Re: [computer-go] Re: Former ... inhuman MC/UCT style

2007-10-12 Thread alain Baeckeroot
Le vendredi 12 octobre 2007 06:10, Dave Dyer a écrit : Considering how monte carlo actually works, I think it's plausible to argue that it works best where the distance to endgame is small. And for a player against Mogo this is very un-human feature on 19x19. - Fuseki is done agaisnt a 10k

Re: [gnugo-devel] Installing on Ubuntu 7.04

2007-10-11 Thread alain Baeckeroot
Le jeudi 11 octobre 2007 13:38, Tomas Höök a écrit : Synaptic has very diligently installed Gnugo 3.7.10-1 on my Ubuntu 7.04. The executable gnugo on usr/games does not execute, however. Tried reinstall. No go. Grateful for advice. Tomas Höök it is a ubuntu bug. Fillig a bug report to

Re: [computer-go] IEEE Spectrum article by Deep Blue creator

2007-10-02 Thread Alain Baeckeroot
Le mardi 2 octobre 2007 16:46, Ian Osgood a écrit : Greetings, I noticed that the following link was recently added to the Computer Go Wikipedia article. http://www.spectrum.ieee.org/oct07/5552 Cracking Go, by Feng-hsiung Hsu, IEEE Spectrum magazine, October 2007. He claims it should be

Re: [computer-go] problems w/ 19x19 cgos server

2007-09-21 Thread alain Baeckeroot
Le vendredi 21 septembre 2007 21:35, [EMAIL PROTECTED] a écrit : If the 19x19 CGOS is going to be retired due to lack of interest, I wonder if there would be interest in trying out an ultra-blitz version for a while: games as fast as the com. links would permit.? (Game storage would be an

Re: [computer-go] Binary release of MoGo

2007-09-13 Thread Alain Baeckeroot
On Monday 10 September 2007 10:37:17 Sylvain Gelly wrote: Is there a option like gnugo's --capture-all-dead? In my test(./mogo --9 --time 1), seems mogo passed when not capture alldead stones. As this release is mainly for humans to play, it is set to play against humans, so passing as

Re: [computer-go] SGF parsing

2007-07-09 Thread alain Baeckeroot
Le lundi 9 juillet 2007 18:46, Joshua Shriver a écrit : Ok found some KGS games, and they make a lot more sense. With the specification I can see what all of the OT, AP, TM, FF, etc commads are. However I don't understand the way it sets the location, so far nothing I've seen describes it.

Re: [computer-go] 9x9 games wanted and the next big challenge

2007-07-08 Thread alain Baeckeroot
Le dimanche 8 juillet 2007 11:51, chrilly a écrit : If it would be really a big challenge, there would be some money. There was a computer challenge with 1 million dollar prize during many years, for a program abble to beat one professional choosen by the sponsor. I don't know if it is still

[computer-go] mogobot against 5 dan pro on kgs

2007-06-15 Thread alain Baeckeroot
Hi everybody Guojuan (5p) has played some games agaisnt mogobot on kgs. Worth to look at, and mogobot 3.0 won some on 9x9 Congrats to mogobot team, and thanks to Guo Juan for the games :) Alain ___ computer-go mailing list

Re: [computer-go] Re: 9x9 vs 19x19 (was: computer-go Digest)

2007-05-22 Thread alain Baeckeroot
Le mardi 22 mai 2007 01:52, Dave Dyer a écrit : I figured that a credible anchor player for 19x19 might need a lot of cycles, and need to play a lot of games at first, so spreading the load would be a good idea. Maybe GNU Go 3.7.10 is _the_ good anchor player for 19x19: - everybody use it at

Re: Addition to menu policy

2007-04-29 Thread alain Baeckeroot
Le lundi 23 avril 2007 16:52, Josef Spillner a écrit : Hello, How about we add Game-related tools or something like that to the Debian menu policy? There are a lot of such tools which do not fit into the usual game categories, but spreading them over the apps categories also seems like a

Re: [computer-go] 19x19 Go, scalability with time vs handicap

2007-04-22 Thread alain Baeckeroot
Le dimanche 22 avril 2007 22:26, Sylvain Gelly a écrit : Hello Daniel, Le dimanche 22 avril 2007 21:26, [EMAIL PROTECTED] a écrit : For human players a difference of 2 kyu means that the winning ratio of the stronger player is almost 100%. Is it? Do you have some statistics? If so, that

