Re: .OBJ IMPORT/EXPORT - Buggy ?

2008-04-08 Thread studio

 I think the Obj exporter should export .mtl files to make it possible to
 export material definitions.



Basically VSL is out of the scope, V3 materials are pretty close to optimal.
Some subset of VSL might be doable though, as in textures/constants
[edit]


Sorry , but you 2 nit-wits must be having hammer-fights for breakfast .

First of all , the RS .OBJ Import/Exp module does not work . Simple .

If it did work , then we could easily export material definitions
via the 'UV-Image' Tool's ability to 'Evaluate' and create .bmp's.

 This is what Vesa's Flash Video is trying to say ... how can
you guys not understand that ? (oh ya , the hammer fights)

Just back-tracked to some old Icarus (freeware) experiments
with .OBJ export , and those objects import perfectly into
3D-Exploration .

So , it's not broken in RS ... it just doesn't work .

Kill Me !

studio  





RE: .OBJ IMPORT/EXPORT - Buggy ?

2008-04-08 Thread Arjo Rozendaal
Hi Garry,

   I think the Obj exporter should export .mtl files to make it
 possible to
   export material definitions.
 
  Basically VSL is out of the scope, V3 materials are pretty close to
 optimal.
  Some subset of VSL might be doable though, as in textures/constants
  [edit]
 
 Sorry , but you 2 nit-wits must be having hammer-fights for breakfast .

LOL

 
 First of all , the RS .OBJ Import/Exp module does not work . Simple .

I've used the OBJ import/export many,many times. Both in Cinema 4D and
Realsoft
I have to redefine the dummy materials. I never found it a big deal to
drop a new texture object in the material editor.
For all the other possibilities to create materials I can't imagine how you
could exchange them. Building materials is so very different in various
applications. Each one has its own possibilities. So how would you want to
exchange material features from a certain application to Realsoft when it
doesn't support those features?

 
  If it did work , then we could easily export material definitions
 via the 'UV-Image' Tool's ability to 'Evaluate' and create .bmp's.

What's the problem? The bmp is created. So why don't you load the bmp in the
material editor of your application you move the object to?

 
   This is what Vesa's Flash Video is trying to say ... how can
 you guys not understand that ? (oh ya , the hammer fights)

I did create trees, exported them the same way Vesa suggests and had no
trouble at all to use those trees in Cinema 4D.
Apart from the fact that the way Vesa suggests you get a very hi poly
object.
I did it in a slightly different way. I left out the twigs and individual
leaves, but used larger polygons with some twigs and a bunch of leaves as a
single texture. In that case the trees inside C4D contain much less
polygons. Another handy tool is Polytrans to reduce the polygons even more.

Arjo.



Re: .OBJ IMPORT/EXPORT - Buggy ?

2008-04-08 Thread studio

Arjo :


I have to redefine the dummy materials. I never found it a big
deal to drop a new texture object in the material editor.


 The purpose of this thread was to determine if the .OBJ
module was possibly not working at 100% . I think we both
agree it isn't , so maybe it could be mentioned on the
beta-list . The code appears to be there - not executing .


I think the Obj exporter should export .mtl files to make it
possible to export material definitions.


As far as the interchanging of material definitions between programs
go , Timo already answered your question and also provided links to
exactly how that is being accomplished in other S/W's through the 
.MTL format (COL/SPEC/TRANS/BUMP via .TGA/BMP is also an option) .


garry



For all the other possibilities to create materials I can't imagine how you
could exchange them. Building materials is so very different in various
applications. Each one has its own possibilities. So how would you want to
exchange material features from a certain application to Realsoft when it
doesn't support those features?
Arjo








RE: .OBJ IMPORT/EXPORT - Buggy ?

2008-04-07 Thread Arjo Rozendaal
Hi Garry,

The Obj. Exporter is not broken. But you must set UV coords to per face uv
cords.
I don't understand why this is not the default setting though

Arjo.

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] [mailto:owner-
 [EMAIL PROTECTED] Namens studio
 Verzonden: maandag 7 april 2008 7:54
 Aan: user-list@light.realsoft3d.com
 Onderwerp: .OBJ IMPORT/EXPORT - Buggy ?
 
 Bernie :
 
   Is the .OBJ Import/Export broken for SDS Objects with Per Face
 textures ? (for instance , created by UV-Image)
 
   I tried the same settings Vesa uses in his tree-export Flash tutorial
 , but with a simple object it will import geometry , but no texture
 file included . (see .GIF)
 http://www.nic.fi/~vesamesk/texture_export.htm
 
 
 Here's the original simple SDS Sphere (50KB link below) ,
 http://www.studiodynamics.net/uv/UV_image_tut_proj.zip
 
 Attached are the Exported .OBJ object/texture after the SDS object has
 been Face-Mapped via UV-Image .
 
