RE: landscaping (Re: Can We Export RS3D Camera Data ?)

2008-04-17 Thread Jason Saunders


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of standley and mungenast
Sent: 17 April 2008 02:42
To: user-list@light.realsoft3d.com
Subject: Re: landscaping (Re: Can We Export RS3D Camera Data ?)

Nice work Mark and Gary!

cm



 I've been working on a VSL shader for rock layers that's really not 
 finished yet, but if anyone is interested I'll upload this project:
 http://www.athanor3d.com/pub/isle02_triset.jpg
 Maybe it's worth working out this material better.

 In a new project - a cave- I used a simple noise modified by a curve 
 for displacement of the rocks, and a color that depends on bump 
 height. The result was surprizing:
 http://www.athanor3d.com/pub/View07c1.jpg
 However, in some viewpoints, displacement rendering artifacts spoil 
 the image :(

 -Mark


 Inspiring!
 Thankz,
 Zaug







RE: landscaping (Re: Can We Export RS3D Camera Data ?)

2008-04-17 Thread Jason Saunders
I'll try that again 

The rock looks great.

Jason


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of standley and mungenast
Sent: 17 April 2008 02:42
To: user-list@light.realsoft3d.com
Subject: Re: landscaping (Re: Can We Export RS3D Camera Data ?)

Nice work Mark and Gary!

cm



 I've been working on a VSL shader for rock layers that's really not 
 finished yet, but if anyone is interested I'll upload this project:
 http://www.athanor3d.com/pub/isle02_triset.jpg
 Maybe it's worth working out this material better.

 In a new project - a cave- I used a simple noise modified by a curve 
 for displacement of the rocks, and a color that depends on bump 
 height. The result was surprizing:
 http://www.athanor3d.com/pub/View07c1.jpg
 However, in some viewpoints, displacement rendering artifacts spoil 
 the image :(

 -Mark


 Inspiring!
 Thankz,
 Zaug







Re: landscaping (Re: Can We Export RS3D Camera Data ?)

2008-04-17 Thread Mark Heuymans

Thanks everyone,

I'll upload the materials as soon as I've polished them a bit (adding a GUI 
and simplifying/optimizing them). I've been working hard on the rock layers 
material but I'm not happy enough with it yet!


BTW I recapitulated the World Machine - HDRShop - RS3d pipeline, things 
still work as expected and a little tut or text will follow as soon as I'm 
done with the commercial stuff!


-Mark



Nice work Mark and Gary!

cm




I've been working on a VSL shader for rock layers that's really not
finished yet, but if anyone is interested I'll upload this project:
http://www.athanor3d.com/pub/isle02_triset.jpg
Maybe it's worth working out this material better.

In a new project - a cave- I used a simple noise modified by a curve
for displacement of the rocks, and a color that depends on bump
height. The result was surprizing:
http://www.athanor3d.com/pub/View07c1.jpg
However, in some viewpoints, displacement rendering artifacts spoil
the image :(

-Mark



Inspiring!
Thankz,
Zaug




Re: landscaping (Re: Can We Export RS3D Camera Data ?)

2008-04-16 Thread standley and mungenast

Nice work Mark and Gary!

cm




I've been working on a VSL shader for rock layers that's really not 
finished yet, but if anyone is interested I'll upload this project:

http://www.athanor3d.com/pub/isle02_triset.jpg
Maybe it's worth working out this material better.

In a new project - a cave- I used a simple noise modified by a curve 
for displacement of the rocks, and a color that depends on bump 
height. The result was surprizing:

http://www.athanor3d.com/pub/View07c1.jpg
However, in some viewpoints, displacement rendering artifacts spoil 
the image :(


-Mark



Inspiring!
Thankz,
Zaug





RE: landscaping (Re: Can We Export RS3D Camera Data ?)

2008-04-13 Thread Arjo Rozendaal
Very nice image Mark!

Arjo.