Re: [gnugo-devel] interfacing to gnugo

2007-04-15 Thread alain Baeckeroot
Hi This sounds very interesting. I can answer the easy questions, and let the hard ones for the gurus ;-) Le dimanche 15 avril 2007 10:32, Bjørn Magnus Mathisen a écrit : hi I'm writing a program that interfaces against gnugo, it does this by including gnugo.h. this is a neuroevolution

Re: [gnugo-devel] this is not gnugo-1.2

2007-04-12 Thread alain Baeckeroot
oops, i was not awake, i posted to the wrong list. Alain. ___ gnugo-devel mailing list [EMAIL PROTECTED] http://lists.gnu.org/mailman/listinfo/gnugo-devel

Re: [computer-go] The physics of Go playing strength.

2007-04-09 Thread alain Baeckeroot
Le lundi 9 avril 2007 14:06, Don Dailey a écrit : But the point is that as long as you can provide time and memory you will get improvement until perfect play is reached. Is there any proof that heavy player converge toward the same solution as the pure random playout ? With infinite

Re: [computer-go] The physics of Go playing strength.

2007-04-08 Thread alain Baeckeroot
Le dimanche 8 avril 2007 03:05, Don Dailey a écrit : A few weeks ago I announced that I was doing a long term scalability study with computer go on 9x9 boards. I have constructed a graph of the results so far: http://greencheeks.homelinux.org:8015/~drd/public/study.jpg Thanks for this

[Freeciv-Dev] (PR#39083) svn 12886 assertion failure with diplomat

2007-03-28 Thread alain Baeckeroot
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39083 $ client/civclient civclient: city.c:2002: city_unit_upkeep: l'assertion « punit != ((void *)0) pcity != ((void *)0) ut != ((void *)0) free_upkeep != ((void *)0) outputs != ((void *)0) » a échoué. Abandon Next turn, trying to

Bug#415912: lincity-ng: Strange message in popup window

2007-03-23 Thread alain Baeckeroot
Le vendredi 23 mars 2007 01:13, Lothar Guthmann a écrit : Package: lincity-ng Version: 1.0.3-2 Severity: normal When I tried to build a tip, I got a popup window with the message 0x810de0c135228317 '0' in it. Now what does that mean? :-) . BTW: I already have 4 tips. Greetings, Lothar

[Freeciv-Dev] (PR#38208) 2.1_beta3 frontier are not imported from 2.08 game

2007-03-15 Thread alain Baeckeroot
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38208 A game saved in 2.0.8 is open in 2.1_beta3 = all the frontier are lost, land control is limited to city. = settlers can go nearly everywhere and mess up things ;). At each turn the land control increases around cities, so it needs some

Re: Bug#414802: lincity-ng: Can not build solar power station

2007-03-14 Thread alain Baeckeroot
Le mardi 13 mars 2007 14:58, Lothar Guthmann a écrit : Package: lincity-ng Version: 1.0.3-2 Severity: normal In theory I should be able to build a solar PS (tech level 54.1). I can select the icon and get a blue building square on an appropiate place on the landscape, but when I click the

Bug#414802: lincity-ng: Can not build solar power station

2007-03-14 Thread alain Baeckeroot
Hi Le mardi 13 mars 2007 14:58, Lothar Guthmann a écrit : Package: lincity-ng Version: 1.0.3-2 Severity: normal In theory I should be able to build a solar PS (tech level 54.1). I can select the icon and get a blue building square on an appropiate place on the landscape, but when I click

Bug#414802: lincity-ng: Can not build solar power station

2007-03-14 Thread alain Baeckeroot
Hi Le mardi 13 mars 2007 14:58, Lothar Guthmann a écrit : Package: lincity-ng Version: 1.0.3-2 Severity: normal In theory I should be able to build a solar PS (tech level 54.1). I can select the icon and get a blue building square on an appropiate place on the landscape, but when I click

Re: [computer-go] Re: Big board. Temperature

2007-03-02 Thread alain Baeckeroot
Le vendredi 2 mars 2007 12:55, Jacques Basaldúa a écrit : In CGT the temperature is the difference between the value if you play and the value if you pass. Thanks for your lights :) Ok i better understand my confusion. In Go CGT-temperature applied to yose strongly looks like ordinary points

