Re: Momentum setup ?

2015-08-26 Thread Cristobal Infante
I agree with what most people have said here, it's just not worth the
hussle to go at it with MOM, but if you insist  rollback softimage to the
exact version MOM3 was released for. At least your demo files should work.
Like many I used MOM3, but found it unreliable at least with newer versions
of soft.

However it will be a very lonely place, the MOM exocortex list is pretty
much dead, and you may find some big hurdles ahead.

Why not give Houdini a shot? it seems like a perfect proyect to get
started, and you can get a lot of help from odforce and sidefx..


On Tuesday, 25 August 2015, Olivier Jeannel facialdel...@gmail.com wrote:

 4.something
 I watched again, tried some demo scenes. Things seem a bit tricky at ice
 level with bizarre results :/
 Le 21 août 2015 13:11, Rob Chapman tekano@gmail.com
 javascript:_e(%7B%7D,'cvml','tekano@gmail.com'); a écrit :

 which version of Momentum are you using?  it was the later versions that
 introduced some kind of 'ICE control' over the each elements bullet sim
 settings - more details here of the example scenes provided which looks
 like it gives you the effect you are after in several different ways

 https://vimeo.com/29084388

 On 21 August 2015 at 11:36, Olivier Jeannel facialdel...@gmail.com
 javascript:_e(%7B%7D,'cvml','facialdel...@gmail.com'); wrote:

 Back from hollydays, I'm at some Momentum test again.
 Does anybody knows how the States are working with Momentum ?
 I've tried the classic State+State Machine combination to change the
 Mass of the particles from 0 (State 0) to 1 (State 1), but Momentum seems
 to ignore it.

 I can see a State Attribute in the SetRigidBodyAttributes, but I don't
 know how to use it.

 Thank you !

 On Fri, Aug 7, 2015 at 4:54 PM, Mario Reitbauer 
 cont...@marioreitbauer.at
 javascript:_e(%7B%7D,'cvml','cont...@marioreitbauer.at'); wrote:

 Go back to the Softimage version Momentum was introduced with and work
 with that.
 Might be the safest thing to do when you want to work with it nowadays.

 2015-08-07 15:48 GMT+01:00 Simon Reeves si...@simonreeves.com
 javascript:_e(%7B%7D,'cvml','si...@simonreeves.com');:

 Aha, yes that's the video I followed, same kind of thing as François
 :)



 Simon Reeves
 London, UK
 *si...@simonreeves.com
 javascript:_e(%7B%7D,'cvml','si...@simonreeves.com');*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*

 On 7 August 2015 at 14:32, Olivier Jeannel facialdel...@gmail.com
 javascript:_e(%7B%7D,'cvml','facialdel...@gmail.com'); wrote:

 Thank you François !
 Beautifull shot and clever technique !

 Thanks for the topolizer tutorial, will keep that one in the back of
 my head ;)
 Unfortunatly my debris will have to colide on the ground so I'll give
 Mom a go, at least until it stop working...

 I'm glad people keep answering on the list :)
 Le 7 août 2015 14:41, Francois Lord flordli...@gmail.com
 javascript:_e(%7B%7D,'cvml','flordli...@gmail.com'); a écrit :

 I did that just yesterday and indeed... it gives you lots of control
 and speed. You have no collisions, but sometimes it's enough. For
 destruction stuff however, I doubt it.
 I used the same technique on this shot 2 years ago.
 https://vimeo.com/55545305
 The length of the shot and the deadline didn't allow for RBD
 simulation. I needed something quicker.

 Olivier, you can always have a look at this tutorial.
 http://vimeo.com/50751483
 You need emTopolizer and the workflow is a bit convoluted, but it's
 true you can work faster this way. Maybe it's possible to use Simulate
 Bullet RigidBody on the particles at the end and set the particles 
 sizes to
 match the poly chunks. That could work for real simple stuff.

 Don't give up on Houdini. For destruction stuff, that's where the
 fun is.

 On 07-Aug-15 05:34, Simon Reeves wrote:

 I think it's simpler to not involve ICE if you just want rigid
 bodies with momentum (just simulation I mean).

 Recently though I used a setup which was non-simulated, cracking geo
 with implosia and then using emtools of some variety (I think from a
 mootzoid video) - creating a pointcloud from polygon islands, 
 manipulating
 the pointcloud, and then that drives another copy of the original mesh,
 worked well! Lots of control.