 In a new project - a cave- I used a simple noise modified by a curve
 for
 displacement of the rocks, and a color that depends on bump height. The
 result was surprizing:
 http://www.athanor3d.com/pub/View07c1.jpg
 However, in some viewpoints, displacement rendering artifacts spoil the
 image :(
 
 -Mark




Re: landscaping (Re: Can We Export RS3D Camera Data ?)

2008-04-13 Thread Zaug


I've been working on a VSL shader for rock layers that's really not 
finished yet, but if anyone is interested I'll upload this project:

http://www.athanor3d.com/pub/isle02_triset.jpg
Maybe it's worth working out this material better.

In a new project - a cave- I used a simple noise modified by a curve 
for displacement of the rocks, and a color that depends on bump 
height. The result was surprizing:

http://www.athanor3d.com/pub/View07c1.jpg
However, in some viewpoints, displacement rendering artifacts spoil 
the image :(


-Mark



Inspiring!
Thankz,
Zaug


landscaping (Re: Can We Export RS3D Camera Data ?)

2008-04-12 Thread Mark Heuymans


Hi Mark :

 Yes , HDRI seems to work very well for displacements .

RS wasn't really designed for landscaping but it's so flexible that much 
is possible if you stretch it a bit ;)  I'll dig up some of these 
projects and re-install World Machine and the conversion SW to see if I 
can replicate the pipeline.


 Threw your HDRI displacement project on the server , for now .
http://www.studiodynamics.net/list/HDRdisplacement.zip   780KB

garry




Garry,
Thanks for that. I found out I also still have the project, it's not lost in 
the void ;)
The procedure is coming back bit by bit in my head now... I'm almost sure I 
used the excellent HDRShop to convert WorldMachine 32bit floating point RAW 
output to HDRI.


I just checked the www.world-machine.com  site and it appears a new version 
is coming soon, maybe that'll give me a new impulse to landscaping with RS.


Frankly, RS isn't very suitable for landscapes (hmmm, choking on an imported 
medium-sized DEM...) compared to some specialized software, but it's 
versatile enough for some interesting things!
Theoretically, with V6, new opportunities are awaiting with the plants and 
instancing, but that will be a heavy load on poor RS...


I've been working on a VSL shader for rock layers that's really not finished 
yet, but if anyone is interested I'll upload this project:

http://www.athanor3d.com/pub/isle02_triset.jpg
Maybe it's worth working out this material better.

In a new project - a cave- I used a simple noise modified by a curve for 
displacement of the rocks, and a color that depends on bump height. The 
result was surprizing:

http://www.athanor3d.com/pub/View07c1.jpg
However, in some viewpoints, displacement rendering artifacts spoil the 
image :(


-Mark



Re: landscaping (Re: Can We Export RS3D Camera Data ?)

2008-04-12 Thread studio
The procedure is coming back bit by bit in my head now... I'm almost sure I 
used the excellent HDRShop to convert WorldMachine 32bit floating point RAW 
output to HDRI.


Great . If you want to do a readme.txt I'll add it to the .zip .

Theoretically, with V6, new opportunities are awaiting with the plants and 
instancing, but that will be a heavy load on poor RS...


Yep .

I've been working on a VSL shader for rock layers that's really not finished 
yet, but if anyone is interested I'll upload this project:

http://www.athanor3d.com/pub/isle02_triset.jpg
Maybe it's worth working out this material better.


Well , it's a nice render , and good looking 'Strata' Shader .
I think I've said it a few times ... need a Shader that will
texturize , based on 'Height' (altitude) and 'Mesh Angle' (slope) .

In a new project - a cave- I used a simple noise modified by a curve for 
displacement of the rocks, and a color that depends on bump height. The 
result was surprizing:

http://www.athanor3d.com/pub/View07c1.jpg
However, in some viewpoints, displacement rendering artifacts spoil the 
image :(

-Mark


Nice render !

garry



Re: Can We Export RS3D Camera Data ?

