Re: Intro to the new team (was RE: Softimage development)

2012-04-23 Thread Chris Marshall
Hey Mark,
Now that Chin has gone, I can secretly reveal that actually *you* really
are 'Da (Softimage) Man'! and not him, after all!! ;-)

Really good to know you're still on the team!

Found an XSI 2.0 t-shirt the other day. I feel a Friday Flashback -
merchandise special coming up!!

Cheers


On 22 April 2012 22:03, Mark Schoennagel mark.schoenna...@autodesk.comwrote:

 Lol...

 I never knew what to think about that photo! Sorta wish our default
 texture was a little more manly ya know?  -- speaking of maybe a ?
 instead?

 

 From: softimage-boun...@listproc.autodesk.commailto:
 softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com]mailto:[mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
 Sent: Thursday, April 19, 2012 4:38 PM

 Well good luck Chin! I'm slightly sad to hear you've moved on. There was
 never anyone with more passion and raw enthusiasm for Sumatra/XSI/Softimage
 than you! Respect!!

 
 I think I know of one with more...
 [cid:image001.png@01CD2090.0F702680]
 Mark Schoennagel is still thrashing the Softimage drum :-D





Re: Intro to the new team (was RE: Softimage development)

2012-04-23 Thread a...@andynicholas.com
Hi folks,
A few people have made us aware that 5th June is actually a Bank Holiday due to
the Queen's Diamond Jubilee. We asked the Queen to reconsider her plans, but
apparently she wasn't too happy about it.

So we're looking into rearranging the even to the Tuesday following week, which
would be the 12th June.

Will let you know as soon as we can confirm the date with the venue. Sorry for
the mix up!

Cheers,
Andy





On 23 April 2012 at 10:50 Chris Marshall chrismarshal...@gmail.com wrote:

 Now that Chin has gone, I can secretly reveal that actually *you* really are
 'Da (Softimage) Man'! and not him, after all!! ;-)
 
 Really good to know you're still on the team!
 
 Found an XSI 2.0 t-shirt the other day. I feel a Friday Flashback -
 merchandise special coming up!!
 
 Cheers
 
 
 On 22 April 2012 22:03, Mark Schoennagel mark.schoenna...@autodesk.com
 mailto:mark.schoenna...@autodesk.com  wrote:
  
  I never knew what to think about that photo! Sorta wish our default texture
  was a little more manly ya know?  -- speaking of maybe a ? instead?
  
  
  From: softimage-boun...@listproc.autodesk.com
  mailto:softimage-boun...@listproc.autodesk.com mailto:
  softimage-boun...@listproc.autodesk.com
  mailto:softimage-boun...@listproc.autodesk.com  [mailto:
  softimage-boun...@listproc.autodesk.com
  mailto:softimage-boun...@listproc.autodesk.com ]mailto:[mailto:
  softimage-boun...@listproc.autodesk.com
  mailto:softimage-boun...@listproc.autodesk.com ] On Behalf Of Chris
  Marshall
  Sent: Thursday, April 19, 2012 4:38 PM
  
  Well good luck Chin! I'm slightly sad to hear you've moved on. There was
  never anyone with more passion and raw enthusiasm for Sumatra/XSI/Softimage
  than you! Respect!!
  
  
  I think I know of one with more...
  [cid:image001.png@01CD2090.0F702680]
  Mark Schoennagel is still thrashing the Softimage drum :-D
  
  
 
 
 


Re: Intro to the new team (was RE: Softimage development)

2012-04-21 Thread Kai Wolter
Those are ten very good points, but pretty much all require changes to the core 
and can't be done by plugin developers.

 
On 21/04/2012, at 11:19 AM, Eric Thivierge wrote:

 I'm sure Aloys has some connections to reporting these requests too. Then 
 again, you could learn to code and write your own damn tools as well! :P
 
 
 Eric Thivierge
 http://www.ethivierge.com
 
 
 On Sat, Apr 21, 2012 at 11:09 AM, Simon Pickard m...@simonpickard.com wrote:
 I asked Raf about 4 years ago and he told me to quit moaning if that's what 
 you mean? ;)



RE: Intro to the new team (was RE: Softimage development)

2012-04-21 Thread Chun-Pong Yu
It's more coincidence rather than planning :)   We just looked for the best 
people with one or more of 3D graphics, math, physics, etc. skills we could 
find locally and abroad although performance is always something we look to 
improve where we can.

Regards,
Chun Pong

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: Thursday, 19 April, 2012 6:59 PM
To: softimage@listproc.autodesk.com
Subject: RE: Intro to the new team (was RE: Softimage development)

hello from rainy London..

judging by the amount of games industry related new faces, are we to read 
anything into this? more reliance on GPU? better real-time performance?

just throwing it out there

a

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829

adrian.w...@fluid-pictures.comblocked::blocked::mailto:adrian.w...@fluid-pictures.com
www.fluid-pictures.comblocked::blocked::http://www.fluid-pictures.com/

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: 19 April 2012 11:56
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

Hello from sunny Wales!

On 19 April 2012 11:48, Eugen Sares 
softim...@keyvis.atmailto:softim...@keyvis.at wrote:
Allow me to say welcome, too!
Thanks for the insight, sounds quite reassuring.

I'd put some extra cash in the bribe-suitcase for Joany if he fixes up the SDK 
for full seamless custom operator support...
;}

Best,
Eugen



On Thu, 19 Apr 2012 12:38:11 +0200, Eric Thivierge 
ethivie...@gmail.commailto:ethivie...@gmail.com wrote:
Let me be the first to say Welcome! While it's a bit sad to see some of the
long time devs go even without a lot of personal interaction with them,
it's also nice to see fresh faces to the team and look forward to the
future developments. Don't be strangers to the list.

Now how can I bribe Joany to get us a native Qt host in Soft? :P


Eric Thivierge
http://www.ethivierge.com


On Thu, Apr 19, 2012 at 8:14 PM, Chun-Pong Yu 
chun-pong...@autodesk.commailto:chun-pong...@autodesk.comwrote:
Luc-Eric's comments are a good segway for me to introduce some members of
the new team and what they're working on.  We've been lurking on the list
so far, and have been amazed by the passion of most in the community for
Softimage and will support it as best as we can.  Now that Luc-Eric,
Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team,
we'll be participating more actively especially when there're technical
issues reported.

We're all based in Singapore btw (so the comments on durians were apt)
where the cost of labour isn't that much different from Montreal and
certainly much higher (3x?) than in China.  And there're more people in the
team than there were in Montreal two years ago.  Moreover, folks like JF,
Francis, David, Manny, Graham, etc. are still around (the first 3 are in
fact still developing enhancements and bug fixes for customers).  Hence
Autodesk is still investing in the Softimage since guess what?  Soft still
makes money for the company.

It's true that the team doesn't know the code as well as Luc-Eric and team
but that's not to say that we're newbies to software development, 3D
graphics, simulations, rendering, etc. either.  Sure, we don't have the
10-15 year histories with Soft that the old team had, but we're happy to
say that they're still around (even many from the acquisition who
eventually moved to other Autodesk teams) and still helping out when
there's a need.  But that should go down as we become more familiar with
the code.

So here goes:

Hsiao Ming Chia - Core, Ref Models.  From NVIDIA, worked on games
middleware and runtime engines for 8 yrs.
Yury Khmel - Core, ICE, FaceRobot.  12+ years, last 5 as an architect in
games development.
John Tensuan - Rendering, Data Management.  Last in Ubisoft doing
rendering and engine systems.
Ho Chung Nguyen - ICE, Simulation.  Wrote core libraries for math, physics
simulation, rendering while at LucasArts.
Joany Yang - UI, SDK.  Mainly engaged in UI projects using COM, MFC, C++,
etc while at another team at Autodesk.

Me?  I just manage the team so am the overhead :-)

If you're ever in Singapore, we'd love to meet you.

Regards,
Chun Pong


No virus found in this message.
Checked by AVG - www.avg.comhttp://www.avg.com
Version: 2012.0.1913 / Virus Database: 2411/4945 - Release Date: 04/18/12
attachment: winmail.dat

Re: Intro to the new team (was RE: Softimage development)

2012-04-21 Thread Raffaele Fragapane
Most of them would actually require plenty work on the rigging side of
things that all-round DCC apps like Soft and Maya simply will never
accomodate.
Some of them are actually already in the current version, IE: multithreaded
skinning, smart enough pulls (if you rotate a finger you sure as hell
aren't evaluating the spine, and the manipulation speed shows it, in most
rigs), and so on.

To me it boils down to I want things to play at 24fps no matter what,
which is what most animators want, and one of the biggest productivity
boosters for them. Shame that even when the rigs and lack of heavy env were
running at 28 fps people were flipbooking all the time ;)

I don't think it's something maya or xsi will ever address, and the
character specific packages are either mocap focused, or already dead, when
not stillborn.


On Sat, Apr 21, 2012 at 5:56 PM, Kai Wolter kaiwolte...@gmail.com wrote:

 Those are ten very good points, but pretty much all require changes to the
 core and can't be done by plugin developers.


 On 21/04/2012, at 11:19 AM, Eric Thivierge wrote:

 I'm sure Aloys has some connections to reporting these requests too. Then
 again, you could learn to code and write your own damn tools as well! :P

 
 Eric Thivierge
 http://www.ethivierge.com


 On Sat, Apr 21, 2012 at 11:09 AM, Simon Pickard m...@simonpickard.comwrote:

 I asked Raf about 4 years ago and he told me to quit moaning if that's
 what you mean? ;)





-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Raffaele Fragapane
Open up houdini half way through and shout at them see? DO YOU ING SEE
WHAT I MEAN?!.
Please.

On Fri, Apr 20, 2012 at 3:24 PM, guillaume laforge 
guillaume.laforge...@gmail.com wrote:

 Time to go to bed Luc-Eric, we've got a Maya meeting tomorrow!

 Guillaume Laforge

 Sorry, could not resist ;)

 Sent from my phone

 On 2012-04-19, at 21:53, Luc-Eric Rousseau luceri...@gmail.com wrote:

  On Thu, Apr 19, 2012 at 9:39 PM, Kiril Aronofski flyone...@gmail.com
 wrote:
  Am I wrong in thinking that those who moved over to maya FX project are
  people largely responsible for ICE work in Softimage? Seeing how most
 of the
  new guys come with a strong game software engineering background,
 
  We've trained new people in ICE, they've been co-developing the ICE
  features with us for two releases now.
  ICE development will continue.  Chun Pong did not list the full staff
  on the product




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Stefan Andersson
Then leave to go to work for sidefx ;)



On Apr 20, 2012, at 8:05, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:

Open up houdini half way through and shout at them see? DO YOU ING SEE
WHAT I MEAN?!.
Please.

On Fri, Apr 20, 2012 at 3:24 PM, guillaume laforge 
guillaume.laforge...@gmail.com wrote:

 Time to go to bed Luc-Eric, we've got a Maya meeting tomorrow!

 Guillaume Laforge

 Sorry, could not resist ;)

 Sent from my phone

 On 2012-04-19, at 21:53, Luc-Eric Rousseau luceri...@gmail.com wrote:

  On Thu, Apr 19, 2012 at 9:39 PM, Kiril Aronofski flyone...@gmail.com
 wrote:
  Am I wrong in thinking that those who moved over to maya FX project are
  people largely responsible for ICE work in Softimage? Seeing how most
 of the
  new guys come with a strong game software engineering background,
 
  We've trained new people in ICE, they've been co-developing the ICE
  features with us for two releases now.
  ICE development will continue.  Chun Pong did not list the full staff
  on the product




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Simon Pickard
Hey at least copy and paste works in osx. Linux still hasn't worked that
out.
Here's an example..









See what I mean?

Si





On 20 April 2012 15:24, Sam Bowling sbowl...@cox.net wrote:

   Before they Bin OSX? Another release like lion and it will be gone
 before Softimage!

  *From:* Simon Pickard m...@simonpickard.com
 *Sent:* Thursday, April 19, 2012 9:09 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Intro to the new team (was RE: Softimage development)

 Bit selfish I know but can I get an OSX version of Softimage before they
 bin it?
 Ta! :)



   i have mixed up feelings of course. I really must admit this is major
 in terms of seeing Softimage finally vanish but i cant do anything except
 to hope for the best for all of us softimage underdogs.





Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Paul Griswold
So this means an equal number of people were taken off Maya and moved
somewhere else, right?  It's a big game of musical chairs!

Hope for the best, prepare for the worst.

Paul

On Apr 20, 2012, at 2:23 AM, Juhani Karlsson juhani.karls...@talvi.com
wrote:

Nah, fresh blood is good.
Anyone who has worked on a same project for 10 years knows that its gets to
you. Changing to Maya team is then again not that different, but who cares.
: )
I believe the new guys can deliver, maybe even better. Game development is
not easy you know ; )


2012/4/20 Stefan Andersson ste...@madcrew.se

 Then leave to go to work for sidefx ;)



 On Apr 20, 2012, at 8:05, Raffaele Fragapane raffsxsil...@googlemail.com
 wrote:

 Open up houdini half way through and shout at them see? DO YOU ING
 SEE WHAT I MEAN?!.
 Please.

 On Fri, Apr 20, 2012 at 3:24 PM, guillaume laforge 
 guillaume.laforge...@gmail.com wrote:

 Time to go to bed Luc-Eric, we've got a Maya meeting tomorrow!

 Guillaume Laforge

 Sorry, could not resist ;)

 Sent from my phone

 On 2012-04-19, at 21:53, Luc-Eric Rousseau luceri...@gmail.com wrote:

  On Thu, Apr 19, 2012 at 9:39 PM, Kiril Aronofski flyone...@gmail.com
 wrote:
  Am I wrong in thinking that those who moved over to maya FX project are
  people largely responsible for ICE work in Softimage? Seeing how most
 of the
  new guys come with a strong game software engineering background,
 
  We've trained new people in ICE, they've been co-developing the ICE
  features with us for two releases now.
  ICE development will continue.  Chun Pong did not list the full staff
  on the product




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!




RE: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Brent McPherson
Ummm, all the devs are moving on to the new project and we are keeping the team 
together.

All the Softies have had a hand in training the Singapore team to make sure the 
transition is a smooth one. They have not been scared to jump into such a large 
product so I'm excited to see what they can do. As Chun-Pong mentioned there 
are some very experienced Softimage devs in the consulting team in Montreal 
that still work on Softimage and many of their fixes get rolled into each 
release. Everyone involved with Softimage over the past few years is still 
around so the knowledge is not going anywhere.
--
Brent

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: 19 April 2012 22:41
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

stay calm, there are others still around... unless they are leaving too. sean, 
marc-andre, yanick, brent... those are just off the top of my head.

dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am 
sure i am missing someone...

s

On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman 
tekano@gmail.commailto:tekano@gmail.com wrote:
incredulous, absolve the the entire known dev team ( except Brent stays yes?) 
into fecking Maya, plan it for over year, whilst denying everything and that 
nothing is going to happen to Softimage.  seriously?

attachment: winmail.dat

Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Steffen Dünner
Interestingly Chinny didn't say that he works on Maya now but instead on
something new.

Cheers
Steffen

P.S.: It's just my wish that so much Softimage talent and passion doesn't
get sucked up completely by the evil Mayans! ;)
-- 
PGP-ID(RSA): 0xCCE2E989 / 0xE045734C CCE2E989
Fingerprint: 394B 3DA9 9A9A 96C6  3A5A 0595 EF92 EE1F


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Stefan Andersson
hahaha!! So the whole team is gone, and replaced by games people in
Singapore. Do you actually believe that WE will believe that nothing will
change?? Excuse me but... what?

Yeah right




On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson 
brent.mcpher...@autodesk.com wrote:

 Ummm, all the devs are moving on to the new project and we are keeping the
 team together.

 All the Softies have had a hand in training the Singapore team to make
 sure the transition is a smooth one. They have not been scared to jump into
 such a large product so I'm excited to see what they can do. As Chun-Pong
 mentioned there are some very experienced Softimage devs in the consulting
 team in Montreal that still work on Softimage and many of their fixes get
 rolled into each release. Everyone involved with Softimage over the past
 few years is still around so the knowledge is not going anywhere.
 --
 Brent

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
 Sent: 19 April 2012 22:41
 To: softimage@listproc.autodesk.com
 Subject: Re: Intro to the new team (was RE: Softimage development)

 stay calm, there are others still around... unless they are leaving too.
 sean, marc-andre, yanick, brent... those are just off the top of my head.

 dont forget all the support guys too! stephen, graham, siddarth, matthew..
 i am sure i am missing someone...

 s

 On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman tekano@gmail.commailto:
 tekano@gmail.com wrote:
 incredulous, absolve the the entire known dev team ( except Brent stays
 yes?) into fecking Maya, plan it for over year, whilst denying everything
 and that nothing is going to happen to Softimage.  seriously?




-- 

*STEFAN ANDERSSON* // *Creative Director* // *Mad Crew AB* //
http://www.madcrew.se


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Rob Chapman
'Until you manage to reverse the information flow, then the people
will remain subjected to the sick message dished out from the top'  ,
Noam Chomsky



On 20 April 2012 13:35, Stefan Andersson ste...@madcrew.se wrote:
 hahaha!! So the whole team is gone, and replaced by games people in
 Singapore. Do you actually believe that WE will believe that nothing will
 change?? Excuse me but... what?

 Yeah right




 On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson
 brent.mcpher...@autodesk.com wrote:

 Ummm, all the devs are moving on to the new project and we are keeping the
 team together.

 All the Softies have had a hand in training the Singapore team to make
 sure the transition is a smooth one. They have not been scared to jump into
 such a large product so I'm excited to see what they can do. As Chun-Pong
 mentioned there are some very experienced Softimage devs in the consulting
 team in Montreal that still work on Softimage and many of their fixes get
 rolled into each release. Everyone involved with Softimage over the past few
 years is still around so the knowledge is not going anywhere.
 --
 Brent

 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
 Sent: 19 April 2012 22:41
 To: softimage@listproc.autodesk.com
 Subject: Re: Intro to the new team (was RE: Softimage development)

 stay calm, there are others still around... unless they are leaving too.
 sean, marc-andre, yanick, brent... those are just off the top of my head.

 dont forget all the support guys too! stephen, graham, siddarth, matthew..
 i am sure i am missing someone...

 s

 On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman
 tekano@gmail.commailto:tekano@gmail.com wrote:
 incredulous, absolve the the entire known dev team ( except Brent stays
 yes?) into fecking Maya, plan it for over year, whilst denying everything
 and that nothing is going to happen to Softimage.  seriously?




 --

 STEFAN ANDERSSON // Creative Director // Mad Crew AB //
 http://www.madcrew.se





RE: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Williams, Wayne
Stefan,
You predominantly use the product the majority of the Softimage dev team just 
switched over to developing for so not quite sure what you’re going on about ☺ 
I’m working in games at this point so am very, very excited to see what the 
Singapore team brings to the table. If you guys are taking requests Chun Pong 
I’d personally love to see:


1.   http://xoliulshader.com/   Something akin to the Xouli shader that is 
available to the max crowd. It’s easy to use and get great results.

