excellence. On Mon, Sep 10, 2012 at 10:30 AM, Ben Davis benjamincliffordda...@gmail.com wrote: Well, on the bright side Softimage still has 3% in excellence range, Motionbuilder isn't even fully functional :)
Re: A sad day, in this part of the country, for digital artists.
oops...sorry typo... I mean 16 million... total compensation...but what is a few million among thieves ;) http://www.reuters.com/finance/stocks/officerProfile?symbol=DDMG.KofficerId=1618552 On an interesting note... the link below used to have specifics, but all the info has been removed since I first saw ithm http://investing.businessweek.com/research/stocks/private/person.asp?personId=120183privcapId=99881previousCapId=7186024previousTitle=MK%20Capital Here are the specifics of the investments: State of Florida Cash Grants $20.0 million Tax rebates – resalable $19.9 City of Port St. Lucie, Florida Cash Grants $10.0 Land (appraised value) $10.5 Low-interest building and equipment lease financing $39.9 City of West Palm Beach, Florida Cash Grants $10.0 Land (appraised value) $9.8 Low-interest financing $15.0 Beijing Galloping Horse Film Co. $50.0 TOTAL $185.1 million On Mon, Sep 10, 2012 at 11:02 AM, Eric Thivierge ethivie...@gmail.comwrote: I haven't read anywhere in any of the recent articles about him getting 116 mil... got any links? Eric Thivierge http://www.ethivierge.com On Tue, Sep 11, 2012 at 12:53 AM, Stephen Davidson magic...@bellsouth.net wrote: Oh, I'm sure that is not the case. Textor managed to get 116 million out of his various deals and this kind of pump and dump scheme, as far as the stock goes is quite common. The way it works is you buy short (you are betting on it going down) as well as selling the initial shares before the crash. Records show that Textor did, indeed exercise his options before the crash. You can be sure that he is NOT hurting. On Mon, Sep 10, 2012 at 10:10 AM, Eric Thivierge ethivie...@gmail.comwrote: Not sure the school will still have the dynamic as there is no local studio to supervise. We'll have to wait and see. Also, it may have been Mr. Textor's plan if he indeed was trying to pull a con, however it didn't work out for him. He's in the hole quite a lot of money in that he owns like 23% of the stock and has tanked since its original offering price. He had put up 2 houses as collateral and borrowed from another one of the investors so I don't believe he is in good shape here. Maybe a failed con if he was indeed trying to con. Costly if so. Eric Thivierge http://www.ethivierge.com -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com http://www.3danimationmagic.com -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com http://www.3danimationmagic.com
Re: A sad day, in this part of the country, for digital artists.
I don't know if this flow chart will make our discussion list, but I will try and send it. It helps a person understand the complexities of this deal (robbery) On Mon, Sep 10, 2012 at 11:35 AM, Stephen Davidson magic...@bellsouth.netwrote: oops...sorry typo... I mean 16 million... total compensation...but what is a few million among thieves ;) http://www.reuters.com/finance/stocks/officerProfile?symbol=DDMG.KofficerId=1618552 On an interesting note... the link below used to have specifics, but all the info has been removed since I first saw ithm http://investing.businessweek.com/research/stocks/private/person.asp?personId=120183privcapId=99881previousCapId=7186024previousTitle=MK%20Capital Here are the specifics of the investments: State of Florida Cash Grants $20.0 million Tax rebates – resalable $19.9 City of Port St. Lucie, Florida Cash Grants $10.0 Land (appraised value) $10.5 Low-interest building and equipment lease financing $39.9 City of West Palm Beach, Florida Cash Grants $10.0 Land (appraised value) $9.8 Low-interest financing $15.0 Beijing Galloping Horse Film Co. $50.0 TOTAL $185.1 million On Mon, Sep 10, 2012 at 11:02 AM, Eric Thivierge ethivie...@gmail.comwrote: I haven't read anywhere in any of the recent articles about him getting 116 mil... got any links? Eric Thivierge http://www.ethivierge.com On Tue, Sep 11, 2012 at 12:53 AM, Stephen Davidson magic...@bellsouth.net wrote: Oh, I'm sure that is not the case. Textor managed to get 116 million out of his various deals and this kind of pump and dump scheme, as far as the stock goes is quite common. The way it works is you buy short (you are betting on it going down) as well as selling the initial shares before the crash. Records show that Textor did, indeed exercise his options before the crash. You can be sure that he is NOT hurting. On Mon, Sep 10, 2012 at 10:10 AM, Eric Thivierge ethivie...@gmail.comwrote: Not sure the school will still have the dynamic as there is no local studio to supervise. We'll have to wait and see. Also, it may have been Mr. Textor's plan if he indeed was trying to pull a con, however it didn't work out for him. He's in the hole quite a lot of money in that he owns like 23% of the stock and has tanked since its original offering price. He had put up 2 houses as collateral and borrowed from another one of the investors so I don't believe he is in good shape here. Maybe a failed con if he was indeed trying to con. Costly if so. Eric Thivierge http://www.ethivierge.com -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com http://www.3danimationmagic.com -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com http://www.3danimationmagic.com -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com http://www.3danimationmagic.com
Re: A sad day, in this part of the country, for digital artists.
It appears the 16 million was earned in 2011. This does not include any stock holdings. http://www.cartoonbrew.com/business/john-textor-made-16-million-in-2011-while-digital-domains-revenue-dropped.html On Mon, Sep 10, 2012 at 11:02 AM, Eric Thivierge ethivie...@gmail.comwrote: I haven't read anywhere in any of the recent articles about him getting 116 mil... got any links? Eric Thivierge http://www.ethivierge.com
Re: A sad day, in this part of the country, for digital artists.
yeah that stock went from $10 to $0.68 last I heard and I he has held on to that 23% stock of the company. Pretty sure he is in the hole. Eric Thivierge http://www.ethivierge.com On Tue, Sep 11, 2012 at 2:06 AM, Stephen Davidson magic...@bellsouth.netwrote: It appears the 16 million was earned in 2011. This does not include any stock holdings. http://www.cartoonbrew.com/business/john-textor-made-16-million-in-2011-while-digital-domains-revenue-dropped.html On Mon, Sep 10, 2012 at 11:02 AM, Eric Thivierge ethivie...@gmail.comwrote: I haven't read anywhere in any of the recent articles about him getting 116 mil... got any links? Eric Thivierge http://www.ethivierge.com
Re: A sad day, in this part of the country, for digital artists.
I guess he will have to get by on the 16 million he earned last year. :) On Mon, Sep 10, 2012 at 12:23 PM, Eric Thivierge ethivie...@gmail.comwrote: yeah that stock went from $10 to $0.68 last I heard and I he has held on to that 23% stock of the company. Pretty sure he is in the hole. Eric Thivierge http://www.ethivierge.com On Tue, Sep 11, 2012 at 2:06 AM, Stephen Davidson magic...@bellsouth.netwrote: It appears the 16 million was earned in 2011. This does not include any stock holdings. http://www.cartoonbrew.com/business/john-textor-made-16-million-in-2011-while-digital-domains-revenue-dropped.html On Mon, Sep 10, 2012 at 11:02 AM, Eric Thivierge ethivie...@gmail.comwrote: I haven't read anywhere in any of the recent articles about him getting 116 mil... got any links? Eric Thivierge http://www.ethivierge.com -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com http://www.3danimationmagic.com
Re: A sad day, in this part of the country, for digital artists.
Only if he actually purchased stock in DD with other assets. Essentially, if it was a part of his compensation package, they were free and he didn't lose anything. So he can still pocket whatever 23% of DD's value works out to be when he sells his remaining shares off. On Mon, Sep 10, 2012 at 12:23 PM, Eric Thivierge ethivie...@gmail.comwrote: yeah that stock went from $10 to $0.68 last I heard and I he has held on to that 23% stock of the company. Pretty sure he is in the hole. Eric Thivierge http://www.ethivierge.com On Tue, Sep 11, 2012 at 2:06 AM, Stephen Davidson magic...@bellsouth.netwrote: It appears the 16 million was earned in 2011. This does not include any stock holdings. http://www.cartoonbrew.com/business/john-textor-made-16-million-in-2011-while-digital-domains-revenue-dropped.html On Mon, Sep 10, 2012 at 11:02 AM, Eric Thivierge ethivie...@gmail.comwrote: I haven't read anywhere in any of the recent articles about him getting 116 mil... got any links? Eric Thivierge http://www.ethivierge.com -- Freelance 3D and VFX animator
Re: A sad day, in this part of the country, for digital artists.
good point. On Mon, Sep 10, 2012 at 12:41 PM, Eric Lampi ericla...@gmail.com wrote: Only if he actually purchased stock in DD with other assets. Essentially, if it was a part of his compensation package, they were free and he didn't lose anything. So he can still pocket whatever 23% of DD's value works out to be when he sells his remaining shares off. On Mon, Sep 10, 2012 at 12:23 PM, Eric Thivierge ethivie...@gmail.comwrote: yeah that stock went from $10 to $0.68 last I heard and I he has held on to that 23% stock of the company. Pretty sure he is in the hole. Eric Thivierge http://www.ethivierge.com On Tue, Sep 11, 2012 at 2:06 AM, Stephen Davidson magic...@bellsouth.net wrote: It appears the 16 million was earned in 2011. This does not include any stock holdings. http://www.cartoonbrew.com/business/john-textor-made-16-million-in-2011-while-digital-domains-revenue-dropped.html On Mon, Sep 10, 2012 at 11:02 AM, Eric Thivierge ethivie...@gmail.comwrote: I haven't read anywhere in any of the recent articles about him getting 116 mil... got any links? Eric Thivierge http://www.ethivierge.com -- Freelance 3D and VFX animator -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com http://www.3danimationmagic.com
Re: In case you missed it..
That's a pretty ridiculous diagram. And not a little bit depressing that autodesk are going out of their way to encourage misconceptions about Softimage's capabilities. On 10 September 2012 16:15, Adam Seeley adam_see...@yahoo.com wrote: In case they need some help... http://bullshitgenerator.blogspot.co.uk/2010/01/mba-jargon-exhaustive-list.html But they seem to be doing fine. Adam. -- *From:* Paul Griswold pgrisw...@fusiondigitalproductions.com *To:* softimage@listproc.autodesk.com *Sent:* Monday, 10 September 2012, 16:09 *Subject:* Re: In case you missed it.. Hahahaha! Seriously I imagine the person responsible for that chart uses terms like think outside the box, synergy and paradigm shift frequently. On Mon, Sep 10, 2012 at 11:05 AM, Luc-Eric Rousseau luceri...@gmail.comwrote: Making Charts: not in their Area of Excellence. On Mon, Sep 10, 2012 at 10:30 AM, Ben Davis benjamincliffordda...@gmail.com wrote: Well, on the bright side Softimage still has 3% in excellence range, Motionbuilder isn't even fully functional :) -- www.matinai.com
object center orientation
I'm not sure how to accomplish this, I am drawing a blank at the moment... A modeler build a globe and cut up the continents into little pieces, the orientation needs to point toward the center of the globe so they can animate out on a local y axis. Is there any way to globally make the center axis to point towards a null or to global 0 without moving the individual objects? The geo is properly oriented, but the center points are all at the same default rotation. Eric -- Freelance 3D and VFX animator
Re: A sad day, in this part of the country, for digital artists.
Apparently, he wasn't that smart, and may have blundered, himself. It appears he borrowed from his own capital firm to buy more shares of DDM stock. I don't understand that move. Maybe he won't be able to survive on the 16 Million, after all. http://www.zoominfo.com/#!search/profile/person?personId=3048909targetid=profile On Mon, Sep 10, 2012 at 12:41 PM, Eric Lampi ericla...@gmail.com wrote: Only if he actually purchased stock in DD with other assets. Essentially, if it was a part of his compensation package, they were free and he didn't lose anything. So he can still pocket whatever 23% of DD's value works out to be when he sells his remaining shares off. On Mon, Sep 10, 2012 at 12:23 PM, Eric Thivierge ethivie...@gmail.comwrote: yeah that stock went from $10 to $0.68 last I heard and I he has held on to that 23% stock of the company. Pretty sure he is in the hole. Eric Thivierge http://www.ethivierge.com On Tue, Sep 11, 2012 at 2:06 AM, Stephen Davidson magic...@bellsouth.net wrote: It appears the 16 million was earned in 2011. This does not include any stock holdings. http://www.cartoonbrew.com/business/john-textor-made-16-million-in-2011-while-digital-domains-revenue-dropped.html On Mon, Sep 10, 2012 at 11:02 AM, Eric Thivierge ethivie...@gmail.comwrote: I haven't read anywhere in any of the recent articles about him getting 116 mil... got any links? Eric Thivierge http://www.ethivierge.com -- Freelance 3D and VFX animator -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com http://www.3danimationmagic.com
Re: object center orientation
Press Center in the top right, translate/rotate/scale as desired, then press Object again? Or did I miss something? On Mon, Sep 10, 2012 at 1:08 PM, Eric Lampi ericla...@gmail.com wrote: I'm not sure how to accomplish this, I am drawing a blank at the moment... A modeler build a globe and cut up the continents into little pieces, the orientation needs to point toward the center of the globe so they can animate out on a local y axis. Is there any way to globally make the center axis to point towards a null or to global 0 without moving the individual objects? The geo is properly oriented, but the center points are all at the same default rotation. Eric -- Freelance 3D and VFX animator
Re: A sad day, in this part of the country, for digital artists.