 Simon Reeves
 London, UK
 *si...@simonreeves.com
 javascript:_e(%7B%7D,'cvml','si...@simonreeves.com');*
 *www.simonreeves.com http://www.simonreeves.com*
 * http://www.analogstudio.co.ukwww.analogstudio.co.uk
 http://www.analogstudio.co.uk*

 On 7 August 2015 at 10:18, Olivier Jeannel facialdel...@gmail.com
 javascript:_e(%7B%7D,'cvml','facialdel...@gmail.com'); wrote:

 You are killing me with answer like that, but yes, it seems deeply
 bugged, some demo scene makes xsi crash. That's really a shame.

 So far I've found a working solution : Pimping the Mom Emit Deform
 Control and setting the Mass to 0 (passive RBD)  when inside an 
 Geometry
 and back to 1 (active RBD) when outside seems workable.
 Wish I 

Re: Momentum setup ?

2015-08-26 Thread Jason S

  
  
I dont know, unless things seriously
  broke, I've done some pretty elaborate simulations (with large
  chunks and *tons* of tiny peices) using just the first momentum +
  IFX combo, and since then in subsequent MOM versions if anything
  suposedly got considerably faster (was already *fast*) and more
  directable.
  (and quite probably still way faster/easier than Houdini point
  simulations)
  
  But if you want your peices to then be say washed away by fluid
  particles, then Houdini would probably be best, Houdini for FX you
  cant go wrong, and it's community hasn't been and is unlikely to
  be displaced.
  
  
  On 08/26/15 3:26, Cristobal Infante wrote:

I agree with what most people have said here, it's
  just not worth the hussle to go at it with MOM, but if you insist
   rollback softimage to the exact version MOM3 was released for. At
  least your demo files should work. Like many I used MOM3, but
  found it unreliable at least with newer versions of soft.
  
  
  However it will be a very lonely place, the MOM exocortex
list is pretty much dead, and you may find some big hurdles
ahead. 
  
  
  Why not give Houdini a shot? it seems like a perfect proyect
to get started, and you can get a lot of help from odforce and
sidefx..
   

On Tuesday, 25 August 2015, Olivier Jeannel facialdel...@gmail.com
wrote:

  4.something
I watched again, tried some demo scenes. Things seem a bit
tricky at ice level with bizarre results :/
  Le 21 août 2015 13:11, "Rob Chapman"
tekano@gmail.com a écrit :

  which version of Momentum are you using?
 it was the later versions that introduced some kind of
'ICE control' over the each elements bullet sim settings
- more details here of the example scenes provided which
looks like it gives you the effect you are after in
several different ways


https://vimeo.com/29084388

  
  
On 21 August 2015 at 11:36,
  Olivier Jeannel facialdel...@gmail.com
  wrote:
  
Back from hollydays, I'm at some
  Momentum test again.
  Does anybody knows how the States are working
with Momentum ? 
  I've tried the classic State+State Machine
combination to change the Mass of the particles
from 0 (State 0) to 1 (State 1), but Momentum
seems to ignore it.
  
  
  I can see a State Attribute in the
SetRigidBodyAttributes, but I don't know how to
use it.
  
  
  Thank you !


  

  On Fri, Aug 7, 2015
at 4:54 PM, Mario Reitbauer cont...@marioreitbauer.at
wrote:

  Go back to the Softimage
version Momentum was introduced with and
work with that.
Might be the safest thing to do
  when you want to work with it
  nowadays.
  
  

  
2015-08-07
  15:48 GMT+01:00 Simon Reeves si...@simonreeves.com:
  
Aha, yes that's
  the video I followed, same
  kind of thing as François
:)


  

  
  
  Simon
Reeves
  London, UK
  
  si...@simonreeves.com
  

Re: Momentum setup ?

2015-08-25 Thread Olivier Jeannel
4.something
I watched again, tried some demo scenes. Things seem a bit tricky at ice
level with bizarre results :/
Le 21 août 2015 13:11, Rob Chapman tekano@gmail.com a écrit :

 which version of Momentum are you using?  it was the later versions that
 introduced some kind of 'ICE control' over the each elements bullet sim
 settings - more details here of the example scenes provided which looks
 like it gives you the effect you are after in several different ways

 https://vimeo.com/29084388

 On 21 August 2015 at 11:36, Olivier Jeannel facialdel...@gmail.com
 wrote:

 Back from hollydays, I'm at some Momentum test again.
 Does anybody knows how the States are working with Momentum ?
 I've tried the classic State+State Machine combination to change the Mass
 of the particles from 0 (State 0) to 1 (State 1), but Momentum seems to
 ignore it.

 I can see a State Attribute in the SetRigidBodyAttributes, but I don't
 know how to use it.

 Thank you !

