Re: Honda 'Hands' Commercial

2013-07-08 Thread Dan Yargici
Excellent!  Great work!



On Sun, Jul 7, 2013 at 1:22 AM, Amaan Akram xsil...@warpedspace.org wrote:

 Brilliantly done, Simon.


 On 6 July 2013 22:37, Andy Moorer andymoo...@gmail.com wrote:

 By the way those little models with the tiny tracking markers are awesome
 :P




 --
 3D Artist/TD @ The Mill, London
 http://www.amaanakram.com



Re: Honda 'Hands' Commercial

2013-07-08 Thread Simon Reeves
Cheers all! We have a making of ready to go up but waiting on agency etc.
etc. you know the drill...


Simon Reeves
London, UK
*si...@simonreeves.com*
*www.simonreeves.com*
*
*


On 8 July 2013 08:45, Dan Yargici danyarg...@gmail.com wrote:

 Excellent!  Great work!



 On Sun, Jul 7, 2013 at 1:22 AM, Amaan Akram xsil...@warpedspace.orgwrote:

 Brilliantly done, Simon.


 On 6 July 2013 22:37, Andy Moorer andymoo...@gmail.com wrote:

 By the way those little models with the tiny tracking markers are
 awesome :P




 --
 3D Artist/TD @ The Mill, London
 http://www.amaanakram.com





Re: Honda 'Hands' Commercial

2013-07-06 Thread Pingo van der Brinkloev
Holy... that's eyecandy. Thanks for sharing that. Very inspirational.

P

On 05/07/2013, at 18.05, Simon Reeves si...@simonreeves.com wrote:

 Hey everyone,
 
 Here at Analog we've just finished up working on a commercial directed by 
 Smith  Foulkes with Nexus for Honda, and I convinced the guys here to give 
 Softimage a go ;) 
  
 http://www.analogstudio.co.uk/work/honda
 
 quoting from the link above (because it is true): 
 'We were responsible of the assembly of the multiple shots, remove props, 
 track all the objects, shade, light and render everything. All of the FX 
 animation, compositing and grading also happened under one roof at Analog. We 
 shared the modelling with Nexus since it was a massive undertaking with so 
 many products. Nexus also provided us with the amazing character animations 
 and the subtle physical secondary movements of the objects.'
 
 Soft was very handy considering we were working on long shots, with so many 
 models (3/4 passes for each object, 13 objects ish in one shot I think)
 We had all the animation cached out of max from Nexus, and I wrote scripts to 
 clean up obj's, hook up all the objects to their respective caches through 
 ICE, and transfer materials/clusters when we had to bring in new models 
 revisions. Considering how much cache there was moving around soft handled it 
 well! 
 Oh and we rendered in VRay, as the guys here are used to using it for years 
 from Max so I think that helped the transition to Soft!
 
 Also, interesting working with another studio like that! I've not done 
 something like that before really
 
 Cheers!
 
 
 Simon Reeves
 London, UK
 si...@simonreeves.com
 www.simonreeves.com
 



Re: Honda 'Hands' Commercial

2013-07-06 Thread Andy Moorer
I saw this commercial online the other day Simon and thought to myself how
nice it was... well done, and thanks for sharing the info!


On Sat, Jul 6, 2013 at 1:55 PM, Pingo van der Brinkloev
xsil...@comxnet.dkwrote:

 Holy... that's eyecandy. Thanks for sharing that. Very inspirational.

 P

 On 05/07/2013, at 18.05, Simon Reeves si...@simonreeves.com wrote:

 Hey everyone,

 Here at Analog we've just finished up working on a commercial directed by
 Smith  Foulkes with Nexus for Honda, and I convinced the guys here to give
 Softimage a go ;)

 http://www.analogstudio.co.uk/work/honda

 quoting from the link above (because it is true):
 *'We were responsible of the assembly of the multiple shots, remove
 props, track all the objects, shade, light and render everything. All of
 the FX animation, compositing and grading also happened under one roof at
 Analog. We shared the modelling with Nexus since it was a massive
 undertaking with so many products. Nexus also provided us with the amazing
 character animations and the subtle physical secondary movements of the
 objects.'*
 *
 *
 Soft was very handy considering we were working on long shots, with so
 many models (3/4 passes for each object, 13 objects ish in one shot I think)
 We had all the animation cached out of max from Nexus, and I wrote scripts
 to clean up obj's, hook up all the objects to their respective caches
 through ICE, and transfer materials/clusters when we had to bring in new
 models revisions. Considering how much cache there was moving around soft
 handled it well!
 Oh and we rendered in VRay, as the guys here are used to using it for
 years from Max so I think that helped the transition to Soft!

