[OSM-talk] AND of India is not aligned with coastlines

2008-05-12 Thread Erik Johansson
I don't know much about AND (Automotive Navigation Data, or AND Data
:-)), but it seems kind of horrible in Mumbai. It's great to have
data, but won't this be a bad thing for Openstreetmap rather than a
good thing?

Roads are off a couple of houndred  meters.
http://openstreetmap.org/?lat=19.18397lon=72.8301zoom=16layers=B0FT

Water features don't match sattelite images or PGS coastlines:
http://openstreetmap.org/?lat=19.15627lon=72.82369zoom=16layers=B0FT

Roads are split up in ways with a small number of segments at every
intersection, for no apparent reason

-- 
/emj

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Re: [OSM-talk] AND of India is not aligned with coastlines

2008-05-12 Thread Raphaël Jacquot
Erik Johansson wrote:
 I don't know much about AND (Automotive Navigation Data, or AND Data
 :-)), but it seems kind of horrible in Mumbai. It's great to have
 data, but won't this be a bad thing for Openstreetmap rather than a
 good thing?
 
 Roads are off a couple of houndred  meters.
 http://openstreetmap.org/?lat=19.18397lon=72.8301zoom=16layers=B0FT
 
 Water features don't match sattelite images or PGS coastlines:
 http://openstreetmap.org/?lat=19.15627lon=72.82369zoom=16layers=B0FT
 
 Roads are split up in ways with a small number of segments at every
 intersection, for no apparent reason
 

makes it simpler for routing systems

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[OSM-talk] How to rollback the edits a new user made by mistake

2008-05-12 Thread Niccolo Rigacci
Hello,

yesterday I noticed some bad edits in a zone I'm mapping. I 
contacted the author (Israfil) and he promptly answered saying 
that it was a mistake, not knowing that it was editing the real 
map.

Some are new lines:
http://www.openstreetmap.org/?lat=43.5049lon=11.2177zoom=14layers=0BFT

Other are moved points:
http://www.openstreetmap.org/?lat=43.53109lon=11.14862zoom=15layers=0BFT

Because I (nor him) can say for sure where are the bad edits, is 
it possible to revert all the edits made by the Israfil user till 
yesterday?

-- 
Niccolo Rigacci
Firenze - Italy

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Re: [OSM-talk] Potlatch 0.9a

2008-05-12 Thread Axel von Matern
Hi!

Thanks for the update!

Just got an issue with the new feature. Its really dangerous to be  
able to shift whole ways that easy.

What happens is I accidently moved a large lake and then polatch  
bugged out due to memory issues. When logged back in, the lake where  
gone. Now I dont know how to fix this lake... do I need to redraw it?

I am reluctant to use the new Potlatch due to this bug... :(

/Axel


11 maj 2008 kl. 22.35 skrev Richard Fairhurst:

 Hi all,

 I didn't post about 0.9 here but naturally some of you have
 discovered the changes already... so here's a belated 0.9a update.

 First of all, as already noted, you can now drag whole ways.

 So that you don't accidentally drag them, as of 0.9a, you need to
 click, _hold_ for a very short while, then drag. (You don't need to
 hold if you'd previously selected the way.)

 Secondly, there's a generic undo button at the bottom left (or
 press Z). This is very much a first stab at it: there are a couple of
 little gremlins still to iron out, and a few things that it won’t
 undo (such as anything involving relations). If there's anything you
 spot that needs fixing, let me know.

 If you find that the map data is obscuring the background (whether it
 be Yahoo, OAM, NPE or whatever), you can now engage Caps Lock to dim
 the data.

 Plus there's the usual range of little tweaks and fixes.

 cheers
 Richard
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Re: [OSM-talk] Unknown road classifications

2008-05-12 Thread Steve Hill
On Sun, 11 May 2008, 80n wrote:

 highway=road

 This is suitably vague, but has a clear enough meaning.

Ah, ok - does this get rendered?  (It isn't on Map_Features - maybe it 
should be).

  - Steve
xmpp:[EMAIL PROTECTED]   sip:[EMAIL PROTECTED]   http://www.nexusuk.org/

  Servatis a periculum, servatis a maleficum - Whisper, Evanescence


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Re: [OSM-talk] Unknown road classifications

2008-05-12 Thread Steve Hill
On Sun, 11 May 2008, Jeffrey Martin wrote:

 Did we ever decide what to do when a road continues but
 we didn't continue down the road?

I tend to do fixme=Road continues or fixme=Footway continues. 
Although to be honest, in most cases for roads I either follow them as far 
as they go (when I am doing real OSM surveying), or I am just collecting a 
track as I drive on some other business so I don't get any detail other 
than the road's position (and thus won't know if the road continues when I 
review the track later).

  - Steve
xmpp:[EMAIL PROTECTED]   sip:[EMAIL PROTECTED]   http://www.nexusuk.org/

  Servatis a periculum, servatis a maleficum - Whisper, Evanescence


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Re: [OSM-talk] Unknown road classifications

2008-05-12 Thread Andy Allan
On Sun, May 11, 2008 at 12:37 PM, Jeffrey Martin [EMAIL PROTECTED] wrote:

  Did we ever decide what to do when a road continues but
  we didn't continue down the road?

I can't speak for the other 33,000 contributors, but I (and a few
others I know of) simply use isolated nodes as a kind of ellipsis.

***  * * *

It's quick and fairly obvious to the next mapper, but not exactly bulletproof.

Cheers,
Andy

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Re: [OSM-talk] Unknown road classifications

2008-05-12 Thread David Earl
On 12/05/2008 09:38, Steve Hill wrote:
 On Sun, 11 May 2008, Jeffrey Martin wrote:
 
 Did we ever decide what to do when a road continues but
 we didn't continue down the road?
 
 I tend to do fixme=Road continues or fixme=Footway continues. 

I put name=whatever (tbc) so it is clear to someone looking at the 
rendered map that there is something incomplete.

 Although to be honest, in most cases for roads I either follow them as far 
 as they go (when I am doing real OSM surveying), or I am just collecting a 
 track as I drive on some other business so I don't get any detail other 
 than the road's position (and thus won't know if the road continues when I 
 review the track later).

You've got to stop somewhere - not all roads are dead ends and it is 
impossible to do a settlement of 20,000 people in one session - and 
putting in stub ends of bits you know aren't going to be done at least 
gives a clue that there is more there (and that you know there is more 
there).

David


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Re: [OSM-talk] Unknown road classifications

2008-05-12 Thread Franc Carter
Back when I started OSMing, I came across the tag 'complete=no', so this
is what I tend to use

On Mon, May 12, 2008 at 6:38 PM, Steve Hill [EMAIL PROTECTED] wrote:

 On Sun, 11 May 2008, Jeffrey Martin wrote:

  Did we ever decide what to do when a road continues but
  we didn't continue down the road?

 I tend to do fixme=Road continues or fixme=Footway continues.
 Although to be honest, in most cases for roads I either follow them as far
 as they go (when I am doing real OSM surveying), or I am just collecting a
 track as I drive on some other business so I don't get any detail other
 than the road's position (and thus won't know if the road continues when I
 review the track later).

  - Steve
xmpp:[EMAIL PROTECTED] [EMAIL PROTECTED]
 sip:[EMAIL PROTECTED] [EMAIL PROTECTED]   http://www.nexusuk.org/

  Servatis a periculum, servatis a maleficum - Whisper, Evanescence


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-- 
Franc
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Re: [OSM-talk] Potlatch 0.9a

2008-05-12 Thread Richard Fairhurst
Axel von Matern wrote:

 Just got an issue with the new feature. Its really dangerous to be
 able to shift whole ways that easy.

That should be fixed in 0.9a - it's more reluctant to move ways than 0.9 was.

 What happens is I accidently moved a large lake and then polatch
 bugged out due to memory issues. When logged back in, the lake where
 gone. Now I dont know how to fix this lake... do I need to redraw it?

You can undelete ways by pressing 'U'. Any ways that have been deleted  
will show up as red, locked ways - to undelete one, just unlock it by  
clicking the little padlock symbol.

Failing that, if you post where the lake was, I'm sure someone here  
can have a go.

cheers
Richard


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Re: [OSM-talk] Unknown road classifications

2008-05-12 Thread 80n
On Mon, May 12, 2008 at 9:31 AM, Steve Hill [EMAIL PROTECTED] wrote:

 On Sun, 11 May 2008, 80n wrote:

  highway=road

 This is suitably vague, but has a clear enough meaning.


 Ah, ok - does this get rendered?  (It isn't on Map_Features - maybe it
 should be).


No.  But you are welcome to add it to any of the rendering engines.

I believe we are lacking a whole class of tags for vague information.  I
often find that I want/need to tag something but don't know enough about it
to describe it in detail.  highway=road is a good example of this.

Here's some that I think are/could be useful:
building=yes (rendered)
landuse=grass (rendered)
natural=water (rendered)
highway=road (not-rendered)

It would be particularly useful if Yahoo tracers were to use highway=road as
I'm sure they can rarely tell what kind of road it is from 30,000ft.

80n






  - Steve
   xmpp:[EMAIL PROTECTED] [EMAIL PROTECTED]
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Re: [OSM-talk] tagging and rendering

2008-05-12 Thread elvin ibbotson

I'm grouping a replies to several posts for this topic...


On 9 May 2008, at 19:13, Jeffrey Martin wrote:

Typos in real words are easier to detect than a mistake in entering  
a number.




In the scenario I was suggesting numbers would only replace words for  
type tags and users would never see the numbers but would just see  
words (in their own language) mapped to/from numbers in the database  
by the editor/viewer software. This somewhere between the ID numbers  
(set purely by software) and latitude/longitude (which users do not  
enter directly) and all the other tags, most of which (like name=)  
require user direct input.





From: Jeffrey Martin [EMAIL PROTECTED]
Date: 9 May 2008 15:09:39 BDT
To: elvin ibbotson [EMAIL PROTECTED],  OSM Talk  
talk@openstreetmap.org

Subject: Re: [OSM-talk] tagging and rendering

The rendering should be separate from the data. Marking a hiking trail
as an autobahn so it will be a different color or be visible on higher
zoom levels I think we all agree is wrong.

Provided the data is correct, I don't see a problem with altering the
way data is collected and recorded to make it easier for renderers,
and those who program them and write the rendering rules.



I can see the attraction to the use of numbers for the values of the
highway tag. Having a new system that does not use terms that
have other meanings can force people to think about the OSM
definitions of the values. The UK centric terms have this effect
for me. I have to think about what motorway means for the US
or Korea in terms of the OSM definition because I have no competing
definition of the term motorway in my mind. For me motorway
only has an OSM definition.



I have today tagged a little country lane in my area as a railway  
line as well as highway=unclassified, as the free-from tagging system  
would seem to allow this and I wanted to see how it will be rendered  
by Mapnik and Osmarender.  I'm all for freedom but I think the type  
of a node or way is (like node ID and latitude/longitude) more  
fundamental than most tags which would retain user input and the  
potential to invent new tags.



From: Jonathan Bennett [EMAIL PROTECTED]
Date: 9 May 2008 19:55:01 BDT
To: talk@openstreetmap.org
Subject: Re: [OSM-talk] tagging and rendering


elvin ibbotson wrote:

Things humans read need to be human readable. The database should  
be  read by software and if it can be faster and more efficient  
using  numbers, numbers are what should be used.





The best way of proving this would be to come up with your own  
version of the OSM server stack that used ID numbers internally,  
while still outputting human-readable tag names. How long do you  
think it would take you?


I don't think we want another server. I can already demonstrate it:
I am currently experimenting with binary data downloads for my mobile  
OSM viewer, mom. I need data for scales from 3 (just coastlines and  
country boundaries for enormous areas) to scale 15 (almost everything  
in a limited area) and until there is a binary API the data has to be  
sourced as XML then parsed to binary. The standard OSM API does not  
have any level-of-detail filtering so I am using XAPI. To get data  
for a particular scale I have to make several calls to the XAPI for  
each feature group (natural, highway, waterway, ...) in turn, and  
each call takes quite a bit of setting up in the code. If, for  
example, the feature types were structured using a numerical system  
such that  so that all natural features began with 0, all highways  
with 1, etc, but everything needed at scales smaller than 5 ended  
with numbers smaller than 3 (eg. coastlines: 01; trunk roads: 12) I  
could make a simple call for features less than *3.





From: Martijn van Oosterhout [EMAIL PROTECTED]
Date: 9 May 2008 19:51:18 BDT
To: Jeffrey Martin [EMAIL PROTECTED]
Cc: OSM Talk talk@openstreetmap.org
Subject: Re: [OSM-talk] street traits


On Fri, May 9, 2008 at 8:30 PM, Jeffrey Martin [EMAIL PROTECTED]  
wrote:


A name for each kind of road in a person's country could be set up  
as an

editor feature. I select
mountain road 2 from my list and it fills in the number of  
lanes, lane

size, shoulder size, etc.
for me.



Strangly enough, JOSM supports this already.


Another option might be to have some kind of bot that fills in  
specific data

based on country
specific highway tags.



I thin you're missing something though. Just because it says
highway=motorway doesn't mean it looks identical everywhere. It means
what a motorway is in the country its located in. Just determine which
types of roads there are (there are about 7 usually, no matter what
the country) and then map those to the existing highway tags. All
done.

If you want to add stuff like lanes/etc go ahead, but for the basics
you don't need it.



A new thread but more evidence that feature type tagging is  
fundamental and may need rethinking. ___
talk 

Re: [OSM-talk] Unknown road classifications

2008-05-12 Thread Steve Hill
On Mon, 12 May 2008, 80n wrote:

 Ah, ok - does this get rendered?  (It isn't on Map_Features - maybe it
 should be).

 No.  But you are welcome to add it to any of the rendering engines.

Ok, I'll look into doing so.  What is the procedure for adding this sort 
of thing?  Just post a patch on the dev list?

 It would be particularly useful if Yahoo tracers were to use highway=road as
 I'm sure they can rarely tell what kind of road it is from 30,000ft.

That's exactly what I thought.  Also people who are just driving around 
with a GPS without paying particular attention to the information they are 
collecting (I am guilty of this since I think it is better to collect 
_something_ when you're driving on unmapped roads, even if you aren't in a 
position to collect all the information you would usually need from a full 
survey).

  - Steve
xmpp:[EMAIL PROTECTED]   sip:[EMAIL PROTECTED]   http://www.nexusuk.org/

  Servatis a periculum, servatis a maleficum - Whisper, Evanescence


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Re: [OSM-talk] TIGER mapping party

2008-05-12 Thread Andy Allan
On Thu, May 8, 2008 at 5:26 PM, SteveC [EMAIL PROTECTED] wrote:
 I and others have been doing a lot of fixing of TIGER data all over
  the US. There is still a lot to do and Richard has added some really
  useful features to potlatch to speed it up.