There probably should be a line going back some of the Florida State officials who almost certainly got a nice kickback in there somewhere :) On 9/10/2012 9:38 AM, Stephen Davidson wrote: I don't know if this flow chart will make our discussion list, but I will try and send it. It helps a person understand the complexities of this deal (robbery) On Mon, Sep 10, 2012 at 11:35 AM, Stephen Davidson magic...@bellsouth.net mailto:magic...@bellsouth.net wrote: oops...sorry typo... I mean 16 million... total compensation...but what is a few million among thieves ;) http://www.reuters.com/finance/stocks/officerProfile?symbol=DDMG.KofficerId=1618552 On an interesting note... the link below used to have specifics, but all the info has been removed since I first saw ithm http://investing.businessweek.com/research/stocks/private/person.asp?personId=120183privcapId=99881previousCapId=7186024previousTitle=MK%20Capital Here are the specifics of the investments: State of Florida Cash Grants $20.0 million Tax rebates – resalable $19.9 City of Port St. Lucie, Florida Cash Grants $10.0 Land (appraised value) $10.5 Low-interest building and equipment lease financing $39.9 City of West Palm Beach, Florida Cash Grants $10.0 Land (appraised value) $9.8 Low-interest financing $15.0 Beijing Galloping Horse Film Co. $50.0 TOTAL $185.1 million On Mon, Sep 10, 2012 at 11:02 AM, Eric Thivierge ethivie...@gmail.com mailto:ethivie...@gmail.com wrote: I haven't read anywhere in any of the recent articles about him getting 116 mil... got any links? Eric Thivierge http://www.ethivierge.com On Tue, Sep 11, 2012 at 12:53 AM, Stephen Davidson magic...@bellsouth.net mailto:magic...@bellsouth.net wrote: Oh, I'm sure that is not the case. Textor managed to get 116 million out of his various deals and this kind of pump and dump scheme, as far as the stock goes is quite common. The way it works is you buy short (you are betting on it going down) as well as selling the initial shares before the crash. Records show that Textor did, indeed exercise his options before the crash. You can be sure that he is NOT hurting. On Mon, Sep 10, 2012 at 10:10 AM, Eric Thivierge ethivie...@gmail.com mailto:ethivie...@gmail.com wrote: Not sure the school will still have the dynamic as there is no local studio to supervise. We'll have to wait and see. Also, it may have been Mr. Textor's plan if he indeed was trying to pull a con, however it didn't work out for him. He's in the hole quite a lot of money in that he owns like 23% of the stock and has tanked since its original offering price. He had put up 2 houses as collateral and borrowed from another one of the investors so I don't believe he is in good shape here. Maybe a failed con if he was indeed trying to con. Costly if so. Eric Thivierge http://www.ethivierge.com -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 tel:%28954%29%20552-7956 * sdavid...@3danimationmagic.com http://www.3danimationmagic.com -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 tel:%28954%29%20552-7956 * sdavid...@3danimationmagic.com http://www.3danimationmagic.com -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com http://www.3danimationmagic.com -- _ Len Krenzler - Creative Control Media Productions Phone: 780.463.3126 www.creativecontrol.ca - l...@creativecontrol.ca
Re: object center orientation
It's a globe, and all the rotations of these pieces are pointing towards global 0 x,y,z, the y axis needs to point outward in relation to the center, much like the normal of all of the polys on a sphere. There are 1000 pieces, so I'm looking for a repeatable function I can loop through at least. On Mon, Sep 10, 2012 at 1:55 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Press Center in the top right, translate/rotate/scale as desired, then press Object again? Or did I miss something? On Mon, Sep 10, 2012 at 1:08 PM, Eric Lampi ericla...@gmail.com wrote: I'm not sure how to accomplish this, I am drawing a blank at the moment... A modeler build a globe and cut up the continents into little pieces, the orientation needs to point toward the center of the globe so they can animate out on a local y axis. Is there any way to globally make the center axis to point towards a null or to global 0 without moving the individual objects? The geo is properly oriented, but the center points are all at the same default rotation. Eric -- Freelance 3D and VFX animator -- Freelance 3D and VFX animator
RE: object center orientation
You could try with spacer nulls for each geo - snap to their current POS - then direction constrain them to a null in the center of the globe - parent each geo to it's respective null and freeze transforms - you could do this once and use a quick hacky script to iterate through the remaining ones if they are named with a number. Once frozen xforms you could unparent if you need to. S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Eric Lampi [ericla...@gmail.com] Sent: 10 September 2012 19:08 To: softimage@listproc.autodesk.com Subject: object center orientation I'm not sure how to accomplish this, I am drawing a blank at the moment... A modeler build a globe and cut up the continents into little pieces, the orientation needs to point toward the center of the globe so they can animate out on a local y axis. Is there any way to globally make the center axis to point towards a null or to global 0 without moving the individual objects? The geo is properly oriented, but the center points are all at the same default rotation. Eric -- Freelance 3D and VFX animator
Re: object center orientation
OK cool, thanks for the tip. I just wanted to make sure I wasn't missing a command or operator that might get me there. I need some practice scripting anyway, so I'll try to do something using an OM instead. Eric On Mon, Sep 10, 2012 at 1:45 PM, Sandy Sutherland sandy.sutherl...@triggerfish.co.za wrote: You could try with spacer nulls for each geo - snap to their current POS - then direction constrain them to a null in the center of the globe - parent each geo to it's respective null and freeze transforms - you could do this once and use a quick hacky script to iterate through the remaining ones if they are named with a number. Once frozen xforms you could unparent if you need to. S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ -- *From:* softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] on behalf of Eric Lampi [ ericla...@gmail.com] *Sent:* 10 September 2012 19:08 *To:* softimage@listproc.autodesk.com *Subject:* object center orientation I'm not sure how to accomplish this, I am drawing a blank at the moment... A modeler build a globe and cut up the continents into little pieces, the orientation needs to point toward the center of the globe so they can animate out on a local y axis. Is there any way to globally make the center axis to point towards a null or to global 0 without moving the individual objects? The geo is properly oriented, but the center points are all at the same default rotation. Eric -- Freelance 3D and VFX animator -- Freelance 3D and VFX animator
RE: object center orientation
Just tried to find a quick solution myself , surprised there isn't an simpler solution. Scott Lange From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Lampi Sent: Monday, September 10, 2012 2:19 PM To: softimage@listproc.autodesk.com Subject: Re: object center orientation OK cool, thanks for the tip. I just wanted to make sure I wasn't missing a command or operator that might get me there. I need some practice scripting anyway, so I'll try to do something using an OM instead. Eric On Mon, Sep 10, 2012 at 1:45 PM, Sandy Sutherland sandy.sutherl...@triggerfish.co.za wrote: You could try with spacer nulls for each geo - snap to their current POS - then direction constrain them to a null in the center of the globe - parent each geo to it's respective null and freeze transforms - you could do this once and use a quick hacky script to iterate through the remaining ones if they are named with a number. Once frozen xforms you could unparent if you need to. S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ _ From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Eric Lampi [ericla...@gmail.com] Sent: 10 September 2012 19:08 To: softimage@listproc.autodesk.com Subject: object center orientation I'm not sure how to accomplish this, I am drawing a blank at the moment... A modeler build a globe and cut up the continents into little pieces, the orientation needs to point toward the center of the globe so they can animate out on a local y axis. Is there any way to globally make the center axis to point towards a null or to global 0 without moving the individual objects? The geo is properly oriented, but the center points are all at the same default rotation. Eric -- Freelance 3D and VFX animator -- Freelance 3D and VFX animator
Re: object center orientation
Actually, there *is* a simpler solution. :-) 1. Create a single, target null at origin. 2. Select all the meshes. 3. Envelope to the target null (this locks all the vertices in place). 4. Direction constrain to the target null. 5. Set up vector to scene y. 6. Freeze the meshes. Done. On Mon, Sep 10, 2012 at 1:23 PM, Scott Lange sc...@turbulenceffects.comwrote: Just tried to find a quick solution myself , surprised there isn't an simpler solution. ** ** *Scott Lange* ** ** ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Lampi *Sent:* Monday, September 10, 2012 2:19 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: object center orientation ** ** OK cool, thanks for the tip. I just wanted to make sure I wasn't missing a command or operator that might get me there. I need some practice scripting anyway, so I'll try to do something using an OM instead. Eric On Mon, Sep 10, 2012 at 1:45 PM, Sandy Sutherland sandy.sutherl...@triggerfish.co.za wrote: You could try with spacer nulls for each geo - snap to their current POS - then direction constrain them to a null in the center of the globe - parent each geo to it's respective null and freeze transforms - you could do this once and use a quick hacky script to iterate through the remaining ones if they are named with a number. Once frozen xforms you could unparent if you need to. S. ** ** _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ -- *From:* softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] on behalf of Eric Lampi [ ericla...@gmail.com] *Sent:* 10 September 2012 19:08 *To:* softimage@listproc.autodesk.com *Subject:* object center orientation I'm not sure how to accomplish this, I am drawing a blank at the moment... A modeler build a globe and cut up the continents into little pieces, the orientation needs to point toward the center of the globe so they can animate out on a local y axis. Is there any way to globally make the center axis to point towards a null or to global 0 without moving the individual objects? The geo is properly oriented, but the center points are all at the same default rotation. Eric -- Freelance 3D and VFX animator -- Freelance 3D and VFX animator
Re: object center orientation
Apologies to Eric, because once again you can skip having to learn scripting. I should have just left things alone. On Mon, Sep 10, 2012 at 1:40 PM, Bradley Gabe witha...@gmail.com wrote: Actually, there *is* a simpler solution. :-) 1. Create a single, target null at origin. 2. Select all the meshes. 3. Envelope to the target null (this locks all the vertices in place). 4. Direction constrain to the target null. 5. Set up vector to scene y. 6. Freeze the meshes. Done. On Mon, Sep 10, 2012 at 1:23 PM, Scott Lange sc...@turbulenceffects.comwrote: Just tried to find a quick solution myself , surprised there isn't an simpler solution. ** ** *Scott Lange* ** ** ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Lampi *Sent:* Monday, September 10, 2012 2:19 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: object center orientation ** ** OK cool, thanks for the tip. I just wanted to make sure I wasn't missing a command or operator that might get me there. I need some practice scripting anyway, so I'll try to do something using an OM instead. Eric On Mon, Sep 10, 2012 at 1:45 PM, Sandy Sutherland sandy.sutherl...@triggerfish.co.za wrote: You could try with spacer nulls for each geo - snap to their current POS - then direction constrain them to a null in the center of the globe - parent each geo to it's respective null and freeze transforms - you could do this once and use a quick hacky script to iterate through the remaining ones if they are named with a number. Once frozen xforms you could unparent if you need to. S. ** ** _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ -- *From:* softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] on behalf of Eric Lampi [ ericla...@gmail.com] *Sent:* 10 September 2012 19:08 *To:* softimage@listproc.autodesk.com *Subject:* object center orientation I'm not sure how to accomplish this, I am drawing a blank at the moment... A modeler build a globe and cut up the continents into little pieces, the orientation needs to point toward the center of the globe so they can animate out on a local y axis. Is there any way to globally make the center axis to point towards a null or to global 0 without moving the individual objects? The geo is properly oriented, but the center points are all at the same default rotation. Eric -- Freelance 3D and VFX animator -- Freelance 3D and VFX animator
Re: object center orientation
Check out the big brain on Brad...http://www.youtube.com/watch?v=Hrm-rPSCIBw On Mon, Sep 10, 2012 at 2:40 PM, Bradley Gabe witha...@gmail.com wrote: Actually, there *is* a simpler solution. :-) 1. Create a single, target null at origin. 2. Select all the meshes. 3. Envelope to the target null (this locks all the vertices in place). 4. Direction constrain to the target null. 5. Set up vector to scene y. 6. Freeze the meshes. Done. On Mon, Sep 10, 2012 at 1:23 PM, Scott Lange sc...@turbulenceffects.comwrote: Just tried to find a quick solution myself , surprised there isn't an simpler solution. ** ** *Scott Lange* ** ** ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Lampi *Sent:* Monday, September 10, 2012 2:19 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: object center orientation ** ** OK cool, thanks for the tip. I just wanted to make sure I wasn't missing a command or operator that might get me there. I need some practice scripting anyway, so I'll try to do something using an OM instead. Eric On Mon, Sep 10, 2012 at 1:45 PM, Sandy Sutherland sandy.sutherl...@triggerfish.co.za wrote: You could try with spacer nulls for each geo - snap to their current POS - then direction constrain them to a null in the center of the globe - parent each geo to it's respective null and freeze transforms - you could do this once and use a quick hacky script to iterate through the remaining ones if they are named with a number. Once frozen xforms you could unparent if you need to. S. ** ** _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ -- *From:* softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] on behalf of Eric Lampi [ ericla...@gmail.com] *Sent:* 10 September 2012 19:08 *To:* softimage@listproc.autodesk.com *Subject:* object center orientation I'm not sure how to accomplish this, I am drawing a blank at the moment... A modeler build a globe and cut up the continents into little pieces, the orientation needs to point toward the center of the globe so they can animate out on a local y axis. Is there any way to globally make the center axis to point towards a null or to global 0 without moving the individual objects? The geo is properly oriented, but the center points are all at the same default rotation. Eric -- Freelance 3D and VFX animator -- Freelance 3D and VFX animator -- Freelance 3D and VFX animator
Re: object center orientation
Nah, it's actually something I am working on, baby steps. This was just the CG Gods giving me a nudge. On Mon, Sep 10, 2012 at 2:41 PM, Bradley Gabe witha...@gmail.com wrote: Apologies to Eric, because once again you can skip having to learn scripting. I should have just left things alone. On Mon, Sep 10, 2012 at 1:40 PM, Bradley Gabe witha...@gmail.com wrote: Actually, there *is* a simpler solution. :-) 1. Create a single, target null at origin. 2. Select all the meshes. 3. Envelope to the target null (this locks all the vertices in place). 4. Direction constrain to the target null. 5. Set up vector to scene y. 6. Freeze the meshes. Done. On Mon, Sep 10, 2012 at 1:23 PM, Scott Lange sc...@turbulenceffects.comwrote: Just tried to find a quick solution myself , surprised there isn't an simpler solution. ** ** *Scott Lange* ** ** ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Lampi *Sent:* Monday, September 10, 2012 2:19 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: object center orientation ** ** OK cool, thanks for the tip. I just wanted to make sure I wasn't missing a command or operator that might get me there. I need some practice scripting anyway, so I'll try to do something using an OM instead. Eric On Mon, Sep 10, 2012 at 1:45 PM, Sandy Sutherland sandy.sutherl...@triggerfish.co.za wrote: You could try with spacer nulls for each geo - snap to their current POS - then direction constrain them to a null in the center of the globe - parent each geo to it's respective null and freeze transforms - you could do this once and use a quick hacky script to iterate through the remaining ones if they are named with a number. Once frozen xforms you could unparent if you need to. S. ** ** _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ -- *From:* softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] on behalf of Eric Lampi [ ericla...@gmail.com] *Sent:* 10 September 2012 19:08 *To:* softimage@listproc.autodesk.com *Subject:* object center orientation I'm not sure how to accomplish this, I am drawing a blank at the moment... A modeler build a globe and cut up the continents into little pieces, the orientation needs to point toward the center of the globe so they can animate out on a local y axis. Is there any way to globally make the center axis to point towards a null or to global 0 without moving the individual objects? The geo is properly oriented, but the center points are all at the same default rotation. Eric -- Freelance 3D and VFX animator -- Freelance 3D and VFX animator -- Freelance 3D and VFX animator
Re: SDK : connecting an object to a matrix port on a shader
hey matt have you had any trouble where when you open a scene with a your custom operator in it, the inputport seems to be missing? it works fine initially. i have code that is failing because i am blindly assuming my first input, my only input, is always present and its failing. it says the input port is a 'float' and it doesn't have an a Transform attribute. I am using a single input of a global transform of an object, which i pull out the index i need based on the output port's name. any ideas why this doesn't persist? s On Thu, Sep 6, 2012 at 5:20 PM, Steven Caron car...@gmail.com wrote: it works, thanks. alternatively i could probably use a port group and use the 'Index' property of the class. s On Thu, Sep 6, 2012 at 2:35 PM, Steven Caron car...@gmail.com wrote: thanks, i haven't tried it yet but what you suggest make sense. On Thu, Sep 6, 2012 at 11:13 AM, Matt Lind ml...@carbinestudios.comwrote: ** ** In essence the _update callback becomes a loop where each invocation is dedicated to a specific output port of the operator. You merely have to put some logic at the top to branch into the different paths based on which output port is being processed in the current call.
