Re: [OT] Regarding Blender
I was revulsion to when I tried Blender a couple of months ago; I was horrified that the direction they went in interface revamp was to choose inspiration from 3Ds Max. Lots of icon tab deck and drilling down through menus...Max has one of the worst interfaces that I can think of shudder. On Sun, May 4, 2014 at 11:57 PM, Halim Negadi hneg...@gmail.com wrote: The major issue is a non-negociable Z-Up which makes it very difficult to integrate within any existing animation pipeline. On Sat, May 3, 2014 at 10:41 PM, Dan Yargici danyarg...@gmail.com wrote: It's strange, I heard that also but I've not really found that to be the case. It's different, but so's Maya, Modo and Houdini. It's certainly not as slick as Softimage in that regard, but perfectly easy to get on with IMO. At least I think the complaints regarding interaction, while not totally undeserved are somewhat exaggerated. DAN On Sat, May 3, 2014 at 9:30 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: From what I saw Blender's one of biggest problem is UI and inconsistency through out tools. One thing do something in one tool, and completely different in another tool and window.. making HUGE hit on workflow and learning curve. That is for me it feels like a bunch of good ideas duck-taped together :( On Sat, May 3, 2014 at 10:11 PM, Dan Yargici danyarg...@gmail.comwrote: I've just slapped together this video to really quickly run through a few of the features of Blender for those that might not know anything about it. I find it can be quite an eye-opener for people when they first see these things that we've been longing for for so long in Softimage. https://vimeo.com/93749156 Forgive my seemingly clumsy navigation at points. I'm using it on a 6yr old laptop with no numpad (big disadvantage!) on top of a chest of drawers while sitting on the edge of a bed! Just throwing it out there. Perhaps it'll persuade a few people to spend less time bashing it and more time using and hopefully shaping it. :) It definitely feels like we're made up of two camps here, that's for sure... Frankly, I can't comprehend the passion with which some people bash something as good as this. DAN -- -=T=-
Re: [OT] Regarding Blender
Blarg...I was repulsed :P not revulsion On Mon, May 5, 2014 at 5:45 AM, Eric Turman i.anima...@gmail.com wrote: I was revulsion to when I tried Blender a couple of months ago; I was horrified that the direction they went in interface revamp was to choose inspiration from 3Ds Max. Lots of icon tab deck and drilling down through menus...Max has one of the worst interfaces that I can think of shudder. On Sun, May 4, 2014 at 11:57 PM, Halim Negadi hneg...@gmail.com wrote: The major issue is a non-negociable Z-Up which makes it very difficult to integrate within any existing animation pipeline. On Sat, May 3, 2014 at 10:41 PM, Dan Yargici danyarg...@gmail.comwrote: It's strange, I heard that also but I've not really found that to be the case. It's different, but so's Maya, Modo and Houdini. It's certainly not as slick as Softimage in that regard, but perfectly easy to get on with IMO. At least I think the complaints regarding interaction, while not totally undeserved are somewhat exaggerated. DAN On Sat, May 3, 2014 at 9:30 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: From what I saw Blender's one of biggest problem is UI and inconsistency through out tools. One thing do something in one tool, and completely different in another tool and window.. making HUGE hit on workflow and learning curve. That is for me it feels like a bunch of good ideas duck-taped together :( On Sat, May 3, 2014 at 10:11 PM, Dan Yargici danyarg...@gmail.comwrote: I've just slapped together this video to really quickly run through a few of the features of Blender for those that might not know anything about it. I find it can be quite an eye-opener for people when they first see these things that we've been longing for for so long in Softimage. https://vimeo.com/93749156 Forgive my seemingly clumsy navigation at points. I'm using it on a 6yr old laptop with no numpad (big disadvantage!) on top of a chest of drawers while sitting on the edge of a bed! Just throwing it out there. Perhaps it'll persuade a few people to spend less time bashing it and more time using and hopefully shaping it. :) It definitely feels like we're made up of two camps here, that's for sure... Frankly, I can't comprehend the passion with which some people bash something as good as this. DAN -- -=T=- -- -=T=-
