Re: [OT] Regarding Blender

2014-05-05 Thread Eric Turman
I was revulsion to when I tried Blender a couple of months ago; I was
horrified that the direction they went in interface revamp was to choose
inspiration from 3Ds Max.  Lots of icon tab deck and drilling down through
menus...Max has one of the worst interfaces that I can think of shudder.


On Sun, May 4, 2014 at 11:57 PM, Halim Negadi hneg...@gmail.com wrote:

 The major issue is a non-negociable Z-Up which makes it very difficult to
 integrate within any existing animation pipeline.


 On Sat, May 3, 2014 at 10:41 PM, Dan Yargici danyarg...@gmail.com wrote:

 It's strange, I heard that also but I've not really found that to be the
 case.  It's different, but so's Maya, Modo and Houdini.  It's certainly not
 as slick as Softimage in that regard, but perfectly easy to get on with
 IMO.  At least I think the complaints regarding interaction, while not
 totally undeserved are somewhat exaggerated.

 DAN



 On Sat, May 3, 2014 at 9:30 PM, Mirko Jankovic mirkoj.anima...@gmail.com
  wrote:

 From what I saw Blender's one of biggest problem is UI and inconsistency
 through out tools.
 One thing do something in one tool, and completely different in another
 tool and window.. making HUGE hit on workflow and learning curve.
 That is for me it feels like a bunch of good ideas duck-taped together :(


 On Sat, May 3, 2014 at 10:11 PM, Dan Yargici danyarg...@gmail.comwrote:

 I've just slapped together this video to really quickly run through a
 few of the features of Blender for those that might not know anything about
 it.  I find it can be quite an eye-opener for people when they first see
 these things that we've been longing for for so long in Softimage.

 https://vimeo.com/93749156

 Forgive my seemingly clumsy navigation at points.  I'm using it on a
 6yr old laptop with no numpad (big disadvantage!) on top of a chest of
 drawers while sitting on the edge of a bed!

 Just throwing it out there.  Perhaps it'll persuade a few people to
 spend less time bashing it and more time using and hopefully shaping it. :)

 It definitely feels like we're made up of two camps here, that's for
 sure... Frankly, I can't comprehend the passion with which some people bash
 something as good as this.

 DAN







-- 




-=T=-


Re: [OT] Regarding Blender

2014-05-05 Thread Eric Turman
Blarg...I was repulsed :P not revulsion


On Mon, May 5, 2014 at 5:45 AM, Eric Turman i.anima...@gmail.com wrote:

 I was revulsion to when I tried Blender a couple of months ago; I was
 horrified that the direction they went in interface revamp was to choose
 inspiration from 3Ds Max.  Lots of icon tab deck and drilling down through
 menus...Max has one of the worst interfaces that I can think of shudder.


 On Sun, May 4, 2014 at 11:57 PM, Halim Negadi hneg...@gmail.com wrote:

 The major issue is a non-negociable Z-Up which makes it very difficult to
 integrate within any existing animation pipeline.


 On Sat, May 3, 2014 at 10:41 PM, Dan Yargici danyarg...@gmail.comwrote:

 It's strange, I heard that also but I've not really found that to be the
 case.  It's different, but so's Maya, Modo and Houdini.  It's certainly not
 as slick as Softimage in that regard, but perfectly easy to get on with
 IMO.  At least I think the complaints regarding interaction, while not
 totally undeserved are somewhat exaggerated.

 DAN



 On Sat, May 3, 2014 at 9:30 PM, Mirko Jankovic 
 mirkoj.anima...@gmail.com wrote:

 From what I saw Blender's one of biggest problem is UI and
 inconsistency through out tools.
 One thing do something in one tool, and completely different in another
 tool and window.. making HUGE hit on workflow and learning curve.
 That is for me it feels like a bunch of good ideas duck-taped together
 :(


 On Sat, May 3, 2014 at 10:11 PM, Dan Yargici danyarg...@gmail.comwrote:

 I've just slapped together this video to really quickly run through a
 few of the features of Blender for those that might not know anything 
 about
 it.  I find it can be quite an eye-opener for people when they first see
 these things that we've been longing for for so long in Softimage.

 https://vimeo.com/93749156

 Forgive my seemingly clumsy navigation at points.  I'm using it on a
 6yr old laptop with no numpad (big disadvantage!) on top of a chest of
 drawers while sitting on the edge of a bed!

 Just throwing it out there.  Perhaps it'll persuade a few people to
 spend less time bashing it and more time using and hopefully shaping it. 
 :)

 It definitely feels like we're made up of two camps here, that's for
 sure... Frankly, I can't comprehend the passion with which some people 
 bash
 something as good as this.