Re: [computer-go] Re: Big board. Temperature

2007-03-01 Thread alain Baeckeroot
Physics temperature is a macroscopic description (global) of the underlying (un)-stability, so it comes to mind very quickly :) Unfortunately the term temperature used in Computer Game theory is misleading for physicists. CGT-temperature = value of the best move in go, this has very little

Re: [computer-go] Re: Big board. Temperature

2007-03-01 Thread alain Baeckeroot
Le jeudi 1 mars 2007 11:51, Jason House a écrit : alain Baeckeroot wrote: (I propose to ban the term temperature from CGT, and replace it by value, unless someone can explain the link with temperature in physics, and shows some identical properties ;-) While I bet most of us

Re: [computer-go] Re: Big board. Temperature

2007-03-01 Thread alain Baeckeroot
Le jeudi 1 mars 2007 12:36, Nick Wedd a écrit : [EMAIL PROTECTED] writes (I propose to ban the term temperature from CGT, and replace it by value, unless someone can explain the link with temperature in physics, and shows some identical properties ;-) This would be confusing. A position in

Re: [computer-go] Big board, ++physics

2007-02-28 Thread alain Baeckeroot
Le mercredi 28 février 2007 16:49, Oliver Lewis a écrit : On 2/23/07, David Doshay [EMAIL PROTECTED] wrote: On 22, Feb 2007, at 9:03 PM, alain Baeckeroot wrote: ... I made very slow progress to formalize this ... But the whole stuff is rather coherent in my mind. Then I envy you

Re: [computer-go] scalability studies with UCT

2007-02-22 Thread alain Baeckeroot
Le jeudi 22 février 2007 17:00, Don Dailey a écrit : It appears that at 9x9 Lazarus needs more play-outs to equalize with gnugo. However, it also appears that at higher levels the superiority is even greater than in the 7x7 games. This is non-intuitive and probably not really the case - I

Re: [computer-go] Big board. Torus ?

2007-02-22 Thread alain Baeckeroot
Le vendredi 23 février 2007 01:19, Matt Gokey a écrit : Here is a thought experiment to test: define the board only logically using a graph (nodes and neighbor nodes). No topological shape and no mesh layout over any shape is needed. If all nodes have exactly four neighbors, there is no

Re: [computer-go] Big board, ++physics

2007-02-22 Thread alain Baeckeroot
Le jeudi 22 février 2007 01:16, David Doshay a écrit : It is pretty clear to me that, if the analogy to MC simulations in magnets is of any value, the temperature of the Go game you show is hotter than optimal. If the temperature were at the transition temperature, then each of the

Re: [computer-go] Big board. Torus ?

2007-02-21 Thread alain Baeckeroot
Le mercredi 21 février 2007 02:10, Antonin Lucas a écrit : No need for those difficulties, you can play along this board : http://www.youdzone.com/go.html I think this is not a torus, even if each vertice has 4 neighbours. I can easily mentally transform this into a cylinder, with an

Re: [computer-go] CGOS: Forfeit

2007-02-20 Thread alain Baeckeroot
Le mardi 20 février 2007 13:10, Heikki Levanto a écrit : P.S. Was there a good description of what a bot should do to finish a game earlier - my current ones play to the bitter end, with only 1-point eyes left. Might as well quit earlier if I can. Don't play moves which would be self-atari

Re: [gnugo-devel] view.pike trouble with debian etch

2007-02-16 Thread alain Baeckeroot
Thanks both for (short and long) explanations, it works now :) Alain ___ gnugo-devel mailing list gnugo-devel@gnu.org http://lists.gnu.org/mailman/listinfo/gnugo-devel

[gnugo-devel] view.pike trouble with debian etch

2007-02-14 Thread alain Baeckeroot
Hello I fail to run view.pike on my new debian etch (=testing) : gnugo/regression$ ./view.pike break_in:10 view.pike:454:Failed to index module 'GTK' with 'setup_gtk' (module doesn't exist?) view.pike:528:Failed to index module 'GTK' with 'Widget' (module doesn't exist?) view.pike:1230:Failed

