Re: Set Driven Key Copy/Paste in Maya

2018-05-12 Thread Enrique Caballero
d
>>>>
>>>>
>>>>
>>>> --
>>>> *From:* "p...@bustykelp.com" <p...@bustykelp.com>
>>>> *To:* Ben Barker <ben.bar...@gmail.com>; Official Softimage Users
>>>> Mailing List. 
>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=c4MSBkt5s243QQNH95pn1Xg3CV7nIHLKQNBJjhAUZB0=4Yf2Qg9fvK3ZL55lmGZwbGd0RbdlZ7QffN8f9SBrHOA=
>>>> <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6iB4H67OtDu1LYz6krlc8-2FqBeLCXrELBQVbfMn71cNywwCM9MLKQNt6NvY2bdnUVgo3ga6X6AbaGT-2Fd7ob90wVGbm6Qf5hW0ivxnEGxvzj1nWazkybWc26Iz8UMdS25EOduMrZGHYMiH0p52YteffmKVv57WItRFMtWnC4QAfwOYbajk1lsX64i1OyE82-2FcyvBhCiOMb8X1S3S2TSRGCLuSulouuvRcjqDtbva4xfplisKL92w4ykr588-2FIq5xch-2Bz7wdqYklO5Y6SKufZ2zMFe4-2FHtXCL8D9vBJSpX-2FUW3-2B6WoXtOM3-2Fw7fScvzJjf4L0JX-2BQPBbhbVd4nwLwUtwV8e6G41HxVjv70xRqpCm9ioBg3gFJQWoKNYROIq2jiwmtPZ1ghZ0OQOEmeSTokGZJ57xxxdBT7lDHt8W3efgZ-2FHUvzvWkCGQfAzb-2F-2BiCh8ddhprG77QDB6hT1K-2Bw50kky0YZ6SGw7g6wC8tPskrhRiKRWw-2FEaR9uEHhaP7yBz6rPLw6-2FCy5kMMXX86DxKuvsbSBg3tgopiYovrfMGFlqQpmJbKbDT44Jlifo3K3cmHT1DFXFS-2BUGny1oYtDPtVS3txmBkyzd-2FJtGCw4wwk16uJhPv6cWcTHCbe5oA0-2FYKc3zhE9opKBJbH5NJmxXmsmOBdeU54jk12rGUve-2B9kI6t7VrwpoiX-2B7SjVXk2FP2bvLKCBPdAlsuOZuJOxGODe39P9HPKUGE5w-2Fu-2FyGA1k93IVdQRT0oSbnJEGHU3TWYGXmGuqEdRLnZ2enad0mh6KSDd55yGfN0x2OCqWVOuIL4lx9VPvdxuUwDcXYatllUP7gtjQ8yH9lO2LdSPEbpGXj1tUzBNM3c0wZlU-2BihHiUaLKgw2Ubk2Y2trMO6eVwzTRMb2W3ALL8H6xsJ8rUq-2FXBEoHgfXQTPBKF9gHMdI6kiYwn-2BEbM5Pzf9M1ePbQ0sA3eceKqcCobOUP1pINfNwq4hzrNOeMGGgB-2Bp8ThpRLOGnks2OZpqrtOUnpAsX7mG-2Bi4Le3mdgmeTIXUVlem2p2-2FA2qKWxS7YwqcLVOQV2qT9jcOwqDjsOHd7WC535VUBYVbM5enAyjkK1kq9pUzP7mwXxvaBMTTn4o-2FhetaMmonMah1vC5o0aB8-2FPiJe32R-2FdtoOCbZlblGyqTG8pTqYgCf9A-2BwMbbLDpvszGk2PLX9AwxBZT8txfhUx34plEK8-2B6YDCyShPHnCHfutrj8XqhXh3YHHwOEFQtn5gu15I8knf0cPNrRXIjyfQbD9c3PQoJhsTn60x1lyXqouj4dYaDR2Hjhz-2FDlYw-2FJjoiJQeuRZNsyvg331eIqqVgTquMZTR47FVcjHv3pyC2IzQysOud-2B1zcxVPc72ukR-2BAghIHvpxt770-2Bx9jVpjONV7EG-2B2YF6OzJ9ab7mcyCMTlas-2FmxxRxGGUwz4Qdb7iA37DHgJ-2BIdFsosTphnVr-2Bjj6DgVueYSm1ocNGjHtSbvWruYGt77ITRWDVwi1KpkeqxAOKen2UN-2B7ox3jqk-2Fa4mDLngdgbiWrrV7l9uz3BGXuT8tAoYYI142V79ICkUQ-2BAWMOue3pmGst8-2Fgrju99Otg647Gx0oHDjmKPEkf1hwzJSF7N8mmJnssoO0VWg2-2BhyYLxa5cKG4TCO5kP2-2FTCf41jxMymXuj32AJMZV2-2BcDfW41SJZUQuZEmAp-2BboblYROslCYNRZ2Bc8xBIk-2BGpGKqURK4MS-2BlqTOwfX-2Bg5zl-2FFcCDdlGLl-2B945tmYBRTiL9upTejsVX-2Fy8FUsJt5CYo42mdXoQh6RMpahD6VVlLSOmY8MqLgQzVPD27GfnLcbU-2BKbUi6uR0psqbYU4PDnxuZYqriKmlitOJN7g-3D-3D_wAli21vZ0ansRLHjQSxwcqGxGljxven5UMtKBZQLjG3fSbjICfPJl6HmU8u-2BPPqx5FIKmLliOM7XQGuw-2FCNLrHe-2FOHjmXHZ44gwY7yM2V-2BBZlY87NS3xAX8hgQcDiGFLnGFVfCv87t9bE0q6cHfxRugVlZ2ZRMslL6OYbvR2oQoD9-2FfI-2F3Iw4MSGBDoTQJV2s6gWOqInsG-2Fu60oVY6ytbCQUShescTd6DLjFQZtFugw-3D>
>>>> <softimage@listproc.autodesk.com>
>>>> *Sent:* Tuesday, May 1, 2018 4:32 AM
>>>> *Subject:* Re: Set Driven Key Copy/Paste in Maya
>>>>
>>>>
>>>> Thanks.
>>>> I decided to redo it  with the Node editor.. Thinking it might work a
>>>> bit like ICE. However, after completing one leg, I discovered that you
>>>> can’t just copy and paste that stuff either as it makes all kinds of new
>>>> stuff in the scene. What a mess. I just don’t understand how Maya works at
>>>> all.
>>>>
>>>> I’m not going to make a scripted rigging pipeline, its not my thing. I
>>>> like being able to invent/experiment on the fly. I don’t think I’m going to
>>>> last long with Maya at this rate.
>>>>
>>>>
>>>>
>>>>
>>>> If you'd like to unsubscribe and stop receiving these emails click here
>>>> <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6iB4H67OtDu1LYz6krlc8-2FqBeLCXrELBQVbfMn71cNywwCM9MLKQNt6NvY2bdnUVgo3ga6X6AbaGT-2Fd7ob90wVGbm6Qf5hW0ivxnEGxvzj1nWazkybWc26Iz8UMdS25EOduMrZGHYMiH0p52YteffmLtYGYbLGECLRyRsZ5K4qoNJnN9jLfEubIVBN-2Bh-2BPqTDnyIax0ewKAvEqd96FFup0xSf5yyjU-2BS091wjtIJwfyc8Exfd8KyQB9xcPJK5ila2JcTh8edYCmmdHZgfP21TRMK-2F0TZ24gAQo-2Br-2BzG6bcYOUgvx-2B-2FOKoOAfFGExU6AzmXUeFp-2BSw16Qhq273ma4JqB-2BON9K-2F1-2Fi-2BvGydLbnIj1oOdzm1U7607tisBROcgQADTM-2BwDZ-2Bv77VOuXEe3K7IQ65nXtJ2apeO6P-2BRZImq7Td9E7j123PZ8APnNp3CJag045elVJZO1CNAIgemR3-2F15Sc3aHKmgARZqHVwj7mzLg3I0tGrlmkhSM-2Be4MqgpamTzUYkKY7rNZUvSCuJduAHShw-2BPlz3w-2Fxy2eMG-2F1GwK96AjiIXvk0PAkIi4Kt3ttCobTgdB7P8CWJ4kgfBfE0dlB0ghBWaxL8tYcIb4T1F6PW-2Bw1CTU7v-2FTKxZRjTy4lGp0tA-2Bqe-2BLe2KqKkV3QpPgX6w-2B-2BrCwqOUs2Y6C-2FBjq-2Bmp87ExgqzwI-2F3NRtWjIEOM-2BaSTp7mzZfpk-2F3Ao0iobx6klNPeNcFaW6CV1kWKnX5PDquwEXe9GtzZ9fARbjswee7jQcDZQHeDfEd10e75QmIer6-2FAKZ7IWD6O88-2BxohGr-2FCXUFhUtyLwJcYFAaRjkM7hQ4Md-2FWmYhfCEi-2FwUhCME4fYzCqnCz2YEYooKzGYVo6dRYJCE-2B411VTE-2FSz6oJFPm6Fj5QRnKi5MgKjnH7lGrQyd

