Re: Set Driven Key Copy/Paste in Maya

2018-05-02 Thread Anto Matkovic
Copy-paste of selected nodes, makes a copy of everything connected to selected 
nodes, including hidden connections to layers, Node Editor bookmarks, so on. 
''Safe way''  could be saving a copy of scene, deleting everything else 
(including layers and such), copying back to original scene. Fortunately Maya 
could copy entire rig or elements from scene o scene.Duplicate in Node Editor 
makes a duplicate of only selected nodes, but leaves them unconnected.As 
alternative, it worth to try 'duplicate special' (from edit menu) with some of 
available options, while this, by default, makes a copy of all hierarchy bellow.
IMO scripting for such tasks is usable if someone wants to follow some exact 
tutorial or example, or someone is able to visualize complete rig without even 
using Maya - but not really for experimenting and expecting the 3d app to help 
in this process. Perhaps that addiction to scripting could explain why almost 
all Maya rigs are not inventive, not original copy of actual crap from Pixar or 
so. Individuality is not allowed in Maya world


  From: "p...@bustykelp.com" 
 To: Ben Barker ; Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=gkvG05ceDfzqOMkmmrm_OU_KN76IQlNwmDp4eKPXoJw=g0P_lOaQUMqsIKw8lPOYh8n_dtkQ-5dODr2_JUkFc-I=
  
 Sent: Tuesday, May 1, 2018 4:32 AM
 Subject: Re: Set Driven Key Copy/Paste in Maya
   
   Thanks.I decided to redo it  with the Node editor.. Thinking it might 
work a bit like ICE. However, after completing one leg, I discovered that you 
can’t just copy and paste that stuff either as it makes all kinds of new stuff 
in the scene. What a mess. I just don’t understand how Maya works at all. I’m 
not going to make a scripted rigging pipeline, its not my thing. I like being 
able to invent/experiment on the fly. I don’t think I’m going to last long with 
Maya at this rate.


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Houdini : non VFX jobs?

2018-05-02 Thread David Saber
Hello

I'd like to know if Houdini is somewhere used as a generalist tool: not 
only simulations and FX but also modelling , texturing, , rigging, 
animation, lighting a scene, etc?

Is there a company that uses Houdini this way?

And if no, do you think a company will use Houdini this way someday?

Thanks

David

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Re: ice to maya workflow

2018-05-02 Thread Morten Bartholdy
Chris, I have just been there - same issue. A couple of bits are missing n the 
Exocortex installation info.

You need to create a folder directly in the C: root and name it 
ExocortexCrateAlembic and unzipped or copy the maya version folder directly 
into it - like this:

C:\ExocortexAlembic\Maya2016\Module\

The Maya installation path and where to put the .mod file:

C:\Program Files\Autodesk\Maya2016\modules\Maya2014ExocortexAlembic.mod

Then edit the last path in the .mod file to look like this:

+ Maya2014ExocortexAlembic 1.0 C:/ExocortexAlembic/Maya2016/Module



The missing part is in Maya, open Plug-in Manager and browse for this file:

C:\ExocortexAlembic\Maya2016\Module\plug-ins\MayaExocortexAlembic.mll

- open it, refresh, and tick autoload (not that Maya cares always anyway, but 
hey)

Then Alembic should pop up in the top menubar in Maya.


Have fun - oh no I almost forgot, it is Maya...


MB




> Den 1. maj 2018 klokken 18:38 skrev Chris Marshall 
> :
> 
> 
> Hi Jon,
> No not yet. I'm updating my soft licenses and have had issues.
> 
> But I looked at it this morning and was following installation of the maya
> .mod files but as I've never done any installation of maya plugins before,
> I was struggling. I was trying to follow the Exocortex instructions but it
> kept referring to .mod files and example .mod files I wasn't sure which was
> which.
> 
> 
> On 1 May 2018 at 14:46, Jonathan Moore  wrote:
> 
> >
> > Chris,
> >
> > Did you manage to get your ICE particles into Maya?
> >
> > jm
> >
> > On 30 April 2018 at 11:02, Chris Marshall 
> > wrote:
> >
> >>
> >> Hi,
> >> Is there a workflow for getting ice particles into Maya?
> >> Thanks
> >> Chris
> >>
> >>
> >>
> >>
> >> If you'd like to unsubscribe and stop receiving these emails click here
> >> 
> >> .
> >>
> >> --
> >> Softimage Mailing List.
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> >> psFLR5-2FCi07AjfPcvdujiFz-2FAu1T5li0aEKIzQbIgkpv2AllitZrNipm
> >> w8G0f7Fc1lF-2BOiMqeh-2Ba9zWr1e1fKF5Z7d9YVHJK0-2BvHFfO-2BSUAu
> >> TtpR2cIUBLAHdz8AfAv2EX2qoZ8vmzYCJHZC03oIw4KpMNHju8Uw1O3qdaAr
> >> 1nlDSqaRWsenlq-2BshblPizg-2BR9go-2BAZFczZKP0LOVYUs-2BDzA0NJCpwyM-3D
> >> 