Re: object center orientation
There are over 1685 objects with no null parent, they already had a center at vertices. I was just making sure there wasn't an operation available before I ventured into scripting something, thanks anyway. On Mon, Sep 10, 2012 at 2:25 PM, Matt Lind ml...@carbinestudios.com wrote: What? ICE doesn’t solve this out of the box? ** ** Try this: ** ** 1) Select all globe pieces. 2) MCP Transform Move Centers to Vertices 3) Create a null at the center of the globe. 4) Set select filter to “Center”. 5) Apply direction constraint to each globe piece picking null at center of globe as the target. Choose desired axis, then remove constraint. 5) Make globe pieces child of this null. ** ** Animate the null to rotate the globe pieces. ** ** ** ** Matt ** ** ** ** ** ** ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Lampi *Sent:* Monday, September 10, 2012 11:06 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: object center orientation ** ** It's a globe, and all the rotations of these pieces are pointing towards global 0 x,y,z, the y axis needs to point outward in relation to the center, much like the normal of all of the polys on a sphere. There are 1000 pieces, so I'm looking for a repeatable function I can loop through at least. On Mon, Sep 10, 2012 at 1:55 PM, Alan Fregtman alan.fregt...@gmail.com wrote: Press Center in the top right, translate/rotate/scale as desired, then press Object again? Or did I miss something? On Mon, Sep 10, 2012 at 1:08 PM, Eric Lampi ericla...@gmail.com wrote:** ** I'm not sure how to accomplish this, I am drawing a blank at the moment... A modeler build a globe and cut up the continents into little pieces, the orientation needs to point toward the center of the globe so they can animate out on a local y axis. Is there any way to globally make the center axis to point towards a null or to global 0 without moving the individual objects? The geo is properly oriented, but the center points are all at the same default rotation. Eric -- Freelance 3D and VFX animator ** ** -- Freelance 3D and VFX animator -- Freelance 3D and VFX animator
RE: object center orientation
I don't see any reason why you need to script this. You can do what you need in a couple of clicks in a multi-selection regardless of size. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Lampi Sent: Monday, September 10, 2012 11:56 AM To: softimage@listproc.autodesk.com Subject: Re: object center orientation There are over 1685 objects with no null parent, they already had a center at vertices. I was just making sure there wasn't an operation available before I ventured into scripting something, thanks anyway. On Mon, Sep 10, 2012 at 2:25 PM, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote: What? ICE doesn't solve this out of the box? Try this: 1) Select all globe pieces. 2) MCP Transform Move Centers to Vertices 3) Create a null at the center of the globe. 4) Set select filter to Center. 5) Apply direction constraint to each globe piece picking null at center of globe as the target. Choose desired axis, then remove constraint. 5) Make globe pieces child of this null. Animate the null to rotate the globe pieces. Matt From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Lampi Sent: Monday, September 10, 2012 11:06 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: object center orientation It's a globe, and all the rotations of these pieces are pointing towards global 0 x,y,z, the y axis needs to point outward in relation to the center, much like the normal of all of the polys on a sphere. There are 1000 pieces, so I'm looking for a repeatable function I can loop through at least. On Mon, Sep 10, 2012 at 1:55 PM, Alan Fregtman alan.fregt...@gmail.commailto:alan.fregt...@gmail.com wrote: Press Center in the top right, translate/rotate/scale as desired, then press Object again? Or did I miss something? On Mon, Sep 10, 2012 at 1:08 PM, Eric Lampi ericla...@gmail.commailto:ericla...@gmail.com wrote: I'm not sure how to accomplish this, I am drawing a blank at the moment... A modeler build a globe and cut up the continents into little pieces, the orientation needs to point toward the center of the globe so they can animate out on a local y axis. Is there any way to globally make the center axis to point towards a null or to global 0 without moving the individual objects? The geo is properly oriented, but the center points are all at the same default rotation. Eric -- Freelance 3D and VFX animator -- Freelance 3D and VFX animator -- Freelance 3D and VFX animator
Re: In case you missed it..
Just to throw some more gasoline onto the fire. So the value to a 3dsmax/Maya user would be to use Softimage as a particle plugin. Everything else their respective Software is good at. I know you don't agree with them Graham, and it's not you who wrote/made this :) It's been said over and over again on this list, *it doesn't seem that Autodesk cares about Softimage.* * * And it's for that reason alone that I don't recommend anyone (anymore) to buy or learn Softimage. Autodesk representatives on this list is trying to assure us, but apparently those people have absolutely NO contact with the Marketing/PR people. It's not that we have been asking for much, but the way they market Softimage and the way new users and studios look at Softimage... well... you get my point. I don't want Softimage to be a good companion to Maya3dsmax, I want Softimage to kick their ass and make all users leave their software and use Softimage instead!! But that is not in Autodesk view a good thing. And for this reason I think Autodesk is really bad for Softimage. Why is attitude and kick butt mentality a bad thing? it's what keeps a lot of us going and improving our-self. It's what makes us trying to reach for those extra 10% in a production. Am I pissed at Autodesk? you bet you sweet ass I am. I spent years behind Softimage and got companies to buy the software that were Maya based, and really really tried to get it to work... With ICE I had big hopes. But... Autodesk had little incentive to kick Maya/3dsmax out the window. They made Softimage into a particle plugin. So what happens now? I know it's pointless rant, and it just adds fuel to the fire. But it's difficult to talk about something positive when it comes to Softimage. It's like having a Formula One car, but you live in the country side and no one understands why you have it. Sorry for the rant everyone. best regards Stefan On Mon, Sep 10, 2012 at 4:36 PM, Graham Bell graham.b...@autodesk.comwrote: Perhaps worth pointing out that this is a Entertainment Creation 'Suites' magazine and of the course the two main flavours (Ultimate aside) for the Suites are Maya and Max. And therefore the three packages shown in the image are all including in the Maya/Max Suites, hence the reason for trying to show their value to those respective users. From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold Sent: 10 September 2012 15:08 To: softimage@listproc.autodesk.com Subject: In case you missed it.. This is the kind of stuff that makes me really dislike Autodesk: http://yfrog.com/h0t6exxtj I'm glad to know Softimage is a particle system that has single-step interoperability with the apps in the Areas of Excellence (Max and Maya). -Paul -- stefan andersson - digital janitor - http://sanders3d.wordpress.com
Re: object center orientation
so if I understand you want to have each geo's y-axis point at the origin without effecting the geometry. You could throw an envelope on all the obects, apply a direction constraint to a null at the origin then freeze the envelope. On Mon, Sep 10, 2012 at 3:03 PM, Matt Lind ml...@carbinestudios.com wrote: I don’t see any reason why you need to script this. You can do what you need in a couple of clicks in a multi-selection regardless of size. ** ** ** ** ** ** Matt ** ** ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Lampi *Sent:* Monday, September 10, 2012 11:56 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: object center orientation ** ** There are over 1685 objects with no null parent, they already had a center at vertices. I was just making sure there wasn't an operation available before I ventured into scripting something, thanks anyway. On Mon, Sep 10, 2012 at 2:25 PM, Matt Lind ml...@carbinestudios.com wrote: What? ICE doesn’t solve this out of the box? Try this: 1) Select all globe pieces. 2) MCP Transform Move Centers to Vertices 3) Create a null at the center of the globe. 4) Set select filter to “Center”. 5) Apply direction constraint to each globe piece picking null at center of globe as the target. Choose desired axis, then remove constraint. 5) Make globe pieces child of this null. Animate the null to rotate the globe pieces. Matt *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Lampi *Sent:* Monday, September 10, 2012 11:06 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: object center orientation It's a globe, and all the rotations of these pieces are pointing towards global 0 x,y,z, the y axis needs to point outward in relation to the center, much like the normal of all of the polys on a sphere. There are 1000 pieces, so I'm looking for a repeatable function I can loop through at least. On Mon, Sep 10, 2012 at 1:55 PM, Alan Fregtman alan.fregt...@gmail.com wrote: Press Center in the top right, translate/rotate/scale as desired, then press Object again? Or did I miss something? On Mon, Sep 10, 2012 at 1:08 PM, Eric Lampi ericla...@gmail.com wrote:** ** I'm not sure how to accomplish this, I am drawing a blank at the moment... A modeler build a globe and cut up the continents into little pieces, the orientation needs to point toward the center of the globe so they can animate out on a local y axis. Is there any way to globally make the center axis to point towards a null or to global 0 without moving the individual objects? The geo is properly oriented, but the center points are all at the same default rotation. Eric -- Freelance 3D and VFX animator -- Freelance 3D and VFX animator -- Freelance 3D and VFX animator
Re: SDK : connecting an object to a matrix port on a shader
i started using port groups and things are behaving... for now. thanks for you help matt ;) s On Mon, Sep 10, 2012 at 12:06 PM, Steven Caron car...@gmail.com wrote: i even changed it to ask for the input port by name... # xform = ctxt.GetInputValue(InGlobal).GetTransform2() # AttributeError: 'float' object has no attribute 'GetTransform2' On Mon, Sep 10, 2012 at 11:53 AM, Steven Caron car...@gmail.com wrote: hey matt have you had any trouble where when you open a scene with a your custom operator in it, the inputport seems to be missing? it works fine initially. i have code that is failing because i am blindly assuming my first input, my only input, is always present and its failing. it says the input port is a 'float' and it doesn't have an a Transform attribute. I am using a single input of a global transform of an object, which i pull out the index i need based on the output port's name. any ideas why this doesn't persist? s
Re: SDK : connecting an object to a matrix port on a shader
Sorry to jump in the conversation unawares but what are adding on to input port ? For me it has always worked if I add : customOp.AddInputPort(obj.Kinematics.Global) and later access it in the update callback by: xform = ctxt.GetInputValue(0).Transform.Matrix4 and can then get each of 16 float values in a array by: xformArr = xform .Get2() On 10/09/2012 3:06 PM, Steven Caron wrote: i even changed it to ask for the input port by name... # xform = ctxt.GetInputValue("InGlobal").GetTransform2("") # AttributeError: 'float' object has no attribute 'GetTransform2' On Mon, Sep 10, 2012 at 11:53 AM, Steven Caron car...@gmail.com wrote: hey matt have you had any trouble where when you open a scene with a your custom operator in it, the inputport seems to be missing? it works fine initially. i have code that is failing because i am blindly assuming my first input, my only input, is always present and its failing. it says the input port is a 'float' and it doesn't have an a Transform attribute. I am using a single input of a global transform of an object, which i pull out the index i need based on the output port's name. any ideas why this doesn't persist? s No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2197 / Virus Database: 2437/5260 - Release Date: 09/10/12
Re: In case you missed it..
AD's marketing of Softimage feels _exactly_ the same as Avid's approach to Softimage DS after Avid acquired it. I went through that nonsense once. I've no interest in repeating it. On Sep 10, 2012, at 12:07 PM, Stefan Andersson sander...@gmail.com wrote: Just to throw some more gasoline onto the fire. So the value to a 3dsmax/Maya user would be to use Softimage as a particle plugin. Everything else their respective Software is good at. I know you don't agree with them Graham, and it's not you who wrote/made this :) It's been said over and over again on this list, it doesn't seem that Autodesk cares about Softimage.
Re: SDK : connecting an object to a matrix port on a shader
makes perfect sense and it works until i restart. op.AddInputPort(inputObj.Kinematics.Global) def my_Update(ctxt): update callback for the operator xform = ctxt.GetInputValue(0).GetTransform2() matrix = XSIMath.CreateMatrix4() xform.GetMatrix4(matrix) # using the output port name decide which # value from the matrix to get. the last two # digits in the parameter name are the indices. # param._00 portName = ctxt.OutputPort.Name i = portName[-2] j = portName[-1] ctxt.OutputPort.Value = matrix.Value(i,j) i changed this so its using port groups and now it works. of course i am creating the ports with proper port group args now. def my_Update(ctxt): update callback for the operator xform = ctxt.GetInputValue(0, 1).GetTransform2() matrix = XSIMath.CreateMatrix4() xform.GetMatrix4(matrix) # using the output port name decide which # value from the matrix to get. the last two # digits in the parameter name are the indices. # param._00 portName = ctxt.OutputPort.Name i = portName[-2] j = portName[-1] ctxt.OutputPort.Value = matrix.Value(i,j) On Mon, Sep 10, 2012 at 12:24 PM, Alok alok.gan...@modusfx.com wrote: Sorry to jump in the conversation unawares but what are adding on to input port ? For me it has always worked if I add : customOp.AddInputPort(obj.Kinematics.Global) and later access it in the update callback by: xform = ctxt.GetInputValue(0).Transform.Matrix4 and can then get each of 16 float values in a array by: xformArr = xform .Get2() On 10/09/2012 3:06 PM, Steven Caron wrote: i even changed it to ask for the input port by name... # xform = ctxt.GetInputValue(InGlobal).GetTransform2() # AttributeError: 'float' object has no attribute 'GetTransform2' On Mon, Sep 10, 2012 at 11:53 AM, Steven Caron car...@gmail.com wrote: hey matt have you had any trouble where when you open a scene with a your custom operator in it, the inputport seems to be missing? it works fine initially. i have code that is failing because i am blindly assuming my first input, my only input, is always present and its failing. it says the input port is a 'float' and it doesn't have an a Transform attribute. I am using a single input of a global transform of an object, which i pull out the index i need based on the output port's name. any ideas why this doesn't persist? s No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2197 / Virus Database: 2437/5260 - Release Date: 09/10/12 Alok_Signature_email_.gif
Re: In case you missed it..