Re: Set Driven Key Copy/Paste in Maya

2018-05-11 Thread Adam Sale
giOYw88dSv9eMs9RMonVHyAOny-2FXp81aivEctBDSTxvmGqOwtQNcXVlRjz64oJe-2FRVaa8S4tlDaq2JTye56-2BaW03pSdSTDcvq62AfpEAy-2FOxxkNrlS-2BeJFEfPLRUfcn-2BoHDie7xf7TFwoUCejIoNNQ20-2FdyP-2BbAyGs-2BSbVAUYc5WpoajWUx7HYcBwxPWx9DwubH-2BXNqNt4RiVoYut-2FlaIM8yCdbeXfks9F1rcSKaKXzrjgbRGKOP6-2FE69HiDJJYSXxHOzx9WoOv46yz7eMvE5iPnhr69Zn_55OVOf0dA7tdn5YrALWfoPVrEyqfSHSqS65aS7jhVkBW4wzKe-2BEg8RV3c-2BWePePLmcPNJ98Z2mS2Xw8hrFSUJxcyd-2BNsWJAbGe0fVjISZweWo0YU2lh5s06yUWQVyOTHJzdtKTuHJXXkxWGO5Z8DBYnNWeg-2BlQ-2FGGXITFEBYcU2k1IdYP0rKjDPDB1BR3tuQLMhu-2FVn-2F-2BIi4VwQYyD8zj8KnEznPLxV5k4O2vpy0-2BVM-3D>
>>> <softimage@listproc.autodesk.com>
>>> *Sent:* Tuesday, May 1, 2018 4:32 AM
>>> *Subject:* Re: Set Driven Key Copy/Paste in Maya
>>>
>>>
>>> Thanks.
>>> I decided to redo it  with the Node editor.. Thinking it might work a
>>> bit like ICE. However, after completing one leg, I discovered that you
>>> can’t just copy and paste that stuff either as it makes all kinds of new
>>> stuff in the scene. What a mess. I just don’t understand how Maya works at
>>> all.
>>>
>>> I’m not going to make a scripted rigging pipeline, its not my thing. I
>>> like being able to invent/experiment on the fly. I don’t think I’m going to
>>> last long with Maya at this rate.
>>>
>>>
>>>
>>>
>>> If you'd like to unsubscribe and stop receiving these emails click here
>>> <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6iB4H67OtDu1LYz6krlc8-2FqBeLCXrELBQVbfMn71cNywwCM9MLKQNt6NvY2bdnUVgo3ga6X6AbaGT-2Fd7ob90wVGbm6Qf5hW0ivxnEGxvzj1nWazkybWc26Iz8UMdS25EOb6-2FAEqpbel-2BJljnqfYLzm2iEnMRSXhW9KePgf0cjao-2Ba-2BNJrTf0YxxTLZ5rr-2FJuVH1GjmKifMWTgp37HZKMLXHJaGBv2inRBQ7H2lKNNJsn4d-2BVDUTtAfVKni29Hv8HsiR-2Bu9QZdmQxYdNlqiJcFoBdAFiSFsMHHZxvklQpSZLFdvqYFRyb9tE-2Bs5TgoB-2FBffqoG5o6mwBSkDcp1zIh4InjnnSOeqVj45KW4U-2FdUZRmRT9M9Z1XQ1ng1O05nbriZzpR8ZN-2BCR7-2FEbN-2FmiXy-2FoYFJdRRNFNsSb-2BFrdB6HDcohqZhkoYZ43JdgXLWKgirON2PxN4QoOxPhr6TYJpspWAuUM8P-2Bmpx2-2FTIclCy6Ik4dOw5w5lCjXxXk2zyLR9gogH2bnfnmTd0wS8i4vleEEJQCvBEf1U-2FwINn3rOpY-2BNGLZBEyZPD3YoRjGQq8F8SlZgBI74-2B8vOOFfIz1xKPxcHCIPoTQWfCalNEAvzllTmbZ6MkrYaR8mFDQmM8mzOAA91pdvPNEUBSUqbHPekCBmxy0seXgAMHbvseuWAFgVIJ96dW6-2BlfKr-2FSvDaLpT-2BSYySDqd-2Boqj1jQPodVgNra0uUk6tzAB1hGkMoMc8voElPA1XGwr0U2oLB-2BfXqSeRl9hvJWb9lE9gwFmbcFOeJNnrS63YaI0KA5CXNMBS4Vh2bXzATYE6X7h7b7E-2FR3RgJjPFaBfNMle8BaAuaXO574P-2BK9Sz4N-2FRlo-2F7yegUWigPbGV-2BnWsQvx3UQpKPwJYW5wL-2BPag7X4bJ-2BcIF9bZlNZ8g5DOK3M6PysudAhCY5F9yfaG9Jku-2B9EbCQ0KmQeqdou3knFWfy6pMJjTrar2dysQKCSi9ZDrATKSpWJnzq6POI-2FioUBASCfwQEL5t0V2rLCipUDp4xT3nQ99gjGUPlJN96Ng