Re: Houdini : non VFX jobs?

2018-05-02 Thread Graham D. Clark
Companies have tried this
I think CORE used it in most areas years ago
Ask sidefx, they showed me quite a few projects all houdini when I've
visited

Graham D Clark
phone: why-I-stereo
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.imdb.me_grahamdclark=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=Ew_z8fA2eyXE4cdALaMpi1IPofZ3dpR9uz5Ek4cQ-Go=k9tW2Q1po8o5ySkwrpvPSGZLV5DrFAAaVORlT7RLHqg=
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_grahamclark=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=Ew_z8fA2eyXE4cdALaMpi1IPofZ3dpR9uz5Ek4cQ-Go=vrRNzqyGi-QVboGh0SqnHpgf2Zyisq65DoG-1YnWCLw=


On Wed, May 2, 2018 at 6:56 AM David Saber  wrote:

> Hello
>
> I'd like to know if Houdini is somewhere used as a generalist tool: not
> only simulations and FX but also modelling , texturing, , rigging,
> animation, lighting a scene, etc?
>
> Is there a company that uses Houdini this way?
>
> And if no, do you think a company will use Houdini this way someday?
>
> Thanks
>
> David
>
> -- Softimage Mailing List. To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com with “unsubscribe” in the
> subject, and reply to confirm.
>
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Re: ice to maya workflow

2018-05-02 Thread Chris Marshall
Thanks a lot Morten!! That works! Superb!
So I can see my particles in Maya, I just need to figure out how to add
some of the attributes that they had in soft.

Cheers


On 2 May 2018 at 11:21, Morten Bartholdy  wrote:

> Chris, I have just been there – same issue. A couple of bits are missing n
> the Exocortex installation info.
>
> You need to create a folder directly in the C: root and name it
> ExocortexCrateAlembic and unzipped or copy the maya version folder directly
> into it – like this:
>
> C:\ExocortexAlembic\Maya2016\Module\
>
> The Maya installation path and where to put the .mod file:
>
> C:\Program Files\Autodesk\Maya2016\modules\Maya2014ExocortexAlembic.mod
>
> Then edit the last path in the .mod file to look like this:
>
> + Maya2014ExocortexAlembic 1.0 C:/ExocortexAlembic/Maya2016/Module
>
> The missing part is in Maya, open Plug-in Manager and browse for this file:
>
> C:\ExocortexAlembic\Maya2016\Module\plug-ins\MayaExocortexAlembic.mll
>
>-
>
>open it, refresh, and tick autoload (not that Maya cares always
>anyway, but hey)
>
> Then Alembic should pop up in the top menubar in Maya.
>
> Have fun – oh no I almost forgot, it is Maya…
>
> MB
>
> Den 1. maj 2018 klokken 18:38 skrev Chris Marshall <
> chrismarshal...@gmail.com>:
>
> Hi Jon, No not yet. I'm updating my soft licenses and have had issues.
>
> But I looked at it this morning and was following installation of the maya
> .mod files but as I've never done any installation of maya plugins before,
> I was struggling. I was trying to follow the Exocortex instructions but it
> kept referring to .mod files and example .mod files I wasn't sure which was
> which.
>
> On 1 May 2018 at 14:46, Jonathan Moore  wrote:
>
> Chris,
>
> Did you manage to get your ICE particles into Maya?
>
> jm
>
> On 30 April 2018 at 11:02, Chris Marshall 
> wrote:
>
> Hi,
> Is there a workflow for getting ice particles into Maya?
> Thanks
> Chris
>
> If you'd like to unsubscribe and stop receiving these emails click here
> 
> .
>
> --
> Softimage Mailing List.
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> with "unsubscribe" in the subject, and reply to confirm.If you'd like to
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> 
> 1nlDSqaRWsenlq-2BshblPizg-2BR9go-2BAZFczZKP0LOVYUs-2BDzA0NJCpwyM-3D
> 
> .
>
> If you'd like to unsubscribe and stop receiving these emails click here
> 
> .
>
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Re: Houdini : non VFX jobs?