  I was thinking of running a TIGER mapping party. Basically just all
  sit in a room fixing up TIGER and chatting, maybe beer and pizza
  provided. People could also participate remotely.

  Thoughts?

Only if we post prominent health warnings. I started doing some
TIGER-fixup yesterday in the middle of nowhere in the Mid-West, and
it's pretty addictive.

Cheers,
Andy

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Re: [OSM-talk] [OSM-dev] Developers requested to help provide completeness tools

2008-05-12 Thread David Earl
On 12/05/2008 11:59, Andy Robinson (blackadder-lists) wrote:
 Posted to talk and dev
 
 This post really follows on from my consideration of Completeness metrics. A
 number of experienced OSMers who have mapped out there areas have either
 contacted me directly or posted through the lists about areas of OSM that
 are essentially complete, at least as complete as you would expect from a
 conventional on-line map or better.
...

I've raised this a number of times in the past and have been thinking 
about it recently - to the point I was thinking about implementing 
something.

Here is what I was going to do:

1. use a set of ways like coastline (i.e. with an on the right rule, 
because they'd be too long as one way), to define areas of completeness. 
By definition, coastline would form one boundary.

2. Render these plus coastline to a new set of tiles (possibly only at 
one zoom level, say 13 or 14) so that complete areas are transparent and 
incomplete areas are semi transparent red, say. Use the ocean tiles 
database to avoid putting red over all areas of sea.

3. Present these tiles as a layer. For other zooms either combine or 
divide, or sample, or simply rescale in the browser - the edges need 
only be quite coarse.

I felt this leveraged most from the tools we already have so would be 
the most straightforward to implement.

I was going to have only one measure of complete, that is the surveyor 
asserts that all publicly-accessible roads are present, with names for 
all except for those impossible to determine and when that is indicated, 
and all key points of interest from a limited set: schools, pubs, places 
of worship; and any railways and significant watercourses.

I think it would be confusing for a consumer to have lots of variations 
in what complete means - just an indicator to say you can't really 
trust this area yet would be simple.

However, since the boundaries can be tagged, there would not be any 
problem about expanding this for internal use to cover degrees of 
completeness.

David

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Re: [OSM-talk] tagging and rendering

2008-05-12 Thread Chris Jones

 I don't think we want another server. I can already demonstrate it:
 I am currently experimenting with binary data downloads for my mobile 
 OSM viewer, mom http://mom.poco.org.uk/. I need data for scales from 
 3 (just coastlines and country boundaries for enormous areas) to scale 
 15 (almost everything in a limited area) and until there is a binary 
 API the data has to be sourced as XML then parsed to binary. The 
 standard OSM API does not have any level-of-detail filtering so I am 
 using XAPI. To get data for a particular scale I have to make several 
 calls to the XAPI for each feature group (natural, highway, waterway, 
 ...) in turn, and each call takes quite a bit of setting up in the 
 code. If, for example, the feature types were structured using a 
 numerical system such that  so that all natural features began with 0, 
 all highways with 1, etc, but everything needed at scales smaller than 
 5 ended with numbers smaller than 3 (eg. coastlines: 01; trunk roads: 
 12) I could make a simple call for features less than *3.
At some point there is still going to have to be a map between the 
freeform tags and your numbering scheme.. your example makes me think 
you simply want someone else to implement and maintain it so your 
application becomes easier to code.

Have you considered processing the Mapnik or Osmarender style rules to 
decide what to include/exclude at each scale?

-- 
Chris Jones, SUCS Admin
http://sucs.org


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Re: [OSM-talk] tagging and rendering

2008-05-12 Thread Cartinus
On Monday 12 May 2008 11:50:15 elvin ibbotson wrote:
 If, for  
 example, the feature types were structured using a numerical system  
 such that  so that all natural features began with 0, all highways  
 with 1, etc, but everything needed at scales smaller than 5 ended  
 with numbers smaller than 3 (eg. coastlines: 01; trunk roads: 12) I  
 could make a simple call for features less than *3.

Like already pointed out before:

This only works if your idea of important is the same as the idea of important 
of the ones that did the initial ordering. However for a motorist a motorway 
is the most important road, for a cyclist a cycleway is the most important 
road and for a canal boater roads are not important at all.

-- 
m.v.g.,
Cartinus

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Re: [OSM-talk] tagging and rendering

2008-05-12 Thread Cartinus
On Friday 09 May 2008 11:27:21 elvin ibbotson wrote:
 Much debate centres around the way features are tagged and how they  
 are rendered (for example recent discussion of golf course tagging,  
 the term 'highway', rendering power lines,...) and it seems that much  
 of this is inextricably involved with the OSM data itself. I  
 wondered if it was time, while OSM is still relatively young and  
 before it becomes too ossified and institutionalised, for the  
 approach to be reviewed.

 My own thoughts, for what they are worth, are that the data structure  
 should be language/locale agnostic. For example, ways could have a  
 numeric type field with, hypothetically, 10-19 being used for roads.  
 In this scenario 11 might be a UK motorway, an Italian autostrada or  
 an American interstate, while 19 might be a rough track (10 being  
 reserved for some not-yet-invented super highway, after all some of  
 us were here before motorways).

 The editors used to input data (Potlatch, JOSM, whatever) would hide  
 this structured data from the user and translate it to/from human  
 language. One immediate advantage is that a German user could tag an  
 autobahn rather than a motorway and global users would not have to  
 use language clearly derived from the British motorway/trunk road/A/B  
 (and little-known C) road classification system. Instead, local  
 nomenclature would be mapped (no pun intended) to the underlying data  
 structure by the local edition of the editor. Highways are an obvious  
 example we are all familiar with, but the principle would apply to  
 all feature types. Places of worship could be mapped as cathedrals,  
 churches, chapels, etc in Britain or as mosques, temples, shrines,  
 whatever in the east.

Problem you are trying to solve:
Discussion about tag names

Proposed solution:
Make tags numerical and have translations from numbers to names for multiple 
languages.

Probable effect:
The same discussion about the translations as before about the tag names, but 
now multiplied by the number of supported languages.

-- 
m.v.g.,
Cartinus

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Re: [OSM-talk] Potlatch 0.9a

2008-05-12 Thread Axel von Matern
Hi!
The problems seem to get more bizarre... on my frontend I get a huge,  
fat way covering the area. Tried to kill it. Also tried to press  
undelete with no luck. If you got the time to check out whats  
happening, its here: 
http://www.openstreetmap.org/edit?lat=59.2471lon=18.0506zoom=17

/Axel


12 maj 2008 kl. 10.40 skrev Richard Fairhurst:

 Axel von Matern wrote:

 Just got an issue with the new feature. Its really dangerous to be
 able to shift whole ways that easy.

 That should be fixed in 0.9a - it's more reluctant to move ways than  
 0.9 was.

 What happens is I accidently moved a large lake and then polatch
 bugged out due to memory issues. When logged back in, the lake where
 gone. Now I dont know how to fix this lake... do I need to redraw it?

 You can undelete ways by pressing 'U'. Any ways that have been deleted
 will show up as red, locked ways - to undelete one, just unlock it by
 clicking the little padlock symbol.

 Failing that, if you post where the lake was, I'm sure someone here
 can have a go.

 cheers
 Richard


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Re: [OSM-talk] Potlatch 0.9a

2008-05-12 Thread Tom Hughes
In message [EMAIL PROTECTED]
Axel von Matern [EMAIL PROTECTED] wrote:

 The problems seem to get more bizarre... on my frontend I get a huge,  
 fat way covering the area. Tried to kill it. Also tried to press  
 undelete with no luck. If you got the time to check out whats  
 happening, its here: 
 http://www.openstreetmap.org/edit?lat=59.2471lon=18.0506zoom=17

I think the problem is node 263897947 which is part of a waterway
in that box, but which was moved over to the other side of the world
somehow by you yesterday:

  http://www.openstreetmap.org/api/0.5/node/263897947/history

The vast distance between that point and the rest of the way seems
to be confusing the rendering in Potlatch.

Tom

-- 
Tom Hughes ([EMAIL PROTECTED])
http://www.compton.nu/

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Re: [OSM-talk] [tagging] Road crossings proposal - status?

2008-05-12 Thread Steve Hill
On Thu, 8 May 2008, Brian Quinion wrote:

 I like this - but would suggest a small change:

 highway=crossing
 crossing=zebra|toucan|pelican|...

No, get rid of the UK specific classifications of crossing completely - 
they require too much background knowledge to interpret and are pointless 
if you have already split out the various properties into separate tags.

 Where crossing=zebra is explicitly defined (on the wiki?) as a short cut for:

 highway=crossing
 crossingcontrol=uncontrolled
 foot=yes
 horse=no

I'm not a big fan of having many alternative ways of defining exactly the 
same feature.  A better way to implement shortcuts is to have presets in 
the editors which automatically set the appropriate tags.

 My feeling is this leaves lots of room for future expansion without
 breaking backwards compatibility with most of the existing data.
 What do people think?

IMO It just adds lots of redundent data, which massively complicates 
anything interpretting it (e.g. the renderers).  A clean change over to a 
totally new system would require no more complexity, but would make it 
possible for the complexity to eventually be reduced since the old tags 
could gradually be replaced with new ones (or there could be a bulk 
search/replace, but I know some people are opposed to this).

  - Steve
xmpp:[EMAIL PROTECTED]   sip:[EMAIL PROTECTED]   http://www.nexusuk.org/

  Servatis a periculum, servatis a maleficum - Whisper, Evanescence


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Re: [OSM-talk] Partners sought for cycle routing project

2008-05-12 Thread Tom Chance
Hi Frederik,

Just quickly, I am interested and my employer - www.bioregional.com - could be 
a partner on the bid. We're using OSM as part of a municipality 
sustainability project so this would be right up our street. I will talk to 
the council about getting them on board too.

I've copied my work address in - on holiday today - so please reply to that 
address to take it further.

Kind regards,
Tom



On Sunday 11 May 2008 11:06:37 Frederik Ramm wrote:
 Hi,

I have been approached by the city of Munich, who want to apply for
 an EU grant to set up and operate a good cycle routing platform based
 on OSM data.

 What they currently have is a platform that uses only their own data
 which they spent (and spend) a lot of time to create and maintain.
 They have basic road data and have manually added information about
 the safety, suitability, and green-ness of routes so that you can
 get a routing that matches your requirements.

 What they now intend to do is expand this to encompass the rural areas
 around Munich as well, while at the same time delegating the data
 maintenance to the community. Of course the whole thing will be
 developed in a way that can easily be used for any other place (a
 major selling point for an EU project). They also intend to create
 incentives and processes for citizens improve the data.

 This will probably start with finding out (from their previous
 experience) what data you need to do proper bike routing, and then
 analyzing in how far this is already present in OSM, and where not,
 create/improve tools for people to see where the data is missing and
 fix it. Then there'll be the development of the routing platform,
 perhaps based on pgrouting, and then they'll want to set up processes
 for people to work with the data, e.g. also have a feedback loop into
 the planning offices so that they know where bottlenecks are and so
 on.

 It is not yet exactly clear what the plan is, but they are really keen
 on not only taking OSM data but also working with the OSM community
 and feeding everything back to OSM. Munich has recently been in the
 press for ditching Windows and switching all of the administration IT
 over to Linux, so they're probably the largest public entity in
 Germany to have seen the light of free software (and free data now
 as well).

 They're looking at a project duration of up to three years, and want
 to request appropriate funding from the EU under the IEE programme
 which, among others, has funds available for increasing the use of
 cycling.

 The project application has all the right keywords to go down well
 with the EU (application deadline is 20th June, but the decision will
 only be made in late 2008), but there's one catch: Any successful EU
 project needs to have a number of partners in different EU countries,
 and that's why I am writing this post: Munich doesn't yet have enough
 partners to get this through.

 Possible partners include city or regional administrations, cycle
 associations, even commercial entities like publishers who have an
 interest. Munich would be the project lead, doing the deals with the
 EU, but since the project isn't that specific yet, partners will
 certainly have a say and their wishes be accommodated. Partners will
 get their share of the money if the project is accepted, and will be
 expected to co-operate in finalizing the proposal.

 As an example, a good partner would be a city administration that
 wants to roll out cycle routing locally, or an administration that
 wants to create cycle maps, or someone who intends to use the data and
 put it on mobile navigation devices, or even a public transport entity
 that intends to combine cycle routing with their traffice schedules or
 something like that.

 If anyone is interested, or has an idea about whom we should contact,
 please tell me. With roughly six weeks left until application
 deadline, we need partners who are flexible - someone who first has to
 be convinced that OSM is good would probably be too slow.

 (If it doesn't work out this year then they intend to apply next year
 but I guess until then OSM will have done all the work on its own.)

 We'd be especially happy to find partners in Eastern Europe (it seems
 that these make funding a project more attractive to the EU), but
 anyone else outside Germany is also fine.

 Bye
 Frederik



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[OSM-talk] tag boundary=national_park depreciated or not ?

2008-05-12 Thread Vincent MEURISSE
The tag boundary=national_park is listed in both these pages :
http://wiki.openstreetmap.org/index.php/Deprecated_features
http://wiki.openstreetmap.org/index.php/Map_Features#Boundary

I don't think this is ok. I searched to an explanation either for the
introduction of the tag and the depreciation of the tag but found
nothing.

tagwatch indicate some uses of this tag.

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Re: [OSM-talk] Unknown road classifications

2008-05-12 Thread Robert (Jamie) Munro
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Andy Allan wrote:
| On Sun, May 11, 2008 at 12:37 PM, Jeffrey Martin [EMAIL PROTECTED]
wrote:
|
|  Did we ever decide what to do when a road continues but
|  we didn't continue down the road?
|
| I can't speak for the other 33,000 contributors, but I (and a few
| others I know of) simply use isolated nodes as a kind of ellipsis.
|
| ***  * * *
|
| It's quick and fairly obvious to the next mapper, but not exactly
bulletproof.


It's cute, but not easily searchable, unless you want to tag the 3 nodes
with something (which would be a really bad idea); it's had to render
from (unless you want the ellipsis style rendering, and can cope with
rendering all unconnected untagged nodes, and don't care that the size
of ellipsis is dependant on zoom level).

So we have a choice of:

FIXME=incomplete
fixme=Road continues
name=[whatever] (tbc)
towards=[name of place]
complete=no

Personally I think that FIXME should be a free text description, so I'm
not in favour of the first 2 as something to base rendering on.

I really don't like adding semantic stuff to the name tag - what if you
don't collect the name, or the road doesn't have a name? What if there
is a real road out there somewhere that actually has (tbc) in it's name?

