It's strange, I heard that also but I've not really found that to be the
case.  It's different, but so's Maya, Modo and Houdini.  It's certainly not
as slick as Softimage in that regard, but perfectly easy to get on with
IMO.  At least I think the complaints regarding interaction, while not
totally undeserved are somewhat exaggerated.

DAN



On Sat, May 3, 2014 at 9:30 PM, Mirko Jankovic <mirkoj.anima...@gmail.com>wrote:

> From what I saw Blender's one of biggest problem is UI and inconsistency
> through out tools.
> One thing do something in one tool, and completely different in another
> tool and window.. making HUGE hit on workflow and learning curve.
> That is for me it feels like a bunch of good ideas duck-taped together :(
>
>
> On Sat, May 3, 2014 at 10:11 PM, Dan Yargici <danyarg...@gmail.com> wrote:
>
>> I've just slapped together this video to really quickly run through a few
>> of the features of Blender for those that might not know anything about it.
>>  I find it can be quite an eye-opener for people when they first see these
>> things that we've been longing for for so long in Softimage.
>>
>> https://vimeo.com/93749156
>>
>> Forgive my seemingly clumsy navigation at points.  I'm using it on a 6yr
>> old laptop with no numpad (big disadvantage!) on top of a chest of drawers
>> while sitting on the edge of a bed!
>>
>> Just throwing it out there.  Perhaps it'll persuade a few people to spend
>> less time bashing it and more time using and hopefully shaping it. :)
>>
>> It definitely feels like we're made up of two camps here, that's for
>> sure... Frankly, I can't comprehend the passion with which some people bash
>> something as good as this.
>>
>> DAN
>>
>
>

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