Re: Softimage wikia first, now Jeremiepasserin.com?!!

2016-09-30 Thread Pierre Schiller
Thank you!! I´ll go try this all.
Thanks again Jeremie, I think most of them I got them wrong because of the
absence of the sym map.
Cheers.

On Fri, Sep 30, 2016 at 11:55 AM, Jeremie Passerin 
wrote:

> It feels so long ago.
>
>
> Modeling >
> *Match Geometry* : Pretty sure you select a geo, click the button and
> pick the one geo to match. They need to have the same point count. It's
> matching the shape
> *Symmetrize points* : You need a symmetry map fro this one. It's
> resymmetrizing a geo if for some reason you have edit one side and forgot
> to edit the other side. The sym map must be created when the geo is still
> symmetrical
> *Merge with clusers* : Select a bunch of geo and merge them while
> preserving the clusters. That was a long time ago, maybe they fixed it a
> few version later.
> *Split polygon Islands* : Select a geo with multiple island, and it will
> kick out a geo per island
>
> Rigging >
> *Renamer* : Select a bunch of object to rename
>
> Deform >Shape Key>
> I think you have to select points and a shape key, or just a shape key
> *Symmetrize Shape points* : You need a sym map for this one to work. It
> will symmetrize your shape, in case you only sclupted on one side
> *Mirror Shape Key*: this one will mirror the shape to the other side,
> basically flipping it to the other side. requires sym map.
> *Match shape key* : will match two shape key
>
> Envelope>
> Normalize weights: Select an object with an envelope and it will normalize
> that envelope
> Copy weight : points 2 point
> *Average central axis point weights* : Select the central line of your
> character and it will avergae the deformer influence form left to right
>
> Import/Export >
> *Import (export) skin*.: Select an object with an envelope and it will
> export the envelope to an xml file.
>
>
>
>
> I'm actually Tech Anim supervisor now at Blur. I got more
> responsabilities. I lead the tool development for Rigging, Hair, Cloth and
> Animation. I also Manage the Rigging and CFX team. Lots of fun ! Lots of
> work !
> Still happely using Softimage, but we're working hard on our unfortunate
> transition to Maya. Crying everyday about all the things we're missing and
> coding hard to implement them in Maya.
>
>
>
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> with "unsubscribe" in the subject, and reply to confirm.
>



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Re: Softimage wikia first, now Jeremiepasserin.com?!!

2016-09-30 Thread Jeremie Passerin
It feels so long ago.


Modeling >
*Match Geometry* : Pretty sure you select a geo, click the button and pick
the one geo to match. They need to have the same point count. It's matching
the shape
*Symmetrize points* : You need a symmetry map fro this one. It's
resymmetrizing a geo if for some reason you have edit one side and forgot
to edit the other side. The sym map must be created when the geo is still
symmetrical
*Merge with clusers* : Select a bunch of geo and merge them while
preserving the clusters. That was a long time ago, maybe they fixed it a
few version later.
*Split polygon Islands* : Select a geo with multiple island, and it will
kick out a geo per island

Rigging >
*Renamer* : Select a bunch of object to rename

Deform >Shape Key>
I think you have to select points and a shape key, or just a shape key
*Symmetrize Shape points* : You need a sym map for this one to work. It
will symmetrize your shape, in case you only sclupted on one side
*Mirror Shape Key*: this one will mirror the shape to the other side,
basically flipping it to the other side. requires sym map.
*Match shape key* : will match two shape key

Envelope>
Normalize weights: Select an object with an envelope and it will normalize
that envelope
Copy weight : points 2 point
*Average central axis point weights* : Select the central line of your
character and it will avergae the deformer influence form left to right

Import/Export >
*Import (export) skin*.: Select an object with an envelope and it will
export the envelope to an xml file.




I'm actually Tech Anim supervisor now at Blur. I got more responsabilities.
I lead the tool development for Rigging, Hair, Cloth and Animation. I also
Manage the Rigging and CFX team. Lots of fun ! Lots of work !
Still happely using Softimage, but we're working hard on our unfortunate
transition to Maya. Crying everyday about all the things we're missing and
coding hard to implement them in Maya.
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Re: Softimage wikia first, now Jeremiepasserin.com?!!