 Also, interesting working with another studio like that! I've not done
 something like that before really

 Cheers!


 Simon Reeves
 London, UK
 *si...@simonreeves.com*
 *www.simonreeves.com*
 *
 *





Re: Honda 'Hands' Commercial

2013-07-06 Thread Andy Moorer
By the way those little models with the tiny tracking markers are awesome :P


Re: Honda 'Hands' Commercial

2013-07-06 Thread Amaan Akram
Brilliantly done, Simon.


On 6 July 2013 22:37, Andy Moorer andymoo...@gmail.com wrote:

 By the way those little models with the tiny tracking markers are awesome
 :P




-- 
3D Artist/TD @ The Mill, London
http://www.amaanakram.com


Honda 'Hands' Commercial

2013-07-05 Thread Simon Reeves
Hey everyone,

Here at Analog we've just finished up working on a commercial directed by
Smith  Foulkes with Nexus for Honda, and I convinced the guys here to give
Softimage a go ;)

http://www.analogstudio.co.uk/work/honda

quoting from the link above (because it is true):
*'We were responsible of the assembly of the multiple shots, remove props,
track all the objects, shade, light and render everything. All of the FX
animation, compositing and grading also happened under one roof at Analog.
We shared the modelling with Nexus since it was a massive undertaking with
so many products. Nexus also provided us with the amazing character
animations and the subtle physical secondary movements of the objects.'*
*
*
Soft was very handy considering we were working on long shots, with so many
models (3/4 passes for each object, 13 objects ish in one shot I think)
We had all the animation cached out of max from Nexus, and I wrote scripts
to clean up obj's, hook up all the objects to their respective caches
through ICE, and transfer materials/clusters when we had to bring in new
models revisions. Considering how much cache there was moving around soft
handled it well!
Oh and we rendered in VRay, as the guys here are used to using it for years
from Max so I think that helped the transition to Soft!

Also, interesting working with another studio like that! I've not done
something like that before really

Cheers!


Simon Reeves
London, UK
*si...@simonreeves.com*
*www.simonreeves.com*
*
*


RE: Honda 'Hands' Commercial

2013-07-05 Thread adrian wyer
great work guys!

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Reeves
Sent: 05 July 2013 17:06
To: softimage@listproc.autodesk.com
Subject: Honda 'Hands' Commercial

 

Hey everyone,

 

Here at Analog we've just finished up working on a commercial directed by
Smith  Foulkes with Nexus for Honda, and I convinced the guys here to give
Softimage a go ;) 

 

http://www.analogstudio.co.uk/work/honda

 

quoting from the link above (because it is true): 

'We were responsible of the assembly of the multiple shots, remove props,
track all the objects, shade, light and render everything. All of the FX
animation, compositing and grading also happened under one roof at Analog.
We shared the modelling with Nexus since it was a massive undertaking with
so many products. Nexus also provided us with the amazing character
animations and the subtle physical secondary movements of the objects.'

 

Soft was very handy considering we were working on long shots, with so many
models (3/4 passes for each object, 13 objects ish in one shot I think)

We had all the animation cached out of max from Nexus, and I wrote scripts
to clean up obj's, hook up all the objects to their respective caches
through ICE, and transfer materials/clusters when we had to bring in new
models revisions. Considering how much cache there was moving around soft
handled it well! 

Oh and we rendered in VRay, as the guys here are used to using it for years
from Max so I think that helped the transition to Soft!

 

Also, interesting working with another studio like that! I've not done
something like that before really

 

Cheers!




Simon Reeves

London, UK

si...@simonreeves.com
www.simonreeves.com

 

  _  

No virus found in this message.
Checked by AVG - www.avg.com
Version: 2013.0.3345 / Virus Database: 3204/6465 - Release Date: 07/04/13



Re: Honda 'Hands' Commercial

2013-07-05 Thread Jeremy Smith
Great stuff.. very good work.  Congrats guys! :)

On Fri, Jul 5, 2013 at 5:19 PM, adrian wyer
adrian.w...@fluid-pictures.comwrote:

 ** ** **

 great work guys!

