Re: nulls2mesh

2012-09-07 Thread Alan Fregtman
Hey Rob,

You're linking to a private url for your Gmail pointing to an attachment.
Can't do that. It's unusable for everyone else.

Can you get the image and attach it to your email or put it on
http://imgur.com or some other image upload site for us to see?

Cheeers,

   -- Alan


On Wed, Sep 5, 2012 at 7:09 AM, Rob Chapman tekano@gmail.com wrote:

 ah yeah - there you go, well remembered Ciaran 'convex hull' was the
 search term, from the same thread Grahame fuller did that in ICE only -
 won't take you long to rebuild from the image description  Lawrence ;)


 https://mail-attachment.googleusercontent.com/attachment/u/0/?ui=2ik=3bf826a559view=attth=12f698c5d63caa9dattid=0.1.0disp=inlinesafe=1zwsaduie=AG9B_P-vyaBOEqzPxsaMIRCb2anDsadet=1346842977331sads=6GL42IzMUakN2KC52Ld4_NbnUKMsadssc=1


 as you can see the gift wrapping algorithm is not so easy !



 On 5 September 2012 11:55, Ciaran Moloney moloney.cia...@gmail.comwrote:

 Sounds like you want a convex hull of the null's points. Pretty sure
 there was a compound once, if not you might try Mr. LaForge's Convex 
 Hullhttp://frenchdog.wordpress.com/2012/01/05/happy-2012/ICE node.



 On Wed, Sep 5, 2012 at 11:13 AM, Rob Chapman tekano@gmail.comwrote:

 yeah I dont think there was ever a nulls2mesh - nulls2points easy and
 vertex2nulls yes :)

 for a clean topo the point position array is easy as you have that, its
 just the description of each polygon, or the order of each vertex in every
 polygon - how is this to be made?



 if the desired mesh is pretty simple shape you could try starting with a
 simple surrounding geometry and in ICE moving points to the nearest null


 On 5 September 2012 10:56, Lawrence Pankhurst lp3ds...@gmail.comwrote:

 Nice clean mesh would be good, it's a one off so I might just do it by
 hand, just thought it would be a useful tool to have and it would exist
 already (sure there used to be a script)!!  Polygoniser takes the nulls but
 gives blobs rather then a single mesh!
 Thanks for looking though!


 Cheers

 Lawrence
 On Wed, Sep 5, 2012 at 9:42 AM, Rob Chapman tekano@gmail.comwrote:

 oh! ICE topo should be able to do this,  :)  but not sure how you are
 to build the polygon description from a set of random positions!?  not so
 easy

 what kind of mesh are you after? if its not just a regular clean
 topology then you could simply put all nulls into a group and use the
 global.kini.pointpositions to feed into a polygoniser mesh.

 hth




 On 5 September 2012 09:17, Lawrence Pankhurst lp3ds...@gmail.comwrote:

 Hi guys,

 I thought I remembered a nulls2mesh script knocking about, can't find
 it anywhere!
 I've got a set of nulls and want to turn them into a mesh, ie
 position of each null becomes a vertex in said mesh!

 So anyone now where the script is or is there an ICE tool?  Had a
 look on http://rray.de/xsi/ but couldn't see what I was after!

 Any help appreciated.


 Cheers

 Lawrence







 --
 - Ciaran





Re: nulls2mesh

2012-09-07 Thread piotrek marczak
This image reminds me that ice needs dot node

From: Rob Chapman 
Sent: Friday, September 07, 2012 5:56 PM
To: softimage@listproc.autodesk.com 
Subject: Re: nulls2mesh

Hi Alan 

Apologies for that- I thought if I could see it ok

anyways here it is reattached. impressive spaghetti but no information can be 
ascertained as its too small detail

but its from this original thread

https://groups.google.com/forum/?fromgroups=#!searchin/xsi_list/convex$20hull/xsi_list/HcwOCOr2b_c/azmTxe3zlK8J
 

hope that works

Best

Rob






On 7 September 2012 16:47, Alan Fregtman alan.fregt...@gmail.com wrote:

  Hey Rob, 

  You're linking to a private url for your Gmail pointing to an attachment. 
Can't do that. It's unusable for everyone else.

  Can you get the image and attach it to your email or put it on 
http://imgur.com or some other image upload site for us to see?