2008-04-11 Thread studio

what seems to actually screw thig up with huge scenes is the undo buffer, when
setting undo to 0 (which is what i nearly allways do) you can work quite well
even with big scenes/objects.. i was even able to collision deform against a
900k poly object ;°) even though that was not really in realtime i admit. but
working without undo is not really everybodys dream.
regards gunnar


Hi Gunnar :

 Sounded good , but tried it with 300K poly and got the same
saddened result at rendertime (see attached) . The plan was a
tutorial to show - import .DEM , UV map , render .

Bizzare results , with UV Editor/rendering attempts .

Oddly , I can easily throw a 300K Poly object around like
it was nothing in OpenGL with lame onboard Intel Video .

Everything else is a complete buzz-killer (Task-Manager).

Time for bed . This party is over .

garry
attachment: 300k.gif

Re: Can We Export RS3D Camera Data ?

2008-04-11 Thread studio

 Sounded good , but tried it with 300K poly and got the same
saddened result at rendertime (see attached) . The plan was a
tutorial to show - import .DEM , UV map , render .


 I forgot to mention that I can do some things very easily ,
such as stretch/bend/move the 300K poly mesh . 



However , it won't render .
Trips into the UV Editor are trips into hell .


I'm sure these kinds of things can be resolved , as Arjo
suggested , by some simple coding techniques .

 Maybe I'll put away this tutorial until then .

RS3D seems sometimes like a Ferrari , sometimes a truck .

bye for now

garry



Re: Can We Export RS3D Camera Data ?

2008-04-11 Thread studio
regarding uv editing: create a new uvset viewmodel and drop it to the 
uveditor.. close it and reopen.. everything should work then.. its just that 
rs confuses uv view models with normal view models sometimes causing strange 
things to happen.

Gunnar


OK , will try it , maybe tomorrow . So far tonight , no luck
and many error messages . UV Set works well though with 80K .

Try higher poly's tomorrow .

thanks

garry



Re: Can We Export RS3D Camera Data ?

2008-04-11 Thread Gunnar Radeloff
yup i forgot to mention that i also mainly dont render in real anymore.. the 
renderer is just plain too slow and the quality compared to renderman 
compatible renderers is bad.. i mean for renderman compatible renderer 
displacement is just a piece of cake while real nearly dies and still has no 
comparable displacement resolution.. and even worse, the motion blur via 
brute force method of rs is also not realy usefull for broadcast media since 
you need atleast 16 timesamples which makes rendertimes go boom. and just 
like you mentioned the ram consumption is terrific.


regarding uv editing: create a new uvset viewmodel and drop it to the 
uveditor.. close it and reopen.. everything should work then.. its just that 
rs confuses uv view models with normal view models sometimes causing strange 
things to happen.


Gunnar

- Original Message - 
From: studio [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Friday, April 11, 2008 11:43 AM
Subject: Re: Can We Export RS3D Camera Data ?



 Sounded good , but tried it with 300K poly and got the same
saddened result at rendertime (see attached) . The plan was a
tutorial to show - import .DEM , UV map , render .


 I forgot to mention that I can do some things very easily ,
such as stretch/bend/move the 300K poly mesh .

However , it won't render .
Trips into the UV Editor are trips into hell .


I'm sure these kinds of things can be resolved , as Arjo
suggested , by some simple coding techniques .

 Maybe I'll put away this tutorial until then .

RS3D seems sometimes like a Ferrari , sometimes a truck .

bye for now

garry






Re: Can We Export RS3D Camera Data ?

2008-04-11 Thread Mark Heuymans


 I have a project file (no readme.txt) that shows an HDRI
image for displacement mapping . Is that yours ? Where did
you get the bitmap ? Any info to share on this ?

cheers

garry



Yes that must be mine, I generated that image in World Machine to see if 
it's better than .bmp for bump/displacement mapping (conversion in HDRshop 
and some other SW, forgot the details). It's much better indeed: thanks to 
HDR's floating point high-precision compared to 255 integer steps in the 
bmp. One more reason for RS to make this an integral part of the software...