5EuZt4hXcXyzukcU-2BYtcelJEdQ5C9VnxAe87FgIIfNFVpTyk86a-2FjlYd5ladjC0rkj7-2F5MG84A8v9A42CJJnKQuQWUvQ3Hj3d0qyLBKMWdv6x-2B21DE67mbZgCu4qpuSUWdW-2BCT-2FaFz3oK-2FHWjZ4c9qrEc1l1lEj5RCx2VlfmjxkKB2UfyNvH8e36Bfa9VuzYL-2FUuyvdRAKwrXF69W4iezAGbckVNcU5sELhc8-2Fm7x-2BcCdm6FuBBCTKre2rfdf4eW1Y6PM-2BYLiXNZDRZEVk2R0bcx8uR2cfEh7hGwmABFcHQ0HwNSjp5cjoy-2FM8xnArwa10LuRCeklp9edRNprzdZ2pABgw0sbcuOIXTcHQgfzk1JjHm7iT-2FKdIfaim9CKEh9TLqfy8L83eowHAh3OiHnAEstSAq43xzgnKnhXC-2BGa3SaFsv-2FNeFErnQPL0tecXmODBuW6mZpdKWAvG6kfh85pIMEVrzCXzKTjsi7lD-2BNkZfiFxt-2BewHifnTkGA2Frb26RGsJz-2FMjowupkMrFvNaLtcO73pjwjtwWRDjAzHx8psxyPDvx4iuM8-2FQNmaxCrDknYxqJpxCFCpP-2Ft8MC-2F32FrcNO0EtpB3F60xZviqVnRsWEXhWGpi4rBZQOFWFdQ-2BnCyTo-2BFnRd11RP-2BcKshIC5V2Spyhh9ffPofESvhBpLl9YObRn1JINASVin35toMDDNCStY5oUW13y975CBHmfsHOI0v6IM7itTimRUmz36pj-2F-2BpcJuKac1nAHUhLWpXwM3n7YuwmDnSDMr4J2TYrYz1Kd7XmsnakzK6V8pQR5A-3D-3D_55OVOf0dA7tdn5YrALWfoPVrEyqfSHSqS65aS7jhVkBW4wzKe-2BEg8RV3c-2BWePePLpeh0W3qMP7B5baPJaZlgChiPqjx4SuoYr-2B5cuRk8kBbwd75DiBxn-2FvOxQcj0dSvY6dH-2BD83DNjEjRPpHThjYUaUt8-2BjsrDiRuXtVxf4Lf5M44atdPQbPgcL1z3M8IKoRCfYfve4c-2BRZz3M7xdxpUEWFZ1N63uN9KEMadY3cYMWA-3D>
>>> .
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.If you'd like to
>>> unsubscribe and stop receiving these emails click here:
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>>> LQVCnXqr3256Gys7drcfaIK5Ev2Y-2FSL-2F3kQEtRuZ4b9iEushSfKBJFrG
>>> -2B3LTCDX857ViEE4alzWSuf4GqY0XkNGrr-2BICi3LcezDhGF7IaRCpRQIO
>>> l1qjfR2g1RxA021QttpPDbTz0CwIhCtWGqh08FYNuZOSmhGr9oMZ5wnvxQ7X
>>> UBZJTg1mufPlEG3KdaI4T-2FvCx6BirzQ-3D-3D
>>> <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6mg4oLGBuQENbeDkYXezg3m6vjHxJcC6rUMd8QE2MtqzS3nHFJpHH1mihN2vNWVF73yH4QzPTUaj-2BU-2FV4xCvLLTnZ7suFMzmFdGmjVRnYdJARCjRUw7yVrRoPXrP22bBZNeDD2ZuEVqVF86Pp6-2FFNWGRPkCXLyvVfU-2F30m51JQwvSkrAQkNoBY0ckOI9YNuuzXGGCs9wwDy63wu8uWe7dWwq4vd0iEc1oKk4arGz

Re: Set Driven Key Copy/Paste in Maya

2018-05-11 Thread Enrique Caballero
I've been avoiding negative scaling in Maya as it's not as forgiving as
Softimage was with that.

I used to mirror rigging components in softimage by scaling (-1,-1,-1) and
rotation x by 180.

Worked just fine, used that technique in multiple productions (happy feet,
legend of the gaurdians used that as well)

The only time that hurt me was when we wrote an animation library that
appended animation in space, and we needed to do a slightly different
calcultation for the right side of the body.  Still no biggy.

I've been too scared to do it in Maya though.  I actually manually rebuild
the component in Maya with a different orientation.