2.   http://www.8monkeylabs.com/toolbag  An easy to set up lighting system 
as found in Marmoset.

3.   Better baking functionality than what ultimapper provides. i.e. Cages, 
baking FG, etc.

4.   Tighter export functionality with Cryengine/UDK/Unity. (not sure if 
this is on autodesk dev side or something the engine makers have to sort 
themselves)

5.   Fix the obj exporter. That thing is broke as hell. The file sizes it 
exports are way bigger than the same object coming from max and you can’t get 
your user normals out with your uv’s unless you do some workaround dragging 
things about in the explorer view.

6.   A more streamlined methodology for creating hair/wig alpha cards.
This is just off the top of my head. It shouldn’t have to be like jumping 
through flaming hoops while doused in gasoline when I try to view a real time 
asset in Softimage or get those things to a game engine but that’s what it 
feels like right now. Please, extinguish my pain!

As for the Soft guys and gals that are leaving, you will surely be missed. A 
heartfelt thanks for all the years of your life you dedicated towards Softimage 
and to providing us end users with the help we needed every single day of the 
week on this list. Respect.

-wayne

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Andersson
Sent: Friday, April 20, 2012 8:36 AM
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

hahaha!! So the whole team is gone, and replaced by games people in Singapore. 
Do you actually believe that WE will believe that nothing will change?? Excuse 
me but... what?

Yeah right



On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson 
brent.mcpher...@autodesk.commailto:brent.mcpher...@autodesk.com wrote:
Ummm, all the devs are moving on to the new project and we are keeping the team 
together.

All the Softies have had a hand in training the Singapore team to make sure the 
transition is a smooth one. They have not been scared to jump into such a large 
product so I'm excited to see what they can do. As Chun-Pong mentioned there 
are some very experienced Softimage devs in the consulting team in Montreal 
that still work on Softimage and many of their fixes get rolled into each 
release. Everyone involved with Softimage over the past few years is still 
around so the knowledge is not going anywhere.
--
Brent

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Steven Caron
Sent: 19 April 2012 22:41
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

stay calm, there are others still around... unless they are leaving too. sean, 
marc-andre, yanick, brent... those are just off the top of my head.

dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am 
sure i am missing someone...

s

On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman 
tekano@gmail.commailto:tekano@gmail.commailto:tekano@gmail.commailto:tekano@gmail.com
 wrote:
incredulous, absolve the the entire known dev team ( except Brent stays yes?) 
into fecking Maya, plan it for over year, whilst denying everything and that 
nothing is going to happen to Softimage.  seriously?



--

STEFAN ANDERSSON // Creative Director // Mad Crew AB // 
http://www.madcrew.sehttp://www.madcrew.se/



RE: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Brent McPherson
Things change. It is a simple fact of life.

Sometimes change is good and sometimes it is bad. You can believe what you want 
but some of us are optimistic and have done everything we can to try and make 
this a smooth transition.

Now excuse me while I go and refill my half-full coffee cup... ;-)
--
Brent

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: 20 April 2012 13:57
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

'Until you manage to reverse the information flow, then the people will remain 
subjected to the sick message dished out from the top'  , Noam Chomsky



On 20 April 2012 13:35, Stefan Andersson ste...@madcrew.se wrote:
 hahaha!! So the whole team is gone, and replaced by games people in 
 Singapore. Do you actually believe that WE will believe that nothing 
 will change?? Excuse me but... what?

 Yeah right




 On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson 
 brent.mcpher...@autodesk.com wrote:

 Ummm, all the devs are moving on to the new project and we are 
 keeping the team together.

 All the Softies have had a hand in training the Singapore team to 
 make sure the transition is a smooth one. They have not been scared 
 to jump into such a large product so I'm excited to see what they can 
 do. As Chun-Pong mentioned there are some very experienced Softimage 
 devs in the consulting team in Montreal that still work on Softimage 
 and many of their fixes get rolled into each release. Everyone 
 involved with Softimage over the past few years is still around so the 
 knowledge is not going anywhere.
 --
 Brent

 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven 
 Caron
 Sent: 19 April 2012 22:41
 To: softimage@listproc.autodesk.com
 Subject: Re: Intro to the new team (was RE: Softimage development)

 stay calm, there are others still around... unless they are leaving too.
 sean, marc-andre, yanick, brent... those are just off the top of my head.

 dont forget all the support guys too! stephen, graham, siddarth, matthew..
 i am sure i am missing someone...

 s

 On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman 
 tekano@gmail.commailto:tekano@gmail.com wrote:
 incredulous, absolve the the entire known dev team ( except Brent 
 stays
 yes?) into fecking Maya, plan it for over year, whilst denying 
 everything and that nothing is going to happen to Softimage.  seriously?




 --

 STEFAN ANDERSSON // Creative Director // Mad Crew AB // 
 http://www.madcrew.se



attachment: winmail.dat

Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Daniel Sweeney
i do look at the glass is half full, so i hope that only good will come
from this.

i can only hope and imagine Autodesk has been planning this for a while so
everything should be planned to the smallest detail. dont know if they have
shipped any of there other software developement out to the east. so maybe
this is a test and they have decided to try this with a recent acquisition.

some one said in the studio that it may have been moved east bound because
there is a large market share for soft.
but also i see a lot of bigger companies, from all different industries
having a stab at moving operations to countries that have cheaper labour.
and this may be another factor in the decision by Autodesk. but then again
i dont know what the rate of pay is in Singapore. so apologies if this
comment means nothing.

Its a shame the seasoned soft developers are moving on, (thanks for all the
hard work and keeping in touch with the community) but nothing can be done
about this and you just have to embrace change. and hopefully its for the
best.

I do hope the new team keeps in touch with the community like the old, and
you guys definately have some big boots to fill. Work hard guys!

I just hope Autodesk is doing this for the right reasons...and not greed.

my two cent.



Daniel Sweeney
3D Generalist

*Mobile:* +44 (0)7743429771
*Email:* danielbswee...@gmail.com danielbswee...@gmail.com**
http://northforge.co.uk/


On Fri, Apr 20, 2012 at 1:57 PM, Rob Chapman tekano@gmail.com wrote:

 'Until you manage to reverse the information flow, then the people
 will remain subjected to the sick message dished out from the top'  ,
 Noam Chomsky



 On 20 April 2012 13:35, Stefan Andersson ste...@madcrew.se wrote:
  hahaha!! So the whole team is gone, and replaced by games people in
  Singapore. Do you actually believe that WE will believe that nothing will
  change?? Excuse me but... what?
 
  Yeah right
 
 
 
 
  On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson
  brent.mcpher...@autodesk.com wrote:
 
  Ummm, all the devs are moving on to the new project and we are keeping
 the
  team together.
 
  All the Softies have had a hand in training the Singapore team to make
  sure the transition is a smooth one. They have not been scared to jump
 into
  such a large product so I'm excited to see what they can do. As
 Chun-Pong
  mentioned there are some very experienced Softimage devs in the
 consulting
  team in Montreal that still work on Softimage and many of their fixes
 get
  rolled into each release. Everyone involved with Softimage over the
 past few
  years is still around so the knowledge is not going anywhere.
  --
  Brent
 
  From: softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven
 Caron
  Sent: 19 April 2012 22:41
  To: softimage@listproc.autodesk.com
  Subject: Re: Intro to the new team (was RE: Softimage development)
 
  stay calm, there are others still around... unless they are leaving too.
  sean, marc-andre, yanick, brent... those are just off the top of my
 head.
 
  dont forget all the support guys too! stephen, graham, siddarth,
 matthew..
  i am sure i am missing someone...
 
  s
 
  On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman
  tekano@gmail.commailto:tekano@gmail.com wrote:
  incredulous, absolve the the entire known dev team ( except Brent stays
  yes?) into fecking Maya, plan it for over year, whilst denying
 everything
  and that nothing is going to happen to Softimage.  seriously?
 
 
 
 
  --
 
  STEFAN ANDERSSON // Creative Director // Mad Crew AB //
  http://www.madcrew.se
 
 




Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Rob Chapman
Thanks Brent, I'm not sure what to believe, still pretty shocked, from
my perspective it looks right now like things are changing for the
better of Maya and for worse for Softimage. Survival of the fittest
and all that,  is this why we got a dinosaur primitive in the last SAP
release - a not so subtle hint of things to come.

Oh and am expected to believe all of the previous Soft Dev team
collectively came up with the idea of working on Maya themselves did
they? and they suggested it to the powers that be at AD and they said
- wow what a fantastic idea, lets do it!  Cynical and glass half empty
perhaps, but you really expect us last remaining folk who work within
a Softimage only based pipeline to be happy and optimistic about this?

A smooth transition to what?



On 20 April 2012 14:11, Brent McPherson brent.mcpher...@autodesk.com wrote:
 Things change. It is a simple fact of life.

 Sometimes change is good and sometimes it is bad. You can believe what you 
 want but some of us are optimistic and have done everything we can to try and 
 make this a smooth transition.

 Now excuse me while I go and refill my half-full coffee cup... ;-)
 --
 Brent

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
 Sent: 20 April 2012 13:57
 To: softimage@listproc.autodesk.com
 Subject: Re: Intro to the new team (was RE: Softimage development)

 'Until you manage to reverse the information flow, then the people will 
 remain subjected to the sick message dished out from the top'  , Noam Chomsky



 On 20 April 2012 13:35, Stefan Andersson ste...@madcrew.se wrote:
 hahaha!! So the whole team is gone, and replaced by games people in
 Singapore. Do you actually believe that WE will believe that nothing
 will change?? Excuse me but... what?

 Yeah right




 On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson
 brent.mcpher...@autodesk.com wrote:

 Ummm, all the devs are moving on to the new project and we are
 keeping the team together.

 All the Softies have had a hand in training the Singapore team to
 make sure the transition is a smooth one. They have not been scared
 to jump into such a large product so I'm excited to see what they can
 do. As Chun-Pong mentioned there are some very experienced Softimage
 devs in the consulting team in Montreal that still work on Softimage
 and many of their fixes get rolled into each release. Everyone
 involved with Softimage over the past few years is still around so the 
 knowledge is not going anywhere.
 --
 Brent

 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven
 Caron
 Sent: 19 April 2012 22:41
 To: softimage@listproc.autodesk.com
 Subject: Re: Intro to the new team (was RE: Softimage development)

 stay calm, there are others still around... unless they are leaving too.
 sean, marc-andre, yanick, brent... those are just off the top of my head.

 dont forget all the support guys too! stephen, graham, siddarth, matthew..
 i am sure i am missing someone...

 s

 On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman
 tekano@gmail.commailto:tekano@gmail.com wrote:
 incredulous, absolve the the entire known dev team ( except Brent
 stays
 yes?) into fecking Maya, plan it for over year, whilst denying
 everything and that nothing is going to happen to Softimage.  seriously?




 --

 STEFAN ANDERSSON // Creative Director // Mad Crew AB //
 http://www.madcrew.se






Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Ben Beckett
If it takes the soft boys and girls to fix maya than that can't be a bad
thing, we know we love the way they made soft work. let hope no one from
the Maya team is trying to better soft!

Ben
On 20 April 2012 14:33, Rob Chapman tekano@gmail.com wrote:

 Thanks Brent, I'm not sure what to believe, still pretty shocked, from
 my perspective it looks right now like things are changing for the
 better of Maya and for worse for Softimage. Survival of the fittest
 and all that,  is this why we got a dinosaur primitive in the last SAP
 release - a not so subtle hint of things to come.

 Oh and am expected to believe all of the previous Soft Dev team
 collectively came up with the idea of working on Maya themselves did
 they? and they suggested it to the powers that be at AD and they said
 - wow what a fantastic idea, lets do it!  Cynical and glass half empty
 perhaps, but you really expect us last remaining folk who work within
 a Softimage only based pipeline to be happy and optimistic about this?

 A smooth transition to what?



 On 20 April 2012 14:11, Brent McPherson brent.mcpher...@autodesk.com
 wrote:
  Things change. It is a simple fact of life.
 
  Sometimes change is good and sometimes it is bad. You can believe what
 you want but some of us are optimistic and have done everything we can to
 try and make this a smooth transition.
 
  Now excuse me while I go and refill my half-full coffee cup... ;-)
  --
  Brent
 
  -Original Message-
  From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
  Sent: 20 April 2012 13:57
  To: softimage@listproc.autodesk.com
  Subject: Re: Intro to the new team (was RE: Softimage development)
 
  'Until you manage to reverse the information flow, then the people will
 remain subjected to the sick message dished out from the top'  , Noam
 Chomsky
 
 
 
  On 20 April 2012 13:35, Stefan Andersson ste...@madcrew.se wrote:
  hahaha!! So the whole team is gone, and replaced by games people in
  Singapore. Do you actually believe that WE will believe that nothing
  will change?? Excuse me but... what?
 
  Yeah right
 
 
 
 
  On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson
  brent.mcpher...@autodesk.com wrote:
 
  Ummm, all the devs are moving on to the new project and we are
  keeping the team together.
 
  All the Softies have had a hand in training the Singapore team to
  make sure the transition is a smooth one. They have not been scared
  to jump into such a large product so I'm excited to see what they can
  do. As Chun-Pong mentioned there are some very experienced Softimage
  devs in the consulting team in Montreal that still work on Softimage
  and many of their fixes get rolled into each release. Everyone
  involved with Softimage over the past few years is still around so the
 knowledge is not going anywhere.
  --
  Brent
 
  From: softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven
  Caron
  Sent: 19 April 2012 22:41
  To: softimage@listproc.autodesk.com
  Subject: Re: Intro to the new team (was RE: Softimage development)
 
  stay calm, there are others still around... unless they are leaving
 too.
  sean, marc-andre, yanick, brent... those are just off the top of my
 head.
 
  dont forget all the support guys too! stephen, graham, siddarth,
 matthew..
  i am sure i am missing someone...
 
  s
 
  On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman
  tekano@gmail.commailto:tekano@gmail.com wrote:
  incredulous, absolve the the entire known dev team ( except Brent
  stays
  yes?) into fecking Maya, plan it for over year, whilst denying
  everything and that nothing is going to happen to Softimage.
  seriously?
 
 
 
 
  --
 
  STEFAN ANDERSSON // Creative Director // Mad Crew AB //
  http://www.madcrew.se
 
 
 




RE: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Williams, Wayne
Oh, and another request I forgot!

http://www.youtube.com/watch?v=NnhxPMAXiVYhd=1

This ties in with #3.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Williams, Wayne
Sent: Friday, April 20, 2012 9:07 AM
To: softimage@listproc.autodesk.com
Subject: RE: Intro to the new team (was RE: Softimage development)

Stefan,
You predominantly use the product the majority of the Softimage dev team just 
switched over to developing for so not quite sure what you’re going on about ☺ 
I’m working in games at this point so am very, very excited to see what the 
Singapore team brings to the table. If you guys are taking requests Chun Pong 
I’d personally love to see:


1.   http://xoliulshader.com/   Something akin to the Xouli shader that is 
available to the max crowd. It’s easy to use and get great results.

2.   http://www.8monkeylabs.com/toolbag  An easy to set up lighting system 
as found in Marmoset.

3.   Better baking functionality than what ultimapper provides. i.e. Cages, 
baking FG, etc.

4.   Tighter export functionality with Cryengine/UDK/Unity. (not sure if 
this is on autodesk dev side or something the engine makers have to sort 
themselves)

5.   Fix the obj exporter. That thing is broke as hell. The file sizes it 
exports are way bigger than the same object coming from max and you can’t get 
your user normals out with your uv’s unless you do some workaround dragging 
things about in the explorer view.

6.   A more streamlined methodology for creating hair/wig alpha cards.
This is just off the top of my head. It shouldn’t have to be like jumping 
through flaming hoops while doused in gasoline when I try to view a real time 
asset in Softimage or get those things to a game engine but that’s what it 
feels like right now. Please, extinguish my pain!

As for the Soft guys and gals that are leaving, you will surely be missed. A 
heartfelt thanks for all the years of your life you dedicated towards Softimage 
and to providing us end users with the help we needed every single day of the 
week on this list. Respect.

-wayne

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Andersson
Sent: Friday, April 20, 2012 8:36 AM
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

hahaha!! So the whole team is gone, and replaced by games people in Singapore. 
Do you actually believe that WE will believe that nothing will change?? Excuse 
me but... what?

Yeah right



On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson 
brent.mcpher...@autodesk.commailto:brent.mcpher...@autodesk.com wrote:
Ummm, all the devs are moving on to the new project and we are keeping the team 
together.

All the Softies have had a hand in training the Singapore team to make sure the 
transition is a smooth one. They have not been scared to jump into such a large 
product so I'm excited to see what they can do. As Chun-Pong mentioned there 
are some very experienced Softimage devs in the consulting team in Montreal 
that still work on Softimage and many of their fixes get rolled into each 
release. Everyone involved with Softimage over the past few years is still 
around so the knowledge is not going anywhere.
--
Brent

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Steven Caron
Sent: 19 April 2012 22:41
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

stay calm, there are others still around... unless they are leaving too. sean, 
marc-andre, yanick, brent... those are just off the top of my head.

dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am 
sure i am missing someone...

s

On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman 
tekano@gmail.commailto:tekano@gmail.commailto:tekano@gmail.commailto:tekano@gmail.com
 wrote:
incredulous, absolve the the entire known dev team ( except Brent stays yes?) 
into fecking Maya, plan it for over year, whilst denying everything and that 
nothing is going to happen to Softimage.  seriously?



--

STEFAN ANDERSSON // Creative Director // Mad Crew AB // 
http://www.madcrew.sehttp://www.madcrew.se/



Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Bradley Gabe
To the team in Singapore, are you fellas located far from Chinatown and
Food Street?


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Mirko Jankovic
Time spent fixing Maya would be better spent polishing Softimage
and making it even better.
Big studios using Maya are doing their fixes on top of it anyway so...

Softimage is already best character animation software. Strengthen it in
architecture and gaming areas and you would never need another piece of
software.
And replace Mental Ray with Arnold or even better remove
rendering completely and left it optional to pay with licence for Arnold or
even VRay.

Now, who wouldn't like you to buy one software and be set for all your
production need...

Let's not be kids. We all know that financially speaking best option would
be to have every single part of production covered with different program.
Modeling in one, texturing in other *yes they would separate that too and
so on.
That is already on the way for years now.
Before we had and needed 1 piece of software for all 3d work now you go
from sketching software, to modeling software, over to animation and so on.
Maya had sculpting started back in version 2.5 if I remember... it really
couldn't evolved in something like zbrush or mudbox inside it?
Separating production is what gives more money back and that is how
everything will keep evolving.