 On Fri, Aug 7, 2015 at 4:54 PM, Mario Reitbauer 
 cont...@marioreitbauer.at wrote:

 Go back to the Softimage version Momentum was introduced with and work
 with that.
 Might be the safest thing to do when you want to work with it nowadays.

 2015-08-07 15:48 GMT+01:00 Simon Reeves si...@simonreeves.com:

 Aha, yes that's the video I followed, same kind of thing as François :)



 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*

 On 7 August 2015 at 14:32, Olivier Jeannel facialdel...@gmail.com
 wrote:

 Thank you François !
 Beautifull shot and clever technique !

 Thanks for the topolizer tutorial, will keep that one in the back of
 my head ;)
 Unfortunatly my debris will have to colide on the ground so I'll give
 Mom a go, at least until it stop working...

 I'm glad people keep answering on the list :)
 Le 7 août 2015 14:41, Francois Lord flordli...@gmail.com a écrit :

 I did that just yesterday and indeed... it gives you lots of control
 and speed. You have no collisions, but sometimes it's enough. For
 destruction stuff however, I doubt it.
 I used the same technique on this shot 2 years ago.
 https://vimeo.com/55545305
 The length of the shot and the deadline didn't allow for RBD
 simulation. I needed something quicker.

 Olivier, you can always have a look at this tutorial.
 http://vimeo.com/50751483
 You need emTopolizer and the workflow is a bit convoluted, but it's
 true you can work faster this way. Maybe it's possible to use Simulate
 Bullet RigidBody on the particles at the end and set the particles sizes 
 to
 match the poly chunks. That could work for real simple stuff.

 Don't give up on Houdini. For destruction stuff, that's where the fun
 is.

 On 07-Aug-15 05:34, Simon Reeves wrote:

 I think it's simpler to not involve ICE if you just want rigid bodies
 with momentum (just simulation I mean).

 Recently though I used a setup which was non-simulated, cracking geo
 with implosia and then using emtools of some variety (I think from a
 mootzoid video) - creating a pointcloud from polygon islands, 
 manipulating
 the pointcloud, and then that drives another copy of the original mesh,
 worked well! Lots of control.



 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 * http://www.analogstudio.co.ukwww.analogstudio.co.uk
 http://www.analogstudio.co.uk*

 On 7 August 2015 at 10:18, Olivier Jeannel facialdel...@gmail.com
 wrote:

 You are killing me with answer like that, but yes, it seems deeply
 bugged, some demo scene makes xsi crash. That's really a shame.

 So far I've found a working solution : Pimping the Mom Emit Deform
 Control and setting the Mass to 0 (passive RBD)  when inside an 
 Geometry
 and back to 1 (active RBD) when outside seems workable.
 Wish I could play with some states, will try later.

 I'll rely on ice magic. I gave up on Houdini, Maybe I'll look at
 some more tutorials during hollydays...

 On Fri, Aug 7, 2015 at 1:04 AM, Christian Keller 
 chris3...@me.comchris3...@me.com wrote:

 Try another software package like Houdini for that, or be prepared
 for maybe more pain than you'd expect.
 Momentum is a bit p.i.t.a dir complex Thinges
 Sorry couldn't resist ;)
 Every second time you playback it works.
 Sim is never the same you press the button, always cache it,
 otherwise you'll never get the same result. The sim engine itself is 
 pretty
 cool if you use it in another package, but the soft implementation is 
 half
 baked and feels dirty. No offense to the developers, if it's a 
 softimage
 problem or what else ...

 --
 Christian Keller
 Visual effects|direction
 m  +49 179 69 36 248 %2B49%20179%2069%2036%20248

 chris3...@me.com
 Vimeo.com/channels/96149

  Am 06.08.2015 um 22:02 schrieb olivier jeannel 
 olivier.jean...@noos.fr:
 
  Hi gang,
 
  I'm doing simple tests for an upcoming job that should involve
 

Re: Momentum setup ?

2015-08-21 Thread Rob Chapman
which version of Momentum are you using?  it was the later versions that
introduced some kind of 'ICE control' over the each elements bullet sim
settings - more details here of the example scenes provided which looks
like it gives you the effect you are after in several different ways

https://vimeo.com/29084388

On 21 August 2015 at 11:36, Olivier Jeannel facialdel...@gmail.com wrote:

 Back from hollydays, I'm at some Momentum test again.
 Does anybody knows how the States are working with Momentum ?
 I've tried the classic State+State Machine combination to change the Mass
 of the particles from 0 (State 0) to 1 (State 1), but Momentum seems to
 ignore it.

 I can see a State Attribute in the SetRigidBodyAttributes, but I don't
 know how to use it.

 Thank you !