 DAN







 --




 -=T=-




-- 




-=T=-


Re: [OT] Regarding Blender

2014-05-05 Thread Halim Negadi
GUI is not that bad, just a few hints helps going through like setting
input preferences to maya mode so you go back to select using lmb rather
than rmb. GUI is very smart and you can very easlily split and merge views
which makes layout customization very fast. The major issue remains a
non-negociable Z-Up.


On Mon, May 5, 2014 at 12:46 PM, Eric Turman i.anima...@gmail.com wrote:

 Blarg...I was repulsed :P not revulsion


 On Mon, May 5, 2014 at 5:45 AM, Eric Turman i.anima...@gmail.com wrote:

 I was revulsion to when I tried Blender a couple of months ago; I was
 horrified that the direction they went in interface revamp was to choose
 inspiration from 3Ds Max.  Lots of icon tab deck and drilling down through
 menus...Max has one of the worst interfaces that I can think of shudder.


 On Sun, May 4, 2014 at 11:57 PM, Halim Negadi hneg...@gmail.com wrote:

 The major issue is a non-negociable Z-Up which makes it very difficult
 to integrate within any existing animation pipeline.


 On Sat, May 3, 2014 at 10:41 PM, Dan Yargici danyarg...@gmail.comwrote:

 It's strange, I heard that also but I've not really found that to be
 the case.  It's different, but so's Maya, Modo and Houdini.  It's certainly
 not as slick as Softimage in that regard, but perfectly easy to get on with
 IMO.  At least I think the complaints regarding interaction, while not
 totally undeserved are somewhat exaggerated.

 DAN



 On Sat, May 3, 2014 at 9:30 PM, Mirko Jankovic 
 mirkoj.anima...@gmail.com wrote:

 From what I saw Blender's one of biggest problem is UI and
 inconsistency through out tools.
 One thing do something in one tool, and completely different in
 another tool and window.. making HUGE hit on workflow and learning curve.
 That is for me it feels like a bunch of good ideas duck-taped together
 :(


 On Sat, May 3, 2014 at 10:11 PM, Dan Yargici danyarg...@gmail.comwrote:

 I've just slapped together this video to really quickly run through a
 few of the features of Blender for those that might not know anything 
 about
 it.  I find it can be quite an eye-opener for people when they first see
 these things that we've been longing for for so long in Softimage.

 https://vimeo.com/93749156

 Forgive my seemingly clumsy navigation at points.  I'm using it on a
 6yr old laptop with no numpad (big disadvantage!) on top of a chest of
 drawers while sitting on the edge of a bed!

 Just throwing it out there.  Perhaps it'll persuade a few people to
 spend less time bashing it and more time using and hopefully shaping it. 
 :)

 It definitely feels like we're made up of two camps here, that's for
 sure... Frankly, I can't comprehend the passion with which some people 
 bash
 something as good as this.

 DAN







 --




 -=T=-




 --




 -=T=-



Re: [OT] Regarding Blender

2014-05-05 Thread Leendert A. Hartog

I don't think Blenders GUI is the big problem either.
The big problem would seem to be the somewhat rigid thinking behind it,
as demonstrated by mister Roosendaals rebuttal of Andrew Price's 
criticism of Blenders GUI.

Ton Roosendaals comments can be found here, BTW: http://waa.ai/44Gx

Greetz
Leendert

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



Re: [OT] Regarding Blender

2014-05-05 Thread Thomas Volkmann
The crtiticism of Blenders UI had some valid points, but his proposals to make
it better were horrible as hell.
The UI isn't really that bad! Differen't but not (that) bad.

As for the non-negotiable z-up axis:  3dsMax is z-up as well  (wich really isn't
a plus for either Blender or Max, but it shows that's not a showstopper).

cheers,
Thomas


 Leendert A. Hartog hirazib...@live.nl hat am 5. Mai 2014 um 15:51
 geschrieben:


 I don't think Blenders GUI is the big problem either.
 The big problem would seem to be the somewhat rigid thinking behind it,
 as demonstrated by mister Roosendaals rebuttal of Andrew Price's
 criticism of Blenders GUI.
 Ton Roosendaals comments can be found here, BTW: http://waa.ai/44Gx

 Greetz
 Leendert

 --

 Leendert A. Hartog AKA Hirazi Blue
 Administrator NOT the owner of si-community.com



Re: [OT] Regarding Blender

2014-05-05 Thread Leendert A. Hartog

Thomas Volkmann schreef op 5-5-2014 16:07:
The crtiticism of Blenders UI had some valid points, but his proposals 
to make it better were horrible as hell.


True, but I wanted to address mister Roosendaals response, not the 
original critique,

as I found mister Roosendaals response rather telling in all this.