 ** **

 a

 ** **
  --

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Simon Reeves
 *Sent:* 05 July 2013 17:06
 *To:* softimage@listproc.autodesk.com
 *Subject:* Honda 'Hands' Commercial

 ** **

 Hey everyone,

 ** **

 Here at Analog we've just finished up working on a commercial directed by
 Smith  Foulkes with Nexus for Honda, and I convinced the guys here to give
 Softimage a go ;) 

  

 http://www.analogstudio.co.uk/work/honda

 ** **

 quoting from the link above (because it is true): 

 *'We were responsible of the assembly of the multiple shots, remove
 props, track all the objects, shade, light and render everything. All of
 the FX animation, compositing and grading also happened under one roof at
 Analog. We shared the modelling with Nexus since it was a massive
 undertaking with so many products. Nexus also provided us with the amazing
 character animations and the subtle physical secondary movements of the
 objects.'*

 ** **

 Soft was very handy considering we were working on long shots, with so
 many models (3/4 passes for each object, 13 objects ish in one shot I think)
 

 We had all the animation cached out of max from Nexus, and I wrote scripts
 to clean up obj's, hook up all the objects to their respective caches
 through ICE, and transfer materials/clusters when we had to bring in new
 models revisions. Considering how much cache there was moving around soft
 handled it well! 

 Oh and we rendered in VRay, as the guys here are used to using it for
 years from Max so I think that helped the transition to Soft!

 ** **

 Also, interesting working with another studio like that! I've not done
 something like that before really

 ** **

 Cheers!
 



 Simon Reeves

 London**, **UK

 *si...@simonreeves.com*
 *www.simonreeves.com*

 ** **
   --

 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2013.0.3345 / Virus Database: 3204/6465 - Release Date: 07/04/13*
 ***



Re: Honda 'Hands' Commercial

2013-07-05 Thread olivier jeannel

Genial !

Le 05/07/2013 18:05, Simon Reeves a écrit :

Hey everyone,

Here at Analog we've just finished up working on a commercial directed 
by Smith  Foulkes with Nexus for Honda, and I convinced the guys here 
to give Softimage a go ;)

http://www.analogstudio.co.uk/work/honda

quoting from the link above (because it is true):
/'We were responsible of the assembly of the multiple shots, remove 
props, track all the objects, shade, light and render everything. All 
of the FX animation, compositing and grading also happened under one 
roof at Analog. We shared the modelling with Nexus since it was a 
massive undertaking with so many products. Nexus also provided us with 
the amazing character animations and the subtle physical secondary 
movements of the objects.'/

/
/
Soft was very handy considering we were working on long shots, with so 
many models (3/4 passes for each object, 13 objects ish in one shot I 
think)
We had all the animation cached out of max from Nexus, and I wrote 
scripts to clean up obj's, hook up all the objects to their respective 
caches through ICE, and transfer materials/clusters when we had to 
bring in new models revisions. Considering how much cache there was 
moving around soft handled it well!
Oh and we rendered in VRay, as the guys here are used to using it for 
years from Max so I think that helped the transition to Soft!


Also, interesting working with another studio like that! I've not done 
something like that before really


Cheers!


Simon Reeves
London, UK
/si...@simonreeves.com mailto:si...@simonreeves.com/
/www.simonreeves.com http://www.simonreeves.com/
/
/




Re: Honda 'Hands' Commercial

2013-07-05 Thread Sebastien Sterling
Do you reckon they will work with you again using a softimage pipe ?


On 5 July 2013 18:40, olivier jeannel olivier.jean...@noos.fr wrote:

  Genial !

 Le 05/07/2013 18:05, Simon Reeves a écrit :

 Hey everyone,

  Here at Analog we've just finished up working on a commercial directed
 by Smith  Foulkes with Nexus for Honda, and I convinced the guys here to
 give Softimage a go ;)

 http://www.analogstudio.co.uk/work/honda

  quoting from the link above (because it is true):
 *'We were responsible of the assembly of the multiple shots, remove
 props, track all the objects, shade, light and render everything. All of
 the FX animation, compositing and grading also happened under one roof at
 Analog. We shared the modelling with Nexus since it was a massive
 undertaking with so many products. Nexus also provided us with the amazing
 character animations and the subtle physical secondary movements of the
 objects.'*
 *
 *
 Soft was very handy considering we were working on long shots, with so
 many models (3/4 passes for each object, 13 objects ish in one shot I think)
 We had all the animation cached out of max from Nexus, and I wrote scripts
 to clean up obj's, hook up all the objects to their respective caches
 through ICE, and transfer materials/clusters when we had to bring in new
 models revisions. Considering how much cache there was moving around soft
 handled it well!
 Oh and we rendered in VRay, as the guys here are used to using it for
 years from Max so I think that helped the transition to Soft!