 On Fri, Aug 7, 2015 at 4:54 PM, Mario Reitbauer cont...@marioreitbauer.at
  wrote:

 Go back to the Softimage version Momentum was introduced with and work
 with that.
 Might be the safest thing to do when you want to work with it nowadays.

 2015-08-07 15:48 GMT+01:00 Simon Reeves si...@simonreeves.com:

 Aha, yes that's the video I followed, same kind of thing as François :)



 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*

 On 7 August 2015 at 14:32, Olivier Jeannel facialdel...@gmail.com
 wrote:

 Thank you François !
 Beautifull shot and clever technique !

 Thanks for the topolizer tutorial, will keep that one in the back of my
 head ;)
 Unfortunatly my debris will have to colide on the ground so I'll give
 Mom a go, at least until it stop working...

 I'm glad people keep answering on the list :)
 Le 7 août 2015 14:41, Francois Lord flordli...@gmail.com a écrit :

 I did that just yesterday and indeed... it gives you lots of control
 and speed. You have no collisions, but sometimes it's enough. For
 destruction stuff however, I doubt it.
 I used the same technique on this shot 2 years ago.
 https://vimeo.com/55545305
 The length of the shot and the deadline didn't allow for RBD
 simulation. I needed something quicker.

 Olivier, you can always have a look at this tutorial.
 http://vimeo.com/50751483
 You need emTopolizer and the workflow is a bit convoluted, but it's
 true you can work faster this way. Maybe it's possible to use Simulate
 Bullet RigidBody on the particles at the end and set the particles sizes 
 to
 match the poly chunks. That could work for real simple stuff.

 Don't give up on Houdini. For destruction stuff, that's where the fun
 is.

 On 07-Aug-15 05:34, Simon Reeves wrote:

 I think it's simpler to not involve ICE if you just want rigid bodies
 with momentum (just simulation I mean).

 Recently though I used a setup which was non-simulated, cracking geo
 with implosia and then using emtools of some variety (I think from a
 mootzoid video) - creating a pointcloud from polygon islands, manipulating
 the pointcloud, and then that drives another copy of the original mesh,
 worked well! Lots of control.



 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 * http://www.analogstudio.co.ukwww.analogstudio.co.uk
 http://www.analogstudio.co.uk*

 On 7 August 2015 at 10:18, Olivier Jeannel facialdel...@gmail.com
 wrote:

 You are killing me with answer like that, but yes, it seems deeply
 bugged, some demo scene makes xsi crash. That's really a shame.

 So far I've found a working solution : Pimping the Mom Emit Deform
 Control and setting the Mass to 0 (passive RBD)  when inside an Geometry
 and back to 1 (active RBD) when outside seems workable.
 Wish I could play with some states, will try later.

 I'll rely on ice magic. I gave up on Houdini, Maybe I'll look at some
 more tutorials during hollydays...

 On Fri, Aug 7, 2015 at 1:04 AM, Christian Keller  chris3...@me.com
 chris3...@me.com wrote:

 Try another software package like Houdini for that, or be prepared
 for maybe more pain than you'd expect.
 Momentum is a bit p.i.t.a dir complex Thinges
 Sorry couldn't resist ;)
 Every second time you playback it works.
 Sim is never the same you press the button, always cache it,
 otherwise you'll never get the same result. The sim engine itself is 
 pretty
 cool if you use it in another package, but the soft implementation is 
 half
 baked and feels dirty. No offense to the developers, if it's a softimage
 problem or what else ...

 --
 Christian Keller
 Visual effects|direction
 m  +49 179 69 36 248 %2B49%20179%2069%2036%20248

 chris3...@me.com
 Vimeo.com/channels/96149

  Am 06.08.2015 um 22:02 schrieb olivier jeannel 
 olivier.jean...@noos.fr:
 
  Hi gang,
 
  I'm doing simple tests for an upcoming job that should involve
 destruction stuff, like walls and houses.
  So, I gave a try to Momentum and Implosia.
  I remember there was an old Momentum + ice setup or a tutorial, I
 think by Yujaheo on vimeo. It was a cracking 

Re: Momentum setup ?

2015-08-07 Thread Olivier Jeannel
Thank you François !
Beautifull shot and clever technique !

Thanks for the topolizer tutorial, will keep that one in the back of my
head ;)
Unfortunatly my debris will have to colide on the ground so I'll give Mom a
go, at least until it stop working...

I'm glad people keep answering on the list :)
Le 7 août 2015 14:41, Francois Lord flordli...@gmail.com a écrit :

 I did that just yesterday and indeed... it gives you lots of control and
 speed. You have no collisions, but sometimes it's enough. For destruction
 stuff however, I doubt it.
 I used the same technique on this shot 2 years ago.
 https://vimeo.com/55545305
 The length of the shot and the deadline didn't allow for RBD simulation. I
 needed something quicker.