  Cheeers,

 -- Alan



  On Wed, Sep 5, 2012 at 7:09 AM, Rob Chapman tekano@gmail.com wrote:

ah yeah - there you go, well remembered Ciaran 'convex hull' was the search 
term, from the same thread Grahame fuller did that in ICE only - won't take you 
long to rebuild from the image description  Lawrence ;) 


https://mail-attachment.googleusercontent.com/attachment/u/0/?ui=2ik=3bf826a559view=attth=12f698c5d63caa9dattid=0.1.0disp=inlinesafe=1zwsaduie=AG9B_P-vyaBOEqzPxsaMIRCb2anDsadet=1346842977331sads=6GL42IzMUakN2KC52Ld4_NbnUKMsadssc=1
 

as you can see the gift wrapping algorithm is not so easy !




On 5 September 2012 11:55, Ciaran Moloney moloney.cia...@gmail.com wrote:

  Sounds like you want a convex hull of the null's points. Pretty sure 
there was a compound once, if not you might try Mr. LaForge's Convex Hull ICE 
node. 




  On Wed, Sep 5, 2012 at 11:13 AM, Rob Chapman tekano@gmail.com wrote:

yeah I dont think there was ever a nulls2mesh - nulls2points easy and 
vertex2nulls yes :) 

for a clean topo the point position array is easy as you have that, its 
just the description of each polygon, or the order of each vertex in every 
polygon - how is this to be made?



if the desired mesh is pretty simple shape you could try starting with 
a simple surrounding geometry and in ICE moving points to the nearest null  



On 5 September 2012 10:56, Lawrence Pankhurst lp3ds...@gmail.com 
wrote:

  Nice clean mesh would be good, it's a one off so I might just do it 
by hand, just thought it would be a useful tool to have and it would exist 
already (sure there used to be a script)!!  Polygoniser takes the nulls but 
gives blobs rather then a single mesh!

  Thanks for looking though!


  Cheers

  Lawrence

  On Wed, Sep 5, 2012 at 9:42 AM, Rob Chapman tekano@gmail.com 
wrote:

oh! ICE topo should be able to do this,  :)  but not sure how you 
are to build the polygon description from a set of random positions!?  not so 
easy 

what kind of mesh are you after? if its not just a regular clean 
topology then you could simply put all nulls into a group and use the 
global.kini.pointpositions to feed into a polygoniser mesh.

hth 





On 5 September 2012 09:17, Lawrence Pankhurst lp3ds...@gmail.com 
wrote:

  Hi guys,

  I thought I remembered a nulls2mesh script knocking about, can't 
find it anywhere!
  I've got a set of nulls and want to turn them into a mesh, ie 
position of each null becomes a vertex in said mesh!

  So anyone now where the script is or is there an ICE tool?  Had a 
look on http://rray.de/xsi/ but couldn't see what I was after!

  Any help appreciated.


  Cheers

  Lawrence







  -- 
  - Ciaran





Re: nulls2mesh

2012-09-07 Thread Rob Chapman
true - is 'pass through' not the similar as a dot node?

On 7 September 2012 17:12, piotrek marczak piotrek.marc...@gmail.comwrote:

   This image reminds me that ice needs dot node

  *From:* Rob Chapman tekano@gmail.com
 *Sent:* Friday, September 07, 2012 5:56 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: nulls2mesh

 Hi Alan

 Apologies for that- I thought if I could see it ok

 anyways here it is reattached. impressive spaghetti but no information can
 be ascertained as its too small detail

 but its from this original thread


 https://groups.google.com/forum/?fromgroups=#!searchin/xsi_list/convex$20hull/xsi_list/HcwOCOr2b_c/azmTxe3zlK8J

 hope that works

 Best

 Rob





 On 7 September 2012 16:47, Alan Fregtman alan.fregt...@gmail.com wrote:

 Hey Rob,

 You're linking to a private url for your Gmail pointing to an attachment.
 Can't do that. It's unusable for everyone else.

 Can you get the image and attach it to your email or put it on
 http://imgur.com or some other image upload site for us to see?

