Re: Honda 'Hands' Commercial
Excellent! Great work! On Sun, Jul 7, 2013 at 1:22 AM, Amaan Akram xsil...@warpedspace.org wrote: Brilliantly done, Simon. On 6 July 2013 22:37, Andy Moorer andymoo...@gmail.com wrote: By the way those little models with the tiny tracking markers are awesome :P -- 3D Artist/TD @ The Mill, London http://www.amaanakram.com
Re: Honda 'Hands' Commercial
Cheers all! We have a making of ready to go up but waiting on agency etc. etc. you know the drill... Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * * On 8 July 2013 08:45, Dan Yargici danyarg...@gmail.com wrote: Excellent! Great work! On Sun, Jul 7, 2013 at 1:22 AM, Amaan Akram xsil...@warpedspace.orgwrote: Brilliantly done, Simon. On 6 July 2013 22:37, Andy Moorer andymoo...@gmail.com wrote: By the way those little models with the tiny tracking markers are awesome :P -- 3D Artist/TD @ The Mill, London http://www.amaanakram.com
Re: Honda 'Hands' Commercial
Holy... that's eyecandy. Thanks for sharing that. Very inspirational. P On 05/07/2013, at 18.05, Simon Reeves si...@simonreeves.com wrote: Hey everyone, Here at Analog we've just finished up working on a commercial directed by Smith Foulkes with Nexus for Honda, and I convinced the guys here to give Softimage a go ;) http://www.analogstudio.co.uk/work/honda quoting from the link above (because it is true): 'We were responsible of the assembly of the multiple shots, remove props, track all the objects, shade, light and render everything. All of the FX animation, compositing and grading also happened under one roof at Analog. We shared the modelling with Nexus since it was a massive undertaking with so many products. Nexus also provided us with the amazing character animations and the subtle physical secondary movements of the objects.' Soft was very handy considering we were working on long shots, with so many models (3/4 passes for each object, 13 objects ish in one shot I think) We had all the animation cached out of max from Nexus, and I wrote scripts to clean up obj's, hook up all the objects to their respective caches through ICE, and transfer materials/clusters when we had to bring in new models revisions. Considering how much cache there was moving around soft handled it well! Oh and we rendered in VRay, as the guys here are used to using it for years from Max so I think that helped the transition to Soft! Also, interesting working with another studio like that! I've not done something like that before really Cheers! Simon Reeves London, UK si...@simonreeves.com www.simonreeves.com
Re: Honda 'Hands' Commercial
I saw this commercial online the other day Simon and thought to myself how nice it was... well done, and thanks for sharing the info! On Sat, Jul 6, 2013 at 1:55 PM, Pingo van der Brinkloev xsil...@comxnet.dkwrote: Holy... that's eyecandy. Thanks for sharing that. Very inspirational. P On 05/07/2013, at 18.05, Simon Reeves si...@simonreeves.com wrote: Hey everyone, Here at Analog we've just finished up working on a commercial directed by Smith Foulkes with Nexus for Honda, and I convinced the guys here to give Softimage a go ;) http://www.analogstudio.co.uk/work/honda quoting from the link above (because it is true): *'We were responsible of the assembly of the multiple shots, remove props, track all the objects, shade, light and render everything. All of the FX animation, compositing and grading also happened under one roof at Analog. We shared the modelling with Nexus since it was a massive undertaking with so many products. Nexus also provided us with the amazing character animations and the subtle physical secondary movements of the objects.'* * * Soft was very handy considering we were working on long shots, with so many models (3/4 passes for each object, 13 objects ish in one shot I think) We had all the animation cached out of max from Nexus, and I wrote scripts to clean up obj's, hook up all the objects to their respective caches through ICE, and transfer materials/clusters when we had to bring in new models revisions. Considering how much cache there was moving around soft handled it well! Oh and we rendered in VRay, as the guys here are used to using it for years from Max so I think that helped the transition to Soft! Also, interesting working with another studio like that! I've not done something like that before really Cheers! Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * *
Re: Honda 'Hands' Commercial
By the way those little models with the tiny tracking markers are awesome :P
Re: Honda 'Hands' Commercial
Brilliantly done, Simon. On 6 July 2013 22:37, Andy Moorer andymoo...@gmail.com wrote: By the way those little models with the tiny tracking markers are awesome :P -- 3D Artist/TD @ The Mill, London http://www.amaanakram.com
Honda 'Hands' Commercial
Hey everyone, Here at Analog we've just finished up working on a commercial directed by Smith Foulkes with Nexus for Honda, and I convinced the guys here to give Softimage a go ;) http://www.analogstudio.co.uk/work/honda quoting from the link above (because it is true): *'We were responsible of the assembly of the multiple shots, remove props, track all the objects, shade, light and render everything. All of the FX animation, compositing and grading also happened under one roof at Analog. We shared the modelling with Nexus since it was a massive undertaking with so many products. Nexus also provided us with the amazing character animations and the subtle physical secondary movements of the objects.'* * * Soft was very handy considering we were working on long shots, with so many models (3/4 passes for each object, 13 objects ish in one shot I think) We had all the animation cached out of max from Nexus, and I wrote scripts to clean up obj's, hook up all the objects to their respective caches through ICE, and transfer materials/clusters when we had to bring in new models revisions. Considering how much cache there was moving around soft handled it well! Oh and we rendered in VRay, as the guys here are used to using it for years from Max so I think that helped the transition to Soft! Also, interesting working with another studio like that! I've not done something like that before really Cheers! Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * *
RE: Honda 'Hands' Commercial
great work guys! a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Reeves Sent: 05 July 2013 17:06 To: softimage@listproc.autodesk.com Subject: Honda 'Hands' Commercial Hey everyone, Here at Analog we've just finished up working on a commercial directed by Smith Foulkes with Nexus for Honda, and I convinced the guys here to give Softimage a go ;) http://www.analogstudio.co.uk/work/honda quoting from the link above (because it is true): 'We were responsible of the assembly of the multiple shots, remove props, track all the objects, shade, light and render everything. All of the FX animation, compositing and grading also happened under one roof at Analog. We shared the modelling with Nexus since it was a massive undertaking with so many products. Nexus also provided us with the amazing character animations and the subtle physical secondary movements of the objects.' Soft was very handy considering we were working on long shots, with so many models (3/4 passes for each object, 13 objects ish in one shot I think) We had all the animation cached out of max from Nexus, and I wrote scripts to clean up obj's, hook up all the objects to their respective caches through ICE, and transfer materials/clusters when we had to bring in new models revisions. Considering how much cache there was moving around soft handled it well! Oh and we rendered in VRay, as the guys here are used to using it for years from Max so I think that helped the transition to Soft! Also, interesting working with another studio like that! I've not done something like that before really Cheers! Simon Reeves London, UK si...@simonreeves.com www.simonreeves.com _ No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.3345 / Virus Database: 3204/6465 - Release Date: 07/04/13
Re: Honda 'Hands' Commercial
Great stuff.. very good work. Congrats guys! :) On Fri, Jul 5, 2013 at 5:19 PM, adrian wyer adrian.w...@fluid-pictures.comwrote: ** ** ** great work guys! ** ** a ** ** -- *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Simon Reeves *Sent:* 05 July 2013 17:06 *To:* softimage@listproc.autodesk.com *Subject:* Honda 'Hands' Commercial ** ** Hey everyone, ** ** Here at Analog we've just finished up working on a commercial directed by Smith Foulkes with Nexus for Honda, and I convinced the guys here to give Softimage a go ;) http://www.analogstudio.co.uk/work/honda ** ** quoting from the link above (because it is true): *'We were responsible of the assembly of the multiple shots, remove props, track all the objects, shade, light and render everything. All of the FX animation, compositing and grading also happened under one roof at Analog. We shared the modelling with Nexus since it was a massive undertaking with so many products. Nexus also provided us with the amazing character animations and the subtle physical secondary movements of the objects.'* ** ** Soft was very handy considering we were working on long shots, with so many models (3/4 passes for each object, 13 objects ish in one shot I think) We had all the animation cached out of max from Nexus, and I wrote scripts to clean up obj's, hook up all the objects to their respective caches through ICE, and transfer materials/clusters when we had to bring in new models revisions. Considering how much cache there was moving around soft handled it well! Oh and we rendered in VRay, as the guys here are used to using it for years from Max so I think that helped the transition to Soft! ** ** Also, interesting working with another studio like that! I've not done something like that before really ** ** Cheers! Simon Reeves London**, **UK *si...@simonreeves.com* *www.simonreeves.com* ** ** -- No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.3345 / Virus Database: 3204/6465 - Release Date: 07/04/13* ***
Re: Honda 'Hands' Commercial
Genial ! Le 05/07/2013 18:05, Simon Reeves a écrit : Hey everyone, Here at Analog we've just finished up working on a commercial directed by Smith Foulkes with Nexus for Honda, and I convinced the guys here to give Softimage a go ;) http://www.analogstudio.co.uk/work/honda quoting from the link above (because it is true): /'We were responsible of the assembly of the multiple shots, remove props, track all the objects, shade, light and render everything. All of the FX animation, compositing and grading also happened under one roof at Analog. We shared the modelling with Nexus since it was a massive undertaking with so many products. Nexus also provided us with the amazing character animations and the subtle physical secondary movements of the objects.'/ / / Soft was very handy considering we were working on long shots, with so many models (3/4 passes for each object, 13 objects ish in one shot I think) We had all the animation cached out of max from Nexus, and I wrote scripts to clean up obj's, hook up all the objects to their respective caches through ICE, and transfer materials/clusters when we had to bring in new models revisions. Considering how much cache there was moving around soft handled it well! Oh and we rendered in VRay, as the guys here are used to using it for years from Max so I think that helped the transition to Soft! Also, interesting working with another studio like that! I've not done something like that before really Cheers! Simon Reeves London, UK /si...@simonreeves.com mailto:si...@simonreeves.com/ /www.simonreeves.com http://www.simonreeves.com/ / /
