Re: Intro to the new team (was RE: Softimage development)
Hey Mark, Now that Chin has gone, I can secretly reveal that actually *you* really are 'Da (Softimage) Man'! and not him, after all!! ;-) Really good to know you're still on the team! Found an XSI 2.0 t-shirt the other day. I feel a Friday Flashback - merchandise special coming up!! Cheers On 22 April 2012 22:03, Mark Schoennagel mark.schoenna...@autodesk.comwrote: Lol... I never knew what to think about that photo! Sorta wish our default texture was a little more manly ya know? -- speaking of maybe a ? instead? From: softimage-boun...@listproc.autodesk.commailto: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com]mailto:[mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall Sent: Thursday, April 19, 2012 4:38 PM Well good luck Chin! I'm slightly sad to hear you've moved on. There was never anyone with more passion and raw enthusiasm for Sumatra/XSI/Softimage than you! Respect!! I think I know of one with more... [cid:image001.png@01CD2090.0F702680] Mark Schoennagel is still thrashing the Softimage drum :-D
Re: Intro to the new team (was RE: Softimage development)
Hi folks, A few people have made us aware that 5th June is actually a Bank Holiday due to the Queen's Diamond Jubilee. We asked the Queen to reconsider her plans, but apparently she wasn't too happy about it. So we're looking into rearranging the even to the Tuesday following week, which would be the 12th June. Will let you know as soon as we can confirm the date with the venue. Sorry for the mix up! Cheers, Andy On 23 April 2012 at 10:50 Chris Marshall chrismarshal...@gmail.com wrote: Now that Chin has gone, I can secretly reveal that actually *you* really are 'Da (Softimage) Man'! and not him, after all!! ;-) Really good to know you're still on the team! Found an XSI 2.0 t-shirt the other day. I feel a Friday Flashback - merchandise special coming up!! Cheers On 22 April 2012 22:03, Mark Schoennagel mark.schoenna...@autodesk.com mailto:mark.schoenna...@autodesk.com wrote: I never knew what to think about that photo! Sorta wish our default texture was a little more manly ya know? -- speaking of maybe a ? instead? From: softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com mailto: softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com ]mailto:[mailto: softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com ] On Behalf Of Chris Marshall Sent: Thursday, April 19, 2012 4:38 PM Well good luck Chin! I'm slightly sad to hear you've moved on. There was never anyone with more passion and raw enthusiasm for Sumatra/XSI/Softimage than you! Respect!! I think I know of one with more... [cid:image001.png@01CD2090.0F702680] Mark Schoennagel is still thrashing the Softimage drum :-D
Re: Intro to the new team (was RE: Softimage development)
Those are ten very good points, but pretty much all require changes to the core and can't be done by plugin developers. On 21/04/2012, at 11:19 AM, Eric Thivierge wrote: I'm sure Aloys has some connections to reporting these requests too. Then again, you could learn to code and write your own damn tools as well! :P Eric Thivierge http://www.ethivierge.com On Sat, Apr 21, 2012 at 11:09 AM, Simon Pickard m...@simonpickard.com wrote: I asked Raf about 4 years ago and he told me to quit moaning if that's what you mean? ;)
RE: Intro to the new team (was RE: Softimage development)
It's more coincidence rather than planning :) We just looked for the best people with one or more of 3D graphics, math, physics, etc. skills we could find locally and abroad although performance is always something we look to improve where we can. Regards, Chun Pong From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer Sent: Thursday, 19 April, 2012 6:59 PM To: softimage@listproc.autodesk.com Subject: RE: Intro to the new team (was RE: Softimage development) hello from rainy London.. judging by the amount of games industry related new faces, are we to read anything into this? more reliance on GPU? better real-time performance? just throwing it out there a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.comblocked::blocked::mailto:adrian.w...@fluid-pictures.com www.fluid-pictures.comblocked::blocked::http://www.fluid-pictures.com/ Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall Sent: 19 April 2012 11:56 To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) Hello from sunny Wales! On 19 April 2012 11:48, Eugen Sares softim...@keyvis.atmailto:softim...@keyvis.at wrote: Allow me to say welcome, too! Thanks for the insight, sounds quite reassuring. I'd put some extra cash in the bribe-suitcase for Joany if he fixes up the SDK for full seamless custom operator support... ;} Best, Eugen On Thu, 19 Apr 2012 12:38:11 +0200, Eric Thivierge ethivie...@gmail.commailto:ethivie...@gmail.com wrote: Let me be the first to say Welcome! While it's a bit sad to see some of the long time devs go even without a lot of personal interaction with them, it's also nice to see fresh faces to the team and look forward to the future developments. Don't be strangers to the list. Now how can I bribe Joany to get us a native Qt host in Soft? :P Eric Thivierge http://www.ethivierge.com On Thu, Apr 19, 2012 at 8:14 PM, Chun-Pong Yu chun-pong...@autodesk.commailto:chun-pong...@autodesk.comwrote: Luc-Eric's comments are a good segway for me to introduce some members of the new team and what they're working on. We've been lurking on the list so far, and have been amazed by the passion of most in the community for Softimage and will support it as best as we can. Now that Luc-Eric, Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team, we'll be participating more actively especially when there're technical issues reported. We're all based in Singapore btw (so the comments on durians were apt) where the cost of labour isn't that much different from Montreal and certainly much higher (3x?) than in China. And there're more people in the team than there were in Montreal two years ago. Moreover, folks like JF, Francis, David, Manny, Graham, etc. are still around (the first 3 are in fact still developing enhancements and bug fixes for customers). Hence Autodesk is still investing in the Softimage since guess what? Soft still makes money for the company. It's true that the team doesn't know the code as well as Luc-Eric and team but that's not to say that we're newbies to software development, 3D graphics, simulations, rendering, etc. either. Sure, we don't have the 10-15 year histories with Soft that the old team had, but we're happy to say that they're still around (even many from the acquisition who eventually moved to other Autodesk teams) and still helping out when there's a need. But that should go down as we become more familiar with the code. So here goes: Hsiao Ming Chia - Core, Ref Models. From NVIDIA, worked on games middleware and runtime engines for 8 yrs. Yury Khmel - Core, ICE, FaceRobot. 12+ years, last 5 as an architect in games development. John Tensuan - Rendering, Data Management. Last in Ubisoft doing rendering and engine systems. Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math, physics simulation, rendering while at LucasArts. Joany Yang - UI, SDK. Mainly engaged in UI projects using COM, MFC, C++, etc while at another team at Autodesk. Me? I just manage the team so am the overhead :-) If you're ever in Singapore, we'd love to meet you. Regards, Chun Pong No virus found in this message. Checked by AVG - www.avg.comhttp://www.avg.com Version: 2012.0.1913 / Virus Database: 2411/4945 - Release Date: 04/18/12 attachment: winmail.dat
Re: Intro to the new team (was RE: Softimage development)
Most of them would actually require plenty work on the rigging side of things that all-round DCC apps like Soft and Maya simply will never accomodate. Some of them are actually already in the current version, IE: multithreaded skinning, smart enough pulls (if you rotate a finger you sure as hell aren't evaluating the spine, and the manipulation speed shows it, in most rigs), and so on. To me it boils down to I want things to play at 24fps no matter what, which is what most animators want, and one of the biggest productivity boosters for them. Shame that even when the rigs and lack of heavy env were running at 28 fps people were flipbooking all the time ;) I don't think it's something maya or xsi will ever address, and the character specific packages are either mocap focused, or already dead, when not stillborn. On Sat, Apr 21, 2012 at 5:56 PM, Kai Wolter kaiwolte...@gmail.com wrote: Those are ten very good points, but pretty much all require changes to the core and can't be done by plugin developers. On 21/04/2012, at 11:19 AM, Eric Thivierge wrote: I'm sure Aloys has some connections to reporting these requests too. Then again, you could learn to code and write your own damn tools as well! :P Eric Thivierge http://www.ethivierge.com On Sat, Apr 21, 2012 at 11:09 AM, Simon Pickard m...@simonpickard.comwrote: I asked Raf about 4 years ago and he told me to quit moaning if that's what you mean? ;) -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Intro to the new team (was RE: Softimage development)
Open up houdini half way through and shout at them see? DO YOU ING SEE WHAT I MEAN?!. Please. On Fri, Apr 20, 2012 at 3:24 PM, guillaume laforge guillaume.laforge...@gmail.com wrote: Time to go to bed Luc-Eric, we've got a Maya meeting tomorrow! Guillaume Laforge Sorry, could not resist ;) Sent from my phone On 2012-04-19, at 21:53, Luc-Eric Rousseau luceri...@gmail.com wrote: On Thu, Apr 19, 2012 at 9:39 PM, Kiril Aronofski flyone...@gmail.com wrote: Am I wrong in thinking that those who moved over to maya FX project are people largely responsible for ICE work in Softimage? Seeing how most of the new guys come with a strong game software engineering background, We've trained new people in ICE, they've been co-developing the ICE features with us for two releases now. ICE development will continue. Chun Pong did not list the full staff on the product -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Intro to the new team (was RE: Softimage development)
Then leave to go to work for sidefx ;) On Apr 20, 2012, at 8:05, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Open up houdini half way through and shout at them see? DO YOU ING SEE WHAT I MEAN?!. Please. On Fri, Apr 20, 2012 at 3:24 PM, guillaume laforge guillaume.laforge...@gmail.com wrote: Time to go to bed Luc-Eric, we've got a Maya meeting tomorrow! Guillaume Laforge Sorry, could not resist ;) Sent from my phone On 2012-04-19, at 21:53, Luc-Eric Rousseau luceri...@gmail.com wrote: On Thu, Apr 19, 2012 at 9:39 PM, Kiril Aronofski flyone...@gmail.com wrote: Am I wrong in thinking that those who moved over to maya FX project are people largely responsible for ICE work in Softimage? Seeing how most of the new guys come with a strong game software engineering background, We've trained new people in ICE, they've been co-developing the ICE features with us for two releases now. ICE development will continue. Chun Pong did not list the full staff on the product -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Intro to the new team (was RE: Softimage development)
Hey at least copy and paste works in osx. Linux still hasn't worked that out. Here's an example.. See what I mean? Si On 20 April 2012 15:24, Sam Bowling sbowl...@cox.net wrote: Before they Bin OSX? Another release like lion and it will be gone before Softimage! *From:* Simon Pickard m...@simonpickard.com *Sent:* Thursday, April 19, 2012 9:09 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Intro to the new team (was RE: Softimage development) Bit selfish I know but can I get an OSX version of Softimage before they bin it? Ta! :) i have mixed up feelings of course. I really must admit this is major in terms of seeing Softimage finally vanish but i cant do anything except to hope for the best for all of us softimage underdogs.
Re: Intro to the new team (was RE: Softimage development)
So this means an equal number of people were taken off Maya and moved somewhere else, right? It's a big game of musical chairs! Hope for the best, prepare for the worst. Paul On Apr 20, 2012, at 2:23 AM, Juhani Karlsson juhani.karls...@talvi.com wrote: Nah, fresh blood is good. Anyone who has worked on a same project for 10 years knows that its gets to you. Changing to Maya team is then again not that different, but who cares. : ) I believe the new guys can deliver, maybe even better. Game development is not easy you know ; ) 2012/4/20 Stefan Andersson ste...@madcrew.se Then leave to go to work for sidefx ;) On Apr 20, 2012, at 8:05, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Open up houdini half way through and shout at them see? DO YOU ING SEE WHAT I MEAN?!. Please. On Fri, Apr 20, 2012 at 3:24 PM, guillaume laforge guillaume.laforge...@gmail.com wrote: Time to go to bed Luc-Eric, we've got a Maya meeting tomorrow! Guillaume Laforge Sorry, could not resist ;) Sent from my phone On 2012-04-19, at 21:53, Luc-Eric Rousseau luceri...@gmail.com wrote: On Thu, Apr 19, 2012 at 9:39 PM, Kiril Aronofski flyone...@gmail.com wrote: Am I wrong in thinking that those who moved over to maya FX project are people largely responsible for ICE work in Softimage? Seeing how most of the new guys come with a strong game software engineering background, We've trained new people in ICE, they've been co-developing the ICE features with us for two releases now. ICE development will continue. Chun Pong did not list the full staff on the product -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
RE: Intro to the new team (was RE: Softimage development)
Ummm, all the devs are moving on to the new project and we are keeping the team together. All the Softies have had a hand in training the Singapore team to make sure the transition is a smooth one. They have not been scared to jump into such a large product so I'm excited to see what they can do. As Chun-Pong mentioned there are some very experienced Softimage devs in the consulting team in Montreal that still work on Softimage and many of their fixes get rolled into each release. Everyone involved with Softimage over the past few years is still around so the knowledge is not going anywhere. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: 19 April 2012 22:41 To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) stay calm, there are others still around... unless they are leaving too. sean, marc-andre, yanick, brent... those are just off the top of my head. dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am sure i am missing someone... s On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman tekano@gmail.commailto:tekano@gmail.com wrote: incredulous, absolve the the entire known dev team ( except Brent stays yes?) into fecking Maya, plan it for over year, whilst denying everything and that nothing is going to happen to Softimage. seriously? attachment: winmail.dat
Re: Intro to the new team (was RE: Softimage development)
Interestingly Chinny didn't say that he works on Maya now but instead on something new. Cheers Steffen P.S.: It's just my wish that so much Softimage talent and passion doesn't get sucked up completely by the evil Mayans! ;) -- PGP-ID(RSA): 0xCCE2E989 / 0xE045734C CCE2E989 Fingerprint: 394B 3DA9 9A9A 96C6 3A5A 0595 EF92 EE1F
Re: Intro to the new team (was RE: Softimage development)
hahaha!! So the whole team is gone, and replaced by games people in Singapore. Do you actually believe that WE will believe that nothing will change?? Excuse me but... what? Yeah right On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson brent.mcpher...@autodesk.com wrote: Ummm, all the devs are moving on to the new project and we are keeping the team together. All the Softies have had a hand in training the Singapore team to make sure the transition is a smooth one. They have not been scared to jump into such a large product so I'm excited to see what they can do. As Chun-Pong mentioned there are some very experienced Softimage devs in the consulting team in Montreal that still work on Softimage and many of their fixes get rolled into each release. Everyone involved with Softimage over the past few years is still around so the knowledge is not going anywhere. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: 19 April 2012 22:41 To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) stay calm, there are others still around... unless they are leaving too. sean, marc-andre, yanick, brent... those are just off the top of my head. dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am sure i am missing someone... s On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman tekano@gmail.commailto: tekano@gmail.com wrote: incredulous, absolve the the entire known dev team ( except Brent stays yes?) into fecking Maya, plan it for over year, whilst denying everything and that nothing is going to happen to Softimage. seriously? -- *STEFAN ANDERSSON* // *Creative Director* // *Mad Crew AB* // http://www.madcrew.se
Re: Intro to the new team (was RE: Softimage development)
'Until you manage to reverse the information flow, then the people will remain subjected to the sick message dished out from the top' , Noam Chomsky On 20 April 2012 13:35, Stefan Andersson ste...@madcrew.se wrote: hahaha!! So the whole team is gone, and replaced by games people in Singapore. Do you actually believe that WE will believe that nothing will change?? Excuse me but... what? Yeah right On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson brent.mcpher...@autodesk.com wrote: Ummm, all the devs are moving on to the new project and we are keeping the team together. All the Softies have had a hand in training the Singapore team to make sure the transition is a smooth one. They have not been scared to jump into such a large product so I'm excited to see what they can do. As Chun-Pong mentioned there are some very experienced Softimage devs in the consulting team in Montreal that still work on Softimage and many of their fixes get rolled into each release. Everyone involved with Softimage over the past few years is still around so the knowledge is not going anywhere. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: 19 April 2012 22:41 To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) stay calm, there are others still around... unless they are leaving too. sean, marc-andre, yanick, brent... those are just off the top of my head. dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am sure i am missing someone... s On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman tekano@gmail.commailto:tekano@gmail.com wrote: incredulous, absolve the the entire known dev team ( except Brent stays yes?) into fecking Maya, plan it for over year, whilst denying everything and that nothing is going to happen to Softimage. seriously? -- STEFAN ANDERSSON // Creative Director // Mad Crew AB // http://www.madcrew.se
RE: Intro to the new team (was RE: Softimage development)