2018-05-02 Thread Jordi Bares
Many do although rigging+animation is not so common… yet. ;-)

Framestore Commercials (where I am based) has a lot of Houdini and pretty much 
all the FX, lighting and rendering backbone is Houdini.

jb

> On 2 May 2018, at 11:56, David Saber  wrote:
> 
> Hello
> 
> I'd like to know if Houdini is somewhere used as a generalist tool: not only 
> simulations and FX but also modelling , texturing, , rigging, animation, 
> lighting a scene, etc?
> 
> Is there a company that uses Houdini this way?
> 
> And if no, do you think a company will use Houdini this way someday?
> 
> Thanks
> 
> David
> 
> -- Softimage Mailing List. To unsubscribe, send a mail to 
> softimage-requ...@listproc.autodesk.com with “unsubscribe” in the subject, 
> and reply to confirm.
> 
> 

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Re: Houdini : non VFX jobs?

2018-05-02 Thread Meng-Yang Lu
https://urldefense.proofpoint.com/v2/url?u=http-3A__jamesowen.co_=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=M0nD7HRq7nw2AYE7oY_cyEfjkPSwAawUb6Vak2_7HUw=kbm4xoz8Qz2xSQiXrpelhl8TxCxcW_12t3uPa_xIqG0=

Maybe like this?  It's more motion graphics than straight up smoke
machine.  But the application of the tool is pretty fun here.

-Lu
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Re: Houdini : non VFX jobs?

2018-05-02 Thread Laurence Dodd
Its something I've been wondering too. I have been learning Houdini for the
last year or more, and I really like it, but I am concerned I'm going to
spend my working days doing vfx sims, which isn't my favourite. Houdini is
still very much shoved into the vfx box.
I dread the thought of being forced into Maya, stick with it and hope
people start using it more generally, or start looking at C4D or something,
eek.

Laurence

On 2 May 2018 at 11:56, David Saber  wrote:

> Hello
>
> I'd like to know if Houdini is somewhere used as a generalist tool: not
> only simulations and FX but also modelling , texturing, , rigging,
> animation, lighting a scene, etc?
>
> Is there a company that uses Houdini this way?
>
> And if no, do you think a company will use Houdini this way someday?
>
> Thanks
>
> David
>
> -- Softimage Mailing List. To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com with “unsubscribe” in the
> subject, and reply to confirm.
>



-- 

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Porkpie Animation
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Re: Houdini : non VFX jobs?

2018-05-02 Thread Jonathan Moore
Houdini is increasingly being used by Motion Design shops too. Prime
examples being ManvsMachine and Aixsponza (there are many, many more).

Outside of FX, I think Houdini is most often partnered with another DCC in
the major shops. For motion design, the partner is more likely to be C4D,
but shop's that output non FX based entertainment and advertising content
will most often partner Houdini with Maya or 3ds Max (Max is probably most
commonly partnered with Houdini in gaming and VR). There are of course
exceptions to those generalisations but I think it's a fair breakdown of
the major segments.

I personally don't ever see Houdini filling the Softimage void. The
engineering that powers the Houdini user experience very often requires a
totally different mindset for solving the same end goals. I think Houdini
fills an ICE void, but the rounded user experience of Softimage is so much
harder to fill.

I've come to believe that every DCC evolves the way they do in large part
due to the echo chamber of their core user communities. The vast majority
of Houdini users are FX TD's and they reflect back to SideFX, mirrored
viewpoints of Houdini engineers. This core influence is hard to break, just
look at how Maya, Max, C4D, Modo & Lightwave have 'evolved' over the last
15-20 years. They have all stayed core to their DNA, with iterative changes
and little in the way of revolutionary leaps. And Houdini is no different.
It's DNA can be traced all the way back to PRISMS, much like it's approach
to proceduralism.