I really love the illustrated rendering of towards=, but I might not
know where the road goes, just that it starts here.

I'd vote for complete=no, and rendering it with an arrow on the
unconnected end of the way. Sometimes,  e.g. if you pass under a bridge,
but haven't gone back to pass over it, you may have a way with arrows on
both ends. That is fine. I'd allow and render towards=[name of place],
but that get's confusing in the 2 ended passing under a bridge case.

Robert (Jamie) Munro
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Re: [OSM-talk] Unknown road classifications

2008-05-12 Thread Matt Williams
On Monday 12 May 2008 15:36:35 Robert (Jamie) Munro wrote:
 Andy Allan wrote:
 | On Sun, May 11, 2008 at 12:37 PM, Jeffrey Martin [EMAIL PROTECTED]

 wrote:
 |  Did we ever decide what to do when a road continues but
 |  we didn't continue down the road?
 |
 | I can't speak for the other 33,000 contributors, but I (and a few
 | others I know of) simply use isolated nodes as a kind of ellipsis.
 |
 | ***  * * *
 |
 | It's quick and fairly obvious to the next mapper, but not exactly

 bulletproof.


 It's cute, but not easily searchable, unless you want to tag the 3 nodes
 with something (which would be a really bad idea); it's had to render
 from (unless you want the ellipsis style rendering, and can cope with
 rendering all unconnected untagged nodes, and don't care that the size
 of ellipsis is dependant on zoom level).

 So we have a choice of:

 FIXME=incomplete
 fixme=Road continues
 name=[whatever] (tbc)
 towards=[name of place]
 complete=no

 Personally I think that FIXME should be a free text description, so I'm
 not in favour of the first 2 as something to base rendering on.

 I really don't like adding semantic stuff to the name tag - what if you
 don't collect the name, or the road doesn't have a name? What if there
 is a real road out there somewhere that actually has (tbc) in it's name?

 I really love the illustrated rendering of towards=, but I might not
 know where the road goes, just that it starts here.

 I'd vote for complete=no, and rendering it with an arrow on the
 unconnected end of the way. Sometimes,  e.g. if you pass under a bridge,
 but haven't gone back to pass over it, you may have a way with arrows on
 both ends. That is fine. I'd allow and render towards=[name of place],
 but that get's confusing in the 2 ended passing under a bridge case.

This sounds a very sensible way of doing it. I've seen all variations on 
(in)complete=yes/not/true/false so it would be nice to cater for all of them 
though I agree that complete=no is probably the best. So any unconnected end 
of a road tagged with this would have an arrow or perhaps the last segment on 
the unconnected end could be rendered with a dashed style.

It should be obvious to  person looking at a map of, say, a town centre that 
those short roads coming off the high street aren't necessarily short but 
simply aren't completely mapped yet.

This shall have to be documented as to exactly what the complete tag means 
since I wouldn't be surprised if some people are using it simply as a form of 
FIXME, as a reminder to themselves that _some_ aspect of the road hasn't been 
mapped completely yet (e.g. specific taggings) rather than the specific 
meaning we're applying to it now. The most sensible place would probably be 
http://wiki.openstreetmap.org/index.php/Key:complete.

Matt Williams


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Re: [OSM-talk] [tagging] Road crossings proposal - status?

2008-05-12 Thread Brian Quinion
  I like this - but would suggest a small change:
  highway=crossing
  crossing=zebra|toucan|pelican|...
  No, get rid of the UK specific classifications of crossing completely -
 they require too much background knowledge to interpret and are pointless if
 you have already split out the various properties into separate tags.

OK - but this means that even for the simple cases you have to enter 4
times as many tags.  People are lazy (well I certainly am!) and tend
to use the easier method - which means people stick with the existing
solution and ignore the new method.

  I'm not a big fan of having many alternative ways of defining exactly the
 same feature.  A better way to implement shortcuts is to have presets in
 the editors which automatically set the appropriate tags.

Implementing presets for this in the editor is a viable alternative.
But they need to be implemented in all editors - which could be
tricky?

Presets could also be implemented centrally server side as part of the
0.6 api change - i.e. an uploaded tag of
crossing=zebra|toucan|pelican|... could be 'fixed' on the server and
returned back to the client for display (I'm sure almost everyone will
absolutely hate this idea!)

  My feeling is this leaves lots of room for future expansion without
  breaking backwards compatibility with most of the existing data.
  What do people think?
  IMO It just adds lots of redundent data, which massively complicates
 anything interpretting it (e.g. the renderers).  A clean change over to a
 totally new system would require no more complexity, but would make it
 possible for the complexity to eventually be reduced since the old tags
 could gradually be replaced with new ones (or there could be a bulk
 search/replace, but I know some people are opposed to this).

As far as I can see the choice is either to make the renderers or the
editors work hard :-)  Unfortunately the only centralised location in
the current system is the database and I suspect most people will not
be happy with the DB changing the data any more than mass search and
replace.

--
 Brian

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[OSM-talk] Limitations of renderers

2008-05-12 Thread Steve Chilton
I have been following with interest the thread on tagging and rendering,
and would like to make a slight jump to comment on the inherent
limitations for rendering the results.

Whilst I do not wish to stifle the use of a wide-ranging tag-set, and
applaud the attempts by folk to get agreement on track surface types,
variations in access to highways, types of cycle paths, climbing route
grades, types of aerial runways/chairlifts, and deeper and deeper
landuse classifications, it should be remembered that there is a limit
to the human eye's ability to distinguish between similar colours or
linestyles in maps and graphical outputs.

There is already a problem on the mapnik slippy map in distinguishing
between the green tones employed for various landuse types already in
play. Similarly, there is an ever increasing proliferation of linestyles
being employed to try to map the variations in types of way in
different situations. For instance, are you aware of the 7 different
styles of purple line used to distinguish admin boundary types on the
mapnik layer?

So, my point is that if you should reach agreement/concensus on
new/deeper tagging, don't automatically think it will be possible to
transfer these new flavours to the standard renderers (osmarender or
mapnik). In the last couple of days I have had requests to render to the
mapnik layer natural=cliff and historic=citywalls, and have seen a talk
request for rendering nature reserves a second way to incorporate
loacations that are aprt of wholly water-based (at the moment it is a
green fill with NR overprint). Now there is nothing wrong with any of
those requests, but it just adds further complexity to the range of
linestyles and fills that have to be in place, and be visually
distinguishable, and keyed in the map legend, etc. Some of the examples
listed in para 2 are actually better addressed by specific render cases
(a bike map, piste map, climbing map for example for some). I imagine
these alternate renders will have to become even more abundant. As folk
try to map in depth in their particular field of interest they will need
to develop in parallel appropriate rendering styles/outputs (as has very
successfully happened with cycle interests already).

Anyone wanting to read further on graphical symbology and limitations
should seek out some of the seminal texts that have been produced by
authors such as Bertin, Tufte and Krygier.

Cheers
STEVE

Steve Chilton, Learning Support Fellow
Learning and Technical Support Unit Manager
School of Health and Social Sciences
Middlesex University
phone/fax: 020 8411 5355
email: [EMAIL PROTECTED]
http://www.mdx.ac.uk/schools/hssc/staff/profiles/technical/chiltons.asp

Chair of the Society of Cartographers: http://www.soc.org.uk/

SoC conference 2008:
http://www.abdn.ac.uk/cartographers08/



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Re: [OSM-talk] Limitations of renderers

2008-05-12 Thread David Earl
On 12/05/2008 16:30, Steve Chilton wrote:
 I have been following with interest the thread on tagging and rendering,
 and would like to make a slight jump to comment on the inherent
 limitations for rendering the results.

You're quite right of course, but equally there are other reasons to 
distinguish items even if they are actually rendered the same (I rather 
think some of the subtle variations of green could in fact all be one 
green in many cases). Also, there is a third dimension on electronic 
maps - turning elements and/or layers on and off - which we don't make a 
whole lot of use of at the moment on our renderers because we don't have 
the technology just yet.

There's also a difference between adding more detail (e.g. cliffs, which 
seems a natural to be on the map) and trying to distinguish subtly 
different variations on a theme (kinds of woodland, grass vs park vs 
nature reserve vs recreation ground vs village green etc).

David


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Re: [OSM-talk] [OSM-dev] Developers requested to help provide completeness tools

2008-05-12 Thread Chris Morley
David Earl wrote:
 Here is what I was going to do:
 
 1. use a set of ways like coastline (i.e. with an on the right rule, 
 because they'd be too long as one way), to define areas of completeness. 
 By definition, coastline would form one boundary.
 
 2. Render these plus coastline to a new set of tiles (possibly only at 
 one zoom level, say 13 or 14) so that complete areas are transparent and 
 incomplete areas are semi transparent red, say. Use the ocean tiles 
 database to avoid putting red over all areas of sea.
 
 3. Present these tiles as a layer. For other zooms either combine or 
 divide, or sample, or simply rescale in the browser - the edges need 
 only be quite coarse.
 
 I felt this leveraged most from the tools we already have so would be 
 the most straightforward to implement.
 
 I was going to have only one measure of complete, that is the surveyor 
 asserts that all publicly-accessible roads are present, with names for 
 all except for those impossible to determine and when that is indicated, 
 and all key points of interest from a limited set: schools, pubs, places 
 of worship; and any railways and significant watercourses.
 
 I think it would be confusing for a consumer to have lots of variations 
 in what complete means - just an indicator to say you can't really 
 trust this area yet would be simple.
 
 However, since the boundaries can be tagged, there would not be any 
 problem about expanding this for internal use to cover degrees of 
 completeness.

I think this is the right approach. I prefer the completeness boundary 
being a tagged way over the predefined squares approach suggested by 
Andy because:

a) Being able to expand the boundary after each session is likely to be 
a great motivator. I suspect that this progressive taming of the 
wilderness or making order out of the void is what drives many mappers.

b) Applicability to small or irregular areas (route to work?) might 
encourage more users.

c) No additional tools or procedures are need by the mapper.

Starting with a single level of completeness makes sense, but I think it 
should be public roads, named where feasible. This covers the essential 
basic requirements for a number of potential applications for example, 
routing, delivery, estate agents, bus services. The points of interest, 
etc. are clearly desirable and but may not be always collected. For 
instance, tracing from arial photos and naming from an out of copyright 
gazeteer; or imports like TIGER. (Also I'm not sure I collected all of 
them when I started 2 years ago.) Start basic and have these in a 
subsequent level.

Chris

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Re: [OSM-talk] [tagging] Road crossings proposal - status?

2008-05-12 Thread Ben Laenen
On Monday 12 May 2008, Andy Allan wrote:
 Oh, I can think of a way. Yep, I can definitely think of some
 shorthand tags for the most common crossing types. Trouble is, as
 soon as I mention it, everyone starts uncontrollably ranting.

But that's the problem right? That no-one outside the UK understands the 
tags without carefully looking them up. Suppose some language in a 
strange country calls oneway residential roads which allows bicycles to 
go both ways a penguinroad, would you also support a 
tag highway=penguin?

Ben

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Re: [OSM-talk] [OSM-dev] Developers requested to help provide completeness tools

2008-05-12 Thread Cartinus
On Monday 12 May 2008 18:06:59 Chris Morley wrote:
 a) Being able to expand the boundary after each session is likely to be
 a great motivator. I suspect that this progressive taming of the
 wilderness or making order out of the void is what drives many mappers.

 b) Applicability to small or irregular areas (route to work?) might
 encourage more users.

Andy was talking about zoom 18 squares, which map less than 100x100m of the 
real world each at the latitude of London and Amsterdam. This would be 
sufficiently detailed to do both those things.

-- 
m.v.g.,
Cartinus

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Re: [OSM-talk] Potlatch 0.9a

2008-05-12 Thread Axel von Matern
I can't remove this trans global way. My Potlatch just freez when  
trying. Can someone give it a try?
/Axel

12 maj 2008 kl. 15.26 skrev Tom Hughes:

 In message [EMAIL PROTECTED]
Axel von Matern [EMAIL PROTECTED] wrote:

 The problems seem to get more bizarre... on my frontend I get a huge,
 fat way covering the area. Tried to kill it. Also tried to press
 undelete with no luck. If you got the time to check out whats
 happening, its here: 
 http://www.openstreetmap.org/edit?lat=59.2471lon=18.0506zoom=17

 I think the problem is node 263897947 which is part of a waterway
 in that box, but which was moved over to the other side of the world
 somehow by you yesterday:

  http://www.openstreetmap.org/api/0.5/node/263897947/history

 The vast distance between that point and the rest of the way seems
 to be confusing the rendering in Potlatch.

 Tom

 -- 
 Tom Hughes ([EMAIL PROTECTED])
 http://www.compton.nu/

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Re: [OSM-talk] street traits

2008-05-12 Thread Robert (Jamie) Munro
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Jeffrey Martin wrote:
| Here is my list of traits.
|
[snip]
| pavement

Pavement is a dangerous word because in the UK it means sidewalk
(footpath), and in the USA it means the road surface. My Mum failed her
USA driving theory test because she didn't know this. :-)

Robert (Jamie) Munro
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Re: [OSM-talk] [tagging] Road crossings proposal - status?

2008-05-12 Thread Alex Mauer
Andy Allan wrote:

 Seems sensible to me to have a shorthand. So where you have a type of
 crossing that's for cyclists and pedestrians but not horses nor
 canoes, and it's controlled by traffic lights (as opposed to not being
 controlled at all), we could do with a shorthand way to tag it because
 it's really common 

...at least in your corner of the world.  And it is vitally important 
that the renderers make special accomodations just for you.

 and typing four or five tags every time is tedious

Lets compare counts for each method.

Zebra crossing:
yours: 1 tag
other: 1 tag
Pelican crossing
yours: 1 tag
other: 2 tags
Toucan crossing
yours: 1 tag
other: 2 tags
Pegasus crossing
yours: 1 tag
other: 2 to 4 tags, depending on whether it is also a toucan crossing 
(From wikipedia: If the crossing is to be used by pedestrians and 
cyclists too, then a parallel toucan crossing is placed next to the 
pegasus crossing.  Does that mean they should really be separate 
crossing points entirely?)

It's hardly four or five tags every time.

 and lets face it - editors don't support language-neutral presets and

Surely preset definitions could be created in various languages, at 
least for JOSM.

 it constitutes 0.4% of all the data in the planet *alone*
 (...transport:space:vehicles:spaceshuttle=no...), 

Exaggerate much?  Ludicrous example aside, it's not as if defining an 
access tag for a new vehicle requires that it be explicitly applied to 
every entity in the database...