Stefan, You predominantly use the product the majority of the Softimage dev team just switched over to developing for so not quite sure what you’re going on about ☺ I’m working in games at this point so am very, very excited to see what the Singapore team brings to the table. If you guys are taking requests Chun Pong I’d personally love to see: 1. http://xoliulshader.com/ Something akin to the Xouli shader that is available to the max crowd. It’s easy to use and get great results. 2. http://www.8monkeylabs.com/toolbag An easy to set up lighting system as found in Marmoset. 3. Better baking functionality than what ultimapper provides. i.e. Cages, baking FG, etc. 4. Tighter export functionality with Cryengine/UDK/Unity. (not sure if this is on autodesk dev side or something the engine makers have to sort themselves) 5. Fix the obj exporter. That thing is broke as hell. The file sizes it exports are way bigger than the same object coming from max and you can’t get your user normals out with your uv’s unless you do some workaround dragging things about in the explorer view. 6. A more streamlined methodology for creating hair/wig alpha cards. This is just off the top of my head. It shouldn’t have to be like jumping through flaming hoops while doused in gasoline when I try to view a real time asset in Softimage or get those things to a game engine but that’s what it feels like right now. Please, extinguish my pain! As for the Soft guys and gals that are leaving, you will surely be missed. A heartfelt thanks for all the years of your life you dedicated towards Softimage and to providing us end users with the help we needed every single day of the week on this list. Respect. -wayne From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Andersson Sent: Friday, April 20, 2012 8:36 AM To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) hahaha!! So the whole team is gone, and replaced by games people in Singapore. Do you actually believe that WE will believe that nothing will change?? Excuse me but... what? Yeah right On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson brent.mcpher...@autodesk.commailto:brent.mcpher...@autodesk.com wrote: Ummm, all the devs are moving on to the new project and we are keeping the team together. All the Softies have had a hand in training the Singapore team to make sure the transition is a smooth one. They have not been scared to jump into such a large product so I'm excited to see what they can do. As Chun-Pong mentioned there are some very experienced Softimage devs in the consulting team in Montreal that still work on Softimage and many of their fixes get rolled into each release. Everyone involved with Softimage over the past few years is still around so the knowledge is not going anywhere. -- Brent From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: 19 April 2012 22:41 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) stay calm, there are others still around... unless they are leaving too. sean, marc-andre, yanick, brent... those are just off the top of my head. dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am sure i am missing someone... s On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman tekano@gmail.commailto:tekano@gmail.commailto:tekano@gmail.commailto:tekano@gmail.com wrote: incredulous, absolve the the entire known dev team ( except Brent stays yes?) into fecking Maya, plan it for over year, whilst denying everything and that nothing is going to happen to Softimage. seriously? -- STEFAN ANDERSSON // Creative Director // Mad Crew AB // http://www.madcrew.sehttp://www.madcrew.se/
RE: Intro to the new team (was RE: Softimage development)
Things change. It is a simple fact of life. Sometimes change is good and sometimes it is bad. You can believe what you want but some of us are optimistic and have done everything we can to try and make this a smooth transition. Now excuse me while I go and refill my half-full coffee cup... ;-) -- Brent -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman Sent: 20 April 2012 13:57 To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) 'Until you manage to reverse the information flow, then the people will remain subjected to the sick message dished out from the top' , Noam Chomsky On 20 April 2012 13:35, Stefan Andersson ste...@madcrew.se wrote: hahaha!! So the whole team is gone, and replaced by games people in Singapore. Do you actually believe that WE will believe that nothing will change?? Excuse me but... what? Yeah right On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson brent.mcpher...@autodesk.com wrote: Ummm, all the devs are moving on to the new project and we are keeping the team together. All the Softies have had a hand in training the Singapore team to make sure the transition is a smooth one. They have not been scared to jump into such a large product so I'm excited to see what they can do. As Chun-Pong mentioned there are some very experienced Softimage devs in the consulting team in Montreal that still work on Softimage and many of their fixes get rolled into each release. Everyone involved with Softimage over the past few years is still around so the knowledge is not going anywhere. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: 19 April 2012 22:41 To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) stay calm, there are others still around... unless they are leaving too. sean, marc-andre, yanick, brent... those are just off the top of my head. dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am sure i am missing someone... s On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman tekano@gmail.commailto:tekano@gmail.com wrote: incredulous, absolve the the entire known dev team ( except Brent stays yes?) into fecking Maya, plan it for over year, whilst denying everything and that nothing is going to happen to Softimage. seriously? -- STEFAN ANDERSSON // Creative Director // Mad Crew AB // http://www.madcrew.se attachment: winmail.dat
Re: Intro to the new team (was RE: Softimage development)
i do look at the glass is half full, so i hope that only good will come from this. i can only hope and imagine Autodesk has been planning this for a while so everything should be planned to the smallest detail. dont know if they have shipped any of there other software developement out to the east. so maybe this is a test and they have decided to try this with a recent acquisition. some one said in the studio that it may have been moved east bound because there is a large market share for soft. but also i see a lot of bigger companies, from all different industries having a stab at moving operations to countries that have cheaper labour. and this may be another factor in the decision by Autodesk. but then again i dont know what the rate of pay is in Singapore. so apologies if this comment means nothing. Its a shame the seasoned soft developers are moving on, (thanks for all the hard work and keeping in touch with the community) but nothing can be done about this and you just have to embrace change. and hopefully its for the best. I do hope the new team keeps in touch with the community like the old, and you guys definately have some big boots to fill. Work hard guys! I just hope Autodesk is doing this for the right reasons...and not greed. my two cent. Daniel Sweeney 3D Generalist *Mobile:* +44 (0)7743429771 *Email:* danielbswee...@gmail.com danielbswee...@gmail.com** http://northforge.co.uk/ On Fri, Apr 20, 2012 at 1:57 PM, Rob Chapman tekano@gmail.com wrote: 'Until you manage to reverse the information flow, then the people will remain subjected to the sick message dished out from the top' , Noam Chomsky On 20 April 2012 13:35, Stefan Andersson ste...@madcrew.se wrote: hahaha!! So the whole team is gone, and replaced by games people in Singapore. Do you actually believe that WE will believe that nothing will change?? Excuse me but... what? Yeah right On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson brent.mcpher...@autodesk.com wrote: Ummm, all the devs are moving on to the new project and we are keeping the team together. All the Softies have had a hand in training the Singapore team to make sure the transition is a smooth one. They have not been scared to jump into such a large product so I'm excited to see what they can do. As Chun-Pong mentioned there are some very experienced Softimage devs in the consulting team in Montreal that still work on Softimage and many of their fixes get rolled into each release. Everyone involved with Softimage over the past few years is still around so the knowledge is not going anywhere. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: 19 April 2012 22:41 To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) stay calm, there are others still around... unless they are leaving too. sean, marc-andre, yanick, brent... those are just off the top of my head. dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am sure i am missing someone... s On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman tekano@gmail.commailto:tekano@gmail.com wrote: incredulous, absolve the the entire known dev team ( except Brent stays yes?) into fecking Maya, plan it for over year, whilst denying everything and that nothing is going to happen to Softimage. seriously? -- STEFAN ANDERSSON // Creative Director // Mad Crew AB // http://www.madcrew.se
Re: Intro to the new team (was RE: Softimage development)
Thanks Brent, I'm not sure what to believe, still pretty shocked, from my perspective it looks right now like things are changing for the better of Maya and for worse for Softimage. Survival of the fittest and all that, is this why we got a dinosaur primitive in the last SAP release - a not so subtle hint of things to come. Oh and am expected to believe all of the previous Soft Dev team collectively came up with the idea of working on Maya themselves did they? and they suggested it to the powers that be at AD and they said - wow what a fantastic idea, lets do it! Cynical and glass half empty perhaps, but you really expect us last remaining folk who work within a Softimage only based pipeline to be happy and optimistic about this? A smooth transition to what? On 20 April 2012 14:11, Brent McPherson brent.mcpher...@autodesk.com wrote: Things change. It is a simple fact of life. Sometimes change is good and sometimes it is bad. You can believe what you want but some of us are optimistic and have done everything we can to try and make this a smooth transition. Now excuse me while I go and refill my half-full coffee cup... ;-) -- Brent -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman Sent: 20 April 2012 13:57 To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) 'Until you manage to reverse the information flow, then the people will remain subjected to the sick message dished out from the top' , Noam Chomsky On 20 April 2012 13:35, Stefan Andersson ste...@madcrew.se wrote: hahaha!! So the whole team is gone, and replaced by games people in Singapore. Do you actually believe that WE will believe that nothing will change?? Excuse me but... what? Yeah right On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson brent.mcpher...@autodesk.com wrote: Ummm, all the devs are moving on to the new project and we are keeping the team together. All the Softies have had a hand in training the Singapore team to make sure the transition is a smooth one. They have not been scared to jump into such a large product so I'm excited to see what they can do. As Chun-Pong mentioned there are some very experienced Softimage devs in the consulting team in Montreal that still work on Softimage and many of their fixes get rolled into each release. Everyone involved with Softimage over the past few years is still around so the knowledge is not going anywhere. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: 19 April 2012 22:41 To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) stay calm, there are others still around... unless they are leaving too. sean, marc-andre, yanick, brent... those are just off the top of my head. dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am sure i am missing someone... s On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman tekano@gmail.commailto:tekano@gmail.com wrote: incredulous, absolve the the entire known dev team ( except Brent stays yes?) into fecking Maya, plan it for over year, whilst denying everything and that nothing is going to happen to Softimage. seriously? -- STEFAN ANDERSSON // Creative Director // Mad Crew AB // http://www.madcrew.se
Re: Intro to the new team (was RE: Softimage development)
If it takes the soft boys and girls to fix maya than that can't be a bad thing, we know we love the way they made soft work. let hope no one from the Maya team is trying to better soft! Ben On 20 April 2012 14:33, Rob Chapman tekano@gmail.com wrote: Thanks Brent, I'm not sure what to believe, still pretty shocked, from my perspective it looks right now like things are changing for the better of Maya and for worse for Softimage. Survival of the fittest and all that, is this why we got a dinosaur primitive in the last SAP release - a not so subtle hint of things to come. Oh and am expected to believe all of the previous Soft Dev team collectively came up with the idea of working on Maya themselves did they? and they suggested it to the powers that be at AD and they said - wow what a fantastic idea, lets do it! Cynical and glass half empty perhaps, but you really expect us last remaining folk who work within a Softimage only based pipeline to be happy and optimistic about this? A smooth transition to what? On 20 April 2012 14:11, Brent McPherson brent.mcpher...@autodesk.com wrote: Things change. It is a simple fact of life. Sometimes change is good and sometimes it is bad. You can believe what you want but some of us are optimistic and have done everything we can to try and make this a smooth transition. Now excuse me while I go and refill my half-full coffee cup... ;-) -- Brent -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman Sent: 20 April 2012 13:57 To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) 'Until you manage to reverse the information flow, then the people will remain subjected to the sick message dished out from the top' , Noam Chomsky On 20 April 2012 13:35, Stefan Andersson ste...@madcrew.se wrote: hahaha!! So the whole team is gone, and replaced by games people in Singapore. Do you actually believe that WE will believe that nothing will change?? Excuse me but... what? Yeah right On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson brent.mcpher...@autodesk.com wrote: Ummm, all the devs are moving on to the new project and we are keeping the team together. All the Softies have had a hand in training the Singapore team to make sure the transition is a smooth one. They have not been scared to jump into such a large product so I'm excited to see what they can do. As Chun-Pong mentioned there are some very experienced Softimage devs in the consulting team in Montreal that still work on Softimage and many of their fixes get rolled into each release. Everyone involved with Softimage over the past few years is still around so the knowledge is not going anywhere. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: 19 April 2012 22:41 To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) stay calm, there are others still around... unless they are leaving too. sean, marc-andre, yanick, brent... those are just off the top of my head. dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am sure i am missing someone... s On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman tekano@gmail.commailto:tekano@gmail.com wrote: incredulous, absolve the the entire known dev team ( except Brent stays yes?) into fecking Maya, plan it for over year, whilst denying everything and that nothing is going to happen to Softimage. seriously? -- STEFAN ANDERSSON // Creative Director // Mad Crew AB // http://www.madcrew.se
RE: Intro to the new team (was RE: Softimage development)
Oh, and another request I forgot! http://www.youtube.com/watch?v=NnhxPMAXiVYhd=1 This ties in with #3. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Williams, Wayne Sent: Friday, April 20, 2012 9:07 AM To: softimage@listproc.autodesk.com Subject: RE: Intro to the new team (was RE: Softimage development) Stefan, You predominantly use the product the majority of the Softimage dev team just switched over to developing for so not quite sure what you’re going on about ☺ I’m working in games at this point so am very, very excited to see what the Singapore team brings to the table. If you guys are taking requests Chun Pong I’d personally love to see: 1. http://xoliulshader.com/ Something akin to the Xouli shader that is available to the max crowd. It’s easy to use and get great results. 2. http://www.8monkeylabs.com/toolbag An easy to set up lighting system as found in Marmoset. 3. Better baking functionality than what ultimapper provides. i.e. Cages, baking FG, etc. 4. Tighter export functionality with Cryengine/UDK/Unity. (not sure if this is on autodesk dev side or something the engine makers have to sort themselves) 5. Fix the obj exporter. That thing is broke as hell. The file sizes it exports are way bigger than the same object coming from max and you can’t get your user normals out with your uv’s unless you do some workaround dragging things about in the explorer view. 6. A more streamlined methodology for creating hair/wig alpha cards. This is just off the top of my head. It shouldn’t have to be like jumping through flaming hoops while doused in gasoline when I try to view a real time asset in Softimage or get those things to a game engine but that’s what it feels like right now. Please, extinguish my pain! As for the Soft guys and gals that are leaving, you will surely be missed. A heartfelt thanks for all the years of your life you dedicated towards Softimage and to providing us end users with the help we needed every single day of the week on this list. Respect. -wayne From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Andersson Sent: Friday, April 20, 2012 8:36 AM To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) hahaha!! So the whole team is gone, and replaced by games people in Singapore. Do you actually believe that WE will believe that nothing will change?? Excuse me but... what? Yeah right On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson brent.mcpher...@autodesk.commailto:brent.mcpher...@autodesk.com wrote: Ummm, all the devs are moving on to the new project and we are keeping the team together. All the Softies have had a hand in training the Singapore team to make sure the transition is a smooth one. They have not been scared to jump into such a large product so I'm excited to see what they can do. As Chun-Pong mentioned there are some very experienced Softimage devs in the consulting team in Montreal that still work on Softimage and many of their fixes get rolled into each release. Everyone involved with Softimage over the past few years is still around so the knowledge is not going anywhere. -- Brent From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: 19 April 2012 22:41 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) stay calm, there are others still around... unless they are leaving too. sean, marc-andre, yanick, brent... those are just off the top of my head. dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am sure i am missing someone... s On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman tekano@gmail.commailto:tekano@gmail.commailto:tekano@gmail.commailto:tekano@gmail.com wrote: incredulous, absolve the the entire known dev team ( except Brent stays yes?) into fecking Maya, plan it for over year, whilst denying everything and that nothing is going to happen to Softimage. seriously? -- STEFAN ANDERSSON // Creative Director // Mad Crew AB // http://www.madcrew.sehttp://www.madcrew.se/
Re: Intro to the new team (was RE: Softimage development)
To the team in Singapore, are you fellas located far from Chinatown and Food Street?