Plus I think there are parts of the Houdini community that don't want to
see the user experience to become more artist friendly. If Houdini is
easier to drive, they might see their hourly rates drop! ;)


On 2 May 2018 at 17:07, Laurence Dodd  wrote:

> Its something I've been wondering too. I have been learning Houdini for
> the last year or more, and I really like it, but I am concerned I'm going
> to spend my working days doing vfx sims, which isn't my favourite. Houdini
> is still very much shoved into the vfx box.
> I dread the thought of being forced into Maya, stick with it and hope
> people start using it more generally, or start looking at C4D or something,
> eek.
>
> Laurence
>
> On 2 May 2018 at 11:56, David Saber  wrote:
>
>> Hello
>>
>> I'd like to know if Houdini is somewhere used as a generalist tool: not
>> only simulations and FX but also modelling , texturing, , rigging,
>> animation, lighting a scene, etc?
>>
>> Is there a company that uses Houdini this way?
>>
>> And if no, do you think a company will use Houdini this way someday?
>>
>> Thanks
>>
>> David
>>
>> -- Softimage Mailing List. To unsubscribe, send a mail to
>> softimage-requ...@listproc.autodesk.com with “unsubscribe” in the
>> subject, and reply to confirm.
>>
>
>
>
> --
>
> Laurence Dodd
> Porkpie Animation
> E: laure...@porkpie.tv
> W: www.porkpie.tv
> 
> M: 07570 702 576
> T: 01273 278 382
>
> --
> Softimage Mailing List.
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> with "unsubscribe" in the subject, and reply to confirm.
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Re: Houdini : non VFX jobs?

2018-05-02 Thread Laurence Dodd
As soon as I started looking at Maya, it just made me sad, but when I
delved into Houdini i felt quite at home and it always feels like they are
pushing it forward.
Also re Maya I never had that "ooh thats a good feature", but with Houdini
its all the time, I just need to up my coding skills.

On 2 May 2018 at 19:23, Jordi Bares  wrote:

>
> I personally don't ever see Houdini filling the Softimage void. The
> engineering that powers the Houdini user experience very often requires a
> totally different mindset for solving the same end goals. I think Houdini
> fills an ICE void, but the rounded user experience of Softimage is so much
> harder to fill.
>
>
> I agree the elegant “no-frills" workflow in Softimage is not going to be
> replicated anytime soon but there have been some truly remarkable efforts
> to get closer while keeping Houdini true to its procedural roots (which
> obviously is the right thing to do)
>
> Plus I think there are parts of the Houdini community that don't want to
> see the user experience to become more artist friendly. If Houdini is
> easier to drive, they might see their hourly rates drop! ;)
>
>
> Unless there is a major breakthrough in education I doubt a 20 years
> experience Houdini FXTD will have his rates go down… if anything is going
> to be the total opposite.
>
> My 2 cents
> jb
>
>
>
> On 2 May 2018 at 17:07, Laurence Dodd  wrote:
>
>> Its something I've been wondering too. I have been learning Houdini for
>> the last year or more, and I really like it, but I am concerned I'm going
>> to spend my working days doing vfx sims, which isn't my favourite. Houdini
>> is still very much shoved into the vfx box.
>> I dread the thought of being forced into Maya, stick with it and hope
>> people start using it more generally, or start looking at C4D or something,
>> eek.
>>
>> Laurence
>>
>> On 2 May 2018 at 11:56, David Saber  wrote:
>>
>>> Hello
>>>
>>> I'd like to know if Houdini is somewhere used as a generalist tool: not
>>> only simulations and FX but also modelling , texturing, , rigging,
>>> animation, lighting a scene, etc?
>>>
>>> Is there a company that uses Houdini this way?
>>>
>>> And if no, do you think a company will use Houdini this way someday?
>>>
>>> Thanks
>>>
>>> David
>>>
>>> -- Softimage Mailing List. To unsubscribe, send a mail to
>>> softimage-requ...@listproc.autodesk.com with “unsubscribe” in the
>>> subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>>
>> Laurence Dodd
>> Porkpie Animation
>> E: laure...@porkpie.tv
>> W: www.porkpie.tv
>> 

Re: Houdini : non VFX jobs?

