Re: Muscle system. Free/

2014-09-24 Thread Halim Negadi
Thank you Max! Awesome!

On Wed, Sep 24, 2014 at 11:08 AM, Toonafish ron...@toonafish.nl wrote:

  Great ! Free muscles for Softies !

 -Ronald


 On 9/24/2014 10:31, Max Evgrafov wrote:

 https://vimeo.com/106103487

 plug
 https://www.dropbox.com/s/ptwaw35rfz2mutf/VorleXMuscleSystem2PRO.zip?dl=0

 doc
 https://www.dropbox.com/s/lx2fv87vvq91gzd/VorleXShapeKeyCreationTechnique.doc?dl=0

  --
 Евграфов Максим.(Summatr)
 https://vimeo.com/user3098735/videos
 ---
 Хорошего Вам настроения !!! :-)






Re: Ftrack site license ?

2014-09-17 Thread Halim Negadi
Thank you guys for the feedback.

On Mon, Sep 15, 2014 at 10:20 AM, Michal Doniec doni...@gmail.com wrote:

 Quality of support is excellent. As for pricing, I'd contact them
 directly. Level of satisfaction depends on your needs and how you implement
 it in your pipeline.

 On 12 September 2014 11:52, Halim Negadi hneg...@gmail.com wrote:

 Hello Everyone.

 I was wondering if anyone uses an ftrack site license and could give some
 insights about pricing, quality of support and satisfaction.

 Thank you,

 Halim.




 --
 --
 Michal
 http://uk.linkedin.com/in/mdoniec



Re: python module doesn't load in softimage

2014-09-04 Thread Halim Negadi
It's an autogenerated module by swagger codegen (
https://github.com/wordnik/swagger-codegen)
By the way, the module loads fine on another windows install... I love this
os.

Thank you for answering and sorry for the delay, I was off on meetings all
week.



On Mon, Sep 1, 2014 at 7:03 PM, Eric Thivierge ethivie...@gmail.com wrote:

 I'd check other modules you've imported into the one you're importing.
 Sometimes Softimage tells you there is a syntax error but it's in a module
 that was imported by the one you're importing.

 
 Eric Thivierge
 http://www.ethivierge.com


 On Mon, Sep 1, 2014 at 12:41 PM, Alok Gandhi alok.gandhi2...@gmail.com
 wrote:

 Can you post some more details, which module and exact traceback?

 Sent from my iPhone

  On 01-Sep-2014, at 8:01 pm, Halim Negadi hneg...@gmail.com wrote:
 
  Hello,
 
  I have a module that loads in standalone windows 2.7.8 python console
 but raises an invalid syntax error inside softimage. I use Softimage 2013
 sp1 64 bits and made sure the scripting preferences are set not to use
 python shipped with softimage.
 
  Any idea ?
 
  Thank you.
 
  -H.





Re: python module doesn't load in softimage

2014-09-04 Thread Halim Negadi
Well, I found the problem.. with pulled the latest gear_mc from github and
the path of the libraries changed. for some reason both were not working
anymore. Just changed the paths for gear_mc and everything works fine now
:)


On Thu, Sep 4, 2014 at 4:36 PM, Eric Thivierge ethivie...@hybride.com
wrote:

 Are you sure that Softimage is set to use the system python and not the
 built in python? Not sure what to say after that.


 On Thursday, September 04, 2014 10:30:36 AM, Halim Negadi wrote:

 It's an autogenerated module by swagger codegen
 (https://github.com/wordnik/swagger-codegen)
 By the way, the module loads fine on another windows install... I love
 this os.

 Thank you for answering and sorry for the delay, I was off on meetings
 all week.



 On Mon, Sep 1, 2014 at 7:03 PM, Eric Thivierge ethivie...@gmail.com
 mailto:ethivie...@gmail.com wrote:

 I'd check other modules you've imported into the one you're
 importing. Sometimes Softimage tells you there is a syntax error
 but it's in a module that was imported by the one you're importing.

 
 Eric Thivierge
 http://www.ethivierge.com


 On Mon, Sep 1, 2014 at 12:41 PM, Alok Gandhi
 alok.gandhi2...@gmail.com mailto:alok.gandhi2...@gmail.com wrote:

 Can you post some more details, which module and exact traceback?

 Sent from my iPhone

  On 01-Sep-2014, at 8:01 pm, Halim Negadi hneg...@gmail.com
 mailto:hneg...@gmail.com wrote:
 
  Hello,
 
  I have a module that loads in standalone windows 2.7.8
 python console but raises an invalid syntax error inside
 softimage. I use Softimage 2013 sp1 64 bits and made sure the
 scripting preferences are set not to use python shipped with
 softimage.
 
  Any idea ?
 
  Thank you.
 
  -H.







python module doesn't load in softimage

2014-09-01 Thread Halim Negadi
Hello,

I have a module that loads in standalone windows 2.7.8 python console but
raises an invalid syntax error inside softimage. I use Softimage 2013 sp1
64 bits and made sure the scripting preferences are set not to use python
shipped with softimage.

Any idea ?

Thank you.

-H.


Re: Softimage Rigging Videos

2014-06-10 Thread Halim Negadi
Thanks Eric, I've been teaching rigging in the past and those hours of
footage represent very valuable material.
Even if the knowledge is generic and not tight to Soft, it will help
newcommers figuring out how advanced and straight forward is the package AD
just killed.
I could for sure make a good use of it. I hate the word legacy when it
comes to Soft, we're not there yet.

Cheers,

-H.


On Tue, Jun 10, 2014 at 10:06 PM, Jon Swindells jon_swinde...@fastmail.fm
wrote:

 Just had a watch through of these.

 I think you missed your calling Eric

 excellent stuff, thanks for sharing :)

 --
   Jon Swindells
   jon_swinde...@fastmail.fm

 On Tue, Jun 10, 2014, at 10:45 PM, Eric Thivierge wrote:
  Thanks Nick!
 
  On Tuesday, June 10, 2014 3:11:11 PM, Nick Martinelli wrote:
   Eric and I went to Rutgers together, and I did have a chance to check
   these out a couple years ago.
  
   I can say first hand that if you are looking for rigging fundamentals
   (bone placement, workflow, etc.), these are a great starting point.
  
   Well done Eric.
  
  
   On Tue, Jun 10, 2014 at 8:39 AM, Morten Bartholdy x...@colorshopvfx.dk
   mailto:x...@colorshopvfx.dk wrote:
  
   __
  
   Cool - very generous of you Eric and big thanks!
  
   Morten
  
  
   Den 8. juni 2014 kl. 18:39 skrev Eric Thivierge
   ethivie...@gmail.com mailto:ethivie...@gmail.com:
  
   Hello all,
   Since Softimage is EOL, I figured that I could share these
   videos with everyone. It's a series of videos I created while
   teaching at Rutgers University around 2010-2011. The concepts
   and methods still remain valid and should be able to be ported
   to Maya pretty easily. Hope this helps anyone out there that
   may need it. This is to be considered an intro to rigging with
   basic concepts covered. Roughly 9-10 hrs of material.
   Rigging Course Videos:
   http://vimeo.com/album/1512001
   Cheers,
  
   
   Eric Thivierge
   http://www.ethivierge.com
  
  
  
  
  
   --
  
   Nick Martinelli
   (201) 424 - 6518
   www.nickMartinelli.net http://www.nickMartinelli.net
   n...@nickmartinelli.net mailto:n...@nickmartinelli.net
 



Re: PyQt or PySide

2014-06-10 Thread Halim Negadi
Thank you guys, those insights are highly valuable.


On Tue, Jun 10, 2014 at 5:30 PM, Luc-Eric Rousseau luceri...@gmail.com
wrote:

 Autodesk is continuing on Qt 4.8 and Python 2.7 this year, we'll see
 what happens when the next platform upgrade.

 On Tue, Jun 10, 2014 at 11:09 AM, Jens Lindgren
 jens.lindgren@gmail.com wrote:
  PySide isn't completely dead. But it would really need a company that is
  actively maintaining it, like it had before.
  Luc-Eric, why don't AD get together with The Foundry and invest some time
  and money into the UI framework we all use and rely on?
 
  /Jens
 
 
  On Tue, Jun 10, 2014 at 4:54 PM, Sajjad Amjad sajjad.am...@gmail.com
  wrote:
 
  Hey Alok,
  I'm curious about where you're getting information about development of
  PySide. When I had to pick a horse I chose PyQt partly because the most
  popular thread on PySide was about PySide being dead :-) Things may
 have of
  course changed over the last few years.
 
 
 
 
  On 10 June 2014 15:45, Luc-Eric Rousseau luceri...@gmail.com wrote:
 
  Not a lot of development going on in Pyside -- it doesn't even have a
  clear roadmap to support Qt 5.  It's very frustrating.
 
  On Tue, Jun 10, 2014 at 12:53 AM, Alok Gandhi 
 alok.gandhi2...@gmail.com
  wrote:
   Hi Halim,
  
   Although I think pyside is more actively developed but for more
   information please dig up an old thread for a similar discussion.
  
   Sent from my iPhone
  
   On Jun 10, 2014, at 10:09 AM, Halim Negadi hneg...@gmail.com
 wrote:
  
   Hello All,
  
   I need to write a standalone client to deal with a web database
   through a rest API.
   The python CLI is done and I just need to wrap this up in a nice
 GUI.
   I will need the GUI to be working as a standalone application as
 well
   as embedded in softwares like Soft, Nuke or Maya.
   Both PySide and PyQt toolkits are actively maintained, I was
 wondering
   wich one to use and would be intersted in your guys opinion on this.
  
   Thank you in advance.
  
   -H.
  
  
 
 
 
 
 
  --
  Jens Lindgren
  --
  Lead Technical Director
  Magoo 3D Studios



PyQt or PySide

2014-06-09 Thread Halim Negadi
Hello All,

I need to write a standalone client to deal with a web database through a
rest API.
The python CLI is done and I just need to wrap this up in a nice GUI.
I will need the GUI to be working as a standalone application as well as
embedded in softwares like Soft, Nuke or Maya.
Both PySide and PyQt toolkits are actively maintained, I was wondering wich
one to use and would be intersted in your guys opinion on this.