Re: [OT] Regarding Blender
GUI is not that bad, just a few hints helps going through like setting input preferences to maya mode so you go back to select using lmb rather than rmb. GUI is very smart and you can very easlily split and merge views which makes layout customization very fast. The major issue remains a non-negociable Z-Up. On Mon, May 5, 2014 at 12:46 PM, Eric Turman i.anima...@gmail.com wrote: Blarg...I was repulsed :P not revulsion On Mon, May 5, 2014 at 5:45 AM, Eric Turman i.anima...@gmail.com wrote: I was revulsion to when I tried Blender a couple of months ago; I was horrified that the direction they went in interface revamp was to choose inspiration from 3Ds Max. Lots of icon tab deck and drilling down through menus...Max has one of the worst interfaces that I can think of shudder. On Sun, May 4, 2014 at 11:57 PM, Halim Negadi hneg...@gmail.com wrote: The major issue is a non-negociable Z-Up which makes it very difficult to integrate within any existing animation pipeline. On Sat, May 3, 2014 at 10:41 PM, Dan Yargici danyarg...@gmail.comwrote: It's strange, I heard that also but I've not really found that to be the case. It's different, but so's Maya, Modo and Houdini. It's certainly not as slick as Softimage in that regard, but perfectly easy to get on with IMO. At least I think the complaints regarding interaction, while not totally undeserved are somewhat exaggerated. DAN On Sat, May 3, 2014 at 9:30 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: From what I saw Blender's one of biggest problem is UI and inconsistency through out tools. One thing do something in one tool, and completely different in another tool and window.. making HUGE hit on workflow and learning curve. That is for me it feels like a bunch of good ideas duck-taped together :( On Sat, May 3, 2014 at 10:11 PM, Dan Yargici danyarg...@gmail.comwrote: I've just slapped together this video to really quickly run through a few of the features of Blender for those that might not know anything about it. I find it can be quite an eye-opener for people when they first see these things that we've been longing for for so long in Softimage. https://vimeo.com/93749156 Forgive my seemingly clumsy navigation at points. I'm using it on a 6yr old laptop with no numpad (big disadvantage!) on top of a chest of drawers while sitting on the edge of a bed! Just throwing it out there. Perhaps it'll persuade a few people to spend less time bashing it and more time using and hopefully shaping it. :) It definitely feels like we're made up of two camps here, that's for sure... Frankly, I can't comprehend the passion with which some people bash something as good as this. DAN -- -=T=- -- -=T=-
Re: [OT] Regarding Blender
I don't think Blenders GUI is the big problem either. The big problem would seem to be the somewhat rigid thinking behind it, as demonstrated by mister Roosendaals rebuttal of Andrew Price's criticism of Blenders GUI. Ton Roosendaals comments can be found here, BTW: http://waa.ai/44Gx Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: [OT] Regarding Blender
The crtiticism of Blenders UI had some valid points, but his proposals to make it better were horrible as hell. The UI isn't really that bad! Differen't but not (that) bad. As for the non-negotiable z-up axis: 3dsMax is z-up as well (wich really isn't a plus for either Blender or Max, but it shows that's not a showstopper). cheers, Thomas Leendert A. Hartog hirazib...@live.nl hat am 5. Mai 2014 um 15:51 geschrieben: I don't think Blenders GUI is the big problem either. The big problem would seem to be the somewhat rigid thinking behind it, as demonstrated by mister Roosendaals rebuttal of Andrew Price's criticism of Blenders GUI. Ton Roosendaals comments can be found here, BTW: http://waa.ai/44Gx Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: [OT] Regarding Blender
Thomas Volkmann schreef op 5-5-2014 16:07: The crtiticism of Blenders UI had some valid points, but his proposals to make it better were horrible as hell. True, but I wanted to address mister Roosendaals response, not the original critique, as I found mister Roosendaals response rather telling in all this. -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: [OT] Regarding Blender