Re: Honda 'Hands' Commercial
Do you reckon they will work with you again using a softimage pipe ? On 5 July 2013 18:40, olivier jeannel olivier.jean...@noos.fr wrote: Genial ! Le 05/07/2013 18:05, Simon Reeves a écrit : Hey everyone, Here at Analog we've just finished up working on a commercial directed by Smith Foulkes with Nexus for Honda, and I convinced the guys here to give Softimage a go ;) http://www.analogstudio.co.uk/work/honda quoting from the link above (because it is true): *'We were responsible of the assembly of the multiple shots, remove props, track all the objects, shade, light and render everything. All of the FX animation, compositing and grading also happened under one roof at Analog. We shared the modelling with Nexus since it was a massive undertaking with so many products. Nexus also provided us with the amazing character animations and the subtle physical secondary movements of the objects.'* * * Soft was very handy considering we were working on long shots, with so many models (3/4 passes for each object, 13 objects ish in one shot I think) We had all the animation cached out of max from Nexus, and I wrote scripts to clean up obj's, hook up all the objects to their respective caches through ICE, and transfer materials/clusters when we had to bring in new models revisions. Considering how much cache there was moving around soft handled it well! Oh and we rendered in VRay, as the guys here are used to using it for years from Max so I think that helped the transition to Soft! Also, interesting working with another studio like that! I've not done something like that before really Cheers! Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * *
Re: Honda 'Hands' Commercial
ow and props, that was a treat for the eyes i wish there where more magic tricky stuff done in cg. On 5 July 2013 19:32, Sebastien Sterling sebastien.sterl...@gmail.comwrote: Do you reckon they will work with you again using a softimage pipe ? On 5 July 2013 18:40, olivier jeannel olivier.jean...@noos.fr wrote: Genial ! Le 05/07/2013 18:05, Simon Reeves a écrit : Hey everyone, Here at Analog we've just finished up working on a commercial directed by Smith Foulkes with Nexus for Honda, and I convinced the guys here to give Softimage a go ;) http://www.analogstudio.co.uk/work/honda quoting from the link above (because it is true): *'We were responsible of the assembly of the multiple shots, remove props, track all the objects, shade, light and render everything. All of the FX animation, compositing and grading also happened under one roof at Analog. We shared the modelling with Nexus since it was a massive undertaking with so many products. Nexus also provided us with the amazing character animations and the subtle physical secondary movements of the objects.'* * * Soft was very handy considering we were working on long shots, with so many models (3/4 passes for each object, 13 objects ish in one shot I think) We had all the animation cached out of max from Nexus, and I wrote scripts to clean up obj's, hook up all the objects to their respective caches through ICE, and transfer materials/clusters when we had to bring in new models revisions. Considering how much cache there was moving around soft handled it well! Oh and we rendered in VRay, as the guys here are used to using it for years from Max so I think that helped the transition to Soft! Also, interesting working with another studio like that! I've not done something like that before really Cheers! Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * *
Re: Honda 'Hands' Commercial
Great work, Simon and friends! That was a treat to the eyes. :) On Fri, Jul 5, 2013 at 12:05 PM, Simon Reeves si...@simonreeves.com wrote: Hey everyone, Here at Analog we've just finished up working on a commercial directed by Smith Foulkes with Nexus for Honda, and I convinced the guys here to give Softimage a go ;) http://www.analogstudio.co.uk/work/honda quoting from the link above (because it is true): *'We were responsible of the assembly of the multiple shots, remove props, track all the objects, shade, light and render everything. All of the FX animation, compositing and grading also happened under one roof at Analog. We shared the modelling with Nexus since it was a massive undertaking with so many products. Nexus also provided us with the amazing character animations and the subtle physical secondary movements of the objects.'* * * Soft was very handy considering we were working on long shots, with so many models (3/4 passes for each object, 13 objects ish in one shot I think) We had all the animation cached out of max from Nexus, and I wrote scripts to clean up obj's, hook up all the objects to their respective caches through ICE, and transfer materials/clusters when we had to bring in new models revisions. Considering how much cache there was moving around soft handled it well! Oh and we rendered in VRay, as the guys here are used to using it for years from Max so I think that helped the transition to Soft! Also, interesting working with another studio like that! I've not done something like that before really Cheers! Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * *
Re: Honda 'Hands' Commercial
great work, I love the Isle of Man TT and John McGuiness reference. On Fri, Jul 5, 2013 at 9:05 AM, Simon Reeves si...@simonreeves.com wrote: Hey everyone, Here at Analog we've just finished up working on a commercial directed by Smith Foulkes with Nexus for Honda, and I convinced the guys here to give Softimage a go ;) http://www.analogstudio.co.uk/work/honda