Stefan, I totally agreed with you ranthopefully we are wrong We are sitting on the fence about upgrading our licenses, at this point we will have to take a hard long look. We have been with Softimage/XSI since the early '90.. Leoung On 9/10/2012 3:07 PM, Stefan Andersson wrote: Just to throw some more gasoline onto the fire. So the value to a 3dsmax/Maya user would be to use Softimage as a particle plugin. Everything else their respective Software is good at. I know you don't agree with them Graham, and it's not you who wrote/made this :) It's been said over and over again on this list, *it doesn't seem that Autodesk cares about Softimage.* * * And it's for that reason alone that I don't recommend anyone (anymore) to buy or learn Softimage. Autodesk representatives on this list is trying to assure us, but apparently those people have absolutely NO contact with the Marketing/PR people. It's not that we have been asking for much, but the way they market Softimage and the way new users and studios look at Softimage... well... you get my point. I don't want Softimage to be a good companion to Maya3dsmax, I want Softimage to kick their ass and make all users leave their software and use Softimage instead!! But that is not in Autodesk view a good thing. And for this reason I think Autodesk is really bad for Softimage. Why is attitude and kick butt mentality a bad thing? it's what keeps a lot of us going and improving our-self. It's what makes us trying to reach for those extra 10% in a production. Am I pissed at Autodesk? you bet you sweet ass I am. I spent years behind Softimage and got companies to buy the software that were Maya based, and really really tried to get it to work... With ICE I had big hopes. But... Autodesk had little incentive to kick Maya/3dsmax out the window. They made Softimage into a particle plugin. So what happens now? I know it's pointless rant, and it just adds fuel to the fire. But it's difficult to talk about something positive when it comes to Softimage. It's like having a Formula One car, but you live in the country side and no one understands why you have it. Sorry for the rant everyone. best regards Stefan On Mon, Sep 10, 2012 at 4:36 PM, Graham Bell graham.b...@autodesk.com mailto:graham.b...@autodesk.com wrote: Perhaps worth pointing out that this is a Entertainment Creation 'Suites' magazine and of the course the two main flavours (Ultimate aside) for the Suites are Maya and Max. And therefore the three packages shown in the image are all including in the Maya/Max Suites, hence the reason for trying to show their value to those respective users. From: softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold Sent: 10 September 2012 15:08 To: softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com Subject: In case you missed it.. This is the kind of stuff that makes me really dislike Autodesk: http://yfrog.com/h0t6exxtj I'm glad to know Softimage is a particle system that has single-step interoperability with the apps in the Areas of Excellence (Max and Maya). -Paul -- stefan andersson - digital janitor - http://sanders3d.wordpress.com
RE: In case you missed it..
I don't want Softimage to be a good companion to Maya3dsmax, I want Softimage to kick their ass and make all users leave their software and use Softimage instead!! This is a perfectly valid point, however playing a neutral card for a moment and to just throw something out therehow do we do that? There are plenty of Maya/Max based studios out there, skilled up, decent pipeline with some tech tools, and producing very good and capable work for years, how would you get them to then rip all that up and go with Softimage? I'm not sure it's that easy, expanding the capability of a pipeline by adding another solution/software is one thing, but a complete replacement/retool of your core 3D app? That's a whole bigger thing altogether. G From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young Sent: 10 September 2012 20:35 To: softimage@listproc.autodesk.com Subject: Re: In case you missed it.. Stefan, I totally agreed with you ranthopefully we are wrong We are sitting on the fence about upgrading our licenses, at this point we will have to take a hard long look. We have been with Softimage/XSI since the early '90.. Leoung On 9/10/2012 3:07 PM, Stefan Andersson wrote: Just to throw some more gasoline onto the fire. So the value to a 3dsmax/Maya user would be to use Softimage as a particle plugin. Everything else their respective Software is good at. I know you don't agree with them Graham, and it's not you who wrote/made this :) It's been said over and over again on this list, it doesn't seem that Autodesk cares about Softimage. And it's for that reason alone that I don't recommend anyone (anymore) to buy or learn Softimage. Autodesk representatives on this list is trying to assure us, but apparently those people have absolutely NO contact with the Marketing/PR people. It's not that we have been asking for much, but the way they market Softimage and the way new users and studios look at Softimage... well... you get my point. I don't want Softimage to be a good companion to Maya3dsmax, I want Softimage to kick their ass and make all users leave their software and use Softimage instead!! But that is not in Autodesk view a good thing. And for this reason I think Autodesk is really bad for Softimage. Why is attitude and kick butt mentality a bad thing? it's what keeps a lot of us going and improving our-self. It's what makes us trying to reach for those extra 10% in a production. Am I pissed at Autodesk? you bet you sweet ass I am. I spent years behind Softimage and got companies to buy the software that were Maya based, and really really tried to get it to work... With ICE I had big hopes. But... Autodesk had little incentive to kick Maya/3dsmax out the window. They made Softimage into a particle plugin. So what happens now? I know it's pointless rant, and it just adds fuel to the fire. But it's difficult to talk about something positive when it comes to Softimage. It's like having a Formula One car, but you live in the country side and no one understands why you have it. Sorry for the rant everyone. best regards Stefan On Mon, Sep 10, 2012 at 4:36 PM, Graham Bell graham.b...@autodesk.commailto:graham.b...@autodesk.com wrote: Perhaps worth pointing out that this is a Entertainment Creation 'Suites' magazine and of the course the two main flavours (Ultimate aside) for the Suites are Maya and Max. And therefore the three packages shown in the image are all including in the Maya/Max Suites, hence the reason for trying to show their value to those respective users. From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold Sent: 10 September 2012 15:08 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: In case you missed it.. This is the kind of stuff that makes me really dislike Autodesk: http://yfrog.com/h0t6exxtj I'm glad to know Softimage is a particle system that has single-step interoperability with the apps in the Areas of Excellence (Max and Maya). -Paul -- stefan andersson - digital janitor - http://sanders3d.wordpress.com attachment: winmail.dat
yU+co looking for Softimage artists
Hello, A friend at yU+co in Los Angeles asked me to post to the list that they're currently looking for Softimage artists for motion graphics work starting now I gather. If you're interested, please contact Carol Wong for info: ca...@yuco.com Thanks! scott
RE: In case you missed it..
This is a perfectly valid point, however playing a neutral card for a moment and to just throw something out therehow do we do that? There are plenty of Maya/Max based studios out there, skilled up, decent pipeline with some tech tools, and producing very good and capable work for years, how would you get them to then rip all that up and go with Softimage? I'm not sure it's that easy, expanding the capability of a pipeline by adding another solution/software is one thing, but a complete replacement/retool of your core 3D app? That's a whole bigger thing altogether. But there are also many students, beginners, freelancers, small studio etc. choosing Modo/Cinema4d or Max/Maya because 50% of them don't even know some Softimage exists and the rest thinks that it's just that software Autodesk bought and is going to kill it soon. Maybe it would be good to start with these people... Show that Autodesk cares about Softimage, put on one the same level etc Milan Vasek 3d artist http://www.milanvasek.com
Re: In case you missed it..
I don't know, it used to be something those marketing/pr people stay up at night and come up with those nifty slogans. I can just say that Softimage would probably replace 80% of the so called pipeline tools that are created to work around the software. Just put any Maya artist infront of a vanilla install of Maya and they will scream... :) ICE would probably wipe out 90% of the in-house scripts that are created. And instead they would have a better modal/nodal system to work with. But the main problem these days is probably not the technology, it's finding the people who can do it. Not a lot of Softimage artists that are highlevel TD's around. Most of them are on this list, and they already have a job :) regards stefan andersson On Mon, Sep 10, 2012 at 9:55 PM, Graham Bell graham.b...@autodesk.comwrote: I don't want Softimage to be a good companion to Maya3dsmax, I want Softimage to kick their ass and make all users leave their software and use Softimage instead!! This is a perfectly valid point, however playing a neutral card for a moment and to just throw something out therehow do we do that? There are plenty of Maya/Max based studios out there, skilled up, decent pipeline with some tech tools, and producing very good and capable work for years, how would you get them to then rip all that up and go with Softimage? I'm not sure it's that easy, expanding the capability of a pipeline by adding another solution/software is one thing, but a complete replacement/retool of your core 3D app? That's a whole bigger thing altogether. G From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young Sent: 10 September 2012 20:35 To: softimage@listproc.autodesk.com Subject: Re: In case you missed it.. Stefan, I totally agreed with you ranthopefully we are wrong We are sitting on the fence about upgrading our licenses, at this point we will have to take a hard long look. We have been with Softimage/XSI since the early '90.. Leoung On 9/10/2012 3:07 PM, Stefan Andersson wrote: Just to throw some more gasoline onto the fire. So the value to a 3dsmax/Maya user would be to use Softimage as a particle plugin. Everything else their respective Software is good at. I know you don't agree with them Graham, and it's not you who wrote/made this :) It's been said over and over again on this list, it doesn't seem that Autodesk cares about Softimage. And it's for that reason alone that I don't recommend anyone (anymore) to buy or learn Softimage. Autodesk representatives on this list is trying to assure us, but apparently those people have absolutely NO contact with the Marketing/PR people. It's not that we have been asking for much, but the way they market Softimage and the way new users and studios look at Softimage... well... you get my point. I don't want Softimage to be a good companion to Maya3dsmax, I want Softimage to kick their ass and make all users leave their software and use Softimage instead!! But that is not in Autodesk view a good thing. And for this reason I think Autodesk is really bad for Softimage. Why is attitude and kick butt mentality a bad thing? it's what keeps a lot of us going and improving our-self. It's what makes us trying to reach for those extra 10% in a production. Am I pissed at Autodesk? you bet you sweet ass I am. I spent years behind Softimage and got companies to buy the software that were Maya based, and really really tried to get it to work... With ICE I had big hopes. But... Autodesk had little incentive to kick Maya/3dsmax out the window. They made Softimage into a particle plugin. So what happens now? I know it's pointless rant, and it just adds fuel to the fire. But it's difficult to talk about something positive when it comes to Softimage. It's like having a Formula One car, but you live in the country side and no one understands why you have it. Sorry for the rant everyone. best regards Stefan On Mon, Sep 10, 2012 at 4:36 PM, Graham Bell graham.b...@autodesk.com mailto:graham.b...@autodesk.com wrote: Perhaps worth pointing out that this is a Entertainment Creation 'Suites' magazine and of the course the two main flavours (Ultimate aside) for the Suites are Maya and Max. And therefore the three packages shown in the image are all including in the Maya/Max Suites, hence the reason for trying to show their value to those respective users. From: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold Sent: 10 September 2012 15:08 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: In case you missed it.. This is the kind of stuff that makes me really dislike Autodesk: http://yfrog.com/h0t6exxtj I'm glad to know Softimage is a
Re: In case you missed it..
I agree with Graham, also please keep in mind that Soft is the not choice of software when it comes to fluids, volume rendering out of the box. We still need Mootz, Holger, Exocortex and other additional plugins to use soft for sfx. Especially in a feature film pipeline, the choice for visual effects DCC Apps lands on Maya and Houdini (and with the recent takeover of Naiad, thing are lined up interestingly for future). 3D Max still serves to a primarily gaming, architectural design, engineering solution and to some extent maybe medical animation. Also keep in mind that because of the prevalent large user/studio /schools base Maya still has more artists than softimage. It is hard for studios to find talents for softimage. If you want to hire for immediate project needs and throw up a job listing looking for both Softimage and Maya artists, chances are you will receive more Maya applicants then Soft, able to pull off the same stunts on the shots. I love softimage for everything, but the truth is, it is becoming more and more of a niche tool with ICE offerings and having specialist for that. Outside the softimage universe, to the other planets we are known as an exotic alien species with some magical powers of ICE. We are not a part of the republic, and the battle to rule . . . . well that is another episode altogether. My 2 paise ! Alok On 10/09/2012 3:55 PM, Graham Bell wrote: I don't want Softimage to be a good companion to Maya3dsmax, I want Softimage to kick their ass and make all users leave their software and use Softimage instead!! This is a perfectly valid point, however playing a neutral card for a moment and to just throw something out therehow do we do that? There are plenty of Maya/Max based studios out there, skilled up, decent pipeline with some tech tools, and producing very good and capable work for years, how would you get them to then rip all that up and go with Softimage? I'm not sure it's that easy, expanding the capability of a pipeline by adding another solution/software is one thing, but a complete replacement/retool of your core 3D app? That's a whole bigger thing altogether. G From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young Sent: 10 September 2012 20:35 To: softimage@listproc.autodesk.com Subject: Re: In case you missed it.. Stefan, I totally agreed with you ranthopefully we are wrong We are sitting on the fence about upgrading our licenses, at this point we will have to take a hard long look. We have been with Softimage/XSI since the early '90.. Leoung On 9/10/2012 3:07 PM, Stefan Andersson wrote: Just to throw some more gasoline onto the fire. So the value to a 3dsmax/Maya user would be to use Softimage as a particle plugin. Everything else their respective Software is good at. I know you don't agree with them Graham, and it's not you who wrote/made this :) It's been said over and over again on this list, it doesn't seem that Autodesk cares about Softimage. And it's for that reason alone that I don't recommend anyone (anymore) to buy or learn Softimage. Autodesk representatives on this list is trying to assure us, but apparently those people have absolutely NO contact with the Marketing/PR people. It's not that we have been asking for much, but the way they market Softimage and the way new users and studios look at Softimage... well... you get my point. I don't want Softimage to be a good companion to Maya3dsmax, I want Softimage to kick their ass and make all users leave their software and use Softimage instead!! But that is not in Autodesk view a good thing. And for this reason I think Autodesk is really bad for Softimage. Why is attitude and kick butt mentality a bad thing? it's what keeps a lot of us going and improving our-self. It's what makes us trying to reach for those extra 10% in a production. Am I pissed at Autodesk? you bet you sweet ass I am. I spent years behind Softimage and got companies to buy the software that were Maya based, and really really tried to get it to work... With ICE I had big hopes. But... Autodesk had little incentive to kick Maya/3dsmax out the window. They made Softimage into a particle plugin. So what happens now? I know it's pointless rant, and it just adds fuel to the fire. But it's difficult to talk about something positive when it comes to Softimage. It's like having a Formula One car, but you live in the country side and no one understands why you have it. Sorry for the rant everyone. best regards Stefan On Mon, Sep 10, 2012 at 4:36 PM, Graham Bell graham.b...@autodesk.commailto:graham.b...@autodesk.com wrote: Perhaps worth pointing out that this is a Entertainment Creation 'Suites' magazine and of the course the two main flavours (Ultimate aside) for the Suites are Maya and Max. And therefore the three packages shown in the image are all including in the Maya/Max Suites, hence the
Re: In case you missed it..