Re: Intro to the new team (was RE: Softimage development)
Time spent fixing Maya would be better spent polishing Softimage and making it even better. Big studios using Maya are doing their fixes on top of it anyway so... Softimage is already best character animation software. Strengthen it in architecture and gaming areas and you would never need another piece of software. And replace Mental Ray with Arnold or even better remove rendering completely and left it optional to pay with licence for Arnold or even VRay. Now, who wouldn't like you to buy one software and be set for all your production need... Let's not be kids. We all know that financially speaking best option would be to have every single part of production covered with different program. Modeling in one, texturing in other *yes they would separate that too and so on. That is already on the way for years now. Before we had and needed 1 piece of software for all 3d work now you go from sketching software, to modeling software, over to animation and so on. Maya had sculpting started back in version 2.5 if I remember... it really couldn't evolved in something like zbrush or mudbox inside it? Separating production is what gives more money back and that is how everything will keep evolving. It is not in interest of company to evolve all parts in one software and use one Softimage for all your 3d needs. Simple as that.. What is next.. remove any other rendering completely and leave only real time shader.. convert it to game engine... For any other rendering buy maya / max
RE: Intro to the new team (was RE: Softimage development)
Oh and am expected to believe all of the previous Soft Dev team collectively came up with the idea of working on Maya themselves did they? and they suggested it to the powers that be at AD and they said - wow what a fantastic idea, lets do it! I don't see how anything that has been said so far would lead you to this conclusion. -- Brent -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman Sent: 20 April 2012 14:33 To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) Thanks Brent, I'm not sure what to believe, still pretty shocked, from my perspective it looks right now like things are changing for the better of Maya and for worse for Softimage. Survival of the fittest and all that, is this why we got a dinosaur primitive in the last SAP release - a not so subtle hint of things to come. Oh and am expected to believe all of the previous Soft Dev team collectively came up with the idea of working on Maya themselves did they? and they suggested it to the powers that be at AD and they said - wow what a fantastic idea, lets do it! Cynical and glass half empty perhaps, but you really expect us last remaining folk who work within a Softimage only based pipeline to be happy and optimistic about this? A smooth transition to what? On 20 April 2012 14:11, Brent McPherson brent.mcpher...@autodesk.com wrote: Things change. It is a simple fact of life. Sometimes change is good and sometimes it is bad. You can believe what you want but some of us are optimistic and have done everything we can to try and make this a smooth transition. Now excuse me while I go and refill my half-full coffee cup... ;-) -- Brent -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman Sent: 20 April 2012 13:57 To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) 'Until you manage to reverse the information flow, then the people will remain subjected to the sick message dished out from the top' , Noam Chomsky On 20 April 2012 13:35, Stefan Andersson ste...@madcrew.se wrote: hahaha!! So the whole team is gone, and replaced by games people in Singapore. Do you actually believe that WE will believe that nothing will change?? Excuse me but... what? Yeah right On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson brent.mcpher...@autodesk.com wrote: Ummm, all the devs are moving on to the new project and we are keeping the team together. All the Softies have had a hand in training the Singapore team to make sure the transition is a smooth one. They have not been scared to jump into such a large product so I'm excited to see what they can do. As Chun-Pong mentioned there are some very experienced Softimage devs in the consulting team in Montreal that still work on Softimage and many of their fixes get rolled into each release. Everyone involved with Softimage over the past few years is still around so the knowledge is not going anywhere. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: 19 April 2012 22:41 To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) stay calm, there are others still around... unless they are leaving too. sean, marc-andre, yanick, brent... those are just off the top of my head. dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am sure i am missing someone... s On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman tekano@gmail.commailto:tekano@gmail.com wrote: incredulous, absolve the the entire known dev team ( except Brent stays yes?) into fecking Maya, plan it for over year, whilst denying everything and that nothing is going to happen to Softimage. seriously? -- STEFAN ANDERSSON // Creative Director // Mad Crew AB // http://www.madcrew.se attachment: winmail.dat
Re: Intro to the new team (was RE: Softimage development)
So creating another ICE in maya instead of using Sotimage as ICE addon to maya :)
Re: Intro to the new team (was RE: Softimage development)
I'm surprised it took this long, and honestly can't blame Rob for taking it there. It is a Godwin worthy thread if there ever has been one on the list this year :p On Sat, Apr 21, 2012 at 1:28 AM, Bradley Gabe witha...@gmail.com wrote: And the thread has reached Godwin's Law status...
RE: Intro to the new team (was RE: Softimage development)
Took me a while to chime in, cause i`ve been on leave this week having just had a baby girl earlier this week :) I know some of y`all on this list for those who I dont, i`ve been with Softimage up in montreal in various roles in QA and support, and post aquisition after having spent a while with Adsk support have moved to Singapore last year as the AE for APAC (atleast in this part of the world i`m doing my bit to make sure Soft is out there and well repped). With regards to the changes the you`ve become aware of, sure its sad to see some experienced hands moving onto other stuff, but rest assured from what i`ve heard, some of them will still be guiding hands to the new team. The new team, who incidently are in the in nxt bldg from mine (@Brad : Its a fair bit from Chinatown), is more than capable of carrying on the good work done in the past , and more importantly highly motivated about working on Soft. In terms of numbers, the staff announced are just the core and there are more guys on the team as well(Infact right now in terms of numbers i feel more confident than the past 2 years). Being a passionate soft user for many years and also someone who has a look into the inside I can safely say that I feel confident about these guys taking Soft forward. Like Chun Pong said earlier feel free to ping the dev guys or me if your ever in the region, and like always keep extending your support to the new team, they`ll do well!! attachment: winmail.dat
Re: Intro to the new team (was RE: Softimage development)
You've made your point a billion times over, and I'm quite sick of it to be honest. I think we all know by now that you go with the flow in your company and don't have any issues with these other applications. I do, so please stop telling me how wonderful the world outside of SI is. I go there every day for at least 15 to 30 minutes, and I'm always glad when I'm back in SI territory. On Thu, Apr 19, 2012 at 11:13 PM, Stefan Andersson ste...@madcrew.sewrote: But good news everyone! There are actually a lot of softwares out there which is just longing for your expertise and knowledge. And lots of black frames that needs content, and the frames doesn't give a what kind of software you used :)
Re: Intro to the new team (was RE: Softimage development)
So, lets try and reach some logical clarity then, for I am still somewhat confused and in a dilemma over this brash move with the development of my application of choice. Is Autodesk implying here that as an existing Softimage customer I should:- a) Stick with Softimage even though the entire original development team has been moved to Maya or left and replaced b) Move to Maya, as it is the lead application of choice in M E division and all the best developers are attracted here through AD internal strategies ? Congratulations on your newborn by the way Sidharth!
Re: Intro to the new team (was RE: Softimage development)
It doesn't seem like we've been discussing a likely scenario: The Softimage developers are being tapped for a new 3D application entirely. Maya is definitely showing its age -- if they try to shoehorn ICE in there, is it really going to work well? Maybe they are starting a new app. Of course they have to keep it secret because they can't undercut existing sales. If they were doing that, they would want to involve all the key people from Softimage since they have built the most modern/recent core out there, and it clearly has tech advantages. Possible? Dave G
Re: Intro to the new team (was RE: Softimage development)
Didn't Luc-Eric already explain this in a prior post, in a different thread? On Fri, Apr 20, 2012 at 3:35 PM, David Gallagher davegsoftimagel...@gmail.com wrote: It doesn't seem like we've been discussing a likely scenario: The Softimage developers are being tapped for a new 3D application entirely. Maya is definitely showing its age -- if they try to shoehorn ICE in there, is it really going to work well? Maybe they are starting a new app. Of course they have to keep it secret because they can't undercut existing sales. If they were doing that, they would want to involve all the key people from Softimage since they have built the most modern/recent core out there, and it clearly has tech advantages. Possible? Dave G
Re: Intro to the new team (was RE: Softimage development)
There are too many variables at play with giant, multi-person projects like software or, for the sake of example, movies: George Lucas made the Star Wars movies. He then went on to make Howard the Duck. Conversely, while Lucas directed A New Hope, Irvin Kirshner directed Empire. So, basically, what you're saying is, you need a great team around you in order to make a great product. Or else, you make Howard the Duck. Subsequently, you go on to make 3 more episodes proving once and for all you are really just a bad director who had a bit of luck the first time around. Essentially, you are better off letting people who know what they are doing, do the job you arent capable of doing yourself... Ah, there! You can fill in the blanks if you like. I'll give you a hint; mayans had no idea how to direct a movie. ;) On a more serious note (although, I'm not sure how significant my opinion is here), I'd have to agree with Rob on this whole uncertainty afair with Softimage. As a student, I chose to invest my time in learning Softimage despite a huge presure all around not to do so and instead spend time in front of Maya. I saw the quality and was assured by the fact that upon acquisition Autodesk did not dismantle the product or the team behind it. This last couple of weeks have taken a huge toll on that certainty and made me very uncomfortable about my decision. I wonder how many newcomers are here to feel the same. This company have done everything in its power to discourage people who do not comply to the maya philosophy. It's not the end of the world, but the signs are not looking good. On Fri, Apr 20, 2012 at 8:42 PM, Bradley Gabe witha...@gmail.com wrote: There are too many variables at play with giant, multi-person projects like software or, for the sake of example, movies: George Lucas made the Star Wars movies. He then went on to make Howard the Duck. Conversely, while Lucas directed A New Hope, Irvin Kirshner directed Empire. There are many more options than a b from your list. We should deal with the ones we have control over. Do the best you can with what you have, and hope for the best while hedging your bets. :-) Cheers! On Fri, Apr 20, 2012 at 2:13 PM, Rob Chapman tekano@gmail.com wrote: So, lets try and reach some logical clarity then, for I am still somewhat confused and in a dilemma over this brash move with the development of my application of choice. Is Autodesk implying here that as an existing Softimage customer I should:- a) Stick with Softimage even though the entire original development team has been moved to Maya or left and replaced b) Move to Maya, as it is the lead application of choice in M E division and all the best developers are attracted here through AD internal strategies ? Congratulations on your newborn by the way Sidharth!
Re: Intro to the new team (was RE: Softimage development)
Softimage is already best character animation software In your point of view. I haven't seen much love for the animation side of things in Softimage in years. The focus is ICE, not character animation, I'm sad to say.
Re: Intro to the new team (was RE: Softimage development)
Off the top of my head.. 1. Increase raw playback speed to at least match Maya's. 2. Editable motion paths in the viewport. 3. Thread based envelope ops, or some way to use more than one core when playing back animation. Maya has this now I think? Per character threading? 4. Look into background caching of animation for increased playback. 5. Expand Displayinfo so it's acaully useful as an on screen HUD, it's a good basic idea, but extreamly limited in what it can do. 6. Improve the lineline so it matches the functionality of Maya's at least. 7. Add capture via timeline selection (rip it from Maya). 8. Add a ghosting method that doesn't kill the scenes playback, can't this be more GPU based these days? 9. Build in useful dynamic presets for ragdolls, overlap, tails, ears, trunks, etc, that are stable and work. 10. Look into smart evaluation of rigs. If I'm animating a finger tip why is the whole rig re-evaluated? On 21 April 2012 09:50, Eric Thivierge ethivie...@gmail.com wrote: What are you looking for Simon? Speak up so someone knows. Squeaky wheel... :) Eric Thivierge http://www.ethivierge.com On Sat, Apr 21, 2012 at 9:18 AM, Simon Pickard m...@simonpickard.comwrote: Softimage is already best character animation software In your point of view. I haven't seen much love for the animation side of things in Softimage in years. The focus is ICE, not character animation, I'm sad to say.
Re: Intro to the new team (was RE: Softimage development)
Sounds like you need log 10 request new features into the bug-tracking database...They won't take 'em all lumped together :) On Fri, Apr 20, 2012 at 7:42 PM, Simon Pickard m...@simonpickard.comwrote: Off the top of my head.. 1. Increase raw playback speed to at least match Maya's. 2. Editable motion paths in the viewport. 3. Thread based envelope ops, or some way to use more than one core when playing back animation. Maya has this now I think? Per character threading? 4. Look into background caching of animation for increased playback. 5. Expand Displayinfo so it's acaully useful as an on screen HUD, it's a good basic idea, but extreamly limited in what it can do. 6. Improve the lineline so it matches the functionality of Maya's at least. 7. Add capture via timeline selection (rip it from Maya). 8. Add a ghosting method that doesn't kill the scenes playback, can't this be more GPU based these days? 9. Build in useful dynamic presets for ragdolls, overlap, tails, ears, trunks, etc, that are stable and work. 10. Look into smart evaluation of rigs. If I'm animating a finger tip why is the whole rig re-evaluated? On 21 April 2012 09:50, Eric Thivierge ethivie...@gmail.com wrote: What are you looking for Simon? Speak up so someone knows. Squeaky wheel... :) Eric Thivierge http://www.ethivierge.com On Sat, Apr 21, 2012 at 9:18 AM, Simon Pickard m...@simonpickard.comwrote: Softimage is already best character animation software In your point of view. I haven't seen much love for the animation side of things in Softimage in years. The focus is ICE, not character animation, I'm sad to say. -- -=T=-
Re: Intro to the new team (was RE: Softimage development)
Wait...is that available outside of the beta cycle? On Fri, Apr 20, 2012 at 7:47 PM, Eric Turman i.anima...@gmail.com wrote: Sounds like you need log 10 request new features into the bug-tracking database...They won't take 'em all lumped together :) On Fri, Apr 20, 2012 at 7:42 PM, Simon Pickard m...@simonpickard.comwrote: Off the top of my head.. 1. Increase raw playback speed to at least match Maya's. 2. Editable motion paths in the viewport. 3. Thread based envelope ops, or some way to use more than one core when playing back animation. Maya has this now I think? Per character threading? 4. Look into background caching of animation for increased playback. 5. Expand Displayinfo so it's acaully useful as an on screen HUD, it's a good basic idea, but extreamly limited in what it can do. 6. Improve the lineline so it matches the functionality of Maya's at least. 7. Add capture via timeline selection (rip it from Maya). 8. Add a ghosting method that doesn't kill the scenes playback, can't this be more GPU based these days? 9. Build in useful dynamic presets for ragdolls, overlap, tails, ears, trunks, etc, that are stable and work. 10. Look into smart evaluation of rigs. If I'm animating a finger tip why is the whole rig re-evaluated? On 21 April 2012 09:50, Eric Thivierge ethivie...@gmail.com wrote: What are you looking for Simon? Speak up so someone knows. Squeaky wheel... :) Eric Thivierge http://www.ethivierge.com On Sat, Apr 21, 2012 at 9:18 AM, Simon Pickard m...@simonpickard.comwrote: Softimage is already best character animation software In your point of view. I haven't seen much love for the animation side of things in Softimage in years. The focus is ICE, not character animation, I'm sad to say. -- -=T=- -- -=T=-
Re: Intro to the new team (was RE: Softimage development)
I'm sure Aloys has some connections to reporting these requests too. Then again, you could learn to code and write your own damn tools as well! :P Eric Thivierge http://www.ethivierge.com On Sat, Apr 21, 2012 at 11:09 AM, Simon Pickard m...@simonpickard.comwrote: I asked Raf about 4 years ago and he told me to quit moaning if that's what you mean? ;)
RE: Intro to the new team (was RE: Softimage development)
Luc-Eric's comments are a good segway for me to introduce some members of the new team and what they're working on. We've been lurking on the list so far, and have been amazed by the passion of most in the community for Softimage and will support it as best as we can. Now that Luc-Eric, Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team, we'll be participating more actively especially when there're technical issues reported. We're all based in Singapore btw (so the comments on durians were apt) where the cost of labour isn't that much different from Montreal and certainly much higher (3x?) than in China. And there're more people in the team than there were in Montreal two years ago. Moreover, folks like JF, Francis, David, Manny, Graham, etc. are still around (the first 3 are in fact still developing enhancements and bug fixes for customers). Hence Autodesk is still investing in the Softimage since guess what? Soft still makes money for the company. It's true that the team doesn't know the code as well as Luc-Eric and team but that's not to say that we're newbies to software development, 3D graphics, simulations, rendering, etc. either. Sure, we don't have the 10-15 year histories with Soft that the old team had, but we're happy to say that they're still around (even many from the acquisition who eventually moved to other Autodesk teams) and still helping out when there's a need. But that should go down as we become more familiar with the code. So here goes: Hsiao Ming Chia - Core, Ref Models. From NVIDIA, worked on games middleware and runtime engines for 8 yrs. Yury Khmel - Core, ICE, FaceRobot. 12+ years, last 5 as an architect in games development. John Tensuan - Rendering, Data Management. Last in Ubisoft doing rendering and engine systems. Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math, physics simulation, rendering while at LucasArts. Joany Yang - UI, SDK. Mainly engaged in UI projects using COM, MFC, C++, etc while at another team at Autodesk. Me? I just manage the team so am the overhead :-) If you're ever in Singapore, we'd love to meet you. Regards, Chun Pong -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Wednesday, 18 April, 2012 10:38 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage development On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic mirko.janko...@aeonproduction.com wrote: It is a bit bad that even after so many concerns displayed from customer about Softimage and AD's plans for it, that not a single official line of word was put out. Is it so hard to let people know what is going on and where does it all lead? Actually, you're getting a lot of official information right here in this thread. None of us moving to the new Maya FX Montreal team, which is led by me, are really doing it to quit Softimage, it's just a natural evolution of thing. As written previously, this was planned and we've been hiring and training a whole lot of new group of great people to work on Softimage. So what does that mean? Well first it means that Autodesk is committed to continuing the development of Softimage - otherwise we wouldn't be spending so much effort building a new team. We worked a lot on this! I interviewed every single one of these guys - and some we rejected. The new guys have backgrounds in game production, real time shader, physics, etc. They're bring new ideas and skills. And it also means that Autodesk is renewing its effort on the Maya FX's toolset, which is not super interesting to you guys obviously, but is that a thing that makes sense. It's hard to leave Softimage, but it's also hard to not get excited with the new projects. We're going to Digital Domain and ILM this week with Duncan. New experiences! If we can just stop hitting the S key to orbit the camera, everything will be fine. attachment: winmail.dat