Re: [computer-go] Monte-Carlo Go simulation

2007-02-09 Thread alain Baeckeroot
Le jeudi 8 février 2007 22:09, Sylvain Gelly a écrit : It seems i was ambiguous: I was speaking of the simulation player too. What i meant is a random simulation player is not biased, whereas a better simulation player is biased by its knowledge, and thus can give wrong evaluation of a

Re: [computer-go] early results

2007-01-27 Thread alain Baeckeroot
Le samedi 27 janvier 2007 14:07, Don Dailey a écrit : On Fri, 2007-01-26 at 20:18 -0800, David Doshay wrote: I would highly recommend that you do your testing against a different Go engine. Self-play is a weak indicator. Cheers, David I agree that there is a pretty good amount of

Re: [computer-go] early results

2007-01-27 Thread alain Baeckeroot
Le samedi 27 janvier 2007 14:58, alain Baeckeroot a écrit : Le samedi 27 janvier 2007 14:07, Don Dailey a écrit : I agree that there is a pretty good amount of in-transitivity with self-play. You can use the furiously fast and weak following programs: gnugo-1.2 (604 ELO on cgos 9X9

Re: [computer-go] Can a computer beat a human?

2007-01-24 Thread alain Baeckeroot
Le mercredi 24 janvier 2007 19:56, Stuart A. Yeates a écrit : Since no one has mentioned bounding memory, a complete lookup table (a complete table of correct moves, perfect-hashed by board state) should do the trick. With 10^170 legal position for 19x19 what would be the size of this table ?

Re: [computer-go] Can a computer beat a human?

2007-01-24 Thread alain Baeckeroot
Le mercredi 24 janvier 2007 23:06, Jim O'Flaherty, Jr. a écrit : You can if you use some sort of compression scheme...involving multiple values per quanta. I bet there's more than enough room...in the universe...probably just in your eyelash. True i forgot about fantastic

Re: [computer-go] Can a computer beat a human?

2007-01-24 Thread alain Baeckeroot
Le jeudi 25 janvier 2007 02:16, Lars Nilsson a écrit : On 1/24/07, alain Baeckeroot [EMAIL PROTECTED] wrote: True i forgot about fantastic quantum-computer, which so far solved only very specific and tiny problems or quantum mechanics. In the spirit of this, lets bring the quantum computer

Re: [computer-go] Can a computer beat a human?

2007-01-24 Thread alain Baeckeroot
Le jeudi 25 janvier 2007 02:16, Lars Nilsson a écrit : In the spirit of this, lets bring the quantum computer built at U of Illinois that computers its answer without actually running.. By placing our photon in a quantum superposition of running and not running the search algorithm, we

[gnugo-devel] regression at level 15

2007-01-24 Thread alain Baeckeroot
Hi I m looking at 19x19 games from Olympiad 2006, played by 3.7.10 at level 15. There are lots of really awfull blunders that don't happen at level 10. I cannot run the regression suite on my (slow) laptop because it will probably burn during the ~10 hours needed. Can someone run it with

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-21 Thread alain Baeckeroot
Le dimanche 21 janvier 2007 19:02, Don Dailey a écrit : On Sun, 2007-01-21 at 13:34 -0200, Mark Boon wrote: To move up 200 ELO points in Go is usually not achieved by looking at more positions but by acquiring new concepts. To acquire a new concept in just a few hours is a rare

Re: [computer-go] an idea for a new measure of a computer go program's rank.

2007-01-20 Thread alain Baeckeroot
Le dimanche 21 janvier 2007 01:23, Don Dailey a écrit : On Sat, 2007-01-20 at 15:34 -0700, Arend Bayer wrote: Hi Don, To put another perspective on it: If I had an hour for every move in a tournament game, I might play good EGF 5d level instead of average EGF 4d. That's a big difference

Re: [computer-go] Can Go be solved???... Komi

2007-01-13 Thread alain Baeckeroot
Le vendredi 12 janvier 2007 23:45, Chrilly a écrit : It would be interesting if the empirical Komi depends on the playing strength. It seems that for nearly random players, the komi is close to 0 (or maybe 1 under chinese rules to compensate for 1 more stone) Gunnar reported komi = 0.05 for

Re: [computer-go] Useless moves in the endgame and slow move in beginning

2007-01-13 Thread alain Baeckeroot
Le mercredi 10 janvier 2007 10:32, Sylvain Gelly a écrit : Hello, Also on 19x19 mogos plays also some very slow moves in the beginning of 7 handicap game. [...] In 19x19, MoGo only considers local moves, near the move you just played or the last move it played. It even doesn't look at

Re: [computer-go] Can Go be solved???... PLEASE help!