 Cheeers,

-- Alan


 On Wed, Sep 5, 2012 at 7:09 AM, Rob Chapman tekano@gmail.com wrote:

 ah yeah - there you go, well remembered Ciaran 'convex hull' was the
 search term, from the same thread Grahame fuller did that in ICE only -
 won't take you long to rebuild from the image description  Lawrence ;)


 https://mail-attachment.googleusercontent.com/attachment/u/0/?ui=2ik=3bf826a559view=attth=12f698c5d63caa9dattid=0.1.0disp=inlinesafe=1zwsaduie=AG9B_P-vyaBOEqzPxsaMIRCb2anDsadet=1346842977331sads=6GL42IzMUakN2KC52Ld4_NbnUKMsadssc=1


 as you can see the gift wrapping algorithm is not so easy !



 On 5 September 2012 11:55, Ciaran Moloney moloney.cia...@gmail.comwrote:

 Sounds like you want a convex hull of the null's points. Pretty sure
 there was a compound once, if not you might try Mr. LaForge's Convex
 Hull http://frenchdog.wordpress.com/2012/01/05/happy-2012/ ICE node.



 On Wed, Sep 5, 2012 at 11:13 AM, Rob Chapman tekano@gmail.comwrote:

 yeah I dont think there was ever a nulls2mesh - nulls2points easy and
 vertex2nulls yes :)

 for a clean topo the point position array is easy as you have that,
 its just the description of each polygon, or the order of each vertex in
 every polygon - how is this to be made?



 if the desired mesh is pretty simple shape you could try starting with
 a simple surrounding geometry and in ICE moving points to the nearest null


 On 5 September 2012 10:56, Lawrence Pankhurst lp3ds...@gmail.comwrote:

 Nice clean mesh would be good, it's a one off so I might just do it
 by hand, just thought it would be a useful tool to have and it would 
 exist
 already (sure there used to be a script)!!  Polygoniser takes the nulls 
 but
 gives blobs rather then a single mesh!
 Thanks for looking though!


 Cheers

 Lawrence
  On Wed, Sep 5, 2012 at 9:42 AM, Rob Chapman tekano@gmail.comwrote:

 oh! ICE topo should be able to do this,  :)  but not sure how you
 are to build the polygon description from a set of random positions!?  
 not
 so easy

 what kind of mesh are you after? if its not just a regular clean
 topology then you could simply put all nulls into a group and use the
 global.kini.pointpositions to feed into a polygoniser mesh.

 hth




 On 5 September 2012 09:17, Lawrence Pankhurst lp3ds...@gmail.comwrote:

 Hi guys,

 I thought I remembered a nulls2mesh script knocking about, can't
 find it anywhere!
 I've got a set of nulls and want to turn them into a mesh, ie
 position of each null becomes a vertex in said mesh!

 So anyone now where the script is or is there an ICE tool?  Had a
 look on http://rray.de/xsi/ but couldn't see what I was after!

 Any help appreciated.


 Cheers

 Lawrence










 --
 - Ciaran









nulls2mesh

2012-09-05 Thread Lawrence Pankhurst
Hi guys,

I thought I remembered a nulls2mesh script knocking about, can't find it
anywhere!
I've got a set of nulls and want to turn them into a mesh, ie position of
each null becomes a vertex in said mesh!

So anyone now where the script is or is there an ICE tool?  Had a look on
http://rray.de/xsi/ but couldn't see what I was after!

Any help appreciated.


Cheers

Lawrence


Re: nulls2mesh

2012-09-05 Thread Rob Chapman
oh! ICE topo should be able to do this,  :)  but not sure how you are to
build the polygon description from a set of random positions!?  not so easy

what kind of mesh are you after? if its not just a regular clean topology
then you could simply put all nulls into a group and use the
global.kini.pointpositions to feed into a polygoniser mesh.

hth



On 5 September 2012 09:17, Lawrence Pankhurst lp3ds...@gmail.com wrote:

 Hi guys,

 I thought I remembered a nulls2mesh script knocking about, can't find it
 anywhere!
 I've got a set of nulls and want to turn them into a mesh, ie position of
 each null becomes a vertex in said mesh!

 So anyone now where the script is or is there an ICE tool?  Had a look on
 http://rray.de/xsi/ but couldn't see what I was after!

 Any help appreciated.


 Cheers

 Lawrence



Re: nulls2mesh

2012-09-05 Thread Adam Seeley
Hi,

I cobbled together a solution for this a while ago. Depends on the shape the 
nulls form, this was for more of a terrain scenario.