Landscapes with a low-res smooth mesh and a hi-res HDR displacement map can 
be very nice and detailed, and the choking on big meshes is avoided. But 
avoid to get the camera too close: black-edged artifacts can pop up at the 
edges :(


RS wasn't really designed for landscaping but it's so flexible that much is 
possible if you stretch it a bit ;)  I'll dig up some of these projects and 
re-install World Machine and the conversion SW to see if I can replicate the 
pipeline.


cheers,
Mark



Re: Can We Export RS3D Camera Data ?

2008-04-11 Thread studio
Yes that must be mine, I generated that image in World Machine to see if 
it's better than .bmp for bump/displacement mapping (conversion in HDRshop 
and some other SW, forgot the details). It's much better indeed: thanks to 
HDR's floating point high-precision compared to 255 integer steps in the 
bmp. One more reason for RS to make this an integral part of the software...


Hi Mark :

 Yes , HDRI seems to work very well for displacements .

RS wasn't really designed for landscaping but it's so flexible that much is 
possible if you stretch it a bit ;)  I'll dig up some of these projects and 
re-install World Machine and the conversion SW to see if I can replicate the 
pipeline.


 Threw your HDRI displacement project on the server , for now .
http://www.studiodynamics.net/list/HDRdisplacement.zip   780KB

garry




 I have a project file (no readme.txt) that shows an HDRI
image for displacement mapping . Is that yours ? Where did
you get the bitmap ? Any info to share on this ?
cheers
garry


Yes that must be mine, I generated that image in World Machine to see if 
it's better than .bmp for bump/displacement mapping (conversion in HDRshop 
and some other SW, forgot the details). It's much better indeed: thanks to 
HDR's floating point high-precision compared to 255 integer steps in the 
bmp. One more reason for RS to make this an integral part of the software...


Landscapes with a low-res smooth mesh and a hi-res HDR displacement map can 
be very nice and detailed, and the choking on big meshes is avoided. But 
avoid to get the camera too close: black-edged artifacts can pop up at the 
edges :(


RS wasn't really designed for landscaping but it's so flexible that much is 
possible if you stretch it a bit ;)  I'll dig up some of these projects and 
re-install World Machine and the conversion SW to see if I can replicate the 
pipeline.


cheers,
Mark



RE: Can We Export RS3D Camera Data ?

2008-04-10 Thread Arjo Rozendaal
Hi Garry,

 
   Some S/W is optimised for million polygon scenes , some are
 not . That , I can accept . I have a very hard time accepting
 that some tools that are years old still do not work right .
 

Years ago (early 90's) I chose RS especially because it was not polygon
based.
There are so many advantages above working with polygons. Think about any
curved surface and perfect Booleans.
But it's true there are disadvantages too. Polygon based objects have
advantages when working with irregular shapes.
They're also more flexible when it comes to deforming.

It's true that RS is far too slow in handling scenes with hi poly objects.
It's true that it starts to stall, so bad you have to use task manager to
stop the process.
It's nice that there's support for Realflow for instance, but the imported
meshes are hard to deal with. When I created those snow surfaces I had to
adjust the mesh here and there. This was undoable inside RS. So I exported
proxies for the buildings and edited the mesh outside RS to import them
again to render. It's sad that we just got this soft selection tool, but
then I can't use it because it can't handle the mesh I want to use it on.

I remember when the nurbs objects appeared first, they were extremely slow
to render. Only after another update they became usable.
I hope Vesa and Juha manage to develop the app. in such a way that it can
handle both worlds (polygon and solid) in an good way.

Arjo.





Re: Can We Export RS3D Camera Data ?

2008-04-10 Thread Mark Heuymans




Hi Mark :

 As I said , we love this S/W and so should speak up about
things that are not doing RSV6 any good . I wasn't putting
it down , just pointing out the obvious flaws that some of
the inner circle people seem to love to ignore .




Hi Garry,
Maybe they get used to these flaws too easily, like screen blanks and 
sluggish behavior...