The major issue is a non-negociable Z-Up which makes it very difficult to integrate within any existing animation pipeline. On Sat, May 3, 2014 at 10:41 PM, Dan Yargici danyarg...@gmail.com wrote: It's strange, I heard that also but I've not really found that to be the case. It's different, but so's Maya, Modo and Houdini. It's certainly not as slick as Softimage in that regard, but perfectly easy to get on with IMO. At least I think the complaints regarding interaction, while not totally undeserved are somewhat exaggerated. DAN On Sat, May 3, 2014 at 9:30 PM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: From what I saw Blender's one of biggest problem is UI and inconsistency through out tools. One thing do something in one tool, and completely different in another tool and window.. making HUGE hit on workflow and learning curve. That is for me it feels like a bunch of good ideas duck-taped together :( On Sat, May 3, 2014 at 10:11 PM, Dan Yargici danyarg...@gmail.comwrote: I've just slapped together this video to really quickly run through a few of the features of Blender for those that might not know anything about it. I find it can be quite an eye-opener for people when they first see these things that we've been longing for for so long in Softimage. https://vimeo.com/93749156 Forgive my seemingly clumsy navigation at points. I'm using it on a 6yr old laptop with no numpad (big disadvantage!) on top of a chest of drawers while sitting on the edge of a bed! Just throwing it out there. Perhaps it'll persuade a few people to spend less time bashing it and more time using and hopefully shaping it. :) It definitely feels like we're made up of two camps here, that's for sure... Frankly, I can't comprehend the passion with which some people bash something as good as this. DAN
Re: [OT] Regarding Blender
From what I saw Blender's one of biggest problem is UI and inconsistency through out tools. One thing do something in one tool, and completely different in another tool and window.. making HUGE hit on workflow and learning curve. That is for me it feels like a bunch of good ideas duck-taped together :( On Sat, May 3, 2014 at 10:11 PM, Dan Yargici danyarg...@gmail.com wrote: I've just slapped together this video to really quickly run through a few of the features of Blender for those that might not know anything about it. I find it can be quite an eye-opener for people when they first see these things that we've been longing for for so long in Softimage. https://vimeo.com/93749156 Forgive my seemingly clumsy navigation at points. I'm using it on a 6yr old laptop with no numpad (big disadvantage!) on top of a chest of drawers while sitting on the edge of a bed! Just throwing it out there. Perhaps it'll persuade a few people to spend less time bashing it and more time using and hopefully shaping it. :) It definitely feels like we're made up of two camps here, that's for sure... Frankly, I can't comprehend the passion with which some people bash something as good as this. DAN
Re: [OT] Regarding Blender
It's strange, I heard that also but I've not really found that to be the case. It's different, but so's Maya, Modo and Houdini. It's certainly not as slick as Softimage in that regard, but perfectly easy to get on with IMO. At least I think the complaints regarding interaction, while not totally undeserved are somewhat exaggerated. DAN On Sat, May 3, 2014 at 9:30 PM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: From what I saw Blender's one of biggest problem is UI and inconsistency through out tools. One thing do something in one tool, and completely different in another tool and window.. making HUGE hit on workflow and learning curve. That is for me it feels like a bunch of good ideas duck-taped together :( On Sat, May 3, 2014 at 10:11 PM, Dan Yargici danyarg...@gmail.com wrote: I've just slapped together this video to really quickly run through a few of the features of Blender for those that might not know anything about it. I find it can be quite an eye-opener for people when they first see these things that we've been longing for for so long in Softimage. https://vimeo.com/93749156 Forgive my seemingly clumsy navigation at points. I'm using it on a 6yr old laptop with no numpad (big disadvantage!) on top of a chest of drawers while sitting on the edge of a bed! Just throwing it out there. Perhaps it'll persuade a few people to spend less time bashing it and more time using and hopefully shaping it. :) It definitely feels like we're made up of two camps here, that's for sure... Frankly, I can't comprehend the passion with which some people bash something as good as this. DAN