 Olivier, you can always have a look at this tutorial.
 http://vimeo.com/50751483
 You need emTopolizer and the workflow is a bit convoluted, but it's true
 you can work faster this way. Maybe it's possible to use Simulate Bullet
 RigidBody on the particles at the end and set the particles sizes to match
 the poly chunks. That could work for real simple stuff.

 Don't give up on Houdini. For destruction stuff, that's where the fun is.

 On 07-Aug-15 05:34, Simon Reeves wrote:

 I think it's simpler to not involve ICE if you just want rigid bodies with
 momentum (just simulation I mean).

 Recently though I used a setup which was non-simulated, cracking geo with
 implosia and then using emtools of some variety (I think from a mootzoid
 video) - creating a pointcloud from polygon islands, manipulating the
 pointcloud, and then that drives another copy of the original mesh, worked
 well! Lots of control.



 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk
 http://www.analogstudio.co.uk*

 On 7 August 2015 at 10:18, Olivier Jeannel facialdel...@gmail.com wrote:

 You are killing me with answer like that, but yes, it seems deeply
 bugged, some demo scene makes xsi crash. That's really a shame.

 So far I've found a working solution : Pimping the Mom Emit Deform
 Control and setting the Mass to 0 (passive RBD)  when inside an Geometry
 and back to 1 (active RBD) when outside seems workable.
 Wish I could play with some states, will try later.

 I'll rely on ice magic. I gave up on Houdini, Maybe I'll look at some
 more tutorials during hollydays...

 On Fri, Aug 7, 2015 at 1:04 AM, Christian Keller chris3...@me.com
 wrote:

 Try another software package like Houdini for that, or be prepared for
 maybe more pain than you'd expect.
 Momentum is a bit p.i.t.a dir complex Thinges
 Sorry couldn't resist ;)
 Every second time you playback it works.
 Sim is never the same you press the button, always cache it, otherwise
 you'll never get the same result. The sim engine itself is pretty cool if
 you use it in another package, but the soft implementation is half baked
 and feels dirty. No offense to the developers, if it's a softimage problem
 or what else ...

 --
 Christian Keller
 Visual effects|direction
 m  +49 179 69 36 248 %2B49%20179%2069%2036%20248

 chris3...@me.com
 Vimeo.com/channels/96149

  Am 06.08.2015 um 22:02 schrieb olivier jeannel 
 olivier.jean...@noos.fr:
 
  Hi gang,
 
  I'm doing simple tests for an upcoming job that should involve
 destruction stuff, like walls and houses.
  So, I gave a try to Momentum and Implosia.
  I remember there was an old Momentum + ice setup or a tutorial, I
 think by Yujaheo on vimeo. It was a cracking ground that was gradualy
 cracking.
  Atm, I'm having trouble having something better than an ON/OFF start
 for the whole simulation.
 
  Does anyone remember this ?
 
  Thank you !
 
  Olivier







Re: Momentum setup ?

2015-08-07 Thread Olivier Jeannel
You are killing me with answer like that, but yes, it seems deeply bugged,
some demo scene makes xsi crash. That's really a shame.

So far I've found a working solution : Pimping the Mom Emit Deform
Control and setting the Mass to 0 (passive RBD)  when inside an Geometry
and back to 1 (active RBD) when outside seems workable.
Wish I could play with some states, will try later.

I'll rely on ice magic. I gave up on Houdini, Maybe I'll look at some more
tutorials during hollydays...

On Fri, Aug 7, 2015 at 1:04 AM, Christian Keller chris3...@me.com wrote:

 Try another software package like Houdini for that, or be prepared for
 maybe more pain than you'd expect.
 Momentum is a bit p.i.t.a dir complex Thinges
 Sorry couldn't resist ;)
 Every second time you playback it works.
 Sim is never the same you press the button, always cache it, otherwise
 you'll never get the same result. The sim engine itself is pretty cool if
 you use it in another package, but the soft implementation is half baked
 and feels dirty. No offense to the developers, if it's a softimage problem
 or what else ...

 --
 Christian Keller
 Visual effects|direction
 m  +49 179 69 36 248

 chris3...@me.com
 Vimeo.com/channels/96149

  Am 06.08.2015 um 22:02 schrieb olivier jeannel olivier.jean...@noos.fr
 :
 
  Hi gang,
 
  I'm doing simple tests for an upcoming job that should involve
 destruction stuff, like walls and houses.
  So, I gave a try to Momentum and Implosia.
  I remember there was an old Momentum + ice setup or a tutorial, I think
 by Yujaheo on vimeo. It was a cracking ground that was gradualy cracking.
  Atm, I'm having trouble having something better than an ON/OFF start for
 the whole simulation.
 