--

Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com



Re: [OT] Regarding Blender

2014-05-04 Thread Halim Negadi
The major issue is a non-negociable Z-Up which makes it very difficult to
integrate within any existing animation pipeline.


On Sat, May 3, 2014 at 10:41 PM, Dan Yargici danyarg...@gmail.com wrote:

 It's strange, I heard that also but I've not really found that to be the
 case.  It's different, but so's Maya, Modo and Houdini.  It's certainly not
 as slick as Softimage in that regard, but perfectly easy to get on with
 IMO.  At least I think the complaints regarding interaction, while not
 totally undeserved are somewhat exaggerated.

 DAN



 On Sat, May 3, 2014 at 9:30 PM, Mirko Jankovic 
 mirkoj.anima...@gmail.comwrote:

 From what I saw Blender's one of biggest problem is UI and inconsistency
 through out tools.
 One thing do something in one tool, and completely different in another
 tool and window.. making HUGE hit on workflow and learning curve.
 That is for me it feels like a bunch of good ideas duck-taped together :(


 On Sat, May 3, 2014 at 10:11 PM, Dan Yargici danyarg...@gmail.comwrote:

 I've just slapped together this video to really quickly run through a
 few of the features of Blender for those that might not know anything about
 it.  I find it can be quite an eye-opener for people when they first see
 these things that we've been longing for for so long in Softimage.

 https://vimeo.com/93749156

 Forgive my seemingly clumsy navigation at points.  I'm using it on a 6yr
 old laptop with no numpad (big disadvantage!) on top of a chest of drawers
 while sitting on the edge of a bed!

 Just throwing it out there.  Perhaps it'll persuade a few people to
 spend less time bashing it and more time using and hopefully shaping it. :)

 It definitely feels like we're made up of two camps here, that's for
 sure... Frankly, I can't comprehend the passion with which some people bash
 something as good as this.

 DAN






Re: [OT] Regarding Blender

2014-05-03 Thread Mirko Jankovic
From what I saw Blender's one of biggest problem is UI and inconsistency
through out tools.
One thing do something in one tool, and completely different in another
tool and window.. making HUGE hit on workflow and learning curve.
That is for me it feels like a bunch of good ideas duck-taped together :(


On Sat, May 3, 2014 at 10:11 PM, Dan Yargici danyarg...@gmail.com wrote:

 I've just slapped together this video to really quickly run through a few
 of the features of Blender for those that might not know anything about it.
  I find it can be quite an eye-opener for people when they first see these
 things that we've been longing for for so long in Softimage.

 https://vimeo.com/93749156

 Forgive my seemingly clumsy navigation at points.  I'm using it on a 6yr
 old laptop with no numpad (big disadvantage!) on top of a chest of drawers
 while sitting on the edge of a bed!

 Just throwing it out there.  Perhaps it'll persuade a few people to spend
 less time bashing it and more time using and hopefully shaping it. :)

 It definitely feels like we're made up of two camps here, that's for
 sure... Frankly, I can't comprehend the passion with which some people bash
 something as good as this.

 DAN



Re: [OT] Regarding Blender

2014-05-03 Thread Dan Yargici
It's strange, I heard that also but I've not really found that to be the
case.  It's different, but so's Maya, Modo and Houdini.  It's certainly not
as slick as Softimage in that regard, but perfectly easy to get on with
IMO.  At least I think the complaints regarding interaction, while not
totally undeserved are somewhat exaggerated.

DAN



On Sat, May 3, 2014 at 9:30 PM, Mirko Jankovic mirkoj.anima...@gmail.comwrote:

 From what I saw Blender's one of biggest problem is UI and inconsistency
 through out tools.
 One thing do something in one tool, and completely different in another
 tool and window.. making HUGE hit on workflow and learning curve.
 That is for me it feels like a bunch of good ideas duck-taped together :(


 On Sat, May 3, 2014 at 10:11 PM, Dan Yargici danyarg...@gmail.com wrote:

 I've just slapped together this video to really quickly run through a few
 of the features of Blender for those that might not know anything about it.
  I find it can be quite an eye-opener for people when they first see these
 things that we've been longing for for so long in Softimage.

 https://vimeo.com/93749156

 Forgive my seemingly clumsy navigation at points.  I'm using it on a 6yr
 old laptop with no numpad (big disadvantage!) on top of a chest of drawers
 while sitting on the edge of a bed!

 Just throwing it out there.  Perhaps it'll persuade a few people to spend
 less time bashing it and more time using and hopefully shaping it. :)

 It definitely feels like we're made up of two camps here, that's for
 sure... Frankly, I can't comprehend the passion with which some people bash
 something as good as this.

 DAN