Thank you in advance.

-H.


Re: PyQt or PySide

2014-06-09 Thread Halim Negadi
Thank you guys for the hints, really helpfull.

Cheers,

-H.


On Tue, Jun 10, 2014 at 7:01 AM, Eric Thivierge ethivie...@gmail.com
wrote:

 PySide if you can get it working with the Softimage Plugin that is
 available, otherwise if you can't do the work yourself to get it working,
 use PyQt.

 
 Eric Thivierge
 http://www.ethivierge.com


 On Tue, Jun 10, 2014 at 12:53 AM, Alok Gandhi alok.gandhi2...@gmail.com
 wrote:

 Hi Halim,

 Although I think pyside is more actively developed but for more
 information please dig up an old thread for a similar discussion.

 Sent from my iPhone

  On Jun 10, 2014, at 10:09 AM, Halim Negadi hneg...@gmail.com wrote:
 
  Hello All,
 
  I need to write a standalone client to deal with a web database through
 a rest API.
  The python CLI is done and I just need to wrap this up in a nice GUI.
  I will need the GUI to be working as a standalone application as well
 as embedded in softwares like Soft, Nuke or Maya.
  Both PySide and PyQt toolkits are actively maintained, I was wondering
 wich one to use and would be intersted in your guys opinion on this.
 
  Thank you in advance.
 
  -H.
 





Re: Maya strengts (anyone?)

2014-05-22 Thread Halim Negadi
+6 Lu


On Thu, May 22, 2014 at 7:11 PM, Meng-Yang Lu ntmon...@gmail.com wrote:

 I think the only failure of the node architecture was that it wasn't meant
 to be used by artists.  Had they had that in consideration, we would've had
 something like ICE or close to it ages ago.  There are still some cool
 thing you can do in the Hypershade today, but it's unwieldy compared to
 applications that knew nodes was going to be tinkered with by artists.

 Maya strengths are still it's quick interactive ability to build stuff and
 animate.  Since this is an XSI list, we've all had a taste of what
 animation could be due to some really nice quality of life features.
  However, XSI never in the time I've done 3D ever caught up in terms of
 animation performance.  It is still king of interactive performance at the
 cost of shoddy user experience.

 Before, Maya was the do-it-all tookit and still can be today.  And a lot
 of the early technology that went into the Maya side were far better
 implemented than in any other package.  The strength was indeed ubiquity,
 and it was attractive to plug-in developers alongside 3DS max.  Shave had
 more functionality in Maya before it was integrated into XSI.  Syflex had
 more functionality in Maya than the XSI integration too.  nCloth is still
 used in both conventional and unconventional ways because every other out
 of box cloth solver just isn't good.  We still rely on nCloth heavily and
 it's second only to something like Qualoft.  nCloth is definitely a
 strength to leverage.

 Also, Maya + Window = new tech hotbed.  Syflex, Shave, Comet Muscles, and
 now FE/Splice.  Anything that seems promising usually begins it's early
 stages as a plug-in for Maya.  No guarantees that these fledgling tools
 would be production worthy, but I'm the first to admit I've grabbed a
 plug-in and blindly marched into production many times.

 Maya's other strength is it's large user base.  If you want a CG army that
 puts ancient Persia to shame, go with Maya.  You are almost guaranteed
 you'll find someone to fill an empty seat if your shop is a Maya one.  And
 though that pool may not be as experienced or agile as artists in other
 packages, you definitely have the advantage of choice and can cherry-pick
 to your hearts desire.  To be fair, there are good Maya users out there
 with their own Maya knick-knacks that can still put up good work.  And to
 that point, if you're a Maya user, you're almost never out of a job if
 you're smarter than the average bear.

 I still don't like it.

 -Lu


 On Thu, May 22, 2014 at 9:26 AM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 In fairness the architecture is admirable, i don't think anyone ever made
 a fully nodal DCC after maya, to bad so little of it reaches its full
 potential.


 On 22 May 2014 17:15, Luc-Eric Rousseau luceri...@gmail.com wrote:

 20 years.. 4/5 years late..adjusted for inflation I guess ;)

 On Thu, May 22, 2014 at 11:11 AM, Jordi Bares jordiba...@gmail.com
 wrote:
  Maya was ahead of its time 20 years ago, the novel architecture and a
 long list of historical events and mismanagement from Softimage (owned by
 Microsoft at the time) meant XSI arrived at least 4/5 years late to the
 party, which was a death sentence and big facilities by then did the full
 switch (not all but the majority).
 
  The genius side (and the part I don't like) was the viral nature of
 Maya in which you have to write stuff for pretty much everything which
 meant everybody was building tons of software (and complex ones too) on top
 of Maya so by the time XSI was starting to pick up pace it was an
 impossible fight.
 
  Was maya great for character animation? Yes, It has always been very
 good at that because the animation editor and dope sheet were very nice,
 also very fast with multiple characters and some versions very robust.
 Manipulators made life a pleasure (remember XSI introduced them late) so it
 was not a myth, but today it XSI is imho way superior for animation, shame
 the envelop deformers were never looked after properly.
 
  Jordi Bares
  jordiba...@gmail.com
 
  On 22 May 2014, at 14:25, Leendert A. Hartog hirazib...@live.nl
 wrote:
 
  Okay, a more specific question. Back in the day I always heard that
 Maya was the most useful tool for Character Animation (discounting
 Softimage from the equation). Was this just myth or is it just outdated
 info?
 
  --
 
  Leendert A. Hartog AKA Hirazi Blue
  Administrator NOT the owner of si-community.com
 
 
 






Re: [OT] Regarding Blender

2014-05-05 Thread Halim Negadi
GUI is not that bad, just a few hints helps going through like setting
input preferences to maya mode so you go back to select using lmb rather
than rmb. GUI is very smart and you can very easlily split and merge views
which makes layout customization very fast. The major issue remains a
non-negociable Z-Up.


On Mon, May 5, 2014 at 12:46 PM, Eric Turman i.anima...@gmail.com wrote:

 Blarg...I was repulsed :P not revulsion


 On Mon, May 5, 2014 at 5:45 AM, Eric Turman i.anima...@gmail.com wrote:

 I was revulsion to when I tried Blender a couple of months ago; I was
 horrified that the direction they went in interface revamp was to choose
 inspiration from 3Ds Max.  Lots of icon tab deck and drilling down through
 menus...Max has one of the worst interfaces that I can think of shudder.


 On Sun, May 4, 2014 at 11:57 PM, Halim Negadi hneg...@gmail.com wrote:

 The major issue is a non-negociable Z-Up which makes it very difficult
 to integrate within any existing animation pipeline.


 On Sat, May 3, 2014 at 10:41 PM, Dan Yargici danyarg...@gmail.comwrote:

 It's strange, I heard that also but I've not really found that to be
 the case.  It's different, but so's Maya, Modo and Houdini.  It's certainly
 not as slick as Softimage in that regard, but perfectly easy to get on with
 IMO.  At least I think the complaints regarding interaction, while not
 totally undeserved are somewhat exaggerated.

 DAN



 On Sat, May 3, 2014 at 9:30 PM, Mirko Jankovic 
 mirkoj.anima...@gmail.com wrote:

 From what I saw Blender's one of biggest problem is UI and
 inconsistency through out tools.
 One thing do something in one tool, and completely different in
 another tool and window.. making HUGE hit on workflow and learning curve.
 That is for me it feels like a bunch of good ideas duck-taped together
 :(


 On Sat, May 3, 2014 at 10:11 PM, Dan Yargici danyarg...@gmail.comwrote:

 I've just slapped together this video to really quickly run through a
 few of the features of Blender for those that might not know anything 
 about
 it.  I find it can be quite an eye-opener for people when they first see
 these things that we've been longing for for so long in Softimage.

 https://vimeo.com/93749156

 Forgive my seemingly clumsy navigation at points.  I'm using it on a
 6yr old laptop with no numpad (big disadvantage!) on top of a chest of
 drawers while sitting on the edge of a bed!

 Just throwing it out there.  Perhaps it'll persuade a few people to
 spend less time bashing it and more time using and hopefully shaping it. 
 :)

 It definitely feels like we're made up of two camps here, that's for
 sure... Frankly, I can't comprehend the passion with which some people 
 bash
 something as good as this.

 DAN







 --




 -=T=-




 --




 -=T=-



Re: [OT] Regarding Blender

2014-05-04 Thread Halim Negadi
The major issue is a non-negociable Z-Up which makes it very difficult to
integrate within any existing animation pipeline.


On Sat, May 3, 2014 at 10:41 PM, Dan Yargici danyarg...@gmail.com wrote:

 It's strange, I heard that also but I've not really found that to be the
 case.  It's different, but so's Maya, Modo and Houdini.  It's certainly not
 as slick as Softimage in that regard, but perfectly easy to get on with
 IMO.  At least I think the complaints regarding interaction, while not
 totally undeserved are somewhat exaggerated.

 DAN



 On Sat, May 3, 2014 at 9:30 PM, Mirko Jankovic 
 mirkoj.anima...@gmail.comwrote:

 From what I saw Blender's one of biggest problem is UI and inconsistency
 through out tools.
 One thing do something in one tool, and completely different in another
 tool and window.. making HUGE hit on workflow and learning curve.
 That is for me it feels like a bunch of good ideas duck-taped together :(


 On Sat, May 3, 2014 at 10:11 PM, Dan Yargici danyarg...@gmail.comwrote:

 I've just slapped together this video to really quickly run through a
 few of the features of Blender for those that might not know anything about
 it.  I find it can be quite an eye-opener for people when they first see
 these things that we've been longing for for so long in Softimage.

 https://vimeo.com/93749156

 Forgive my seemingly clumsy navigation at points.  I'm using it on a 6yr
 old laptop with no numpad (big disadvantage!) on top of a chest of drawers
 while sitting on the edge of a bed!

 Just throwing it out there.  Perhaps it'll persuade a few people to
 spend less time bashing it and more time using and hopefully shaping it. :)

 It definitely feels like we're made up of two camps here, that's for
 sure... Frankly, I can't comprehend the passion with which some people bash
 something as good as this.