It is not in interest of company to evolve all parts in one software and
use one Softimage for all your 3d needs.
Simple as that..

What is next.. remove any other rendering completely and leave only real
time shader.. convert it to game engine...
For any other rendering buy maya / max


RE: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Brent McPherson
 Oh and am expected to believe all of the previous Soft Dev team collectively 
 came up with
 the idea of working on Maya themselves did they? and they suggested it to the 
 powers that
 be at AD and they said - wow what a fantastic idea, lets do it!

I don't see how anything that has been said so far would lead you to this 
conclusion.
--
Brent

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: 20 April 2012 14:33
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

Thanks Brent, I'm not sure what to believe, still pretty shocked, from my 
perspective it looks right now like things are changing for the better of Maya 
and for worse for Softimage. Survival of the fittest and all that,  is this why 
we got a dinosaur primitive in the last SAP release - a not so subtle hint of 
things to come.

Oh and am expected to believe all of the previous Soft Dev team collectively 
came up with the idea of working on Maya themselves did they? and they 
suggested it to the powers that be at AD and they said
- wow what a fantastic idea, lets do it!  Cynical and glass half empty perhaps, 
but you really expect us last remaining folk who work within a Softimage only 
based pipeline to be happy and optimistic about this?

A smooth transition to what?



On 20 April 2012 14:11, Brent McPherson brent.mcpher...@autodesk.com wrote:
 Things change. It is a simple fact of life.

 Sometimes change is good and sometimes it is bad. You can believe what you 
 want but some of us are optimistic and have done everything we can to try and 
 make this a smooth transition.

 Now excuse me while I go and refill my half-full coffee cup... ;-)
 --
 Brent

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob 
 Chapman
 Sent: 20 April 2012 13:57
 To: softimage@listproc.autodesk.com
 Subject: Re: Intro to the new team (was RE: Softimage development)

 'Until you manage to reverse the information flow, then the people 
 will remain subjected to the sick message dished out from the top'  , 
 Noam Chomsky



 On 20 April 2012 13:35, Stefan Andersson ste...@madcrew.se wrote:
 hahaha!! So the whole team is gone, and replaced by games people in 
 Singapore. Do you actually believe that WE will believe that nothing 
 will change?? Excuse me but... what?

 Yeah right




 On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson 
 brent.mcpher...@autodesk.com wrote:

 Ummm, all the devs are moving on to the new project and we are 
 keeping the team together.

 All the Softies have had a hand in training the Singapore team to 
 make sure the transition is a smooth one. They have not been scared 
 to jump into such a large product so I'm excited to see what they 
 can do. As Chun-Pong mentioned there are some very experienced 
 Softimage devs in the consulting team in Montreal that still work on 
 Softimage and many of their fixes get rolled into each release. 
 Everyone involved with Softimage over the past few years is still around so 
 the knowledge is not going anywhere.
 --
 Brent

 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven 
 Caron
 Sent: 19 April 2012 22:41
 To: softimage@listproc.autodesk.com
 Subject: Re: Intro to the new team (was RE: Softimage development)

 stay calm, there are others still around... unless they are leaving too.
 sean, marc-andre, yanick, brent... those are just off the top of my head.

 dont forget all the support guys too! stephen, graham, siddarth, matthew..
 i am sure i am missing someone...

 s

 On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman 
 tekano@gmail.commailto:tekano@gmail.com wrote:
 incredulous, absolve the the entire known dev team ( except Brent 
 stays
 yes?) into fecking Maya, plan it for over year, whilst denying 
 everything and that nothing is going to happen to Softimage.  seriously?




 --

 STEFAN ANDERSSON // Creative Director // Mad Crew AB // 
 http://www.madcrew.se




attachment: winmail.dat

Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Mirko Jankovic
So creating another ICE in maya instead of using Sotimage as ICE addon to
maya :)


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Raffaele Fragapane
I'm surprised it took this long, and honestly can't blame Rob for taking it
there. It is a Godwin worthy thread if there ever has been one on the list
this year :p

On Sat, Apr 21, 2012 at 1:28 AM, Bradley Gabe witha...@gmail.com wrote:

 And the thread has reached Godwin's Law status...





RE: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Siddharth Bolurker
 Took me a while to chime in, cause i`ve been on leave this week having just 
had a baby girl earlier this week :)
I know some of y`all on this list for those who I dont, i`ve been with 
Softimage up in montreal in various roles in QA and support, and post 
aquisition after having spent a while with Adsk support have moved to Singapore 
last year as the AE for APAC (atleast in this part of the world i`m doing my 
bit to make sure Soft is out there and well repped).

  With regards to the changes the you`ve become aware of, sure its sad to see 
some experienced hands moving onto other stuff, but rest assured from what i`ve 
heard, some of them will still be guiding hands to the new team. The new team, 
who incidently are in the in nxt bldg from mine (@Brad : Its a fair bit from 
Chinatown), is more than capable of carrying on the good work done in the past 
, and more importantly highly motivated about working on Soft. In terms of 
numbers, the staff announced are just the core and there are more guys on the 
team as well(Infact right now in terms of numbers i feel more confident than 
the past 2 years). Being a passionate soft user for many years and also someone 
who has a look into the inside I can safely say that I feel confident about 
these guys taking Soft forward. Like Chun Pong said earlier feel free to ping 
the dev guys or me if your ever in the region, and like always keep extending 
your support to the new team, they`ll do well!!
attachment: winmail.dat

Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Christian Gotzinger
You've made your point a billion times over, and I'm quite sick of it to be
honest.
I think we all know by now that you go with the flow in your company and
don't have any issues with these other applications. I do, so please stop
telling me how wonderful the world outside of SI is. I go there every day
for at least 15 to 30 minutes, and I'm always glad when I'm back in SI
territory.

On Thu, Apr 19, 2012 at 11:13 PM, Stefan Andersson ste...@madcrew.sewrote:

 But good news everyone! There are actually a lot of softwares out there
 which is just longing for your expertise and knowledge. And lots of black
 frames that needs content, and the frames doesn't give a  what kind of
 software you used :)




Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Rob Chapman
So, lets try and reach some logical clarity then, for I am still
somewhat confused and in a dilemma over this brash move with the
development of my application of choice.

Is Autodesk implying here that as an existing Softimage customer I should:-

a)  Stick with Softimage even though the entire original development
team has been moved to Maya or left and replaced

b) Move to Maya, as it is the lead application of choice in M  E
division and all the best developers are attracted here through AD
internal strategies

?

Congratulations on your newborn by the way Sidharth!


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread David Gallagher


It doesn't seem like we've been discussing a likely scenario: The 
Softimage developers are being tapped for a new 3D application entirely. 
Maya is definitely showing its age -- if they try to shoehorn ICE in 
there, is it really going to work well? Maybe they are starting a new 
app. Of course they have to keep it secret because they can't undercut 
existing sales.


If they were doing that, they would want to involve all the key people 
from Softimage since they have built the most modern/recent core out 
there, and it clearly has tech advantages.


Possible?

Dave G


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Bradley Gabe
Didn't Luc-Eric already explain this in a prior post, in a different thread?

On Fri, Apr 20, 2012 at 3:35 PM, David Gallagher 
davegsoftimagel...@gmail.com wrote:


 It doesn't seem like we've been discussing a likely scenario: The
 Softimage developers are being tapped for a new 3D application entirely.
 Maya is definitely showing its age -- if they try to shoehorn ICE in there,
 is it really going to work well? Maybe they are starting a new app. Of
 course they have to keep it secret because they can't undercut existing
 sales.

 If they were doing that, they would want to involve all the key people
 from Softimage since they have built the most modern/recent core out there,
 and it clearly has tech advantages.

 Possible?

 Dave G



Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Kiril Aronofski
There are too many variables at play with giant, multi-person projects
like software or,
for the sake of example, movies:

George Lucas made the Star Wars movies.
He then went on to make Howard the Duck.

Conversely, while Lucas directed A New Hope, Irvin Kirshner directed
Empire.

So, basically, what you're saying is, you need a great team around you in
order to make a great product. Or else, you make Howard the Duck.
Subsequently, you go on to make 3 more episodes proving once and for all
you are really just a bad director who had a bit of luck the first time
around. Essentially, you are better off letting people who know what they
are doing, do the job you arent capable of doing yourself... Ah, there! You
can fill in the blanks if you like. I'll give you a hint; mayans had no
idea how to direct a movie. ;)

On a more serious note (although, I'm not sure how significant my opinion
is here), I'd have to agree with Rob on this whole uncertainty afair with
Softimage. As a student, I chose to invest my time in learning Softimage
despite a huge presure all around not to do so and instead spend time in
front of Maya. I saw the quality and was assured by the fact that upon
acquisition Autodesk did not dismantle the product or the team behind it.
This last couple of weeks have taken a huge toll on that certainty and made
me very uncomfortable about my decision. I wonder how many newcomers are
here to feel the same. This company have done everything in its power to
discourage people who do not comply to the maya philosophy.

It's not the end of the world, but the signs are not looking good.


On Fri, Apr 20, 2012 at 8:42 PM, Bradley Gabe witha...@gmail.com wrote:

 There are too many variables at play with giant, multi-person projects
 like software or, for the sake of example, movies:

 George Lucas made the Star Wars movies.
 He then went on to make Howard the Duck.

 Conversely, while Lucas directed A New Hope, Irvin Kirshner directed
 Empire.

 There are many more options than a  b from your list. We should deal with
 the ones we have control over.
 Do the best you can with what you have, and hope for the best while
 hedging your bets. :-)

 Cheers!



 On Fri, Apr 20, 2012 at 2:13 PM, Rob Chapman tekano@gmail.com wrote:

 So, lets try and reach some logical clarity then, for I am still
 somewhat confused and in a dilemma over this brash move with the
 development of my application of choice.

 Is Autodesk implying here that as an existing Softimage customer I
 should:-

 a)  Stick with Softimage even though the entire original development
 team has been moved to Maya or left and replaced

 b) Move to Maya, as it is the lead application of choice in M  E
 division and all the best developers are attracted here through AD
 internal strategies

 ?

 Congratulations on your newborn by the way Sidharth!





Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Simon Pickard
Softimage is already best character animation software

In your point of view.
I haven't seen much love for the animation side of things in Softimage in
years.
The focus is ICE, not character animation, I'm sad to say.


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Simon Pickard
Off the top of my head..

1. Increase raw playback speed to at least match Maya's.
2. Editable motion paths in the viewport.
3. Thread based envelope ops, or some way to use more than one core when
playing back animation. Maya has this now I think? Per character threading?
4. Look into background caching of animation for increased playback.
5. Expand Displayinfo so it's acaully useful as an on screen HUD, it's a
good basic idea, but extreamly limited in what it can do.
6. Improve the lineline so it matches the functionality of Maya's at least.
7. Add capture via timeline selection (rip it from Maya).
8. Add a ghosting method that doesn't kill the scenes playback, can't this
be more GPU based these days?
9. Build in useful dynamic presets for ragdolls, overlap, tails, ears,
trunks, etc, that are stable and work.
10. Look into smart evaluation of rigs. If I'm animating a finger tip why
is the whole rig re-evaluated?





On 21 April 2012 09:50, Eric Thivierge ethivie...@gmail.com wrote:

 What are you looking for Simon? Speak up so someone knows. Squeaky
 wheel...  :)

 
 Eric Thivierge
 http://www.ethivierge.com



 On Sat, Apr 21, 2012 at 9:18 AM, Simon Pickard m...@simonpickard.comwrote:

 Softimage is already best character animation software

 In your point of view.
 I haven't seen much love for the animation side of things in Softimage in
 years.
 The focus is ICE, not character animation, I'm sad to say.




Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Eric Turman
Sounds like you need log 10 request new features into the bug-tracking
database...They won't take 'em all lumped together :)

On Fri, Apr 20, 2012 at 7:42 PM, Simon Pickard m...@simonpickard.comwrote:

 Off the top of my head..

 1. Increase raw playback speed to at least match Maya's.
 2. Editable motion paths in the viewport.
 3. Thread based envelope ops, or some way to use more than one core when
 playing back animation. Maya has this now I think? Per character threading?
 4. Look into background caching of animation for increased playback.
 5. Expand Displayinfo so it's acaully useful as an on screen HUD, it's a
 good basic idea, but extreamly limited in what it can do.
 6. Improve the lineline so it matches the functionality of Maya's at least.
 7. Add capture via timeline selection (rip it from Maya).
 8. Add a ghosting method that doesn't kill the scenes playback, can't this
 be more GPU based these days?
 9. Build in useful dynamic presets for ragdolls, overlap, tails, ears,
 trunks, etc, that are stable and work.
 10. Look into smart evaluation of rigs. If I'm animating a finger tip why
 is the whole rig re-evaluated?






 On 21 April 2012 09:50, Eric Thivierge ethivie...@gmail.com wrote:

 What are you looking for Simon? Speak up so someone knows. Squeaky
 wheel...  :)

 
 Eric Thivierge
 http://www.ethivierge.com



 On Sat, Apr 21, 2012 at 9:18 AM, Simon Pickard m...@simonpickard.comwrote:

 Softimage is already best character animation software

 In your point of view.
 I haven't seen much love for the animation side of things in Softimage
 in years.
 The focus is ICE, not character animation, I'm sad to say.





-- 




-=T=-


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Eric Turman
Wait...is that available outside of the beta cycle?

On Fri, Apr 20, 2012 at 7:47 PM, Eric Turman i.anima...@gmail.com wrote:

 Sounds like you need log 10 request new features into the bug-tracking
 database...They won't take 'em all lumped together :)

 On Fri, Apr 20, 2012 at 7:42 PM, Simon Pickard m...@simonpickard.comwrote:

 Off the top of my head..

 1. Increase raw playback speed to at least match Maya's.
 2. Editable motion paths in the viewport.
 3. Thread based envelope ops, or some way to use more than one core when
 playing back animation. Maya has this now I think? Per character threading?
 4. Look into background caching of animation for increased playback.
 5. Expand Displayinfo so it's acaully useful as an on screen HUD, it's a
 good basic idea, but extreamly limited in what it can do.
 6. Improve the lineline so it matches the functionality of Maya's at
 least.
 7. Add capture via timeline selection (rip it from Maya).
 8. Add a ghosting method that doesn't kill the scenes playback, can't
 this be more GPU based these days?
 9. Build in useful dynamic presets for ragdolls, overlap, tails, ears,
 trunks, etc, that are stable and work.
 10. Look into smart evaluation of rigs. If I'm animating a finger tip why
 is the whole rig re-evaluated?






 On 21 April 2012 09:50, Eric Thivierge ethivie...@gmail.com wrote:

 What are you looking for Simon? Speak up so someone knows. Squeaky
 wheel...  :)

 
 Eric Thivierge
 http://www.ethivierge.com



 On Sat, Apr 21, 2012 at 9:18 AM, Simon Pickard m...@simonpickard.comwrote:

 Softimage is already best character animation software

 In your point of view.
 I haven't seen much love for the animation side of things in Softimage
 in years.
 The focus is ICE, not character animation, I'm sad to say.





 --




 -=T=-




-- 




-=T=-


Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Eric Thivierge
I'm sure Aloys has some connections to reporting these requests too. Then
again, you could learn to code and write your own damn tools as well! :P


Eric Thivierge
http://www.ethivierge.com


On Sat, Apr 21, 2012 at 11:09 AM, Simon Pickard m...@simonpickard.comwrote:

 I asked Raf about 4 years ago and he told me to quit moaning if that's
 what you mean? ;)


RE: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Chun-Pong Yu
Luc-Eric's comments are a good segway for me to introduce some members of the 
new team and what they're working on.  We've been lurking on the list so far, 
and have been amazed by the passion of most in the community for Softimage and 
will support it as best as we can.  Now that Luc-Eric, Guillaume LaForge, 
Guillaume Laferriere, etc. have moved to the Maya team, we'll be participating 
more actively especially when there're technical issues reported.

We're all based in Singapore btw (so the comments on durians were apt) where 
the cost of labour isn't that much different from Montreal and certainly much 
higher (3x?) than in China.  And there're more people in the team than there 
were in Montreal two years ago.  Moreover, folks like JF, Francis, David, 
Manny, Graham, etc. are still around (the first 3 are in fact still developing 
enhancements and bug fixes for customers).  Hence Autodesk is still investing 
in the Softimage since guess what?  Soft still makes money for the company.

It's true that the team doesn't know the code as well as Luc-Eric and team but 
that's not to say that we're newbies to software development, 3D graphics, 
simulations, rendering, etc. either.  Sure, we don't have the 10-15 year 
histories with Soft that the old team had, but we're happy to say that 
they're still around (even many from the acquisition who eventually moved to 
other Autodesk teams) and still helping out when there's a need.  But that 
should go down as we become more familiar with the code.  

So here goes:

Hsiao Ming Chia - Core, Ref Models.  From NVIDIA, worked on games middleware 
and runtime engines for 8 yrs.
Yury Khmel - Core, ICE, FaceRobot.  12+ years, last 5 as an architect in games 
development.
John Tensuan - Rendering, Data Management.  Last in Ubisoft doing rendering and 
engine systems.
Ho Chung Nguyen - ICE, Simulation.  Wrote core libraries for math, physics 
simulation, rendering while at LucasArts.
Joany Yang - UI, SDK.  Mainly engaged in UI projects using COM, MFC, C++, etc 
while at another team at Autodesk.

Me?  I just manage the team so am the overhead :-)

If you're ever in Singapore, we'd love to meet you.

Regards,
Chun Pong


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Wednesday, 18 April, 2012 10:38 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage development

On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic 
mirko.janko...@aeonproduction.com wrote:
 It is a bit bad that even after so many concerns displayed from 
 customer about Softimage and AD's plans for it, that not a single 
 official line of word was put out.
 Is it so hard to let people know what is going on and where does it 
 all lead?

Actually, you're getting a lot of official information right here in this 
thread.

None of us moving to the new Maya FX Montreal team, which is led by me, are 
really doing it to quit Softimage, it's just a natural evolution of thing. As 
written previously, this was planned and we've been hiring and training a whole 
lot of new group of great people to work on Softimage.

So what does that mean? Well first it means that Autodesk is committed to 
continuing the development of Softimage - otherwise we wouldn't be spending so 
much effort building a new team.  We worked a lot on this!
 I interviewed every single one of these guys - and some we rejected.
The new guys have backgrounds in game production, real time shader, physics, 
etc.  They're bring new ideas and skills.

And it also means that Autodesk is renewing its effort on the Maya FX's 
toolset, which is not super interesting to you guys obviously, but is that a 
thing that makes sense.

It's hard to leave Softimage, but it's also hard to not get excited with the 
new projects.  We're going to Digital Domain and ILM this week with Duncan. New 
experiences!  If we can just stop hitting the S key to orbit the camera, 
everything will be fine.
attachment: winmail.dat

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Chris Marshall
Hello from sunny Wales!