(if rendering with all cores, don't touch anything and hold your breath!).
A few months ago someone remarked that it's more stable on Linux, so I 
suspect XP has something to do with the (pseudo-)crashes. It's one reason I 
want to try RS on Linux, but it will take a lot of time to get familiar with 
that beast. (and raise the $$$ to buy a new quad-or 8-core machine)




Yes V6 has some cool new stuff , especially for architecture .

Yes , I think most of the code is there for the .OBJ plugin ,
but it's not 100% . It worked for you then , so try it now .

I decided to write a tutorial on .DEM import and rendering .

Brought in one single 3/4 Million faces .DEM and RS choked
so bad I had to keep shutting it down via Task Manager .




DEM = landscape = big scene = choke :(
Yeah, that's one of the pains of RS: even if it manages to render a big 
scene, editing becomes torture because you have to wait after every action. 
They probably invented the handy File Instance tool to circumvent this.


Looking forward to the tut! Let me know if I can help, I did a lot with 
landscapes in the past, mostly rendered by WorldMachine and converted to 
.obj by Vue, but also some DEMs. Haven't tested V6 with large landscapes 
yet, though.


TIA!
-Mark



Re: Can We Export RS3D Camera Data ?

2008-04-10 Thread Gunnar Radeloff

Hi,

i too bought real once because of csg modelling which allowed unbelivably 
complex scenes i could not create in 3d studio under dos even if i had 10 
times the computation power.. ah those lucky times ;°)  but dont take it 
wrong, real is still incredible for me, else i would not use it anymore, but 
it still saves me lot of time and nowadays its not because its good in 
handling big scenes(which its obviously bad in) but its workflow is simply 
amazingly better then anything else i know.. just being able to rotate 
whatever about whatever with 3 clicks, or model with just 3 keyboard 
modifiers is far ahead of the others where you need to move pivots to 
rotated about them etc. i simply love real for that(not to speak of vsl and 
shader handling in general in real which is just a work of geniusses!).. but 
on the other hand you get mad when looking at the mess in some of its 
areas... just to name it: 3 different uvmapping types for sds??!! (point 
uvs,perface uvs,uvsets) .. sometimes you get the felling to work in a 
experimental toolkit.. there are lots of import/exports which all work 
somehow but none does really nail it, experimental features like procedural 
metaballs.. those really are a joke to me, absolutelly useless since they 
are just spheres connected by hyperboloids they cant be used for anything 
good looking and most of all not for fluids because they have mayor problems 
with being transparent.. speaking of metaballs: absolute resolution is also 
not a good choice for them..divisions per world space would be much more 
usefull choice. its just a little sad that rs is sometimes not really 
production oriented.. for example i badly miss a camera mapping projection 
as material mapping type since it would make my live alot easier. or 
velocity motion blus(fake moblur).. but still v6 is totally cool with its 
new features and from what i heard it becoming alot cooler ;°) so sometime 
noone will even notice but all those little edges will be gone. i really am 
a little ashamend that i dont have time and money to support rs more since 
basically the 2 meskanens do a awesome job and i hope that will continue a 
long time. when i look at other 3d soft i cant even understand how they 
manage to get things done where others need 10or 50x  the manpower to still 
screw it up ;°)


y 2 cents
gunnar


- Original Message - 
From: Arjo Rozendaal [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Thursday, April 10, 2008 9:42 AM
Subject: RE: Can We Export RS3D Camera Data ?



Hi Garry,



  Some S/W is optimised for million polygon scenes , some are
not . That , I can accept . I have a very hard time accepting
that some tools that are years old still do not work right .



Years ago (early 90's) I chose RS especially because it was not polygon
based.
There are so many advantages above working with polygons. Think about any
curved surface and perfect Booleans.
But it's true there are disadvantages too. Polygon based objects have
advantages when working with irregular shapes.
They're also more flexible when it comes to deforming.