Re: Intro to the new team (was RE: Softimage development)
Hello from sunny Wales! On 19 April 2012 11:48, Eugen Sares softim...@keyvis.at wrote: Allow me to say welcome, too! Thanks for the insight, sounds quite reassuring. I'd put some extra cash in the bribe-suitcase for Joany if he fixes up the SDK for full seamless custom operator support... ;} Best, Eugen On Thu, 19 Apr 2012 12:38:11 +0200, Eric Thivierge ethivie...@gmail.com wrote: Let me be the first to say Welcome! While it's a bit sad to see some of the long time devs go even without a lot of personal interaction with them, it's also nice to see fresh faces to the team and look forward to the future developments. Don't be strangers to the list. Now how can I bribe Joany to get us a native Qt host in Soft? :P --**-- Eric Thivierge http://www.ethivierge.com On Thu, Apr 19, 2012 at 8:14 PM, Chun-Pong Yu chun-pong...@autodesk.com **wrote: Luc-Eric's comments are a good segway for me to introduce some members of the new team and what they're working on. We've been lurking on the list so far, and have been amazed by the passion of most in the community for Softimage and will support it as best as we can. Now that Luc-Eric, Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team, we'll be participating more actively especially when there're technical issues reported. We're all based in Singapore btw (so the comments on durians were apt) where the cost of labour isn't that much different from Montreal and certainly much higher (3x?) than in China. And there're more people in the team than there were in Montreal two years ago. Moreover, folks like JF, Francis, David, Manny, Graham, etc. are still around (the first 3 are in fact still developing enhancements and bug fixes for customers). Hence Autodesk is still investing in the Softimage since guess what? Soft still makes money for the company. It's true that the team doesn't know the code as well as Luc-Eric and team but that's not to say that we're newbies to software development, 3D graphics, simulations, rendering, etc. either. Sure, we don't have the 10-15 year histories with Soft that the old team had, but we're happy to say that they're still around (even many from the acquisition who eventually moved to other Autodesk teams) and still helping out when there's a need. But that should go down as we become more familiar with the code. So here goes: Hsiao Ming Chia - Core, Ref Models. From NVIDIA, worked on games middleware and runtime engines for 8 yrs. Yury Khmel - Core, ICE, FaceRobot. 12+ years, last 5 as an architect in games development. John Tensuan - Rendering, Data Management. Last in Ubisoft doing rendering and engine systems. Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math, physics simulation, rendering while at LucasArts. Joany Yang - UI, SDK. Mainly engaged in UI projects using COM, MFC, C++, etc while at another team at Autodesk. Me? I just manage the team so am the overhead :-) If you're ever in Singapore, we'd love to meet you. Regards, Chun Pong
Re: Intro to the new team (was RE: Softimage development)
பட்டியலில் வரவேற்பு ! I hope I said it right :D On 19 April 2012 11:59, adrian wyer adrian.w...@fluid-pictures.com wrote: ** ** ** ** ** hello from rainy London.. ** ** judging by the amount of games industry related new faces, are we to read anything into this? more reliance on GPU? better real-time performance?*** * ** ** just throwing it out there ** ** a ** ** Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com www.fluid-pictures.com Fluid Pictures Limited is registered in England and Wales* ***. Company number:5657815 VAT number: 872 6893 71 -- *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall *Sent:* 19 April 2012 11:56 *To:* softimage@listproc.autodesk.com *Subject:* Re: Intro to the new team (was RE: Softimage development) ** ** Hello from sunny Wales! ** ** On 19 April 2012 11:48, Eugen Sares softim...@keyvis.at wrote: Allow me to say welcome, too! Thanks for the insight, sounds quite reassuring. I'd put some extra cash in the bribe-suitcase for Joany if he fixes up the SDK for full seamless custom operator support... ;} Best, Eugen On Thu, 19 Apr 2012 12:38:11 +0200, Eric Thivierge ethivie...@gmail.com wrote: Let me be the first to say Welcome! While it's a bit sad to see some of the long time devs go even without a lot of personal interaction with them, it's also nice to see fresh faces to the team and look forward to the future developments. Don't be strangers to the list. Now how can I bribe Joany to get us a native Qt host in Soft? :P Eric Thivierge http://www.ethivierge.com On Thu, Apr 19, 2012 at 8:14 PM, Chun-Pong Yu chun-pong...@autodesk.com wrote: Luc-Eric's comments are a good segway for me to introduce some members of the new team and what they're working on. We've been lurking on the list so far, and have been amazed by the passion of most in the community for Softimage and will support it as best as we can. Now that Luc-Eric, Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team, we'll be participating more actively especially when there're technical issues reported. We're all based in Singapore btw (so the comments on durians were apt) where the cost of labour isn't that much different from Montrealand certainly much higher (3x?) than in China. And there're more people in the team than there were in Montreal two years ago. Moreover, folks like JF, Francis, David, Manny, Graham, etc. are still around (the first 3 are in fact still developing enhancements and bug fixes for customers). Hence Autodesk is still investing in the Softimage since guess what? Soft still makes money for the company. It's true that the team doesn't know the code as well as Luc-Eric and team but that's not to say that we're newbies to software development, 3D graphics, simulations, rendering, etc. either. Sure, we don't have the 10-15 year histories with Soft that the old team had, but we're happy to say that they're still around (even many from the acquisition who eventually moved to other Autodesk teams) and still helping out when there's a need. But that should go down as we become more familiar with the code. So here goes: Hsiao Ming Chia - Core, Ref Models. From NVIDIA, worked on games middleware and runtime engines for 8 yrs. Yury Khmel - Core, ICE, FaceRobot. 12+ years, last 5 as an architect in games development. John Tensuan - Rendering, Data Management. Last in Ubisoft doing rendering and engine systems. Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math, physics simulation, rendering while at LucasArts. Joany Yang - UI, SDK. Mainly engaged in UI projects using COM, MFC, C++, etc while at another team at Autodesk. Me? I just manage the team so am the overhead :-) If you're ever in Singapore, we'd love to meet you. Regards, Chun Pong ** ** -- No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2411/4945 - Release Date: 04/18/12* ***
RE: Intro to the new team (was RE: Softimage development)
Well I guess a welcome all is appropriate, and lets collaborate to maintain Soft being a leading edge , kickass piece of 3D software for many years to come (crossing fingers) :) It is sad to see the oldies leave ship for Maya (which seems to turn out as bugridden as usual every year - yes, we have a Maya dept. here) but I guess I am glad a new team is in place. Best Regards Morten Bartholdy VFX Supervisor/3D Lead www.gimmickvfx.com Den 19. april 2012 kl. 12:14 skrev Chun-Pong Yu chun-pong...@autodesk.com: Luc-Eric's comments are a good segway for me to introduce some members of the new team and what they're working on. We've been lurking on the list so far, and have been amazed by the passion of most in the community for Softimage and will support it as best as we can. Now that Luc-Eric, Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team, we'll be participating more actively especially when there're technical issues reported. We're all based in Singapore btw (so the comments on durians were apt) where the cost of labour isn't that much different from Montreal and certainly much higher (3x?) than in China. And there're more people in the team than there were in Montreal two years ago. Moreover, folks like JF, Francis, David, Manny, Graham, etc. are still around (the first 3 are in fact still developing enhancements and bug fixes for customers). Hence Autodesk is still investing in the Softimage since guess what? Soft still makes money for the company. It's true that the team doesn't know the code as well as Luc-Eric and team but that's not to say that we're newbies to software development, 3D graphics, simulations, rendering, etc. either. Sure, we don't have the 10-15 year histories with Soft that the old team had, but we're happy to say that they're still around (even many from the acquisition who eventually moved to other Autodesk teams) and still helping out when there's a need. But that should go down as we become more familiar with the code. So here goes: Hsiao Ming Chia - Core, Ref Models. From NVIDIA, worked on games middleware and runtime engines for 8 yrs. Yury Khmel - Core, ICE, FaceRobot. 12+ years, last 5 as an architect in games development. John Tensuan - Rendering, Data Management. Last in Ubisoft doing rendering and engine systems. Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math, physics simulation, rendering while at LucasArts. Joany Yang - UI, SDK. Mainly engaged in UI projects using COM, MFC, C++, etc while at another team at Autodesk. Me? I just manage the team so am the overhead :-) If you're ever in Singapore, we'd love to meet you. Regards, Chun Pong -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Wednesday, 18 April, 2012 10:38 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage development On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic mirko.janko...@aeonproduction.com wrote: It is a bit bad that even after so many concerns displayed from customer about Softimage and AD's plans for it, that not a single official line of word was put out. Is it so hard to let people know what is going on and where does it all lead? Actually, you're getting a lot of official information right here in this thread. None of us moving to the new Maya FX Montreal team, which is led by me, are really doing it to quit Softimage, it's just a natural evolution of thing. As written previously, this was planned and we've been hiring and training a whole lot of new group of great people to work on Softimage. So what does that mean? Well first it means that Autodesk is committed to continuing the development of Softimage - otherwise we wouldn't be spending so much effort building a new team. We worked a lot on this! I interviewed every single one of these guys - and some we rejected. The new guys have backgrounds in game production, real time shader, physics, etc. They're bring new ideas and skills. And it also means that Autodesk is renewing its effort on the Maya FX's toolset, which is not super interesting to you guys obviously, but is that a thing that makes sense. It's hard to leave Softimage, but it's also hard to not get excited with the new projects. We're going to Digital Domain and ILM this week with Duncan. New experiences! If we can just stop hitting the S key to orbit the camera, everything will be fine.
Re: Intro to the new team (was RE: Softimage development)
Welcome guys. It's great to see you on this list indeed! On 19 April 2012 12:55, Matt Morris matt...@gmail.com wrote: A hearty welcome to all the new faces, looking forward to seeing what happens with softimage and some fresh ideas! On 19 April 2012 12:11, Juhani Karlsson juhani.karls...@talvi.com wrote: Welcome! Its great to see you in the list. I think good work always derives from one passion and intrest to the project, not the ones history! I believe that you guys can do great job. : ) - Juhani 2012/4/19 Rob Chapman tekano@gmail.com பட்டியலில் வரவேற்பு ! I hope I said it right :D On 19 April 2012 11:59, adrian wyer adrian.w...@fluid-pictures.comwrote: ** ** ** ** ** hello from rainy London.. ** ** judging by the amount of games industry related new faces, are we to read anything into this? more reliance on GPU? better real-time performance? ** ** just throwing it out there ** ** a ** ** Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com www.fluid-pictures.com Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71 -- *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall *Sent:* 19 April 2012 11:56 *To:* softimage@listproc.autodesk.com *Subject:* Re: Intro to the new team (was RE: Softimage development)*** * ** ** Hello from sunny Wales! ** ** On 19 April 2012 11:48, Eugen Sares softim...@keyvis.at wrote: Allow me to say welcome, too! Thanks for the insight, sounds quite reassuring. I'd put some extra cash in the bribe-suitcase for Joany if he fixes up the SDK for full seamless custom operator support... ;} Best, Eugen On Thu, 19 Apr 2012 12:38:11 +0200, Eric Thivierge ethivie...@gmail.com wrote: Let me be the first to say Welcome! While it's a bit sad to see some of the long time devs go even without a lot of personal interaction with them, it's also nice to see fresh faces to the team and look forward to the future developments. Don't be strangers to the list. Now how can I bribe Joany to get us a native Qt host in Soft? :P Eric Thivierge http://www.ethivierge.com On Thu, Apr 19, 2012 at 8:14 PM, Chun-Pong Yu chun-pong...@autodesk.comwrote: Luc-Eric's comments are a good segway for me to introduce some members of the new team and what they're working on. We've been lurking on the list so far, and have been amazed by the passion of most in the community for Softimage and will support it as best as we can. Now that Luc-Eric, Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team, we'll be participating more actively especially when there're technical issues reported. We're all based in Singapore btw (so the comments on durians were apt) where the cost of labour isn't that much different from Montreal*** * and certainly much higher (3x?) than in China. And there're more people in the team than there were in Montreal two years ago. Moreover, folks like JF, Francis, David, Manny, Graham, etc. are still around (the first 3 are in fact still developing enhancements and bug fixes for customers). Hence Autodesk is still investing in the Softimage since guess what? Soft still makes money for the company. It's true that the team doesn't know the code as well as Luc-Eric and team but that's not to say that we're newbies to software development, 3D graphics, simulations, rendering, etc. either. Sure, we don't have the 10-15 year histories with Soft that the old team had, but we're happy to say that they're still around (even many from the acquisition who eventually moved to other Autodesk teams) and still helping out when there's a need. But that should go down as we become more familiar with the code. So here goes: Hsiao Ming Chia - Core, Ref Models. From NVIDIA, worked on games middleware and runtime engines for 8 yrs. Yury Khmel - Core, ICE, FaceRobot. 12+ years, last 5 as an architect in games development. John Tensuan - Rendering, Data Management. Last in Ubisoft doing rendering and engine systems. Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math, physics simulation, rendering while at LucasArts. Joany Yang - UI, SDK. Mainly engaged in UI projects using COM, MFC, C++, etc while at another team at Autodesk. Me? I just manage the team so am the overhead :-) If you're ever in Singapore, we'd love to meet you. Regards, Chun Pong ** ** -- No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus
Re: Intro to the new team (was RE: Softimage development)
Welcome and hello from Tokyo! I'm very glad to see you here in the list. PS: I hope LucEric and co. can fix that thing called Maya :P
RE: Intro to the new team (was RE: Softimage development)
Welcome from Hungary also, guys! I was almost applied to Softimage a year ago, but I didn't know that it will be developed in Singapore. As a game artist, I'd like to have greater game dev support (like ultimapper and rendermap) Welcome again! Szabolcs From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Sent: Thursday, April 19, 2012 2:34 PM To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) Welcome and hello from Tokyo! I'm very glad to see you here in the list. PS: I hope LucEric and co. can fix that thing called Maya :P
Re: Intro to the new team (was RE: Softimage development)
Welcome Singapore team, to the most awesome mailinglist of all of the Autodesk universe! :) 2012/4/19 Paul Griswold pgrisw...@fusiondigitalproductions.com Might I make a request? Could you guys post your twitter handles and/or Google+ info? +1 :) Cheers Steffen -- PGP-ID(RSA): 0xCCE2E989 / 0xE045734C CCE2E989 Fingerprint: 394B 3DA9 9A9A 96C6 3A5A 0595 EF92 EE1F
Re: Intro to the new team (was RE: Softimage development)
hi guys , i just had the time to check on my email after a busy week , please excuse my question what is this post about ??? is softimage recruiting ?? please tell me what is the NEW TEAM all about ? thank you list Nasser On Thu, Apr 19, 2012 at 4:41 PM, Peter Agg peter@googlemail.com wrote: I can't be the only one trying to work out when Singapore time overlaps with my local time...? :) (Also: hello!) On 19 April 2012 14:37, Steffen Dünner steffen.duen...@googlemail.comwrote: Welcome Singapore team, to the most awesome mailinglist of all of the Autodesk universe! :) 2012/4/19 Paul Griswold pgrisw...@fusiondigitalproductions.com Might I make a request? Could you guys post your twitter handles and/or Google+ info? +1 :) Cheers Steffen -- PGP-ID(RSA): 0xCCE2E989 / 0xE045734C CCE2E989 Fingerprint: 394B 3DA9 9A9A 96C6 3A5A 0595 EF92 EE1F
RE: Intro to the new team (was RE: Softimage development)
Don't worry. I'm sure they'll stop fixing the long standing requests after the *honeymoon* period is over! ;-) -- Brent -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Cosky Sent: 19 April 2012 14:40 To: softimage@listproc.autodesk.com Subject: RE: Intro to the new team (was RE: Softimage development) Welcome! Changes to teams can be a good, sometimes great, thing. I know people use Softimage for all kinds of things but personally I became a Softimage user because it seemed to be the most game-dev focused of the big 3 so I am glad to see people from the game industry join the team. Not because I expect Softimage to change focus or anything, I'm thinking it might bring new ideas and perspectives to old tasks and processes that maybe could be better. Game dev programmers tend to be very passionate about their work and IMHO it can only mean good things for Softimage to be pulling experience from the game industry. Also, if it is anything like most places I've worked, new team members are often happy get their feet wet by fixing long standing easy bugs that have been neglected for way too long (MOTOR null pointer crashes anyone?) because the experienced people didn't want to be distracted from the cool new stuff they want/need to do to keep the job interesting. I'd love to visit Singapore :) -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chun-Pong Yu Sent: Thursday, April 19, 2012 3:14 AM To: softimage@listproc.autodesk.com Subject: RE: Intro to the new team (was RE: Softimage development) Luc-Eric's comments are a good segway for me to introduce some members of the new team and what they're working on. We've been lurking on the list so far, and have been amazed by the passion of most in the community for Softimage and will support it as best as we can. Now that Luc-Eric, Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team, we'll be participating more actively especially when there're technical issues reported. We're all based in Singapore btw (so the comments on durians were apt) where the cost of labour isn't that much different from Montreal and certainly much higher (3x?) than in China. And there're more people in the team than there were in Montreal two years ago. Moreover, folks like JF, Francis, David, Manny, Graham, etc. are still around (the first 3 are in fact still developing enhancements and bug fixes for customers). Hence Autodesk is still investing in the Softimage since guess what? Soft still makes money for the company. It's true that the team doesn't know the code as well as Luc-Eric and team but that's not to say that we're newbies to software development, 3D graphics, simulations, rendering, etc. either. Sure, we don't have the 10-15 year histories with Soft that the old team had, but we're happy to say that they're still around (even many from the acquisition who eventually moved to other Autodesk teams) and still helping out when there's a need. But that should go down as we become more familiar with the code. So here goes: Hsiao Ming Chia - Core, Ref Models. From NVIDIA, worked on games middleware and runtime engines for 8 yrs. Yury Khmel - Core, ICE, FaceRobot. 12+ years, last 5 as an architect in games development. John Tensuan - Rendering, Data Management. Last in Ubisoft doing rendering and engine systems. Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math, physics simulation, rendering while at LucasArts. Joany Yang - UI, SDK. Mainly engaged in UI projects using COM, MFC, C++, etc while at another team at Autodesk. Me? I just manage the team so am the overhead :-) If you're ever in Singapore, we'd love to meet you. Regards, Chun Pong -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Wednesday, 18 April, 2012 10:38 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage development On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic mirko.janko...@aeonproduction.com wrote: It is a bit bad that even after so many concerns displayed from customer about Softimage and AD's plans for it, that not a single official line of word was put out. Is it so hard to let people know what is going on and where does it all lead? Actually, you're getting a lot of official information right here in this thread. None of us moving to the new Maya FX Montreal team, which is led by me, are really doing it to quit Softimage, it's just a natural evolution of thing. As written previously, this was planned and we've been hiring and training a whole lot of new group of great people to work on Softimage. So what does that mean? Well first it means that Autodesk is committed to continuing the development