 DAN






python 'print' in softimage

2014-04-02 Thread Halim Negadi
Hello Gang,

print used to work in xsi back in version 4 or 5 but no longer does.
I use a generic library that uses it massively for debug purposes.
Is there any way to wrap it so Softimage logs python print messages ?

Thanks in advance,

-H.


Re: python 'print' in softimage

2014-04-02 Thread Halim Negadi
google just found the workaround:
http://xsisupport.com/2012/05/02/python-print-statement-in-softimage-2013
This community rocks, please guys lets keep it alive no matter what.

Cheers,

-H.


On Wed, Apr 2, 2014 at 6:22 PM, Halim Negadi hneg...@gmail.com wrote:

 Hello Gang,

 print used to work in xsi back in version 4 or 5 but no longer does.
 I use a generic library that uses it massively for debug purposes.
 Is there any way to wrap it so Softimage logs python print messages ?

 Thanks in advance,

 -H.



Re: humanize Maya, SOFT top 5

2014-03-26 Thread Halim Negadi
+10 Greg
should be in every single drop down menu of every app.
Are we safe AD is not going to claim patents ? Probably not, AD had no clue
until very recently it had this in its catalogue :|


On Wed, Mar 26, 2014 at 10:39 PM, Greg Punchatz g...@janimation.com wrote:

  I will repeat, the middle mouse button option should be in every app
 not just maya.  It makes sense in ANY app with drop down menu systems in
 place.

 Please don't disregard this request.
  --
 *Greg Punchatz*
  *Sr. Creative Director*
 Janimation
 214.823.7760
 www.janimation.com




Re: Stand up and be counted

2014-03-17 Thread Halim Negadi
I agree Alastair,

We're starting week #3 and I haven't heard of any other studio than
glassworks making an official statement and standing up publicly for the
sake of soft.

There's no reason to surrender, there's nothing to loose standing up in
front of AD.


On Mon, Mar 17, 2014 at 9:32 AM, Alastair Hearsum
hear...@glassworks.co.ukwrote:

  Hello

 Could I be so bold as to encourage everyone out there to petition the
 prominent people in their organisations to stand up and make a statement.
 Outside the list would be most beneficial. Do they have journalistic
 contacts, open letters etc. The deed may be done but we want to have a
 voice, if Maya is a choice, into what the development priorities are. And,
 I may be being melodramatic here, we want them to look into our eyes are
 they are twisting the knife.

 Thanks


 Alastair Hearsum


 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.



Re: Stand up and be counted

2014-03-17 Thread Halim Negadi
Alastair, how about starting the same thread on 3D pro ?


On Mon, Mar 17, 2014 at 3:11 PM, Michal Doniec doni...@gmail.com wrote:

 I meant he is not on the list


 On 17 March 2014 14:10, Michal Doniec doni...@gmail.com wrote:

 Dave is on the list. He's be thrown off the list 15 years ago :)


 On 17 March 2014 13:35, Andi Farhall hack...@outlook.com wrote:

 I wonder what Dave Levy thinks? I'm sure he's listening?

 you there Dave?

 Do I need to tempt you with a spoon?

 A.





 ...
 http://www.hackneyeffects.com/
 https://vimeo.com/user4174293
 http://www.linkedin.com/pub/andi-farhall/b/496/b21


 http://www.flickr.com/photos/lord_hackney/
 http://spylon.tumblr.com/

 This email and any attachments to it may be confidential and are
 intended solely for the use of the individual to whom it is addressed. Any
 views or opinions expressed are solely those of the author and do not
 necessarily represent those of Hackney Effects Ltd.

 If you are not the intended recipient of this email, you must neither
 take any action based upon its contents, nor copy or show it to anyone.

 Please contact the sender if you believe you have received this email in
 error.
 


 --
 From: perryharo...@gmail.com
 Subject: Re: Stand up and be counted
 Date: Mon, 17 Mar 2014 08:10:14 -0400
 To: softimage@listproc.autodesk.com


 Alastair,

 This is exactly what is needed. Thank you for stating this (and STARTING
 this)!

 Perry



 On Mar 17, 2014, at 4:32 AM, Alastair Hearsum hear...@glassworks.co.uk
 wrote:

 Hello

 Could I be so bold as to encourage everyone out there to petition the
 prominent people in their organisations to stand up and make a statement.
 Outside the list would be most beneficial. Do they have journalistic
 contacts, open letters etc. The deed may be done but we want to have a
 voice, if Maya is a choice, into what the development priorities are. And,
 I may be being melodramatic here, we want them to look into our eyes are
 they are twisting the knife.

 Thanks


 Alastair Hearsum


 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at
 glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged,
 private and confidential and are intended solely for the stated
 recipient(s). Any views or opinions presented are solely those of the
 author and do not necessarily represent those of the Company. If you are
 not the intended recipient, be advised that you have received this e-mail
 in error and that any use, dissemination, forwarding, printing, or copying
 of this e-mail is strictly prohibited. If this transmission is received in
 error please kindly return it to the sender and delete this message from
 your system.




 --
 --
 Michal
 http://uk.linkedin.com/in/mdoniec




 --
 --
 Michal
 http://uk.linkedin.com/in/mdoniec



Re: Antitrust Class Action Lawsuit

2014-03-17 Thread Halim Negadi
Shouldn't we setup an alternate mailing list in order not to give any heads
up to AD about this ?


On Mon, Mar 17, 2014 at 12:26 PM, Jason S jasonsta...@gmail.com wrote:

  Hi, even though there may potentially be some results out of a lawsuit,
 such measures can hardly be seen as all that much less reprehensible as
 forcing people into decisions in the first place.

 Forcing back (or threats thereof?) in response to forcing?

 Despite anything positive that could come out of that,
 it would very most-likely entail or pronounce future debacles/behavior of
 the sorts,
 and consequently similar counter-measures.. not unlike a cycle.

 And I think the fact that we are appealing to people (that can understand,
 reason  be reasoned-with)
 can be leveraged-upon for a far less brute resolve to which everyone
 could live with.

 People have been very respectful (for the larger part) in most of the
 responses so far  (many responses)
 so lets not ruin that momentum shall we?



 On 03/16/14 21:02, Doeke Wartena wrote:

 I think it will be very expensive but i would be happy to donate some.


 2014-03-16 20:16 GMT+01:00 Tenshi Sama tenshu...@gmail.com:

  I'm not a lawyer, but i think with Autodesk history there's maybe a
 case here. The only way i think this could be accomplished is with all the
 community support; from studios to freelancers; important people; then,
 gather all the info from past years, videos, open letters, discussions,
 petitions, AD statements about Softimage future. I mean, everything!. And
 maybe we could have a case here.(maybe a weak one, but still a case)

 The problem i see with this is that people is not going to support
 something like this, because it requires investment and time. Human beings
 think first about their priorities, families and life itself(which is fine).
 But, if only we could give support to something like this, this kind of
 monopoly cases, will be over for decades, because company's will know for
 sure that Users will fight for their rights.

  Don't misunderstand me, i hate the way Autode$k manage things, i would
 love to see the law force them to give the users what they promess year
 after year. What I do not like to see is how people bow to Autodesk and let
 them decide the path that everyone must follow.

  So... ,first we need a good representative, then a good lawyer,
 community support, and money.

  (sorry for my english)


 On Sun, Mar 16, 2014 at 12:49 PM, Chris Vienneau 
 chris.vienn...@autodesk.com wrote:

 Hi everyone,



 Things are very different than six years ago. In terms of competition
 for Autodesk, you can now argue in different industries there is Cinema 4D,
 Modo, Houdini, Zbrush, 3D coat, and even Unity (now has modeling tools)
 that can replace functionality that was once only available in 3dsmax,
 Maya, and Softimage. Things are more and more about playing nice with other
 tools in an ecosystem than one package to rule them all.



 cv/





 
 From: softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Ben Barker [
 ben.bar...@gmail.com]
 Sent: Sunday, March 16, 2014 12:38 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Antitrust Class Action Lawsuit

 I'm not a lawyer either, but a few thoughts. When AD first bought
 Softimage there were talks of monopoly. Unfortunately for us, AD's biggest
 market is CAD, and they have several competitors in that arena. The
 government doesn't really parcel out the market in a way that favors a
 claim on monopoly for 3D artists. We are just a small bulb on a large tree.

 Secondly, and this is a more serious problem, antitrust basically
 doesn't exist anymore in the US like it did in the days of Ma Bell. I
 talked with my partner, who is a larval lawyer, about this issue quite a
 bit. Every antitrust decision for the past 70 years has gnawed away at
 plaintiff power in antitrust cases and now there is essentially nothing
 left. Combined with the weak case we would already have from the first
 part, and I think this would be a really difficult row to hoe. That money
 and energy would probably be better spent re-educating and resource sharing
 among SI artists so they can move on, or perhaps fighting the
 subsidy/tariff issue.

 I understand the anger, and it's heartbreaking to watch a superior
 product die in favor of Maya, but this wouldn't be a good way to retaliate
 IMO.




  On Sun, Mar 16, 2014 at 12:06 PM, skuby sku...@gmail.commailto:
 sku...@gmail.com wrote:
 There may be a case here for an Antitrust Class Action Lawsuit against
 Autodesk.  We would need to have a lawyer look at the details and I'm not
 the person to be able to do this, as I don't have the resources,
 connections or credibility to do so.

 However, if successful, it is potentially possible that Autodesk could
 be forced to divest their Softimage assets, aka. they could be compelled by
 a court to sell Softimage to a competitor at it's fair market 

Re: Autodesk response

2014-03-17 Thread Halim Negadi
The webinar just stopped and I cant' get it back.. It's all bullshit but am
I the only one not accessing it anymore ?


On Mon, Mar 17, 2014 at 5:20 PM, Stephen Davidson magic...@bellsouth.netwrote:

 It is also quite clear that both the visual effects and games businesses
 are going through significant transitions: both from a business model and a
 technology perspective. 

 Are they referring to this?
 http://www.hollywoodendingmovie.com/

 Is this a reaction to the unsustainable business model of effects houses?

  just trying to understand their response.