On 19 April 2012 11:48, Eugen Sares softim...@keyvis.at wrote:

 Allow me to say welcome, too!
 Thanks for the insight, sounds quite reassuring.

 I'd put some extra cash in the bribe-suitcase for Joany if he fixes up the
 SDK for full seamless custom operator support...
 ;}

 Best,
 Eugen



 On Thu, 19 Apr 2012 12:38:11 +0200, Eric Thivierge ethivie...@gmail.com
 wrote:

  Let me be the first to say Welcome! While it's a bit sad to see some of
 the
 long time devs go even without a lot of personal interaction with them,
 it's also nice to see fresh faces to the team and look forward to the
 future developments. Don't be strangers to the list.

 Now how can I bribe Joany to get us a native Qt host in Soft? :P

 --**--
 Eric Thivierge
 http://www.ethivierge.com


 On Thu, Apr 19, 2012 at 8:14 PM, Chun-Pong Yu chun-pong...@autodesk.com
 **wrote:

  Luc-Eric's comments are a good segway for me to introduce some members of
 the new team and what they're working on.  We've been lurking on the list
 so far, and have been amazed by the passion of most in the community for
 Softimage and will support it as best as we can.  Now that Luc-Eric,
 Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya
 team,
 we'll be participating more actively especially when there're technical
 issues reported.

 We're all based in Singapore btw (so the comments on durians were apt)
 where the cost of labour isn't that much different from Montreal and
 certainly much higher (3x?) than in China.  And there're more people in
 the
 team than there were in Montreal two years ago.  Moreover, folks like JF,
 Francis, David, Manny, Graham, etc. are still around (the first 3 are in
 fact still developing enhancements and bug fixes for customers).  Hence
 Autodesk is still investing in the Softimage since guess what?  Soft
 still
 makes money for the company.

 It's true that the team doesn't know the code as well as Luc-Eric and
 team
 but that's not to say that we're newbies to software development, 3D
 graphics, simulations, rendering, etc. either.  Sure, we don't have the
 10-15 year histories with Soft that the old team had, but we're happy
 to
 say that they're still around (even many from the acquisition who
 eventually moved to other Autodesk teams) and still helping out when
 there's a need.  But that should go down as we become more familiar with
 the code.

 So here goes:

 Hsiao Ming Chia - Core, Ref Models.  From NVIDIA, worked on games
 middleware and runtime engines for 8 yrs.
 Yury Khmel - Core, ICE, FaceRobot.  12+ years, last 5 as an architect in
 games development.
 John Tensuan - Rendering, Data Management.  Last in Ubisoft doing
 rendering and engine systems.
 Ho Chung Nguyen - ICE, Simulation.  Wrote core libraries for math,
 physics
 simulation, rendering while at LucasArts.
 Joany Yang - UI, SDK.  Mainly engaged in UI projects using COM, MFC, C++,
 etc while at another team at Autodesk.

 Me?  I just manage the team so am the overhead :-)

 If you're ever in Singapore, we'd love to meet you.

 Regards,
 Chun Pong




Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Rob Chapman
பட்டியலில் வரவேற்பு  !


I hope I said it right :D



On 19 April 2012 11:59, adrian wyer adrian.w...@fluid-pictures.com wrote:

 ** ** ** ** **

 hello from rainy London..

 ** **

 judging by the amount of games industry related new faces, are we to read
 anything into this? more reliance on GPU? better real-time performance?***
 *

 ** **

 just throwing it out there

 ** **

 a

 ** **

 Adrian Wyer
 Fluid Pictures
 75-77 Margaret St.
 London
 W1W 8SY
 ++44(0) 207 580 0829 


 adrian.w...@fluid-pictures.com

 www.fluid-pictures.com 

  

 Fluid Pictures Limited is registered in England and Wales*
 ***.
 Company number:5657815
 VAT number: 872 6893 71
   --

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall
 *Sent:* 19 April 2012 11:56
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Intro to the new team (was RE: Softimage development)

 ** **

 Hello from sunny Wales!

 ** **

 On 19 April 2012 11:48, Eugen Sares softim...@keyvis.at wrote:

 Allow me to say welcome, too!
 Thanks for the insight, sounds quite reassuring.

 I'd put some extra cash in the bribe-suitcase for Joany if he fixes up the
 SDK for full seamless custom operator support...
 ;}

 Best,
 Eugen




 On Thu, 19 Apr 2012 12:38:11 +0200, Eric Thivierge ethivie...@gmail.com
 wrote:

 Let me be the first to say Welcome! While it's a bit sad to see some of the
 long time devs go even without a lot of personal interaction with them,
 it's also nice to see fresh faces to the team and look forward to the
 future developments. Don't be strangers to the list.

 Now how can I bribe Joany to get us a native Qt host in Soft? :P

 
 Eric Thivierge
 http://www.ethivierge.com


 On Thu, Apr 19, 2012 at 8:14 PM, Chun-Pong Yu chun-pong...@autodesk.com
 wrote:

 Luc-Eric's comments are a good segway for me to introduce some members of
 the new team and what they're working on.  We've been lurking on the list
 so far, and have been amazed by the passion of most in the community for
 Softimage and will support it as best as we can.  Now that Luc-Eric,
 Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team,
 we'll be participating more actively especially when there're technical
 issues reported.

 We're all based in Singapore btw (so the comments on durians were
 apt)
 where the cost of labour isn't that much different from Montrealand
 certainly much higher (3x?) than in China.  And there're more
 people in the
 team than there were in Montreal two years ago.  Moreover, folks
 like JF,
 Francis, David, Manny, Graham, etc. are still around (the first 3 are in
 fact still developing enhancements and bug fixes for customers).  Hence
 Autodesk is still investing in the Softimage since guess what?  Soft still
 makes money for the company.

 It's true that the team doesn't know the code as well as Luc-Eric and team
 but that's not to say that we're newbies to software development, 3D
 graphics, simulations, rendering, etc. either.  Sure, we don't have the
 10-15 year histories with Soft that the old team had, but we're happy to
 say that they're still around (even many from the acquisition who
 eventually moved to other Autodesk teams) and still helping out when
 there's a need.  But that should go down as we become more familiar with
 the code.

 So here goes:

 Hsiao Ming Chia - Core, Ref Models.  From NVIDIA, worked on games
 middleware and runtime engines for 8 yrs.
 Yury Khmel - Core, ICE, FaceRobot.  12+ years, last 5 as an architect in
 games development.
 John Tensuan - Rendering, Data Management.  Last in Ubisoft doing
 rendering and engine systems.
 Ho Chung Nguyen - ICE, Simulation.  Wrote core libraries for math, physics
 simulation, rendering while at LucasArts.
 Joany Yang - UI, SDK.  Mainly engaged in UI projects using COM, MFC, C++,
 etc while at another team at Autodesk.

 Me?  I just manage the team so am the overhead :-)

 If you're ever in Singapore, we'd love to meet you.

 Regards,
 Chun Pong

 ** **
  --

 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2012.0.1913 / Virus Database: 2411/4945 - Release Date: 04/18/12*
 ***



RE: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Morten Bartholdy
Well I guess a welcome all is appropriate, and lets collaborate to maintain
Soft being a leading edge , kickass piece of 3D software for many years to
come (crossing fingers) :)

It is sad to see the oldies leave ship for Maya (which seems to turn out as
bugridden as usual every year - yes, we have a Maya dept. here) but I guess
I am glad a new team is in place.

Best Regards

Morten Bartholdy
VFX Supervisor/3D Lead
www.gimmickvfx.com


Den 19. april 2012 kl. 12:14 skrev Chun-Pong Yu
chun-pong...@autodesk.com:

 Luc-Eric's comments are a good segway for me to introduce some members of
the new team and what they're working on.  We've been lurking on the list
so far, and have been amazed by the passion of most in the community for
Softimage and will support it as best as we can.  Now that Luc-Eric,
Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team,
we'll be participating more actively especially when there're technical
issues reported.

 We're all based in Singapore btw (so the comments on durians were apt)
where the cost of labour isn't that much different from Montreal and
certainly much higher (3x?) than in China.  And there're more people in the
team than there were in Montreal two years ago.  Moreover, folks like JF,
Francis, David, Manny, Graham, etc. are still around (the first 3 are in
fact still developing enhancements and bug fixes for customers).  Hence
Autodesk is still investing in the Softimage since guess what?  Soft still
makes money for the company.

 It's true that the team doesn't know the code as well as Luc-Eric and
team but that's not to say that we're newbies to software development, 3D
graphics, simulations, rendering, etc. either.  Sure, we don't have the
10-15 year histories with Soft that the old team had, but we're happy to
say that they're still around (even many from the acquisition who
eventually moved to other Autodesk teams) and still helping out when
there's a need.  But that should go down as we become more familiar with
the code.

 So here goes:

 Hsiao Ming Chia - Core, Ref Models.  From NVIDIA, worked on games
middleware and runtime engines for 8 yrs.
 Yury Khmel - Core, ICE, FaceRobot.  12+ years, last 5 as an architect in
games development.
 John Tensuan - Rendering, Data Management.  Last in Ubisoft doing
rendering and engine systems.
 Ho Chung Nguyen - ICE, Simulation.  Wrote core libraries for math,
physics simulation, rendering while at LucasArts.
 Joany Yang - UI, SDK.  Mainly engaged in UI projects using COM, MFC, C++,
etc while at another team at Autodesk.

 Me?  I just manage the team so am the overhead :-)

 If you're ever in Singapore, we'd love to meet you.

 Regards,
 Chun Pong


 -Original Message-
 From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric
Rousseau
 Sent: Wednesday, 18 April, 2012 10:38 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Softimage development

 On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic
mirko.janko...@aeonproduction.com wrote:
  It is a bit bad that even after so many concerns displayed from
  customer about Softimage and AD's plans for it, that not a single
  official line of word was put out.
  Is it so hard to let people know what is going on and where does it
  all lead?

 Actually, you're getting a lot of official information right here in this
thread.

 None of us moving to the new Maya FX Montreal team, which is led by me,
are really doing it to quit Softimage, it's just a natural evolution of
thing. As written previously, this was planned and we've been hiring and
training a whole lot of new group of great people to work on Softimage.

 So what does that mean? Well first it means that Autodesk is committed to
continuing the development of Softimage - otherwise we wouldn't be spending
so much effort building a new team.  We worked a lot on this!
  I interviewed every single one of these guys - and some we rejected.
 The new guys have backgrounds in game production, real time shader,
physics, etc.  They're bring new ideas and skills.

 And it also means that Autodesk is renewing its effort on the Maya FX's
toolset, which is not super interesting to you guys obviously, but is that
a thing that makes sense.

 It's hard to leave Softimage, but it's also hard to not get excited with
the new projects.  We're going to Digital Domain and ILM this week with
Duncan. New experiences!  If we can just stop hitting the S key to orbit
the camera, everything will be fine.



Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Amaan Akram
Welcome guys. It's great to see you on this list indeed!

On 19 April 2012 12:55, Matt Morris matt...@gmail.com wrote:

 A hearty welcome to all the new faces, looking forward to seeing what
 happens with softimage and some fresh ideas!


 On 19 April 2012 12:11, Juhani Karlsson juhani.karls...@talvi.com wrote:

 Welcome!
 Its great to see you in the list. I think good work always derives from
 one passion and intrest to the project, not the ones history!
 I believe that you guys can do great job. : )

 - Juhani


 2012/4/19 Rob Chapman tekano@gmail.com

 பட்டியலில் வரவேற்பு  !


 I hope I said it right :D



 On 19 April 2012 11:59, adrian wyer adrian.w...@fluid-pictures.comwrote:

 ** ** ** ** **

 hello from rainy London..

 ** **

 judging by the amount of games industry related new faces, are we to
 read anything into this? more reliance on GPU? better real-time 
 performance?
 

 ** **

 just throwing it out there

 ** **

 a

 ** **

 Adrian Wyer
 Fluid Pictures
 75-77 Margaret St.
 London
 W1W 8SY
 ++44(0) 207 580 0829 


 adrian.w...@fluid-pictures.com

 www.fluid-pictures.com 

  

 Fluid Pictures Limited is registered in England and 
 Wales.
 Company number:5657815
 VAT number: 872 6893 71
   --

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Marshall
 *Sent:* 19 April 2012 11:56
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Intro to the new team (was RE: Softimage development)***
 *

 ** **

 Hello from sunny Wales!

 ** **

 On 19 April 2012 11:48, Eugen Sares softim...@keyvis.at wrote:

 Allow me to say welcome, too!
 Thanks for the insight, sounds quite reassuring.

 I'd put some extra cash in the bribe-suitcase for Joany if he fixes up
 the SDK for full seamless custom operator support...
 ;}

 Best,
 Eugen




 On Thu, 19 Apr 2012 12:38:11 +0200, Eric Thivierge 
 ethivie...@gmail.com wrote:

 Let me be the first to say Welcome! While it's a bit sad to see some of
 the
 long time devs go even without a lot of personal interaction with them,
 it's also nice to see fresh faces to the team and look forward to the
 future developments. Don't be strangers to the list.

 Now how can I bribe Joany to get us a native Qt host in Soft? :P

 
 Eric Thivierge
 http://www.ethivierge.com


 On Thu, Apr 19, 2012 at 8:14 PM, Chun-Pong Yu 
 chun-pong...@autodesk.comwrote:

 Luc-Eric's comments are a good segway for me to introduce some members
 of
 the new team and what they're working on.  We've been lurking on the
 list
 so far, and have been amazed by the passion of most in the community for
 Softimage and will support it as best as we can.  Now that Luc-Eric,
 Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya
 team,
 we'll be participating more actively especially when there're technical
 issues reported.

 We're all based in Singapore btw (so the comments on durians
 were apt)
 where the cost of labour isn't that much different from Montreal***
 * and
 certainly much higher (3x?) than in China.  And there're more
 people in the
 team than there were in Montreal two years ago.  Moreover,
 folks like JF,
 Francis, David, Manny, Graham, etc. are still around (the first 3 are in
 fact still developing enhancements and bug fixes for customers).  Hence
 Autodesk is still investing in the Softimage since guess what?  Soft
 still
 makes money for the company.

 It's true that the team doesn't know the code as well as Luc-Eric and
 team
 but that's not to say that we're newbies to software development, 3D
 graphics, simulations, rendering, etc. either.  Sure, we don't have the
 10-15 year histories with Soft that the old team had, but we're happy
 to
 say that they're still around (even many from the acquisition who
 eventually moved to other Autodesk teams) and still helping out when
 there's a need.  But that should go down as we become more familiar with
 the code.

 So here goes:

 Hsiao Ming Chia - Core, Ref Models.  From NVIDIA, worked on games
 middleware and runtime engines for 8 yrs.
 Yury Khmel - Core, ICE, FaceRobot.  12+ years, last 5 as an architect in
 games development.
 John Tensuan - Rendering, Data Management.  Last in Ubisoft doing
 rendering and engine systems.
 Ho Chung Nguyen - ICE, Simulation.  Wrote core libraries for math,
 physics
 simulation, rendering while at LucasArts.
 Joany Yang - UI, SDK.  Mainly engaged in UI projects using COM, MFC,
 C++,
 etc while at another team at Autodesk.

 Me?  I just manage the team so am the overhead :-)

 If you're ever in Singapore, we'd love to meet you.

 Regards,
 Chun Pong

 ** **
  --

 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2012.0.1913 / Virus

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Martin
Welcome and hello from Tokyo!
I'm very glad to see you here in the list.

PS: I hope LucEric and co. can fix that thing called Maya :P


RE: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Szabolcs Matefy
Welcome from Hungary also, guys!

 

I was almost applied to Softimage a year ago, but I didn't know that it
will be developed in Singapore. As a game artist, I'd like to have
greater game dev support (like ultimapper and rendermap)

 

Welcome again!

 


Szabolcs

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin
Sent: Thursday, April 19, 2012 2:34 PM
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

 

Welcome and hello from Tokyo!

I'm very glad to see you here in the list.

 

PS: I hope LucEric and co. can fix that thing called Maya :P 



Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Steffen Dünner
Welcome Singapore team, to the most awesome mailinglist of all of the
Autodesk universe! :)

2012/4/19 Paul Griswold pgrisw...@fusiondigitalproductions.com

 Might I make a request?  Could you guys post your twitter handles and/or
 Google+ info?


+1 :)

Cheers
Steffen
-- 
PGP-ID(RSA): 0xCCE2E989 / 0xE045734C CCE2E989
Fingerprint: 394B 3DA9 9A9A 96C6  3A5A 0595 EF92 EE1F


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Nasser Al-Ostath
hi guys , i just had the time to check on my email after a busy week ,
please excuse my question  what is this post about ??? is softimage
recruiting ?? please tell me what is the NEW TEAM all about ? thank you list

Nasser

On Thu, Apr 19, 2012 at 4:41 PM, Peter Agg peter@googlemail.com wrote:

 I can't be the only one trying to work out when Singapore time overlaps
 with my local time...? :)

 (Also: hello!)





 On 19 April 2012 14:37, Steffen Dünner steffen.duen...@googlemail.comwrote:

 Welcome Singapore team, to the most awesome mailinglist of all of the
 Autodesk universe! :)


 2012/4/19 Paul Griswold pgrisw...@fusiondigitalproductions.com

 Might I make a request?  Could you guys post your twitter handles and/or
 Google+ info?


 +1 :)

 Cheers
 Steffen
 --
 PGP-ID(RSA): 0xCCE2E989 / 0xE045734C CCE2E989
 Fingerprint: 394B 3DA9 9A9A 96C6  3A5A 0595 EF92 EE1F





RE: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Brent McPherson
Don't worry. I'm sure they'll stop fixing the long standing requests after the 
*honeymoon* period is over! ;-)
--
Brent

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Cosky
Sent: 19 April 2012 14:40
To: softimage@listproc.autodesk.com
Subject: RE: Intro to the new team (was RE: Softimage development)

Welcome!

Changes to teams can be a good, sometimes great, thing. 

I know people use Softimage for all kinds of things but personally I became a 
Softimage user because it seemed to be the most game-dev focused of the big 3 
so I am glad to see people from the game industry join the team. Not because I 
expect Softimage to change focus or anything, I'm thinking it might bring new 
ideas and perspectives to old tasks and processes that maybe could be better. 
Game dev programmers tend to be very passionate about their work and IMHO it 
can only mean good things for Softimage to be pulling experience from the game 
industry. 

Also, if it is anything like most places I've worked, new team members are 
often happy get their feet wet by fixing long standing easy bugs that have 
been neglected for way too long (MOTOR null pointer crashes anyone?) because 
the experienced people didn't want to be distracted from the cool new stuff 
they want/need to do to keep the job interesting. 