For what it's worth, although I find this obviously a bit silly, I can see something in what Graham says. If Soft is going to get pushed, it really needs two things: 1) Bums in seats/licenses in houses - if these suite things mean there's a larger smattering of shops with the odd license kicking about then that can only be a good thing for me. Not only does it mean that there's somewhere else out there will to pay me money to do the non-boring parts of projects but it means that the software is potentially being used in production. If it works better, it'll creep along nicely slowly as Houdini is proving, to some extent. However, to make it work in production there also needs to be 2) the resources to enable people in a Maya/Max house to get good stuff out of Soft (it's not like ICE is *that* straightforward), which is where the loss of Blair and the issues with xsiBase are so worrying. Will just have to hope that people can find this here list easily enough! Pete On 10 September 2012 21:15, Stefan Andersson sander...@gmail.com wrote: I don't know, it used to be something those marketing/pr people stay up at night and come up with those nifty slogans. I can just say that Softimage would probably replace 80% of the so called pipeline tools that are created to work around the software. Just put any Maya artist infront of a vanilla install of Maya and they will scream... :) ICE would probably wipe out 90% of the in-house scripts that are created. And instead they would have a better modal/nodal system to work with. But the main problem these days is probably not the technology, it's finding the people who can do it. Not a lot of Softimage artists that are highlevel TD's around. Most of them are on this list, and they already have a job :) regards stefan andersson On Mon, Sep 10, 2012 at 9:55 PM, Graham Bell graham.b...@autodesk.comwrote: I don't want Softimage to be a good companion to Maya3dsmax, I want Softimage to kick their ass and make all users leave their software and use Softimage instead!! This is a perfectly valid point, however playing a neutral card for a moment and to just throw something out therehow do we do that? There are plenty of Maya/Max based studios out there, skilled up, decent pipeline with some tech tools, and producing very good and capable work for years, how would you get them to then rip all that up and go with Softimage? I'm not sure it's that easy, expanding the capability of a pipeline by adding another solution/software is one thing, but a complete replacement/retool of your core 3D app? That's a whole bigger thing altogether. G From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young Sent: 10 September 2012 20:35 To: softimage@listproc.autodesk.com Subject: Re: In case you missed it.. Stefan, I totally agreed with you ranthopefully we are wrong We are sitting on the fence about upgrading our licenses, at this point we will have to take a hard long look. We have been with Softimage/XSI since the early '90.. Leoung On 9/10/2012 3:07 PM, Stefan Andersson wrote: Just to throw some more gasoline onto the fire. So the value to a 3dsmax/Maya user would be to use Softimage as a particle plugin. Everything else their respective Software is good at. I know you don't agree with them Graham, and it's not you who wrote/made this :) It's been said over and over again on this list, it doesn't seem that Autodesk cares about Softimage. And it's for that reason alone that I don't recommend anyone (anymore) to buy or learn Softimage. Autodesk representatives on this list is trying to assure us, but apparently those people have absolutely NO contact with the Marketing/PR people. It's not that we have been asking for much, but the way they market Softimage and the way new users and studios look at Softimage... well... you get my point. I don't want Softimage to be a good companion to Maya3dsmax, I want Softimage to kick their ass and make all users leave their software and use Softimage instead!! But that is not in Autodesk view a good thing. And for this reason I think Autodesk is really bad for Softimage. Why is attitude and kick butt mentality a bad thing? it's what keeps a lot of us going and improving our-self. It's what makes us trying to reach for those extra 10% in a production. Am I pissed at Autodesk? you bet you sweet ass I am. I spent years behind Softimage and got companies to buy the software that were Maya based, and really really tried to get it to work... With ICE I had big hopes. But... Autodesk had little incentive to kick Maya/3dsmax out the window. They made Softimage into a particle plugin. So what happens now? I know it's pointless rant, and it just adds fuel to the fire. But it's difficult to talk about something positive when it comes to Softimage. It's like having a Formula One car, but you live
Re: In case you missed it..
Of course that isn't going to happen, unless a studio/individual is forced to. If you had a lot of seats of Shake some years back, it's likely you've moved onto Nuke etc. by now. Softimage really feels that it's on the periphery of AD's marketing radar - that graphic literally (in the truest sense of the word) lays that out for all to see. Somehow a full featured program has been reduced to a particle generation system in the eyes of those who don't know any better. New studios and students have to make a choice at some point into what they're going to center a pipeline/skills/talent around. Honestly, considering this - what decision would you make? So you buy a suite…are you willing to build in and be responsible for a budget, pipeline and artists for three separate applications over a series of years? How deep are your pockets? This is a very real concern. If there's no marketing to consider Soft as a standalone app, no sane startup or student would consider specializing in the product. Likewise, why would any existing studio consider integrating the app, as - over time - less and less resources are put to it, and less artists truly know the app? It makes no sense. Considering this, Softimage either gets sold or it dies on the vine. I'll put a crisp $2. bill on a 5 year lifespan as an existing product. I hope AD proves me wrong. On Sep 10, 2012, at 12:55 PM, Graham Bell graham.b...@autodesk.com wrote: I don't want Softimage to be a good companion to Maya3dsmax, I want Softimage to kick their ass and make all users leave their software and use Softimage instead!! This is a perfectly valid point, however playing a neutral card for a moment and to just throw something out therehow do we do that? There are plenty of Maya/Max based studios out there, skilled up, decent pipeline with some tech tools, and producing very good and capable work for years, how would you get them to then rip all that up and go with Softimage? I'm not sure it's that easy, expanding the capability of a pipeline by adding another solution/software is one thing, but a complete replacement/retool of your core 3D app? That's a whole bigger thing altogether. G
Re: In case you missed it..
It's not like companies were particularly forced into Nuke though (hell, some places are still to finish the transition!), people went because it was better and people learnt it because it was better. Whether Soft is as far ahead of Maya/Max as Nuke was to Shake is a bit more debatable. Still, the winds seem to be blowing in the direction of more diverse, specialist software so Soft could well find it's place in that yet. On 10 September 2012 21:30, Craig Tozzi x...@2000strong.com wrote: Of course that isn't going to happen, unless a studio/individual is forced to. If you had a lot of seats of Shake some years back, it's likely you've moved onto Nuke etc. by now. Softimage really feels that it's on the periphery of AD's marketing radar - that graphic literally (in the truest sense of the word) lays that out for all to see. Somehow a full featured program has been reduced to a particle generation system in the eyes of those who don't know any better. New studios and students have to make a choice at some point into what they're going to center a pipeline/skills/talent around. Honestly, considering this - what decision would you make? So you buy a suite…are you willing to build in and be responsible for a budget, pipeline and artists for three separate applications over a series of years? How deep are your pockets? This is a very real concern. If there's no marketing to consider Soft as a standalone app, no sane startup or student would consider specializing in the product. Likewise, why would any existing studio consider integrating the app, as - over time - less and less resources are put to it, and less artists truly know the app? It makes no sense. Considering this, Softimage either gets sold or it dies on the vine. I'll put a crisp $2. bill on a 5 year lifespan as an existing product. I hope AD proves me wrong. On Sep 10, 2012, at 12:55 PM, Graham Bell graham.b...@autodesk.com wrote: I don't want Softimage to be a good companion to Maya3dsmax, I want Softimage to kick their ass and make all users leave their software and use Softimage instead!! This is a perfectly valid point, however playing a neutral card for a moment and to just throw something out therehow do we do that? There are plenty of Maya/Max based studios out there, skilled up, decent pipeline with some tech tools, and producing very good and capable work for years, how would you get them to then rip all that up and go with Softimage? I'm not sure it's that easy, expanding the capability of a pipeline by adding another solution/software is one thing, but a complete replacement/retool of your core 3D app? That's a whole bigger thing altogether. G
RE: In case you missed it..
It's my understanding that 95% of 3D users in the movie industry uses Maya + Renderman. If this is indeed true, then it's logical for AD to put energy there instead of trying to get those users to use XSI, thus also forcing a change in pipelines. From: Peter Agg [mailto:peter@googlemail.com] Sent: September-10-12 4:51 PM To: softimage@listproc.autodesk.com Subject: Re: In case you missed it.. It's not like companies were particularly forced into Nuke though (hell, some places are still to finish the transition!), people went because it was better and people learnt it because it was better. Whether Soft is as far ahead of Maya/Max as Nuke was to Shake is a bit more debatable. Still, the winds seem to be blowing in the direction of more diverse, specialist software so Soft could well find it's place in that yet. On 10 September 2012 21:30, Craig Tozzi x...@2000strong.com wrote: Of course that isn't going to happen, unless a studio/individual is forced to. If you had a lot of seats of Shake some years back, it's likely you've moved onto Nuke etc. by now. Softimage really feels that it's on the periphery of AD's marketing radar - that graphic literally (in the truest sense of the word) lays that out for all to see. Somehow a full featured program has been reduced to a particle generation system in the eyes of those who don't know any better. New studios and students have to make a choice at some point into what they're going to center a pipeline/skills/talent around. Honestly, considering this - what decision would you make? So you buy a suite...are you willing to build in and be responsible for a budget, pipeline and artists for three separate applications over a series of years? How deep are your pockets? This is a very real concern. If there's no marketing to consider Soft as a standalone app, no sane startup or student would consider specializing in the product. Likewise, why would any existing studio consider integrating the app, as - over time - less and less resources are put to it, and less artists truly know the app? It makes no sense. Considering this, Softimage either gets sold or it dies on the vine. I'll put a crisp $2. bill on a 5 year lifespan as an existing product. I hope AD proves me wrong. On Sep 10, 2012, at 12:55 PM, Graham Bell graham.b...@autodesk.com wrote: I don't want Softimage to be a good companion to Maya3dsmax, I want Softimage to kick their ass and make all users leave their software and use Softimage instead!! This is a perfectly valid point, however playing a neutral card for a moment and to just throw something out therehow do we do that? There are plenty of Maya/Max based studios out there, skilled up, decent pipeline with some tech tools, and producing very good and capable work for years, how would you get them to then rip all that up and go with Softimage? I'm not sure it's that easy, expanding the capability of a pipeline by adding another solution/software is one thing, but a complete replacement/retool of your core 3D app? That's a whole bigger thing altogether. G
Re: In case you missed it..
When Apple killed Shake, they gave end users the option of buying the source code for $50K. so that studios could maintain pipelines they had spent serious $$ and man-hours on. If you weren't interested in that, the writing was on the wall. Sure you could use it until whenever you liked…until OS upgrades etc. eventually degrade the product. An EOL notice from the developer? That'll force your hand, eventually. The thing is - Soft is a full featured app, getting relegated to some form of specialized status. If you have time and $$ invested in that product, particularly if that's your primary app - it's not a good feeling. Like I said earlier - I've been here before. Feels vaguely familiar. I want to be optimistic about it, but AD isn't doing to much to convince me otherwise. On Sep 10, 2012, at 1:51 PM, Peter Agg peter@googlemail.com wrote: It's not like companies were particularly forced into Nuke though (hell, some places are still to finish the transition!), people went because it was better and people learnt it because it was better. Whether Soft is as far ahead of Maya/Max as Nuke was to Shake is a bit more debatable. Still, the winds seem to be blowing in the direction of more diverse, specialist software so Soft could well find it's place in that yet. On 10 September 2012 21:30, Craig Tozzi x...@2000strong.com wrote: Of course that isn't going to happen, unless a studio/individual is forced to. If you had a lot of seats of Shake some years back, it's likely you've moved onto Nuke etc. by now. Softimage really feels that it's on the periphery of AD's marketing radar - that graphic literally (in the truest sense of the word) lays that out for all to see. Somehow a full featured program has been reduced to a particle generation system in the eyes of those who don't know any better. New studios and students have to make a choice at some point into what they're going to center a pipeline/skills/talent around. Honestly, considering this - what decision would you make? So you buy a suite…are you willing to build in and be responsible for a budget, pipeline and artists for three separate applications over a series of years? How deep are your pockets? This is a very real concern. If there's no marketing to consider Soft as a standalone app, no sane startup or student would consider specializing in the product. Likewise, why would any existing studio consider integrating the app, as - over time - less and less resources are put to it, and less artists truly know the app? It makes no sense. Considering this, Softimage either gets sold or it dies on the vine. I'll put a crisp $2. bill on a 5 year lifespan as an existing product. I hope AD proves me wrong. On Sep 10, 2012, at 12:55 PM, Graham Bell graham.b...@autodesk.com wrote: I don't want Softimage to be a good companion to Maya3dsmax, I want Softimage to kick their ass and make all users leave their software and use Softimage instead!! This is a perfectly valid point, however playing a neutral card for a moment and to just throw something out therehow do we do that? There are plenty of Maya/Max based studios out there, skilled up, decent pipeline with some tech tools, and producing very good and capable work for years, how would you get them to then rip all that up and go with Softimage? I'm not sure it's that easy, expanding the capability of a pipeline by adding another solution/software is one thing, but a complete replacement/retool of your core 3D app? That's a whole bigger thing altogether. G
RE: In case you missed it..