Re: Intro to the new team (was RE: Softimage development)
Welcome Chun Pong and colleagues! Nice move to introduce yourselfes here, I'm really looking forward to what you will come up with in the future. Greetings from Vienna, Austria Stefan Luc-Eric's comments are a good segway for me to introduce some members of the new team and what they're working on. We've been lurking on the list so far, and have been amazed by the passion of most in the community for Softimage and will support it as best as we can. Now that Luc-Eric, Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team, we'll be participating more actively especially when there're technical issues reported. We're all based in Singapore btw (so the comments on durians were apt) where the cost of labour isn't that much different from Montreal and certainly much higher (3x?) than in China. And there're more people in the team than there were in Montreal two years ago. Moreover, folks like JF, Francis, David, Manny, Graham, etc. are still around (the first 3 are in fact still developing enhancements and bug fixes for customers). Hence Autodesk is still investing in the Softimage since guess what? Soft still makes money for the company. It's true that the team doesn't know the code as well as Luc-Eric and team but that's not to say that we're newbies to software development, 3D graphics, simulations, rendering, etc. either. Sure, we don't have the 10-15 year histories with Soft that the old team had, but we're happy to say that they're still around (even many from the acquisition who eventually moved to other Autodesk teams) and still helping out when there's a need. But that should go down as we become more familiar with the code. So here goes: Hsiao Ming Chia - Core, Ref Models. From NVIDIA, worked on games middleware and runtime engines for 8 yrs. Yury Khmel - Core, ICE, FaceRobot. 12+ years, last 5 as an architect in games development. John Tensuan - Rendering, Data Management. Last in Ubisoft doing rendering and engine systems. Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math, physics simulation, rendering while at LucasArts. Joany Yang - UI, SDK. Mainly engaged in UI projects using COM, MFC, C++, etc while at another team at Autodesk. Me? I just manage the team so am the overhead :-) If you're ever in Singapore, we'd love to meet you. Regards, Chun Pong -- --- Stefan Kubicek Co-founder --- keyvis digital imagery Wehrgasse 9 - Grüner Hof 1050 Vienna Austria Phone:+43/699/12614231 --- www.keyvis.at ste...@keyvis.at --- -- This email and its attachments are --confidential and for the recipient only--
RE: Intro to the new team (was RE: Softimage development)
:) BTW I didn't mean to imply the old guard doesn't do everything they can to make Softimage as good as possible, more of a comment on team dynamics that seem to happen with any long term project. I used to think working on a game for 3 to 5 years was long term but wow, the people working on Softimage for 8+ years should get a medal or something. It says a lot about the company that the people moving on are just changing roles and are still going to be available to help out when needed, even if that just means being available for the occasional question. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Brent McPherson Sent: Thursday, April 19, 2012 6:51 AM To: softimage@listproc.autodesk.com Subject: RE: Intro to the new team (was RE: Softimage development) Don't worry. I'm sure they'll stop fixing the long standing requests after the *honeymoon* period is over! ;-) -- Brent -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Cosky Sent: 19 April 2012 14:40 To: softimage@listproc.autodesk.com Subject: RE: Intro to the new team (was RE: Softimage development) Welcome! Changes to teams can be a good, sometimes great, thing. I know people use Softimage for all kinds of things but personally I became a Softimage user because it seemed to be the most game-dev focused of the big 3 so I am glad to see people from the game industry join the team. Not because I expect Softimage to change focus or anything, I'm thinking it might bring new ideas and perspectives to old tasks and processes that maybe could be better. Game dev programmers tend to be very passionate about their work and IMHO it can only mean good things for Softimage to be pulling experience from the game industry. Also, if it is anything like most places I've worked, new team members are often happy get their feet wet by fixing long standing easy bugs that have been neglected for way too long (MOTOR null pointer crashes anyone?) because the experienced people didn't want to be distracted from the cool new stuff they want/need to do to keep the job interesting. I'd love to visit Singapore :) -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chun-Pong Yu Sent: Thursday, April 19, 2012 3:14 AM To: softimage@listproc.autodesk.com Subject: RE: Intro to the new team (was RE: Softimage development) Luc-Eric's comments are a good segway for me to introduce some members of the new team and what they're working on. We've been lurking on the list so far, and have been amazed by the passion of most in the community for Softimage and will support it as best as we can. Now that Luc-Eric, Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team, we'll be participating more actively especially when there're technical issues reported. We're all based in Singapore btw (so the comments on durians were apt) where the cost of labour isn't that much different from Montreal and certainly much higher (3x?) than in China. And there're more people in the team than there were in Montreal two years ago. Moreover, folks like JF, Francis, David, Manny, Graham, etc. are still around (the first 3 are in fact still developing enhancements and bug fixes for customers). Hence Autodesk is still investing in the Softimage since guess what? Soft still makes money for the company. It's true that the team doesn't know the code as well as Luc-Eric and team but that's not to say that we're newbies to software development, 3D graphics, simulations, rendering, etc. either. Sure, we don't have the 10-15 year histories with Soft that the old team had, but we're happy to say that they're still around (even many from the acquisition who eventually moved to other Autodesk teams) and still helping out when there's a need. But that should go down as we become more familiar with the code. So here goes: Hsiao Ming Chia - Core, Ref Models. From NVIDIA, worked on games middleware and runtime engines for 8 yrs. Yury Khmel - Core, ICE, FaceRobot. 12+ years, last 5 as an architect in games development. John Tensuan - Rendering, Data Management. Last in Ubisoft doing rendering and engine systems. Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math, physics simulation, rendering while at LucasArts. Joany Yang - UI, SDK. Mainly engaged in UI projects using COM, MFC, C++, etc while at another team at Autodesk. Me? I just manage the team so am the overhead :-) If you're ever in Singapore, we'd love to meet you. Regards, Chun Pong -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Wednesday, 18 April, 2012 10:38 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage development
Re: Intro to the new team (was RE: Softimage development)
Hey guys.. Its nice to hear of the new names that will be taking Softimage forward over the coming years. Welcome aboard, though you've been on board for some time now :-) A. On Thu, Apr 19, 2012 at 7:04 AM, Eric Cosky e...@cosky.com wrote: :) BTW I didn't mean to imply the old guard doesn't do everything they can to make Softimage as good as possible, more of a comment on team dynamics that seem to happen with any long term project. I used to think working on a game for 3 to 5 years was long term but wow, the people working on Softimage for 8+ years should get a medal or something. It says a lot about the company that the people moving on are just changing roles and are still going to be available to help out when needed, even if that just means being available for the occasional question. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Brent McPherson Sent: Thursday, April 19, 2012 6:51 AM To: softimage@listproc.autodesk.com Subject: RE: Intro to the new team (was RE: Softimage development) Don't worry. I'm sure they'll stop fixing the long standing requests after the *honeymoon* period is over! ;-) -- Brent -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Cosky Sent: 19 April 2012 14:40 To: softimage@listproc.autodesk.com Subject: RE: Intro to the new team (was RE: Softimage development) Welcome! Changes to teams can be a good, sometimes great, thing. I know people use Softimage for all kinds of things but personally I became a Softimage user because it seemed to be the most game-dev focused of the big 3 so I am glad to see people from the game industry join the team. Not because I expect Softimage to change focus or anything, I'm thinking it might bring new ideas and perspectives to old tasks and processes that maybe could be better. Game dev programmers tend to be very passionate about their work and IMHO it can only mean good things for Softimage to be pulling experience from the game industry. Also, if it is anything like most places I've worked, new team members are often happy get their feet wet by fixing long standing easy bugs that have been neglected for way too long (MOTOR null pointer crashes anyone?) because the experienced people didn't want to be distracted from the cool new stuff they want/need to do to keep the job interesting. I'd love to visit Singapore :) -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chun-Pong Yu Sent: Thursday, April 19, 2012 3:14 AM To: softimage@listproc.autodesk.com Subject: RE: Intro to the new team (was RE: Softimage development) Luc-Eric's comments are a good segway for me to introduce some members of the new team and what they're working on. We've been lurking on the list so far, and have been amazed by the passion of most in the community for Softimage and will support it as best as we can. Now that Luc-Eric, Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team, we'll be participating more actively especially when there're technical issues reported. We're all based in Singapore btw (so the comments on durians were apt) where the cost of labour isn't that much different from Montreal and certainly much higher (3x?) than in China. And there're more people in the team than there were in Montreal two years ago. Moreover, folks like JF, Francis, David, Manny, Graham, etc. are still around (the first 3 are in fact still developing enhancements and bug fixes for customers). Hence Autodesk is still investing in the Softimage since guess what? Soft still makes money for the company. It's true that the team doesn't know the code as well as Luc-Eric and team but that's not to say that we're newbies to software development, 3D graphics, simulations, rendering, etc. either. Sure, we don't have the 10-15 year histories with Soft that the old team had, but we're happy to say that they're still around (even many from the acquisition who eventually moved to other Autodesk teams) and still helping out when there's a need. But that should go down as we become more familiar with the code. So here goes: Hsiao Ming Chia - Core, Ref Models. From NVIDIA, worked on games middleware and runtime engines for 8 yrs. Yury Khmel - Core, ICE, FaceRobot. 12+ years, last 5 as an architect in games development. John Tensuan - Rendering, Data Management. Last in Ubisoft doing rendering and engine systems. Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math, physics simulation, rendering while at LucasArts. Joany Yang - UI, SDK. Mainly engaged in UI projects using COM, MFC, C++, etc while at another team at Autodesk. Me? I just manage the team so am the overhead
Re: Intro to the new team (was RE: Softimage development)
Great to see! Greetings from one of the frozen parts of Canada :) Thanks for the intro and looking forward to what you guys can do! Cheers - Len On 4/19/2012 8:26 AM, Adam Sale wrote: Hey guys.. Its nice to hear of the new names that will be taking Softimage forward over the coming years. Welcome aboard, though you've been on board for some time now :-) A. On Thu, Apr 19, 2012 at 7:04 AM, Eric Cosky e...@cosky.com mailto:e...@cosky.com wrote: :) BTW I didn't mean to imply the old guard doesn't do everything they can to make Softimage as good as possible, more of a comment on team dynamics that seem to happen with any long term project. I used to think working on a game for 3 to 5 years was long term but wow, the people working on Softimage for 8+ years should get a medal or something. It says a lot about the company that the people moving on are just changing roles and are still going to be available to help out when needed, even if that just means being available for the occasional question. -Original Message- From: softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Brent McPherson Sent: Thursday, April 19, 2012 6:51 AM To: softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com Subject: RE: Intro to the new team (was RE: Softimage development) Don't worry. I'm sure they'll stop fixing the long standing requests after the *honeymoon* period is over! ;-) -- Brent -Original Message- From: softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Cosky Sent: 19 April 2012 14:40 To: softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com Subject: RE: Intro to the new team (was RE: Softimage development) Welcome! Changes to teams can be a good, sometimes great, thing. I know people use Softimage for all kinds of things but personally I became a Softimage user because it seemed to be the most game-dev focused of the big 3 so I am glad to see people from the game industry join the team. Not because I expect Softimage to change focus or anything, I'm thinking it might bring new ideas and perspectives to old tasks and processes that maybe could be better. Game dev programmers tend to be very passionate about their work and IMHO it can only mean good things for Softimage to be pulling experience from the game industry. Also, if it is anything like most places I've worked, new team members are often happy get their feet wet by fixing long standing easy bugs that have been neglected for way too long (MOTOR null pointer crashes anyone?) because the experienced people didn't want to be distracted from the cool new stuff they want/need to do to keep the job interesting. I'd love to visit Singapore :) -Original Message- From: softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chun-Pong Yu Sent: Thursday, April 19, 2012 3:14 AM To: softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com Subject: RE: Intro to the new team (was RE: Softimage development) Luc-Eric's comments are a good segway for me to introduce some members of the new team and what they're working on. We've been lurking on the list so far, and have been amazed by the passion of most in the community for Softimage and will support it as best as we can. Now that Luc-Eric, Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team, we'll be participating more actively especially when there're technical issues reported. We're all based in Singapore btw (so the comments on durians were apt) where the cost of labour isn't that much different from Montreal and certainly much higher (3x?) than in China. And there're more people in the team than there were in Montreal two years ago. Moreover, folks like JF, Francis, David, Manny, Graham, etc. are still around (the first 3 are in fact still developing enhancements and bug fixes for customers). Hence Autodesk is still investing in the Softimage since guess what? Soft still makes money for the company. It's true that the team doesn't know the code as well as Luc-Eric and team but that's not to say that we're newbies to software development, 3D graphics
Re: Intro to the new team (was RE: Softimage development)
Title: Signature Thanks for the introduction to the new team, and welcome to the List! Tim Crowson Lead CG Artist Magnetic Dreams Animation Studio, Inc. 2525 Lebanon Pike, Building C. Nashville, TN 37214 Ph 615.885.6801 | Fax 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com On 4/19/2012 8:37 AM, Steffen Dünner wrote: Welcome Singapore team, to the most awesome mailinglist of all of the Autodesk universe! :) 2012/4/19 Paul Griswold pgrisw...@fusiondigitalproductions.com Might I make a request? Could you guys post your twitter handles and/or Google+ info? +1 :) Cheers Steffen -- PGP-ID(RSA): 0xCCE2E989 / 0xE045734C CCE2E989 Fingerprint: 394B 3DA9 9A9A 96C6 3A5A 0595 EF92 EE1F --
Re: Intro to the new team (was RE: Softimage development)
Enthusiastic hello from me! Dave G On 4/19/2012 6:14 AM, Chun-Pong Yu wrote: Luc-Eric's comments are a good segway for me to introduce some members of the new team and what they're working on. We've been lurking on the list so far, and have been amazed by the passion of most in the community for Softimage and will support it as best as we can. Now that Luc-Eric, Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team, we'll be participating more actively especially when there're technical issues reported. We're all based in Singapore btw (so the comments on durians were apt) where the cost of labour isn't that much different from Montreal and certainly much higher (3x?) than in China. And there're more people in the team than there were in Montreal two years ago. Moreover, folks like JF, Francis, David, Manny, Graham, etc. are still around (the first 3 are in fact still developing enhancements and bug fixes for customers). Hence Autodesk is still investing in the Softimage since guess what? Soft still makes money for the company. It's true that the team doesn't know the code as well as Luc-Eric and team but that's not to say that we're newbies to software development, 3D graphics, simulations, rendering, etc. either. Sure, we don't have the 10-15 year histories with Soft that the old team had, but we're happy to say that they're still around (even many from the acquisition who eventually moved to other Autodesk teams) and still helping out when there's a need. But that should go down as we become more familiar with the code. So here goes: Hsiao Ming Chia - Core, Ref Models. From NVIDIA, worked on games middleware and runtime engines for 8 yrs. Yury Khmel - Core, ICE, FaceRobot. 12+ years, last 5 as an architect in games development. John Tensuan - Rendering, Data Management. Last in Ubisoft doing rendering and engine systems. Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math, physics simulation, rendering while at LucasArts. Joany Yang - UI, SDK. Mainly engaged in UI projects using COM, MFC, C++, etc while at another team at Autodesk. Me? I just manage the team so am the overhead :-) If you're ever in Singapore, we'd love to meet you. Regards, Chun Pong -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Wednesday, 18 April, 2012 10:38 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage development On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovicmirko.janko...@aeonproduction.com wrote: It is a bit bad that even after so many concerns displayed from customer about Softimage and AD's plans for it, that not a single official line of word was put out. Is it so hard to let people know what is going on and where does it all lead? Actually, you're getting a lot of official information right here in this thread. None of us moving to the new Maya FX Montreal team, which is led by me, are really doing it to quit Softimage, it's just a natural evolution of thing. As written previously, this was planned and we've been hiring and training a whole lot of new group of great people to work on Softimage. So what does that mean? Well first it means that Autodesk is committed to continuing the development of Softimage - otherwise we wouldn't be spending so much effort building a new team. We worked a lot on this! I interviewed every single one of these guys - and some we rejected. The new guys have backgrounds in game production, real time shader, physics, etc. They're bring new ideas and skills. And it also means that Autodesk is renewing its effort on the Maya FX's toolset, which is not super interesting to you guys obviously, but is that a thing that makes sense. It's hard to leave Softimage, but it's also hard to not get excited with the new projects. We're going to Digital Domain and ILM this week with Duncan. New experiences! If we can just stop hitting the S key to orbit the camera, everything will be fine.