I don't know if I'm being anal retentive, but when it comes to Maya I tend
to try to avoid shortcuts with transformations like that, as whenever I try
it tends to burn me

On Fri, May 11, 2018 at 12:30 AM, Adam Sale <adamfs...@gmail.com> wrote:

> Duplicate special with input graph checked on is the key to mirroring more
> complex hierarchies in Maya.
> That, and making sure every striking element involved in the rig needs to
> be parented under a group node that is at the origin.
> This group node and children is what you duplicate special with input
> graph selected, and then do the whole scale across X to -1.
>
> Everything comes across fine if you go that route, nodes, driven keys,
> etc. .. Of course then you also have to be aware of Joint orients flipping
> 180.. and address if necessary.
>
> I've kind of gotten used to Maya rigging now, but I really do miss the
> simplicity of our dearly departed XSI.
>
> Adam
>
> On Wed, May 2, 2018 at 2:46 AM, Anto Matkovic <a...@matkovic.com> wrote:
>
>> Copy-paste of selected nodes, makes a copy of everything connected to
>> selected nodes, including hidden connections to layers, Node Editor
>> bookmarks, so on. ''Safe way''  could be saving a copy of scene, deleting
>> everything else (including layers and such), copying back to original
>> scene. Fortunately Maya could copy entire rig or elements from scene o
>> scene.
>> Duplicate in Node Editor makes a duplicate of only selected nodes, but
>> leaves them unconnected.
>> As alternative, it worth to try 'duplicate special' (from edit menu) with
>> some of available options, while this, by default, makes a copy of all
>> hierarchy bellow.
>>
>> IMO scripting for such tasks is usable if someone wants to follow some
>> exact tutorial or example, or someone is able to visualize complete rig
>> without even using Maya - but not really for experimenting and expecting
>> the 3d app to help in this process. Perhaps that addiction to scripting
>> could explain why almost all Maya rigs are not inventive, not original copy
>> of actual crap from Pixar or so. Individuality is not allowed in Maya
>> world
>>
>>
>>
>> --
>> *From:* "p...@bustykelp.com" <p...@bustykelp.com>
>> *To:* Ben Barker <ben.bar...@gmail.com>; Official Softimage Users
>> Mailing List. 
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=wW5laUMCCTu5EOuEoUq_ftd264aSHGvFDwHVs8V-Jgw=8ecNZHsGd-XzIHoZj9L1SfXazwRINsaLyop8RoOvoRA=
>> <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6mg4oLGBuQENbeDkYXezg3m6vjHxJcC6rUMd8QE2MtqzowgyFFK4aAsDEzrdrVTV4Q6qbgbc-2FgnnpGob6G467zR75G56-2BuWz1AMtPXsoVdDXV-2BcQeKP7tI8SfI-2Feh9je40vvx3436uOx6vrklEqpeyqPKkXVPfz6qMRHJd0eOKIePEN0YAL37Luq9jdMxwUQ-2B-2BRd-2BzZt2T9VxBgS-2F7-2BNUnvG9z9TmWmFS-2B4uEd-2BDR5tjkjuwZSTUuyURU-2By5w2UWlfeMvkOw06yTFKxYeV20dW6RSawKPJuj-2F81nUSkHFd8ofYscHeBt-2FRO2m-2F9PxsGg3jOtPrEmy2skSjUA7DSkJeFUtRqj7K0es57Jn2uy5s3WVCT8axknHb-2Fg0ThxlTt7gA-3D-3D_wAli21vZ0ansRLHjQSxwcqGxGljxven5UMtKBZQLjG2KPvjBRQ-2FXImgcrdcwqwdap1BjILxgBNCJwduspYVcy4yGub81mcek-2BimwX-2Fb0aipalld9PcO-2FbIz7h-2FG-2F3kmU5nunZdzDel5wFO2m0uudvhaotnZ5bwcr-2FmdR2lbNDLgR5n06FoytA0rm0tdN57TYlJDmr3oRb4n1M0mB-2BAQK1nsftSO8kmngVSvMy0wCAX4-3D>
>> <softimage@listproc.autodesk.com>
>> *Sent:* Tuesday, May 1, 2018 4:32 AM
>> *Subject:* Re: Set Driven Key Copy/Paste in Maya
>>
>>
>> Thanks.
>> I decided to redo it  with the Node editor.. Thinking it might work a bit
>> like ICE. However, after completing one leg, I discovered that you can’t
>> just copy and paste that stuff either as it makes all kinds of new stuff in
>> the scene. What a mess. I just don’t understand how Maya works at all.
>>
>> I’m not going to make a scripted rigging pipeline, its not my thing. I
>> like being able to invent/exper

Re: Set Driven Key Copy/Paste in Maya

2018-05-10 Thread Adam Sale
Duplicate special with input graph checked on is the key to mirroring more
complex hierarchies in Maya.
That, and making sure every striking element involved in the rig needs to
be parented under a group node that is at the origin.
This group node and children is what you duplicate special with input graph
selected, and then do the whole scale across X to -1.

Everything comes across fine if you go that route, nodes, driven keys, etc.
.. Of course then you also have to be aware of Joint orients flipping 180..
and address if necessary.

I've kind of gotten used to Maya rigging now, but I really do miss the
simplicity of our dearly departed XSI.

Adam

On Wed, May 2, 2018 at 2:46 AM, Anto Matkovic <a...@matkovic.com> wrote:

> Copy-paste of selected nodes, makes a copy of everything connected to
> selected nodes, including hidden connections to layers, Node Editor
> bookmarks, so on. ''Safe way''  could be saving a copy of scene, deleting
> everything else (including layers and such), copying back to original
> scene. Fortunately Maya could copy entire rig or elements from scene o
> scene.
> Duplicate in Node Editor makes a duplicate of only selected nodes, but
> leaves them unconnected.
> As alternative, it worth to try 'duplicate special' (from edit menu) with
> some of available options, while this, by default, makes a copy of all
> hierarchy bellow.
>
> IMO scripting for such tasks is usable if someone wants to follow some
> exact tutorial or example, or someone is able to visualize complete rig
> without even using Maya - but not really for experimenting and expecting
> the 3d app to help in this process. Perhaps that addiction to scripting
> could explain why almost all Maya rigs are not inventive, not original copy
> of actual crap from Pixar or so. Individuality is not allowed in Maya
> world
>
>
>
> --
> *From:* "p...@bustykelp.com" <p...@bustykelp.com>
> *To:* Ben Barker <ben.bar...@gmail.com>; Official Softimage Users Mailing
> List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=q4lhiw_s4gANuwZLq9-NHIvv2GGHuUgaiUOG5xlCOYc=_6WQh3onsayf8MnQ0EO65TjbQCo4IkE0tuBCSnkFyCE=
>  <
> softimage@listproc.autodesk.com>
> *Sent:* Tuesday, May 1, 2018 4:32 AM
> *Subject:* Re: Set Driven Key Copy/Paste in Maya
>
>
> Thanks.
> I decided to redo it  with the Node editor.. Thinking it might work a bit
> like ICE. However, after completing one leg, I discovered that you can’t
> just copy and paste that stuff either as it makes all kinds of new stuff in
> the scene. What a mess. I just don’t understand how Maya works at all.
>
> I’m not going to make a scripted rigging pipeline, its not my thing. I
> like being able to invent/experiment on the fly. I don’t think I’m going to
> last long with Maya at this rate.
>
>
>
>
> If you'd like to unsubscribe and stop receiving these emails click here
> <https://u7507473.ct.sendgrid.net/wf/click?upn=9dH1KMvf3Uz2HhivWCpG-2FSegwI1VW79dBqr5-2B-2BtYekoxI-2FOmAu-2Fb-2BuRJ-2FnuPTto3OxnazaxTzAARd-2F7jZ3vvTnApFMk-2F7siYW2VHrnwfrQ1MkmGYDQQRpnkTNiEQlQWXLqmhzgMzrP-2Fa1uV5boJs45iT1QVVj97-2F5k6-2FHtjDErFw5Jjd-2B2Rvtuop-2F3UVtcLDVuEPsHJDJNQ9jB-2FC-2BVeunbN2tz68BpaSBT9YYYHFPT6ACSzejVpTzvTt10GNMQBtleI-2B1c2ClnmRutd8pmqgrNTkexh3UPlRnKs0m6gLeFrnEDOCFtwRfFVKP8pXLeWFpqje6mmvK-2FcLNSIjDMJPDG6bB-2FAEiM1KnBAE-2FYvIaoPpekLGgGsibCzAoJweKPxFJ9cL5hkrUD7jP0Gsh1Y2Uw-3D-3D_55OVOf0dA7tdn5YrALWfoPVrEyqfSHSqS65aS7jhVkACFYuTXB32lpAoAUf7isDW7d-2FDOLIDhSzvf3JWi7PmeTCeOR5QH0KCErleqMVIwJLVO4WraLWwwJT52HFc9QSwnMHUd-2FRvmtPzKKWfMNLXENrWjSN588AbmaJ4xmoEVZFTj44CIcPCJzG-2ByeW3n-2B0sKN3NeTnb9bDLDRXLxN-2BinmE8jZBkPtzP2L4Xs3gGQtY-3D>
> .
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Re: Set Driven Key Copy/Paste in Maya

2018-05-02 Thread Anto Matkovic
Copy-paste of selected nodes, makes a copy of everything connected to selected 
nodes, including hidden connections to layers, Node Editor bookmarks, so on. 
''Safe way''  could be saving a copy of scene, deleting everything else 
(including layers and such), copying back to original scene. Fortunately Maya 
could copy entire rig or elements from scene o scene.Duplicate in Node Editor 
makes a duplicate of only selected nodes, but leaves them unconnected.As 
alternative, it worth to try 'duplicate special' (from edit menu) with some of 
available options, while this, by default, makes a copy of all hierarchy bellow.
IMO scripting for such tasks is usable if someone wants to follow some exact 
tutorial or example, or someone is able to visualize complete rig without even 
using Maya - but not really for experimenting and expecting the 3d app to help 
in this process. Perhaps that addiction to scripting could explain why almost 
all Maya rigs are not inventive, not original copy of actual crap from Pixar or 
so. Individuality is not allowed in Maya world


  From: "p...@bustykelp.com" <p...@bustykelp.com>
 To: Ben Barker <ben.bar...@gmail.com>; Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=gkvG05ceDfzqOMkmmrm_OU_KN76IQlNwmDp4eKPXoJw=g0P_lOaQUMqsIKw8lPOYh8n_dtkQ-5dODr2_JUkFc-I=
 <softimage@listproc.autodesk.com> 
 Sent: Tuesday, May 1, 2018 4:32 AM
 Subject: Re: Set Driven Key Copy/Paste in Maya
   
   Thanks.I decided to redo it  with the Node editor.. Thinking it might 
work a bit like ICE. However, after completing one leg, I discovered that you 
can’t just copy and paste that stuff either as it makes all kinds of new stuff 
in the scene. What a mess. I just don’t understand how Maya works at all. I’m 
not going to make a scripted rigging pipeline, its not my thing. I like being 
able to invent/experiment on the fly. I don’t think I’m going to last long with 
Maya at this rate.


      If you'd like to unsubscribe and stop receiving these emails click 
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Re: Set Driven Key Copy/Paste in Maya

2018-04-30 Thread Eugene Flormata
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.cgcircuit.com_workshops_intro-2Dto-2Dpython-2Dfor-2Dtech-2Dartists=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=bj7b212yzxqZUeQrwZv98eTIWA8Gnve_JnuYvbwIENY=i0RIdePRFihI-uz4XdriySafV9LG1VtJ5NPrEljMuz8=
 , I'm
on the next set of taught python classes now.

I started taking python classes for maya on this site, I think i saw some
specific for maya rigging as well. they might help
my current plan is to learn as much coding as i can for artists
while eventually learning to replace all my current abilities in maya with
houdini

then never look back


On Mon, Apr 30, 2018 at 9:01 AM, Morten Bartholdy 
wrote:

>
>
> I feel your pain Paul. There is just about no fun having to work in Maya,
> and I have not even begun to look at rigging…
>
> Cheers Morten
>
> Den 30. april 2018 klokken 17:30 skrev paul@
> 
>
>
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Re: Set Driven Key Copy/Paste in Maya

2018-04-30 Thread Morten Bartholdy
I feel your pain Paul. There is just about no fun having to work in Maya, and I 
have not even begun to look at rigging...