I'd love to visit Singapore :)

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chun-Pong Yu
Sent: Thursday, April 19, 2012 3:14 AM
To: softimage@listproc.autodesk.com
Subject: RE: Intro to the new team (was RE: Softimage development)

Luc-Eric's comments are a good segway for me to introduce some members of the 
new team and what they're working on.  We've been lurking on the list so far, 
and have been amazed by the passion of most in the community for Softimage and 
will support it as best as we can.  Now that Luc-Eric, Guillaume LaForge, 
Guillaume Laferriere, etc. have moved to the Maya team, we'll be participating 
more actively especially when there're technical issues reported.

We're all based in Singapore btw (so the comments on durians were apt) where 
the cost of labour isn't that much different from Montreal and certainly much 
higher (3x?) than in China.  And there're more people in the team than there 
were in Montreal two years ago.  Moreover, folks like JF, Francis, David, 
Manny, Graham, etc. are still around (the first 3 are in fact still developing 
enhancements and bug fixes for customers).  Hence Autodesk is still investing 
in the Softimage since guess what?  Soft still makes money for the company.

It's true that the team doesn't know the code as well as Luc-Eric and team but 
that's not to say that we're newbies to software development, 3D graphics, 
simulations, rendering, etc. either.  Sure, we don't have the
10-15 year histories with Soft that the old team had, but we're happy to say 
that they're still around (even many from the acquisition who eventually moved 
to other Autodesk teams) and still helping out when there's a need.
But that should go down as we become more familiar with the code.  

So here goes:

Hsiao Ming Chia - Core, Ref Models.  From NVIDIA, worked on games middleware 
and runtime engines for 8 yrs.
Yury Khmel - Core, ICE, FaceRobot.  12+ years, last 5 as an architect in games 
development.
John Tensuan - Rendering, Data Management.  Last in Ubisoft doing rendering and 
engine systems.
Ho Chung Nguyen - ICE, Simulation.  Wrote core libraries for math, physics 
simulation, rendering while at LucasArts.
Joany Yang - UI, SDK.  Mainly engaged in UI projects using COM, MFC, C++, etc 
while at another team at Autodesk.

Me?  I just manage the team so am the overhead :-)

If you're ever in Singapore, we'd love to meet you.

Regards,
Chun Pong


-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Wednesday, 18 April, 2012 10:38 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage development

On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic 
mirko.janko...@aeonproduction.com wrote:
 It is a bit bad that even after so many concerns displayed from 
 customer about Softimage and AD's plans for it, that not a single 
 official line of word was put out.
 Is it so hard to let people know what is going on and where does it 
 all lead?

Actually, you're getting a lot of official information right here in this 
thread.

None of us moving to the new Maya FX Montreal team, which is led by me, are 
really doing it to quit Softimage, it's just a natural evolution of thing.
As written previously, this was planned and we've been hiring and training a 
whole lot of new group of great people to work on Softimage.

So what does that mean? Well first it means that Autodesk is committed to 
continuing the development

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Stefan Kubicek

Welcome Chun Pong and colleagues!

Nice move to introduce yourselfes here, I'm really looking forward to what you 
will come up with in the future.

Greetings from Vienna, Austria

Stefan



Luc-Eric's comments are a good segway for me to introduce some members of the 
new team and what they're working on.  We've been lurking on the list so far, 
and have been amazed by the passion of most in the community for Softimage and 
will support it as best as we can.  Now that Luc-Eric, Guillaume LaForge, 
Guillaume Laferriere, etc. have moved to the Maya team, we'll be participating 
more actively especially when there're technical issues reported.

We're all based in Singapore btw (so the comments on durians were apt) where 
the cost of labour isn't that much different from Montreal and certainly much 
higher (3x?) than in China.  And there're more people in the team than there 
were in Montreal two years ago.  Moreover, folks like JF, Francis, David, 
Manny, Graham, etc. are still around (the first 3 are in fact still developing 
enhancements and bug fixes for customers).  Hence Autodesk is still investing 
in the Softimage since guess what?  Soft still makes money for the company.

It's true that the team doesn't know the code as well as Luc-Eric and team but that's not 
to say that we're newbies to software development, 3D graphics, simulations, rendering, 
etc. either.  Sure, we don't have the 10-15 year histories with Soft that the 
old team had, but we're happy to say that they're still around (even many 
from the acquisition who eventually moved to other Autodesk teams) and still helping out 
when there's a need.  But that should go down as we become more familiar with the code.

So here goes:

Hsiao Ming Chia - Core, Ref Models.  From NVIDIA, worked on games middleware 
and runtime engines for 8 yrs.
Yury Khmel - Core, ICE, FaceRobot.  12+ years, last 5 as an architect in games 
development.
John Tensuan - Rendering, Data Management.  Last in Ubisoft doing rendering and 
engine systems.
Ho Chung Nguyen - ICE, Simulation.  Wrote core libraries for math, physics 
simulation, rendering while at LucasArts.
Joany Yang - UI, SDK.  Mainly engaged in UI projects using COM, MFC, C++, etc 
while at another team at Autodesk.

Me?  I just manage the team so am the overhead :-)

If you're ever in Singapore, we'd love to meet you.

Regards,
Chun Pong




--
---
Stefan Kubicek   Co-founder
---
  keyvis digital imagery
 Wehrgasse 9 - Grüner Hof
   1050 Vienna  Austria
Phone:+43/699/12614231
--- www.keyvis.at  ste...@keyvis.at ---
--  This email and its attachments are
--confidential and for the recipient only--



RE: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Eric Cosky
:)

BTW I didn't mean to imply the old guard doesn't do everything they can to
make Softimage as good as possible, more of a comment on team dynamics that
seem to happen with any long term project. I used to think working on a game
for 3 to 5 years was long term but wow, the people working on Softimage for
8+ years should get a medal or something. It says a lot about the company
that the people moving on are just changing roles and are still going to be
available to help out when needed, even if that just means being available
for the occasional question.


-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Brent
McPherson
Sent: Thursday, April 19, 2012 6:51 AM
To: softimage@listproc.autodesk.com
Subject: RE: Intro to the new team (was RE: Softimage development)

Don't worry. I'm sure they'll stop fixing the long standing requests after
the *honeymoon* period is over! ;-)
--
Brent

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Cosky
Sent: 19 April 2012 14:40
To: softimage@listproc.autodesk.com
Subject: RE: Intro to the new team (was RE: Softimage development)

Welcome!

Changes to teams can be a good, sometimes great, thing. 

I know people use Softimage for all kinds of things but personally I became
a Softimage user because it seemed to be the most game-dev focused of the
big 3 so I am glad to see people from the game industry join the team. Not
because I expect Softimage to change focus or anything, I'm thinking it
might bring new ideas and perspectives to old tasks and processes that maybe
could be better. Game dev programmers tend to be very passionate about their
work and IMHO it can only mean good things for Softimage to be pulling
experience from the game industry. 

Also, if it is anything like most places I've worked, new team members are
often happy get their feet wet by fixing long standing easy bugs that have
been neglected for way too long (MOTOR null pointer crashes anyone?) because
the experienced people didn't want to be distracted from the cool new stuff
they want/need to do to keep the job interesting. 

I'd love to visit Singapore :)

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chun-Pong Yu
Sent: Thursday, April 19, 2012 3:14 AM
To: softimage@listproc.autodesk.com
Subject: RE: Intro to the new team (was RE: Softimage development)

Luc-Eric's comments are a good segway for me to introduce some members of
the new team and what they're working on.  We've been lurking on the list so
far, and have been amazed by the passion of most in the community for
Softimage and will support it as best as we can.  Now that Luc-Eric,
Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team,
we'll be participating more actively especially when there're technical
issues reported.

We're all based in Singapore btw (so the comments on durians were apt) where
the cost of labour isn't that much different from Montreal and certainly
much higher (3x?) than in China.  And there're more people in the team than
there were in Montreal two years ago.  Moreover, folks like JF, Francis,
David, Manny, Graham, etc. are still around (the first 3 are in fact still
developing enhancements and bug fixes for customers).  Hence Autodesk is
still investing in the Softimage since guess what?  Soft still makes money
for the company.

It's true that the team doesn't know the code as well as Luc-Eric and team
but that's not to say that we're newbies to software development, 3D
graphics, simulations, rendering, etc. either.  Sure, we don't have the
10-15 year histories with Soft that the old team had, but we're happy to
say that they're still around (even many from the acquisition who eventually
moved to other Autodesk teams) and still helping out when there's a need.
But that should go down as we become more familiar with the code.  

So here goes:

Hsiao Ming Chia - Core, Ref Models.  From NVIDIA, worked on games middleware
and runtime engines for 8 yrs.
Yury Khmel - Core, ICE, FaceRobot.  12+ years, last 5 as an architect in
games development.
John Tensuan - Rendering, Data Management.  Last in Ubisoft doing rendering
and engine systems.
Ho Chung Nguyen - ICE, Simulation.  Wrote core libraries for math, physics
simulation, rendering while at LucasArts.
Joany Yang - UI, SDK.  Mainly engaged in UI projects using COM, MFC, C++,
etc while at another team at Autodesk.

Me?  I just manage the team so am the overhead :-)

If you're ever in Singapore, we'd love to meet you.

Regards,
Chun Pong


-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric
Rousseau
Sent: Wednesday, 18 April, 2012 10:38 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage development

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Adam Sale
Hey guys.. Its nice to hear of the new names that will be taking Softimage
forward over the coming years.
Welcome aboard, though you've been on board for some time now :-)

A.


On Thu, Apr 19, 2012 at 7:04 AM, Eric Cosky e...@cosky.com wrote:

 :)

 BTW I didn't mean to imply the old guard doesn't do everything they can to
 make Softimage as good as possible, more of a comment on team dynamics that
 seem to happen with any long term project. I used to think working on a
 game
 for 3 to 5 years was long term but wow, the people working on Softimage for
 8+ years should get a medal or something. It says a lot about the company
 that the people moving on are just changing roles and are still going to be
 available to help out when needed, even if that just means being available
 for the occasional question.


 -Original Message-
 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Brent
 McPherson
 Sent: Thursday, April 19, 2012 6:51 AM
 To: softimage@listproc.autodesk.com
 Subject: RE: Intro to the new team (was RE: Softimage development)

 Don't worry. I'm sure they'll stop fixing the long standing requests after
 the *honeymoon* period is over! ;-)
 --
 Brent

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Cosky
 Sent: 19 April 2012 14:40
 To: softimage@listproc.autodesk.com
 Subject: RE: Intro to the new team (was RE: Softimage development)

 Welcome!

 Changes to teams can be a good, sometimes great, thing.

 I know people use Softimage for all kinds of things but personally I became
 a Softimage user because it seemed to be the most game-dev focused of the
 big 3 so I am glad to see people from the game industry join the team. Not
 because I expect Softimage to change focus or anything, I'm thinking it
 might bring new ideas and perspectives to old tasks and processes that
 maybe
 could be better. Game dev programmers tend to be very passionate about
 their
 work and IMHO it can only mean good things for Softimage to be pulling
 experience from the game industry.

 Also, if it is anything like most places I've worked, new team members are
 often happy get their feet wet by fixing long standing easy bugs that
 have
 been neglected for way too long (MOTOR null pointer crashes anyone?)
 because
 the experienced people didn't want to be distracted from the cool new stuff
 they want/need to do to keep the job interesting.

 I'd love to visit Singapore :)

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chun-Pong Yu
 Sent: Thursday, April 19, 2012 3:14 AM
 To: softimage@listproc.autodesk.com
 Subject: RE: Intro to the new team (was RE: Softimage development)

 Luc-Eric's comments are a good segway for me to introduce some members of
 the new team and what they're working on.  We've been lurking on the list
 so
 far, and have been amazed by the passion of most in the community for
 Softimage and will support it as best as we can.  Now that Luc-Eric,
 Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team,
 we'll be participating more actively especially when there're technical
 issues reported.

 We're all based in Singapore btw (so the comments on durians were apt)
 where
 the cost of labour isn't that much different from Montreal and certainly
 much higher (3x?) than in China.  And there're more people in the team than
 there were in Montreal two years ago.  Moreover, folks like JF, Francis,
 David, Manny, Graham, etc. are still around (the first 3 are in fact still
 developing enhancements and bug fixes for customers).  Hence Autodesk is
 still investing in the Softimage since guess what?  Soft still makes money
 for the company.

 It's true that the team doesn't know the code as well as Luc-Eric and team
 but that's not to say that we're newbies to software development, 3D
 graphics, simulations, rendering, etc. either.  Sure, we don't have the
 10-15 year histories with Soft that the old team had, but we're happy to
 say that they're still around (even many from the acquisition who
 eventually
 moved to other Autodesk teams) and still helping out when there's a need.
 But that should go down as we become more familiar with the code.

 So here goes:

 Hsiao Ming Chia - Core, Ref Models.  From NVIDIA, worked on games
 middleware
 and runtime engines for 8 yrs.
 Yury Khmel - Core, ICE, FaceRobot.  12+ years, last 5 as an architect in
 games development.
 John Tensuan - Rendering, Data Management.  Last in Ubisoft doing rendering
 and engine systems.
 Ho Chung Nguyen - ICE, Simulation.  Wrote core libraries for math, physics
 simulation, rendering while at LucasArts.
 Joany Yang - UI, SDK.  Mainly engaged in UI projects using COM, MFC, C++,
 etc while at another team at Autodesk.

 Me?  I just manage the team so am the overhead

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Len Krenzler

Great to see!  Greetings from one of the frozen parts of Canada :)

Thanks for the intro and looking forward to what you guys can do!

Cheers - Len




On 4/19/2012 8:26 AM, Adam Sale wrote:
Hey guys.. Its nice to hear of the new names that will be taking 
Softimage forward over the coming years.

Welcome aboard, though you've been on board for some time now :-)

A.


On Thu, Apr 19, 2012 at 7:04 AM, Eric Cosky e...@cosky.com 
mailto:e...@cosky.com wrote:


:)

BTW I didn't mean to imply the old guard doesn't do everything
they can to
make Softimage as good as possible, more of a comment on team
dynamics that
seem to happen with any long term project. I used to think working
on a game
for 3 to 5 years was long term but wow, the people working on
Softimage for
8+ years should get a medal or something. It says a lot about the
company
that the people moving on are just changing roles and are still
going to be
available to help out when needed, even if that just means being
available
for the occasional question.


-Original Message-
From: softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Brent
McPherson
Sent: Thursday, April 19, 2012 6:51 AM
To: softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
Subject: RE: Intro to the new team (was RE: Softimage development)

Don't worry. I'm sure they'll stop fixing the long standing
requests after
the *honeymoon* period is over! ;-)
--
Brent

-Original Message-
From: softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
Eric Cosky
Sent: 19 April 2012 14:40
To: softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
Subject: RE: Intro to the new team (was RE: Softimage development)

Welcome!

Changes to teams can be a good, sometimes great, thing.

I know people use Softimage for all kinds of things but personally
I became
a Softimage user because it seemed to be the most game-dev focused
of the
big 3 so I am glad to see people from the game industry join the
team. Not
because I expect Softimage to change focus or anything, I'm
thinking it
might bring new ideas and perspectives to old tasks and processes
that maybe
could be better. Game dev programmers tend to be very passionate
about their
work and IMHO it can only mean good things for Softimage to be pulling
experience from the game industry.

Also, if it is anything like most places I've worked, new team
members are
often happy get their feet wet by fixing long standing easy bugs
that have
been neglected for way too long (MOTOR null pointer crashes
anyone?) because
the experienced people didn't want to be distracted from the cool
new stuff
they want/need to do to keep the job interesting.

I'd love to visit Singapore :)

-Original Message-
From: softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
Chun-Pong Yu
Sent: Thursday, April 19, 2012 3:14 AM
To: softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
Subject: RE: Intro to the new team (was RE: Softimage development)

Luc-Eric's comments are a good segway for me to introduce some
members of
the new team and what they're working on.  We've been lurking on
the list so
far, and have been amazed by the passion of most in the community for
Softimage and will support it as best as we can.  Now that Luc-Eric,
Guillaume LaForge, Guillaume Laferriere, etc. have moved to the
Maya team,
we'll be participating more actively especially when there're
technical
issues reported.

We're all based in Singapore btw (so the comments on durians were
apt) where
the cost of labour isn't that much different from Montreal and
certainly
much higher (3x?) than in China.  And there're more people in the
team than
there were in Montreal two years ago.  Moreover, folks like JF,
Francis,
David, Manny, Graham, etc. are still around (the first 3 are in
fact still
developing enhancements and bug fixes for customers).  Hence
Autodesk is
still investing in the Softimage since guess what?  Soft still
makes money
for the company.

It's true that the team doesn't know the code as well as Luc-Eric
and team
but that's not to say that we're newbies to software development, 3D
graphics

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Tim Crowson
Title: Signature

  
  
Thanks for the introduction to the new team, and welcome to the
List!


  

  
Tim Crowson
Lead CG Artist
  
  

  

  

Magnetic Dreams Animation Studio,
  Inc.
2525
Lebanon Pike, Building C. Nashville, TN 37214
Ph  615.885.6801 | Fax  615.889.4768 |
www.magneticdreams.com
tim.crow...@magneticdreams.com


On 4/19/2012 8:37 AM, Steffen Dünner wrote:
Welcome Singapore team, to the most awesome
  mailinglist of all of the Autodesk universe! :)
  
  2012/4/19 Paul Griswold pgrisw...@fusiondigitalproductions.com
Might I make
  a request?  Could you guys post your twitter handles and/or
  Google+ info?
  
  
  +1 :)
  
  
  Cheers
  Steffen
  -- 
  PGP-ID(RSA): 0xCCE2E989 / 0xE045734C CCE2E989
  Fingerprint: 394B 3DA9 9A9A 96C6  3A5A 0595 EF92 EE1F


-- 
  
  
   
  

  




  

  
  

  



Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread David Gallagher


Enthusiastic hello from me!
Dave G

On 4/19/2012 6:14 AM, Chun-Pong Yu wrote:

Luc-Eric's comments are a good segway for me to introduce some members of the 
new team and what they're working on.  We've been lurking on the list so far, 
and have been amazed by the passion of most in the community for Softimage and 
will support it as best as we can.  Now that Luc-Eric, Guillaume LaForge, 
Guillaume Laferriere, etc. have moved to the Maya team, we'll be participating 
more actively especially when there're technical issues reported.

We're all based in Singapore btw (so the comments on durians were apt) where 
the cost of labour isn't that much different from Montreal and certainly much 
higher (3x?) than in China.  And there're more people in the team than there 
were in Montreal two years ago.  Moreover, folks like JF, Francis, David, 
Manny, Graham, etc. are still around (the first 3 are in fact still developing 
enhancements and bug fixes for customers).  Hence Autodesk is still investing 
in the Softimage since guess what?  Soft still makes money for the company.