2007-01-13 Thread alain Baeckeroot
Le samedi 13 janvier 2007 16:46, Hideki Kato a écrit : CM-1's processing element is not a transputer but a custom (CMOS) 1-bit ALU with 4Ki bit of RAM. I know this is not essential but believe this kind of correction is old men's role :-). oops, true, my memory mixed up some old stuff :)

Re: [gnugo-devel] Re: Beeping

2007-01-09 Thread alain Baeckeroot
Le mardi 9 janvier 2007 19:12, Grzegorz Leszczyński a écrit : still GnuGo is beeping after longer work on regressions Hi Isn't it a temperature problem? Motherboards often communicate with beeps when trouble arise. Alain ___ gnugo-devel mailing

Re: [computer-go] Re: Interesting problem

2007-01-05 Thread alain Baeckeroot
Le jeudi 4 janvier 2007 22:37, Don Dailey a écrit : I have a question. With perfect play, obviously a 9 stone handicap game is dead lost. If 2 perfect players played a game where one was given the 9 stones, and they played for maximum territory (obviously it doesn't make sense to play for a

Re: [computer-go] Interesting problem

2006-12-28 Thread alain Baeckeroot
Le jeudi 28 décembre 2006 03:34, Don Dailey a écrit : I'm having an interesting problem - my hope is to set a random legal move making player (who doesn't fill 1 point eyes) at ELO zero. Hmm maybe i misunderstand. It seems to me that a random player cannot have a fixed rating (except

Re: [computer-go] Anchor Player. ELO / handicap

2006-12-26 Thread alain Baeckeroot
Le lundi 25 décembre 2006 00:46, Don Dailey a écrit : On Sun, 2006-12-24 at 13:54 -0800, David Fotland wrote: There is no fixed relationship between ELO and handicap stones. Stronger players have less variation in their play, so a handicap stone is worth more ELO points for a stronger

Re: [computer-go] Anchor Player. High handi

2006-12-26 Thread alain Baeckeroot
Le lundi 25 décembre 2006 15:35, Jacques Basaldúa a écrit : I have seen (many times) GnuGo not being able to win a H7 game to an opponent more than 10 kyu weaker. That happens because it had to invade unclear positions. This is a feature of GNU Go :-) GNU Go has very small invasion capacity,

Re: [computer-go] Anchor Player

2006-12-22 Thread alain Baeckeroot
Le vendredi 22 décembre 2006 21:44, Don Dailey a écrit : [...] I still have a hard time believing that the system scales very well across a 9 kyu range. Handicap system works incredibly well, from very weak kyu to strong dan. Moreover, the problem of the black players are the same whatever his

Re: [computer-go] OT: Are there researches about human annotation to gamerecords ?

2006-12-14 Thread alain Baeckeroot
Le jeudi 14 décembre 2006 10:36, Stuart A. Yeates a écrit : If I understand correctly, the point was that: (a) parsing English is hard (b) most English language comments on Go games are made by those for whom English is a second language, who don't use correct English :. (c) (b) is likely to

Re: [spam probable] [computer-go] Anchor Player

2006-12-13 Thread alain Baeckeroot
Le mercredi 13 décembre 2006 05:53, Don Dailey a écrit : Does a 1 kyu difference mean I can give you 1 stone if I am better and expect to come out about even? yes, 1 handi is 0.5 komi. Does this all work out in a transitive way? If a 6 kyu can give a 7 kyu 1 stone, and the 7 kyu can give

[computer-go] http://senseis.xmp.net/?KGSBugs

2006-12-07 Thread alain Baeckeroot
Hi I did some clean up in http://senseis.xmp.net/?KGSBugs most visible one is moving old KGS2/Cgoban2 bugs to a separate page btw, it would nice to have reading access to Bugs Tacking System to add a link, and possibly add comment on senseis page. Alain.