For what it's worth, while I agree completely with Steve Hill, I'd be 
fine with including the shortcuts just to make Andy happy.  It's not 
like anyone else has to apply or render them...

-Alex Mauer hawke


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Re: [OSM-talk] Unknown road classifications

2008-05-12 Thread Alex Mauer
80n wrote:
 highway=road
 
 This is suitably vague, but has a clear enough meaning. 

Isn't a value of unknown in use on several other tags?  It is at least 
on the whole access series of tags 
(http://wiki.openstreetmap.org/index.php/Key:access)

So highway=unknown would make sense to me.

-Alex Mauer hawke


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Re: [OSM-talk] [tagging] Road crossings proposal - status?

2008-05-12 Thread Dave Stubbs
On Mon, May 12, 2008 at 5:21 PM, Ben Laenen [EMAIL PROTECTED] wrote:
 On Monday 12 May 2008, Andy Allan wrote:
   Oh, I can think of a way. Yep, I can definitely think of some
   shorthand tags for the most common crossing types. Trouble is, as
   soon as I mention it, everyone starts uncontrollably ranting.

  But that's the problem right? That no-one outside the UK understands the
  tags without carefully looking them up. Suppose some language in a
  strange country calls oneway residential roads which allows bicycles to
  go both ways a penguinroad, would you also support a
  tag highway=penguin?



Guys, there's several ways to deal with this:

1) Put How do I tag a Toucan crossing? on the wiki and expect users
to type in about 4 tags to define each crossing. Similar for How do I
tag a Penguin Crossing?. Tell all those lazy mappers to develop some
work ethic dammit.

2) Add presets to the editors to supply a Toucan Crossing option for
users in the UK which correctly adds the tags then reinterprets them
and presents them as a toucan crossing. Make sure people in the
Antarctic see Penguin Crossing instead. There's about 3 editors in
constant use at the moment... I'm sure patches are welcome.

3) Use crossing=toucan, crossing=penguin and have the data consumers
who are interested know to look for either. Make them look for the 4
other tags too if they are provided instead. Document on the wiki what
each one actually means to make it easier for people writing these
applications.

4) Write yourself a tag normaliser script that preprocesses OSM tags
to come out with some normal form that you define. For bonus marks
make this feature recogniser use a user definable transform file.
Update a reference transform regularly from documentation on the wiki,
or find some cool way of keeping this updated. This way the normalised
OSM file can be used by any data consumer without having to edit that
consumer for different crossing names.

5) Convince the OSM community of the need for One True Tagset, and
install the feature recogniser in the API with the ultimate tagging
system preloaded.


At the moment the anti-toucan camp is mostly proposing 1). With a
little bit of 2) and 5) thrown in with from what I see very little
intention of actually doing anything.
The pro-toucan camp is partially implementing 3) for as much as they care to do.

Some of us really couldn't care less either way. Frankly, please stop
talking about it -- you're not getting anywhere.

Dave

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Re: [OSM-talk] street traits

2008-05-12 Thread Matt Williams
On Friday 09 May 2008 21:57:51 OJ W wrote:
 This page *tries* to explain the differences:

 http://wiki.openstreetmap.org/index.php/Highway

 I suppose my summary would be something like:

 Motorway: motor vehicles only, always dual-carriageway, always has
 good level of emergency features, junctions are always grade-separated
 with slip-roads/on-ramps

 Trunk: like motorway, but legally allows non-motorised traffic

 Primary: a road large enough that you wouldn't dare to cycle on it if
 you wanted to live.  Often dual-carriageway, but with a more sloppy
 approach to creating junctions.

 Secondary: goes from somewhere important to somewhere important, with
 lots of traffic.

Don't forget tertiary. While there are only a handful of C class roads in the 
UK (I believe) local councils seem to flit between defining a number of roads 
as a C or a U and so for these roads either a tertiary or unclassified (or 
residential if it's applicable) tag makes sense

Personally I use tertiary for roads which, while residential, are obviously 
through-routes and are used extensively as such. This includes roads which 
bisect housing estates (see Park Lane/Tempest Avenue at [1] and Stakes Hill 
Road slightly to the South). I feel this reflects their level of importance 
with respect to the surrounding roads without incorrectly tagging it as, say, 
a B-road.

I feel this fits well with your definition of a residential road as something 
you wouldn't use as a through-road, but only as a destination by making 
tertiary be a residential road you _would_ use as a through road.

Matt Williams

[1] http://openstreetmap.org/?lat=50.8845lon=-1.01108zoom=15layers=B0FT


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Re: [OSM-talk] [tagging] Road crossings proposal - status?

2008-05-12 Thread Dave Stubbs
On Mon, May 12, 2008 at 6:03 PM, Alex Mauer [EMAIL PROTECTED] wrote:
 Andy Allan wrote:

   Seems sensible to me to have a shorthand. So where you have a type of
   crossing that's for cyclists and pedestrians but not horses nor
   canoes, and it's controlled by traffic lights (as opposed to not being
   controlled at all), we could do with a shorthand way to tag it because
   it's really common

  ...at least in your corner of the world.  And it is vitally important
  that the renderers make special accomodations just for you.


You just said that to the one guy who's actually writing rendering
rules which use this tag. Well done there.

Dave

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Re: [OSM-talk] [OSM-dev] Developers requested to help provide completeness tools

2008-05-12 Thread Inge Wallin
On Monday 12 May 2008 18:06:59 Chris Morley wrote:

 Starting with a single level of completeness makes sense, but I think it
 should be public roads, named where feasible. 

I have a different view.  I think we should have a leveled scheme from the 
beginning.  I suggest the following:

Level 1: All the highways (using OSM lingo) usable by cars within an area are 
mapped
Level 2: All highways are mapped and named
Level 3: All highways down to cycleways are mapped (and named if feasible).
--
Level 4: Level 3 + all amenities within a given set.
Level 5: Level 4 + maybe some other amenities or buildings or whatever we 
decide.

These levels map(!) nicely to how I work myself when I map out an area: start 
with the roads and streets for the cars, and name them. Then later go back to 
the area and add the cycleways. Sometimes I map a whole lot of other areas 
before coming back to map the cycleways. Regarding the levels: I can 
understand if some people would switch level 2 and 3 and I would be fine with 
that.

When an area reaches level 3, I would say that it is finished for the 
purpose of finding the way (remember it's Open _Street_Map :-) ). All extra 
information is a bonus, and necessary for certain types of maps, but for the 
general user or a router, level 3 should be all that is needed.

 This covers the essential 
 basic requirements for a number of potential applications for example,
 routing, delivery, estate agents, bus services. The points of interest,
 etc. are clearly desirable and but may not be always collected. For
 instance, tracing from arial photos and naming from an out of copyright
 gazeteer; or imports like TIGER. (Also I'm not sure I collected all of
 them when I started 2 years ago.) Start basic and have these in a
 subsequent level.

Yes, but it would be good if we planned for at least some of the subsequent 
levels right from the start.

-Inge

 Chris

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Re: [OSM-talk] Limitations of renderers

2008-05-12 Thread Igor Brejc




David Earl wrote:

  On 12/05/2008 16:30, Steve Chilton wrote:
  
  
I have been following with interest the thread on tagging and rendering,
and would like to make a slight jump to comment on the inherent
limitations for rendering the results.

  
  
You're quite right of course, but equally there are other reasons to 
distinguish items even if they are actually rendered the same (I rather 
think some of the subtle variations of green could in fact all be one 
green in many cases). Also, there is a third dimension on electronic 
maps - turning elements and/or layers on and off - which we don't make a 
whole lot of use of at the moment on our renderers because we don't have 
the technology just yet.

There's also a difference between adding more detail (e.g. cliffs, which 
seems a natural to be on the map) and trying to distinguish subtly 
different variations on a theme (kinds of woodland, grass vs park vs 
nature reserve vs recreation ground vs village green etc).

David

  

I think we are trying to put too much stuff into a general purpose map.
Kinds of woodland aren't really important for someone who is looking
for driving directions, for example. On the other hand, a hiker will
probably be very interested about the different conditions of footways.
This is one of the reasons Kosmos got started - to let anyone define
its own rendering rules and encourage sharing of those rules for
specialized maps (cycling, hiking, driving etc.) via the wiki. This way
you still have the liberty of tagging things the way you want, without
worrying how it would be rendered on the main OSM map.

Igor
-- 
http://igorbrejc.net



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Re: [OSM-talk] [tagging] Road crossings proposal - status?

2008-05-12 Thread Alex Mauer
Dave Stubbs wrote:
 You just said that to the one guy who's actually writing rendering
 rules which use this tag. Well done there.

Yeah, he's free to make use of his shortcuts on his own rendering 
system.  That doesn't make those shortcuts globally useful.

-Alex Mauer hawke


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Re: [OSM-talk] [OSM-dev] Developers requested to help provide completeness tools

2008-05-12 Thread David Earl
On 12/05/2008 18:06, Inge Wallin wrote:
 On Monday 12 May 2008 18:06:59 Chris Morley wrote:
 
 Starting with a single level of completeness makes sense, but I think it
 should be public roads, named where feasible. 
 
 I have a different view.  I think we should have a leveled scheme from the 
 beginning.  I suggest the following:
 
 Level 1: All the highways (using OSM lingo) usable by cars within an area are 
 mapped
 Level 2: All highways are mapped and named
 Level 3: All highways down to cycleways are mapped (and named if feasible).

That's a very car-centric view of the world. Why down to cycleways? 
Who are you to say something usable by a car is more important than 
something usable by a bike?

David

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Re: [OSM-talk] [tagging] Road crossings proposal - status?

2008-05-12 Thread Steve Hill
Brian Quinion wrote:

 The only problems I can see is that because it
 is centralised it is somewhat out of user control - so maybe it should
 make sense to pull the list of presets from a wiki page (once a day?)
 and there would be a small amount of server side load to implement it.

That would certainly be do-able.  People do need to be aware that 
exactly what a preset tag sets can change without notice as the wiki is 
updated, and that the changes will only affect new uploads though.

 I think some sort of quick marco language would be a bonus for all the
 editors esp. if they shared a standard format for defining them,
 although at that point I wonder if an api change is needed -
 downloading a formatted page from the wiki might be as easy esp. if it
 was cached by the editor.

That could be quite cool.  One thing that would be really useful is for 
the editor to tell me what options could be set for an object, and what 
their defaults are.  I.e. when I set a way to highway=tertiary it can 
tell me that I can set a name, ref, access restrictions, etc.  Maybe 
ordered by the popularity of the various tags and with tags that are 
semi-mandatory (such as the name of a residential road) in bold.  All 
that data can be pulled from wiki pages and tagwatch.  Sadly my Java 
skills are nonexistent. :(

 This might be a viable way of handling some country specific presets
 too, so pre:de:highway=autoban

That would be extremely useful since it would allow us to (more easily) 
throw away country-specific bits from the real data and move them out to 
a translation system to make editing easier.

 TBH regardless of the current discussion I think this would be a nice
 feature so I'll write it!

Neat - I look forward to it! :)

-- 

  - Steve
xmpp:[EMAIL PROTECTED]   sip:[EMAIL PROTECTED]   http://www.nexusuk.org/

  Servatis a periculum, servatis a maleficum - Whisper, Evanescence


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Re: [OSM-talk] [OSM-dev] Developers requested to help provide completeness tools

2008-05-12 Thread Andy Robinson (blackadder-lists)
David Earl wrote:
Sent: 12 May 2008 7:10 PM
To: [EMAIL PROTECTED]
Cc: talk@openstreetmap.org
Subject: Re: [OSM-talk] [OSM-dev] Developers requested to help provide
completeness tools

On 12/05/2008 18:06, Inge Wallin wrote:
 On Monday 12 May 2008 18:06:59 Chris Morley wrote:

 Starting with a single level of completeness makes sense, but I think it
 should be public roads, named where feasible.

 I have a different view.  I think we should have a leveled scheme from
the
 beginning.  I suggest the following:

 Level 1: All the highways (using OSM lingo) usable by cars within an area
are
 mapped
 Level 2: All highways are mapped and named
 Level 3: All highways down to cycleways are mapped (and named if
feasible).

That's a very car-centric view of the world. Why down to cycleways?
Who are you to say something usable by a car is more important than
something usable by a bike?

I was actually going to argue that even the footways should be on. That's
why I was going for the tile approach because I felt that building up from
little pieces was more logical that an all encompassing area. If you have a
few footpaths in your area not completed then its not really complete,
whereas small tile can be signed off and holes wouldn't matter, they would
just get filled in later as you or someone else gets to them.

Cheers

Andy


David

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Re: [OSM-talk] Unknown road classifications

2008-05-12 Thread Steve Hill
Alex Mauer wrote:

 Isn't a value of unknown in use on several other tags?  It is at least 
 on the whole access series of tags 
 (http://wiki.openstreetmap.org/index.php/Key:access)
 
 So highway=unknown would make sense to me.

Something like road=unknown might make sense, but because the highway 
tag is used for lots of non-road things, highway=unknown could be 
talking about any kind of highway, such as a footway.  Quite a lot of 
the time you know it is a road because you drove down it, but you don't 
necessarily know what class of road it is.

-- 

  - Steve
xmpp:[EMAIL PROTECTED]   sip:[EMAIL PROTECTED]   http://www.nexusuk.org/

  Servatis a periculum, servatis a maleficum - Whisper, Evanescence


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Re: [OSM-talk] [OSM-dev] Developers requested to help provide completeness tools

2008-05-12 Thread David Earl
On 12/05/2008 20:02, Andy Robinson (blackadder-lists) wrote:
 David Earl wrote:
 Sent: 12 May 2008 7:10 PM
 To: [EMAIL PROTECTED]
 Cc: talk@openstreetmap.org
 Subject: Re: [OSM-talk] [OSM-dev] Developers requested to help provide
 completeness tools

 On 12/05/2008 18:06, Inge Wallin wrote:
 On Monday 12 May 2008 18:06:59 Chris Morley wrote:

 Starting with a single level of completeness makes sense, but I think it
 should be public roads, named where feasible.
 I have a different view.  I think we should have a leveled scheme from
 the
 beginning.  I suggest the following:

 Level 1: All the highways (using OSM lingo) usable by cars within an area
 are
 mapped
 Level 2: All highways are mapped and named
 Level 3: All highways down to cycleways are mapped (and named if
 feasible).

 That's a very car-centric view of the world. Why down to cycleways?
 Who are you to say something usable by a car is more important than
 something usable by a bike?
 
 I was actually going to argue that even the footways should be on. That's
 why I was going for the tile approach because I felt that building up from
 little pieces was more logical that an all encompassing area. If you have a
 few footpaths in your area not completed then its not really complete,
 whereas small tile can be signed off and holes wouldn't matter, they would
 just get filled in later as you or someone else gets to them.