2018-05-02 Thread Tekano Bob
Fairly certain that Axis Animation are primarily houdini for entire pipeline
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.axisanimation.com_all-2Djobs_houdini-2Dgeneralist_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=i61pj0tqiX2m3lmGrVy8iTC3RRVPD0G_Jmw1sObYb2o=E5CX5q8GNAwsejF6hIK8AofIG1hMt1OiKtaeL-1yKcg=


On Wed, May 2, 2018, 11:56 AM David Saber  wrote:

> Hello
>
> I'd like to know if Houdini is somewhere used as a generalist tool: not
> only simulations and FX but also modelling , texturing, , rigging,
> animation, lighting a scene, etc?
>
> Is there a company that uses Houdini this way?
>
> And if no, do you think a company will use Houdini this way someday?
>
> Thanks
>
> David
>
> -- Softimage Mailing List. To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com with “unsubscribe” in the
> subject, and reply to confirm.
>
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Re: Houdini : non VFX jobs?

2018-05-02 Thread Jordi Bares
If anything I can guarantee you the general vibe has changed from Houdini=FX to 
Houdini=Anything you want except rigging because it is hard to find riggers

Ultimately is up to you, if you aim towards a particular area you will get 
there… simple as that.

jb


> On 2 May 2018, at 17:07, Laurence Dodd  wrote:
> 
> Its something I've been wondering too. I have been learning Houdini for the 
> last year or more, and I really like it, but I am concerned I'm going to 
> spend my working days doing vfx sims, which isn't my favourite. Houdini is 
> still very much shoved into the vfx box.
> I dread the thought of being forced into Maya, stick with it and hope people 
> start using it more generally, or start looking at C4D or something, eek.
> 
> Laurence
> 
> On 2 May 2018 at 11:56, David Saber  > wrote:
> Hello
> 
> I'd like to know if Houdini is somewhere used as a generalist tool: not only 
> simulations and FX but also modelling , texturing, , rigging, animation, 
> lighting a scene, etc?
> 
> Is there a company that uses Houdini this way?
> 
> And if no, do you think a company will use Houdini this way someday?
> 
> Thanks
> 
> David
> 
> -- Softimage Mailing List. To unsubscribe, send a mail to 
> softimage-requ...@listproc.autodesk.com 
>  with “unsubscribe” in the 
> subject, and reply to confirm.
> 
> 
> 
> 
> 
> -- 
> Laurence Dodd
> Porkpie Animation
> E: laure...@porkpie.tv 
> W: www.porkpie.tv 
> 
> M: 07570 702 576
> T: 01273 278 382
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Re: Houdini : non VFX jobs?

2018-05-02 Thread Jordi Bares
> 
> I personally don't ever see Houdini filling the Softimage void. The 
> engineering that powers the Houdini user experience very often requires a 
> totally different mindset for solving the same end goals. I think Houdini 
> fills an ICE void, but the rounded user experience of Softimage is so much 
> harder to fill.

I agree the elegant “no-frills" workflow in Softimage is not going to be 
replicated anytime soon but there have been some truly remarkable efforts to 
get closer while keeping Houdini true to its procedural roots (which obviously 
is the right thing to do)

> Plus I think there are parts of the Houdini community that don't want to see 
> the user experience to become more artist friendly. If Houdini is easier to 
> drive, they might see their hourly rates drop! ;)

Unless there is a major breakthrough in education I doubt a 20 years experience 
Houdini FXTD will have his rates go down… if anything is going to be the total 
opposite.

My 2 cents
jb

> 
> 
> On 2 May 2018 at 17:07, Laurence Dodd  > wrote:
> Its something I've been wondering too. I have been learning Houdini for the 
> last year or more, and I really like it, but I am concerned I'm going to 
> spend my working days doing vfx sims, which isn't my favourite. Houdini is 
> still very much shoved into the vfx box.
> I dread the thought of being forced into Maya, stick with it and hope people 
> start using it more generally, or start looking at C4D or something, eek.
> 
> Laurence
> 
> On 2 May 2018 at 11:56, David Saber  > wrote:
> Hello
> 
> I'd like to know if Houdini is somewhere used as a generalist tool: not only 
> simulations and FX but also modelling , texturing, , rigging, animation, 
> lighting a scene, etc?
> 
> Is there a company that uses Houdini this way?
> 
> And if no, do you think a company will use Houdini this way someday?
> 
> Thanks
> 
> David
> 
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> 
> 
> 
> 
> 
> -- 
> Laurence Dodd
> Porkpie Animation
> 
> E: laure...@porkpie.tv 
> W: www.porkpie.tv 
> 
> M: 07570 702 576
> T: 01273 278 382
>  
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Re: Houdini : non VFX jobs?