Re: [computer-go] http://senseis.xmp.net/?KGSWishlist and http://senseis.xmp.net/?KGSWishlist2

2006-12-07 Thread alain Baeckeroot
Le mercredi 6 décembre 2006 23:01, Robert Jasiek a écrit : House, Jason J. wrote: Can anyone honestly say that they're still working on the restrucring? When trying to read parts of it a few days ago, I have found it useful to restructure the related contents (topics: rules, ratings). IMO,

[gnugo-devel] combination / reading confuse question

2006-12-06 Thread alain Baeckeroot
Hi I am still wondering about combination. Currently it only looks for both ATTACK_THREAT (worms) But the engine also knows DEFEND_THREAT (worms) and SEMEAI_THREAT OWL_ATTACK_THREAT OWL_DEFEND_THREAT (dragons). A quick hack shows that many pos with 2 threat_reason exist (probably only few of

Re: [computer-go] language choices

2006-12-05 Thread alain Baeckeroot
Le mercredi 6 décembre 2006 00:04, [EMAIL PROTECTED] a écrit : So that I can follow this discussion, how would be the kgs level of this player (it is the only level I have access to when looking at the results of game)? Wouldn't it be 1 dan on KGS? I don't know because some seem to

[gnugo-devel] other pattern question:

2006-12-04 Thread alain Baeckeroot
Hi in patterns2.db i found DD3 -- Pattern DD3 OXX X*. X.. :8,O OEE D*c Dba ;oplay_attack(*,D) oplay_attack_either(*,a,D,E) ; !oplay_defend_both(*,b,c,D,E) test_attack_either_move(D,E) ---

Re: [computer-go] Positions illustrative of computer stupidity ?

2006-12-03 Thread alain Baeckeroot
Le mercredi 22 novembre 2006 20:44, Rémi Coulom a écrit : Hi, I am in search of Go positions that are easy to understand for humans, and difficult for computers. Hi Maybe too late ... Nethertheless, i remember a funny thing. Some time ago i implemented opponent good move is good for me in

[gnugo-devel] invasion question

2006-12-01 Thread alain Baeckeroot
Hi It seems that GNU Go very often miss classical invasions below 4 th line too streched B stones (like in H9 game) A quick test seems to show that there is no pattern for such invasion ... .X...X. ...a... ... ... --- .XX. ...a And i

[gnugo-devel] attack_either ...

2006-11-30 Thread alain Baeckeroot
Hi Example from the comment of attack_either (now in ticket 147) 3 |XOOOX| 2 |XOXXOXXOX| 1 |XX..a..XX| +-+ ABCDEFGHJ attack_either D2 F2 = 0 but, in combinations(), find_double_threats(color) gives: Double threat at E1, either C2 or F2

Re: [gnugo-devel] attack_either ...

2006-11-30 Thread alain Baeckeroot
hi again I reformulate my second question :) how could i know where/when is use a specific db ? [patterns]$ grep -c attack_either *.db | grep -v :0 aa_attackpats.db:1 barriers.db:32 conn.db:1 endgame.db:4 owl_attackpats.db:15 owl_defendpats.db:22 patterns2.db:50 patterns.db:55 [patterns]$ grep

[gnugo-devel] questions on subversion and multi-board branch

2006-11-30 Thread alain Baeckeroot
hi Activity seems very low currently, so good timing for some wonderings :) The question of using Subversion instead of CVS appeared sometimes on the list. Trac fits better with subversion. Is there any plan to migrate to subversion ? Is the multi-board branch dead ?

Re: [computer-go] Self test

2006-11-29 Thread alain Baeckeroot
Le mercredi 29 novembre 2006 14:21, Don Dailey a écrit : I have heard this many times - but it doesn't always apply. In fact I have heard that IMPROVEMENTS always look better against your twin-brother but if that were true, I would always want to test against my twin since it makes

Re: [gnugo-devel] pattern questions

2006-11-29 Thread alain Baeckeroot
Le mardi 28 novembre 2006 20:49, Gunnar Farneb�ck a écrit : Alain wrote: In regression test nngs:308 , gg3.7.10 wants M9 which is 1 point gote. There are other much better moves (nearly 6 pts gote, 2 gote, 1 sente) Actually M9 is reverse sente but indeed there are better moves. [...]