 On Mon, Mar 17, 2014 at 11:04 AM, Alastair Hearsum 
 hear...@glassworks.co.uk wrote:

  Hello

 Following this article

 http://www.creativebloq.com/3d/rip-softimage-reaction-autodesks-decision-kill-3d-software-31410967

 here is Autodesk's response
 http://www.creativebloq.com/3d/rip-softimage-autodesk-responds-31411033

 Alastair


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 [image: GLASSWORKS]
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 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
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 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
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 any use, dissemination, forwarding, printing, or copying of this e-mail is
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 Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956 *sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com



Re: [OT] Some musings regarding Blender...

2014-03-10 Thread Halim Negadi
Blender has a next gen performance level. It opens up in half a sec and has
no trouble running a full featured character at frame rates we couldn't
imagine with a single envelope operator in any old fashionned classic dccs.

It can load scenes 10x faster than xsi or maya.

It has very powerfull rigging and animation tools. NLA workflow is
incredibly simple. Any animator could use it without any TD assitance to
store clips etc.

The SDK accessibility of each object is the most straight forward approach
I've ever seeen. Just switch your outliner to Datablocks mode and you'll
have a scripting access overlay display on each single object you drag your
mouse over.. Beautiful.

The interface is very smart when as soon as you set your preferences to
select with LMB instead of RMB.
At the beginning I started buidling and saving custom layouts and quickly
figured out that it was completely useless. As the interface layout is
being saved with the current workspace ( each .blend file can contain
serveral scenes ) it's designed to be part of the workflow. Splitting and
merging views is actually so easy that the software layout blends smoothly
in your workflow.
When you open a scene it comes with an interface layout that's part of the
working context.

Referencing is incredible. You do that using filelink. When I first double
clicked on the .blend I wanted as a reference, it opened a list of contents
within the file opener window to let me chose what part of it I wanted to
link on. Which means that you can have an asset shading scene with several
lights and cameras where you just pick up the materials you need. Of
course, this kind of referencing needs attention but I beleive that's the
way to go.

Here's actually what bothers me the most about blender though:

- A non negociable Z up axis instead of Y. Makes it very difficult to
integrate within any existing pipeline. Every character you import would
lie on the ground. Ridiculous. Z up is for CAD, animation uses Z for depth.
This Z up issue is what keeps blender out of most studios that have an eye
on it. I talked to Ton Roosendaal at siggraph 2012 about what feels to me
like a gravel blocking the whole river and his laconic answer made me guess
he and the foundation had no special will to adapt in order to get in the
mainstream market. It's opensource though, so may be there's a way to get
around this.
- A kinematic engine that I still haven't figured out. I may have missed
something but I could never rely on actual transforms values.It seems that
the values displayed in the transforms channels are actually offsets and
not local transforms but I still have trouble understanding where these
offsets comes from. I would really appreciate any hint about this.

Compared to maya, the list is microscopic...


On Mon, Mar 10, 2014 at 3:43 PM, Leendert A. Hartog hirazib...@live.nlwrote:

 Talk is, however, relatively cheap... The community obviously is willing
 to participate, but what happens when the ideas are being presented to
 their chairman Ton Roosendaal? There is a reason, why the Blender UI has
 always been as quirky as it was...

 Dan Yargici schreef op 10-3-2014 15:34:

  There is a thread on BlenderArtists.org where people are submitting
 mockups and the like where there are some really nice suggestions (and a
 few terrible ones). Hopefully the right ones will filter through.

 http://blenderartists.org/forum/showthread.php?298932-
 Blender-UI-Mockups-and-Ideas-Requested

 DAN



 --

 Leendert A. Hartog - Softimage hobbyist
 AKA Hirazi Blue - Administrator  @, NOT the owner of  si-community.com





Re: Maya feature request from Softimage users

2014-03-07 Thread Halim Negadi
Can't live wihout middle mouse button menus behaviour, I got this
implemented in relight the first two weeks I spent at the Bakery.


On Fri, Mar 7, 2014 at 7:38 PM, Peter Agg peter@googlemail.com wrote:

 Nope, it's been the default behaviour for ages. Certainly in 2013.


 On 7 March 2014 18:36, Emilio Hernandez emi...@e-roja.com wrote:

 Oh that is a new feature in 2014?

 If that is so I am in 2013.

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:33 GMT-06:00 Peter Agg peter@googlemail.com:

 Well I just tried to use the middle mouse button in the outliner and it
 does not work.

 Well, it certainly should!


 http://download.autodesk.com/global/docs/maya2014/en_us/index.html?url=files/Nodes_and_attributes_View_and_edit_the_hierarchy_of_nodes.htm,topicNumber=d30e25645




 On 7 March 2014 18:28, Emilio Hernandez emi...@e-roja.com wrote:

 Well I just tried to use the middle mouse button in the outliner and it
 does not work.

 Yes, then you need to get the connection editor to remove things

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:25 GMT-06:00 Peter Agg peter@googlemail.com:

 Ability to drag and drop objects in the outliner under other objects
 like the explorer.

 Use the middle mouse button.


 Ability to have non transformation groups

 You mean like XSI's groups? They're called sets - you can drag things
 in but you need to use a Connection Editor to take things out. .


 On 7 March 2014 18:22, Emilio Hernandez emi...@e-roja.com wrote:

 Ability to drag and drop objects in the outliner under other objects
 like the explorer.
 Ability to have non transformation groups

 Pfff I am working in Maya right now, as I am required to do so, the
 list is so long as I continue to do stuff.

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:18 GMT-06:00 Jason S jasonsta...@gmail.com:

  Problem-solving  without  problem-solving-code-departments

 On 03/07/14 13:15, Emilio Hernandez wrote:

 +1

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:14 GMT-06:00 Rob Chapman tekano@gmail.com:

 No icons..?  :D
  On 7 Mar 2014 18:10, Emilio Hernandez emi...@e-roja.com wrote:

 Independency of child parameters from parent objects.  LIke for
 example if you want to hide the parent and leave the child visible, 
 and not
 spread all of this throught the hierarchy.

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 12:05 GMT-06:00 Emilio Hernandez emi...@e-roja.com:

 Ability to change the same parameters in a multi selection objects

  ---
 Emilio Hernández   VFX  3D animation.


  2014-03-07 12:03 GMT-06:00 Adam Sale adamfs...@gmail.com:

  Gator
 Decent set of shatter and sim tools ala implosia and momentum
 Face robot type functionality
   On Mar 7, 2014 10:00 AM, Emilio Hernandez emi...@e-roja.com
 wrote:

 Oh I thought it was mentioned officialy by Autodesk.  If that
 was the case probably will be the opposite.  But if it is a rumor 
 then it
 might be there  We just need like 6 years so it will become 
 true.

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-07 11:54 GMT-06:00 Nic Sievers siev...@gmail.com:

  nope, I haven't used it.   I should have specifically said
 its a rumor, instead of I believe.


 On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet 
 christopher.crou...@gmail.com wrote:

 And I believe you're breaking the NDA here?



 On 7 March 2014 12:47, Nic Sievers siev...@gmail.com wrote:

  I believe Maya 2015 adds a new unfold3D tool...


  On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena 
 lito...@hotmail.com wrote:

  uv unfold please!!

  ...really dont like maya uv's tools!



 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/|
 Vimeo http://vimeo.com/manuelhuertasmarchena | 
 Linkedinhttp://www.linkedin.com/in/manuelhuertas


  --
 Date: Fri, 7 Mar 2014 17:30:22 +
 Subject: Re: Maya feature request from Softimage users
 From: sebastien.sterl...@gmail.com
 To: softimage@listproc.autodesk.com


  the ability to show/hide components, like in every other
 DCC ever made.

  the ability to relax selections of polygons edges and
 vertexes.

  neither of these should prove to be too difficult... baby
 steps


 On 7 March 2014 17:23, Oscar Juarez 
 tridi.animei...@gmail.com wrote:

 You nailed right there Jeremie, basically being flexible
 when rigging, every day I go splitting geometry, regatoring 
 meshes, and
 merging again, transfering everything seamlessly.

  Multi attribute editor, it's really stupid that when you
 select multiple things you only see 

Re: Maya feature request from Softimage users

2014-03-07 Thread Halim Negadi
+1

I think there a way to do so using a mel command.


On Fri, Mar 7, 2014 at 7:44 PM, Dave Thomlison dthomli...@gmail.com wrote:

 Ability to open more than one outliner?


 On Fri, Mar 7, 2014 at 1:41 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 On Fri, Mar 7, 2014 at 11:59 AM, Jeremie Passerin gerem@gmail.com
 wrote:
  I would really like to hear Autodesk plan to incorporate some of those
  features in Maya.
  I'm guessing there not all super easy to merge, but some of them would
 be
  considered as amazing new feature by the Maya users.

 we have been furiously collecting feedback about what's missing in
 Maya from a Softimage point of view.
 Can't talk about the action plans, but we welcome the feedback, it is
 not futile.




 --
 Dave Thomlison



Re: Maya feature request from Softimage users

2014-03-07 Thread Halim Negadi
As for shapes, I've never felt good with soft workflow. A few years ago we
asked stargrav to develop us a soft version of BCS. It now works on both
platforms and I can't live without it:
http://www.stargrav.com/bcs.php


On Fri, Mar 7, 2014 at 9:08 PM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 while a lot of those things can be worked around or simply written, the
 lack of a property and parameter entity in Maya will have you up walls.
 Attributes can only be owned by nodes, and the sort-of-quasi-workaround of
 character set will cuase early baldness in any person trying to use it.

 BTW, if you plan to use Maya go on the small annoying things site RIGHT
 NOW and start up-voting the Softimage sensitive issues (proxy params is
 there, as is the lack of some fundamental nodes etc.).