I'd happily use a silver bullet if I had one, but I do agree that it's the coverage that would no doubt raise awareness. Though I must point out that while it appear that Softimage gets the short straw when it comes to marketing and events etc, it's not as bad as many might think. It's what we actually show, that I think we perhaps just fall short on. The demo content just lacks the punch that it used to have. We just need to make it more compelling (and we are trying). As for inside scoop stuff, from an EMEA point of view we're currently in the process of planning our Q3/Q4 webinars and I would definitely like to get some Softimage studios and work highlighted. G From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Barosin Sent: 10 September 2012 21:45 To: softimage@listproc.autodesk.com Subject: Re: In case you missed it.. I don't think you really need to do much except allow Softimage a fighting chance. The companies are able to make their own decisions. Maybe I've heard too many rumors at this point but it seems like Autodesk is the first in line to talk companies out of moving forward with Softimage as a core app. To answer the neutral question. Promote Softimage equally (There is a problem though - with all the negative rumors that have damaged any interest to date, maybe an extra scoop of marketing is in order to undo the damage) Equally meaning on all fronts - website, trade shows, the inside scoop conversations with clients, suites, body language ;) Softimage is a fine piece of software. Was it my imagination or was Softimage gaining popularity with ICE right before Autodesk purchased it. I wonder where it would be if it if it didn't have such anemic marketing. Btw that graph doesn't even include compositing ;) On Mon, Sep 10, 2012 at 3:55 PM, Graham Bell graham.b...@autodesk.commailto:graham.b...@autodesk.com wrote: I don't want Softimage to be a good companion to Maya3dsmax, I want Softimage to kick their ass and make all users leave their software and use Softimage instead!! This is a perfectly valid point, however playing a neutral card for a moment and to just throw something out therehow do we do that? There are plenty of Maya/Max based studios out there, skilled up, decent pipeline with some tech tools, and producing very good and capable work for years, how would you get them to then rip all that up and go with Softimage? I'm not sure it's that easy, expanding the capability of a pipeline by adding another solution/software is one thing, but a complete replacement/retool of your core 3D app? That's a whole bigger thing altogether. G From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young Sent: 10 September 2012 20:35 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: In case you missed it.. Stefan, I totally agreed with you ranthopefully we are wrong We are sitting on the fence about upgrading our licenses, at this point we will have to take a hard long look. We have been with Softimage/XSI since the early '90.. Leoung On 9/10/2012 3:07 PM, Stefan Andersson wrote: Just to throw some more gasoline onto the fire. So the value to a 3dsmax/Maya user would be to use Softimage as a particle plugin. Everything else their respective Software is good at. I know you don't agree with them Graham, and it's not you who wrote/made this :) It's been said over and over again on this list, it doesn't seem that Autodesk cares about Softimage. And it's for that reason alone that I don't recommend anyone (anymore) to buy or learn Softimage. Autodesk representatives on this list is trying to assure us, but apparently those people have absolutely NO contact with the Marketing/PR people. It's not that we have been asking for much, but the way they market Softimage and the way new users and studios look at Softimage... well... you get my point. I don't want Softimage to be a good companion to Maya3dsmax, I want Softimage to kick their ass and make all users leave their software and use Softimage instead!! But that is not in Autodesk view a good thing. And for this reason I think Autodesk is really bad for Softimage. Why is attitude and kick butt mentality a bad thing? it's what keeps a lot of us going and improving our-self. It's what makes us trying to reach for those extra 10% in a production. Am I pissed at Autodesk? you bet you sweet ass I am. I spent years behind Softimage and got companies to buy the software that were Maya based, and really really tried to get it to work... With ICE I had big hopes. But... Autodesk had little incentive to kick Maya/3dsmax out the window. They made Softimage into a particle plugin. So what happens now? I know it's pointless rant, and
RE: Small Annoying Things
56) unchecking the active parameter in a model's mixer does not de-activate the mixer. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: Saturday, September 08, 2012 10:54 AM To: softimage@listproc.autodesk.com Subject: Re: Small Annoying Things thanks, its logged using my work email. Render Region is lost after save scene or open file dialog i mention it in the report, you dont even need to save the scene, just open a file dialog (save as, open, merge, etc) s On Fri, Sep 7, 2012 at 8:40 PM, Chris Chia chris.c...@autodesk.commailto:chris.c...@autodesk.com wrote: Here: http://usa.autodesk.com/adsk/servlet/item?id=12331406siteID=123112SelProduct=Softimage Thanks in advance for reporting. Will get the relevant team to investigate. Chris On 8 Sep, 2012, at 10:49 AM, Steven Caron car...@gmail.commailto:car...@gmail.commailto:car...@gmail.commailto:car...@gmail.com wrote: i dont remember this behavior being in previous versions and i want to log it as a bug, where is that bug report page on automaze's website? regardless, there is nothing to throw away, they are all perfectly good. i can understand they dont want to store those buffers in the file too so unfortunately softimage's memory dump style of saving a scene needs an exception to not include the region memo cam buffers but also not throw them away in current memory. s On Fri, Sep 7, 2012 at 7:24 PM, Chris Chia chris.c...@autodesk.commailto:chris.c...@autodesk.commailto:chris.c...@autodesk.commailto:chris.c...@autodesk.com wrote: It seems like it is optimised to save only those that are 'needed'... Would have to ask the Dev to check the code... Chris On 8 Sep, 2012, at 10:00 AM, Steven Caron car...@gmail.commailto:car...@gmail.commailto:car...@gmail.commailto:car...@gmail.commailto:car...@gmail.commailto:car...@gmail.commailto:car...@gmail.commailto:car...@gmail.com wrote: but my sessions isn't over... render, hide region, file save as, unhide region. doesn't work... but if i leave the region open when saving it works as expected. s On Fri, Sep 7, 2012 at 6:55 PM, Chris Chia chris.c...@autodesk.commailto:chris.c...@autodesk.commailto:chris.c...@autodesk.commailto:chris.c...@autodesk.commailto:chris.c...@autodesk.commailto:chris.c...@autodesk.commailto:chris.c...@autodesk.commailto:chris.c...@autodesk.com wrote: I guess the render region saves in buffer, and logically it should only be accessible within a session... Isn't it? Chris
Re: In case you missed it..
I feel a strong sense of deja vu... I know we all like XSI on this list but I always feel in these discussions that the the perceived benefit of XSI over Maya is greatly exaggerated due to personal preference. Yes, more marketing of the product is always great but the reality is that the people who make decisions about pipelines are for the most part already familiar with XSI, many have actually worked with it in recent past. It is simply not true to assume that the only reason that studios don't switch is because they somehow are oblivious to its awesomeness. Unfortunately as it stands XSI simply does not deliver any overwhelming benefits in production over the existing tool set, therefore on a cost/benefit analysis it simply isn't worth the switch. The argument that simply by switching to XSI a studio can ditch hundreds or proprietary tools that were written for Maya is bogus, because most of those tools were written to extend the capabilities of the application and would need to be written for XSI as well because they surpass its capabilities too. Whether or not XSI could be extended in the same way would be up for debate as well! At the end of the day Autodesk needs to make decisions based on the current situation and the foreseeable trends and wide adoption of XSI by mid to large scale studios is just not in the cards. (I'm using Maya as an example, in my current situation I could make the same arguments against switching from proprietary software that leaves a lot to be desired) -- Technical Director @ DreamWorks Animation
Re: In case you missed it..
And if you considere TV series as an industry, don't forget to mention Lightwave wich covers most of the VFX produced in this area. And in feature film pipelines, it even took over Maya for Iron Sky. Sometimes, 'simpler' tools (no disrespect) are more efficient for the job. Cheers, Guy. -- guy rabiller | raa.tel | radfac founder/ceo tel: 0977 195 006 | mob: 0675 183 146 | fax: 0972 288 293 Le 10/09/2012 22:16, Alok a écrit : I agree with Graham, also please keep in mind that Soft is the not choice of software when it comes to fluids, volume rendering out of the box. We still need Mootz, Holger, Exocortex and other additional plugins to use soft for sfx. Especially in a feature film pipeline, the choice for visual effects DCC Apps lands on Maya and Houdini (and with the recent takeover of Naiad, thing are lined up interestingly for future). 3D Max still serves to a primarily gaming, architectural design, engineering solution and to some extent maybe medical animation. Also keep in mind that because of the prevalent large user/studio /schools base Maya still has more artists than softimage. It is hard for studios to find talents for softimage. If you want to hire for immediate project needs and throw up a job listing looking for both Softimage and Maya artists, chances are you will receive more Maya applicants then Soft, able to pull off the same stunts on the shots. I love softimage for everything, but the truth is, it is becoming more and more of a niche tool with ICE offerings and having specialist for that. Outside the softimage universe, to the other planets we are known as an exotic alien species with some magical powers of ICE. We are not a part of the republic, and the battle to rule . . . . well that is another episode altogether. My 2 paise ! Alok On 10/09/2012 3:55 PM, Graham Bell wrote: I don't want Softimage to be a good companion to Maya3dsmax, I want Softimage to kick their ass and make all users leave their software and use Softimage instead!! This is a perfectly valid point, however playing a neutral card for a moment and to just throw something out therehow do we do that? There are plenty of Maya/Max based studios out there, skilled up, decent pipeline with some tech tools, and producing very good and capable work for years, how would you get them to then rip all that up and go with Softimage? I'm not sure it's that easy, expanding the capability of a pipeline by adding another solution/software is one thing, but a complete replacement/retool of your core 3D app? That's a whole bigger thing altogether. G From:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young Sent: 10 September 2012 20:35 To:softimage@listproc.autodesk.com Subject: Re: In case you missed it.. Stefan, I totally agreed with you ranthopefully we are wrong We are sitting on the fence about upgrading our licenses, at this point we will have to take a hard long look. We have been with Softimage/XSI since the early '90.. Leoung On 9/10/2012 3:07 PM, Stefan Andersson wrote: Just to throw some more gasoline onto the fire. So the value to a 3dsmax/Maya user would be to use Softimage as a particle plugin. Everything else their respective Software is good at. I know you don't agree with them Graham, and it's not you who wrote/made this :) It's been said over and over again on this list, it doesn't seem that Autodesk cares about Softimage. And it's for that reason alone that I don't recommend anyone (anymore) to buy or learn Softimage. Autodesk representatives on this list is trying to assure us, but apparently those people have absolutely NO contact with the Marketing/PR people. It's not that we have been asking for much, but the way they market Softimage and the way new users and studios look at Softimage... well... you get my point. I don't want Softimage to be a good companion to Maya3dsmax, I want Softimage to kick their ass and make all users leave their software and use Softimage instead!! But that is not in Autodesk view a good thing. And for this reason I think Autodesk is really bad for Softimage. Why is attitude and kick butt mentality a bad thing? it's what keeps a lot of us going and improving our-self. It's what makes us trying to reach for those extra 10% in a production. Am I pissed at Autodesk? you bet you sweet ass I am. I spent years behind Softimage and got companies to buy the software that were Maya based, and really really tried to get it to work... With ICE I had big hopes. But... Autodesk had little incentive to kick Maya/3dsmax out the window. They made Softimage into a particle plugin. So what happens now? I know it's pointless rant, and it just adds fuel to the fire. But it's difficult to talk about something positive when it comes to Softimage. It's like having a Formula One car, but you live in the country side and no one understands why you have it. Sorry for the rant
Re: In case you missed it..
indeed, API wise i will always admit Maya's is more open and in that way better. i have no delusions about my choice being anything more than 'personal preference'. s On Mon, Sep 10, 2012 at 3:35 PM, Serguei Kalentchouk serguei.kalentch...@gmail.com wrote: I know we all like XSI on this list but I always feel in these discussions that the the perceived benefit of XSI over Maya is greatly exaggerated due to personal preference.
RE: SDK : connecting an object to a matrix port on a shader
Glad I could help ;-) Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: Monday, September 10, 2012 12:22 PM To: softimage@listproc.autodesk.com Subject: Re: SDK : connecting an object to a matrix port on a shader i started using port groups and things are behaving... for now. thanks for you help matt ;) s On Mon, Sep 10, 2012 at 12:06 PM, Steven Caron car...@gmail.commailto:car...@gmail.com wrote: i even changed it to ask for the input port by name... # xform = ctxt.GetInputValue(InGlobal).GetTransform2() # AttributeError: 'float' object has no attribute 'GetTransform2' On Mon, Sep 10, 2012 at 11:53 AM, Steven Caron car...@gmail.commailto:car...@gmail.com wrote: hey matt have you had any trouble where when you open a scene with a your custom operator in it, the inputport seems to be missing? it works fine initially. i have code that is failing because i am blindly assuming my first input, my only input, is always present and its failing. it says the input port is a 'float' and it doesn't have an a Transform attribute. I am using a single input of a global transform of an object, which i pull out the index i need based on the output port's name. any ideas why this doesn't persist? s
Re: In case you missed it..
Pete's point about about having more licences knocking around because of the suite has already come to light in the small studio I'm working at... They Had a good offer to upgrade to the suites, useful to have a licence of maya and xsi for the odd thing ...and I think they're tired of max, some not so great experience with maya, and me in the corner yapping on about soft. They're used to vray so that's a bonus, interested in Arnold, and whatever ICE may be. That AD image is mostly funny because of how max hangs on in the middle, never mind where soft is.. And maybe it's good it has a separate role, not being one of the two apps that do the same job (according to the image) On 10 Sep 2012, at 23:55, Steven Caron car...@gmail.com wrote: indeed, API wise i will always admit Maya's is more open and in that way better. i have no delusions about my choice being anything more than 'personal preference'. s On Mon, Sep 10, 2012 at 3:35 PM, Serguei Kalentchouk serguei.kalentch...@gmail.com wrote: I know we all like XSI on this list but I always feel in these discussions that the the perceived benefit of XSI over Maya is greatly exaggerated due to personal preference.
Re: In case you missed it..
If Softimage really is spearheading autodesk's particle initiative i would have expected to see significantly more investment in the features/ finesse and usability of ice. Im only vaguely disappointed in being labeled a particle plugin, but if that really is the case lets see you put your money where your mouth is.
Re: In case you missed it..
I'm really not asking for a hard sell to big studios. Just clear the road and not impede Softimage from becoming something if a big or small studio takes an interest. Give it an honest equally marketed chance next to the other apps.
error msg 'dsbrws - the parameter is incorrect'
We've got the oddest error msg that occurs when using Softs file browser but ONLY when Soft is set to use one specific project, if that project is not set then the browser works fine. dsbrws - the parameter is incorrect Anyone seen this before?
Re: In case you missed it..
This discussion has been led repeatedly over the past several years and, frankly, nothing indicates it will ever change. The outlook of Softimage has even deteriorated quite a lot... I am one of the students who made the leap of faith a few years ago and jumped into Softimage on account of being very impressed with its animation capabilities and general enthusiasm surrounding ICE. While the learning has been nothing but a pleasantry, I am sad to say, I can only see it as a huge mistake now. Prior to this, I have, rather unwisely, not contacted studios in my area - or tried in any other way - to find out which software they require the knowledge of. Now, getting closer to graduation, I have kept an eye out for the past few months and the situation is depressingly bleak. Job offerings that involve XSI in any way come so rarely, I have already started retraining myself for Maya (which I have some previous experience with). Don't mean to come off as some kind of a whiner, but I'll make a point that saying AD is trying to get Softimage needed exposure by getting more studios on the suites is naive and fundamentally wrong because this is actually the ONLY way they are exposing it. While Max and Maya are getting into peoples hands left and right, Softimage is limited to an odd mention on the side and even than just to let you know you can fly some particles around in ICE. I cannot possibly see how demoting a full-fledged package to a simple helper tool can encourage any one individual, let alone a studio, to base their long term plans on it. ... I thought about what Serguei Kalentchouk said and I would trust someone from DreamWorks to know what he's talking about. My question is, is XSI now worse than Maya was 6, 8, 10 years ago when these studios started building their pipelines? I have no illusions soft will not be radically changing a decade old institution, but does it mean that can't stand on the same footing when offered fresh and off the shelf? Kiril On Tue, Sep 11, 2012 at 1:25 AM, Simon Reeves si...@simonreeves.com wrote: Pete's point about about having more licences knocking around because of the suite has already come to light in the small studio I'm working at... They Had a good offer to upgrade to the suites, useful to have a licence of maya and xsi for the odd thing ...and I think they're tired of max, some not so great experience with maya, and me in the corner yapping on about soft. They're used to vray so that's a bonus, interested in Arnold, and whatever ICE may be. That AD image is mostly funny because of how max hangs on in the middle, never mind where soft is.. And maybe it's good it has a separate role, not being one of the two apps that do the same job (according to the image) On 10 Sep 2012, at 23:55, Steven Caron car...@gmail.com wrote: indeed, API wise i will always admit Maya's is more open and in that way better. i have no delusions about my choice being anything more than 'personal preference'. s On Mon, Sep 10, 2012 at 3:35 PM, Serguei Kalentchouk serguei.kalentch...@gmail.com wrote: I know we all like XSI on this list but I always feel in these discussions that the the perceived benefit of XSI over Maya is greatly exaggerated due to personal preference.
Re: In case you missed it..