Cheers
Morten



> Den 30. april 2018 klokken 17:30 skrev p...@bustykelp.com:
> 
> 
> In fact I think I’d prefer to work in a supermarket than do this all day
> 
> From: Ben Barker 
> Sent: Monday, April 30, 2018 3:52 PM
> To: p...@bustykelp.com ; Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=anoOklbCAkYop-YCTPjqiBn7T2e_oinGQgwoNzwLvEk=B09b9CDZlbM02y34qiDoZr_eH3rapfBlNqz6Xkp1qHs=
>  
> Subject: Re: Set Driven Key Copy/Paste in Maya
> 
> In Maya set driven keys are the same node as normal animation keys, the 
> animCurve node:
> http://download.autodesk.com/us/maya/2008help/Nodes/animCurve.html
> 
> There's a bunch of child nodes listed there with two letters after the 
> "animCurve", which is the specific input/output that node handles.
> So like, animCurveTU takes input time (t) and outputs double (u). All the 
> animator set ones are the animCurveT* ones. All the animCurveU* ones are used 
> for set driven keys.
> 
> I know this is always the maya answer but... I always did this with a script. 
> AnimCurve nodes are almost always named after the object/attribute they are 
> connected to. So it's pretty easy to duplicate the animCurve node, parse out 
> the attribute from the name, find your mirrored rig bit, and connect it up. 
> You can use listConnections to find the driver node and do something similar.
> 
> Expression nodes are different. Essentially they just hold a giant string 
> (the expression itself) and when it gets compiled Maya does some under the 
> hood magic to make or break connections to the node. To mirror it you don't 
> need two expression nodes (you can if you want), but you need to copy the 
> text in the expression itself and search/replace your Lefts for your Rights. 
> You can do this at any time and the expression will hook up to the attributes 
> if they exist. Matt is right about using utility nodes in place of 
> expressions if you can. 
> 
> Sometimes copy/pasting stuff works but it also makes a lot of garbage in the 
> scene. Honestly with Maya the faster you can get to a scripted rigging 
> pipeline the better. 
> 
> On Mon, Apr 30, 2018 at 8:12 AM, <p...@bustykelp.com> wrote:
> 
> 
> 
>   Hello all,
> 
>   I am being forced into learning Maya again after an abandoned attempt last 
> year.
> 
>   I am finding almost everything frustrating and harder than it needs to be, 
> but todays annoying frustration is.. Copying expressions.. ( no drag and drop 
> then edit - here) 
> 
>   I set up a foot controller, so it has some attributes (that drive some 
> rotations on groups which in have IK goals parented to.)
>   After doing one foot, I hoped it might be easy to copy/paste the set driven 
> keys/expressions and edit them for the other foot controllers/legs.
> 
>   However this appears out to have been wishful thinking on my part. Its 
> seems very opaque as to where these things actually reside and how they are 
> edited / redistributed. After a fruitless trip around the node 
> ditor/hypergraph etc, I can’t work out how to do this. I wonder if anyone 
> could give me a clue as to what to do I’d be grateful.
> 
>   Last week I watched a video on how to mirror a rig. After 40 mins the 
> conclusion of the video was ‘ the best method is to do it again manually on 
> the other side!’
> 
>   When I learnt XSI, I remember having a lot of fun as my world of 
> opportunities opened up. This is not so similar.
> 
>   If you'd like to unsubscribe and stop receiving these emails click here.
> 
>
> 
>   --
>   Softimage Mailing List.
>   To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.If you'd like to 
> unsubscribe and stop receiving these emails click here: 
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> 
> 
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Re: Set Driven Key Copy/Paste in Maya

2018-04-30 Thread paul
Thanks.
I decided to redo it  with the Node editor.. Thinking it might work a bit like 
ICE. However, after completing one leg, I discovered that you can’t just copy 
and paste that stuff either as it makes all kinds of new stuff in the scene. 
What a mess. I just don’t understand how Maya works at all.

I’m not going to make a scripted rigging pipeline, its not my thing. I like 
being able to invent/experiment on the fly. I don’t think I’m going to last 
long with Maya at this rate.

From: Ben Barker 
Sent: Monday, April 30, 2018 3:52 PM
To: p...@bustykelp.com ; Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=cHxSfjNawD6DE5IeD5YO0jnwuQlTFpoodVxdnZvkFFQ=Fp3if3GKE2cMk4ODKlnMhvxv03fxI-zmHBQaZBRPsw4=
 
Subject: Re: Set Driven Key Copy/Paste in Maya

In Maya set driven keys are the same node as normal animation keys, the 
animCurve node:
http://download.autodesk.com/us/maya/2008help/Nodes/animCurve.html

There's a bunch of child nodes listed there with two letters after the 
"animCurve", which is the specific input/output that node handles.
So like, animCurveTU takes input time (t) and outputs double (u). All the 
animator set ones are the animCurveT* ones. All the animCurveU* ones are used 
for set driven keys.

I know this is always the maya answer but... I always did this with a script. 
AnimCurve nodes are almost always named after the object/attribute they are 
connected to. So it's pretty easy to duplicate the animCurve node, parse out 
the attribute from the name, find your mirrored rig bit, and connect it up. You 
can use listConnections to find the driver node and do something similar.

Expression nodes are different. Essentially they just hold a giant string (the 
expression itself) and when it gets compiled Maya does some under the hood 
magic to make or break connections to the node. To mirror it you don't need two 
expression nodes (you can if you want), but you need to copy the text in the 
expression itself and search/replace your Lefts for your Rights. You can do 
this at any time and the expression will hook up to the attributes if they 
exist. Matt is right about using utility nodes in place of expressions if you 
can. 

Sometimes copy/pasting stuff works but it also makes a lot of garbage in the 
scene. Honestly with Maya the faster you can get to a scripted rigging pipeline 
the better. 

On Mon, Apr 30, 2018 at 8:12 AM, <p...@bustykelp.com> wrote:



  Hello all,

  I am being forced into learning Maya again after an abandoned attempt last 
year.

  I am finding almost everything frustrating and harder than it needs to be, 
but todays annoying frustration is.. Copying expressions.. ( no drag and drop 
then edit - here) 

  I set up a foot controller, so it has some attributes (that drive some 
rotations on groups which in have IK goals parented to.)
  After doing one foot, I hoped it might be easy to copy/paste the set driven 
keys/expressions and edit them for the other foot controllers/legs.

  However this appears out to have been wishful thinking on my part. Its seems 
very opaque as to where these things actually reside and how they are edited / 
redistributed. After a fruitless trip around the node ditor/hypergraph etc, I 
can’t work out how to do this. I wonder if anyone could give me a clue as to 
what to do I’d be grateful.