It's true that the team doesn't know the code as well as Luc-Eric and team but that's not 
to say that we're newbies to software development, 3D graphics, simulations, rendering, 
etc. either.  Sure, we don't have the 10-15 year histories with Soft that the 
old team had, but we're happy to say that they're still around (even many 
from the acquisition who eventually moved to other Autodesk teams) and still helping out 
when there's a need.  But that should go down as we become more familiar with the code.

So here goes:

Hsiao Ming Chia - Core, Ref Models.  From NVIDIA, worked on games middleware 
and runtime engines for 8 yrs.
Yury Khmel - Core, ICE, FaceRobot.  12+ years, last 5 as an architect in games 
development.
John Tensuan - Rendering, Data Management.  Last in Ubisoft doing rendering and 
engine systems.
Ho Chung Nguyen - ICE, Simulation.  Wrote core libraries for math, physics 
simulation, rendering while at LucasArts.
Joany Yang - UI, SDK.  Mainly engaged in UI projects using COM, MFC, C++, etc 
while at another team at Autodesk.

Me?  I just manage the team so am the overhead :-)

If you're ever in Singapore, we'd love to meet you.

Regards,
Chun Pong


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Wednesday, 18 April, 2012 10:38 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage development

On Wed, Apr 18, 2012 at 3:26 AM, Mirko 
Jankovicmirko.janko...@aeonproduction.com  wrote:

It is a bit bad that even after so many concerns displayed from
customer about Softimage and AD's plans for it, that not a single
official line of word was put out.
Is it so hard to let people know what is going on and where does it
all lead?

Actually, you're getting a lot of official information right here in this 
thread.

None of us moving to the new Maya FX Montreal team, which is led by me, are 
really doing it to quit Softimage, it's just a natural evolution of thing. As 
written previously, this was planned and we've been hiring and training a whole 
lot of new group of great people to work on Softimage.

So what does that mean? Well first it means that Autodesk is committed to 
continuing the development of Softimage - otherwise we wouldn't be spending so 
much effort building a new team.  We worked a lot on this!
  I interviewed every single one of these guys - and some we rejected.
The new guys have backgrounds in game production, real time shader, physics, 
etc.  They're bring new ideas and skills.

And it also means that Autodesk is renewing its effort on the Maya FX's 
toolset, which is not super interesting to you guys obviously, but is that a 
thing that makes sense.

It's hard to leave Softimage, but it's also hard to not get excited with the 
new projects.  We're going to Digital Domain and ILM this week with Duncan. New 
experiences!  If we can just stop hitting the S key to orbit the camera, 
everything will be fine.




Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Eric Lampi
Welcome!

Yes, this is a pretty enthusiastic group, and we look forward to the fruit
of your efforts.

The tone of this list is sometimes pretty light, but in general you have a
lot of very smart, talented folks many who have decades of production
experience with SoftImage and other tools. Having visited other 3D forums
in the past, you don't get a lot of nonsense here. Feel free to pick
people's brains, I learn something new constantly on this list just by
passively reading it.

Eric

On Thu, Apr 19, 2012 at 6:14 AM, Chun-Pong Yu chun-pong...@autodesk.comwrote:

 Luc-Eric's comments are a good segway for me to introduce some members of
 the new team and what they're working on.  We've been lurking on the list
 so far, and have been amazed by the passion of most in the community for
 Softimage and will support it as best as we can.  Now that Luc-Eric,
 Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team,
 we'll be participating more actively especially when there're technical
 issues reported.

 We're all based in Singapore btw (so the comments on durians were apt)
 where the cost of labour isn't that much different from Montreal and
 certainly much higher (3x?) than in China.  And there're more people in the
 team than there were in Montreal two years ago.  Moreover, folks like JF,
 Francis, David, Manny, Graham, etc. are still around (the first 3 are in
 fact still developing enhancements and bug fixes for customers).  Hence
 Autodesk is still investing in the Softimage since guess what?  Soft still
 makes money for the company.

 It's true that the team doesn't know the code as well as Luc-Eric and team
 but that's not to say that we're newbies to software development, 3D
 graphics, simulations, rendering, etc. either.  Sure, we don't have the
 10-15 year histories with Soft that the old team had, but we're happy to
 say that they're still around (even many from the acquisition who
 eventually moved to other Autodesk teams) and still helping out when
 there's a need.  But that should go down as we become more familiar with
 the code.

 So here goes:

 Hsiao Ming Chia - Core, Ref Models.  From NVIDIA, worked on games
 middleware and runtime engines for 8 yrs.
 Yury Khmel - Core, ICE, FaceRobot.  12+ years, last 5 as an architect in
 games development.
 John Tensuan - Rendering, Data Management.  Last in Ubisoft doing
 rendering and engine systems.
 Ho Chung Nguyen - ICE, Simulation.  Wrote core libraries for math, physics
 simulation, rendering while at LucasArts.
 Joany Yang - UI, SDK.  Mainly engaged in UI projects using COM, MFC, C++,
 etc while at another team at Autodesk.

 Me?  I just manage the team so am the overhead :-)

 If you're ever in Singapore, we'd love to meet you.

 Regards,
 Chun Pong


 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
 Sent: Wednesday, 18 April, 2012 10:38 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Softimage development

 On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic 
 mirko.janko...@aeonproduction.com wrote:
  It is a bit bad that even after so many concerns displayed from
  customer about Softimage and AD's plans for it, that not a single
  official line of word was put out.
  Is it so hard to let people know what is going on and where does it
  all lead?

 Actually, you're getting a lot of official information right here in this
 thread.

 None of us moving to the new Maya FX Montreal team, which is led by me,
 are really doing it to quit Softimage, it's just a natural evolution of
 thing. As written previously, this was planned and we've been hiring and
 training a whole lot of new group of great people to work on Softimage.

 So what does that mean? Well first it means that Autodesk is committed to
 continuing the development of Softimage - otherwise we wouldn't be spending
 so much effort building a new team.  We worked a lot on this!
  I interviewed every single one of these guys - and some we rejected.
 The new guys have backgrounds in game production, real time shader,
 physics, etc.  They're bring new ideas and skills.

 And it also means that Autodesk is renewing its effort on the Maya FX's
 toolset, which is not super interesting to you guys obviously, but is that
 a thing that makes sense.

 It's hard to leave Softimage, but it's also hard to not get excited with
 the new projects.  We're going to Digital Domain and ILM this week with
 Duncan. New experiences!  If we can just stop hitting the S key to orbit
 the camera, everything will be fine.




-- 
Freelance 3D and VFX animator


RE: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread a...@andynicholas.com
Cool! Welcome to the new team! Thanks for introducing them to us Chun Pong.

+1 on them sending out their Twitter IDs. Definitely encourage them to pop up on
the list and say hello in person if they want to.

Cheers,
Andy



On 19 April 2012 at 11:14 Chun-Pong Yu chun-pong...@autodesk.com wrote:

 Luc-Eric's comments are a good segway for me to introduce some members of the
 new team and what they're working on.  We've been lurking on the list so far,
 and have been amazed by the passion of most in the community for Softimage and
 will support it as best as we can.  Now that Luc-Eric, Guillaume LaForge,
 Guillaume Laferriere, etc. have moved to the Maya team, we'll be participating
 more actively especially when there're technical issues reported.

 We're all based in Singapore btw (so the comments on durians were apt) where
 the cost of labour isn't that much different from Montreal and certainly much
 higher (3x?) than in China.  And there're more people in the team than there
 were in Montreal two years ago.  Moreover, folks like JF, Francis, David,
 Manny, Graham, etc. are still around (the first 3 are in fact still developing
 enhancements and bug fixes for customers).  Hence Autodesk is still investing
 in the Softimage since guess what?  Soft still makes money for the company.

 It's true that the team doesn't know the code as well as Luc-Eric and team but
 that's not to say that we're newbies to software development, 3D graphics,
 simulations, rendering, etc. either.  Sure, we don't have the 10-15 year
 histories with Soft that the old team had, but we're happy to say that
 they're still around (even many from the acquisition who eventually moved to
 other Autodesk teams) and still helping out when there's a need.  But that
 should go down as we become more familiar with the code.

 So here goes:

 Hsiao Ming Chia - Core, Ref Models.  From NVIDIA, worked on games middleware
 and runtime engines for 8 yrs.
 Yury Khmel - Core, ICE, FaceRobot.  12+ years, last 5 as an architect in games
 development.
 John Tensuan - Rendering, Data Management.  Last in Ubisoft doing rendering
 and engine systems.
 Ho Chung Nguyen - ICE, Simulation.  Wrote core libraries for math, physics
 simulation, rendering while at LucasArts.
 Joany Yang - UI, SDK.  Mainly engaged in UI projects using COM, MFC, C++, etc
 while at another team at Autodesk.

 Me?  I just manage the team so am the overhead :-)

 If you're ever in Singapore, we'd love to meet you.

 Regards,
 Chun Pong


 -Original Message-
 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric
 Rousseau
 Sent: Wednesday, 18 April, 2012 10:38 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Softimage development

 On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic
 mirko.janko...@aeonproduction.com wrote:
  It is a bit bad that even after so many concerns displayed from
  customer about Softimage and AD's plans for it, that not a single
  official line of word was put out.
  Is it so hard to let people know what is going on and where does it
  all lead?

 Actually, you're getting a lot of official information right here in this
 thread.

 None of us moving to the new Maya FX Montreal team, which is led by me, are
 really doing it to quit Softimage, it's just a natural evolution of thing. As
 written previously, this was planned and we've been hiring and training a
 whole lot of new group of great people to work on Softimage.

 So what does that mean? Well first it means that Autodesk is committed to
 continuing the development of Softimage - otherwise we wouldn't be spending so
 much effort building a new team.  We worked a lot on this!
  I interviewed every single one of these guys - and some we rejected.
 The new guys have backgrounds in game production, real time shader, physics,
 etc.  They're bring new ideas and skills.

 And it also means that Autodesk is renewing its effort on the Maya FX's
 toolset, which is not super interesting to you guys obviously, but is that a
 thing that makes sense.

 It's hard to leave Softimage, but it's also hard to not get excited with the
 new projects.  We're going to Digital Domain and ILM this week with Duncan.
 New experiences!  If we can just stop hitting the S key to orbit the camera,
 everything will be fine.


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Gustavo Eggert Boehs
So is there a Montral team still? Or is it over?

Em 19 de abril de 2012 13:58, Christian Gotzinger
cgo...@googlemail.comescreveu:

 Hello and welcome!

 Thank you for introducing yourself and the team. It really feels good to
 know that you guys are out there, and that you're a bigger team than team
 Montreal.



 On Thu, Apr 19, 2012 at 12:14 PM, Chun-Pong Yu 
 chun-pong...@autodesk.comwrote:

 Luc-Eric's comments are a good segway for me to introduce some members of
 the new team and what they're working on.  We've been lurking on the list
 so far, and have been amazed by the passion of most in the community for
 Softimage and will support it as best as we can.  Now that Luc-Eric,
 Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team,
 we'll be participating more actively especially when there're technical
 issues reported.

 We're all based in Singapore btw (so the comments on durians were apt)
 where the cost of labour isn't that much different from Montreal and
 certainly much higher (3x?) than in China.  And there're more people in the
 team than there were in Montreal two years ago.  Moreover, folks like JF,
 Francis, David, Manny, Graham, etc. are still around (the first 3 are in
 fact still developing enhancements and bug fixes for customers).  Hence
 Autodesk is still investing in the Softimage since guess what?  Soft still
 makes money for the company.

 It's true that the team doesn't know the code as well as Luc-Eric and
 team but that's not to say that we're newbies to software development, 3D
 graphics, simulations, rendering, etc. either.  Sure, we don't have the
 10-15 year histories with Soft that the old team had, but we're happy to
 say that they're still around (even many from the acquisition who
 eventually moved to other Autodesk teams) and still helping out when
 there's a need.  But that should go down as we become more familiar with
 the code.

 So here goes:

 Hsiao Ming Chia - Core, Ref Models.  From NVIDIA, worked on games
 middleware and runtime engines for 8 yrs.
 Yury Khmel - Core, ICE, FaceRobot.  12+ years, last 5 as an architect in
 games development.
 John Tensuan - Rendering, Data Management.  Last in Ubisoft doing
 rendering and engine systems.
 Ho Chung Nguyen - ICE, Simulation.  Wrote core libraries for math,
 physics simulation, rendering while at LucasArts.
 Joany Yang - UI, SDK.  Mainly engaged in UI projects using COM, MFC, C++,
 etc while at another team at Autodesk.

 Me?  I just manage the team so am the overhead :-)

 If you're ever in Singapore, we'd love to meet you.

 Regards,
 Chun Pong





-- 
Gustavo E Boehs
3d Artist
http://www.gustavoeb.com.br/blog


RE: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Scott Lange
In the land of the blind, the one eyed man is king.

 

Scott Lange

Animation and VFX

 

 

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Andersson
Sent: Thursday, April 19, 2012 3:10 PM
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

 

Is Chinny still there? :) When he leaves, that's when you can panic.

 

regards

stefan

 

On Thu, Apr 19, 2012 at 8:56 PM, Matt Lind ml...@carbinestudios.com wrote:

 So is there a Montral team still? Or is it over?

 

 

That is my question as well.  

 

Who has left, who’s still on the product, and who is in the process of moving 
on if they haven’t left already?

 

I’m not panicked, but one thing that separated Softimage from other products is 
the amount of interaction with the development team.  While it’s nice to see a 
hello message, it would be nicer to get an idea of the scope/magnitude of this 
change so we the customer can make our own adjustments to how we do things.  
I’ve been around Softimage for 20 years (come July), and as Brad mentioned 
earlier I’m part of the group that pre-dates the current product’s existence.   
In that time I have seen plenty of people come and go, but not wholesale like 
this.

 

 

Matt





 

-- 

STEFAN ANDERSSON // Creative Director // Mad Crew AB // http://www.madcrew.se 
http://www.madcrew.se/ 

 



Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread klak06
Welcome to the list!

Hopefully you find the time to be as active as the guys from the dev team have 
been on this list over the years.
Curious about the things to come...
cheers, Klaus  

RE: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Jason Brynford-Jones
Well like most others on the team who have posted, I too will be working with 
them on something new.  Softimage is mature enough now and in very capable 
hands.

While we will no longer be working on Softimage, we are all still here to help 
if the occasion arises.

As you have seen, we are still on this list ;-)

Chinny

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christian 
Gotzinger
Sent: Thursday, April 19, 2012 3:55 PM
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

My god, what an awful thought. Chinny, please post!
On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson 
ste...@madcrew.semailto:ste...@madcrew.se wrote:
Is Chinny still there? :) When he leaves, that's when you can panic.

regards
stefan


attachment: winmail.dat

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Christian Gotzinger
And apparently Maya still needs lots of help. It sounds like the entire SI
team has been dissolved.

On Thu, Apr 19, 2012 at 10:29 PM, Jason Brynford-Jones 
jason.brynford-jo...@autodesk.com wrote:

 Softimage is mature enough now and in very capable hands.



Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Steven Caron
grumble...grunt... grrr

have fun guys.

On Thu, Apr 19, 2012 at 1:29 PM, Jason Brynford-Jones 
jason.brynford-jo...@autodesk.com wrote:

 Well like most others on the team who have posted, I too will be working
 with them on something new.  Softimage is mature enough now and in very
 capable hands.


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Chris Marshall
Well good luck Chin! I'm slightly sad to hear you've moved on. There was
never anyone with more passion and raw enthusiasm for Sumatra/XSI/Softimage
than you! Respect!!


On Thursday, 19 April 2012, Jason Brynford-Jones wrote:

 Well like most others on the team who have posted, I too will be working
 with them on something new.  Softimage is mature enough now and in very
 capable hands.

 While we will no longer be working on Softimage, we are all still here to
 help if the occasion arises.

 As you have seen, we are still on this list ;-)

 Chinny

 From: softimage-boun...@listproc.autodesk.com javascript:; [mailto:
 softimage-boun...@listproc.autodesk.com javascript:;] On Behalf Of
 Christian Gotzinger
 Sent: Thursday, April 19, 2012 3:55 PM
 To: softimage@listproc.autodesk.com javascript:;
 Subject: Re: Intro to the new team (was RE: Softimage development)

 My god, what an awful thought. Chinny, please post!
 On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson 
 ste...@madcrew.sejavascript:;
 mailto:ste...@madcrew.se javascript:; wrote:
 Is Chinny still there? :) When he leaves, that's when you can panic.

 regards
 stefan




-- 

Chris Marshall
Mint Motion Limited
029 2002 5762
07730 533 115
www.mintmotion.co.uk


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Greg Punchatz
Good luck to you and everyone else... I truly cant  thank all of you 
enough for the amazing ride softimage has been.


All this does make me sad, but I hope something good comes out of it 
ohh and please make maya less stupid ;)


*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com http://www.janimation.com

On 4/19/2012 3:38 PM, Chris Marshall wrote:
Well good luck Chin! I'm slightly sad to hear you've moved on. There 
was never anyone with more passion and raw enthusiasm for 
Sumatra/XSI/Softimage than you! Respect!!



On Thursday, 19 April 2012, Jason Brynford-Jones wrote:

Well like most others on the team who have posted, I too will be
working with them on something new.  Softimage is mature enough
now and in very capable hands.

While we will no longer be working on Softimage, we are all still
here to help if the occasion arises.

As you have seen, we are still on this list ;-)

Chinny

From: softimage-boun...@listproc.autodesk.com javascript:;
[mailto:softimage-boun...@listproc.autodesk.com javascript:;] On
Behalf Of Christian Gotzinger
Sent: Thursday, April 19, 2012 3:55 PM
To: softimage@listproc.autodesk.com javascript:;
Subject: Re: Intro to the new team (was RE: Softimage development)

My god, what an awful thought. Chinny, please post!
On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson
ste...@madcrew.se javascript:;mailto:ste...@madcrew.se
javascript:; wrote:
Is Chinny still there? :) When he leaves, that's when you can panic.

regards
stefan




--

Chris Marshall
Mint Motion Limited
029 2002 5762
07730 533 115
www.mintmotion.co.uk http://www.mintmotion.co.uk




Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Tim Crowson
Title: Signature

  
  
Don't what else to say. I think this sums things up
http://www.youtube.com/watch?v=oabcM9SOF-E

I only know one thing for sure: I hate modeling in Maya.



  

  
Tim Crowson
Lead CG Artist
  
  

  

  

Magnetic Dreams Animation Studio,
  Inc.
2525
Lebanon Pike, Building C. Nashville, TN 37214
Ph 615.885.6801 | Fax 615.889.4768 |
www.magneticdreams.com
tim.crow...@magneticdreams.com


On 4/19/2012 3:38 PM, Chris Marshall wrote:
Well good luck Chin! I'm slightly sad to hear you've
  moved on. There was never anyone with more passion and raw
  enthusiasm for Sumatra/XSI/Softimage than you! Respect!!
  