  Does anyone remember this ?
 
  Thank you !
 
  Olivier




Re: Momentum setup ?

2015-08-07 Thread Simon Reeves
I think it's simpler to not involve ICE if you just want rigid bodies with
momentum (just simulation I mean).

Recently though I used a setup which was non-simulated, cracking geo with
implosia and then using emtools of some variety (I think from a mootzoid
video) - creating a pointcloud from polygon islands, manipulating the
pointcloud, and then that drives another copy of the original mesh, worked
well! Lots of control.



Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*

On 7 August 2015 at 10:18, Olivier Jeannel facialdel...@gmail.com wrote:

 You are killing me with answer like that, but yes, it seems deeply bugged,
 some demo scene makes xsi crash. That's really a shame.

 So far I've found a working solution : Pimping the Mom Emit Deform
 Control and setting the Mass to 0 (passive RBD)  when inside an Geometry
 and back to 1 (active RBD) when outside seems workable.
 Wish I could play with some states, will try later.

 I'll rely on ice magic. I gave up on Houdini, Maybe I'll look at some more
 tutorials during hollydays...

 On Fri, Aug 7, 2015 at 1:04 AM, Christian Keller chris3...@me.com wrote:

 Try another software package like Houdini for that, or be prepared for
 maybe more pain than you'd expect.
 Momentum is a bit p.i.t.a dir complex Thinges
 Sorry couldn't resist ;)
 Every second time you playback it works.
 Sim is never the same you press the button, always cache it, otherwise
 you'll never get the same result. The sim engine itself is pretty cool if
 you use it in another package, but the soft implementation is half baked
 and feels dirty. No offense to the developers, if it's a softimage problem
 or what else ...

 --
 Christian Keller
 Visual effects|direction
 m  +49 179 69 36 248

 chris3...@me.com
 Vimeo.com/channels/96149

  Am 06.08.2015 um 22:02 schrieb olivier jeannel olivier.jean...@noos.fr
 :
 
  Hi gang,
 
  I'm doing simple tests for an upcoming job that should involve
 destruction stuff, like walls and houses.
  So, I gave a try to Momentum and Implosia.
  I remember there was an old Momentum + ice setup or a tutorial, I think
 by Yujaheo on vimeo. It was a cracking ground that was gradualy cracking.
  Atm, I'm having trouble having something better than an ON/OFF start
 for the whole simulation.
 
  Does anyone remember this ?
 
  Thank you !
 
  Olivier





Re: Momentum setup ?

2015-08-07 Thread Olivier Jeannel
Hi Simon,
Do you have some example ?

On Fri, Aug 7, 2015 at 11:34 AM, Simon Reeves si...@simonreeves.com wrote:

 I think it's simpler to not involve ICE if you just want rigid bodies with
 momentum (just simulation I mean).

 Recently though I used a setup which was non-simulated, cracking geo with
 implosia and then using emtools of some variety (I think from a mootzoid
 video) - creating a pointcloud from polygon islands, manipulating the
 pointcloud, and then that drives another copy of the original mesh, worked
 well! Lots of control.



 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*

 On 7 August 2015 at 10:18, Olivier Jeannel facialdel...@gmail.com wrote:

 You are killing me with answer like that, but yes, it seems deeply
 bugged, some demo scene makes xsi crash. That's really a shame.

 So far I've found a working solution : Pimping the Mom Emit Deform
 Control and setting the Mass to 0 (passive RBD)  when inside an Geometry
 and back to 1 (active RBD) when outside seems workable.
 Wish I could play with some states, will try later.

 I'll rely on ice magic. I gave up on Houdini, Maybe I'll look at some
 more tutorials during hollydays...

 On Fri, Aug 7, 2015 at 1:04 AM, Christian Keller chris3...@me.com
 wrote:

 Try another software package like Houdini for that, or be prepared for
 maybe more pain than you'd expect.
 Momentum is a bit p.i.t.a dir complex Thinges
 Sorry couldn't resist ;)
 Every second time you playback it works.
 Sim is never the same you press the button, always cache it, otherwise
 you'll never get the same result. The sim engine itself is pretty cool if
 you use it in another package, but the soft implementation is half baked
 and feels dirty. No offense to the developers, if it's a softimage problem
 or what else ...