 Not even a shred of info in the Manual about how-to import/export
 _Anything . No info about the .OBJ loader .
 
   Seems odd to me that Vesa would create a tutorial about exporting SDS
 Face-Mapped trees , when the .OBJ Loader or Exporter is broken .
 
   Maybe I'm doing something wrong ?
 
 Also , the imported .OBJ will not show up in the UV Editor .
 
 Thanks In Advance
 
 studio



Re: .OBJ IMPORT/EXPORT - Buggy ?

2008-04-07 Thread studio

Hi Garry,
The Obj. Exporter is not broken. But you must set UV coords to per face uv
cords.
I don't understand why this is not the default setting though
Arjo.


Hi Arjo :

I did ! I followed the example in this (very nice!) Flash Video .


http://www.nic.fi/~vesamesk/texture_export.htm


Just look at the .gif attached to previous mail and you will
see how RS does not have the proper VSL shader coding . I
circled the missing part in red .

Maybe the .OBJ Importer is the culprit ? The Exporter does
create a folder 'root/textures' , but the texture residing in
that folder does not get applied via VSL when imported .

Import the .OBJ I attached and you will see what I mean .

Seriously , something is broken there , I think . Perhaps
Vesa used the much-sought-after V6 Demo for his tutorial ?

garry



Bernie :

  Is the .OBJ Import/Export broken for SDS Objects with Per Face
textures ? (for instance , created by UV-Image)

  I tried the same settings Vesa uses in his tree-export Flash tutorial
, but with a simple object it will import geometry , but no texture
file included . (see .GIF)
http://www.nic.fi/~vesamesk/texture_export.htm


Here's the original simple SDS Sphere (50KB link below) ,
http://www.studiodynamics.net/uv/UV_image_tut_proj.zip

Attached are the Exported .OBJ object/texture after the SDS object has
been Face-Mapped via UV-Image .

Not even a shred of info in the Manual about how-to import/export
_Anything . No info about the .OBJ loader .

  Seems odd to me that Vesa would create a tutorial about exporting SDS
Face-Mapped trees , when the .OBJ Loader or Exporter is broken .

  Maybe I'm doing something wrong ?

Also , the imported .OBJ will not show up in the UV Editor .

Thanks In Advance

studio




RE: .OBJ IMPORT/EXPORT - Buggy ?

2008-04-07 Thread Arjo Rozendaal
Oh ok, I'm sorry. I guess this is not a bug but a shortcoming of the
exporter.
I think the Obj exporter should export .mtl files to make it possible to
export material definitions.
Yesterday I saw the same complaint on another forum. Photoshop CS3 needs the
mtl files to be able to show textured objects.
I've no idea what's supported by mtl files, or if it's possible to create
them with VSL code as a source.

Arjo.

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] [mailto:owner-
 [EMAIL PROTECTED] Namens studio
 Verzonden: maandag 7 april 2008 9:28
 Aan: user-list@light.realsoft3d.com
 Onderwerp: Re: .OBJ IMPORT/EXPORT - Buggy ?
 
  Hi Garry,
  The Obj. Exporter is not broken. But you must set UV coords to per
 face uv
  cords.
  I don't understand why this is not the default setting though
  Arjo.
 
 Hi Arjo :
 
 I did ! I followed the example in this (very nice!) Flash Video .
 
  http://www.nic.fi/~vesamesk/texture_export.htm
 
 Just look at the .gif attached to previous mail and you will
 see how RS does not have the proper VSL shader coding . I
 circled the missing part in red .
 
  Maybe the .OBJ Importer is the culprit ? The Exporter does
 create a folder 'root/textures' , but the texture residing in
 that folder does not get applied via VSL when imported .
 
 Import the .OBJ I attached and you will see what I mean .
 
  Seriously , something is broken there , I think . Perhaps
 Vesa used the much-sought-after V6 Demo for his tutorial ?
 
 garry
 
 
  Bernie :
 
Is the .OBJ Import/Export broken for SDS Objects with Per Face
  textures ? (for instance , created by UV-Image)
 
I tried the same settings Vesa uses in his tree-export Flash
 tutorial
  , but with a simple object it will import geometry , but no texture
  file included . (see .GIF)
  http://www.nic.fi/~vesamesk/texture_export.htm
 
 
  Here's the original simple SDS Sphere (50KB link below) ,
  http://www.studiodynamics.net/uv/UV_image_tut_proj.zip
 
  Attached are the Exported .OBJ object/texture after the SDS object
 has
  been Face-Mapped via UV-Image .
 
  Not even a shred of info in the Manual about how-to import/export
  _Anything . No info about the .OBJ loader .
 
Seems odd to me that Vesa would create a tutorial about exporting
 SDS
  Face-Mapped trees , when the .OBJ Loader or Exporter is broken .
 