  Also, interesting working with another studio like that! I've not done
 something like that before really

  Cheers!


 Simon Reeves
 London, UK
  *si...@simonreeves.com*
 *www.simonreeves.com*
 *
 *





Re: Honda 'Hands' Commercial

2013-07-05 Thread Sebastien Sterling
ow and props, that was a treat for the eyes i wish there where more magic
tricky stuff done in cg.


On 5 July 2013 19:32, Sebastien Sterling sebastien.sterl...@gmail.comwrote:

 Do you reckon they will work with you again using a softimage pipe ?


 On 5 July 2013 18:40, olivier jeannel olivier.jean...@noos.fr wrote:

  Genial !

 Le 05/07/2013 18:05, Simon Reeves a écrit :

 Hey everyone,

  Here at Analog we've just finished up working on a commercial directed
 by Smith  Foulkes with Nexus for Honda, and I convinced the guys here to
 give Softimage a go ;)

 http://www.analogstudio.co.uk/work/honda

  quoting from the link above (because it is true):
 *'We were responsible of the assembly of the multiple shots, remove
 props, track all the objects, shade, light and render everything. All of
 the FX animation, compositing and grading also happened under one roof at
 Analog. We shared the modelling with Nexus since it was a massive
 undertaking with so many products. Nexus also provided us with the amazing
 character animations and the subtle physical secondary movements of the
 objects.'*
 *
 *
 Soft was very handy considering we were working on long shots, with so
 many models (3/4 passes for each object, 13 objects ish in one shot I think)
 We had all the animation cached out of max from Nexus, and I wrote
 scripts to clean up obj's, hook up all the objects to their respective
 caches through ICE, and transfer materials/clusters when we had to bring in
 new models revisions. Considering how much cache there was moving around
 soft handled it well!
 Oh and we rendered in VRay, as the guys here are used to using it for
 years from Max so I think that helped the transition to Soft!

  Also, interesting working with another studio like that! I've not done
 something like that before really

  Cheers!


 Simon Reeves
 London, UK
  *si...@simonreeves.com*
 *www.simonreeves.com*
 *
 *






Re: Honda 'Hands' Commercial

2013-07-05 Thread Alan Fregtman
Great work, Simon and friends! That was a treat to the eyes. :)



On Fri, Jul 5, 2013 at 12:05 PM, Simon Reeves si...@simonreeves.com wrote:

 Hey everyone,

 Here at Analog we've just finished up working on a commercial directed by
 Smith  Foulkes with Nexus for Honda, and I convinced the guys here to give
 Softimage a go ;)

 http://www.analogstudio.co.uk/work/honda

 quoting from the link above (because it is true):
 *'We were responsible of the assembly of the multiple shots, remove
 props, track all the objects, shade, light and render everything. All of
 the FX animation, compositing and grading also happened under one roof at
 Analog. We shared the modelling with Nexus since it was a massive
 undertaking with so many products. Nexus also provided us with the amazing
 character animations and the subtle physical secondary movements of the
 objects.'*
 *
 *
 Soft was very handy considering we were working on long shots, with so
 many models (3/4 passes for each object, 13 objects ish in one shot I think)
 We had all the animation cached out of max from Nexus, and I wrote scripts
 to clean up obj's, hook up all the objects to their respective caches
 through ICE, and transfer materials/clusters when we had to bring in new
 models revisions. Considering how much cache there was moving around soft
 handled it well!
 Oh and we rendered in VRay, as the guys here are used to using it for
 years from Max so I think that helped the transition to Soft!

 Also, interesting working with another studio like that! I've not done
 something like that before really

 Cheers!


 Simon Reeves
 London, UK
 *si...@simonreeves.com*
 *www.simonreeves.com*
 *
 *



Re: Honda 'Hands' Commercial

2013-07-05 Thread Steven Caron
great work, I love the Isle of Man TT and John McGuiness reference.


On Fri, Jul 5, 2013 at 9:05 AM, Simon Reeves si...@simonreeves.com wrote:

 Hey everyone,

 Here at Analog we've just finished up working on a commercial directed by
 Smith  Foulkes with Nexus for Honda, and I convinced the guys here to give
 Softimage a go ;)

 http://www.analogstudio.co.uk/work/honda