 --
 Christian Keller
 Visual effects|direction
 m  +49 179 69 36 248

 chris3...@me.com
 Vimeo.com/channels/96149

  Am 06.08.2015 um 22:02 schrieb olivier jeannel 
 olivier.jean...@noos.fr:
 
  Hi gang,
 
  I'm doing simple tests for an upcoming job that should involve
 destruction stuff, like walls and houses.
  So, I gave a try to Momentum and Implosia.
  I remember there was an old Momentum + ice setup or a tutorial, I
 think by Yujaheo on vimeo. It was a cracking ground that was gradualy
 cracking.
  Atm, I'm having trouble having something better than an ON/OFF start
 for the whole simulation.
 
  Does anyone remember this ?
 
  Thank you !
 
  Olivier






Re: Momentum setup ?

2015-08-07 Thread Simon Reeves
Aha, yes that's the video I followed, same kind of thing as François :)



Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*

On 7 August 2015 at 14:32, Olivier Jeannel facialdel...@gmail.com wrote:

 Thank you François !
 Beautifull shot and clever technique !

 Thanks for the topolizer tutorial, will keep that one in the back of my
 head ;)
 Unfortunatly my debris will have to colide on the ground so I'll give Mom
 a go, at least until it stop working...

 I'm glad people keep answering on the list :)
 Le 7 août 2015 14:41, Francois Lord flordli...@gmail.com a écrit :

 I did that just yesterday and indeed... it gives you lots of control and
 speed. You have no collisions, but sometimes it's enough. For destruction
 stuff however, I doubt it.
 I used the same technique on this shot 2 years ago.
 https://vimeo.com/55545305
 The length of the shot and the deadline didn't allow for RBD simulation.
 I needed something quicker.

 Olivier, you can always have a look at this tutorial.
 http://vimeo.com/50751483
 You need emTopolizer and the workflow is a bit convoluted, but it's true
 you can work faster this way. Maybe it's possible to use Simulate Bullet
 RigidBody on the particles at the end and set the particles sizes to match
 the poly chunks. That could work for real simple stuff.

 Don't give up on Houdini. For destruction stuff, that's where the fun is.

 On 07-Aug-15 05:34, Simon Reeves wrote:

 I think it's simpler to not involve ICE if you just want rigid bodies
 with momentum (just simulation I mean).

 Recently though I used a setup which was non-simulated, cracking geo with
 implosia and then using emtools of some variety (I think from a mootzoid
 video) - creating a pointcloud from polygon islands, manipulating the
 pointcloud, and then that drives another copy of the original mesh, worked
 well! Lots of control.



 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 * http://www.analogstudio.co.ukwww.analogstudio.co.uk
 http://www.analogstudio.co.uk*

 On 7 August 2015 at 10:18, Olivier Jeannel facialdel...@gmail.com
 wrote:

 You are killing me with answer like that, but yes, it seems deeply
 bugged, some demo scene makes xsi crash. That's really a shame.

 So far I've found a working solution : Pimping the Mom Emit Deform
 Control and setting the Mass to 0 (passive RBD)  when inside an Geometry
 and back to 1 (active RBD) when outside seems workable.
 Wish I could play with some states, will try later.

 I'll rely on ice magic. I gave up on Houdini, Maybe I'll look at some
 more tutorials during hollydays...

 On Fri, Aug 7, 2015 at 1:04 AM, Christian Keller  chris3...@me.com
 chris3...@me.com wrote:

 Try another software package like Houdini for that, or be prepared for
 maybe more pain than you'd expect.
 Momentum is a bit p.i.t.a dir complex Thinges
 Sorry couldn't resist ;)
 Every second time you playback it works.
 Sim is never the same you press the button, always cache it, otherwise
 you'll never get the same result. The sim engine itself is pretty cool if
 you use it in another package, but the soft implementation is half baked
 and feels dirty. No offense to the developers, if it's a softimage problem
 or what else ...

 --
 Christian Keller
 Visual effects|direction
 m  +49 179 69 36 248 %2B49%20179%2069%2036%20248

 chris3...@me.com
 Vimeo.com/channels/96149

  Am 06.08.2015 um 22:02 schrieb olivier jeannel 
 olivier.jean...@noos.fr:
 
  Hi gang,
 
  I'm doing simple tests for an upcoming job that should involve
 destruction stuff, like walls and houses.
  So, I gave a try to Momentum and Implosia.
  I remember there was an old Momentum + ice setup or a tutorial, I
 think by Yujaheo on vimeo. It was a cracking ground that was gradualy
 cracking.
  Atm, I'm having trouble having something better than an ON/OFF start
 for the whole simulation.
 
  Does anyone remember this ?
 
  Thank you !
 
  Olivier







Re: Momentum setup ?