Re: Intro to the new team (was RE: Softimage development)
Welcome! Yes, this is a pretty enthusiastic group, and we look forward to the fruit of your efforts. The tone of this list is sometimes pretty light, but in general you have a lot of very smart, talented folks many who have decades of production experience with SoftImage and other tools. Having visited other 3D forums in the past, you don't get a lot of nonsense here. Feel free to pick people's brains, I learn something new constantly on this list just by passively reading it. Eric On Thu, Apr 19, 2012 at 6:14 AM, Chun-Pong Yu chun-pong...@autodesk.comwrote: Luc-Eric's comments are a good segway for me to introduce some members of the new team and what they're working on. We've been lurking on the list so far, and have been amazed by the passion of most in the community for Softimage and will support it as best as we can. Now that Luc-Eric, Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team, we'll be participating more actively especially when there're technical issues reported. We're all based in Singapore btw (so the comments on durians were apt) where the cost of labour isn't that much different from Montreal and certainly much higher (3x?) than in China. And there're more people in the team than there were in Montreal two years ago. Moreover, folks like JF, Francis, David, Manny, Graham, etc. are still around (the first 3 are in fact still developing enhancements and bug fixes for customers). Hence Autodesk is still investing in the Softimage since guess what? Soft still makes money for the company. It's true that the team doesn't know the code as well as Luc-Eric and team but that's not to say that we're newbies to software development, 3D graphics, simulations, rendering, etc. either. Sure, we don't have the 10-15 year histories with Soft that the old team had, but we're happy to say that they're still around (even many from the acquisition who eventually moved to other Autodesk teams) and still helping out when there's a need. But that should go down as we become more familiar with the code. So here goes: Hsiao Ming Chia - Core, Ref Models. From NVIDIA, worked on games middleware and runtime engines for 8 yrs. Yury Khmel - Core, ICE, FaceRobot. 12+ years, last 5 as an architect in games development. John Tensuan - Rendering, Data Management. Last in Ubisoft doing rendering and engine systems. Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math, physics simulation, rendering while at LucasArts. Joany Yang - UI, SDK. Mainly engaged in UI projects using COM, MFC, C++, etc while at another team at Autodesk. Me? I just manage the team so am the overhead :-) If you're ever in Singapore, we'd love to meet you. Regards, Chun Pong -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Wednesday, 18 April, 2012 10:38 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage development On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic mirko.janko...@aeonproduction.com wrote: It is a bit bad that even after so many concerns displayed from customer about Softimage and AD's plans for it, that not a single official line of word was put out. Is it so hard to let people know what is going on and where does it all lead? Actually, you're getting a lot of official information right here in this thread. None of us moving to the new Maya FX Montreal team, which is led by me, are really doing it to quit Softimage, it's just a natural evolution of thing. As written previously, this was planned and we've been hiring and training a whole lot of new group of great people to work on Softimage. So what does that mean? Well first it means that Autodesk is committed to continuing the development of Softimage - otherwise we wouldn't be spending so much effort building a new team. We worked a lot on this! I interviewed every single one of these guys - and some we rejected. The new guys have backgrounds in game production, real time shader, physics, etc. They're bring new ideas and skills. And it also means that Autodesk is renewing its effort on the Maya FX's toolset, which is not super interesting to you guys obviously, but is that a thing that makes sense. It's hard to leave Softimage, but it's also hard to not get excited with the new projects. We're going to Digital Domain and ILM this week with Duncan. New experiences! If we can just stop hitting the S key to orbit the camera, everything will be fine. -- Freelance 3D and VFX animator
RE: Intro to the new team (was RE: Softimage development)
Cool! Welcome to the new team! Thanks for introducing them to us Chun Pong. +1 on them sending out their Twitter IDs. Definitely encourage them to pop up on the list and say hello in person if they want to. Cheers, Andy On 19 April 2012 at 11:14 Chun-Pong Yu chun-pong...@autodesk.com wrote: Luc-Eric's comments are a good segway for me to introduce some members of the new team and what they're working on. We've been lurking on the list so far, and have been amazed by the passion of most in the community for Softimage and will support it as best as we can. Now that Luc-Eric, Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team, we'll be participating more actively especially when there're technical issues reported. We're all based in Singapore btw (so the comments on durians were apt) where the cost of labour isn't that much different from Montreal and certainly much higher (3x?) than in China. And there're more people in the team than there were in Montreal two years ago. Moreover, folks like JF, Francis, David, Manny, Graham, etc. are still around (the first 3 are in fact still developing enhancements and bug fixes for customers). Hence Autodesk is still investing in the Softimage since guess what? Soft still makes money for the company. It's true that the team doesn't know the code as well as Luc-Eric and team but that's not to say that we're newbies to software development, 3D graphics, simulations, rendering, etc. either. Sure, we don't have the 10-15 year histories with Soft that the old team had, but we're happy to say that they're still around (even many from the acquisition who eventually moved to other Autodesk teams) and still helping out when there's a need. But that should go down as we become more familiar with the code. So here goes: Hsiao Ming Chia - Core, Ref Models. From NVIDIA, worked on games middleware and runtime engines for 8 yrs. Yury Khmel - Core, ICE, FaceRobot. 12+ years, last 5 as an architect in games development. John Tensuan - Rendering, Data Management. Last in Ubisoft doing rendering and engine systems. Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math, physics simulation, rendering while at LucasArts. Joany Yang - UI, SDK. Mainly engaged in UI projects using COM, MFC, C++, etc while at another team at Autodesk. Me? I just manage the team so am the overhead :-) If you're ever in Singapore, we'd love to meet you. Regards, Chun Pong -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Wednesday, 18 April, 2012 10:38 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage development On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic mirko.janko...@aeonproduction.com wrote: It is a bit bad that even after so many concerns displayed from customer about Softimage and AD's plans for it, that not a single official line of word was put out. Is it so hard to let people know what is going on and where does it all lead? Actually, you're getting a lot of official information right here in this thread. None of us moving to the new Maya FX Montreal team, which is led by me, are really doing it to quit Softimage, it's just a natural evolution of thing. As written previously, this was planned and we've been hiring and training a whole lot of new group of great people to work on Softimage. So what does that mean? Well first it means that Autodesk is committed to continuing the development of Softimage - otherwise we wouldn't be spending so much effort building a new team. We worked a lot on this! I interviewed every single one of these guys - and some we rejected. The new guys have backgrounds in game production, real time shader, physics, etc. They're bring new ideas and skills. And it also means that Autodesk is renewing its effort on the Maya FX's toolset, which is not super interesting to you guys obviously, but is that a thing that makes sense. It's hard to leave Softimage, but it's also hard to not get excited with the new projects. We're going to Digital Domain and ILM this week with Duncan. New experiences! If we can just stop hitting the S key to orbit the camera, everything will be fine.
Re: Intro to the new team (was RE: Softimage development)
So is there a Montral team still? Or is it over? Em 19 de abril de 2012 13:58, Christian Gotzinger cgo...@googlemail.comescreveu: Hello and welcome! Thank you for introducing yourself and the team. It really feels good to know that you guys are out there, and that you're a bigger team than team Montreal. On Thu, Apr 19, 2012 at 12:14 PM, Chun-Pong Yu chun-pong...@autodesk.comwrote: Luc-Eric's comments are a good segway for me to introduce some members of the new team and what they're working on. We've been lurking on the list so far, and have been amazed by the passion of most in the community for Softimage and will support it as best as we can. Now that Luc-Eric, Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team, we'll be participating more actively especially when there're technical issues reported. We're all based in Singapore btw (so the comments on durians were apt) where the cost of labour isn't that much different from Montreal and certainly much higher (3x?) than in China. And there're more people in the team than there were in Montreal two years ago. Moreover, folks like JF, Francis, David, Manny, Graham, etc. are still around (the first 3 are in fact still developing enhancements and bug fixes for customers). Hence Autodesk is still investing in the Softimage since guess what? Soft still makes money for the company. It's true that the team doesn't know the code as well as Luc-Eric and team but that's not to say that we're newbies to software development, 3D graphics, simulations, rendering, etc. either. Sure, we don't have the 10-15 year histories with Soft that the old team had, but we're happy to say that they're still around (even many from the acquisition who eventually moved to other Autodesk teams) and still helping out when there's a need. But that should go down as we become more familiar with the code. So here goes: Hsiao Ming Chia - Core, Ref Models. From NVIDIA, worked on games middleware and runtime engines for 8 yrs. Yury Khmel - Core, ICE, FaceRobot. 12+ years, last 5 as an architect in games development. John Tensuan - Rendering, Data Management. Last in Ubisoft doing rendering and engine systems. Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math, physics simulation, rendering while at LucasArts. Joany Yang - UI, SDK. Mainly engaged in UI projects using COM, MFC, C++, etc while at another team at Autodesk. Me? I just manage the team so am the overhead :-) If you're ever in Singapore, we'd love to meet you. Regards, Chun Pong -- Gustavo E Boehs 3d Artist http://www.gustavoeb.com.br/blog
RE: Intro to the new team (was RE: Softimage development)
In the land of the blind, the one eyed man is king. Scott Lange Animation and VFX From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Andersson Sent: Thursday, April 19, 2012 3:10 PM To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) Is Chinny still there? :) When he leaves, that's when you can panic. regards stefan On Thu, Apr 19, 2012 at 8:56 PM, Matt Lind ml...@carbinestudios.com wrote: So is there a Montral team still? Or is it over? That is my question as well. Who has left, who’s still on the product, and who is in the process of moving on if they haven’t left already? I’m not panicked, but one thing that separated Softimage from other products is the amount of interaction with the development team. While it’s nice to see a hello message, it would be nicer to get an idea of the scope/magnitude of this change so we the customer can make our own adjustments to how we do things. I’ve been around Softimage for 20 years (come July), and as Brad mentioned earlier I’m part of the group that pre-dates the current product’s existence. In that time I have seen plenty of people come and go, but not wholesale like this. Matt -- STEFAN ANDERSSON // Creative Director // Mad Crew AB // http://www.madcrew.se http://www.madcrew.se/
Re: Intro to the new team (was RE: Softimage development)
Welcome to the list! Hopefully you find the time to be as active as the guys from the dev team have been on this list over the years. Curious about the things to come... cheers, Klaus
RE: Intro to the new team (was RE: Softimage development)
Well like most others on the team who have posted, I too will be working with them on something new. Softimage is mature enough now and in very capable hands. While we will no longer be working on Softimage, we are all still here to help if the occasion arises. As you have seen, we are still on this list ;-) Chinny From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christian Gotzinger Sent: Thursday, April 19, 2012 3:55 PM To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) My god, what an awful thought. Chinny, please post! On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson ste...@madcrew.semailto:ste...@madcrew.se wrote: Is Chinny still there? :) When he leaves, that's when you can panic. regards stefan attachment: winmail.dat
Re: Intro to the new team (was RE: Softimage development)
And apparently Maya still needs lots of help. It sounds like the entire SI team has been dissolved. On Thu, Apr 19, 2012 at 10:29 PM, Jason Brynford-Jones jason.brynford-jo...@autodesk.com wrote: Softimage is mature enough now and in very capable hands.
Re: Intro to the new team (was RE: Softimage development)
grumble...grunt... grrr have fun guys. On Thu, Apr 19, 2012 at 1:29 PM, Jason Brynford-Jones jason.brynford-jo...@autodesk.com wrote: Well like most others on the team who have posted, I too will be working with them on something new. Softimage is mature enough now and in very capable hands.
Re: Intro to the new team (was RE: Softimage development)
Well good luck Chin! I'm slightly sad to hear you've moved on. There was never anyone with more passion and raw enthusiasm for Sumatra/XSI/Softimage than you! Respect!! On Thursday, 19 April 2012, Jason Brynford-Jones wrote: Well like most others on the team who have posted, I too will be working with them on something new. Softimage is mature enough now and in very capable hands. While we will no longer be working on Softimage, we are all still here to help if the occasion arises. As you have seen, we are still on this list ;-) Chinny From: softimage-boun...@listproc.autodesk.com javascript:; [mailto: softimage-boun...@listproc.autodesk.com javascript:;] On Behalf Of Christian Gotzinger Sent: Thursday, April 19, 2012 3:55 PM To: softimage@listproc.autodesk.com javascript:; Subject: Re: Intro to the new team (was RE: Softimage development) My god, what an awful thought. Chinny, please post! On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson ste...@madcrew.sejavascript:; mailto:ste...@madcrew.se javascript:; wrote: Is Chinny still there? :) When he leaves, that's when you can panic. regards stefan -- Chris Marshall Mint Motion Limited 029 2002 5762 07730 533 115 www.mintmotion.co.uk
Re: Intro to the new team (was RE: Softimage development)
Good luck to you and everyone else... I truly cant thank all of you enough for the amazing ride softimage has been. All this does make me sad, but I hope something good comes out of it ohh and please make maya less stupid ;) *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com http://www.janimation.com On 4/19/2012 3:38 PM, Chris Marshall wrote: Well good luck Chin! I'm slightly sad to hear you've moved on. There was never anyone with more passion and raw enthusiasm for Sumatra/XSI/Softimage than you! Respect!! On Thursday, 19 April 2012, Jason Brynford-Jones wrote: Well like most others on the team who have posted, I too will be working with them on something new. Softimage is mature enough now and in very capable hands. While we will no longer be working on Softimage, we are all still here to help if the occasion arises. As you have seen, we are still on this list ;-) Chinny From: softimage-boun...@listproc.autodesk.com javascript:; [mailto:softimage-boun...@listproc.autodesk.com javascript:;] On Behalf Of Christian Gotzinger Sent: Thursday, April 19, 2012 3:55 PM To: softimage@listproc.autodesk.com javascript:; Subject: Re: Intro to the new team (was RE: Softimage development) My god, what an awful thought. Chinny, please post! On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson ste...@madcrew.se javascript:;mailto:ste...@madcrew.se javascript:; wrote: Is Chinny still there? :) When he leaves, that's when you can panic. regards stefan -- Chris Marshall Mint Motion Limited 029 2002 5762 07730 533 115 www.mintmotion.co.uk http://www.mintmotion.co.uk
Re: Intro to the new team (was RE: Softimage development)
Title: Signature Don't what else to say. I think this sums things up http://www.youtube.com/watch?v=oabcM9SOF-E I only know one thing for sure: I hate modeling in Maya. Tim Crowson Lead CG Artist Magnetic Dreams Animation Studio, Inc. 2525 Lebanon Pike, Building C. Nashville, TN 37214 Ph 615.885.6801 | Fax 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com On 4/19/2012 3:38 PM, Chris Marshall wrote: Well good luck Chin! I'm slightly sad to hear you've moved on. There was never anyone with more passion and raw enthusiasm for Sumatra/XSI/Softimage than you! Respect!! On Thursday, 19 April 2012, Jason Brynford-Jones wrote: Well like most others on the team who have posted, I too will be working with them on something new. Softimage is mature enough now and in very capable hands. While we will no longer be working on Softimage, we are all still here to help if the occasion arises. As you have seen, we are still on this list ;-) Chinny From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christian Gotzinger Sent: Thursday, April 19, 2012 3:55 PM To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) My god, what an awful thought. Chinny, please post! On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson ste...@madcrew.semailto:ste...@madcrew.se wrote: Is Chinny still there? :) When he leaves, that's when you can panic. regards stefan -- Chris Marshall Mint Motion Limited 029 2002 5762 07730 533 115 www.mintmotion.co.uk --
Re: Intro to the new team (was RE: Softimage development)
Agree 1000%. Party on...-T-Original Message- From: David Barosin <dbaro...@gmail.com> Sent: Apr 19, 2012 4:55 PM To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) Yes a big thank you for all the amazing work. I hope the move is a good one. Keep the spirit alive.