2018-05-02 Thread phil harbath
if it had a good auto-rigger like gear, shape animation tools, and an easy to 
use animation mixer I’d be all over it.

From: Jordi Bares 
Sent: Wednesday, May 2, 2018 2:08 PM
To: Official Softimage Users Mailing 
List.https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=K1_9MoENThJ5BRg8OlhiZyPxBd7nLUHPvfR1zVruF18=wHyLmudK3rTzrpKtLy4rKYV45if7vwJODbB7l0WJLA8=
 
Subject: Re: Houdini : non VFX jobs?

If anything I can guarantee you the general vibe has changed from Houdini=FX to 
Houdini=Anything you want except rigging because it is hard to find riggers

Ultimately is up to you, if you aim towards a particular area you will get 
there… simple as that.

jb


  On 2 May 2018, at 17:07, Laurence Dodd  wrote:

  Its something I've been wondering too. I have been learning Houdini for the 
last year or more, and I really like it, but I am concerned I'm going to spend 
my working days doing vfx sims, which isn't my favourite. Houdini is still very 
much shoved into the vfx box. 
  I dread the thought of being forced into Maya, stick with it and hope people 
start using it more generally, or start looking at C4D or something, eek.

  Laurence

  On 2 May 2018 at 11:56, David Saber  wrote:

Hello

I'd like to know if Houdini is somewhere used as a generalist tool: not 
only simulations and FX but also modelling , texturing, , rigging, animation, 
lighting a scene, etc?

Is there a company that uses Houdini this way?

And if no, do you think a company will use Houdini this way someday?

Thanks

David

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softimage-requ...@listproc.autodesk.com with “unsubscribe” in the subject, and 
reply to confirm.

 




  -- 

  Laurence Dodd
  Porkpie Animation


  E: laure...@porkpie.tv
  W: www.porkpie.tv
  M: 07570 702 576
  T: 01273 278 382

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RE: Suspected Spam:Re: Houdini : non VFX jobs?

2018-05-02 Thread Angus Davidson
Well we are currently hoping that some of our Honours or Masters game design 
students will take up a Houdini project. Cant wait actually ;)

--
ICT Project Manager
Digital Arts
Wits School of the Arts
angus.david...@wits.ac.za
011 717 4683

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Jordi Bares 
[jordiba...@gmail.com]
Sent: 02 May 2018 08:23 PM
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIF-g=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=cho14SI7w2NMgxyKgfAAX23ycdY8ObWOH9OPXU7zVeY=yCZuDKhrjU4B3ZULmZa2cNBKMHMRET7JTe8dp9isE4o=
Subject: Suspected Spam:Re: Houdini : non VFX jobs?


I personally don't ever see Houdini filling the Softimage void. The engineering 
that powers the Houdini user experience very often requires a totally different 
mindset for solving the same end goals. I think Houdini fills an ICE void, but 
the rounded user experience of Softimage is so much harder to fill.

I agree the elegant “no-frills" workflow in Softimage is not going to be 
replicated anytime soon but there have been some truly remarkable efforts to 
get closer while keeping Houdini true to its procedural roots (which obviously 
is the right thing to do)

Plus I think there are parts of the Houdini community that don't want to see 
the user experience to become more artist friendly. If Houdini is easier to 
drive, they might see their hourly rates drop! ;)

Unless there is a major breakthrough in education I doubt a 20 years experience 
Houdini FXTD will have his rates go down… if anything is going to be the total 
opposite.

My 2 cents
jb



On 2 May 2018 at 17:07, Laurence Dodd 
> wrote:
Its something I've been wondering too. I have been learning Houdini for the 
last year or more, and I really like it, but I am concerned I'm going to spend 
my working days doing vfx sims, which isn't my favourite. Houdini is still very 
much shoved into the vfx box.
I dread the thought of being forced into Maya, stick with it and hope people 
start using it more generally, or start looking at C4D or something, eek.

Laurence

On 2 May 2018 at 11:56, David Saber 
> wrote:

Hello

I'd like to know if Houdini is somewhere used as a generalist tool: not only 
simulations and FX but also modelling , texturing, , rigging, animation, 
lighting a scene, etc?

Is there a company that uses Houdini this way?

And if no, do you think a company will use Houdini this way someday?