How many schools are training students using Houdini as the main application? On Mon, Sep 10, 2012 at 7:25 PM, Kiril Aronofski flyone...@gmail.comwrote: This discussion has been led repeatedly over the past several years and, frankly, nothing indicates it will ever change. The outlook of Softimage has even deteriorated quite a lot...
Re: In case you missed it..
You'll be a better more versatile 3D artist for knowing both. I've used both back and forth over the years, more Softimage than Maya but am coming to the realization its about doing 3D not applications. General knowledge of your profession executed with the tools each package offers. Though I'm never going to touch Max. Even with a 10 foot pole. Eric Thivierge http://www.ethivierge.com On Tue, Sep 11, 2012 at 10:25 AM, Kiril Aronofski flyone...@gmail.comwrote: This discussion has been led repeatedly over the past several years and, frankly, nothing indicates it will ever change. The outlook of Softimage has even deteriorated quite a lot... I am one of the students who made the leap of faith a few years ago and jumped into Softimage on account of being very impressed with its animation capabilities and general enthusiasm surrounding ICE. While the learning has been nothing but a pleasantry, I am sad to say, I can only see it as a huge mistake now. Prior to this, I have, rather unwisely, not contacted studios in my area - or tried in any other way - to find out which software they require the knowledge of. Now, getting closer to graduation, I have kept an eye out for the past few months and the situation is depressingly bleak. Job offerings that involve XSI in any way come so rarely, I have already started retraining myself for Maya (which I have some previous experience with). Don't mean to come off as some kind of a whiner, but I'll make a point that saying AD is trying to get Softimage needed exposure by getting more studios on the suites is naive and fundamentally wrong because this is actually the ONLY way they are exposing it. While Max and Maya are getting into peoples hands left and right, Softimage is limited to an odd mention on the side and even than just to let you know you can fly some particles around in ICE. I cannot possibly see how demoting a full-fledged package to a simple helper tool can encourage any one individual, let alone a studio, to base their long term plans on it. ... I thought about what Serguei Kalentchouk said and I would trust someone from DreamWorks to know what he's talking about. My question is, is XSI now worse than Maya was 6, 8, 10 years ago when these studios started building their pipelines? I have no illusions soft will not be radically changing a decade old institution, but does it mean that can't stand on the same footing when offered fresh and off the shelf? Kiril On Tue, Sep 11, 2012 at 1:25 AM, Simon Reeves si...@simonreeves.comwrote: Pete's point about about having more licences knocking around because of the suite has already come to light in the small studio I'm working at... They Had a good offer to upgrade to the suites, useful to have a licence of maya and xsi for the odd thing ...and I think they're tired of max, some not so great experience with maya, and me in the corner yapping on about soft. They're used to vray so that's a bonus, interested in Arnold, and whatever ICE may be. That AD image is mostly funny because of how max hangs on in the middle, never mind where soft is.. And maybe it's good it has a separate role, not being one of the two apps that do the same job (according to the image) On 10 Sep 2012, at 23:55, Steven Caron car...@gmail.com wrote: indeed, API wise i will always admit Maya's is more open and in that way better. i have no delusions about my choice being anything more than 'personal preference'. s On Mon, Sep 10, 2012 at 3:35 PM, Serguei Kalentchouk serguei.kalentch...@gmail.com wrote: I know we all like XSI on this list but I always feel in these discussions that the the perceived benefit of XSI over Maya is greatly exaggerated due to personal preference.
Re: In case you missed it..
The its just a tool argument. If that were true, we would still all be using sticks and rocks. On Mon, Sep 10, 2012 at 7:44 PM, Eric Thivierge ethivie...@gmail.comwrote: You'll be a better more versatile 3D artist for knowing both. I've used both back and forth over the years, more Softimage than Maya but am coming to the realization its about doing 3D not applications. General knowledge of your profession executed with the tools each package offers. Though I'm never going to touch Max. Even with a 10 foot pole. Eric Thivierge http://www.ethivierge.com On Tue, Sep 11, 2012 at 10:25 AM, Kiril Aronofski flyone...@gmail.comwrote: This discussion has been led repeatedly over the past several years and, frankly, nothing indicates it will ever change. The outlook of Softimage has even deteriorated quite a lot... I am one of the students who made the leap of faith a few years ago and jumped into Softimage on account of being very impressed with its animation capabilities and general enthusiasm surrounding ICE. While the learning has been nothing but a pleasantry, I am sad to say, I can only see it as a huge mistake now. Prior to this, I have, rather unwisely, not contacted studios in my area - or tried in any other way - to find out which software they require the knowledge of. Now, getting closer to graduation, I have kept an eye out for the past few months and the situation is depressingly bleak. Job offerings that involve XSI in any way come so rarely, I have already started retraining myself for Maya (which I have some previous experience with). Don't mean to come off as some kind of a whiner, but I'll make a point that saying AD is trying to get Softimage needed exposure by getting more studios on the suites is naive and fundamentally wrong because this is actually the ONLY way they are exposing it. While Max and Maya are getting into peoples hands left and right, Softimage is limited to an odd mention on the side and even than just to let you know you can fly some particles around in ICE. I cannot possibly see how demoting a full-fledged package to a simple helper tool can encourage any one individual, let alone a studio, to base their long term plans on it. ... I thought about what Serguei Kalentchouk said and I would trust someone from DreamWorks to know what he's talking about. My question is, is XSI now worse than Maya was 6, 8, 10 years ago when these studios started building their pipelines? I have no illusions soft will not be radically changing a decade old institution, but does it mean that can't stand on the same footing when offered fresh and off the shelf? Kiril On Tue, Sep 11, 2012 at 1:25 AM, Simon Reeves si...@simonreeves.comwrote: Pete's point about about having more licences knocking around because of the suite has already come to light in the small studio I'm working at... They Had a good offer to upgrade to the suites, useful to have a licence of maya and xsi for the odd thing ...and I think they're tired of max, some not so great experience with maya, and me in the corner yapping on about soft. They're used to vray so that's a bonus, interested in Arnold, and whatever ICE may be. That AD image is mostly funny because of how max hangs on in the middle, never mind where soft is.. And maybe it's good it has a separate role, not being one of the two apps that do the same job (according to the image) On 10 Sep 2012, at 23:55, Steven Caron car...@gmail.com wrote: indeed, API wise i will always admit Maya's is more open and in that way better. i have no delusions about my choice being anything more than 'personal preference'. s On Mon, Sep 10, 2012 at 3:35 PM, Serguei Kalentchouk serguei.kalentch...@gmail.com wrote: I know we all like XSI on this list but I always feel in these discussions that the the perceived benefit of XSI over Maya is greatly exaggerated due to personal preference. -- -=T=-
Re: In case you missed it..
Please don't knock sticks and rocks. They are still some of the best tools for dealing with annoying clients. On Mon, Sep 10, 2012 at 7:48 PM, Eric Turman i.anima...@gmail.com wrote: The its just a tool argument. If that were true, we would still all be using sticks and rocks.
Re: In case you missed it..
Its OK, whenever you get a job offer that involves Maya that you have no idea how to do, pass it on my way so I can earn a living. :) Its silly to pigeon hole yourself into only knowing 1 app and never learning others. Hypothetically if one app does get canned you're screwed and have to hustle to retrain very quickly and may end you up in the poor house instead of easily transitioning to another studio. I love using Softimage don't get me wrong. Eric Thivierge http://www.ethivierge.com On Tue, Sep 11, 2012 at 10:48 AM, Eric Turman i.anima...@gmail.com wrote: The its just a tool argument. If that were true, we would still all be using sticks and rocks.
Re: In case you missed it..
do you know about andy goldsworthy? http://www.ucblueash.edu/artcomm/web/w2005_2006/maria_Goldsworthy/TEST/index.html i think your example doesn't hold up very, are you saying that if someone takes softimage away from you tomorrow you will cease to create? s On Mon, Sep 10, 2012 at 5:48 PM, Eric Turman i.anima...@gmail.com wrote: The its just a tool argument. If that were true, we would still all be using sticks and rocks. On Mon, Sep 10, 2012 at 7:44 PM, Eric Thivierge ethivie...@gmail.comwrote: You'll be a better more versatile 3D artist for knowing both. I've used both back and forth over the years, more Softimage than Maya but am coming to the realization its about doing 3D not applications. General knowledge of your profession executed with the tools each package offers. Though I'm never going to touch Max. Even with a 10 foot pole. Eric Thivierge http://www.ethivierge.com On Tue, Sep 11, 2012 at 10:25 AM, Kiril Aronofski flyone...@gmail.comwrote: This discussion has been led repeatedly over the past several years and, frankly, nothing indicates it will ever change. The outlook of Softimage has even deteriorated quite a lot... I am one of the students who made the leap of faith a few years ago and jumped into Softimage on account of being very impressed with its animation capabilities and general enthusiasm surrounding ICE. While the learning has been nothing but a pleasantry, I am sad to say, I can only see it as a huge mistake now. Prior to this, I have, rather unwisely, not contacted studios in my area - or tried in any other way - to find out which software they require the knowledge of. Now, getting closer to graduation, I have kept an eye out for the past few months and the situation is depressingly bleak. Job offerings that involve XSI in any way come so rarely, I have already started retraining myself for Maya (which I have some previous experience with). Don't mean to come off as some kind of a whiner, but I'll make a point that saying AD is trying to get Softimage needed exposure by getting more studios on the suites is naive and fundamentally wrong because this is actually the ONLY way they are exposing it. While Max and Maya are getting into peoples hands left and right, Softimage is limited to an odd mention on the side and even than just to let you know you can fly some particles around in ICE. I cannot possibly see how demoting a full-fledged package to a simple helper tool can encourage any one individual, let alone a studio, to base their long term plans on it. ... I thought about what Serguei Kalentchouk said and I would trust someone from DreamWorks to know what he's talking about. My question is, is XSI now worse than Maya was 6, 8, 10 years ago when these studios started building their pipelines? I have no illusions soft will not be radically changing a decade old institution, but does it mean that can't stand on the same footing when offered fresh and off the shelf? Kiril On Tue, Sep 11, 2012 at 1:25 AM, Simon Reeves si...@simonreeves.comwrote: Pete's point about about having more licences knocking around because of the suite has already come to light in the small studio I'm working at... They Had a good offer to upgrade to the suites, useful to have a licence of maya and xsi for the odd thing ...and I think they're tired of max, some not so great experience with maya, and me in the corner yapping on about soft. They're used to vray so that's a bonus, interested in Arnold, and whatever ICE may be. That AD image is mostly funny because of how max hangs on in the middle, never mind where soft is.. And maybe it's good it has a separate role, not being one of the two apps that do the same job (according to the image) On 10 Sep 2012, at 23:55, Steven Caron car...@gmail.com wrote: indeed, API wise i will always admit Maya's is more open and in that way better. i have no delusions about my choice being anything more than 'personal preference'. s On Mon, Sep 10, 2012 at 3:35 PM, Serguei Kalentchouk serguei.kalentch...@gmail.com wrote: I know we all like XSI on this list but I always feel in these discussions that the the perceived benefit of XSI over Maya is greatly exaggerated due to personal preference. -- -=T=-
Re: In case you missed it..
I never said I only know one app...I've used over a dozen of them over the last 20 years and I am very familiar with and know how to use Maya very well. Although there are some commonalities between all packages they are definitely not all the same. So I submit the argument that it *is* as much about the package as it is about general 3D knowledge. You pretty much state so yourself by excluding 3DS Max out of the equation. On Mon, Sep 10, 2012 at 7:53 PM, Eric Thivierge ethivie...@gmail.comwrote: Its OK, whenever you get a job offer that involves Maya that you have no idea how to do, pass it on my way so I can earn a living. :) Its silly to pigeon hole yourself into only knowing 1 app and never learning others. Hypothetically if one app does get canned you're screwed and have to hustle to retrain very quickly and may end you up in the poor house instead of easily transitioning to another studio. I love using Softimage don't get me wrong. Eric Thivierge http://www.ethivierge.com On Tue, Sep 11, 2012 at 10:48 AM, Eric Turman i.anima...@gmail.comwrote: The its just a tool argument. If that were true, we would still all be using sticks and rocks. -- -=T=-
Re: In case you missed it..
How many schools are training students using Houdini as the main application? Is it relevant? I have not argued more schools should teach Softimage. I have argued its perceived value, encouraged by Autodesk, is lower than it should be (keep in mind I'm not putting it in comparative relation to any other application). Besides, Houdini is top of its niche and Sidefx didn't buy Softimage so it can quietly coexist under Houdini. RE: learning more than one This is a nice argument but, ideally, you'd prefer the software you put time into pay off in the end, right? Not fear for your chances because you're not nearly as prolific in a different one... Anyway, it was wrong of me to bring personal worries into discussion... It is worth saying this cycle of studios avoiding soft because of a smaller talent pool, and the pool getting even smaller as a result, is going to have an effect eventually. If it didn't already. Kiril On Tue, Sep 11, 2012 at 2:36 AM, Bradley Gabe witha...@gmail.com wrote: How many schools are training students using Houdini as the main application? On Mon, Sep 10, 2012 at 7:25 PM, Kiril Aronofski flyone...@gmail.comwrote: This discussion has been led repeatedly over the past several years and, frankly, nothing indicates it will ever change. The outlook of Softimage has even deteriorated quite a lot...
Re: Small Annoying Things
Proxying ice node parameters into a PPG is half implemented: You can't use AddProxyParameter You can't edit the displayed value range The value and slider step in the keying panel doesn't reflect the PPG ones... 2012/9/11 Matt Lind ml...@carbinestudios.com 56) unchecking the “active” parameter in a model’s mixer does not de-activate the mixer. ** ** ** ** Matt ** ** ** ** ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steven Caron *Sent:* Saturday, September 08, 2012 10:54 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: Small Annoying Things ** ** thanks, its logged using my work email. Render Region is lost after save scene or open file dialog i mention it in the report, you dont even need to save the scene, just open a file dialog (save as, open, merge, etc) s On Fri, Sep 7, 2012 at 8:40 PM, Chris Chia chris.c...@autodesk.com wrote: Here: http://usa.autodesk.com/adsk/servlet/item?id=12331406siteID=123112SelProduct=Softimage Thanks in advance for reporting. Will get the relevant team to investigate. Chris On 8 Sep, 2012, at 10:49 AM, Steven Caron car...@gmail.commailto: car...@gmail.com wrote: i dont remember this behavior being in previous versions and i want to log it as a bug, where is that bug report page on automaze's website? regardless, there is nothing to throw away, they are all perfectly good. i can understand they dont want to store those buffers in the file too so unfortunately softimage's memory dump style of saving a scene needs an exception to not include the region memo cam buffers but also not throw them away in current memory. s On Fri, Sep 7, 2012 at 7:24 PM, Chris Chia chris.c...@autodesk.com mailto:chris.c...@autodesk.com wrote: It seems like it is optimised to save only those that are 'needed'... Would have to ask the Dev to check the code... Chris On 8 Sep, 2012, at 10:00 AM, Steven Caron car...@gmail.commailto: car...@gmail.commailto:car...@gmail.commailto:car...@gmail.com wrote: but my sessions isn't over... render, hide region, file save as, unhide region. doesn't work... but if i leave the region open when saving it works as expected. s On Fri, Sep 7, 2012 at 6:55 PM, Chris Chia chris.c...@autodesk.com mailto:chris.c...@autodesk.commailto:chris.c...@autodesk.commailto: chris.c...@autodesk.com wrote: I guess the render region saves in buffer, and logically it should only be accessible within a session... Isn't it? Chris ** ** -- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos
RE: In case you missed it..