1. Duplicate a small piece of geometry at each of the nulls positions (e.g. 
tetrahedron). using script/ice/etc.
2. Scaled them all to zero so all the vertices sat on the relevant nulls 
position.
3. Merged them together to create one piece of geo. (filtered out extra points 
maybe).
4. Positioned a fine grid near the points (so theres at least a couple of grid 
squares between each null).
5. Shrinkwrapped the grid to the merged mesh using Closest Vertex to snap all 
the grid points to the closest available point.
6. Filtered points again.

It's a bit rough but may do if you just need matte/shadows/reflections passes 
etc. Was handy for a tracked shot on uneven ground.


Adam.







 From: Lawrence Pankhurst lp3ds...@gmail.com
To: softimage@listproc.autodesk.com 
Sent: Wednesday, 5 September 2012, 9:17
Subject: nulls2mesh
 

Hi guys,
 
I thought I remembered a nulls2mesh script knocking about, can't find it 
anywhere!
I've got a set of nulls and want to turn them into a mesh, ie position of each 
null becomes a vertex in said mesh!
 
So anyone now where the script is or is there an ICE tool?  Had a look on 
http://rray.de/xsi/ but couldn't see what I was after!
 
Any help appreciated.
 
 
Cheers
 
Lawrence

Re: nulls2mesh

2012-09-05 Thread Lawrence Pankhurst
Nice clean mesh would be good, it's a one off so I might just do it by
hand, just thought it would be a useful tool to have and it would exist
already (sure there used to be a script)!!  Polygoniser takes the nulls but
gives blobs rather then a single mesh!
Thanks for looking though!


Cheers

Lawrence
On Wed, Sep 5, 2012 at 9:42 AM, Rob Chapman tekano@gmail.com wrote:

 oh! ICE topo should be able to do this,  :)  but not sure how you are to
 build the polygon description from a set of random positions!?  not so easy

 what kind of mesh are you after? if its not just a regular clean topology
 then you could simply put all nulls into a group and use the
 global.kini.pointpositions to feed into a polygoniser mesh.

 hth




 On 5 September 2012 09:17, Lawrence Pankhurst lp3ds...@gmail.com wrote:

 Hi guys,

 I thought I remembered a nulls2mesh script knocking about, can't find it
 anywhere!
 I've got a set of nulls and want to turn them into a mesh, ie position of
 each null becomes a vertex in said mesh!

 So anyone now where the script is or is there an ICE tool?  Had a look on
 http://rray.de/xsi/ but couldn't see what I was after!

 Any help appreciated.


 Cheers

 Lawrence





Re: nulls2mesh

2012-09-05 Thread Lawrence Pankhurst
Thanks Adam,

Will give that a go, sounds like it will do the job I'm after!

Cheers

Lawrence

On Wed, Sep 5, 2012 at 10:55 AM, Adam Seeley adam_see...@yahoo.com wrote:

 Hi,

 I cobbled together a solution for this a while ago. Depends on the shape
 the nulls form, this was for more of a terrain scenario.

 1. Duplicate a small piece of geometry at each of the nulls positions
 (e.g. tetrahedron). using script/ice/etc.
 2. Scaled them all to zero so all the vertices sat on the relevant nulls
 position.
 3. Merged them together to create one piece of geo. (filtered out extra
 points maybe).
 4. Positioned a fine grid near the points (so theres at least a couple of
 grid squares between each null).
 5. Shrinkwrapped the grid to the merged mesh using Closest Vertex to snap
 all the grid points to the closest available point.
 6. Filtered points again.

 It's a bit rough but may do if you just need matte/shadows/reflections
 passes etc. Was handy for a tracked shot on uneven ground.


 Adam.




   --
 *From:* Lawrence Pankhurst lp3ds...@gmail.com
 *To:* softimage@listproc.autodesk.com
 *Sent:* Wednesday, 5 September 2012, 9:17
 *Subject:* nulls2mesh

 Hi guys,

 I thought I remembered a nulls2mesh script knocking about, can't find it
 anywhere!
 I've got a set of nulls and want to turn them into a mesh, ie position of
 each null becomes a vertex in said mesh!

 So anyone now where the script is or is there an ICE tool?  Had a look on
 http://rray.de/xsi/ but couldn't see what I was after!

 Any help appreciated.