  Last week I watched a video on how to mirror a rig. After 40 mins the 
conclusion of the video was ‘ the best method is to do it again manually on the 
other side!’

  When I learnt XSI, I remember having a lot of fun as my world of 
opportunities opened up. This is not so similar.

  If you'd like to unsubscribe and stop receiving these emails click here.

   

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Re: Set Driven Key Copy/Paste in Maya

2018-04-30 Thread Ben Barker
In Maya set driven keys are the same node as normal animation keys, the
animCurve node:
http://download.autodesk.com/us/maya/2008help/Nodes/animCurve.html

There's a bunch of child nodes listed there with two letters after the
"animCurve", which is the specific input/output that node handles.
So like, animCurveTU takes input time (t) and outputs double (u). All the
animator set ones are the animCurveT* ones. All the animCurveU* ones are
used for set driven keys.

I know this is always the maya answer but... I always did this with a
script. AnimCurve nodes are almost always named after the object/attribute
they are connected to. So it's pretty easy to duplicate the animCurve node,
parse out the attribute from the name, find your mirrored rig bit, and
connect it up. You can use listConnections to find the driver node and do
something similar.

Expression nodes are different. Essentially they just hold a giant string
(the expression itself) and when it gets compiled Maya does some under the
hood magic to make or break connections to the node. To mirror it you don't
need two expression nodes (you can if you want), but you need to copy the
text in the expression itself and search/replace your Lefts for your
Rights. You can do this at any time and the expression will hook up to the
attributes if they exist. Matt is right about using utility nodes in place
of expressions if you can.

Sometimes copy/pasting stuff works but it also makes a lot of garbage in
the scene. Honestly with Maya the faster you can get to a scripted rigging
pipeline the better.

On Mon, Apr 30, 2018 at 8:12 AM,  wrote:

>
>
> Hello all,
>
> I am being forced into learning Maya again after an abandoned attempt last
> year.
>
> I am finding almost everything frustrating and harder than it needs to be,
> but todays annoying frustration is.. Copying expressions.. ( no drag and
> drop then edit - here)
>
> I set up a foot controller, so it has some attributes (that drive some
> rotations on groups which in have IK goals parented to.)
> After doing one foot, I hoped it might be easy to copy/paste the set
> driven keys/expressions and edit them for the other foot controllers/legs.
>
> However this appears out to have been wishful thinking on my part. Its
> seems very opaque as to where these things actually reside and how they are
> edited / redistributed. After a fruitless trip around the node
> ditor/hypergraph etc, I can’t work out how to do this. I wonder if anyone
> could give me a clue as to what to do I’d be grateful.
>
> Last week I watched a video on how to mirror a rig. After 40 mins the
> conclusion of the video was ‘ the best method is to do it again manually on
> the other side!’
>
> When I learnt XSI, I remember having a lot of fun as my world of
> opportunities opened up. This is not so similar.
>
>
> If you'd like to unsubscribe and stop receiving these emails click here
> 
> .
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.If you'd like to
> unsubscribe and stop receiving these emails click here:
> http://mail.dev.tinkercad.com/wf/unsubscribe?upn=jUaq-2FHbgg08kcKnKvk7F-
> 2BJONa1hwV2PuMfGE01dU17hZoVAfyK1LT5aW-2FycK8Ovx2uS6-2B7ghAKJbw9hOEZNpDXW-
> 2FFv5GpTaDd8xVIV9GDS4pND8TELddcGkjaQskdoUTFfMwORbKo49I7pRkFYe5wpAqGS251P-
> 2BUJXJaLN7pCVgSR95JyWiR2j6rKX1x4WE2Re1KJ5N4mSS-2Fh-2Br-
> 2FADrTl76mkxXIEw84yPYwAeUESiM-3D.
>
>
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Re: Set Driven Key Copy/Paste in Maya

2018-04-30 Thread paul
I should make it clear that I’m not learning Maya to supercede Softimage. I’m 
as happy with XSI as I’ve ever been and its going to continue to be my primary 
software.  

However, I have to learn to Rig in Maya as part of a thing I’m doing for a 
while. (And Its not fun.)


From: Olivier Jeannel 
Sent: Monday, April 30, 2018 3:03 PM
To: Official Softimage Users Mailing 
List.https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=LICctFwUlgb3unMGcQnwE31Clvejz2vGcfe6bNq3oZE=9fXHR89V-Vc7d-bukJe-_4jhHpqwgAstZ1LhvRKk_H8=
 
Subject: Re: Set Driven Key Copy/Paste in Maya


Paul is learning Maya ? What world are we living in ? 


2018-04-30 14:55 GMT+02:00 Matt Morris <matt...@gmail.com>:


  Commiserations :(  Its why I'm girding myself to learn python finally. 

  You can avoid set driven keys pretty much with utility nodes in maya, 
something like remap values will allow you to link attributes to SRT values. 
Those can be duplicated easily enough with ctrl-d (avoiding ctrl-c/ctrl-v 
unless you want a pasted copy of your entire character, why would you ever want 
to do that?!) but you still need to then wire them into the mirror side.

  On 30 April 2018 at 13:12, <p...@bustykelp.com> wrote:



Hello all,

I am being forced into learning Maya again after an abandoned attempt last 
year.

I am finding almost everything frustrating and harder than it needs to be, 
but todays annoying frustration is.. Copying expressions.. ( no drag and drop 
then edit - here) 

I set up a foot controller, so it has some attributes (that drive some 
rotations on groups which in have IK goals parented to.)
After doing one foot, I hoped it might be easy to copy/paste the set driven 
keys/expressions and edit them for the other foot controllers/legs.

However this appears out to have been wishful thinking on my part. Its 
seems very opaque as to where these things actually reside and how they are 
edited / redistributed. After a fruitless trip around the node ditor/hypergraph 
etc, I can’t work out how to do this. I wonder if anyone could give me a clue 
as to what to do I’d be grateful.

Last week I watched a video on how to mirror a rig. After 40 mins the 
conclusion of the video was ‘ the best method is to do it again manually on the 
other side!’

When I learnt XSI, I remember having a lot of fun as my world of 
opportunities opened up. This is not so similar.

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Re: Set Driven Key Copy/Paste in Maya

2018-04-30 Thread Olivier Jeannel
Paul is learning Maya ? What world are we living in ?