2016-09-30 Thread Pierre Schiller
Thank you Jeremie. Well, I mostly don´t know how to fully (and which cases)
are to be used on the
following sections of the original Gear:

Modeling > Match Geometry
  Symmetrize points
 Merge with clusers
 Split polygon Islands

Rigging > Renamer

Deform >Shape Key>Symmetrize Shape points
   Mirror Shape Key / Match shape key
   > Envelope> Normalize weights
Copy weightpoints 2 point
Average central axis point weights
Import/Export > Import (export) skin.

>From all of those I get an error sometimes. I don´t know what to pick when
the pick session
activates for some of the tools I rememeber you had them all explained in
detailed and how to use those
for specific cases on a character, on your website.

So, basically that was what I was looking for: Detailed explanation on how
to use those options with
different rigging cases.

I´l check out Gear_MC (Though, there´s not much help on how to use this
kind of buttons):
(see attachment). I´d like to call ppgs with those buttons (a, b,c) or if
they are only used to select geometry,
what kind of geometry (could I select curves, points, clusters?)

Thanks, the explanation about you working at blur, ease us all.
So I guess ultimately, I´ll be moving to Gear MC.

Cheers.



On Fri, Sep 30, 2016 at 10:23 AM, Ahmidou Lyazidi 
wrote:

> Hi Olivier,
> Jeremy is rigging sup at Blur Studio since a few years now.
>
> Cheers
> Ahmidou
>
> Le 30 sept. 2016 11:14, "Olivier Jeannel"  a
> écrit :
>
>> where are you working Jeremie ?
>>
>> On Fri, Sep 30, 2016 at 4:53 PM, jentzen mooney 
>> wrote:
>>
>>> Well keep your head up! surviving Blur leaves it's battle scares but I
>>> am grateful to have gave it a go.
>>> Like most who make there mark there I am sure you have been able to take
>>> some of there processes to another level.
>>> Cheers
>>>
>>>
>>> On Thu, Sep 29, 2016 at 8:05 PM, Jeremie Passerin 
>>> wrote:
>>>
 It totally has ! But we're doing some pretty awesome stuff.
 And Everything we do is open source. It's not really nicely packaged
 nor easy to install but there is some neat tools for softimage and more
 stuff for Maya coming. I wish we had time to make it more accessible to the
 rest off the world.

 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
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>>
>
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>



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Re: Softimage wikia first, now Jeremiepasserin.com?!!

2016-09-30 Thread Ahmidou Lyazidi
Hi Olivier,
Jeremy is rigging sup at Blur Studio since a few years now.

Cheers
Ahmidou

Le 30 sept. 2016 11:14, "Olivier Jeannel"  a écrit :

> where are you working Jeremie ?
>
> On Fri, Sep 30, 2016 at 4:53 PM, jentzen mooney 
> wrote:
>
>> Well keep your head up! surviving Blur leaves it's battle scares but I am
>> grateful to have gave it a go.
>> Like most who make there mark there I am sure you have been able to take
>> some of there processes to another level.
>> Cheers
>>
>>
>> On Thu, Sep 29, 2016 at 8:05 PM, Jeremie Passerin 
>> wrote:
>>
>>> It totally has ! But we're doing some pretty awesome stuff.
>>> And Everything we do is open source. It's not really nicely packaged nor
>>> easy to install but there is some neat tools for softimage and more stuff
>>> for Maya coming. I wish we had time to make it more accessible to the rest
>>> off the world.
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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Re: Softimage wikia first, now Jeremiepasserin.com?!!

2016-09-30 Thread Olivier Jeannel
where are you working Jeremie ?

On Fri, Sep 30, 2016 at 4:53 PM, jentzen mooney 
wrote:

> Well keep your head up! surviving Blur leaves it's battle scares but I am
> grateful to have gave it a go.
> Like most who make there mark there I am sure you have been able to take
> some of there processes to another level.
> Cheers
>
>
> On Thu, Sep 29, 2016 at 8:05 PM, Jeremie Passerin 
> wrote:
>
>> It totally has ! But we're doing some pretty awesome stuff.
>> And Everything we do is open source. It's not really nicely packaged nor
>> easy to install but there is some neat tools for softimage and more stuff
>> for Maya coming. I wish we had time to make it more accessible to the rest
>> off the world.
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
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> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: Softimage wikia first, now Jeremiepasserin.com?!!