 Cheers

 Lawrence





Re: nulls2mesh

2012-09-05 Thread Rob Chapman
yeah I dont think there was ever a nulls2mesh - nulls2points easy and
vertex2nulls yes :)

for a clean topo the point position array is easy as you have that, its
just the description of each polygon, or the order of each vertex in every
polygon - how is this to be made?



if the desired mesh is pretty simple shape you could try starting with a
simple surrounding geometry and in ICE moving points to the nearest null

On 5 September 2012 10:56, Lawrence Pankhurst lp3ds...@gmail.com wrote:

 Nice clean mesh would be good, it's a one off so I might just do it by
 hand, just thought it would be a useful tool to have and it would exist
 already (sure there used to be a script)!!  Polygoniser takes the nulls but
 gives blobs rather then a single mesh!
 Thanks for looking though!


 Cheers

 Lawrence
 On Wed, Sep 5, 2012 at 9:42 AM, Rob Chapman tekano@gmail.com wrote:

 oh! ICE topo should be able to do this,  :)  but not sure how you are to
 build the polygon description from a set of random positions!?  not so easy

 what kind of mesh are you after? if its not just a regular clean topology
 then you could simply put all nulls into a group and use the
 global.kini.pointpositions to feed into a polygoniser mesh.

 hth




 On 5 September 2012 09:17, Lawrence Pankhurst lp3ds...@gmail.com wrote:

 Hi guys,

 I thought I remembered a nulls2mesh script knocking about, can't find it
 anywhere!
 I've got a set of nulls and want to turn them into a mesh, ie position
 of each null becomes a vertex in said mesh!

 So anyone now where the script is or is there an ICE tool?  Had a look
 on http://rray.de/xsi/ but couldn't see what I was after!

 Any help appreciated.


 Cheers

 Lawrence






Re: nulls2mesh

2012-09-05 Thread Ciaran Moloney
Sounds like you want a convex hull of the null's points. Pretty sure there
was a compound once, if not you might try Mr. LaForge's Convex
Hullhttp://frenchdog.wordpress.com/2012/01/05/happy-2012/ICE node.



On Wed, Sep 5, 2012 at 11:13 AM, Rob Chapman tekano@gmail.com wrote:

 yeah I dont think there was ever a nulls2mesh - nulls2points easy and
 vertex2nulls yes :)

 for a clean topo the point position array is easy as you have that, its
 just the description of each polygon, or the order of each vertex in every
 polygon - how is this to be made?



 if the desired mesh is pretty simple shape you could try starting with a
 simple surrounding geometry and in ICE moving points to the nearest null


 On 5 September 2012 10:56, Lawrence Pankhurst lp3ds...@gmail.com wrote:

 Nice clean mesh would be good, it's a one off so I might just do it by
 hand, just thought it would be a useful tool to have and it would exist
 already (sure there used to be a script)!!  Polygoniser takes the nulls but
 gives blobs rather then a single mesh!
 Thanks for looking though!


 Cheers

 Lawrence
 On Wed, Sep 5, 2012 at 9:42 AM, Rob Chapman tekano@gmail.com wrote:

 oh! ICE topo should be able to do this,  :)  but not sure how you are to
 build the polygon description from a set of random positions!?  not so easy

 what kind of mesh are you after? if its not just a regular clean
 topology then you could simply put all nulls into a group and use the
 global.kini.pointpositions to feed into a polygoniser mesh.

 hth




 On 5 September 2012 09:17, Lawrence Pankhurst lp3ds...@gmail.comwrote:

 Hi guys,

 I thought I remembered a nulls2mesh script knocking about, can't find
 it anywhere!
 I've got a set of nulls and want to turn them into a mesh, ie position
 of each null becomes a vertex in said mesh!

 So anyone now where the script is or is there an ICE tool?  Had a look
 on http://rray.de/xsi/ but couldn't see what I was after!

 Any help appreciated.


 Cheers

 Lawrence







-- 
- Ciaran


Re: nulls2mesh

2012-09-05 Thread Rob Chapman
ah yeah - there you go, well remembered Ciaran 'convex hull' was the search
term, from the same thread Grahame fuller did that in ICE only - won't take
you long to rebuild from the image description  Lawrence ;)

https://mail-attachment.googleusercontent.com/attachment/u/0/?ui=2ik=3bf826a559view=attth=12f698c5d63caa9dattid=0.1.0disp=inlinesafe=1zwsaduie=AG9B_P-vyaBOEqzPxsaMIRCb2anDsadet=1346842977331sads=6GL42IzMUakN2KC52Ld4_NbnUKMsadssc=1


as you can see the gift wrapping algorithm is not so easy !