Re: Intro to the new team (was RE: Softimage development)
Title: Signature Yes, of course thank you Guillame, Chinny, etc. we all wish you the best.Is everyone really just sanguine about this? losing some of the best developers we've known of, and counted on for years?It goes without saying that this is not a reflection on the new folks that are taking over the Softimage dev...But really? What the hell? To suggest that this wasn't expected is foolish, but i repeat.What the Hell? Autodesk? Care to comment?JohnFrom: Tim Crowson tim.crow...@magneticdreams.com To: softimage@listproc.autodesk.com Sent: Thursday, April 19, 2012 4:58 PM Subject: Re: Intro to the new team (was RE: Softimage development) Don't what else to say. I think this sums things up http://www.youtube.com/watch?v=oabcM9SOF-E I only know one thing for sure: I hate modeling in Maya. Tim Crowson Lead CG Artist Magnetic Dreams Animation Studio, Inc. 2525 Lebanon Pike, Building C. Nashville, TN 37214 Ph 615.885.6801 | Fax 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com On 4/19/2012 3:38 PM, Chris Marshall wrote: Well good luck Chin! I'm slightly sad to hear you've moved on. There was never anyone with more passion and raw enthusiasm for Sumatra/XSI/Softimage than you! Respect!! On Thursday, 19 April 2012, Jason Brynford-Jones wrote: Well like most others on the team who have posted, I too will be working with them on something new. Softimage is mature enough now and in very capable hands. While we will no longer be working on Softimage, we are all still here to help if the occasion arises. As you have seen, we are still on this list ;-) Chinny From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christian Gotzinger Sent: Thursday, April 19, 2012 3:55 PM To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) My god, what an awful thought. Chinny, please post! On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson ste...@madcrew.semailto:ste...@madcrew.se wrote: Is Chinny still there? :) When he leaves, that's when you can panic. regards stefan -- Chris Marshall Mint Motion Limited 029 2002 5762 07730 533 115 www.mintmotion.co.uk --
Re: Intro to the new team (was RE: Softimage development)
+1 to that. Good luck everyone! It's sad, but I'm not surprised. I hope the people in Singapore will have their jobs at least a year or two before the complimentary coffee cup from Autodesk shows up. Unlike Greg, I don't think anything good will come out from this (but he has always seen the glas half full and not half empty). But good news everyone! There are actually a lot of softwares out there which is just longing for your expertise and knowledge. And lots of black frames that needs content, and the frames doesn't give a what kind of software you used :) best regards stefan andersson On Thu, Apr 19, 2012 at 10:45 PM, Greg Punchatz g...@janimation.com wrote: Good luck to you and everyone else... I truly cant thank all of you enough for the amazing ride softimage has been. All this does make me sad, but I hope something good comes out of it ohh and please make maya less stupid ;) -- *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com On 4/19/2012 3:38 PM, Chris Marshall wrote: Well good luck Chin! I'm slightly sad to hear you've moved on. There was never anyone with more passion and raw enthusiasm for Sumatra/XSI/Softimage than you! Respect!! On Thursday, 19 April 2012, Jason Brynford-Jones wrote: Well like most others on the team who have posted, I too will be working with them on something new. Softimage is mature enough now and in very capable hands. While we will no longer be working on Softimage, we are all still here to help if the occasion arises. As you have seen, we are still on this list ;-) Chinny From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Christian Gotzinger Sent: Thursday, April 19, 2012 3:55 PM To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) My god, what an awful thought. Chinny, please post! On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson ste...@madcrew.se mailto:ste...@madcrew.se wrote: Is Chinny still there? :) When he leaves, that's when you can panic. regards stefan -- Chris Marshall Mint Motion Limited 029 2002 5762 07730 533 115 www.mintmotion.co.uk -- *STEFAN ANDERSSON* // *Creative Director* // *Mad Crew AB* // http://www.madcrew.se
Re: Intro to the new team (was RE: Softimage development)
RESISTANCE IS FUTILE. END OF LINE. On Thu, Apr 19, 2012 at 5:08 PM, john clausing jclausin...@yahoo.comwrote: What the Hell? Autodesk? Care to comment? John -- *From:* Tim Crowson tim.crow...@magneticdreams.com *To:* softimage@listproc.autodesk.com *Sent:* Thursday, April 19, 2012 4:58 PM *Subject:* Re: Intro to the new team (was RE: Softimage development) Don't what else to say. I think this sums things up http://www.youtube.com/watch?v=oabcM9SOF-E I only know one thing for sure: I hate modeling in Maya. *Tim Crowson **Lead CG Artist* *Magnetic Dreams Animation Studio, Inc. *2525 Lebanon Pike, Building C. Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com On 4/19/2012 3:38 PM, Chris Marshall wrote: Well good luck Chin! I'm slightly sad to hear you've moved on. There was never anyone with more passion and raw enthusiasm for Sumatra/XSI/Softimage than you! Respect!! On Thursday, 19 April 2012, Jason Brynford-Jones wrote: Well like most others on the team who have posted, I too will be working with them on something new. Softimage is mature enough now and in very capable hands. While we will no longer be working on Softimage, we are all still here to help if the occasion arises. As you have seen, we are still on this list ;-) Chinny From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Christian Gotzinger Sent: Thursday, April 19, 2012 3:55 PM To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) My god, what an awful thought. Chinny, please post! On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson ste...@madcrew.se mailto:ste...@madcrew.se wrote: Is Chinny still there? :) When he leaves, that's when you can panic. regards stefan -- Chris Marshall Mint Motion Limited 029 2002 5762 07730 533 115 www.mintmotion.co.uk -- -- Freelance 3D and VFX animator md_logo.gif
Re: Intro to the new team (was RE: Softimage development)
Thanks for all you guys have done over the years. I look forward to hearing from the new team an hope they chime in as the old team has over the years. I agree with the masses here that one of the really nice things about Softimage is being able to hear from the devs on occasion and maybe meet a few at SIGGRAPH or somewhere. Happy trails on the Maya team. Please polish out the suck! On Thu, Apr 19, 2012 at 5:16 PM, Eric Lampi ericla...@gmail.com wrote: RESISTANCE IS FUTILE. END OF LINE. On Thu, Apr 19, 2012 at 5:08 PM, john clausing jclausin...@yahoo.comwrote: What the Hell? Autodesk? Care to comment? John -- *From:* Tim Crowson tim.crow...@magneticdreams.com *To:* softimage@listproc.autodesk.com *Sent:* Thursday, April 19, 2012 4:58 PM *Subject:* Re: Intro to the new team (was RE: Softimage development) Don't what else to say. I think this sums things up http://www.youtube.com/watch?v=oabcM9SOF-E I only know one thing for sure: I hate modeling in Maya. *Tim Crowson **Lead CG Artist* *Magnetic Dreams Animation Studio, Inc. *2525 Lebanon Pike, Building C. Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com On 4/19/2012 3:38 PM, Chris Marshall wrote: Well good luck Chin! I'm slightly sad to hear you've moved on. There was never anyone with more passion and raw enthusiasm for Sumatra/XSI/Softimage than you! Respect!! On Thursday, 19 April 2012, Jason Brynford-Jones wrote: Well like most others on the team who have posted, I too will be working with them on something new. Softimage is mature enough now and in very capable hands. While we will no longer be working on Softimage, we are all still here to help if the occasion arises. As you have seen, we are still on this list ;-) Chinny From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Christian Gotzinger Sent: Thursday, April 19, 2012 3:55 PM To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) My god, what an awful thought. Chinny, please post! On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson ste...@madcrew.se mailto:ste...@madcrew.se wrote: Is Chinny still there? :) When he leaves, that's when you can panic. regards stefan -- Chris Marshall Mint Motion Limited 029 2002 5762 07730 533 115 www.mintmotion.co.uk -- -- Freelance 3D and VFX animator md_logo.gif
Re: Intro to the new team (was RE: Softimage development)
incredulous, absolve the the entire known dev team ( except Brent stays yes?) into fecking Maya, plan it for over year, whilst denying everything and that nothing is going to happen to Softimage. seriously?
Re: Intro to the new team (was RE: Softimage development)
stay calm, there are others still around... unless they are leaving too. sean, marc-andre, yanick, brent... those are just off the top of my head. dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am sure i am missing someone... s On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman tekano@gmail.com wrote: incredulous, absolve the the entire known dev team ( except Brent stays yes?) into fecking Maya, plan it for over year, whilst denying everything and that nothing is going to happen to Softimage. seriously?
Re: Intro to the new team (was RE: Softimage development)
thats just stefan... his heart moved on long ago ;) On Thu, Apr 19, 2012 at 2:38 PM, Graham Bell graham.b...@autodesk.comwrote: Jeez, com guys, these posts make for depressing reading. Whilst some will see this as the ‘end’, it’s also the start of something new. Everything has got to change over time and Softimage (nee XSI) is no different. I don’t see the point in wallowing, the best thing now would be to give as much support as possible to Chun-Pong and his team. G
Re: Intro to the new team (was RE: Softimage development)
So long guys! Thanks for all your help. If Luc-Eric and crew were involved in the interviewing process I'm confident that the new guard is going to shine :). Welcome aboard Chun-Pong and crew, I look forward to a bright future! -=T=- On Thu, Apr 19, 2012 at 4:41 PM, Steven Caron car...@gmail.com wrote: stay calm, there are others still around... unless they are leaving too. sean, marc-andre, yanick, brent... those are just off the top of my head. dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am sure i am missing someone... s On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman tekano@gmail.com wrote: incredulous, absolve the the entire known dev team ( except Brent stays yes?) into fecking Maya, plan it for over year, whilst denying everything and that nothing is going to happen to Softimage. seriously? -- -=T=-
RE: Intro to the new team (was RE: Softimage development)
Sidd does the same AE role as me, but in APAC and is based in.Singapore. :) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: 19 April 2012 22:41 To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) stay calm, there are others still around... unless they are leaving too. sean, marc-andre, yanick, brent... those are just off the top of my head. dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am sure i am missing someone... s On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman tekano@gmail.commailto:tekano@gmail.com wrote: incredulous, absolve the the entire known dev team ( except Brent stays yes?) into fecking Maya, plan it for over year, whilst denying everything and that nothing is going to happen to Softimage. seriously? attachment: winmail.dat
Re: Intro to the new team (was RE: Softimage development)
GO Chun-Pong! GO team Singapore! Make my beloved softimage even better than those pesky french canadians ever could ;) Show us what you can do! You have big shoes to fill! To the folks moving to Maya PLEASE PLEASE PLEASE if you happen to be working on ICE for Maya, please make it as close to ICE in soft as you can , so us old softies will have a leg up on the Maya guys when its released that and for the love of god give us a soft interaction model :) *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com http://www.janimation.com On 4/19/2012 4:38 PM, Graham Bell wrote: Jeez, com guys, these posts make for depressing reading. Whilst some will see this as the ‘end’, it’s also the start of something new. Everything has got to change over time and Softimage (nee XSI) is no different. I don’t see the point in wallowing, the best thing now would be to give as much support as possible to Chun-Pong and his team.
Re: Intro to the new team (was RE: Softimage development)
i know right. we made one for them... least they could do ;) On Thu, Apr 19, 2012 at 2:59 PM, Greg Punchatz g...@janimation.com wrote: and for the love of god give us a soft interaction model :)
Re: Intro to the new team (was RE: Softimage development)
I dont claim to know the bigger picture – but I’ll make a wild guess: Softimage is going to be more focussed on games from now on. To me, this team, as well as the move to Singapore seem in line with that. Maya will remain targeted on film – and those from the softimage team moving to maya might do so because of this, besides not wanting to relocate. (or because maya is going to be the next gen platform?) Max will remain to be the one-for-all software. If you’re a softimage user in games this could prove to be a good change, if you’re a film customer not so much. Overlapping 3D softwares from the Autodesk portfolio aligning themselves more to different industries sounds like a reasonable strategy, though I wont claim to like that direction – and I hope I’m wrong. At least its clear where Autodesk puts their eggs (or is it?) - and its not like the film industry didn’t already largely move to Maya anyway. Anyways, good luck to old and new teams alike – regardless of what these changes mean. From: Stefan Andersson Sent: Thursday, April 19, 2012 11:13 PM To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) +1 to that. Good luck everyone! It's sad, but I'm not surprised. I hope the people in Singapore will have their jobs at least a year or two before the complimentary coffee cup from Autodesk shows up. Unlike Greg, I don't think anything good will come out from this (but he has always seen the glas half full and not half empty). But good news everyone! There are actually a lot of softwares out there which is just longing for your expertise and knowledge. And lots of black frames that needs content, and the frames doesn't give a what kind of software you used :) best regards stefan andersson On Thu, Apr 19, 2012 at 10:45 PM, Greg Punchatz g...@janimation.com wrote: Good luck to you and everyone else... I truly cant thank all of you enough for the amazing ride softimage has been. All this does make me sad, but I hope something good comes out of it ohh and please make maya less stupid ;) -- Greg Punchatz Sr. Creative Director Janimation 214.823.7760 www.janimation.com On 4/19/2012 3:38 PM, Chris Marshall wrote: Well good luck Chin! I'm slightly sad to hear you've moved on. There was never anyone with more passion and raw enthusiasm for Sumatra/XSI/Softimage than you! Respect!! On Thursday, 19 April 2012, Jason Brynford-Jones wrote: Well like most others on the team who have posted, I too will be working with them on something new. Softimage is mature enough now and in very capable hands. While we will no longer be working on Softimage, we are all still here to help if the occasion arises. As you have seen, we are still on this list ;-) Chinny From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christian Gotzinger Sent: Thursday, April 19, 2012 3:55 PM To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) My god, what an awful thought. Chinny, please post! On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson ste...@madcrew.semailto:ste...@madcrew.se wrote: Is Chinny still there? :) When he leaves, that's when you can panic. regards stefan -- Chris Marshall Mint Motion Limited 029 2002 5762 07730 533 115 www.mintmotion.co.uk -- STEFAN ANDERSSON // Creative Director // Mad Crew AB // http://www.madcrew.se
RE: Intro to the new team (was RE: Softimage development)
I believe you. I was a dev on a MMO game for a number of years and it was always interesting to see how the perception of the users was affected by the occasional exit of someone - or several people - who were more visible to the players than the average person on the team. This was always a little frustrating for the vast majority of us who continued to work behind the scenes to keep improving the product because no amount of messaging seemed to help alleviate the concerns. There will always be some portion of the user base who would prefer everyone they know who is working on the project stay there indefinitely and considers anything else to be a sign of trouble, when really what is important (to me anyway) is that the product continues to be well supported by qualified people. There are a lot of smart people out there who could contribute to Softimage's future and change is not necessarily a bad thing. Maybe the sky is falling, I dunno. I do know that for the very first time ever I received an email asking for more information about one of my automated crash reports (CER) that was sent in, which to me is progress. I've wondered for years now if anyone even looked at those. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Graham Bell Sent: Thursday, April 19, 2012 3:00 PM To: softimage@listproc.autodesk.com Subject: RE: Intro to the new team (was RE: Softimage development) I’m not sure what else we can say, when we are as up front and honest as possible, no one seems to believe us anyway. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman Sent: 19 April 2012 22:33 To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) incredulous, absolve the the entire known dev team ( except Brent stays yes?) into fecking Maya, plan it for over year, whilst denying everything and that nothing is going to happen to Softimage. seriously?