I wasn't being entirely serious.

I think it is terribly hard to know whether you have all the footpaths, 
and I think we'd hardly ever mark anywhere complete if we did that.

So I think Inge is right - we need different measures for our own use. 
But on the public map, all streets with names seems a pretty good 
achievable and useful thing to show.

David

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Re: [OSM-talk] [tagging] Road crossings proposal - status?

2008-05-12 Thread Steve Hill
Dave Stubbs wrote:

 Some of us really couldn't care less either way. Frankly, please stop
 talking about it -- you're not getting anywhere.

Actually, I think some fairly insightful suggestions have been made and 
it is a useful discussion.  You don't _have_ to read this thread if you 
don't care about it, but I dare say that some of the people who are 
taking part in the discussion do care.

-- 

  - Steve
xmpp:[EMAIL PROTECTED]   sip:[EMAIL PROTECTED]   http://www.nexusuk.org/

  Servatis a periculum, servatis a maleficum - Whisper, Evanescence


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Re: [OSM-talk] [OSM-dev] Developers requested to help provide completeness tools

2008-05-12 Thread Florian Lohoff
On Mon, May 12, 2008 at 07:06:20PM +0200, Inge Wallin wrote:
 Yes, but it would be good if we planned for at least some of the subsequent 
 levels right from the start.

I support this idea - I would call them levels as some areas might work
completely different. I would call the different completenesses like

roadcomplete
cyclewaycomplete
roadnamecomplete
landusecomplete

etc ... I have no idea about the granularity but in the end it comes
down to a map never containing ALL interesting data but it would be
interesting to note which subset it contains or is complete.

The completeness is more or less a feeling of the primary mapper of 
this specific area so it should be taken with a grain of salt i guess.

But this information would be interesting for a map bug tracker which
could assign higher prioritys to bugs in complete areas or even refuse
to accept bugs in incomplete areas.

Flo
-- 
Florian Lohoff  [EMAIL PROTECTED] +49-171-2280134
Those who would give up a little freedom to get a little 
  security shall soon have neither - Benjamin Franklin


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Re: [OSM-talk] [OSM-dev] Developers requested to h elp provide completeness tools

2008-05-12 Thread Inge Wallin
On Monday 12 May 2008 20:09:41 David Earl wrote:
 On 12/05/2008 18:06, Inge Wallin wrote:
  On Monday 12 May 2008 18:06:59 Chris Morley wrote:
  Starting with a single level of completeness makes sense, but I think it
  should be public roads, named where feasible.
 
  I have a different view.  I think we should have a leveled scheme from
  the beginning.  I suggest the following:
 
  Level 1: All the highways (using OSM lingo) usable by cars within an area
  are mapped
  Level 2: All highways are mapped and named
  Level 3: All highways down to cycleways are mapped (and named if
  feasible).

 That's a very car-centric view of the world. Why down to cycleways?
 Who are you to say something usable by a car is more important than
 something usable by a bike?

Yes that is car-centric.  But more importantly, it is size-centric. The larger 
roads are mapped first, and then the smaller ones. That's what I mean when I 
say down to, i.e. going from the bigger sizes down to the smaller ones.

And I think you agree that larger roads are more important (in general) and 
also more prominent in the landscape, even if a lot of people use cycle roads 
more. And just to make things clearI use my bike almost all of the time when 
I map.

-Inge

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Re: [OSM-talk] [OSM-dev] Developers requested to h elp provide completeness tools

2008-05-12 Thread Cartinus
On Monday 12 May 2008 21:16:38 David Earl wrote:
 So I think Inge is right - we need different measures for our own use.
 But on the public map, all streets with names seems a pretty good
 achievable and useful thing to show.

I don't think it is a good idea to call that just complete. I think it 
should be made very clear that it is just the road network that is complete 
and not the map.

With the import of the AND data the road network in the Netherlands is mostly 
complete. Now we often hear: Why do you still need to map more? It is 
complete with the AND data, isn't it?

Having more levels or categories of completeness makes it clear that we are 
not finished yet after we put the roads in the database.

-- 
m.v.g.,
Cartinus

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Re: [OSM-talk] Unknown road classifications

2008-05-12 Thread Alex Mauer
Steve Hill wrote:

 tag is used for lots of non-road things, highway=unknown could be 
 talking about any kind of highway, such as a footway. Quite a lot of 
 the time you know it is a road because you drove down it, but you don't 
 necessarily know what class of road it is.

Hmm, I would think that if you're marking it as unknown, you already 
know it's not a footway (footway is a rather lowest-common-denominator 
value as pedestrians can go just about anywhere)

IMO if it's sufficiently unknown that it will have to be revisited 
anyway for more accurate classification, marking it as a road rather 
than a complete unknown isn't really going to be helpful to anyone.

I don't think it's a good idea for the highway tag to be used for so 
many non-road things -- but that's probably a discussion for another time.

-Alex Mauer hawke


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Re: [OSM-talk] [OSM-dev] Developers requested to help provide completeness tools

2008-05-12 Thread Jeffrey Martin
I'm very far from this in Korea, but I would guess in time some parts of the UK
will need to be rechecked at some point. How can we make a system
for rechecking an area? Maybe the completeness should be retired
after a period of time.

-- 
http://bowlad.com

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Re: [OSM-talk] OSM Aware, the state of the current pheromones

2008-05-12 Thread François Schnell
Hello,
Just a quick update and I'm gone.

There's now a light v0 version:

V0:  one summarized placemark per user at the last known position (very low
fat, should work on all machines running Google Earth)
v1:  the most detailed one (a placemark per node). Without feedback I've
stopped pushing world daily v1 on the server (see archives or produce them
yourself if you want: it takes one or two minutes to crunch for a big world
day on my PC).
v2: no placemarks but lines (lighter that v1)

There's also a list of live network links on the site (
http://code.google.com/p/osmlab/)
If you want to refresh a link manually find the network link in the GE
folder, right click, refresh

http://www.fxfoo.com/osm/kml/world-minute-v1-networkLink.kml
http://www.fxfoo.com/osm/kml/world-day-v0-networkLink.kml
http://www.fxfoo.com/osm/kml/world-hour-v0-networkLink.kml
http://www.fxfoo.com/osm/kml/world-hour-v2-networkLink.kml
http://www.fxfoo.com/osm/kml/france-day-v0-networkLink.kml
http://www.fxfoo.com/osm/kml/france-day-v2-networkLink.kml

For info the network-links don't have yet the stats summary when clicking on
the name of the kml (that individual KMLs have).

-

I'll make a little pause here, having some OSM mapping to catch and more
responsive projects I want to invest my energy into. Nerver-the-less I
wonder how much the lack of interest in  awareness tools in OSM will have
an impact on the holes Ed Parsons predicts:
http://www.edparsons.com/?p=609
(Sure the OSM growth is exponential but among which population, only/mainly
alpha-geeks?)

Anyway, happy mapping ...[] (I'm already gone)

francois

On Sun, May 11, 2008 at 11:39 PM, François Schnell 
[EMAIL PROTECTED] wrote:

 Hello list and fellow mappers. I guess it's my first post here even if I
 map and follow the list for over a year I think (I'm sometimes on IRC).

 ant rant

 I love OSM but I miss a quick and easy way to smell your pheromones guys
 (ie recent activity around me to spot active mappers,
 adapt/motivate myself in consequence, have local statistics, eventually
 monitor/spot 'obvious' 'vandalism').

 I think a quick awareness is important for a project like OSM and I'd love
 to see that aspect more developed/encouraged in the future.

 For bottom-up emergent systems like a 'simple' anthill or a beehive it's
 even capital. The anthill is very efficient and well structured (nursery,
 cemetery,...) not because of a savant top-down architect but mainly because
 two conditions are met: critical mass (having enough ants) and the quality
 of the local communications/status between members (the pheromones). So I
 don't say we're ants-like and OSM is en emergent system but I think it
 certainly has some bottom-up stuff and a quick local mapping awareness could
 help.

 /ant rant

 Anyway, to fulfill my junkie need for pheromones I've played with the .osc
 files (change sets) provided here:
 http://planet.openstreetmap.org/

 The current - work in progress - result is here:
 http://code.google.com/p/osmlab/
 http://www.fxfoo.com/osm/kml/

 So basically by charming the Python snake I extract informations from the
 .osc files (minutes, hours and days ) and produce a bunch of kml (for quick
 and dynamic visualization in Google Earth for example).

 Before any eventual ant get too excited be aware that:

 - the kml doesn't show ways, the tool is not intended for mapping or
 comparing (I think an OSMtoKML tool already exist anyway). I'm just
 interested in seeing/smelling your current pheromones , that's all ;)
 - the Hour and Day kml are *big* since I render every node in the first
 version (either placemarks or lines). On my desktop Core2Duo2.4Ghz/2Go,
 VistaBox and MacBookLaptop, it's ok (but bellow 2Go I doubt it would be a
 nice experience. I'll produced a much smaller daily/hourly KML soon for
 those who don't have a gaming PC (by summarizing nearby nodes)
 - if you encounter a forbidden access on the latest daily/hourly kml retry
 in a minute (hours/days are still processed on my Vista desktop and send to
 the Ubuntu server through my ISP limited upload speed , you shouldn't
 encounter that with minutes which are processed directly on the server)

 - generally (yellow, blue, red) stands for (created, modified, deleted)
 - generally  clicking on the name of the KML in GE brings a statistics
 summary, you also can expand the folder to have more informations
 - clicking on a placemark gives information about the node and links to the
 associated user and the OSM map

 Minutes KMLs should be accessible to every machine.
 There's also a live world-minute network link here:
 http://www.fxfoo.com/osm/kml/world-minute-v1-networkLink.kml
 In Google Earth it will automatically update itself with the latest minute
 available and you should see the latest mappers activity

 For developers or power users the command line tool is written in Python
 and should work on Win/OSX/Linux. If you have some Python notions you should
 be able to modify/extend the app. to create you 

[OSM-talk] Mapping distant objects by triangulation.

2008-05-12 Thread Jeffrey Martin
I couldn't find the other thread on this topic.

How do you map an object, like a tower on top of a mountain, that
you don't have access to without expensive survey equipment?

My thought is to use a plumb bob to line up the unknown object
with some known objects. I would find something like a phone
pole between me and the mountain tower. I would move along
a road until the pole and the tower line up. Now I have a straight
line. Do it again with another strait line and I have two lines
to define the location.

Would that work?

-- 
http://bowlad.com

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Re: [OSM-talk] tagging and rendering

2008-05-12 Thread SteveC

On 9 May 2008, at 03:30, elvin ibbotson wrote:

 On 9 May 2008, at 11:05, Dave Stubbs wrote:


 As far as I see it there is no difference between mapping  
 11=autobahn,
 and mapping motorway=autobahn.

 I think you missed the point. At present we have highway=motorway and
 I believe a German user would need to use these words. What I suggest

but what you're suggesting is that we make it crap for everybody, not  
just germans

more logical might be to have everything in mandarin or spanish or  
whatever the most spoken language is

Best

Steve


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Re: [OSM-talk] [OSM-dev] Developers requested to help provide completeness tools

2008-05-12 Thread Frederik Ramm
Hi,

 I'm very far from this in Korea, but I would guess in time some
 parts of the UK will need to be rechecked at some point. How can we
 make a system for rechecking an area? Maybe the completeness should
 be retired after a period of time.

Once we have a few applications in place that get viewed by *many*
people, we could just have a button somewhere along the margin of the
page that says: I know the area and what I see here looks correct.
That would not give us any safety but if, when looking at a part of
the map, you knew that within the last 6 months 178 people had clicked
on this looks correct then that would perhaps give you at least a
warm fuzzy feeling ;-)

Bye
Frederik

-- 
Frederik Ramm  ##  eMail [EMAIL PROTECTED]  ##  N49°00'09 E008°23'33


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Re: [OSM-talk] [tagging] Road crossings proposal - status?

2008-05-12 Thread Martijn van Oosterhout
On Mon, May 12, 2008 at 7:25 PM, Brian Quinion
[EMAIL PROTECTED] wrote:
  I'll have a go at implementing a local macro system in JOSM and see
  how well it works then it can be extended to pull from the server if
  it seems worth having.

Well, JOSM already supports preset files which can be loaded over the
internet automatically. I made a preset file for NL which used NL
descriptions.

http://kleptog.org/temp/nl-wegen.xml

Not exactly sure how much simpler it could be made.

Have a nice day,
-- 
Martijn van Oosterhout [EMAIL PROTECTED] http://svana.org/kleptog/

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Re: [OSM-talk] [tagging] Road crossings proposal - status?

2008-05-12 Thread Dave Stubbs
On Mon, May 12, 2008 at 7:57 PM, Steve Hill [EMAIL PROTECTED] wrote:
 Brian Quinion wrote:

 The only problems I can see is that because it
 is centralised it is somewhat out of user control - so maybe it should
 make sense to pull the list of presets from a wiki page (once a day?)
 and there would be a small amount of server side load to implement it.

 That would certainly be do-able.  People do need to be aware that
 exactly what a preset tag sets can change without notice as the wiki is
 updated, and that the changes will only affect new uploads though.


You're not really thinking about this in the right way. There's very
little point in inserting a filter on API uploads to implement some,
by definition, one-way mapping, working off a hacked wiki-scraping.
Inevitably that leads to data-loss. The filter should be applied in
the other direction, on reads, and at the choice of the consumer.



 I think some sort of quick marco language would be a bonus for all the
 editors esp. if they shared a standard format for defining them,
 although at that point I wonder if an api change is needed -
 downloading a formatted page from the wiki might be as easy esp. if it
 was cached by the editor.

 That could be quite cool.  One thing that would be really useful is for
 the editor to tell me what options could be set for an object, and what
 their defaults are.  I.e. when I set a way to highway=tertiary it can
 tell me that I can set a name, ref, access restrictions, etc.  Maybe
 ordered by the popularity of the various tags and with tags that are
 semi-mandatory (such as the name of a residential road) in bold.  All
 that data can be pulled from wiki pages and tagwatch.  Sadly my Java
 skills are nonexistent. :(

Much more along the right lines, but seriously guys, web page scraping?
If you do this thing, please do it properly.

Dave

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Re: [OSM-talk] Users whose contributions are in the public domain

2008-05-12 Thread Ted Mielczarek
On Sun, May 4, 2008 at 2:21 PM, Ari Torhamo [EMAIL PROTECTED] wrote:
 su, 2008-05-04 kello 15:40 +0200, Mike Collinson kirjoitti:
 At 01:33 PM 4/05/2008, Ari Torhamo wrote:
 la, 2008-05-03 kello 17:39 -0400, Ted Mielczarek kirjoitti:
 
  Why else are we contributing
  this data if not for people to *use* it?
 