 On Sat, Mar 8, 2014 at 7:05 AM, Eric Turman i.anima...@gmail.com wrote:

 **Workgroups *(Maya's  plugin manager..ugh what a mess)
 **GATOR *(I've had Maya users nearly go into a seizure of disbelief when
 I've shown them GATOR in the past)
 **Stacks: Model, Shape, Animate, Secondary shape etc *(so useful to be
 able to partition operations for freezing etc.)
 **non-destructive adaption of modeling work through shapes weights etc.* 
 (when
 a client wans a changeman this has been a lifesaver in Soft all these
 years)
 **non-layer approach to dealing with hierarchical inheritance of
 visibility etc* (hide parent in Maya, the whole branch get
 hidden...wait, whut? dumb dumb dumb dumb dumb...yes I know layers...not
 clean when temporarily hiding things while working)
 **Delta referencing with internal and external aspects *(the ability to
 spit aspects of internal and external referencing is amazingly powerful)
 **Constraint Comp *(Maya, why you hide your offset after initial
 constraint?!?!)
 **Neutral pose *(I know that I'm going to get some flak for this one and
 that buffer nulls...erm locators...work but Neutral pose when used
 correctly is wonderful)
 **Proxy Parameters* (so nice for the animators not to have to hunt and
 peck like on Maya rigs)
 **Pass  partition* (instead of the ridiculous render layers)

 I know that I'm missing a bunch, but that's a quick fire off the top
 of my head. I am not looking forward to using it again. I spent 5 years
 trying to embrace it and it was like cuddling with a porcupine back in the
 stone ages. But I will have to deal with it once more.



 On Fri, Mar 7, 2014 at 1:59 PM, Meng-Yang Lu ntmon...@gmail.com wrote:

 This is a possibility with Fabric Engine in the mix for super speed.
  Here's hoping.



 On Fri, Mar 7, 2014 at 11:55 AM, Francisco Criado malcriad...@gmail.com
  wrote:

 Why not to rename xsi.exe to maya.exe and change the starting screen?
 that could be very easy implemented, and voila! all softimage tools and ui
 in maya :)


 2014-03-07 16:50 GMT-03:00 Raffaele Fragapane 
 raffsxsil...@googlemail.com:

 I think the core issue here isn't as much whether Maya can be patched
 or not, it surely can, the core is still functional and respectably open,
 if not without issues (and stability has been degrading compared to the
 past IME).

 The problem for a lot of people used to Soft is how much scavenging
 and patching they will HAVE TO do before they are even remotely close to
 having previous functionality.

 For the small scale Maya user, so leave us engineers and big shops
 out, having to scavenge for scripts and tools and hacking together 
 horrible
 copy'n'paste MEL macros is part of the day to day routine, even for things
 such as opening more than one outliner. That's why it's perceived as
 inferior by a lot of Soft users.
 We can discuss potential all day, and there are certainly things I can
 do in Maya that Soft will simply not allow me to do, but in terms of OOTB
 experience it is pretty F'in disgraceful with all the missing bits.

 Rabbit's Shapes plugin and ngSkinTools are bare minimum additions to
 even be able to use it, along side a handful of shelves (Maya's layout is
 another disgrace that requires a lot of old school hacking) that you'll
 have to scavenge from all over the place.

 You also have to toe the line between what you can rely on and what
 you can't.
 Maya has a binary lock on versions, so any new major release, and in
 two recorded cases even the .5s, it breaks binary compatibility.
 Soft users take for granted that most C++ plugins and nodes written
 four years ago and never touched again will still work. There was some
 pretty major upset when for the first time a version or two ago some ICE
 fixes broke the majority of nodes into requiring recompilation. This is
 par for the course in Maya, compiled anything will NOT work on any major
 version other than the one it was compiled for.



 On Sat, Mar 8, 2014 at 6:36 AM, Meng-Yang Lu ntmon...@gmail.comwrote:

 I've always felt Maya's core performance has been relatively good
 compared to others.  It is incredibly extensible and can maintain some
 really good performance. 

Re: Softimage Has Been Killed, the Future of CG Softwares Is Now in TD's Hands

2014-03-07 Thread Halim Negadi
Your 2 cents will worth a few bitcoins quickly Christopher. I'm in.


On Fri, Mar 7, 2014 at 9:34 PM, Christopher Crouzet 
christopher.crou...@gmail.com wrote:

 My 2 cents on this:
 http://christophercrouzet.com/blog/post/2014/03/07/Softimage-Has-Been-Killed%2C-the-Future-of-CG-Softwares-Is-Now-in-TD-s-Hands

 I'm looking forward to the future, how about you?


 --
 Christopher Crouzet
 *http://christophercrouzet.com* http://christophercrouzet.com




Re: Save Softimage Petition

2014-03-04 Thread Halim Negadi
Signed.
Just couldn't stand still watching this happening.


On Tue, Mar 4, 2014 at 9:38 PM, Stefan Kubicek s...@tidbit-images.com wrote:

  Ditto.


 I'll sign just for support.  Would be awesome but I doubt it will happen
 :-/

 Kris


 On Tue, Mar 4, 2014 at 3:20 PM, Steven Caron car...@gmail.com wrote:

 not sure if you can edit the petition page but i think you could continue
 to add some more examples of great softimage related work... rodeofx on
 pacific rim, whiskytree on elysium, the mill's 98% human project... and
 leave jurassic park off of it, that was softimage 3d


 On Tue, Mar 4, 2014 at 11:31 AM, Nick Martinelli n...@nickmartinelli.net
  wrote:

 Hi list,

 I'm generally pretty quiet on here, but I feel like it might be time to
 finally make some noise.

 I know it's a long shot but maybe if we get enough signatures we can at
 least help entice Autodesk to sell off Softimage.  I don't know if it will
 work or if anything will happen from it, but it's worth a try.  Worst case
 scenario, nothing.  Best case, Softimage is back before we know it.

 let the signing commence!

 https://www.change.org/petitions/autodesk-save-softimage



 --

 Nick Martinelli
 www.nickMartinelli.net
 n...@nickmartinelli.net






 --
 ---
 Stefan Kubicek
 ---
 keyvis digital imagery
 Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
 Phone: +43/699/12614231
 www.keyvis.at ste...@keyvis.at
 -- This email and its attachments are --
 --confidential and for the recipient only--



alembic question

2013-11-30 Thread Halim Negadi
I know it's a little out of topic and I should post on the exocortex list
but I had no answer from exocortex so far and I'm hitting a wall.
I am trying to get alembic pointcaches exported from softimage using crate
working on references with namespaces in maya.
Even tryed to hack the abc file using the pyalembic libs but didn't succeed.
Anyone had alembic point caches hooked on objects with namespaces ?

Thanks.

-H


Re: alembic question

2013-11-30 Thread Halim Negadi
Hi Steven,

Yes, I figured there was an option to skip namespaces on import to
softimage. But I couldn't find anything like that on the maya importer side.
The identifiers looks like this out of softimage:

# INFO : /golgothDXfo/T_gum_geoXfo/T_gum_geo
# INFO : /golgothDXfo/trousers_geoXfo/trousers_geo
# INFO : /golgothDXfo/jugul_geoXfo/jugul_geo
# INFO : /golgothDXfo/L_sleeve_geoXfo/L_sleeve_geo
# INFO : /golgothDXfo/head_geoXfo/head_geo
# INFO : /golgothDXfo/insideMouth_geoXfo/insideMouth_geo
# INFO : /golgothDXfo/tongue_geoXfo/tongue_geo
# INFO : /golgothDXfo/torus3_geoXfo/torus3_geo
# INFO : /golgothDXfo/torus0_geoXfo/torus0_geo
# INFO : /golgothDXfo/B_teeth_geoXfo/B_teeth_geo
# INFO : /golgothDXfo/backTorus_geoXfo/backTorus_geo
# INFO : /golgothDXfo/scarf_geoXfo/scarf_geo
# INFO : /golgothDXfo/R_Eye_geoXfo/R_Eye_geo
# INFO : /golgothDXfo/L_Cornea_geoXfo/L_Cornea_geo
# INFO : /golgothDXfo/torus2_geoXfo/torus2_geo
# INFO : /golgothDXfo/hands_geoXfo/hands_geo
# INFO : /golgothDXfo/B_gum_geoXfo/B_gum_geo
# INFO : /golgothDXfo/belt_geoXfo/belt_geo
# INFO : /golgothDXfo/T_teeth_geoXfo/T_teeth_geo
# INFO : /golgothDXfo/shirt_geoXfo/shirt_geo
# INFO : /golgothDXfo/gaiter_geoXfo/gaiter_geo
# INFO : /golgothDXfo/L_Eye_geoXfo/L_Eye_geo
# INFO : /golgothDXfo/torus1_geoXfo/torus1_geo
# INFO : /golgothDXfo/body_geoXfo/body_geo
# INFO : /golgothDXfo/R_Cornea_geoXfo/R_Cornea_geo
# INFO : /golgothDXfo/torus4_geoXfo/torus4_geo
# INFO : /golgothDXfo/straps_geoXfo/straps_geo
# INFO : /golgothDXfo/frontTorus_geoXfo/frontTorus_geo
# INFO : /golgothDXfo/R_beltHandle_geoXfo/R_beltHandle_geo
# INFO : /golgothDXfo/plastron_geoXfo/plastron_geo
# INFO : /golgothDXfo/L_beltHandle_geoXfo/L_beltHandle_geo

And of course, they won't apply on anything like this:
/golgothD:golgothDXfo/golgothD:L_beltHandle_geoXfo/golgothD:L_beltHandle_geo
As I said before, I did try to hack the alembic file and renamed
identifiers but Maya hangs while applying.
Applying point cache is pretty instant, as I did the test without
namespaces.

Thanks.


On Sat, Nov 30, 2013 at 8:38 PM, Steven Caron car...@gmail.com wrote:

 i have went the other way, from maya to softimage. kept namespaces intact
 on export but stripped them on import and used model roots from a selection.

 what do the identifiers look like coming out of softimage?



 On Sat, Nov 30, 2013 at 11:09 AM, Halim Negadi hneg...@gmail.com wrote:

 I know it's a little out of topic and I should post on the exocortex list
 but I had no answer from exocortex so far and I'm hitting a wall.
 I am trying to get alembic pointcaches exported from softimage using
 crate working on references with namespaces in maya.
 Even tryed to hack the abc file using the pyalembic libs but didn't
 succeed.
 Anyone had alembic point caches hooked on objects with namespaces ?

 Thanks.