Re: Intro to the new team (was RE: Softimage development)
Hey Steven, you were missing Manny Papamanos on the support team (;
Re: Intro to the new team (was RE: Softimage development)
Thanks Chinny, that is really reassuring ! On 4/19/2012 4:29 PM, Jason Brynford-Jones wrote: Well like most others on the team who have posted, I too will be working with them on something new. Softimage is mature enough now and in very capable hands. While we will no longer be working on Softimage, we are all still here to help if the occasion arises. As you have seen, we are still on this list ;-) Chinny From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christian Gotzinger Sent: Thursday, April 19, 2012 3:55 PM To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) My god, what an awful thought. Chinny, please post! On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson ste...@madcrew.semailto:ste...@madcrew.se wrote: Is Chinny still there? :) When he leaves, that's when you can panic. regards stefan - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1831 / Virus Database: 2090/4557 - Release Date: 10/17/11 Internal Virus Database is out of date.
Re: Intro to the new team (was RE: Softimage development)
We welcome the new overhead overlord and his minions! More seriously, good to hear from, or at least about, you guys. Please do make sure you pick up the torch of mailing list interactions where the old guard left it, even if at the cost of a feature or two per release :) On Thu, Apr 19, 2012 at 8:14 PM, Chun-Pong Yu chun-pong...@autodesk.comwrote: Luc-Eric's comments are a good segway for me to introduce some members of the new team and what they're working on. We've been lurking on the list so far, and have been amazed by the passion of most in the community for Softimage and will support it as best as we can. Now that Luc-Eric, Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team, we'll be participating more actively especially when there're technical issues reported. We're all based in Singapore btw (so the comments on durians were apt) where the cost of labour isn't that much different from Montreal and certainly much higher (3x?) than in China. And there're more people in the team than there were in Montreal two years ago. Moreover, folks like JF, Francis, David, Manny, Graham, etc. are still around (the first 3 are in fact still developing enhancements and bug fixes for customers). Hence Autodesk is still investing in the Softimage since guess what? Soft still makes money for the company. It's true that the team doesn't know the code as well as Luc-Eric and team but that's not to say that we're newbies to software development, 3D graphics, simulations, rendering, etc. either. Sure, we don't have the 10-15 year histories with Soft that the old team had, but we're happy to say that they're still around (even many from the acquisition who eventually moved to other Autodesk teams) and still helping out when there's a need. But that should go down as we become more familiar with the code. So here goes: Hsiao Ming Chia - Core, Ref Models. From NVIDIA, worked on games middleware and runtime engines for 8 yrs. Yury Khmel - Core, ICE, FaceRobot. 12+ years, last 5 as an architect in games development. John Tensuan - Rendering, Data Management. Last in Ubisoft doing rendering and engine systems. Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math, physics simulation, rendering while at LucasArts. Joany Yang - UI, SDK. Mainly engaged in UI projects using COM, MFC, C++, etc while at another team at Autodesk. Me? I just manage the team so am the overhead :-) If you're ever in Singapore, we'd love to meet you. Regards, Chun Pong -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Wednesday, 18 April, 2012 10:38 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage development On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic mirko.janko...@aeonproduction.com wrote: It is a bit bad that even after so many concerns displayed from customer about Softimage and AD's plans for it, that not a single official line of word was put out. Is it so hard to let people know what is going on and where does it all lead? Actually, you're getting a lot of official information right here in this thread. None of us moving to the new Maya FX Montreal team, which is led by me, are really doing it to quit Softimage, it's just a natural evolution of thing. As written previously, this was planned and we've been hiring and training a whole lot of new group of great people to work on Softimage. So what does that mean? Well first it means that Autodesk is committed to continuing the development of Softimage - otherwise we wouldn't be spending so much effort building a new team. We worked a lot on this! I interviewed every single one of these guys - and some we rejected. The new guys have backgrounds in game production, real time shader, physics, etc. They're bring new ideas and skills. And it also means that Autodesk is renewing its effort on the Maya FX's toolset, which is not super interesting to you guys obviously, but is that a thing that makes sense. It's hard to leave Softimage, but it's also hard to not get excited with the new projects. We're going to Digital Domain and ILM this week with Duncan. New experiences! If we can just stop hitting the S key to orbit the camera, everything will be fine. -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Intro to the new team (was RE: Softimage development)
Sorry for the french swearing... Sacrament de tabarnak ... Welcome to you guys Chung-Pong!! i have mixed up feelings of course. I really must admit this is major in terms of seeing Softimage finally vanish but i cant do anything except to hope for the best for all of us softimage underdogs. Taking all the devs out to Maya is a sign we cannot put our heads under the sand. Chung-Pong, you guys seem's to come from a gaming background mostly... Could you tell us about your plans for the futur? .. i mean what was asked to you? probably you cannot say anything... But i really hope you guys are going to bring something new and refreshing so we can still hope for a futur You guys have a great challenge under hands. Millions of code lines to delve into. I wonder how the SP1 will look like. Good luck from the bottom of my heart! Hat's off for the undertaking.. :-) caliss de siboire btw: anyone can tell me how to plug textures in the hypershade plz?? I middle click and drag onto the shader then a pop up connection editor come's across and nothing i can do in there.. any tips? Ohh almebic is already there?? wow nice!!. ... i' ll still install Helge's version. and how do i do render layers exactly? . membership something? Where are the partitions? overrides? ... ... chu en tabarnak sacrament.. ...Dans l'cul Autodesk de marde avec ma grosse graine. sly -- Sylvain Lebeau // SHED V-P/Visual effects supervisor 1410, RUE STANLEY, 11E TAGE MONTRAL (QUBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM Raffaele Fragapane Thursday, April 19, 2012 7:56 PM We welcome the new overhead overlord and his minions!More seriously, good to hear from, or at least about, you guys. Please do make sure you pick up the torch of mailing list interactions where the old guard left it, even if at the cost of a feature or two per release :) -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! Chun-Pong Yu Thursday, April 19, 2012 6:14 AM Luc-Eric's comments are a good segway for me to introduce some members of the new team and what they're working on. We've been lurking on the list so far, and have been amazed by the passion of most in the community for Softimage and will support it as best as we can. Now that Luc-Eric, Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team, we'll be participating more actively especially when there're technical issues reported.We're all based in Singapore btw (so the comments on durians were apt) where the cost of labour isn't that much different from Montreal and certainly much higher (3x?) than in China. And there're more people in the team than there were in Montreal two years ago. Moreover, folks like JF, Francis, David, Manny, Graham, etc. are still around (the first 3 are in fact still developing enhancements and bug fixes for customers). Hence Autodesk is still investing in the Softimage since guess what? Soft still makes money for the company.It's true that the team doesn't know the code as well as Luc-Eric and team but that's not to say that we're newbies to software development, 3D graphics, simulations, rendering, etc. either. Sure, we don't have the 10-15 year histories with Soft that the "old" team had, but we're happy to say that they're still around (even many from the acquisition who eventually moved to other Autodesk teams) and still helping out when there's a need. But that should go down as we become more familiar with the code. So here goes:Hsiao Ming Chia - Core, Ref Models. From NVIDIA, worked on games middleware and runtime engines for 8 yrs.Yury Khmel - Core, ICE, FaceRobot. 12+ years, last 5 as an architect in games development.John Tensuan - Rendering, Data Management. Last in Ubisoft doing rendering and engine systems.Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math, physics simulation, rendering while at LucasArts.Joany Yang - UI, SDK. Mainly engaged in UI projects using COM, MFC, C++, etc while at another team at Autodesk.Me? I just manage the team so am the "overhead" :-)If you're ever in Singapore, we'd love to meet you.Regards,Chun Pong-Original Message-From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric RousseauSent: Wednesday, 18 April, 2012 10:38 PMTo: softimage@listproc.autodesk.comSubject: Re: Softimage developmentActually, you're getting a lot of official information right here in this thread.None of us moving to the new Maya FX Montreal team, which is led by me, are really doing it to quit Softimage, it's just a natural evolution of thing. As written previously, this was planned and we've been hiring and training a whole lot of new group of great
Re: Intro to the new team (was RE: Softimage development)
Epic swearing, thanks for the laugh, Sylvain 8-) On Thu, Apr 19, 2012 at 11:25 PM, Sylvain Lebeau s...@shedmtl.com wrote: Sorry for the french swearing... Sacrament de tabarnak ... Welcome to you guys Chung-Pong!! i have mixed up feelings of course. I really must admit this is major in terms of seeing Softimage finally vanish but i cant do anything except to hope for the best for all of us softimage underdogs. Taking all the devs out to Maya is a sign we cannot put our heads under the sand. Chung-Pong, you guys seem's to come from a gaming background mostly... Could you tell us about your plans for the futur? .. i mean what was asked to you? probably you cannot say anything... But i really hope you guys are going to bring something new and refreshing so we can still hope for a futur You guys have a great challenge under hands. Millions of code lines to delve into. I wonder how the SP1 will look like. Good luck from the bottom of my heart! Hat's off for the undertaking.. :-) caliss de siboire btw: anyone can tell me how to plug textures in the hypershade plz?? I middle click and drag onto the shader then a pop up connection editor come's across and nothing i can do in there.. any tips? Ohh almebic is already there?? wow nice!!. ... i' ll still install Helge's version. and how do i do render layers exactly? . membership something? Where are the partitions? overrides? ... ... chu en tabarnak sacrament.. ...Dans l'cul Autodesk de marde avec ma grosse graine. sly -- *Sylvain Lebeau // SHED** *V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ http://WWW.SHEDMTL.COM http://www.shedmtl.com/ Raffaele Fragapane raffsxsil...@googlemail.com Thursday, April 19, 2012 7:56 PM We welcome the new overhead overlord and his minions! More seriously, good to hear from, or at least about, you guys. Please do make sure you pick up the torch of mailing list interactions where the old guard left it, even if at the cost of a feature or two per release :) -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! Chun-Pong Yu chun-pong...@autodesk.com Thursday, April 19, 2012 6:14 AM Luc-Eric's comments are a good segway for me to introduce some members of the new team and what they're working on. We've been lurking on the list so far, and have been amazed by the passion of most in the community for Softimage and will support it as best as we can. Now that Luc-Eric, Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team, we'll be participating more actively especially when there're technical issues reported. We're all based in Singapore btw (so the comments on durians were apt) where the cost of labour isn't that much different from Montreal and certainly much higher (3x?) than in China. And there're more people in the team than there were in Montreal two years ago. Moreover, folks like JF, Francis, David, Manny, Graham, etc. are still around (the first 3 are in fact still developing enhancements and bug fixes for customers). Hence Autodesk is still investing in the Softimage since guess what? Soft still makes money for the company. It's true that the team doesn't know the code as well as Luc-Eric and team but that's not to say that we're newbies to software development, 3D graphics, simulations, rendering, etc. either. Sure, we don't have the 10-15 year histories with Soft that the old team had, but we're happy to say that they're still around (even many from the acquisition who eventually moved to other Autodesk teams) and still helping out when there's a need. But that should go down as we become more familiar with the code. So here goes: Hsiao Ming Chia - Core, Ref Models. From NVIDIA, worked on games middleware and runtime engines for 8 yrs. Yury Khmel - Core, ICE, FaceRobot. 12+ years, last 5 as an architect in games development. John Tensuan - Rendering, Data Management. Last in Ubisoft doing rendering and engine systems. Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math, physics simulation, rendering while at LucasArts. Joany Yang - UI, SDK. Mainly engaged in UI projects using COM, MFC, C++, etc while at another team at Autodesk. Me? I just manage the team so am the overhead :-) If you're ever in Singapore, we'd love to meet you. Regards, Chun Pong -Original Message- From: softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Wednesday, 18 April, 2012 10:38 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage development Actually, you're getting a lot of official information right here in this thread. None of us moving to
Re: Intro to the new team (was RE: Softimage development)
seriously Eric…. being obligated to drag a folder into terminal just to copy/paste a path is a shame…… no one can use a Mac for our work…. well i think so….. Sylvain Lebeau // SHED Vice-président, Visual Effects Supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM (http://WWW.SHEDMTL.COM/) On Friday, 20 April, 2012 at 12:17 AM, Eric Thivierge wrote: Flame war on Simon!!! But honestly, who uses Macs for serious 3D production work anyway? :P Eric Thivierge http://www.ethivierge.com On Fri, Apr 20, 2012 at 2:09 PM, Simon Pickard m...@simonpickard.com (mailto:m...@simonpickard.com) wrote: Bit selfish I know but can I get an OSX version of Softimage before they bin it? Ta! :)
Re: Intro to the new team (was RE: Softimage development)
the ones who left for maya fx are the ones responsible of the softimage heart and soul….. amen Sylvain Lebeau // SHED Vice-président, Visual Effects Supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM (http://WWW.SHEDMTL.COM/) On Friday, 20 April, 2012 at 12:39 AM, Kiril Aronofski wrote: Am I wrong in thinking that those who moved over to maya FX project are people largely responsible for ICE work in Softimage? Seeing how most of the new guys come with a strong game software engineering background, this to me signifies a big shift in development focus for both maya and softimage. Just thinking out loud I guess. Definitely struggling to make any sense of what has happened here. P.S. Sorry not to be enthusiastic about this. I admire those old xsi devs way too much to be happy about them packing their bags and leaving. All the best to the Singapore team, of course. On Fri, Apr 20, 2012 at 6:25 AM, Simon Pickard m...@simonpickard.com (mailto:m...@simonpickard.com) wrote: Not many Softimage users that's for sure. On 20 April 2012 14:17, Eric Thivierge ethivie...@gmail.com (mailto:ethivie...@gmail.com) wrote: Flame war on Simon!!! But honestly, who uses Macs for serious 3D production work anyway? :P Eric Thivierge http://www.ethivierge.com On Fri, Apr 20, 2012 at 2:09 PM, Simon Pickard m...@simonpickard.com (mailto:m...@simonpickard.com) wrote: Bit selfish I know but can I get an OSX version of Softimage before they bin it? Ta! :)
Re: Intro to the new team (was RE: Softimage development)
On Thu, Apr 19, 2012 at 9:39 PM, Kiril Aronofski flyone...@gmail.com wrote: Am I wrong in thinking that those who moved over to maya FX project are people largely responsible for ICE work in Softimage? Seeing how most of the new guys come with a strong game software engineering background, We've trained new people in ICE, they've been co-developing the ICE features with us for two releases now. ICE development will continue. Chun Pong did not list the full staff on the product
Re: Intro to the new team (was RE: Softimage development)
Before they Bin OSX? Another release like lion and it will be gone before Softimage! From: Simon Pickard Sent: Thursday, April 19, 2012 9:09 PM To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) Bit selfish I know but can I get an OSX version of Softimage before they bin it? Ta! :) i have mixed up feelings of course. I really must admit this is major in terms of seeing Softimage finally vanish but i cant do anything except to hope for the best for all of us softimage underdogs.
Re: Intro to the new team (was RE: Softimage development)
that hurts, Guillaume! On Thu, Apr 19, 2012 at 10:24 PM, guillaume laforge guillaume.laforge...@gmail.com wrote: Time to go to bed Luc-Eric, we've got a Maya meeting tomorrow! Guillaume Laforge Sorry, could not resist ;) Sent from my phone On 2012-04-19, at 21:53, Luc-Eric Rousseau luceri...@gmail.com wrote: On Thu, Apr 19, 2012 at 9:39 PM, Kiril Aronofski flyone...@gmail.com wrote: Am I wrong in thinking that those who moved over to maya FX project are people largely responsible for ICE work in Softimage? Seeing how most of the new guys come with a strong game software engineering background, We've trained new people in ICE, they've been co-developing the ICE features with us for two releases now. ICE development will continue. Chun Pong did not list the full staff on the product
Re: Intro to the new team (was RE: Softimage development)
we've got a Maya meeting tomorrow! Hope no sacrifice will be involved. On Fri, Apr 20, 2012 at 7:24 AM, guillaume laforge guillaume.laforge...@gmail.com wrote: Time to go to bed Luc-Eric, we've got a Maya meeting tomorrow! Guillaume Laforge Sorry, could not resist ;) Sent from my phone On 2012-04-19, at 21:53, Luc-Eric Rousseau luceri...@gmail.com wrote: On Thu, Apr 19, 2012 at 9:39 PM, Kiril Aronofski flyone...@gmail.com wrote: Am I wrong in thinking that those who moved over to maya FX project are people largely responsible for ICE work in Softimage? Seeing how most of the new guys come with a strong game software engineering background, We've trained new people in ICE, they've been co-developing the ICE features with us for two releases now. ICE development will continue. Chun Pong did not list the full staff on the product