It's true that RS is far too slow in handling scenes with hi poly objects.
It's true that it starts to stall, so bad you have to use task manager to
stop the process.
It's nice that there's support for Realflow for instance, but the imported
meshes are hard to deal with. When I created those snow surfaces I had to
adjust the mesh here and there. This was undoable inside RS. So I exported
proxies for the buildings and edited the mesh outside RS to import them
again to render. It's sad that we just got this soft selection tool, but
then I can't use it because it can't handle the mesh I want to use it on.

I remember when the nurbs objects appeared first, they were extremely slow
to render. Only after another update they became usable.
I hope Vesa and Juha manage to develop the app. in such a way that it can
handle both worlds (polygon and solid) in an good way.

Arjo.








Re: Can We Export RS3D Camera Data ?

2008-04-10 Thread studio
A few months ago someone remarked that it's more stable on Linux, so I 
suspect XP has something to do with the (pseudo-)crashes. It's one reason I 
want to try RS on Linux, but it will take a lot of time to get familiar with 
that beast. (and raise the $$$ to buy a new quad-or 8-core machine)


Hi Mark :

 Actually , I find V6-XP to be very stable , indeed . However , I
can get it to crash every time with certain things . Usually that's
a sign of a small bug . 


DEM = landscape = big scene = choke :(
Yeah, that's one of the pains of RS: even if it manages to render a big 
scene, editing becomes torture because you have to wait after every action. 


Yes , indeed , but it's not Ram related (I don't think) . Happens even
with 'Render to Polygons' too .


They probably invented the handy File Instance tool to circumvent this.


Yes , for trees and plants it is very necessary and appreciated .

Looking forward to the tut! Let me know if I can help, I did a lot with 
landscapes in the past, mostly rendered by WorldMachine and converted to 
.obj by Vue, but also some DEMs. Haven't tested V6 with large landscapes 
yet, though.

-Mark


Thanks Mark . Yes , I know you are the Landscape King on this
list . Very nice renders and thanks for the project files .

 I have a project file (no readme.txt) that shows an HDRI
image for displacement mapping . Is that yours ? Where did
you get the bitmap ? Any info to share on this ?

cheers

garry



Re: Can We Export RS3D Camera Data ?

2008-04-10 Thread Gunnar Radeloff

Hi

what seems to actually screw thig up with huge scenes is the undo buffer, 
when setting undo to 0 (which is what i nearly allways do) you can work 
quite well even with big scenes/objects.. i was even able to collision 
deform against a 900k poly object ;°) even though that was not really in 
realtime i admit. but working without undo is not really everybodys dream.



 Actually , I find V6-XP to be very stable , indeed . However , I
can get it to crash every time with certain things . Usually that's
a sign of a small bug .

DEM = landscape = big scene = choke :(
Yeah, that's one of the pains of RS: even if it manages to render a big 
scene, editing becomes torture because you have to wait after every 
action.


regards gunnar 



Re: Can We Export RS3D Camera Data ?

2008-04-09 Thread Gunnar Radeloff

Hi Garry,

with all that about file exchange and import export you are ABSOLUTELY 
right!! i´m speaking about their importance to RS for nearly as long as im 
on the beta list and its still one of the worst supported parts of rs.. dont 
know why but there are plugins for rs for import/export that work 1000% 
better then rs´s own tools.. there is just a few (matchmoving ) importers in 
real which really do what they claim the rest ist just halfway useless 
implementations like 3ds,obj,fbx .. none of them works really .. its really 
not the best advertisement for rs, especially as today everyone wants to 
import / export something to other special tools. i fully understand your 
point!


gunnar

- Original Message - 
From: studio [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Tuesday, April 08, 2008 7:16 PM
Subject: Can We Export RS3D Camera Data ?



Speaking :

 of import/export do we have any means/methods/workarounds
for exchanging camera data with other S/W ?

 I know we can import Icarus/Boujou/RealViz , but what
about getting camera data out of RS and into Max or After
Effects etc etc etc ?

(I'm assuming - not)

Thanks

studio





RE: Can We Export RS3D Camera Data ?

2008-04-09 Thread Frank Bueters
Hi Gunnar,

I fully support your cry for better im- and export. 

