Re: Huh?

1999-02-15 Thread Cindy Ballreich

At 05:50 PM 2/14/99 -0800, Chris Crawford wrote:
I have but one observation to offer. I counted at least 3 references to an
ultimate goal of using VRML for storytelling. Yet most of the discussion
centers on polygon models, fps, texture, language utility, execution speed
and reliability, and of course, 3D.

Now, maybe I'm dumb, but I just don't see the connection between these two
fields of endeavor. Both are good, honorable, challenging, important, and
interesting -- but they don't have anything to do with each other.

This seems very much like a "render unto Caesar" problem. VRML appears to
be an attempt to get 3D imagery running over the web. That's good. But why
attempt to force this poor horse to do something it wasn't designed to do?
I would think that, if you wanted to do storytelling you'd worry about
things like plot, character, climax, denoument -- that kinda stuff. And if
you wanted to do 3D, you'd worry about things like polygons, texture,
execution speed -- the kinda things that VRML worries about.

Am I out of touch with VRML reality?


It's true that if you want to put on a play all you really need is actors
and a script. But it's nice to have a richer experience which is why most
drama programs include instruction on makeup, costumes, set design and
construction, etc. If you're going to tell stories in VR (on the web or
otherwise) you have to deal with the infrastructure that you're working
with. I believe this list *is* about storytelling, but it's focus is on
storytelling using VRML (or other VR) as the medium. So a discussion of the
technical aspects is in order, especially since the technical difficulties
often get in the way of the storytelling.

This reminds me of a joke:
Q. What's the difference between photographers and painters?
A. Painters don't sit around talking about brushes. 


Cindy


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Re: Huh?

1999-02-15 Thread Niclas Olofsson

Sandy Ressler wrote:
 Bingo! You got that one right...VRML is an output medium, a technology
 for displaying 3D graphics over the web. Storytelling is a motivation
 for many people involved with this technology but is quite separate. 

He :P Have to stick my nose in here for a second (well need something
else to think about for a moment:)

my 2 euros

I don't know Sandy, but I sort of dissagree on that a little bit. IMHO
and to me it's the fundamental difference in the defenition of the word
"storytelling" that is somewhat confused here. The defenition of
storytelling I'm working by now (and which is also the very base on what
I work with) is somewhat more information orientated. In simple
(abstract) words it would mean that it's the how we present some piece
of information to the viewer, 
ie - The path of which we lay out the data which in its turn is the
ground for the information we want to communicate to our viewers (puhh,
you can start breathing again now:).
To me VRML is that very path. As it seem to me I often have several
possible ways to present the information in. The way I choose is pretty
much based on How (or the way) I want it to be presented and the way is
very much tech-oriented. This is where stuff like polygon counts, fps
etc etc comes into play.
Ok, I can agree on that we maybe shouldn't adjust the storytelling
itself from the type of media, but in real life you don't make money
that way I would say (at least not in the business I'm working in).

We normaly work with storyboards for our projects. The only difference
from the ones Disney (for example) use is that ours show a snapshot of
information in a surtain fraction of time state or maybe different views
of the same information(?). 
If you would define the Disney version of story telling I think you
would still see very much resemblence. Even thought it's up to others
than me to define, my opinion about it is that you could see Disney
storyboards like a snapshot of the message (every Disney movie have a
message right) in a surtain augenblick.

 The development of technologies for their own sake is fine for pure 
 engineer science types but the development of technologies driven by 
 other motivations (storytelling, education, e-commerce) is much richer.

That is something I agree on. If we remeber what the *real* vision (or
at least the thing that join most of us) for VRML is (talking
cyberspace) it's not that very far from the thruth ither. That's maybe
why we so often seem to mix tech with philosofy in these community, like
on this very list?!

/Niclas
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