 -H








Re: alembic question

2013-11-30 Thread Halim Negadi
Yep, maya namespaces with ':' special character kind of suck.
What feels the most anoying though is the fact that alembic being streamed
from the file system is already a referencing workflow by itself.
I could have done it go without namespaces. But different characters
containing geos following the same naming convention can't receive alembic
point caches at in the same scene.
All right, that's not a maya mailing list over here but for bitching it's
fine no ?
Thanks for answering anyway Steven.

Cheers,

Halim.


On Sat, Nov 30, 2013 at 9:54 PM, Steven Caron car...@gmail.com wrote:

 ya, i would continue to attempt to change the identifiers post export from
 softimage. i don't think there is an option like that in maya's importer.
 also, i don't fully understand maya's namespace stuff.

 sorry i can't be of more help


 On Sat, Nov 30, 2013 at 12:22 PM, Halim Negadi hneg...@gmail.com wrote:

 Hi Steven,

 Yes, I figured there was an option to skip namespaces on import to
 softimage. But I couldn't find anything like that on the maya importer side.
 The identifiers looks like this out of softimage:

 # INFO : /golgothDXfo/T_gum_geoXfo/T_gum_geo
 # INFO : /golgothDXfo/trousers_geoXfo/trousers_geo
 # INFO : /golgothDXfo/jugul_geoXfo/jugul_geo
 # INFO : /golgothDXfo/L_sleeve_geoXfo/L_sleeve_geo
 # INFO : /golgothDXfo/head_geoXfo/head_geo
 # INFO : /golgothDXfo/insideMouth_geoXfo/insideMouth_geo
 # INFO : /golgothDXfo/tongue_geoXfo/tongue_geo
 # INFO : /golgothDXfo/torus3_geoXfo/torus3_geo
 # INFO : /golgothDXfo/torus0_geoXfo/torus0_geo
 # INFO : /golgothDXfo/B_teeth_geoXfo/B_teeth_geo
 # INFO : /golgothDXfo/backTorus_geoXfo/backTorus_geo
 # INFO : /golgothDXfo/scarf_geoXfo/scarf_geo
 # INFO : /golgothDXfo/R_Eye_geoXfo/R_Eye_geo
 # INFO : /golgothDXfo/L_Cornea_geoXfo/L_Cornea_geo
 # INFO : /golgothDXfo/torus2_geoXfo/torus2_geo
 # INFO : /golgothDXfo/hands_geoXfo/hands_geo
 # INFO : /golgothDXfo/B_gum_geoXfo/B_gum_geo
 # INFO : /golgothDXfo/belt_geoXfo/belt_geo
 # INFO : /golgothDXfo/T_teeth_geoXfo/T_teeth_geo
 # INFO : /golgothDXfo/shirt_geoXfo/shirt_geo
 # INFO : /golgothDXfo/gaiter_geoXfo/gaiter_geo
 # INFO : /golgothDXfo/L_Eye_geoXfo/L_Eye_geo
 # INFO : /golgothDXfo/torus1_geoXfo/torus1_geo
 # INFO : /golgothDXfo/body_geoXfo/body_geo
 # INFO : /golgothDXfo/R_Cornea_geoXfo/R_Cornea_geo
 # INFO : /golgothDXfo/torus4_geoXfo/torus4_geo
 # INFO : /golgothDXfo/straps_geoXfo/straps_geo
 # INFO : /golgothDXfo/frontTorus_geoXfo/frontTorus_geo
 # INFO : /golgothDXfo/R_beltHandle_geoXfo/R_beltHandle_geo
 # INFO : /golgothDXfo/plastron_geoXfo/plastron_geo
 # INFO : /golgothDXfo/L_beltHandle_geoXfo/L_beltHandle_geo

 And of course, they won't apply on anything like this:
 /golgothD:golgothDXfo/golgothD:L_beltHandle_geoXfo/golgothD:
 L_beltHandle_geo
 As I said before, I did try to hack the alembic file and renamed
 identifiers but Maya hangs while applying.
 Applying point cache is pretty instant, as I did the test without
 namespaces.

 Thanks.





event question

2013-09-05 Thread Halim Negadi
Hello List,

I'm trying to write a simple event that would write metada in a text file
upon scene save and model export.
I RTFM the thing and couldn't find a way to catch the result full path of
the exported model || saved scene after saving || export occurs.
Any Idea ?

Thank you,

-H.


Re: event question

2013-09-05 Thread Halim Negadi
Thank you Stephen, saved me a couple of hours diggin the wrong way.


On Thu, Sep 5, 2013 at 12:55 PM, Stephen Blair stephenrbl...@gmail.comwrote:

 Seems possible to me:

 # VERBOSE : EndSceneSave2_OnEvent called
 # VERBOSE : FileName: C:\Users\SOLIDANGLE\Documents\**
 Projects\Support\Scenes\**Classroom_aRNOLD.scn
 Application.SaveScene()
 Application.SelectObj(**Building, , )
 # VERBOSE : EndFileExport_OnEvent called
 # VERBOSE : Input: Building
 # VERBOSE : FileName: C:\Users\SOLIDANGLE\Documents\**
 Projects\Support\Models\**Building.emdl
 # VERBOSE : FileType: 2
 Application.ExportModel(**Building, C:\\Users\\SOLIDANGLE\\**
 Documents\\Projects\\Support\\**Models\\Building.emdl, , )




 On 05/09/2013 6:26 AM, Halim Negadi wrote:

 Hello List,

 I'm trying to write a simple event that would write metada in a text file
 upon scene save and model export.
 I RTFM the thing and couldn't find a way to catch the result full path of
 the exported model || saved scene after saving || export occurs.
 Any Idea ?

 Thank you,

 -H.





Re: GEAR_mc a fork of Jeremie Passerin's GEAR project

2013-08-27 Thread Halim Negadi
Thank you Miguel, couldn't dream of a better timing as we were planning to
use gear for our first teaser over here.

Glad to see you guys keeping our weapon alive.



On Tue, Aug 27, 2013 at 7:06 PM, Emilio Hernandez emi...@e-roja.com wrote:

 Yeah!  Waiting anxiously for the videos!

 Thanks Jeremie for the solid foundation of GEAR and thank you Miquel for
 keeping it not only alive but sailing!


 2013/8/27 Mirko Jankovic mirkoj.anima...@gmail.com

 hip hip hip hooray for our SI masters! :)


 On Tue, Aug 27, 2013 at 6:34 PM, Adam Sale adamfs...@gmail.com wrote:

 Awesome news. Just in time for the start of September classes.

 Adam


 On Tue, Aug 27, 2013 at 9:25 AM, Rares Halmagean ra...@rarebrush.comwrote:

  I'll through in a Huzzah and big thanks for the addition. Can't wait
 to try it out.

 On 8/26/2013 9:48 PM, Miquel Campos wrote:

 Hello,

  I have just uploaded to github my custom fork of Jeremie Passerin's
 GEAR project.

  https://github.com/miquelcampos/GEAR_mc

  Here is a little list of what's the new:

  -New Menu re-arrange
 -New Facial components
 -New options for icon creator
 -Selection sets and poseLib not part of Gear
 -poseLib should work now in Linux (but not tested)
 -Zipper tool for curves
 -New solvers
 -Wireframe color tool
 -Guides support for store wireframe color
 -New commands for inspect Guides PPG and solvers options
 -Command for merge symmetry mapping templates.

  Some of these new features were initially developed by Jeremie, who
 kindly shared with me some of his personal WIP code.

   BIG THANKS to Jeremie for the original code and all the help. And
 also BIG THANKS to Sly and PH from Shed  Montreal to allow me to release
 some internal code for the poseLib, selection sets and some of the facial
 components.

  I will prepare with Alan some videos explaining the new features and
 tools. Stay tune to TDsurvival ;)

  Cheers,
 Miquel


  

 Miquel Campos
 www.miquelTD.com


 --
 *Rares Halmagean
 ___
 *visual development and 3d character  content creation.
 *rarebrush.com* http://rarebrush.com/






 --




Re: GEAR_mc a fork of Jeremie Passerin's GEAR project

2013-08-27 Thread Halim Negadi
Hi Miguel,

We plan to work with GEAR in the next few months at Forge Animation, in
south of france. ( www.forge-animation.com )



On Tue, Aug 27, 2013 at 7:46 PM, Miquel Campos miquel.cam...@gmail.comwrote:

 Oh! nice! :) Halim, where is here?




 

 Miquel Campos
 www.miquelTD.com



 2013/8/27 Halim Negadi hneg...@gmail.com

 Thank you Miguel, couldn't dream of a better timing as we were planning
 to use gear for our first teaser over here.

 Glad to see you guys keeping our weapon alive.



 On Tue, Aug 27, 2013 at 7:06 PM, Emilio Hernandez emi...@e-roja.comwrote:

 Yeah!  Waiting anxiously for the videos!

 Thanks Jeremie for the solid foundation of GEAR and thank you Miquel for
 keeping it not only alive but sailing!


 2013/8/27 Mirko Jankovic mirkoj.anima...@gmail.com

 hip hip hip hooray for our SI masters! :)


 On Tue, Aug 27, 2013 at 6:34 PM, Adam Sale adamfs...@gmail.com wrote:

 Awesome news. Just in time for the start of September classes.

 Adam


 On Tue, Aug 27, 2013 at 9:25 AM, Rares Halmagean 
 ra...@rarebrush.comwrote:

  I'll through in a Huzzah and big thanks for the addition. Can't wait
 to try it out.

 On 8/26/2013 9:48 PM, Miquel Campos wrote:

 Hello,

  I have just uploaded to github my custom fork of Jeremie Passerin's
 GEAR project.

  https://github.com/miquelcampos/GEAR_mc

  Here is a little list of what's the new:

  -New Menu re-arrange
 -New Facial components
 -New options for icon creator
 -Selection sets and poseLib not part of Gear
 -poseLib should work now in Linux (but not tested)
 -Zipper tool for curves
 -New solvers
 -Wireframe color tool
 -Guides support for store wireframe color
 -New commands for inspect Guides PPG and solvers options
 -Command for merge symmetry mapping templates.

  Some of these new features were initially developed by Jeremie, who
 kindly shared with me some of his personal WIP code.

   BIG THANKS to Jeremie for the original code and all the help. And
 also BIG THANKS to Sly and PH from Shed  Montreal to allow me to release
 some internal code for the poseLib, selection sets and some of the facial
 components.