On Thursday, 19 April 2012, Jason Brynford-Jones wrote:
Well like
  most others on the team who have posted, I too will be working
  with them on something new. Softimage is mature enough now
  and in very capable hands.
  
  While we will no longer be working on Softimage, we are all
  still here to help if the occasion arises.
  
  As you have seen, we are still on this list ;-)
  
  Chinny
  
  From: softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com]
  On Behalf Of Christian Gotzinger
  Sent: Thursday, April 19, 2012 3:55 PM
  To: softimage@listproc.autodesk.com
  Subject: Re: Intro to the new team (was RE: Softimage
  development)
  
  My god, what an awful thought. Chinny, please post!
  On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson ste...@madcrew.semailto:ste...@madcrew.se
  wrote:
  Is Chinny still there? :) When he leaves, that's when you can
  panic.
  
  regards
  stefan
  
  

  
  
  
  -- 
  
  
  Chris Marshall
  
  Mint Motion Limited
  029 2002 5762
  07730 533 115
  www.mintmotion.co.uk
  
  
  


-- 
  
  
  
  

  




  

  
  
  
  

  



Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread takita
Agree 1000%. Party on...-T-Original Message-
From: David Barosin <dbaro...@gmail.com>
Sent: Apr 19, 2012 4:55 PM
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

Yes a big thank you for all the amazing work.  I hope the move is a good one. Keep the spirit alive. 



Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread john clausing
Title: Signature
Yes, of course thank you Guillame, Chinny, etc. we all wish you the best.Is everyone really just sanguine about this? losing some of the best developers we've known of, and counted on for years?It goes without saying that this is not a reflection on the new folks that are taking over the Softimage dev...But really? What the hell? To suggest that this wasn't expected is foolish, but i repeat.What the Hell? Autodesk? Care to comment?JohnFrom: Tim Crowson tim.crow...@magneticdreams.com To: softimage@listproc.autodesk.com  Sent: Thursday, April 19, 2012 4:58 PM Subject: Re: Intro to the new team (was RE: Softimage development)   

  


  
  
Don't what else to say. I think this sums things up
http://www.youtube.com/watch?v=oabcM9SOF-E

I only know one thing for sure: I hate modeling in Maya.



  

  
Tim Crowson
Lead CG Artist
  
  

  

  

Magnetic Dreams Animation Studio,
  Inc.
2525
Lebanon Pike, Building C. Nashville, TN 37214
Ph 615.885.6801 | Fax 615.889.4768 |
www.magneticdreams.com
tim.crow...@magneticdreams.com


On 4/19/2012 3:38 PM, Chris Marshall wrote:
Well good luck Chin! I'm slightly sad to hear you've
  moved on. There was never anyone with more passion and raw
  enthusiasm for Sumatra/XSI/Softimage than you! Respect!!
  

On Thursday, 19 April 2012, Jason Brynford-Jones wrote:
Well like
  most others on the team who have posted, I too will be working
  with them on something new. Softimage is mature enough now
  and in very capable hands.
  
  While we will no longer be working on Softimage, we are all
  still here to help if the occasion arises.
  
  As you have seen, we are still on this list ;-)
  
  Chinny
  
  From: softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com]
  On Behalf Of Christian Gotzinger
  Sent: Thursday, April 19, 2012 3:55 PM
  To: softimage@listproc.autodesk.com
  Subject: Re: Intro to the new team (was RE: Softimage
  development)
  
  My god, what an awful thought. Chinny, please post!
  On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson ste...@madcrew.semailto:ste...@madcrew.se
  wrote:
  Is Chinny still there? :) When he leaves, that's when you can
  panic.
  
  regards
  stefan
  
  

  
  
  
  -- 
  
  
  Chris Marshall
  
  Mint Motion Limited
  029 2002 5762
  07730 533 115
  www.mintmotion.co.uk
  
  
  


-- 
  
  
  
  

  




  

  
  
  
  

  



Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Stefan Andersson
+1 to that. Good luck everyone! It's sad, but I'm not surprised. I hope the
people in Singapore will have their jobs at least a year or two before the
complimentary coffee cup from Autodesk shows up. Unlike Greg, I don't think
anything good will come out from this (but he has always seen the glas half
full and not half empty).

But good news everyone! There are actually a lot of softwares out there
which is just longing for your expertise and knowledge. And lots of black
frames that needs content, and the frames doesn't give a  what kind of
software you used :)

best regards
stefan andersson


On Thu, Apr 19, 2012 at 10:45 PM, Greg Punchatz g...@janimation.com wrote:

  Good luck to you and everyone else... I truly cant  thank all of you
 enough for the amazing ride softimage has been.

 All this does make me sad, but I hope something good comes out of it
 ohh and please make maya less stupid ;)
  --
 *Greg Punchatz*
  *Sr. Creative Director*
 Janimation
 214.823.7760
 www.janimation.com

 On 4/19/2012 3:38 PM, Chris Marshall wrote:

 Well good luck Chin! I'm slightly sad to hear you've moved on. There was
 never anyone with more passion and raw enthusiasm for Sumatra/XSI/Softimage
 than you! Respect!!


 On Thursday, 19 April 2012, Jason Brynford-Jones wrote:

 Well like most others on the team who have posted, I too will be working
 with them on something new.  Softimage is mature enough now and in very
 capable hands.

 While we will no longer be working on Softimage, we are all still here to
 help if the occasion arises.

 As you have seen, we are still on this list ;-)

 Chinny

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Christian Gotzinger
 Sent: Thursday, April 19, 2012 3:55 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Intro to the new team (was RE: Softimage development)

 My god, what an awful thought. Chinny, please post!
 On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson ste...@madcrew.se
 mailto:ste...@madcrew.se wrote:
 Is Chinny still there? :) When he leaves, that's when you can panic.

 regards
 stefan




 --

  Chris Marshall
  Mint Motion Limited
 029 2002 5762
 07730 533 115
 www.mintmotion.co.uk





-- 

*STEFAN ANDERSSON* // *Creative Director* // *Mad Crew AB* //
http://www.madcrew.se


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Eric Lampi
RESISTANCE IS FUTILE.
END OF LINE.

On Thu, Apr 19, 2012 at 5:08 PM, john clausing jclausin...@yahoo.comwrote:



 What the Hell? Autodesk? Care to comment?

 John

   --
 *From:* Tim Crowson tim.crow...@magneticdreams.com
 *To:* softimage@listproc.autodesk.com
 *Sent:* Thursday, April 19, 2012 4:58 PM
 *Subject:* Re: Intro to the new team (was RE: Softimage development)

  Don't what else to say. I think this sums things up
 http://www.youtube.com/watch?v=oabcM9SOF-E

 I only know one thing for sure: I hate modeling in Maya.


   *Tim Crowson
 **Lead CG Artist*
 *Magnetic Dreams Animation Studio, Inc.
 *2525 Lebanon Pike, Building C. Nashville, TN 37214
 *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
 tim.crow...@magneticdreams.com


 On 4/19/2012 3:38 PM, Chris Marshall wrote:

 Well good luck Chin! I'm slightly sad to hear you've moved on. There was
 never anyone with more passion and raw enthusiasm for Sumatra/XSI/Softimage
 than you! Respect!!


 On Thursday, 19 April 2012, Jason Brynford-Jones wrote:

 Well like most others on the team who have posted, I too will be working
 with them on something new.  Softimage is mature enough now and in very
 capable hands.

 While we will no longer be working on Softimage, we are all still here to
 help if the occasion arises.

 As you have seen, we are still on this list ;-)

 Chinny

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Christian Gotzinger
 Sent: Thursday, April 19, 2012 3:55 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Intro to the new team (was RE: Softimage development)

 My god, what an awful thought. Chinny, please post!
 On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson ste...@madcrew.se
 mailto:ste...@madcrew.se wrote:
 Is Chinny still there? :) When he leaves, that's when you can panic.

 regards
 stefan




 --

  Chris Marshall
  Mint Motion Limited
 029 2002 5762
 07730 533 115
 www.mintmotion.co.uk



 --










-- 
Freelance 3D and VFX animator
md_logo.gif

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Byron Nash
Thanks for all you guys have done over the years. I look forward to hearing
from the new team an hope they chime in as the old team has over the years.
I agree with the masses here that one of the really nice things about
Softimage is being able to hear from the devs on occasion and maybe meet a
few at SIGGRAPH or somewhere.

Happy trails on the Maya team.  Please polish out the suck!



On Thu, Apr 19, 2012 at 5:16 PM, Eric Lampi ericla...@gmail.com wrote:

 RESISTANCE IS FUTILE.
 END OF LINE.


 On Thu, Apr 19, 2012 at 5:08 PM, john clausing jclausin...@yahoo.comwrote:



 What the Hell? Autodesk? Care to comment?

 John

   --
 *From:* Tim Crowson tim.crow...@magneticdreams.com
 *To:* softimage@listproc.autodesk.com
 *Sent:* Thursday, April 19, 2012 4:58 PM
 *Subject:* Re: Intro to the new team (was RE: Softimage development)

  Don't what else to say. I think this sums things up
 http://www.youtube.com/watch?v=oabcM9SOF-E

 I only know one thing for sure: I hate modeling in Maya.


   *Tim Crowson
 **Lead CG Artist*
 *Magnetic Dreams Animation Studio, Inc.
 *2525 Lebanon Pike, Building C. Nashville, TN 37214
 *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
 tim.crow...@magneticdreams.com


 On 4/19/2012 3:38 PM, Chris Marshall wrote:

 Well good luck Chin! I'm slightly sad to hear you've moved on. There was
 never anyone with more passion and raw enthusiasm for Sumatra/XSI/Softimage
 than you! Respect!!


 On Thursday, 19 April 2012, Jason Brynford-Jones wrote:

 Well like most others on the team who have posted, I too will be working
 with them on something new.  Softimage is mature enough now and in very
 capable hands.

 While we will no longer be working on Softimage, we are all still here to
 help if the occasion arises.

 As you have seen, we are still on this list ;-)

 Chinny

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Christian Gotzinger
 Sent: Thursday, April 19, 2012 3:55 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Intro to the new team (was RE: Softimage development)

 My god, what an awful thought. Chinny, please post!
 On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson ste...@madcrew.se
 mailto:ste...@madcrew.se wrote:
 Is Chinny still there? :) When he leaves, that's when you can panic.

 regards
 stefan




 --

  Chris Marshall
  Mint Motion Limited
 029 2002 5762
 07730 533 115
 www.mintmotion.co.uk



 --










 --
 Freelance 3D and VFX animator


md_logo.gif

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Rob Chapman
incredulous, absolve the the entire known dev team ( except Brent stays
yes?) into fecking Maya, plan it for over year, whilst denying everything
and that nothing is going to happen to Softimage.  seriously?


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Steven Caron
stay calm, there are others still around... unless they are leaving too.
sean, marc-andre, yanick, brent... those are just off the top of my head.

dont forget all the support guys too! stephen, graham, siddarth, matthew..
i am sure i am missing someone...

s

On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman tekano@gmail.com wrote:

 incredulous, absolve the the entire known dev team ( except Brent stays
 yes?) into fecking Maya, plan it for over year, whilst denying everything
 and that nothing is going to happen to Softimage.  seriously?



Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Steven Caron
thats just stefan... his heart moved on long ago ;)

On Thu, Apr 19, 2012 at 2:38 PM, Graham Bell graham.b...@autodesk.comwrote:

 Jeez, com guys, these posts make for depressing reading.
 Whilst some will see this as the ‘end’, it’s also the start of something
 new. Everything has got to change over time and Softimage (nee XSI) is no
 different. I don’t see the point in wallowing, the best thing now would be
 to give as much support as possible to Chun-Pong and his team.

 G




Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Eric Turman
So long guys! Thanks for all your help. If Luc-Eric and crew were involved
in the interviewing process I'm confident that the new guard is going to
shine :).

Welcome aboard Chun-Pong and crew, I look forward to a bright future!

-=T=-

On Thu, Apr 19, 2012 at 4:41 PM, Steven Caron car...@gmail.com wrote:

 stay calm, there are others still around... unless they are leaving too.
 sean, marc-andre, yanick, brent... those are just off the top of my head.

 dont forget all the support guys too! stephen, graham, siddarth, matthew..
 i am sure i am missing someone...

 s


 On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman tekano@gmail.com wrote:

 incredulous, absolve the the entire known dev team ( except Brent stays
 yes?) into fecking Maya, plan it for over year, whilst denying everything
 and that nothing is going to happen to Softimage.  seriously?





-- 




-=T=-


RE: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Graham Bell
Sidd does the same AE role as me, but in APAC and is based in.Singapore. :)

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: 19 April 2012 22:41
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

stay calm, there are others still around... unless they are leaving too. sean, 
marc-andre, yanick, brent... those are just off the top of my head.

dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am 
sure i am missing someone...

s

On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman 
tekano@gmail.commailto:tekano@gmail.com wrote:
incredulous, absolve the the entire known dev team ( except Brent stays yes?) 
into fecking Maya, plan it for over year, whilst denying everything and that 
nothing is going to happen to Softimage.  seriously?

attachment: winmail.dat

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Greg Punchatz
GO Chun-Pong! GO team Singapore! Make my beloved softimage even better 
than those pesky french canadians ever could ;)  Show us what you can 
do!  You have big shoes to fill!


To the folks moving to Maya PLEASE PLEASE PLEASE if you happen to be 
working on ICE for Maya, please make it as close to ICE in soft as you 
can , so us old softies will have a leg up on the Maya guys when its 
released that and for the love of god give us a soft interaction 
model :)




*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com http://www.janimation.com

On 4/19/2012 4:38 PM, Graham Bell wrote:

Jeez, com guys, these posts make for depressing reading.
Whilst some will see this as the ‘end’, it’s also the start of something new. 
Everything has got to change over time and Softimage (nee XSI) is no different. 
I don’t see the point in wallowing, the best thing now would be to give as much 
support as possible to Chun-Pong and his team.




Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Steven Caron
i know right. we made one for them... least they could do ;)

On Thu, Apr 19, 2012 at 2:59 PM, Greg Punchatz g...@janimation.com wrote:

  and for the love of god give us a soft interaction model :)




Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread peter_b
I dont claim to know the bigger picture – but I’ll make a wild guess:

Softimage is going to be more focussed on games from now on. To me, this team, 
as well as the move to Singapore seem in line with that.

Maya will remain targeted on film – and those from the softimage team moving to 
maya might do so because of this, besides not wanting to relocate.
(or because maya is going to be the next gen platform?)

Max will remain to be the one-for-all software.

If you’re a softimage user in games this could prove to be a good change, if 
you’re a film customer not so much.

Overlapping 3D softwares from the Autodesk portfolio aligning themselves more 
to different industries sounds like a reasonable strategy, though I wont claim 
to like that direction – and I hope I’m wrong.
At least its clear where Autodesk puts their eggs (or is it?) - and its not 
like the film industry didn’t already largely move to Maya anyway.


Anyways, good luck to old and new teams alike – regardless of what these 
changes mean.




From: Stefan Andersson 
Sent: Thursday, April 19, 2012 11:13 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Intro to the new team (was RE: Softimage development)

+1 to that. Good luck everyone! It's sad, but I'm not surprised. I hope the 
people in Singapore will have their jobs at least a year or two before the 
complimentary coffee cup from Autodesk shows up. Unlike Greg, I don't think 
anything good will come out from this (but he has always seen the glas half 
full and not half empty). 

But good news everyone! There are actually a lot of softwares out there which 
is just longing for your expertise and knowledge. And lots of black frames that 
needs content, and the frames doesn't give a  what kind of software you 
used :)

best regards
stefan andersson



On Thu, Apr 19, 2012 at 10:45 PM, Greg Punchatz g...@janimation.com wrote:

  Good luck to you and everyone else... I truly cant  thank all of you enough 
for the amazing ride softimage has been.

  All this does make me sad, but I hope something good comes out of it ohh 
and please make maya less stupid ;)


--
  Greg Punchatz

  Sr. Creative Director
  Janimation
  214.823.7760
  www.janimation.com 

  On 4/19/2012 3:38 PM, Chris Marshall wrote: 
Well good luck Chin! I'm slightly sad to hear you've moved on. There was 
never anyone with more passion and raw enthusiasm for Sumatra/XSI/Softimage 
than you! Respect!! 


On Thursday, 19 April 2012, Jason Brynford-Jones wrote:

  Well like most others on the team who have posted, I too will be working 
with them on something new.  Softimage is mature enough now and in very capable 
hands.

  While we will no longer be working on Softimage, we are all still here to 
help if the occasion arises.

  As you have seen, we are still on this list ;-)

  Chinny

  From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christian 
Gotzinger
  Sent: Thursday, April 19, 2012 3:55 PM
  To: softimage@listproc.autodesk.com
  Subject: Re: Intro to the new team (was RE: Softimage development)

  My god, what an awful thought. Chinny, please post!
  On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson 
ste...@madcrew.semailto:ste...@madcrew.se wrote:
  Is Chinny still there? :) When he leaves, that's when you can panic.

  regards
  stefan





-- 



Chris Marshall

Mint Motion Limited
029 2002 5762
07730 533 115
www.mintmotion.co.uk







-- 

STEFAN ANDERSSON // Creative Director // Mad Crew AB // http://www.madcrew.se




RE: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Eric Cosky
I believe you. I was a dev on a MMO game for a number of years and it was 
always interesting to see how the perception of the users was affected by the 
occasional exit of someone - or several people - who were more visible to the 
players than the average person on the team. This was always a little 
frustrating for the vast majority of us who continued to work behind the scenes 
to keep improving the product because no amount of messaging seemed to help 
alleviate the concerns. There will always be some portion of the user base who 
would prefer everyone they know who is working on the project stay there 
indefinitely and considers anything else to be a sign of trouble, when really 
what is important (to me anyway) is that the product continues to be well 
supported by qualified people. There are a lot of smart people out there who 
could contribute to Softimage's future and change is not necessarily a bad 
thing. 

Maybe the sky is falling, I dunno. I do know that for the very first time ever 
I received an email asking for more information about one of my automated crash 
reports (CER) that was sent in, which to me is progress. I've wondered for 
years now if anyone even looked at those.


-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Graham Bell
Sent: Thursday, April 19, 2012 3:00 PM
To: softimage@listproc.autodesk.com
Subject: RE: Intro to the new team (was RE: Softimage development)

I’m not sure what else we can say, when we are as up front and honest as 
possible, no one seems to believe us anyway.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
Sent: 19 April 2012 22:33
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

incredulous, absolve the the entire known dev team ( except Brent stays yes?) 
into fecking Maya, plan it for over year, whilst denying everything and that 
nothing is going to happen to Softimage.  seriously?




Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Xavier Lapointe
Hey Steven, you were missing Manny Papamanos on the support team (;


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Alok Gandhi

  
  
Thanks Chinny, that is really reassuring !

  

On 4/19/2012 4:29 PM, Jason Brynford-Jones wrote:

  Well like most others on the team who have posted, I too will be working with them on something new.  Softimage is mature enough now and in very capable hands.

While we will no longer be working on Softimage, we are all still here to help if the occasion arises.

As you have seen, we are still on this list ;-)

Chinny

From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christian Gotzinger
Sent: Thursday, April 19, 2012 3:55 PM
To: softimage@listproc.autodesk.com
Subject: Re: Intro to the new team (was RE: Softimage development)

My god, what an awful thought. Chinny, please post!
On Thu, Apr 19, 2012 at 9:10 PM, Stefan Andersson ste...@madcrew.semailto:ste...@madcrew.se wrote:
Is Chinny still there? :) When he leaves, that's when you can panic.

regards
stefan



  
  
  
  -
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1831 / Virus Database: 2090/4557 - Release Date: 10/17/11
Internal Virus Database is out of date.


  



Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Raffaele Fragapane
We welcome the new overhead overlord and his minions!
More seriously, good to hear from, or at least about, you guys. Please do
make sure you pick up the torch of mailing list interactions where the old
guard left it, even if at the cost of a feature or two per release :)


On Thu, Apr 19, 2012 at 8:14 PM, Chun-Pong Yu chun-pong...@autodesk.comwrote:

 Luc-Eric's comments are a good segway for me to introduce some members of
 the new team and what they're working on.  We've been lurking on the list
 so far, and have been amazed by the passion of most in the community for
 Softimage and will support it as best as we can.  Now that Luc-Eric,
 Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team,
 we'll be participating more actively especially when there're technical
 issues reported.

 We're all based in Singapore btw (so the comments on durians were apt)
 where the cost of labour isn't that much different from Montreal and
 certainly much higher (3x?) than in China.  And there're more people in the
 team than there were in Montreal two years ago.  Moreover, folks like JF,
 Francis, David, Manny, Graham, etc. are still around (the first 3 are in
 fact still developing enhancements and bug fixes for customers).  Hence
 Autodesk is still investing in the Softimage since guess what?  Soft still
 makes money for the company.

 It's true that the team doesn't know the code as well as Luc-Eric and team
 but that's not to say that we're newbies to software development, 3D
 graphics, simulations, rendering, etc. either.  Sure, we don't have the
 10-15 year histories with Soft that the old team had, but we're happy to
 say that they're still around (even many from the acquisition who
 eventually moved to other Autodesk teams) and still helping out when
 there's a need.  But that should go down as we become more familiar with
 the code.

 So here goes:

 Hsiao Ming Chia - Core, Ref Models.  From NVIDIA, worked on games
 middleware and runtime engines for 8 yrs.
 Yury Khmel - Core, ICE, FaceRobot.  12+ years, last 5 as an architect in
 games development.
 John Tensuan - Rendering, Data Management.  Last in Ubisoft doing
 rendering and engine systems.
 Ho Chung Nguyen - ICE, Simulation.  Wrote core libraries for math, physics
 simulation, rendering while at LucasArts.
 Joany Yang - UI, SDK.  Mainly engaged in UI projects using COM, MFC, C++,
 etc while at another team at Autodesk.

 Me?  I just manage the team so am the overhead :-)

 If you're ever in Singapore, we'd love to meet you.

 Regards,
 Chun Pong


 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
 Sent: Wednesday, 18 April, 2012 10:38 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Softimage development

 On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic 
 mirko.janko...@aeonproduction.com wrote:
  It is a bit bad that even after so many concerns displayed from
  customer about Softimage and AD's plans for it, that not a single
  official line of word was put out.
  Is it so hard to let people know what is going on and where does it
  all lead?

 Actually, you're getting a lot of official information right here in this
 thread.

 None of us moving to the new Maya FX Montreal team, which is led by me,
 are really doing it to quit Softimage, it's just a natural evolution of
 thing. As written previously, this was planned and we've been hiring and
 training a whole lot of new group of great people to work on Softimage.

 So what does that mean? Well first it means that Autodesk is committed to
 continuing the development of Softimage - otherwise we wouldn't be spending
 so much effort building a new team.  We worked a lot on this!
  I interviewed every single one of these guys - and some we rejected.
 The new guys have backgrounds in game production, real time shader,
 physics, etc.  They're bring new ideas and skills.

 And it also means that Autodesk is renewing its effort on the Maya FX's
 toolset, which is not super interesting to you guys obviously, but is that
 a thing that makes sense.

 It's hard to leave Softimage, but it's also hard to not get excited with
 the new projects.  We're going to Digital Domain and ILM this week with
 Duncan. New experiences!  If we can just stop hitting the S key to orbit
 the camera, everything will be fine.




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Sylvain Lebeau
Sorry for the french 
swearing...

Sacrament de tabarnak ...

Welcome to you guys Chung-Pong!!
i have mixed up feelings of course. I really must admit this is major in
 terms of seeing Softimage finally vanish but i cant do anything except 
to hope for the best for all of us softimage underdogs. Taking all the 
devs out to Maya is a sign we cannot put our heads under the sand.

Chung-Pong, you guys seem's to come from a gaming background mostly... 
Could you tell us about your plans for the futur? .. i mean what was 
asked to you? probably you cannot say anything... But i really hope
 you guys are going to bring something new and refreshing so we can 
still hope for a futur You guys have a great challenge under hands. 
Millions of code lines to delve into. I wonder how the SP1 will look
 like. Good luck from the bottom of my heart! Hat's off for the 
undertaking.. :-) 

caliss de siboire

btw: anyone can tell me how to plug textures in the hypershade plz?? I 
middle click and drag onto the shader then a pop up connection editor 
come's across and nothing i can do in there.. any tips?  Ohh
 almebic is already there?? wow nice!!. ... i' ll still install Helge's
 version. 
and how do i do render layers exactly? . membership something? Where
 are the partitions?  overrides? ... 

... chu en tabarnak  sacrament.. ...Dans l'cul Autodesk de marde 
avec ma grosse graine.

sly


-- 




























Sylvain
Lebeau // SHED
V-P/Visual
 effects
supervisor
1410, 
RUE STANLEY, 11E
TAGE MONTRAL (QUBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://WWW.SHEDMTL.COM












   	   
   	Raffaele Fragapane  
  Thursday, April 
19, 2012 7:56 PM
  We welcome the new overhead 
overlord and his minions!More seriously, good to hear from, or at 
least about, you guys. Please do make sure you pick up the torch of 
mailing list interactions where the old guard left it, even if at the 
cost of a feature or two per release :)
-- Our users will know fear and 
cower before our software! Ship it! Ship it and let them flee like the 
dogs they are!

  
   	   
   	Chun-Pong Yu  
  Thursday, April 
19, 2012 6:14 AM
  Luc-Eric's comments are a 
good segway for me to introduce some members of the new team and what 
they're working on.  We've been lurking on the list so far, and have 
been amazed by the passion of most in the community for Softimage and 
will support it as best as we can.  Now that Luc-Eric, Guillaume 
LaForge, Guillaume Laferriere, etc. have moved to the Maya team, we'll 
be participating more actively especially when there're technical issues
 reported.We're all based in Singapore btw (so the comments on 
durians were apt) where the cost of labour isn't that much different 
from Montreal and certainly much higher (3x?) than in China.  And 
there're more people in the team than there were in Montreal two years 
ago.  Moreover, folks like JF, Francis, David, Manny, Graham, etc. are 
still around (the first 3 are in fact still developing enhancements and 
bug fixes for customers).  Hence Autodesk is still investing in the 
Softimage since guess what?  Soft still makes money for the company.It's
 true that the team doesn't know the code as well as Luc-Eric and team 
but that's not to say that we're newbies to software development, 3D 
graphics, simulations, rendering, etc. either.  Sure, we don't have the 
10-15 year histories with Soft that the "old" team had, but we're happy 
to say that they're still around (even many from the acquisition who 
eventually moved to other Autodesk teams) and still helping out when 
there's a need.  But that should go down as we become more familiar with
 the code.  So here goes:Hsiao Ming Chia - Core, Ref 
Models.  From NVIDIA, worked on games middleware and runtime engines for
 8 yrs.Yury Khmel - Core, ICE, FaceRobot.  12+ years, last 5 as an 
architect in games development.John Tensuan - Rendering, Data 
Management.  Last in Ubisoft doing rendering and engine systems.Ho 
Chung Nguyen - ICE, Simulation.  Wrote core libraries for math, physics 
simulation, rendering while at LucasArts.Joany Yang - UI, SDK.  
Mainly engaged in UI projects using COM, MFC, C++, etc while at another 
team at Autodesk.Me?  I just manage the team so am the 
"overhead" :-)If you're ever in Singapore, we'd love to meet 
you.Regards,Chun Pong-Original Message-From:
 softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric 
RousseauSent: Wednesday, 18 April, 2012 10:38 PMTo: 
softimage@listproc.autodesk.comSubject: Re: Softimage developmentActually,
 you're getting a lot of official information right here in this thread.None
 of us moving to the new Maya FX Montreal team, which is led by me, are 
really doing it to quit Softimage, it's just a natural evolution of 
thing. As written previously, this was planned and we've been hiring and
 training a whole lot of new group of great 

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Vincent Fortin
Epic swearing, thanks for the laugh, Sylvain 8-)

On Thu, Apr 19, 2012 at 11:25 PM, Sylvain Lebeau s...@shedmtl.com wrote:

 Sorry for the french swearing...

 Sacrament de tabarnak ...

 Welcome to you guys Chung-Pong!!
 i have mixed up feelings of course. I really must admit this is major in
 terms of seeing Softimage finally vanish but i cant do anything except to
 hope for the best for all of us softimage underdogs. Taking all the devs
 out to Maya is a sign we cannot put our heads under the sand.

 Chung-Pong, you guys seem's to come from a gaming background mostly...
 Could you tell us about your plans for the futur? .. i mean what was asked
 to you? probably you cannot say anything...  But i really hope you guys
 are going to bring something new and refreshing so we can still hope for a
 futur You guys have a great challenge under hands. Millions of code
 lines to delve into. I wonder how the SP1 will look like. Good luck
 from the bottom of my heart! Hat's off for the undertaking.. :-)

 caliss de siboire

 btw: anyone can tell me how to plug textures in the hypershade plz??  I
 middle click and drag onto the shader then a pop up connection editor
 come's across and nothing i can do in there.. any tips?  Ohh
 almebic is already there?? wow nice!!. ...  i' ll still install Helge's
 version.
 and how do i do render layers exactly? . membership something? Where
 are the partitions?  overrides? ...

 ... chu en tabarnak  sacrament.. ...Dans l'cul Autodesk de marde avec
 ma grosse graine.

 sly


 --

 *Sylvain Lebeau // SHED**
 *V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ 
 http://WWW.SHEDMTL.COM http://www.shedmtl.com/




   Raffaele Fragapane raffsxsil...@googlemail.com
  Thursday, April 19, 2012 7:56 PM
 We welcome the new overhead overlord and his minions!
 More seriously, good to hear from, or at least about, you guys. Please do
 make sure you pick up the torch of mailing list interactions where the old
 guard left it, even if at the cost of a feature or two per release :)





 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!

   Chun-Pong Yu chun-pong...@autodesk.com
  Thursday, April 19, 2012 6:14 AM
 Luc-Eric's comments are a good segway for me to introduce some members of
 the new team and what they're working on. We've been lurking on the list so
 far, and have been amazed by the passion of most in the community for
 Softimage and will support it as best as we can. Now that Luc-Eric,
 Guillaume LaForge, Guillaume Laferriere, etc. have moved to the Maya team,
 we'll be participating more actively especially when there're technical
 issues reported.

 We're all based in Singapore btw (so the comments on durians were apt)
 where the cost of labour isn't that much different from Montreal and
 certainly much higher (3x?) than in China. And there're more people in the
 team than there were in Montreal two years ago. Moreover, folks like JF,
 Francis, David, Manny, Graham, etc. are still around (the first 3 are in
 fact still developing enhancements and bug fixes for customers). Hence
 Autodesk is still investing in the Softimage since guess what? Soft still
 makes money for the company.

 It's true that the team doesn't know the code as well as Luc-Eric and team
 but that's not to say that we're newbies to software development, 3D
 graphics, simulations, rendering, etc. either. Sure, we don't have the
 10-15 year histories with Soft that the old team had, but we're happy to
 say that they're still around (even many from the acquisition who
 eventually moved to other Autodesk teams) and still helping out when
 there's a need. But that should go down as we become more familiar with the
 code.

 So here goes:

 Hsiao Ming Chia - Core, Ref Models. From NVIDIA, worked on games
 middleware and runtime engines for 8 yrs.
 Yury Khmel - Core, ICE, FaceRobot. 12+ years, last 5 as an architect in
 games development.
 John Tensuan - Rendering, Data Management. Last in Ubisoft doing rendering
 and engine systems.
 Ho Chung Nguyen - ICE, Simulation. Wrote core libraries for math, physics
 simulation, rendering while at LucasArts.
 Joany Yang - UI, SDK. Mainly engaged in UI projects using COM, MFC, C++,
 etc while at another team at Autodesk.

 Me? I just manage the team so am the overhead :-)

 If you're ever in Singapore, we'd love to meet you.

 Regards,
 Chun Pong


 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 On Behalf Of Luc-Eric Rousseau
 Sent: Wednesday, 18 April, 2012 10:38 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Softimage development

 Actually, you're getting a lot of official information right here in this
 thread.

 None of us moving to 

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Sylvain Lebeau
seriously Eric…. being obligated to drag a folder into terminal just to 
copy/paste a path is a shame…… no one can use a Mac for our work…. well i think 
so…..

Sylvain Lebeau // SHED
Vice-président, Visual Effects Supervisor  
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM (http://WWW.SHEDMTL.COM/)


On Friday, 20 April, 2012 at 12:17 AM, Eric Thivierge wrote:

 Flame war on Simon!!! But honestly, who uses Macs for serious 3D production 
 work anyway? :P
  
 
 Eric Thivierge
 http://www.ethivierge.com
  
  
 On Fri, Apr 20, 2012 at 2:09 PM, Simon Pickard m...@simonpickard.com 
 (mailto:m...@simonpickard.com) wrote:
  Bit selfish I know but can I get an OSX version of Softimage before they 
  bin it?
  Ta! :)  



Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Sylvain Lebeau
the ones who left for maya fx are the ones responsible of the softimage heart 
and soul…..  amen

Sylvain Lebeau // SHED
Vice-président, Visual Effects Supervisor  
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM (http://WWW.SHEDMTL.COM/)


On Friday, 20 April, 2012 at 12:39 AM, Kiril Aronofski wrote:

 Am I wrong in thinking that those who moved over to maya FX project are 
 people largely responsible for ICE work in Softimage? Seeing how most of the 
 new guys come with a strong game software engineering background, this to me 
 signifies a big shift in development focus for both maya and softimage.
  
 Just thinking out loud I guess. Definitely struggling to make any sense of 
 what has happened here.  
  
  
 P.S. Sorry not to be enthusiastic about this. I admire those old xsi devs way 
 too much to be happy about them packing their bags and leaving.  
  
 All the best to the Singapore team, of course.
  
 On Fri, Apr 20, 2012 at 6:25 AM, Simon Pickard m...@simonpickard.com 
 (mailto:m...@simonpickard.com) wrote:
  Not many Softimage users that's for sure.
   
   
  On 20 April 2012 14:17, Eric Thivierge ethivie...@gmail.com 
  (mailto:ethivie...@gmail.com) wrote:
   Flame war on Simon!!! But honestly, who uses Macs for serious 3D 
   production work anyway? :P


   
   Eric Thivierge
   http://www.ethivierge.com


   On Fri, Apr 20, 2012 at 2:09 PM, Simon Pickard m...@simonpickard.com 
   (mailto:m...@simonpickard.com) wrote:
Bit selfish I know but can I get an OSX version of Softimage before 
they bin it?
Ta! :)  
  



Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Luc-Eric Rousseau
On Thu, Apr 19, 2012 at 9:39 PM, Kiril Aronofski flyone...@gmail.com wrote:
 Am I wrong in thinking that those who moved over to maya FX project are
 people largely responsible for ICE work in Softimage? Seeing how most of the
 new guys come with a strong game software engineering background,

We've trained new people in ICE, they've been co-developing the ICE
features with us for two releases now.
ICE development will continue.  Chun Pong did not list the full staff
on the product


Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Sam Bowling
Before they Bin OSX? Another release like lion and it will be gone before 
Softimage!

From: Simon Pickard 
Sent: Thursday, April 19, 2012 9:09 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Intro to the new team (was RE: Softimage development)

Bit selfish I know but can I get an OSX version of Softimage before they bin it?
Ta! :)



i have mixed up feelings of course. I really must admit this is major in 
terms of seeing Softimage finally vanish but i cant do anything except to hope 
for the best for all of us softimage underdogs.



Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Jim Yeh
that hurts, Guillaume!


On Thu, Apr 19, 2012 at 10:24 PM, guillaume laforge 
guillaume.laforge...@gmail.com wrote:

 Time to go to bed Luc-Eric, we've got a Maya meeting tomorrow!

 Guillaume Laforge

 Sorry, could not resist ;)

 Sent from my phone

 On 2012-04-19, at 21:53, Luc-Eric Rousseau luceri...@gmail.com wrote:

  On Thu, Apr 19, 2012 at 9:39 PM, Kiril Aronofski flyone...@gmail.com
 wrote:
  Am I wrong in thinking that those who moved over to maya FX project are
  people largely responsible for ICE work in Softimage? Seeing how most
 of the
  new guys come with a strong game software engineering background,
 
  We've trained new people in ICE, they've been co-developing the ICE
  features with us for two releases now.
  ICE development will continue.  Chun Pong did not list the full staff
  on the product




Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Kiril Aronofski
we've got a Maya meeting tomorrow!

Hope no sacrifice will be involved.


On Fri, Apr 20, 2012 at 7:24 AM, guillaume laforge 
guillaume.laforge...@gmail.com wrote:

 Time to go to bed Luc-Eric, we've got a Maya meeting tomorrow!

 Guillaume Laforge

 Sorry, could not resist ;)

 Sent from my phone

 On 2012-04-19, at 21:53, Luc-Eric Rousseau luceri...@gmail.com wrote:

  On Thu, Apr 19, 2012 at 9:39 PM, Kiril Aronofski flyone...@gmail.com
 wrote:
  Am I wrong in thinking that those who moved over to maya FX project are
  people largely responsible for ICE work in Softimage? Seeing how most
 of the
  new guys come with a strong game software engineering background,
 
  We've trained new people in ICE, they've been co-developing the ICE
  features with us for two releases now.
  ICE development will continue.  Chun Pong did not list the full staff
  on the product