On 5 September 2012 11:55, Ciaran Moloney moloney.cia...@gmail.com wrote:

 Sounds like you want a convex hull of the null's points. Pretty sure there
 was a compound once, if not you might try Mr. LaForge's Convex 
 Hullhttp://frenchdog.wordpress.com/2012/01/05/happy-2012/ICE node.



 On Wed, Sep 5, 2012 at 11:13 AM, Rob Chapman tekano@gmail.com wrote:

 yeah I dont think there was ever a nulls2mesh - nulls2points easy and
 vertex2nulls yes :)

 for a clean topo the point position array is easy as you have that, its
 just the description of each polygon, or the order of each vertex in every
 polygon - how is this to be made?



 if the desired mesh is pretty simple shape you could try starting with a
 simple surrounding geometry and in ICE moving points to the nearest null


 On 5 September 2012 10:56, Lawrence Pankhurst lp3ds...@gmail.com wrote:

 Nice clean mesh would be good, it's a one off so I might just do it by
 hand, just thought it would be a useful tool to have and it would exist
 already (sure there used to be a script)!!  Polygoniser takes the nulls but
 gives blobs rather then a single mesh!
 Thanks for looking though!


 Cheers

 Lawrence
 On Wed, Sep 5, 2012 at 9:42 AM, Rob Chapman tekano@gmail.comwrote:

 oh! ICE topo should be able to do this,  :)  but not sure how you are
 to build the polygon description from a set of random positions!?  not so
 easy

 what kind of mesh are you after? if its not just a regular clean
 topology then you could simply put all nulls into a group and use the
 global.kini.pointpositions to feed into a polygoniser mesh.

 hth




 On 5 September 2012 09:17, Lawrence Pankhurst lp3ds...@gmail.comwrote:

 Hi guys,

 I thought I remembered a nulls2mesh script knocking about, can't find
 it anywhere!
 I've got a set of nulls and want to turn them into a mesh, ie position
 of each null becomes a vertex in said mesh!

 So anyone now where the script is or is there an ICE tool?  Had a look
 on http://rray.de/xsi/ but couldn't see what I was after!

 Any help appreciated.


 Cheers

 Lawrence







 --
 - Ciaran



Re: nulls2mesh

2012-09-05 Thread Rob Chapman
for sure! but it was Mr Pankhurst who asked first :)

On 5 September 2012 12:57, Chris Chia chris.c...@autodesk.com wrote:

 Hey Rob, do you need a compound for building the description? I might have
 a plugin for you...

 Chris




Re: nulls2mesh

2012-09-05 Thread Chris Chia
Oops, after reading on what he wants, it's pretty unpredictable as to how the 
polygon description should be...

Mine only reads from a input mesh info and output a new mesh ;) (for topo 
caching mostly)

Chris

On 5 Sep, 2012, at 8:02 PM, Rob Chapman 
tekano@gmail.commailto:tekano@gmail.com wrote:

for sure! but it was Mr Pankhurst who asked first :)

On 5 September 2012 12:57, Chris Chia 
chris.c...@autodesk.commailto:chris.c...@autodesk.com wrote:
Hey Rob, do you need a compound for building the description? I might have a 
plugin for you...

Chris

attachment: winmail.dat

Re: nulls2mesh

2012-09-05 Thread Lawrence Pankhurst
Hi Guys,

Thanks for all the replies, I went with Adam's solution in the end, quick
and dirty but did the job, I'll have a look at the convex hull stuff when I
get a bit more time!!


Cheers

Lawrence

On Wed, Sep 5, 2012 at 1:13 PM, Chris Chia chris.c...@autodesk.com wrote:

 Oops, after reading on what he wants, it's pretty unpredictable as to how
 the polygon description should be...

 Mine only reads from a input mesh info and output a new mesh ;) (for topo
 caching mostly)

 Chris

 On 5 Sep, 2012, at 8:02 PM, Rob Chapman tekano@gmail.commailto:
 tekano@gmail.com wrote:

 for sure! but it was Mr Pankhurst who asked first :)

 On 5 September 2012 12:57, Chris Chia chris.c...@autodesk.commailto:
 chris.c...@autodesk.com wrote:
 Hey Rob, do you need a compound for building the description? I might have
 a plugin for you...

 Chris