It's not an issue about creating art, Steven. The issue is about retaining the rank and standard of living in the work force. There is a very real argument if somebody takes Softimage away our net worth goes down considerably because our skills are specialized that we can't just plug into another work environment without considerable retraining. It's primarily the employer's perception/opinion that knowledge is not fully portable, and therefore whatever applicable knowledge you have doesn't compare with somebody who is already well versed in the applications they already use. I don't agree with it as I feel my 20 years of production knowledge and experience with Softimage is more valuable and applicable than some college kid who only took a few semesters of Maya, but that's the way it is. Heck, even within my own studio walls I fight this perception as I'm labeled a Softimage expert, but if a topic of discussion comes up that is not directly softimage related, my opinions aren't given the weight even when I know more about the subject than the other people in the room. They don't consider my computer science background or that I was formerly an animator (traditional cel and 3D). Perception is a powerful force. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: Monday, September 10, 2012 6:04 PM To: softimage@listproc.autodesk.com Subject: Re: In case you missed it.. do you know about andy goldsworthy? http://www.ucblueash.edu/artcomm/web/w2005_2006/maria_Goldsworthy/TEST/index.html i think your example doesn't hold up very, are you saying that if someone takes softimage away from you tomorrow you will cease to create? s On Mon, Sep 10, 2012 at 5:48 PM, Eric Turman i.anima...@gmail.commailto:i.anima...@gmail.com wrote: The its just a tool argument. If that were true, we would still all be using sticks and rocks. On Mon, Sep 10, 2012 at 7:44 PM, Eric Thivierge ethivie...@gmail.commailto:ethivie...@gmail.com wrote: You'll be a better more versatile 3D artist for knowing both. I've used both back and forth over the years, more Softimage than Maya but am coming to the realization its about doing 3D not applications. General knowledge of your profession executed with the tools each package offers. Though I'm never going to touch Max. Even with a 10 foot pole. Eric Thivierge http://www.ethivierge.com On Tue, Sep 11, 2012 at 10:25 AM, Kiril Aronofski flyone...@gmail.commailto:flyone...@gmail.com wrote: This discussion has been led repeatedly over the past several years and, frankly, nothing indicates it will ever change. The outlook of Softimage has even deteriorated quite a lot... I am one of the students who made the leap of faith a few years ago and jumped into Softimage on account of being very impressed with its animation capabilities and general enthusiasm surrounding ICE. While the learning has been nothing but a pleasantry, I am sad to say, I can only see it as a huge mistake now. Prior to this, I have, rather unwisely, not contacted studios in my area - or tried in any other way - to find out which software they require the knowledge of. Now, getting closer to graduation, I have kept an eye out for the past few months and the situation is depressingly bleak. Job offerings that involve XSI in any way come so rarely, I have already started retraining myself for Maya (which I have some previous experience with). Don't mean to come off as some kind of a whiner, but I'll make a point that saying AD is trying to get Softimage needed exposure by getting more studios on the suites is naive and fundamentally wrong because this is actually the ONLY way they are exposing it. While Max and Maya are getting into peoples hands left and right, Softimage is limited to an odd mention on the side and even than just to let you know you can fly some particles around in ICE. I cannot possibly see how demoting a full-fledged package to a simple helper tool can encourage any one individual, let alone a studio, to base their long term plans on it. ... I thought about what Serguei Kalentchouk said and I would trust someone from DreamWorks to know what he's talking about. My question is, is XSI now worse than Maya was 6, 8, 10 years ago when these studios started building their pipelines? I have no illusions soft will not be radically changing a decade old institution, but does it mean that can't stand on the same footing when offered fresh and off the shelf? Kiril On Tue, Sep 11, 2012 at 1:25 AM, Simon Reeves si...@simonreeves.commailto:si...@simonreeves.com wrote: Pete's point about about having more licences knocking around because of the suite has already come to light in the small studio I'm working at... They Had a good offer to upgrade to the suites, useful to have a licence of maya and xsi for the odd thing ...and I
Re: In case you missed it..
Purely because I dislike the interaction model not the features / workflow. Eric Thivierge http://www.ethivierge.com On Tue, Sep 11, 2012 at 11:21 AM, Eric Turman i.anima...@gmail.com wrote: I never said I only know one app...I've used over a dozen of them over the last 20 years and I am very familiar with and know how to use Maya very well. Although there are some commonalities between all packages they are definitely not all the same. So I submit the argument that it *is* as much about the package as it is about general 3D knowledge. You pretty much state so yourself by excluding 3DS Max out of the equation.
Re: In case you missed it..
i agree with you Guy, Autodesk will keep the patents for sure to try to pimp up Maya. But... Open source software has a so chaotic and stochastic developpement scheme. Check how blender evolves. Lotsa new features all the time, but all in separatly sparsed developpement cocoons. And it is always buggy and flaky... Just like being on Alpha or beta versions all the time. And one day you even end up with a totally new interface. Surprise! Of course, we can see very nice things like Alembic or OpenExr as file formats as open source efforts. But who will want to create pieces of softwares without earning from it with all the developpement involved for serious rock solid production proven packages? Wow that would be awesome in a perfect world. I see a big difference between GIMP and a top of the line 3D app. Or modules? ... that would be even worst for interop integrety i think. I dont know. you really think it will happen? It would be cool for sure! sly Guy Rabiller Monday, September 10, 2012 9:34 PM Please AD, bring Soft back to a decent and fair exposure, at least closer to the one it deserves or sell it back if you're embarrassed. I'm sure there's a lot of interested and rich people who would buy it, you'll make money out of your 2008 deal and you'll make anger go down. That, I think, will never happen, because AD did not buy Softimage for XSI but for the patents Softimage had over its technologies. Reselling Softimage would mean reselling the patents as well, and that is precisely what they want to avoid. Buying as much patents as possible is the only way to really shadow competitors. Don't wait until someone comes up with a high performance DCC-like suite made with ../.. That's why I keep on saying the 'true' solution will have to come up from the Open Source community. This is the only valid path. But it will take some time. Cheers, Guy. -- guy rabiller | raa.tel | radfac founder/ceo tel: 0977 195 006 | mob: 0675 183 146 | fax: 0972 288 293 Halim Negadi Monday, September 10, 2012 8:56 PM Stefan, there's a lot of unemployed Soft guys down here in Paris, everybody has to move to London to be able to use a skillset that is over 10 years worth for most of them.Most of Soft companies over here switched ( painfully for some of them ) to Maya because AD made Soft literally disappear from their catalog. Financial people usually don't have a clue and don't really care of how advanced a software is compared to another.What do you think they tend to decide when it comes to licensing and support renewal for an over 2k/seat software solution that is not even mentioned by the res-sellers because they are heavily advised not to ? Over here we don't have much of a choice anymore, we have to go and find a job somewhere else or get used to workaround maya all day long.Some of us can do it because it pays the bills, some others cannot. In any case, passion tends to vanish. I've personally been around for way over a decade now and I can tell there's always been some competition and technological choice, except from the past 4 years.We had Explore vs Soft|3D, Explore vs Power Animator, Soft vs Maya, Max vs Maya, XSI vs Maya, MayaMax vs XSI.. and then the 2008 deal went down. The mainstream CG world got paralyzed since then and reached a uniformity I still cannot imagine happening in the 2010's.Even Maya people are not happy with this situation, more and more of them start thinking that ever since AD bought their main competitor, big DCCs have reached a huge stagnation that benefits to no one, not even AD. Please AD, bring Soft back to a decent and fair exposure, at least closer to the one it deserves or sell it back if you're embarrassed.I'm sure there's a lot of interested and rich people who would buy it, you'll make money out of your 2008 deal and you'll make anger go down. Everybody knows ICE integration in Maya would have been done already if it was as easy as you guys thought when you closed the deal with Avid.Just get inspired by the concept, help yourself with the code, hook it up to your weapon and get ours back to light. Just get the party started again, I'm sure you'll feel unexpected benefits. Give back the choice of interaction model to people. This is more the center of the debate than the actual technological value.Both packages have their strengths and weaknesses but please let people choose, a lot of them are artists, not only technicians. Don't wait until someone comes up with a high performance DCC-like suite made with Fabric Engine or whatever, because a this point, more people than you expect will jump on it and the downhill might be steep. Maya might end up just as a keyframing tool that allows a producer to line up 50 animators on the spot without any training costs. All the TDs that have been building it's worth for years deserves better.
RE: In case you missed it..
Depending on your job that can be doable or not. There are many more factors at stake other than what software you use. You have to factor in age, family situation, and so on. The older you get, the more difficult it is to get another job because your salary requirements are higher. If your expertise is obsoleted, not too many companies are going to take on an expensive veteran with less applied knowledge than a youngster at half the cost who is fresh legs in the subject. In my case I'll probably have to go into some other discipline to abstract myself away from the problem. Not unheard of, but it's not trivial to start a new career either. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: Monday, September 10, 2012 6:59 PM To: softimage@listproc.autodesk.com Subject: Re: In case you missed it.. i get that, might have missed the context which eric was response was too, but i still think its possible to build knowledge in an app and translate it and at least return to your prior rank and earnings after a bit of time. but i think i am diverging from the points trying to be made here, if autodesk could better market softimage and actually vastly improve its market share (ignoring if thats even in their interest to do) you wouldn't have to learn a new package :) perception is powerful, so if i were in the situation where i could no longer use softimage professionally i would change the way i market myself. from a purely survival perspective that is. that perspective allows me to look at the current situation and not be so upset about it. hope i am making sense s On Mon, Sep 10, 2012 at 6:31 PM, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote: It's not an issue about creating art, Steven. The issue is about retaining the rank and standard of living in the work force.
Re: In case you missed it..
right, talking about survival here, i recognize the difficulty. On Mon, Sep 10, 2012 at 7:09 PM, Matt Lind ml...@carbinestudios.com wrote: Not unheard of, but it’s not trivial to start a new career either.
Re: In case you missed it..
Well, I'm not sure it will happen but what I'm sure though, is that: 1) OpenSource softwares/communities depend on how they are managed, what's the goal behind, the spirit, the motivations. It's not because Blender is what it is that another project should be and behave the same way. There are big 'industrial' open source softwares supported by communities of companies. After all, are not almost all of the big 3D CGI companies working on Linux ? 2) Developping open source and free softwares does not always mean not beeing paid for it. Developpers can be supported by companies, communities, individuals, etc.. How do you think Firefox, Thunderbird and a multitude of other opensource softwares developpers are eating ? They are paid for it, yet the softwares are free and opensources. Who developped OpenEXR, PTex, Alembic, etc.. ? All companies employees. And there are zillions of other opensource softwares like this in other industries and areas that are in the same situation and have the same business model. Plus this is the ultimate solution against piracy. Peoples paid to create free products. This is a working business model but strangely it seems very few peoples are really aware of it. 3) If nobody does nothing, nothing will never happen. 4) Fortunately, some peoples are already working on it. Cheers, Guy. -- guy rabiller | raa.tel | radfac founder/ceo tel: 0977 195 006 | mob: 0675 183 146 | fax: 0972 288 293 Le 11/09/2012 04:02, Sylvain Lebeau a écrit : i agree with you Guy, Autodesk will keep the patents for sure to try to pimp up Maya. But... Open source software has a so chaotic and stochastic developpement scheme. Check how blender evolves. Lotsa new features all the time, but all in separatly sparsed developpement cocoons. And it is always buggy and flaky... Just like being on Alpha or beta versions all the time. And one day you even end up with a totally new interface. Surprise! Of course, we can see very nice things like Alembic or OpenExr as file formats as open source efforts. But who will want to create pieces of softwares without earning from it with all the developpement involved for serious rock solid production proven packages? Wow that would be awesome in a perfect world. I see a big difference between GIMP and a top of the line 3D app. Or modules? ... that would be even worst for interop integrety i think. I dont know. you really think it will happen? It would be cool for sure! sly Guy Rabiller mailto:guy.rabil...@radfac.com Monday, September 10, 2012 9:34 PM Please AD, bring Soft back to a decent and fair exposure, at least closer to the one it deserves or sell it back if you're embarrassed. I'm sure there's a lot of interested and rich people who would buy it, you'll make money out of your 2008 deal and you'll make anger go down. That, I think, will never happen, because AD did not buy Softimage for XSI but for the patents Softimage had over its technologies. Reselling Softimage would mean reselling the patents as well, and that is precisely what they want to avoid. Buying as much patents as possible is the only way to really shadow competitors. Don't wait until someone comes up with a high performance DCC-like suite made with ../.. That's why I keep on saying the 'true' solution will have to come up from the Open Source community. This is the only valid path. But it will take some time. Cheers, Guy. -- guy rabiller | raa.tel | radfac founder/ceo tel: 0977 195 006 | mob: 0675 183 146 | fax: 0972 288 293 Halim Negadi mailto:hneg...@gmail.com Monday, September 10, 2012 8:56 PM Stefan, there's a lot of unemployed Soft guys down here in Paris, everybody has to move to London to be able to use a skillset that is over 10 years worth for most of them. Most of Soft companies over here switched ( painfully for some of them ) to Maya because AD made Soft literally disappear from their catalog. Financial people usually don't have a clue and don't really care of how advanced a software is compared to another. What do you think they tend to decide when it comes to licensing and support renewal for an over 2k/seat software solution that is not even mentioned by the res-sellers because they are heavily advised not to ? Over here we don't have much of a choice anymore, we have to go and find a job somewhere else or get used to workaround maya all day long. Some of us can do it because it pays the bills, some others cannot. In any case, passion tends to vanish. I've personally been around for way over a decade now and I can tell there's always been some competition and technological choice, except from the past 4 years. We had Explore vs Soft|3D, Explore vs Power Animator, Soft vs Maya, Max vs Maya, XSI vs Maya, MayaMax vs XSI.. and then the 2008 deal went down. The mainstream CG world got paralyzed since then and reached a uniformity I still cannot imagine happening in the 2010's. Even Maya people are not happy with this