  I will prepare with Alan some videos explaining the new features
 and tools. Stay tune to TDsurvival ;)

  Cheers,
 Miquel


  

 Miquel Campos
 www.miquelTD.com


 --
 *Rares Halmagean
 ___
 *visual development and 3d character  content creation.
 *rarebrush.com* http://rarebrush.com/






 --






Re: Hong Kong Softimage users

2013-06-01 Thread Halim Negadi
Hello Adam,

TFilms is a Softimage house in Hong Kong.
the website www.tfilmshk.com doesn't seem right though.
thier address is:
3/F, Kodak House, Phase 1,
321 Java Road, North Point, Hong Kong


On Fri, May 31, 2013 at 2:31 PM, Adam Seeley adam_see...@yahoo.com wrote:

 Hi Folks,

 I'll be on a recce in Hong Kong next week and wondered if there were any
 Softimage houses out there I might be able to drop in and say hi to or any
 Softies that might like to meet for a beer.

 Have a nice weekend y'all.

 Adam
 -
 Yoyo Digital Ltd.
 07956 976 245
 http://www.linkedin.com/in/adamseeleyukhttp://www.linkedin.com/profile/view?id=21162305
  https://vimeo.com/adamseeley https://vimeo.com/album/2280465




Re: VM-Ware

2013-01-16 Thread Halim Negadi
What do you guys mean by Hardware Graphics Card ?
Of course, the VM won't see you hardware graphics as it is but VMware will
expose it through it's own driver which does provide a hardware accelerated
opengl. This driver comes with the vmware tools you have to install in your
VM.
The only thing the vmware driver won't be able to handle is the high
quality viewport. Except from that, we have pretty decent display
performance over here.

Another alternative is VirtualBox, it's free and it comes also with a
hardware accelerated display driver. The display performances are even
better than the VMWare ones but it's a little buggy with softimage for now.

On Wed, Jan 16, 2013 at 11:38 AM, ivan t ivansoftim...@gmail.com wrote:

 I have Max / Maya and Softimage from 2010 to 2013 running on VMWare on
 Windows. It is working fine for most usage with exception to what Chris
 mention (Hardware graphics card)

 Softimage also works on in linux / VMWare :)

 -Ivan
 ivan@nospam.autodesk.com (please remove nospam)


 On Tue, Jan 15, 2013 at 6:19 PM, Halim Negadi hneg...@gmail.com wrote:

 Well, it does support hardware 3d acceleration as well as virtual box


 On Tue, Jan 15, 2013 at 11:11 AM, Chris Chia chris.c...@autodesk.comwrote:

 Vmware doesn't support hardware graphic card.
 Has anyone else using Parallels instead?

 Anyway, it's possible to run Softimage Linux on a vmware.

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Halim Negadi
 Sent: Tuesday, January 15, 2013 3:55 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: VM-Ware

 While working within linux environments, I personnally find more
 enjoyable using Softimage running in a windows VM than the linux version
 itself.
 On Mon, Jan 14, 2013 at 8:53 PM, Halim Negadi hneg...@gmail.commailto:
 hneg...@gmail.com wrote:
 Softimage 2011/2012  2013 works like a charm over here on vmware
 workstation 9 running windows 7 workstation x64 sp1 under ubuntu 12.04
 amd64.
 Except from a few harmless display bugs ( more often in the schematic
 than in actual viewports ), it's definitely workable and has decent
 performance.
 A very important thing is to make sure vmx processor acceleration is
 enabled in the bios and in the vm configuration to have maximum display and
 computing performance running your vms.

 The most succesfull and stable attempt to run softimage in VMs was in
 parallels desktop though,
 Very stable with almost no display bugs virtualizing  windows 7 64 sp1
 using parallels desktop  7 on osx lion.

 Never got the chance to test parallels workstation extreme (
 http://www.parallels.com/products/extreme/ ) on linux because it's
 slightly expensive and only supported on redhat based distos as we stick on
 debian based ones over here.

 On Mon, Jan 14, 2013 at 7:42 PM, Gene Crucean 
 emailgeneonthel...@gmail.commailto:emailgeneonthel...@gmail.com
 wrote:
 To be fair though... getting Softimage running on Linux in general isn't
 for the faint of heart.

 VirtualBox is cool... it's free and all. But performance wise it's quite
 bad. VMWareFusion is quite speedy on my home machine. It's the only way I
 run windows at home anymore.

 On Mon, Jan 14, 2013 at 7:08 AM, Alan Fregtman alan.fregt...@gmail.com
 mailto:alan.fregt...@gmail.com wrote:
 I think there's been some confusion... At work I'm on Linux (CentOS 6.2)
 and my VMWare VM is virtualizing Windows 7, where Softimage runs swimmingly.

 Was it a VM virtualizing Linux and running Softimage that was the issue
 for you? I never tried that as we use Linux natively here.

 On Mon, Jan 14, 2013 at 9:58 AM, Ben Houston b...@exocortex.commailto:
 b...@exocortex.com wrote:
 Hi Alan,

 No way?  You mean you have a VM running Softimage on Linux?  What
 Linux OS are you running inside of the VM?  Did you do anything
 special to get it running?  I've wasted countless hours try to get the
 required video card drivers to work on Linux inside of a VM.  I think
 that cumulatively Exocortex has lost at least a couple of whole days
 of effort trying to get to work over the last couple years -- but
 maybe things got better with recent version of Softimage / VMWare?

 Someone should make a webpage that describes the steps for VMWare or
 VirtualBox as that is a huge thing, especially for us plugin
 developers.  We've been forced to buy additional PCs or do dual boot
 configurations.

 --
 Best regards,
 Ben Houston
 Voice: 613-762-4113tel:613-762-4113 Skype: ben.exocortex Twitter:
 @exocortexcom
 http://Exocortex.com - Passionate CG Software Professionals.




 --
 Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer
 ** Freelance for hire **
 www.genecrucean.comhttp://www.genecrucean.com

 ~~ Please use my website's contact form on www.genecrucean.com
 http://www.genecrucean.com/ for any personal emails. Thanks. I may not
 get them at this address. ~~







Re: VM-Ware

2013-01-14 Thread Halim Negadi
Softimage 2011/2012  2013 works like a charm over here on vmware
workstation 9 running windows 7 workstation x64 sp1 under ubuntu 12.04
amd64.
Except from a few harmless display bugs ( more often in the schematic than
in actual viewports ), it's definitely workable and has decent performance.
A very important thing is to make sure vmx processor acceleration is
enabled in the bios and in the vm configuration to have maximum display and
computing performance running your vms.

The most succesfull and stable attempt to run softimage in VMs was in
parallels desktop though,
Very stable with almost no display bugs virtualizing  windows 7 64 sp1
using parallels desktop  7 on osx lion.

Never got the chance to test parallels workstation extreme (
http://www.parallels.com/products/extreme/ ) on linux because it's slightly
expensive and only supported on redhat based distos as we stick on debian
based ones over here.

On Mon, Jan 14, 2013 at 7:42 PM, Gene Crucean
emailgeneonthel...@gmail.comwrote:

 To be fair though... getting Softimage running on Linux in general isn't
 for the faint of heart.

 VirtualBox is cool... it's free and all. But performance wise it's quite
 bad. VMWareFusion is quite speedy on my home machine. It's the only way I
 run windows at home anymore.


 On Mon, Jan 14, 2013 at 7:08 AM, Alan Fregtman alan.fregt...@gmail.comwrote:

 I think there's been some confusion... At work I'm on Linux (CentOS 6.2)
 and my VMWare VM is virtualizing Windows 7, where Softimage runs swimmingly.

 Was it a VM virtualizing Linux and running Softimage that was the issue
 for you? I never tried that as we use Linux natively here.



 On Mon, Jan 14, 2013 at 9:58 AM, Ben Houston b...@exocortex.com wrote:

 Hi Alan,

 No way?  You mean you have a VM running Softimage on Linux?  What
 Linux OS are you running inside of the VM?  Did you do anything
 special to get it running?  I've wasted countless hours try to get the
 required video card drivers to work on Linux inside of a VM.  I think
 that cumulatively Exocortex has lost at least a couple of whole days
 of effort trying to get to work over the last couple years -- but
 maybe things got better with recent version of Softimage / VMWare?

 Someone should make a webpage that describes the steps for VMWare or
 VirtualBox as that is a huge thing, especially for us plugin
 developers.  We've been forced to buy additional PCs or do dual boot
 configurations.

 --
 Best regards,
 Ben Houston
 Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
 http://Exocortex.com - Passionate CG Software Professionals.





 --
 Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer
 ** *Freelance for hire* **
 www.genecrucean.com

 ~~ Please use my website's contact form on www.genecrucean.com for any
 personal emails. Thanks. I may not get them at this address. ~~



Re: VM-Ware

2013-01-14 Thread Halim Negadi
While working within linux environments, I personnally find more enjoyable
using Softimage running in a windows VM than the linux version itself.

On Mon, Jan 14, 2013 at 8:53 PM, Halim Negadi hneg...@gmail.com wrote:

 Softimage 2011/2012  2013 works like a charm over here on vmware
 workstation 9 running windows 7 workstation x64 sp1 under ubuntu 12.04
 amd64.
 Except from a few harmless display bugs ( more often in the schematic than
 in actual viewports ), it's definitely workable and has decent performance.
 A very important thing is to make sure vmx processor acceleration is
 enabled in the bios and in the vm configuration to have maximum display and
 computing performance running your vms.

 The most succesfull and stable attempt to run softimage in VMs was in
 parallels desktop though,
 Very stable with almost no display bugs virtualizing  windows 7 64 sp1
 using parallels desktop  7 on osx lion.

 Never got the chance to test parallels workstation extreme (
 http://www.parallels.com/products/extreme/ ) on linux because it's
 slightly expensive and only supported on redhat based distos as we stick on
 debian based ones over here.


 On Mon, Jan 14, 2013 at 7:42 PM, Gene Crucean 
 emailgeneonthel...@gmail.com wrote:

 To be fair though... getting Softimage running on Linux in general isn't
 for the faint of heart.