Frank Bueters


 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens Gunnar Radeloff
 Verzonden: woensdag 9 april 2008 8:22
 Aan: user-list@light.realsoft3d.com
 Onderwerp: Re: Can We Export RS3D Camera Data ?
 
 Hi Garry,
 
 with all that about file exchange and import export you are 
 ABSOLUTELY right!! i´m speaking about their importance to RS 
 for nearly as long as im on the beta list and its still one 
 of the worst supported parts of rs.. dont know why but there 
 are plugins for rs for import/export that work 1000% better 
 then rs´s own tools.. there is just a few (matchmoving ) 
 importers in real which really do what they claim the rest 
 ist just halfway useless implementations like 3ds,obj,fbx .. 
 none of them works really .. its really not the best 
 advertisement for rs, especially as today everyone wants to 
 import / export something to other special tools. i fully 
 understand your point!
 
 gunnar
 
 - Original Message -
 From: studio [EMAIL PROTECTED]
 To: user-list@light.realsoft3d.com
 Sent: Tuesday, April 08, 2008 7:16 PM
 Subject: Can We Export RS3D Camera Data ?
 
 
  Speaking :
 
   of import/export do we have any means/methods/workarounds
  for exchanging camera data with other S/W ?
 
   I know we can import Icarus/Boujou/RealViz , but what
  about getting camera data out of RS and into Max or After
  Effects etc etc etc ?
 
  (I'm assuming - not)
 
  Thanks
 
  studio
  
 




Re: Can We Export RS3D Camera Data ?

2008-04-09 Thread studio

Hi Gunnar :

Thanks very much for your reply . Feeling a little like I'm
the only one who cares about stuff like this , so it's very
nice to hear from someone who completely understands .

Anyway , let's face it , some of us really love this S/W , so
of course we will speak our minds , even if it may cause some
small troubles , now and then , here and there .

 It's best , I think , that we do speak up , and not try to
focus on being a very good boy . It's best for the Realsoft3D
in the long run , in the bigger picture .

I really believe that Realsoft3D would be an absolute killer
S/W for the Apple platform , but I think it must have it's
rough edges , smoothed out first . Things absolutely _must_
work , first time ... everytime . No excuses .

 Anyway , here's hoping that RS will make a quantum leap
forward with all it's many tools by fixing the coding here
and there , and opening itself up to the world much more .

cheers Gunnar  thanks again for your post

garry



Hi Garry,
with all that about file exchange and import export you are ABSOLUTELY right!!
i´m speaking about their importance to RS for nearly as long as im on the beta
list and its still one of the worst supported parts of rs.. dont know why but
there are plugins for rs for import/export that work 1000% better then rs´s
own tools.. there is just a few (matchmoving ) importers in real which really
do what they claim the rest ist just halfway useless implementations like
3ds,obj,fbx .. none of them works really .. its really not the best
advertisement for rs, especially as today everyone wants to import / export
something to other special tools. i fully understand your point!
gunnar




Speaking :
 of import/export do we have any means/methods/workarounds
for exchanging camera data with other S/W ?
 I know we can import Icarus/Boujou/RealViz , but what
about getting camera data out of RS and into Max or After
Effects etc etc etc ?
(I'm assuming - not)
Thanks
studio




Re: Can We Export RS3D Camera Data ?

2008-04-09 Thread Mark Heuymans


 It's best , I think , that we do speak up , and not try to
focus on being a very good boy . It's best for the Realsoft3D
in the long run , in the bigger picture .




Hi Garry  list,

True. I've always liked the software but I had my share of hairpulling too.

I had high hopes of the advertized FBX support, but - correct me if I'm 
wrong - it's only basic geometrics, no textures. Is it so much to ask for a 
few fully supported formats, including textures and animation? It would 
grant RS access to completely new niches of customers.
Of course file exchange should get top priority now. That, and sheer 
stability and the ability to handle 'big' projects smoothly, without choking 
too early.