2016-09-30 Thread jentzen mooney
Well keep your head up! surviving Blur leaves it's battle scares but I am
grateful to have gave it a go.
Like most who make there mark there I am sure you have been able to take
some of there processes to another level.
Cheers


On Thu, Sep 29, 2016 at 8:05 PM, Jeremie Passerin 
wrote:

> It totally has ! But we're doing some pretty awesome stuff.
> And Everything we do is open source. It's not really nicely packaged nor
> easy to install but there is some neat tools for softimage and more stuff
> for Maya coming. I wish we had time to make it more accessible to the rest
> off the world.
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: Softimage wikia first, now Jeremiepasserin.com?!!

2016-09-29 Thread Jeremie Passerin
It totally has ! But we're doing some pretty awesome stuff.
And Everything we do is open source. It's not really nicely packaged nor
easy to install but there is some neat tools for softimage and more stuff
for Maya coming. I wish we had time to make it more accessible to the rest
off the world.
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Re: Softimage wikia first, now Jeremiepasserin.com?!!

2016-09-29 Thread jentzen mooney
I hope Blur has not taken all you have left Jeremie.
;)

On Thu, Sep 29, 2016 at 6:05 PM, Jeremie Passerin 
wrote:

> Ah ah,
> It's nothing related to autodesk this time. I just stopped paying for a
> website I don't use anymore :) There has been no update for the past 6
> years.
> Let me know what you're missing I can send them to you. Videos are on my
> vimeo account.
> Gear, well Miquel has a better version now and I think he has the doc too
>
> On 29 September 2016 at 17:32, Pierre Schiller <
> activemotionpictu...@gmail.com> wrote:
>
>> Okay, http://jeremiepasserin.com It´s abandoned. Today I was shocked
>> google gave no results, fearing the worst, I re-checked.
>> So It´s down.
>>
>> Question: Could anyone please, help me out on how to operate presets
>> through gear with these buttons?
>>
>>
>> ​
>> Gee, one by one. Thanks to Miquel, he´s hosting Gear on GitHub. But what
>> about the gazillion tutorials on Jeremie´s site?
>>
>> How to read each properties details on the setups... :(  ?
>>
>> --
>> Portfolio 2013 
>> Cinema & TV production
>> Video Reel 
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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Re: Softimage wikia first, now Jeremiepasserin.com?!!

2016-09-29 Thread Jeremie Passerin
Ah ah,
It's nothing related to autodesk this time. I just stopped paying for a
website I don't use anymore :) There has been no update for the past 6
years.
Let me know what you're missing I can send them to you. Videos are on my
vimeo account.
Gear, well Miquel has a better version now and I think he has the doc too

On 29 September 2016 at 17:32, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> Okay, http://jeremiepasserin.com It´s abandoned. Today I was shocked
> google gave no results, fearing the worst, I re-checked.
> So It´s down.
>
> Question: Could anyone please, help me out on how to operate presets
> through gear with these buttons?
>
>
> ​
> Gee, one by one. Thanks to Miquel, he´s hosting Gear on GitHub. But what
> about the gazillion tutorials on Jeremie´s site?
>
> How to read each properties details on the setups... :(  ?
>
> --
> Portfolio 2013 
> Cinema & TV production
> Video Reel 
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
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Softimage wikia first, now Jeremiepasserin.com?!!

2016-09-29 Thread Pierre Schiller
Okay, http://jeremiepasserin.com It´s abandoned. Today I was shocked google
gave no results, fearing the worst, I re-checked.
So It´s down.

Question: Could anyone please, help me out on how to operate presets
through gear with these buttons?


​
Gee, one by one. Thanks to Miquel, he´s hosting Gear on GitHub. But what
about the gazillion tutorials on Jeremie´s site?

How to read each properties details on the setups... :(  ?

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