Maybe I'm doing something wrong ?
 
  Also , the imported .OBJ will not show up in the UV Editor .
 
  Thanks In Advance
 
  studio
 



Re: .OBJ IMPORT/EXPORT - Buggy ?

2008-04-07 Thread Timo Mikkolainen
See http://people.scs.fsu.edu/~burkardt/data/mtl/mtl.html and
http://local.wasp.uwa.edu.au/~pbourke/dataformats/mtl/
Basically VSL is out of the scope, V3 materials are pretty close to optimal.
Some subset of VSL might be doable though, as in textures/constants
mapped to color, illumination, specular sharpness/brightness,
transparency, bump and optical thickness. Reflection maps are
supported as well, but there's no set way to do them in RS.
MTL does have some support for procedural textures as well, but I
doubt if it'd be of any use to implement them.

On 07/04/2008, Arjo Rozendaal [EMAIL PROTECTED] wrote:
 Oh ok, I'm sorry. I guess this is not a bug but a shortcoming of the
  exporter.
  I think the Obj exporter should export .mtl files to make it possible to
  export material definitions.
  Yesterday I saw the same complaint on another forum. Photoshop CS3 needs the
  mtl files to be able to show textured objects.
  I've no idea what's supported by mtl files, or if it's possible to create
  them with VSL code as a source.


  Arjo.

   -Oorspronkelijk bericht-
   Van: [EMAIL PROTECTED] [mailto:owner-
   [EMAIL PROTECTED] Namens studio

  Verzonden: maandag 7 april 2008 9:28

  Aan: user-list@light.realsoft3d.com

  Onderwerp: Re: .OBJ IMPORT/EXPORT - Buggy ?

 
Hi Garry,
The Obj. Exporter is not broken. But you must set UV coords to per
   face uv
cords.
I don't understand why this is not the default setting though
Arjo.
  

  Hi Arjo :
  
   I did ! I followed the example in this (very nice!) Flash Video .

 
http://www.nic.fi/~vesamesk/texture_export.htm
  

  Just look at the .gif attached to previous mail and you will
   see how RS does not have the proper VSL shader coding . I
   circled the missing part in red .
  
Maybe the .OBJ Importer is the culprit ? The Exporter does
   create a folder 'root/textures' , but the texture residing in
   that folder does not get applied via VSL when imported .
  
   Import the .OBJ I attached and you will see what I mean .
  
Seriously , something is broken there , I think . Perhaps
   Vesa used the much-sought-after V6 Demo for his tutorial ?
  
   garry

 
  
Bernie :
   
  Is the .OBJ Import/Export broken for SDS Objects with Per Face
textures ? (for instance , created by UV-Image)
   
  I tried the same settings Vesa uses in his tree-export Flash
   tutorial
, but with a simple object it will import geometry , but no texture
file included . (see .GIF)
http://www.nic.fi/~vesamesk/texture_export.htm
   
   
Here's the original simple SDS Sphere (50KB link below) ,
http://www.studiodynamics.net/uv/UV_image_tut_proj.zip
   
Attached are the Exported .OBJ object/texture after the SDS object
   has
been Face-Mapped via UV-Image .
   
Not even a shred of info in the Manual about how-to import/export
_Anything . No info about the .OBJ loader .
   
  Seems odd to me that Vesa would create a tutorial about exporting
   SDS
Face-Mapped trees , when the .OBJ Loader or Exporter is broken .
   
  Maybe I'm doing something wrong ?
   
Also , the imported .OBJ will not show up in the UV Editor .
   
Thanks In Advance
   
studio
   




Re: .OBJ IMPORT/EXPORT - Buggy ?

2008-04-07 Thread studio

Oh ok, I'm sorry. I guess this is not a bug but a shortcoming of the
exporter.


Hi Arjo :

  No , the Importer too . I have done a couple of test imports with
textured .OBJ's _from_ 3D Exporation (very old) and they also import
without any means to browse for those textures .

 .OBJ's imported into 3D Exploration-demo (except for RS .OBJ's)
come in showing that they have textured mappings , and the user
just needs to browse and add it .

 I think it would be very easy to have the RS .OBJ importer
build the VSL Texture so that all a user would have to do
is browse for the file too . (see attached .GIF)


I think the Obj exporter should export .mtl files to make it possible to
export material definitions.


I'd settle for an .OBJ exporter that just simply exported texture
information . I'm still confused as to why Vesa would create a tute
that shows him exporting texture info , when the texture info is
not actually exported . This makes no sense at all .

You say it's not a bug , but I'd say that it is most definitely
not working properly . Call it incomplete coding if you want ,
but it is simply not right .
http://www.nic.fi/~vesamesk/texture_export.htm

cheers

garry


attachment: import_1.gif