 I suggest you go and present this breath taking argument to RMS, and we
 might soon get an updated, more free version of GPL.
 
 Ari

 The GPL works very well as it already allows folks to *use*
software with no restriction on what they make with that use.

 Adding something new to GPL software source code is clearly
different from using existing GPL software to do something new.  That
distinction is far from clear when using collations of facts like OSM
data.  So a different model is required.  The PD argument is a very
easy and elegant solution, but it makes some contributors very
uncomfortable.   The new license being worked on seeks to make a,
hopefully, comprehensible distinction for factual data.

 OK, thanks for explaining this. I was actually just responding to
 sarcasm that I didn't like, but perhaps I could have been more educated
 doing it  :-) (or perhaps it would be best that we weren't sarcastic to
 each other at all).

For what it's worth, I wasn't being sarcastic, more like exasperated.
I hate seeing licensing issues confound useful activities, whether
they be software, music, art, or mapping. Seeing people wasting time
having a discussion about whether they can legally use something
instead of spending that time doing something useful makes me sad. I
apologize if I came off as sarcastic, it can be difficult to infer
tone over email!

Regards,
-Ted

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[OSM-talk] [OSM-dev] Developers requested to help provide completeness tools

2008-05-12 Thread Skywave
Freek recently created this image which shows how much of the AND data is
untouched: http://www.vanwal.nl/osm/author_density_nl_20080502_full.png(warning
3 MB image). I think the z18 idea is good idea.

On Mon, May 12, 2008 at 11:36 PM, David Earl [EMAIL PROTECTED]
wrote:

 On 12/05/2008 21:02, Cartinus wrote:
  On Monday 12 May 2008 21:16:38 David Earl wrote:
  So I think Inge is right - we need different measures for our own use.
  But on the public map, all streets with names seems a pretty good
  achievable and useful thing to show.
 
  I don't think it is a good idea to call that just complete. I think it
  should be made very clear that it is just the road network that is
 complete
  and not the map.

 Fine.

  With the import of the AND data the road network in the Netherlands is
 mostly
  complete. Now we often hear: Why do you still need to map more? It is
  complete with the AND data, isn't it?
 
  Having more levels or categories of completeness makes it clear that we
 are
  not finished yet after we put the roads in the database.

 I think we are violently agreeing here!

 David




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Re: [OSM-talk] [OSM-dev] Developers requested to help provide completeness tools

2008-05-12 Thread Andy Allan
On Mon, May 12, 2008 at 8:16 PM, David Earl [EMAIL PROTECTED] wrote:

  I think it is terribly hard to know whether you have all the footpaths,
  and I think we'd hardly ever mark anywhere complete if we did that.

I think it's terribly hard to know when a map is correct and complete,
regardless of what you're considering.

In fact, as something I've floated with some people before, I think
the idea of completeness is the wrong way round. I think we should
be considering where a map is *incomplete*.

Think about it. If you are presented with a map of your village and
asked whether it's right, it's very unlikely that you know all the
roads and all the names and how everything connects and be sure of
yourself. But it's quite likely that what you'll spot (if anything) is
a mistake or a missing road. I can do this with TIGER stuff for
example - I can't tell you if the map is correct, but I can definitely
find bits that are definitely wrong.

I've been considering what I'd do to Wandsworth and Fulham (my local
areas) if someone asked me to mark which areas are correct. I think
there's very little value in me doing so, since most roads I've only
been down once and hardly likely to check the name from memory. But
there's a couple of bits that are definitely wrong, and I can point
them out easily.

It's just another way of thinking about it, but I think that
neutral/wrong is probably more useful than neutral/complete when
considering maps. And it certainly cuts out trying to define
'complete', since whichever reason something is wrong (name,
connectivity, missingness) it's very easy to state why it's wrong. And
rather than more and more being complete (for this, that and the other
definition of complete) there'll be fewer and fewer bits that are
wrong.

Nobody ever looks at a map and remarked how many bits were correct.
Nor does any software product keep a list of lines of code that are
working. Or it's an 'exception driven' way of considering things.

Cheers,
Andy

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Re: [OSM-talk] [OSM-dev] Developers requested to help provide completeness tools

2008-05-12 Thread David Earl
On 12/05/2008 22:51, Andy Allan wrote:
 On Mon, May 12, 2008 at 8:16 PM, David Earl [EMAIL PROTECTED] wrote:
 
  I think it is terribly hard to know whether you have all the footpaths,
  and I think we'd hardly ever mark anywhere complete if we did that.
 
 I think it's terribly hard to know when a map is correct and complete,
 regardless of what you're considering.

There will always be some unintentional errors, but I am confident 
enough of mapping villages and sections of towns systematically to be 
able to assert that I have completed it to that measure of completeness 
- that I have visited every street and got every name possible. (But I 
don't mind using some other word for it if you like, e.g. a confidence 
level or some such).

I think I would have a much harder time being systematic about 
footpaths, especially the rural ones, so I wouldn't have the same degree 
of confidence in my mapping of a footpath network. Maybe if that's what 
I specialised in my confidence would grow, but the concept of junctions 
where you can note the other routes from from need attention seems a 
much less well defined concept for footpaths.

But the main point about footpaths is that using that as the only 
measure would be very dispiriting because it would be so hard to 
complete any reasonable areas to that standard, and completeness at the 
street level is very useful for lots of purposes that doesn't require 
footpaths so is worth showing to consumers.

David

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Re: [OSM-talk] Limitations of renderers

2008-05-12 Thread OJ W
So it might be useful to have a renderer that does everything on
request instead of storing large amounts of pregenerated tile images?
(i.e. so that the server requirements are no longer proportional to
the number of map styles that it serves)

If that could be made to work, then everyone could create a load of
map layers containing their preferred features - just upload a
stylesheet and immediately browse the results on this slippy map...



On Mon, May 12, 2008 at 6:57 PM, Igor Brejc [EMAIL PROTECTED] wrote:
 David Earl wrote:

 On 12/05/2008 16:30, Steve Chilton wrote:


 I have been following with interest the thread on tagging and rendering,
 and would like to make a slight jump to comment on the inherent
 limitations for rendering the results.


 You're quite right of course, but equally there are other reasons to
 distinguish items even if they are actually rendered the same (I rather
 think some of the subtle variations of green could in fact all be one
 green in many cases). Also, there is a third dimension on electronic
 maps - turning elements and/or layers on and off - which we don't make a
 whole lot of use of at the moment on our renderers because we don't have
 the technology just yet.

 There's also a difference between adding more detail (e.g. cliffs, which
 seems a natural to be on the map) and trying to distinguish subtly
 different variations on a theme (kinds of woodland, grass vs park vs
 nature reserve vs recreation ground vs village green etc).

 David



 I think we are trying to put too much stuff into a general purpose map.
 Kinds of woodland aren't really important for someone who is looking for
 driving directions, for example. On the other hand, a hiker will probably be
 very interested about the different conditions of footways.
 This is one of the reasons Kosmos got started - to let anyone define its own
 rendering rules and encourage sharing of those rules for specialized maps
 (cycling, hiking, driving etc.) via the wiki. This way you still have the
 liberty of tagging things the way you want, without worrying how it would be
 rendered on the main OSM map.

 Igor

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Re: [OSM-talk] Limitations of renderers

2008-05-12 Thread Frederik Ramm
Hi,

 So it might be useful to have a renderer that does everything on
 request instead of storing large amounts of pregenerated tile images?

It's called a WMS server, and I believe Fake Steve C recently had a 
prototype on his blog.

Bye
Frederik

-- 
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Re: [OSM-talk] OSM Aware, the state of the current pheromones

2008-05-12 Thread tim
Hi,

just thought this was a lovely, brilliant visualisation of osm usage.
Well done, good work!

Would love to see some of this in non-kml formats, somehow (google
earth doesn't work well for me). Or on the web.
(GeoRSS? GML? Worldwind? etc)

as an overlay over existing osm maps?

tim

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Re: [OSM-talk] [OSM-dev] Developers requested to help provide completeness tools

2008-05-12 Thread Dirk-Lüder Kreie
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Florian Lohoff schrieb:
| On Mon, May 12, 2008 at 07:06:20PM +0200, Inge Wallin wrote:
| Yes, but it would be good if we planned for at least some of the
subsequent
| levels right from the start.
|
| I support this idea - I would call them levels as some areas might work
| completely different. I would call the different completenesses like
|
| roadcomplete
| cyclewaycomplete
| roadnamecomplete
| landusecomplete
|
| etc ... I have no idea about the granularity but in the end it comes
| down to a map never containing ALL interesting data but it would be
| interesting to note which subset it contains or is complete.
|
| The completeness is more or less a feeling of the primary mapper of
| this specific area so it should be taken with a grain of salt i guess.

I would like to point out the system Munich, Bremen, and other
city-communities use on our wiki to mark their completeness.

it's not leveled, just different areas (an not necessarily complete as
an indicating scheme).

- --

Dirk-Lüder Deelkar Kreie
Bremen - 53.0952°N 8.8652°E

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Version: GnuPG v2.0.7 (GNU/Linux)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org

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=CEPn
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Re: [OSM-talk] [OSM-dev] Developers requested to help provide completeness tools

2008-05-12 Thread Andy Robinson (blackadder-lists)
Andy Allan [mailto:[EMAIL PROTECTED] wrote:
Sent: 12 May 2008 10:52 PM
To: David Earl
Cc: Andy Robinson (blackadder-lists); talk@openstreetmap.org
Subject: Re: [OSM-talk] [OSM-dev] Developers requested to help provide
completeness tools

On Mon, May 12, 2008 at 8:16 PM, David Earl [EMAIL PROTECTED]
wrote:

  I think it is terribly hard to know whether you have all the footpaths,
  and I think we'd hardly ever mark anywhere complete if we did that.

I think it's terribly hard to know when a map is correct and complete,
regardless of what you're considering.

In fact, as something I've floated with some people before, I think
the idea of completeness is the wrong way round. I think we should
be considering where a map is *incomplete*.

Think about it. If you are presented with a map of your village and
asked whether it's right, it's very unlikely that you know all the
roads and all the names and how everything connects and be sure of
yourself. But it's quite likely that what you'll spot (if anything) is
a mistake or a missing road. I can do this with TIGER stuff for
example - I can't tell you if the map is correct, but I can definitely
find bits that are definitely wrong.

Some of us map out an area completely in one go rather than doing it
piecemeal. Even if I come across some existing roads in a new area I ignore
them and do a new survey so that the whole area makes logical sence to me.
That way I can work out where the landuse areas are behind the houses and
the extent of school areas etc etc. So for me a reasonable level of
completeness is easy to decide and annotate. I accept where many users touch
the same area, especially areas with Y! imagery then this approach probably
is not workable.

Cheers

Andy


I've been considering what I'd do to Wandsworth and Fulham (my local
areas) if someone asked me to mark which areas are correct. I think
there's very little value in me doing so, since most roads I've only
been down once and hardly likely to check the name from memory. But
there's a couple of bits that are definitely wrong, and I can point
them out easily.

It's just another way of thinking about it, but I think that
neutral/wrong is probably more useful than neutral/complete when
considering maps. And it certainly cuts out trying to define
'complete', since whichever reason something is wrong (name,
connectivity, missingness) it's very easy to state why it's wrong. And
rather than more and more being complete (for this, that and the other
definition of complete) there'll be fewer and fewer bits that are
wrong.

Nobody ever looks at a map and remarked how many bits were correct.
Nor does any software product keep a list of lines of code that are
working. Or it's an 'exception driven' way of considering things.

Cheers,
Andy

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Re: [OSM-talk] [OSM-dev] Developers requested to help provide completeness tools

2008-05-12 Thread Andy Robinson (blackadder-lists)
David Earl [mailto:[EMAIL PROTECTED] wrote:
Sent: 12 May 2008 11:06 PM
To: Andy Allan
Cc: Andy Robinson (blackadder-lists); talk@openstreetmap.org
Subject: Re: [OSM-talk] [OSM-dev] Developers requested to help provide
completeness tools

On 12/05/2008 22:51, Andy Allan wrote:
 On Mon, May 12, 2008 at 8:16 PM, David Earl [EMAIL PROTECTED]
wrote:

  I think it is terribly hard to know whether you have all the footpaths,
  and I think we'd hardly ever mark anywhere complete if we did that.

 I think it's terribly hard to know when a map is correct and complete,
 regardless of what you're considering.

There will always be some unintentional errors, but I am confident
enough of mapping villages and sections of towns systematically to be
able to assert that I have completed it to that measure of completeness
- that I have visited every street and got every name possible. (But I
don't mind using some other word for it if you like, e.g. a confidence
level or some such).

+1, I don't mind what words we use either.


I think I would have a much harder time being systematic about
footpaths, especially the rural ones, so I wouldn't have the same degree
of confidence in my mapping of a footpath network. Maybe if that's what
I specialised in my confidence would grow, but the concept of junctions
where you can note the other routes from from need attention seems a
much less well defined concept for footpaths.

But the main point about footpaths is that using that as the only
measure would be very dispiriting because it would be so hard to
complete any reasonable areas to that standard, and completeness at the
street level is very useful for lots of purposes that doesn't require
footpaths so is worth showing to consumers.

So maybe we have a list of all the main way types (highway, waterway etc)
and we put a completeness level/confidence level on each one. Too many
though and contributors will loose interest. Perhaps just:

Roads
Cycleways/Bridleways
Footways
Rivers/Major Streams/Canals
Railways

Cheers

Andy


David



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Re: [OSM-talk] [OSM-dev] Developers requested to help providecompleteness tools

2008-05-12 Thread Andy Robinson (blackadder-lists)
Florian Lohoff wrote:
Sent: 12 May 2008 8:29 PM
To: Inge Wallin
Cc: talk@openstreetmap.org
Subject: Re: [OSM-talk] [OSM-dev] Developers requested to help
providecompleteness tools

On Mon, May 12, 2008 at 07:06:20PM +0200, Inge Wallin wrote:
 Yes, but it would be good if we planned for at least some of the
subsequent
 levels right from the start.

I support this idea - I would call them levels as some areas might work
completely different. I would call the different completenesses like

roadcomplete
cyclewaycomplete
roadnamecomplete
landusecomplete


There is no reason why contributors could not decide what the list should
be. It's clear then to everyone what has and has not been mapped and gives
the mapper a sense of achievement even if they weren't ever interested in
mapping areas for instance. Someone can add that level of completeness
later.

etc ... I have no idea about the granularity but in the end it comes
down to a map never containing ALL interesting data but it would be
interesting to note which subset it contains or is complete.