Thanks

David

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Porkpie Animation

E: laure...@porkpie.tv
W: 

Re: Houdini : non VFX jobs?

2018-05-02 Thread Jonathan Moore
>
> Unless there is a major breakthrough in education I doubt a 20 years
> experience Houdini FXTD will have his rates go down… if anything is going
> to be the total opposite.


We're already seeing a leveling of the playing field with junior &
middleweight motion designers. A few years back a technical artist with
both C4D and Houdini skills was able to command a good 25-50% premium.
These days it's an expectation of any technical artist hire (that their
skills cover both C4D and Houdini, and for an hourly rate equivalent to
that paid to a purely C4D technical artist a few years back). But that's as
much a case of Houdini education breaking free of FX focused Universities
such as Bournemouth (UK). These days Houdini is included as part of the mix
in some graphic and fine arts based courses such as those on offer via the
various UAL institutions (University of the Arts London). Many young
freelancers touting their trade to motion design shops don't see scripting
or programming as a barrier to creative expression; in many cases, they see
it as a useful catalyst.

I was only joshing when I spoke about reduced hourly rates, but behind the
sarcasm was a reality of technical skills in the creative marketplace. As
Houdini becomes more accessible to generalists, the worth of specialists is
diluted. It's just the nature of things. I'm not talking FXTD's with 20
years of experience here, but in-house creative teams at e.g the likes of
Sky or the BBC, will be able to complete projects themselves, without
having to rely on expensive freelance specialists. Generalist isn't a dirty
word in these environments, for some businesses, good quality generalists
are worth much more than specialists (not that they have the budgets to pay
them more). SideFX's efforts has made Houdini more accessible to
generalists to a certain degree, but the reality is that Houdin at the very
least requires a programmatic mindset and ideally decent scripting skills.

Those at the tail end of their career, that came from a pure fine arts
education are at a definite disadvantage with a technical application like
Houdini.

Softimage was unique in it's ability to offer both technical and non
technical artists uncompromised capabilities for creative expression. I'm
not certain that another single DCC will come along that offers such
uncompromised abilities to both audiences. And whilst that doesn't impact
larger pipelines too much, I'm conscious that a fair number of people on
this list run independent creative businesses (with 10 or less employees).
In the past a single DCC such as Softimage was all that was needed to be
competitive. These days I don't think a single DCC exists to cater to the
generalist needs of these types of businesses. It's more a case of working
out which pair of DCC's covers you best for the market your targeting. For
some that decision will be based purely on native capabilities, for others
plugin requirements/availability will be a core consideration too.

On 2 May 2018 at 20:42, Laurence Dodd  wrote:

> As soon as I started looking at Maya, it just made me sad, but when I
> delved into Houdini i felt quite at home and it always feels like they are
> pushing it forward.
> Also re Maya I never had that "ooh thats a good feature", but with Houdini
> its all the time, I just need to up my coding skills.
>
> On 2 May 2018 at 19:23, Jordi Bares  wrote:
>
>>
>> I personally don't ever see Houdini filling the Softimage void. The
>> engineering that powers the Houdini user experience very often requires a
>> totally different mindset for solving the same end goals. I think Houdini
>> fills an ICE void, but the rounded user experience of Softimage is so much
>> harder to fill.
>>
>>
>> I agree the elegant “no-frills" workflow in Softimage is not going to be
>> replicated anytime soon but there have been some truly remarkable efforts
>> to get closer while keeping Houdini true to its procedural roots (which
>> obviously is the right thing to do)
>>
>> Plus I think there are parts of the Houdini community that don't want to
>> see the user experience to become more artist friendly. If Houdini is
>> easier to drive, they might see their hourly rates drop! ;)
>>
>>
>> Unless there is a major breakthrough in education I doubt a 20 years
>> experience Houdini FXTD will have his rates go down… if anything is going
>> to be the total opposite.
>>
>> My 2 cents
>> jb
>>
>>
>>
>> On 2 May 2018 at 17:07, Laurence Dodd  wrote:
>>
>>> Its something I've been wondering too. I have been learning Houdini for
>>> the last year or more, and I really like it, but I am concerned I'm going
>>> to spend my working days doing vfx sims, which isn't my favourite. Houdini
>>> is still very much shoved into the vfx box.
>>> I dread the thought of being forced into Maya, stick with it and hope
>>> people start using it more generally, or start looking at C4D or something,
>>> eek.
>>>
>>>