 VirtualBox is cool... it's free and all. But performance wise it's quite
 bad. VMWareFusion is quite speedy on my home machine. It's the only way I
 run windows at home anymore.


 On Mon, Jan 14, 2013 at 7:08 AM, Alan Fregtman 
 alan.fregt...@gmail.comwrote:

 I think there's been some confusion... At work I'm on Linux (CentOS 6.2)
 and my VMWare VM is virtualizing Windows 7, where Softimage runs swimmingly.

 Was it a VM virtualizing Linux and running Softimage that was the issue
 for you? I never tried that as we use Linux natively here.



 On Mon, Jan 14, 2013 at 9:58 AM, Ben Houston b...@exocortex.com wrote:

 Hi Alan,

 No way?  You mean you have a VM running Softimage on Linux?  What
 Linux OS are you running inside of the VM?  Did you do anything
 special to get it running?  I've wasted countless hours try to get the
 required video card drivers to work on Linux inside of a VM.  I think
 that cumulatively Exocortex has lost at least a couple of whole days
 of effort trying to get to work over the last couple years -- but
 maybe things got better with recent version of Softimage / VMWare?

 Someone should make a webpage that describes the steps for VMWare or
 VirtualBox as that is a huge thing, especially for us plugin
 developers.  We've been forced to buy additional PCs or do dual boot
 configurations.

 --
 Best regards,
 Ben Houston
 Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
 http://Exocortex.com - Passionate CG Software Professionals.





 --
 Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer
 ** *Freelance for hire* **
 www.genecrucean.com

 ~~ Please use my website's contact form on www.genecrucean.com for any
 personal emails. Thanks. I may not get them at this address. ~~





Re: In case you missed it..

2012-09-11 Thread Halim Negadi

  Please AD, bring Soft back to a decent and fair exposure, at least
  closer to the one it deserves or sell it back if you're embarrassed.
  I'm sure there's a lot of interested and rich people who would buy it,
  you'll make money out of your 2008 deal and you'll make anger go down.



That, I think, will never happen, because AD did not buy Softimage for XSI
 but for the patents Softimage had over its technologies. Reselling
 Softimage would mean reselling the patents as well, and that is precisely
 what they want to avoid. Buying as much patents as possible is the only way
 to really shadow competitors.


I know Guy, I was trying to make some humor out of a dramatic situation
that's been going on for four years now. I remember you were saying that
the minute after the deal went down.

 Don't wait until someone comes up with a high performance DCC-like suite
 made with ../..

 That's why I keep on saying the 'true' solution will have to come up from
 the Open Source community. This is the only valid path. But it will take
 some time.


Once Blender will get rid of it's Z up and get it's interface a little
civilized, it's already mature enough to strike pretty hard. Performance
wise, it's already far ahead of any other DCC on the market. Unfortunately,
the foundation leadership hast it's obsessions and I think they stick on
some non-standard choices to kind of maintain the software a side of the
industry.


Re: Bye Bye

2012-09-01 Thread Halim Negadi
Salut Guillaume,

All my best wishes for the future, you will be missed on the list and I'm
sure within our beloved software.
May your force be fully transferred to the new platform you'll be involved
with.
Cheers,

H.

On Sat, Sep 1, 2012 at 4:49 AM, Guillaume Laforge 
guillaume.laforge...@gmail.com wrote:

 Hi Guys,

 I just wanted to say thank you for all the good words I heard today.
 I'm out of AD and won't follow this list as much as before, but it was a
 real pleasure to exchange ideas with all those great peoples !

 See you maybe on the Fabric Engine beta list !

 Cheers,

 Guillaume Laforge



Re: Usergroup meeting?

2012-08-09 Thread Halim Negadi
I'm here till sunday.

H.

On Thu, Aug 9, 2012 at 9:49 AM, Bill Hinkson bill.hink...@gmail.com wrote:

 /Wave

 Trader Vic's was fun! Maybe I'll make it out to Siggraph next year.


 On Tue, Jul 31, 2012 at 8:14 PM, Matt Lind ml...@carbinestudios.comwrote:

 Most of the people who replied to my initial survey and requested Sunday
 have not RSVP'd.  Meanwhile I have a handful of people who want to attend
 but cannot make Sunday.

 Would another night be better?  If so, which?

 Matt


 PS - Dave, Trader Vic's is where we went for after-dinner drinks a number
 of years ago if you remember.  Same restaurant chain, different location.



 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of David Gallagher
 Sent: Tuesday, July 31, 2012 6:51 AM
 To: softimage@listproc.autodesk.com
 Subject: Usergroup meeting?

 Any Softimage usergroup meeting at Siggraph happening?

 I can't make the Sunday one with Matt Lind.

 Dave G




 --
 bill hinkson
 animator  designer
 http://billhinksondesign.com



Re: Any interest in a Kinect for Windows and/or XBox controller capture driver?

2012-07-22 Thread Halim Negadi
Highly interested as well !

On Sun, Jul 22, 2012 at 6:28 PM, Gmail arma...@gmail.com wrote:

 I'm also interested.



 On Jul 22, 2012, at 10:21 AM, michael johansson mich...@lowend.se wrote:

  I would be interested.
 
  /michael Johanson
 
  2012/7/22 Muhamad Faizol Abd. Halim faizol@gmail.com:
  I'm interested in what you're offering at that price point, but it would
  much more helpful if we can have more information about it (like a blog
 or
  something detailing the tools you're promoting, some how tos etc).
 
  Having said that, there's an article on phoronix.com about using kinect
  devices with Qt toolkit on Linux (Maemo);
  http://www.phoronix.com/scan.php?page=news_itempx=MTEyODY
 
  The Qt Air Cursor is LGPL licensed and built atop the OpenNI library and
  OpenCV. Code for Qt Air Cursor can be found here;
  https://github.com/nemein/Qt_AirCursor
 
  I imagine that if you can develop that using Qt toolkit, it would be
 cross
  platform and can be maintained using just a single source, if done
 properly.
 
  Cheers,
  Faizol
 
 
 
 
  On Sun, Jul 22, 2012 at 5:10 AM, Eric Cosky e...@cosky.com wrote:
 
  Hi,
 
 
 
  #1, I recently wrote an application that captures bone data from a
 Kinect
  for Windows devices (Important: this is not the XBox Kinect) and sends
 it to
  a device driver running in Softimage. It is a functional solution for
  getting the raw skeletal motion data into Softimage using the device
 driver
  interface. I know there is already an ICE-based Kinect solution out
 there,
  but this takes a different approach by using a device driver which I
 find a
  little more to my liking. I can observe values in a custom parameter
 set and
  pull the values from there to do whatever I need with them such as
 binding
  in ICE or more basic expressions. Plus I don’t have to run the
 simulation to
  see what is going on, you just activate the driver and it works even
 while
  Softimage is sitting in pause mode.
 
 
 
  #2, I also wrote a driver that is designed to work with Xbox-style
  controllers. The input data is provided as positional data and all
 driver
  item names are mapped to Xbox controller names.
 
 
 
  I’m wondering if there would be any interest in a bundle of these two
  drivers  the support application for something around $50. I am really
  under the gun to get my next game out (I’m a solo indie game dev) and
 I just
  can’t spend any more time on it unless I have some hope it can pay for
 the
  time it would take me to make a proper release out of it.
 
 
 
  I don’t want to assume anyone has any interest at all, and won’t be
  surprised if there isn’t. I wrote these for my own needs and find them
  useful so I am happy with that. However, if these sound like tools you
 would
  like, please let me know. If enough people want access to them then I
 can
  wrap up a few loose ends, do some more testing and do the various
 things I’d
  have to do. If a lot of people expressed interest I would be keen to
 add
  support for Kinect face tracking data as well as a plug-in mechanism to
  allow people to easily filter the skeleton data with a .NET DLL  prior
 to
  handing the data to Softimage. It’s all doable but I can only take the
 time
  if it makes business sense which I can only hope everyone understands.
 
 
 
  Here are some screenshots: http://imgur.com/a/7ayDJ
 
 
 
  Thanks
 
 
 
  Eric Cosky
 
 
 
 
 
 
 
  --
  Michael Johansson
  Artist/Senior Lecturer/Researcher
  Kristianstad University
  Digital Design
  29188 Kristianstad
  Email michael.johans...@hkr.se
 
  Infobloom
  Grönegatan 4a
  222 24 Lund
  Email: mich...@lowend.se
 
  www.lowend.se
  www.abadyl.com
 




Re: loft instances on melena strands

2012-04-27 Thread Halim Negadi
Hello Sandy and thanks for the answer.
Of course we're stil interested, please keep us posted.
Cheers,
H.

On Fri, Apr 27, 2012 at 7:51 PM, Sandy Sutherland 
sandy.sutherl...@triggerfish.co.za wrote:

  Hello - sorry for the delay - we are actually doing just this on our
 current movie - using Melena as a base to build on our own further system
 to do fur and now feathers!  I have been trying to see if the powers that
 be will be happy to provide compounds and help - it should be possible, as
 we are going to try and release lots of our development stuff  to the
 community, as the community has always been a huge help to us!

 As soon as I have the OK I will send on stuff to you if you still want?

 PLEASE NOTE this will never be supported stuff, we can answer questions,
 but once you have the compounds and they do not do what you
 expected/needed, we can not be liable.

 Cheers

 S.

 _
 Sandy Sutherland
 Technical Supervisor
 sandy.sutherl...@triggerfish.co.za
 _




   --
 *From:* softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Halim Negadi [
 hneg...@gmail.com]
 *Sent:* 23 April 2012 18:55
 *To:* softimage@listproc.autodesk.com
 *Subject:* loft instances on melena strands

  Hi List,

  We are trying to make feather instances loft along strands from melena,
 any chance any of you already went through this ?
 Another way would be to be able to feed a factory CreateStrandsFromCurves
 compound with subcurves to avoid having one single curve object per strand.

  Thank you,

  H.



loft instances on melena strands

2012-04-23 Thread Halim Negadi
Hi List,

We are trying to make feather instances loft along strands from melena, any
chance any of you already went through this ?
Another way would be to be able to feed a factory CreateStrandsFromCurves
compound with subcurves to avoid having one single curve object per strand.

Thank you,

H.