The completeness is more or less a feeling of the primary mapper of
this specific area so it should be taken with a grain of salt i guess.

Yes, Its not a substitute for secondary verification.

Cheers

Andy


But this information would be interesting for a map bug tracker which
could assign higher prioritys to bugs in complete areas or even refuse
to accept bugs in incomplete areas.

Flo
--
Florian Lohoff  [EMAIL PROTECTED] +49-171-2280134
   Those who would give up a little freedom to get a little
  security shall soon have neither - Benjamin Franklin

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Re: [OSM-talk] [OSM-dev] Developers requested to help providecompleteness tools

2008-05-12 Thread Andy Robinson (blackadder-lists)
Jeffrey Martin wrote:
Sent: 12 May 2008 9:38 PM
Cc: talk@openstreetmap.org
Subject: Re: [OSM-talk] [OSM-dev] Developers requested to help
providecompleteness tools

I'm very far from this in Korea, but I would guess in time some parts of
the UK
will need to be rechecked at some point. How can we make a system
for rechecking an area? Maybe the completeness should be retired
after a period of time.

Verification is a whole new ballgame. I tried a bit in my local area, going
out on foot with the printed OSM map at highest zoom and annotating the
missing bits and pieces for addition. It increased the richness of the data
considerably but made me realise that there is a second phase that will
still add a huge amount of data.

Personally I think we have more pressing things to worry about that
verification right now. Something perhaps for a year or two hence.

Cheers

Andy



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Re: [OSM-talk] Mapping distant objects by triangulation.

2008-05-12 Thread Andy Robinson (blackadder-lists)
I can give some ideas on this using basic surveying. JOSM measurement tools
will let you do the editing too so its not that difficult to get items
mapped in this way. Especially useful for descrete objects in an otherwise
fairly featureless landscape.

Until I get a moment to drop something on the wiki you might check your
local library for a copy of Surveying by Bannister and Raymond. The
current edition is the 7th however earlier editions cover the basics of
elementary surveying as those techniques haven't changed.

Older editions can be picked up now and again on ebay for around a fiver.

Cheers

Andy

-Original Message-
From: [EMAIL PROTECTED] [mailto:talk-
[EMAIL PROTECTED] On Behalf Of Jeffrey Martin
Sent: 12 May 2008 9:48 PM
To: OSM Talk
Subject: [OSM-talk] Mapping distant objects by triangulation.

I couldn't find the other thread on this topic.

How do you map an object, like a tower on top of a mountain, that
you don't have access to without expensive survey equipment?

My thought is to use a plumb bob to line up the unknown object
with some known objects. I would find something like a phone
pole between me and the mountain tower. I would move along
a road until the pole and the tower line up. Now I have a straight
line. Do it again with another strait line and I have two lines
to define the location.

Would that work?

--
http://bowlad.com

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Re: [OSM-talk] Mapping distant objects by triangulation.

2008-05-12 Thread Stephen Hope
In theory, yes.  In practice, maybe.

You would find that if you did a third measuring line, it probably
wouldn't intersect where the first two did.  Small errors at the
measuring end cause massive errors at the other end.  Even the guys
with the specialist measuring equipment working on a building site can
have trouble.

It's all about levers.   If your first two known points are say 100
meters apart, and the object you're trying to measure is 2,000 meters
away, a five meter sideways error at this end on one of the points (an
easy error with a GPS) would cause a 400 meter variation at the other
end.

Which means if you want to do this, you need to do the following.

1)  More than two lines.  Three minimum, more is better.  Also come
from as wide an angle as possible.
2)  Get your two known points as far apart as you can.  If your
telepone pole is halfway between you and your target, then the errors
at the other end are the same as the errors at your end.
3) Make sure you mark the target source as not by GPS (maybe
source=triangulation?)

Stephen

2008/5/13 Jeffrey Martin [EMAIL PROTECTED]:
 I couldn't find the other thread on this topic.

  How do you map an object, like a tower on top of a mountain, that
  you don't have access to without expensive survey equipment?

  My thought is to use a plumb bob to line up the unknown object
  with some known objects. I would find something like a phone
  pole between me and the mountain tower. I would move along
  a road until the pole and the tower line up. Now I have a straight
  line. Do it again with another strait line and I have two lines
  to define the location.

  Would that work?

  --
  http://bowlad.com

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Re: [OSM-talk-nl] Fiets tracks: automatisch foto's maken....

2008-05-12 Thread Stefan de Konink
On Mon, 12 May 2008, Gert Gremmen wrote:

 Bij de macro kost een compatible
 (met CHDK) Canon 460 slechts 69 ex.

Is dat de goedkoopste beschikbaar? Alleen geen idee hoe 'groothoek' het
is.


Stefan


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Re: [OSM-talk-nl] Fwd: [OSM-talk] Partners sought for cycle routing project

2008-05-12 Thread Stefan de Konink
On Mon, 12 May 2008, Martijn van Oosterhout wrote:

 Ik weet niet of mensen hiermee kunnen helpen. Cycle-routing is wat wij
 willen, maar hebben wij organisaties die mee kunnen tellen?

Ik denk persoonlijk dat dit een van de aangrijppunten is om een OSM
organisatie een boost te geven, dan wel een groepje mensen de kans kan
geven om zich professioneel met OSM bezig te laten houden.


...nadeel is natuurlijk scheve gezichten. (als je begrijpt wat ik bedoel)


Stefan


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Re: [OSM-talk-nl] Fwd: [OSM-talk] Partners sought for cycle routing project

2008-05-12 Thread ante

On Mon, May 12, 2008 3:55 pm, Martijn van Oosterhout wrote:
 Ik weet niet of mensen hiermee kunnen helpen. Cycle-routing is wat wij
 willen, maar hebben wij organisaties die mee kunnen tellen?

Bedrijven kunnen mee tellen. Ik lees bijv van Martijn P. wel eens dat hij
leuke dingen op de todo heeft staan, maar druk natuurlijk. Als een paar
van die dingen onder het project kunnen vallen, is er geld voor - en een
deadline ;-)

vriendelijke groet,
cordialmente,

Ante




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Re: [OSM-talk-nl] Fiets tracks: automatisch foto's maken....

2008-05-12 Thread Gert Gremmen
Ik heb er vanochtend een gehaald,
 en de hack library laat zich prima
Installeren.
Nu nog een scriptje kopieren
Om elke 5 seconden een foto te maken (endless).


Gert

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Stefan de Konink
Verzonden: maandag 12 mei 2008 13:30
Aan: OpenStreetMap NL discussion list
Onderwerp: Re: [OSM-talk-nl] Fiets tracks: automatisch foto's maken

On Mon, 12 May 2008, Gert Gremmen wrote:

 Bij de macro kost een compatible
 (met CHDK) Canon 460 slechts 69 ex.

Is dat de goedkoopste beschikbaar? Alleen geen idee hoe 'groothoek' het
is.


Stefan


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Re: [OSM-talk-nl] Fiets tracks: automatisch foto's maken....

2008-05-12 Thread Stefan de Konink
On Mon, 12 May 2008, Gert Gremmen wrote:

 Ik heb er vanochtend een gehaald,
  en de hack library laat zich prima
 Installeren.

(Klinkt *erg* interessant... zouden we er ook een com port dan iets wat
direct GPS kan inladen op kunne hacken?)

 Nu nog een scriptje kopieren
 Om elke 5 seconden een foto te maken (endless).

Ik zou zeker naar secondes gaan. Op 15km/h praat je toch al over meer dan
4m aan beeld. Wanneer komt die soldeer-meet er?


Stefan


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Re: [OSM-talk-nl] Fiets tracks: automatisch foto's maken....

2008-05-12 Thread Gert Gremmen
De snelheid van de camera is niet zo hoog.
De meesten hale niet meer dan 1 a 1.5 sec.
Verder zij nerwaarschuwingen ivm oververhitten
Van de beeldsensor bij volcontinue bedrijf.

Ik heb nog geen compoort hack gezien, maar
Wel een heleboel refs naar remote contol via usb.

Ergens eind deze maand ???


Gert


-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Stefan de Konink
Verzonden: maandag 12 mei 2008 18:14
Aan: OpenStreetMap NL discussion list
Onderwerp: Re: [OSM-talk-nl] Fiets tracks: automatisch foto's maken

On Mon, 12 May 2008, Gert Gremmen wrote:

 Ik heb er vanochtend een gehaald,
  en de hack library laat zich prima
 Installeren.

(Klinkt *erg* interessant... zouden we er ook een com port dan iets wat
direct GPS kan inladen op kunne hacken?)

 Nu nog een scriptje kopieren
 Om elke 5 seconden een foto te maken (endless).

Ik zou zeker naar secondes gaan. Op 15km/h praat je toch al over meer
dan
4m aan beeld. Wanneer komt die soldeer-meet er?


Stefan


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Re: [OSM-talk-nl] Fiets tracks: automatisch foto's maken....

2008-05-12 Thread Gert Gremmen
Amaryllo, hoe dat zo ???

Gert

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Stefan de Konink
Verzonden: maandag 12 mei 2008 18:28
Aan: OpenStreetMap NL discussion list
Onderwerp: Re: [OSM-talk-nl] Fiets tracks: automatisch foto's maken

On Mon, 12 May 2008, Gert Gremmen wrote:

 De snelheid van de camera is niet zo hoog.
 De meesten hale niet meer dan 1 a 1.5 sec.
 Verder zij nerwaarschuwingen ivm oververhitten
 Van de beeldsensor bij volcontinue bedrijf.

Ach... klopt ja. Dagje fietsen in de zon zal zo'n sensor ook niet goed
doen... Toch maar een D1MIIIs pakken ;)

 Ik heb nog geen compoort hack gezien, maar
 Wel een heleboel refs naar remote contol via usb.

 Ergens eind deze maand ???

Zouden we in de tussentijd even de banden met Amaryllo moeten aanhalen
;)
Ik denk dat die wel geinteresseerd zijn in zo'n 'out of the box'
feature.


Stefan


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Re: [OSM-talk-nl] Fwd: Outdoor geekevent (eth0)

2008-05-12 Thread Jeroen Dekkers
Ik ben er vrijwel zeker van dat ik ga, dus ik wil er wel wat mee
doen...

At Wed, 16 Apr 2008 19:19:16 +0200,
Ante Wessels wrote:
 
 Uitnodiging, iemand zin om er iets mee te doen?
 
 --  Forwarded Message  --
 
 Subject: Outdoor geekevent (eth0)
 Date: Wednesday 16 April 2008
 
 Beste Ante,
 
 Ik heb je naam opgepikt aan de hand van je posts op openstreetmap.nl, het
 duurde even voordat ik je email adres gevonden had, maar bij deze dus.
 
 Wellicht had je er al van gehoord, maar wij zijn bezig om van de zomer een
 outdoor geek event op te zetten met als doel gezellig samen over computers,
 opensource software, content en unix kletsen.
 
 Uiteraard vind ik dat OpenStreetmap hier bij hoort, en dus wil ik je
 uinodigen op ons irc stekje om een gezellig mee te kletsen om te zien wat we
 allemaal voor elkaar kunnen betekenen.
 Het event is buiten, op een grasveld en iedereen dient z'n eigen pc en tent
 te verzorgen, stroom, internet en andere faciliteiten worden verzorgd door
 ons, maar aanvullig mogen natuurlijk gewoon meegenomen worden.
 
 Mocht je vragen of opmerkingen hebben, laat ze me horen, dan gaan we een
 antwoord of oplossing zoeken.
 
 vr gr
 Jan Klopper
 -- 
 ETH0, the proper lanparty
 
 http://www.ETH-0.nl
 irc://irc.eth-0.nl/eth0
 
 ---
 
 -- 
 vriendelijke groet,
 cordialmente,
 
 Ante
 
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Re: [OSM-talk-nl] Fiets tracks: automatisch foto's maken....

2008-05-12 Thread Stefan de Konink
On Mon, 12 May 2008, Gert Gremmen wrote:

 Amaryllo, hoe dat zo ???

Laat die Amaryllo maar USB commando's doorsturen hoor... liefst inclusief
GPS coordinaten.

De laatste keer dat ik met de Nederlandse en dev persoon uit Azie sprak
was open source maken een probleem vanwege de SifrII code. Maar met
uitgewerkte feature requests wilden ze altijd wel wat doen.


Stefan


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Re: [talk-au] more copyright stuff

2008-05-12 Thread Nick Hocking
 But I think you are right Liz, it is relevant. I believe some osmers
 collect street names by exception, that is, they compare what a
 published map says with what street signs say, tick the confirmed ones,
 and when they see an exception, note it.  I think this makes their list
 a derived work and so is relatively high risk. A demonstrable survey,
 such as a set of geocoded photos of signs, seems clearly not derived,
 and so more bulletproof, to me. But then I've done almost none of that
 kind of survey myself, and consequently have added almost no names, so I
 suppose I don't have much cred on this.

 2c supply now gone...

 Andrew.  



Another way to look at this may be,

As far as street names go, the actual data collection occurrs when you read
the name off the road sign.   How you choose to remember this data, in order
to edit it into JOSM is anothe matter.  You may

1) just remenber it
2) spell it out into a tape recorder
3) photograph it (hopfully with a geotag attached)
4) write it down on a piece of paper or
5) If you happen to already have a piece of paper (say a published map) that
has the correct spelling on it then you could just circle this string so as
to remember what you read off the street sign.

I don't believe that option 5 results in a derived work although you are
right that a complete geotagged photo library of all street signs and one
way signs etc. would be wonderful,

Nick
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Re: [Talk-de] JOSM: Neues Plugin

2008-05-12 Thread Karl Eichwalder

Christoph Eckert schrieb:

 ja, fällt mir bei uns in der Gegend auch auf. Allerdings sehe ich sowas
 nicht
 zwingend als Fehler. Einer der Autoren von Navit möchte beispielsweise
 herausbekommen, ob eine Straße innerhalb oder außerhalb einer
 geschlossenen
 Ortschaft ist, um beim Routing auf die unterschiedlichen Geschwindigkeiten
 Rücksicht nehmen zu können. Für solche Fragestellungen ist es IMO günstig,
 wenn die Straße sich mit dem Landuse schneidet, oder?

landuse sagt nur etwas über vorhandene bebauung aus, das ortschild kann
gnaz woanders stehen und überhaupt wird sehr oft eine max. geschwindigkeit
!= 50 angeordnet.

-- 
Karl Eichwalder


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Re: [Talk-de] JOSM - langsam bei ausgefüllten Polygo nen?

2008-05-12 Thread Andreas Jacob
Am Montag, 12. Mai 2008 05:42:13 schrieb Henry Loenwind:
 Frederik Ramm wrote:
  dazu, trac genau zu verfolgen, daher danke fuer den Hinweis.