2018-04-30 14:55 GMT+02:00 Matt Morris :

>
> Commiserations :(  Its why I'm girding myself to learn python finally.
>
> You can avoid set driven keys pretty much with utility nodes in maya,
> something like remap values will allow you to link attributes to SRT
> values. Those can be duplicated easily enough with ctrl-d (avoiding
> ctrl-c/ctrl-v unless you want a pasted copy of your entire character, why
> would you ever want to do that?!) but you still need to then wire them into
> the mirror side.
>
> On 30 April 2018 at 13:12,  wrote:
>
>>
>>
>> Hello all,
>>
>> I am being forced into learning Maya again after an abandoned attempt
>> last year.
>>
>> I am finding almost everything frustrating and harder than it needs to
>> be, but todays annoying frustration is.. Copying expressions.. ( no drag
>> and drop then edit - here)
>>
>> I set up a foot controller, so it has some attributes (that drive some
>> rotations on groups which in have IK goals parented to.)
>> After doing one foot, I hoped it might be easy to copy/paste the set
>> driven keys/expressions and edit them for the other foot controllers/legs.
>>
>> However this appears out to have been wishful thinking on my part. Its
>> seems very opaque as to where these things actually reside and how they are
>> edited / redistributed. After a fruitless trip around the node
>> ditor/hypergraph etc, I can’t work out how to do this. I wonder if anyone
>> could give me a clue as to what to do I’d be grateful.
>>
>> Last week I watched a video on how to mirror a rig. After 40 mins the
>> conclusion of the video was ‘ the best method is to do it again manually on
>> the other side!’
>>
>> When I learnt XSI, I remember having a lot of fun as my world of
>> opportunities opened up. This is not so similar.
>>
>>
>> If you'd like to unsubscribe and stop receiving these emails click here
>> 
>> .
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.If you'd like to
>> unsubscribe and stop receiving these emails click here:
>> http://mail.dev.tinkercad.com/wf/unsubscribe?upn=Y6KrJzx8OFw
>> aDUmyTB0FglSpYb9k-2BXgzzfgiL-2FDUr0MGUnwUEvQP45ksU49sYCDRFwV
>> i3LWjg20Yoy027Yni6uR66Kuh9QflzuNJoZ4UKHD4Pg6IChqjiHtDBZ8Htg9
>> x9-2FUOFMQGJ35hLzMvSFsACUkLc7PDZ1w2rCznFGR6CbKtUnNlxTBsjIagf
>> 8Ge0i04W97kzB1AknY47yNJ-2FFZo9vhHvpmEhsAUHLePQC-2BLCrg-3D
>> 
>> .
>>
>>
>
>
> --
> www.matinai.com
> 
>
>
> If you'd like to unsubscribe and stop receiving these emails click here
> 

Re: Set Driven Key Copy/Paste in Maya

2018-04-30 Thread Matt Morris
Commiserations :(  Its why I'm girding myself to learn python finally.

You can avoid set driven keys pretty much with utility nodes in maya,
something like remap values will allow you to link attributes to SRT
values. Those can be duplicated easily enough with ctrl-d (avoiding
ctrl-c/ctrl-v unless you want a pasted copy of your entire character, why
would you ever want to do that?!) but you still need to then wire them into
the mirror side.

On 30 April 2018 at 13:12,  wrote:

>
>
> Hello all,
>
> I am being forced into learning Maya again after an abandoned attempt last
> year.
>
> I am finding almost everything frustrating and harder than it needs to be,
> but todays annoying frustration is.. Copying expressions.. ( no drag and
> drop then edit - here)
>
> I set up a foot controller, so it has some attributes (that drive some
> rotations on groups which in have IK goals parented to.)
> After doing one foot, I hoped it might be easy to copy/paste the set
> driven keys/expressions and edit them for the other foot controllers/legs.
>
> However this appears out to have been wishful thinking on my part. Its
> seems very opaque as to where these things actually reside and how they are
> edited / redistributed. After a fruitless trip around the node
> ditor/hypergraph etc, I can’t work out how to do this. I wonder if anyone
> could give me a clue as to what to do I’d be grateful.
>
> Last week I watched a video on how to mirror a rig. After 40 mins the
> conclusion of the video was ‘ the best method is to do it again manually on
> the other side!’
>
> When I learnt XSI, I remember having a lot of fun as my world of
> opportunities opened up. This is not so similar.
>
>
> If you'd like to unsubscribe and stop receiving these emails click here
> 
> .
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.If you'd like to
> unsubscribe and stop receiving these emails click here:
> http://mail.dev.tinkercad.com/wf/unsubscribe?upn=
> Y6KrJzx8OFwaDUmyTB0FglSpYb9k-2BXgzzfgiL-2FDUr0MGUnwUEvQP45ksU49sYCDRFw
> Vi3LWjg20Yoy027Yni6uR66Kuh9QflzuNJoZ4UKHD4Pg6IChqjiHtDBZ8Htg9x9-
> 2FUOFMQGJ35hLzMvSFsACUkLc7PDZ1w2rCznFGR6CbKtUnNlxTBsjIagf8Ge
> 0i04W97kzB1AknY47yNJ-2FFZo9vhHvpmEhsAUHLePQC-2BLCrg-3D.
>
>


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Set Driven Key Copy/Paste in Maya

2018-04-30 Thread paul

Hello all,

I am being forced into learning Maya again after an abandoned attempt last year.

I am finding almost everything frustrating and harder than it needs to be, but 
todays annoying frustration is.. Copying expressions.. ( no drag and drop then 
edit - here) 

I set up a foot controller, so it has some attributes (that drive some 
rotations on groups which in have IK goals parented to.)
After doing one foot, I hoped it might be easy to copy/paste the set driven 
keys/expressions and edit them for the other foot controllers/legs.

However this appears out to have been wishful thinking on my part. Its seems 
very opaque as to where these things actually reside and how they are edited / 
redistributed. After a fruitless trip around the node ditor/hypergraph etc, I 
can’t work out how to do this. I wonder if anyone could give me a clue as to 
what to do I’d be grateful.

Last week I watched a video on how to mirror a rig. After 40 mins the 
conclusion of the video was ‘ the best method is to do it again manually on the 
other side!’

When I learnt XSI, I remember having a lot of fun as my world of opportunities 
opened up. This is not so similar.--
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