Re: [swfmill] Adding Items to existing SWF

2006-07-24 Thread Sönke Rohde
Hi Daniel,

This would of course solve my Problem. I want to access library items of an
existing swf in a new SWFMill-created swf.

Sorry for my question but I am not so familiar with the XML of SWFMill.
I have read the docs but how do I import a SWF into a new one?

Do I have to define the existing SWF as a clip or do I have to use the
import-tag. Import seems only to be for shared libraries isn't it?

I tried the following:

?xml version=1.0 encoding=iso-8859-1 ?
movie width=320 height=240 framerate=12
  background color=#ff/
library
clip id=foo import=lib/test.jpg/
clip id=bar import=lib/component_lib.swf/
/library
/movie

component_lib.swf has an libary item with the linkage Test
The swfmill-generated swf is save as test.swf.
I load the test.swf with loadMovie and after it's loaded I tried to attach
the Test-item with attachMovie but witout success.
Is that the way you described?

Cheers,
Sönke

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of daniel fischer
 Sent: Friday, July 21, 2006 5:25 PM
 To: swfmill@osflash.org
 Subject: Re: [swfmill] Adding Items to existing SWF
 
 Sönke,
 
 Sönke Rohde [EMAIL PROTECTED] (on Fri, 21 Jul 2006 
 15:31:44 +0200):
 
It's the first time I write here and also the first time 
 i am using SWFMill
so sorry if the question is ...

I have got an existing SWF with a few library items and I 
 want to know if I
can add new library items to this swf using SWFMill.
From the docs I only see that it is possible to create a 
 new SWF or am I
wrong.
 
 
 i'm not completely sure, but i think that if you import an 
 SWF into a new swfmill-generated one, all library items 
 should still be exported as they were in the old one. would 
 this solve your problem? if so, please try it out and let me 
 know if it works-- if not, it's maybe just a slight change in 
 the stylesheet to make it so.
 
 -dan
 
 -- 
 http://0xDF.com/
 http://iterative.org/
 
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Re: [swfmill] Adding Items to existing SWF

2006-07-21 Thread MARTIN Pierre
If you're using the low level dialect to make your flashes, you can try 
to swf2xml the original file, then add your library elements tou the 
output XML file, then do a xml2swf to get the merged result?


Maybe i'm wrong, because i used very few the low lvl dialect.
But i used a tool for windows called flashDevellop coded in C# (You 
can try with emulation under linux). I was able to mark files in my 
project files lists, which will be included to the final flash. For 
instance, i was able to tell Put the picture pipo from 1.swf, picture 
toto from 2.swf, and this tool was automatically generating the 
library XML file. Still i don't use it anymore i can't get you a sample 
xml library sorry for this.


Good luck with this,
Pierre.

Sönke Rohde wrote:

Hi,

It's the first time I write here and also the first time i am using SWFMill
so sorry if the question is ...

I have got an existing SWF with a few library items and I want to know if I
can add new library items to this swf using SWFMill.
From the docs I only see that it is possible to create a new SWF or am I
wrong.

Thanks,
Sönke


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Re: [swfmill] Adding Items to existing SWF

2006-07-21 Thread daniel fischer
Sönke,

Sönke Rohde [EMAIL PROTECTED] (on Fri, 21 Jul 2006 15:31:44 +0200):

   It's the first time I write here and also the first time i am using SWFMill
   so sorry if the question is ...
   
   I have got an existing SWF with a few library items and I want to know if I
   can add new library items to this swf using SWFMill.
   From the docs I only see that it is possible to create a new SWF or am I
   wrong.


i'm not completely sure, but i think that if you import an SWF into a new 
swfmill-generated one, all library items should still be exported as they were 
in the old one. would this solve your problem? if so, please try it out and 
let me know if it works-- if not, it's maybe just a slight change in the 
stylesheet to make it so.

-dan

-- 
http://0xDF.com/
http://iterative.org/

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