 Ok, Patch hängt am Ticket.

Zunächst erst einmal vielen Dank für eure stete Mühe. Die 632 ist in 
polygonreichen Gebieten wesentlich besser benutzbar. Die bisherigen 
Verbesserungen sind für mich schon ein Unterschied wie Tag und Nacht.

Wenn jetzt noch die Probleme der nicht-transparenten Layer aus #736 behebt, 
bzw. die Lösungen einpflegt, dann kann man wieder richtig schön mit josm 
loslegen. 


 Wie gesagt, draw.rawgps.trianglelines ist bei mir mehr als 10 mal
 schneller als einfache Linien - und ich verstehe es nicht...

Mal in's Blaue hinein vermutet. Die Engines von Grafikkarten bzw. die 
ansteuernden Treiber sind doch alle auf das Arbeiten mit Dreiecken getrimmt. 
Deswegen prüfen ja auch viele Benchmarks die Dreiecksfüllrate, Vielleicht ist 
es im Code so (ohne ihn gesehen zu haben), dass die Linienfunktion darauf 
beruht, dass die einzelnen Punkte der Linie von der CPU berechnet werden 
müssen, und diese Punkte zum Zeichnen an die Grafiktreiber übergeben werden, 
wärend die Dreiecksfunktion direkt an die Treiber gegeben wird, und dieser 
sie wiederum auch nur zur Berechnung und Darstellung in die GPU schiebt.

Mit dieser Erklärung kann ich mir die von dir beobachteten 
Geschwindigkeitsunterschiede sehr gut vorstellen.

Gruß Andreas

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Re: [Talk-de] offizielle Bezeichnung von Bundesstraß en/ Autobahnen

2008-05-12 Thread Karl Eichwalder

Simon Kokolakis schrieb:

 Ne, also ich finde es sollte kein Kriterium sein, ob der Renderer ein
 gutes oder schlechtes Ergebnis liefert.

Es ist ja mal gut, dass gut und schlecht absolut ist.  In diesem sinne:
ein schlechtes ergebnis wäre gut.

-- 
Karl Eichwalder


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Re: [Talk-de] [EMAIL PROTECTED] rendert uralte Daten?!

2008-05-12 Thread Karl Eichwalder

Sven Geggus schrieb:
 Henry Loenwind [EMAIL PROTECTED] wrote:

 Das passiert aber leider sehr einfach. z.B. Rechner runterfahren, 2
 Wochen in Urlaub gehen, tah starten. Schwupp, alte Daten im Upload...

 *argh*

 Dann sollte man die scripten so anpassen, dass sie nur Dinge
 hochladen, die zeitnah gerendert wurden.

Na (fränggisch), das wäre auch nicht viel besser.  Schaut euch doch
mal an, das der Build-Service-Scheduler von openSUSE das macht (vor
einiger zeit hatte ich schon einmal darauf hingewiesen).

Stichworte: Hochrechnen, wie lang ein tile normalerweise unterwegs
ist.  Wird diese zeit überschritten, kann das tile neu vergeben
werden.  Der scheduler muss sich natürlich merken, wer wann die
daten zum rendern genommen hatte, um ggf. veraltete ergebnisse
ablehnen zu können.

Das alles setzt natürlich voraus, dass niemand mutwillig unfug
macht.

-- 
Karl Eichwalder


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[Talk-de] Linie aus dem Nichts?

2008-05-12 Thread Johann H. Addicks
Hallo,

Ich habe in dem Stadtpark Hanny-Franke-Anlage in Eschborn
im Output des OSMArenderers in der stärksten Zoomstufe eine dunkelgrüne 
Linie, die ich nicht zuordnen kann.

http://www.openstreetmap.org/?lat=50.14095lon=8.57844zoom=17layers=0BFT

Es handelt sich um eine Außenlinie für die Grünfläche, die jedoch in 
der Mitte liegt.
Da ich sie per Editor (Potlatch) nicht sehe und sie jetzt schon seit 
rund 4-5 Tagen dort unverändert im Output liegt, also auch nicht durch 
Neurendering verschwunden ist, frage ich jetzt hier.

-jha-





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Re: [Talk-de] JOSM - langsam bei ausgefüllten Polygo nen?

2008-05-12 Thread Michael Buege
Am Montag 12 Mai 2008 02:19:44 schrieb Frederik Ramm:
 Hallo,

  Leider schleicht es immer noch ordentlich.

 Schalte doch einfach die Polygonfuellerei ab, wenn Du einen langsameren
 Rechner hast - so wichtig ist das doch nicht. Ich selber arbeite
 meistens sogar mit dem Wireframe-Modus, weil mir alles andere zu bunt
 ist ;-)

Dito. Meistens schalte ich nur dann um, wenn ich etwas die Uebersicht verloren 
habe oder etwas Bestimmtes suche. 

Michael


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[Talk-de] OSM Präsentationen in Hamburg

2008-05-12 Thread Stephan Schildberg
2 Präsentationen in Hamburg:

Am 6. Juni 2008 ist OSM zum Communities Meeting Hamburg 2008 eigeladen.
Location: Lehmann's

http://linuxwiki.de/Communities/MeetingHamburg2008

Ich will die Vorstellung nicht alleine vorbereiten und suche gerade für 
den softwarespezifischen Part Unterstützung.


Am 5. Juli 2008 nimmt OSM zum 2. Mal am Umsonstfest in Hamburg  mit 
einem Infostand teil.
Der Ansturm im vergangenen Jahr war sehr groß, so dass eine zweite 
Person von uns willkommen wäre.

http://www.neue-arbeit-hamburg.de/pmwiki.php/Main/Umsonstfest


Gruß, Stephan.



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Re: [Talk-de] Linie aus dem Nichts?

2008-05-12 Thread Daniel Schmidt


Ich habe in dem Stadtpark Hanny-Franke-Anlage in Eschborn
im Output des OSMArenderers in der stärksten Zoomstufe eine  
dunkelgrüne

Linie, die ich nicht zuordnen kann.
[...]
Es handelt sich um eine Außenlinie für die Grünfläche, die jedoch in
der Mitte liegt.



Da war ein Fußweg als leisure=park getaggt, somit wurde dieser Weg  
auch als Park-Area gerendert (mit grüner Kontur).

Ich habe den Tag entfernt.

Gruß,
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Re: [Talk-de] Linie aus dem Nichts?

2008-05-12 Thread Marc Schütz
  Ich habe in dem Stadtpark Hanny-Franke-Anlage in Eschborn
  im Output des OSMArenderers in der stärksten Zoomstufe eine  
  dunkelgrüne
  Linie, die ich nicht zuordnen kann.
  [...]
  Es handelt sich um eine Außenlinie für die Grünfläche, die jedoch
 in
  der Mitte liegt.
 
 
 Da war ein Fußweg als leisure=park getaggt, somit wurde dieser Weg  
 auch als Park-Area gerendert (mit grüner Kontur).
 Ich habe den Tag entfernt.
 

Das war noch bei zwei anderen Fußwegen so; da hab ichs jetzt auch entfernt.

 Gruß,
 Daniel

Grüße, Marc

-- 
249 Spiele für nur 1 Preis. Die GMX Spieleflatrate schon ab 9,90 Euro.
Neu: Asterix bei den Olympischen Spielen: http://flat.games.gmx.de

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Re: [Talk-de] [EMAIL PROTECTED] rendert uralte Daten?!

2008-05-12 Thread Dirk-Lüder Kreie
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Karl Eichwalder schrieb:
 Sven Geggus schrieb:
 Henry Loenwind [EMAIL PROTECTED] wrote:

 Das passiert aber leider sehr einfach. z.B. Rechner runterfahren, 2
 Wochen in Urlaub gehen, tah starten. Schwupp, alte Daten im Upload...
 *argh*

 Dann sollte man die scripten so anpassen, dass sie nur Dinge
 hochladen, die zeitnah gerendert wurden.
 
 Na (fränggisch), das wäre auch nicht viel besser.  Schaut euch doch
 mal an, das der Build-Service-Scheduler von openSUSE das macht (vor
 einiger zeit hatte ich schon einmal darauf hingewiesen).
 
 Stichworte: Hochrechnen, wie lang ein tile normalerweise unterwegs
 ist.  Wird diese zeit überschritten, kann das tile neu vergeben
 werden.  Der scheduler muss sich natürlich merken, wer wann die
 daten zum rendern genommen hatte, um ggf. veraltete ergebnisse
 ablehnen zu können.

Ich verstehe nicht ganz, was das damit zu tun hat, dass ein ZIP auf
einem [EMAIL PROTECTED] rechner 2 Wochen lang rumliegt, bevor es hochgeladen 
wird?


- --

Dirk-Lüder Deelkar Kreie
Bremen - 53.0952°N 8.8652°E

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Version: GnuPG v2.0.7 (GNU/Linux)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org

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xD+tzuXLMVcx7tzR50O6EvI=
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smime.p7s
Description: S/MIME Cryptographic Signature
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Re: [Talk-de] Merkaartor erweitern?

2008-05-12 Thread André Reichelt
Am Montag, den 12.05.2008, 12:25 +0200 schrieb Daniel van Gerpen:
 Ich habe das Verhalten unter Linux reproduzieren koennen

Ist es bei Dir auch abgeschmiert? Wie hat sich das geäußert? Is ganz
wichtig für mich, also danke schonmal.


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Re: [Talk-de] JOSM und Background Farbe - ev. Bug

2008-05-12 Thread Daniel Naber
On Montag, 12. Mai 2008, Stefan Hirschmann wrote:

 Wollte heute wieder mal was mit JOSM taggen, aber JOSM ignoriert meine
 Hintergrundfarbe (heute erst josm-latest.jar) herunter geladen.

Sieht man den Track nach dem Laden der OSM-Daten überhaupt noch? Wenn 
nicht, ist es wohl dieser Bug: http://josm.openstreetmap.de/ticket/736

mfg
 Daniel

-- 
http://www.danielnaber.de

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[Talk-de] Yahoo Bilder in Josm anzeigen

2008-05-12 Thread Sven Sommerkamp
Wenn ich Bilder vom Yahoo Server herunterlade, kann ich immer nur die Bilder 
sehen, oder die OSM Daten.
Wie kriege ich das transparent?
Außerdem muß ich meinen Firefox immer erst wieder schließen damit ich ein 
zweites oder drittes Tile runterladen kann.
Wie ändere ich das?


Gruß Sven

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Re: [Talk-de] Yahoo Bilder in Josm anzeigen

2008-05-12 Thread Daniel Naber
On Montag, 12. Mai 2008, Sven Sommerkamp wrote:

 Wenn ich Bilder vom Yahoo Server herunterlade, kann ich immer nur die
 Bilder sehen, oder die OSM Daten.
 Wie kriege ich das transparent?

Warten bis dieser Bug behoben ist oder den Vorschlag dort selber lokal in 
den Source einbauen:
http://josm.openstreetmap.de/ticket/736

mfg
 Daniel

-- 
http://www.danielnaber.de

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Re: [Talk-de] JOSM und Background Farbe - ev. Bug

2008-05-12 Thread Sven Geggus
Daniel Naber [EMAIL PROTECTED] wrote:

 Sieht man den Track nach dem Laden der OSM-Daten überhaupt noch? Wenn 
 nicht, ist es wohl dieser Bug: http://josm.openstreetmap.de/ticket/736

Jupp. Das selbe hier. Wo bekomme ich denn jetzt auf die schnelle eine
funktionierende josm Version her.

Sven

-- 
This APT has Super Cow Powers.
(apt-get --help on debian woody)

/me is [EMAIL PROTECTED], http://sven.gegg.us/ on the Web

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Re: [Talk-de] JOSM und Background Farbe - ev. Bug

2008-05-12 Thread Frederik Ramm
Hi,

 Sieht man den Track nach dem Laden der OSM-Daten überhaupt noch? Wenn 
 nicht, ist es wohl dieser Bug: http://josm.openstreetmap.de/ticket/736
 
 Jupp. Das selbe hier. Wo bekomme ich denn jetzt auf die schnelle eine
 funktionierende josm Version her.

Alte Versionen sind grundsaetzlich immer auf 
josm.openstreetmap.de/download/ zu finden.

Daniel - habe ich da einen falschen Patch eingespielt, oder hattest Du 
den repariert, nachdem ich ihn eingespielt hatte?

Bye
Frederik


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Re: [Talk-de] JOSM - langsam bei ausgefüllten Polygo nen?

2008-05-12 Thread Henry Loenwind
Andreas Jacob wrote:
 Am Montag, 12. Mai 2008 05:42:13 schrieb Henry Loenwind:
 Wie gesagt, draw.rawgps.trianglelines ist bei mir mehr als 10 mal
 schneller als einfache Linien - und ich verstehe es nicht...
 
 Mal in's Blaue hinein vermutet. Die Engines von Grafikkarten bzw. die 
 ansteuernden Treiber sind doch alle auf das Arbeiten mit Dreiecken getrimmt. 

Na, das ist es nicht.

Langsam: g.drawLine(old.x, old.y, screen.x, screen.y);
Schnell: g.drawLine(old.x+2, old.y+2, screen.x, screen.y);

Also in dem Moment, in dem die Linie dort weitergeht, wo die letzte 
aufgehört hat, ist es schnarchlangsam. Der Name des Settings bezieht 
sich nur auf die Form, die dabei rauskommt, da ich dann eben 2 versetzte 
Linien zeichne (um genau zu sein, diese gehen von den Endpunkten der 
Pfeil-Linien zum nächsten Punkt).

cu
Henry

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Re: [Talk-de] [EMAIL PROTECTED] rendert uralte Daten?!

2008-05-12 Thread Henry Loenwind
Dirk-Lüder Kreie wrote:
 Karl Eichwalder schrieb:

 Stichworte: Hochrechnen, wie lang ein tile normalerweise unterwegs
 ist.  Wird diese zeit überschritten, kann das tile neu vergeben

Macht er schon, wenn auch nicht dynamisch.

 Ich verstehe nicht ganz, was das damit zu tun hat, dass ein ZIP auf
 einem [EMAIL PROTECTED] rechner 2 Wochen lang rumliegt, bevor es hochgeladen 
 wird?

Relativ einfaches Verständnisproblem: Während der Server über 
Renderaufträge genau buchführt, die neu vergibt, wenn ein Client nicht 
liefert oder den Auftrag zurückgibt, weil es nicht klappt, ist das 
Hochladen unabhängig von diesen Aufträgen. d.h. Der Server nimmt alle 
Uploads an und verarbeitet sie. Wenn damit ein Auftrag befriedigt wird, 
gut. Wenn nicht, auch gut.

cu
Henry

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