2015-08-07 Thread Francois Lord
I did that just yesterday and indeed... it gives you lots of control and 
speed. You have no collisions, but sometimes it's enough. For 
destruction stuff however, I doubt it.
I used the same technique on this shot 2 years ago. 
https://vimeo.com/55545305
The length of the shot and the deadline didn't allow for RBD simulation. 
I needed something quicker.


Olivier, you can always have a look at this tutorial. 
http://vimeo.com/50751483
You need emTopolizer and the workflow is a bit convoluted, but it's true 
you can work faster this way. Maybe it's possible to use Simulate Bullet 
RigidBody on the particles at the end and set the particles sizes to 
match the poly chunks. That could work for real simple stuff.


Don't give up on Houdini. For destruction stuff, that's where the fun is.

On 07-Aug-15 05:34, Simon Reeves wrote:
I think it's simpler to not involve ICE if you just want rigid bodies 
with momentum (just simulation I mean).


Recently though I used a setup which was non-simulated, cracking geo 
with implosia and then using emtools of some variety (I think from a 
mootzoid video) - creating a pointcloud from polygon islands, 
manipulating the pointcloud, and then that drives another copy of the 
original mesh, worked well! Lots of control.




Simon Reeves
London, UK
/si...@simonreeves.com mailto:si...@simonreeves.com/
/www.simonreeves.com http://www.simonreeves.com/
/www.analogstudio.co.uk http://www.analogstudio.co.uk//
/

On 7 August 2015 at 10:18, Olivier Jeannel facialdel...@gmail.com 
mailto:facialdel...@gmail.com wrote:


You are killing me with answer like that, but yes, it seems deeply
bugged, some demo scene makes xsi crash. That's really a shame.

So far I've found a working solution : Pimping the Mom Emit
Deform Control and setting the Mass to 0 (passive RBD)  when
inside an Geometry and back to 1 (active RBD) when outside seems
workable.
Wish I could play with some states, will try later.

I'll rely on ice magic. I gave up on Houdini, Maybe I'll look at
some more tutorials during hollydays...

On Fri, Aug 7, 2015 at 1:04 AM, Christian Keller chris3...@me.com
mailto:chris3...@me.com wrote:

Try another software package like Houdini for that, or be
prepared for maybe more pain than you'd expect.
Momentum is a bit p.i.t.a dir complex Thinges
Sorry couldn't resist ;)
Every second time you playback it works.
Sim is never the same you press the button, always cache it,
otherwise you'll never get the same result. The sim engine
itself is pretty cool if you use it in another package, but
the soft implementation is half baked and feels dirty. No
offense to the developers, if it's a softimage problem or what
else ...

--
Christian Keller
Visual effects|direction
m +49 179 69 36 248 tel:%2B49%20179%2069%2036%20248

chris3...@me.com mailto:chris3...@me.com
Vimeo.com/channels/96149

 Am 06.08.2015 um 22:02 schrieb olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr:

 Hi gang,

 I'm doing simple tests for an upcoming job that should
involve destruction stuff, like walls and houses.
 So, I gave a try to Momentum and Implosia.
 I remember there was an old Momentum + ice setup or a
tutorial, I think by Yujaheo on vimeo. It was a cracking
ground that was gradualy cracking.
 Atm, I'm having trouble having something better than an
ON/OFF start for the whole simulation.

 Does anyone remember this ?

 Thank you !

 Olivier







Re: Momentum setup ?

2015-08-06 Thread Christian Keller
Try another software package like Houdini for that, or be prepared for maybe 
more pain than you'd expect.
Momentum is a bit p.i.t.a dir complex Thinges 
Sorry couldn't resist ;)
Every second time you playback it works.
Sim is never the same you press the button, always cache it, otherwise you'll 
never get the same result. The sim engine itself is pretty cool if you use it 
in another package, but the soft implementation is half baked and feels dirty. 
No offense to the developers, if it's a softimage problem or what else ...

--
Christian Keller 
Visual effects|direction
m  +49 179 69 36 248

chris3...@me.com
Vimeo.com/channels/96149

 Am 06.08.2015 um 22:02 schrieb olivier jeannel olivier.jean...@noos.fr:
 
 Hi gang,
 
 I'm doing simple tests for an upcoming job that should involve destruction 
 stuff, like walls and houses.
 So, I gave a try to Momentum and Implosia.
 I remember there was an old Momentum + ice setup or a tutorial, I think by 
 Yujaheo on vimeo. It was a cracking ground that was gradualy cracking.
 Atm, I'm having trouble having something better than an ON/OFF start for the 
 whole simulation.
 
 Does anyone remember this ?
 
 Thank you !
 
 Olivier