The .obj support was a big step, I managed to import Ivy generated .obj 
files including UV and textures, but forgot the details... then there is 
this obscure 3ds+ plugin that's only hinted at somewhere in the forum. It's 
not enough, it's getting stale.
First things first: stability, file exchange, polish the old V4 tools and 
their docs (like UVImage).


But despite all that I'm really happy with some of the new V6 tools (good 
boy!), especially the Building tool which I've used extensively the past few 
months. The Plant tool is really nice too, but extremely resource-hungry. 
And I couldn't live without VSL ;)


Next thing to try: running RS on a 64bit Linux quadcore machine with lots of 
RAM, I hope that will lead to less freezes/crashes/blank screens than my 
current XP box, and will enable me to render old complex plants without much 
hassle.


-Mark H




Re: Can We Export RS3D Camera Data ?

2008-04-09 Thread studio

Hi Mark :

 As I said , we love this S/W and so should speak up about
things that are not doing RSV6 any good . I wasn't putting
it down , just pointing out the obvious flaws that some of
the inner circle people seem to love to ignore .

Yes V6 has some cool new stuff , especially for architecture .

Yes , I think most of the code is there for the .OBJ plugin ,
but it's not 100% . It worked for you then , so try it now .

I decided to write a tutorial on .DEM import and rendering .

Brought in one single 3/4 Million faces .DEM and RS choked
so bad I had to keep shutting it down via Task Manager .

I have a Quad core with 4 Gigs of ram , but the amount of
Ram was not the issue at all . RS never consumed more than
20% of the available ram . I just don't think RSV6 is that
optimised for large scenes , even still .

 Hey , by all means go 64Bit and 32 Gigs of ram , but don't
be surprised if it only helps a little , and not a lot .

 For instance , load the sample scene Samples/scene_template/
island project . It's 10,000 faces and RS handles it OK . It
traces OK with this Quad .

 Now , smooth the SDS mesh and it's 40,000 faces . RS goes
very slow now . 40K is nothing nowadays . Turn off displace-
ment rendering and it renders in less than 2 minutes and does
look good , but no joy to work with . 750 MB's of Ram used !

 Some S/W is optimised for million polygon scenes , some are
not . That , I can accept . I have a very hard time accepting
that some tools that are years old still do not work right .

cheers

garry






 It's best , I think , that we do speak up , and not try to
focus on being a very good boy . It's best for the Realsoft3D
in the long run , in the bigger picture .




Hi Garry  list,

True. I've always liked the software but I had my share of hairpulling too.

I had high hopes of the advertized FBX support, but - correct me if I'm 
wrong - it's only basic geometrics, no textures. Is it so much to ask for a 
few fully supported formats, including textures and animation? It would 
grant RS access to completely new niches of customers.
Of course file exchange should get top priority now. That, and sheer 
stability and the ability to handle 'big' projects smoothly, without choking 
too early.


The .obj support was a big step, I managed to import Ivy generated .obj 
files including UV and textures, but forgot the details... then there is 
this obscure 3ds+ plugin that's only hinted at somewhere in the forum. It's 
not enough, it's getting stale.
First things first: stability, file exchange, polish the old V4 tools and 
their docs (like UVImage).


But despite all that I'm really happy with some of the new V6 tools (good 
boy!), especially the Building tool which I've used extensively the past few 
months. The Plant tool is really nice too, but extremely resource-hungry. 
And I couldn't live without VSL ;)


Next thing to try: running RS on a 64bit Linux quadcore machine with lots of 
RAM, I hope that will lead to less freezes/crashes/blank screens than my 
current XP box, and will enable me to render old complex plants without much 
hassle.


-Mark H




Can We Export RS3D Camera Data ?

2008-04-08 Thread studio

Speaking :

 of import/export do we have any means/methods/workarounds
for exchanging camera data with other S/W ?

 I know we can import Icarus/Boujou/RealViz , but what
about getting camera data out of RS and into Max or After
Effects etc etc etc ?

(I'm assuming - not)

Thanks

studio