Re: [gnugo-devel] pattern questions

2006-11-29 Thread alain Baeckeroot
Le mardi 28 novembre 2006 21:49, Gunnar Farneb�ck a écrit : nando wrote: saves a few nodes without any other effects. (Changing symmetry to + is probably not safe since test_attack_either_move() doesn't look symmetrical.) Ah ? How come ? I just reviewed the code of the helper and

Re: [computer-go] Positions illustrative of computer stupidity ?

2006-11-27 Thread alain Baeckeroot
Le lundi 27 novembre 2006 16:36, Steven Clark a écrit : Computer stupidity? How about how GNUGo has no problem invading under my 4,4 stone, but refuses to invade under my 5,5 stones? I assume this is because there is a joseki entry for 4,4, but none for 5,5 openings. Attached is a rather silly

Re: [computer-go] Positions illustrative of computer stupidity ?

2006-11-25 Thread alain Baeckeroot
Le samedi 25 novembre 2006 00:38, alain Baeckeroot a écrit : Le mercredi 22 novembre 2006 20:44, Rémi Coulom a écrit : Hi, Hi Rémi I am in search of Go positions that are easy to understand for humans, and difficult for computers. One incredibly simple example for human, where GNU

Re: [computer-go] Positions illustrative of computer stupidity ?

2006-11-24 Thread alain Baeckeroot
Le mercredi 22 novembre 2006 20:44, Rémi Coulom a écrit : Hi, Hi Rémi I am in search of Go positions that are easy to understand for humans, and difficult for computers. One incredibly simple example for human, where GNU Go horribly fails. The only move is tengen (center of the board). I

[gnugo-devel] problem in trac : oops internal error

2006-11-24 Thread alain Baeckeroot
Hi I wanted to see the first testcase at: http://trac.gnugo.org/gnugo/wiki/Testcases and i got a Oops. It worked some times ago. Cheers. Alain ___ gnugo-devel mailing list gnugo-devel@gnu.org http://lists.gnu.org/mailman/listinfo/gnugo-devel

Re: [computer-go] Positional Superko anomalies

2006-10-24 Thread alain Baeckeroot
Le lundi 23 octobre 2006 16:06, Don Dailey a écrit : I don't want to beat this one to death - but a side effect I noticed of positional superko is that having a move available can make the difference between the life or death of a group on the other side of the board - not connected in any

Re: [gnugo-devel] evaluation and timing / was Re: gnugo-devel Digest, Vol 42, Issue 24

2006-06-03 Thread alain Baeckeroot
Le Jeudi 1 Juin 2006 20:00, kautz a écrit : I made a quick-and-diry timing test generating a black move at this position with levels 10 to 16 - see attachment. I will try on with level 15 and different random seeds to see if there are significant timing changes. Some dumb questions to the

Re: [gnugo-devel] cache size vs level ?

2006-06-02 Thread alain Baeckeroot
Le Dimanche 28 Mai 2006 22:22, Gunnar Farneb�ck a écrit : Alain wrote: I was not able to know which cache size is appropriate with an increased level, and used a paranoid -M 128 for 9x9 tournament (at level 16). I don't think there's much reason to change the cache size with the level.

[gnugo-devel] Olympiad 9x9 games in trac

2006-05-29 Thread alain Baeckeroot
Hi The 9X9 games are now at http://trac.gnugo.org/gnugo/ticket/137 i added the missing information where needed (score, player's name) and took care of correct naming of files: black-white.sgf Sorry for the mess in the names compared to what i posted on the list. /Alain

[gnugo-devel] cache size vs level ?

2006-05-28 Thread alain Baeckeroot
Hi I was not able to know which cache size is appropriate with an increased level, and used a paranoid -M 128 for 9x9 tournament (at level 16). I told John that -M 256 is safe (because i tested it some times ago, and even -M512 gaves only a few % slowdown at default level), but maybe this can be

Re: [gnugo-devel] MonteGNU. Stat questions

2006-04-28 Thread alain Baeckeroot
Hi I have some math questions about MC and would appreciate some link to stat course (i should have been more attentive at university ;) - the original MC used mean_score/standard_deviation as criterion I understand why it is a good thing. I found that std/mean is internal coherency factor Is

Re: [gnugo-devel] Computer Olympiad 2006

2006-04-13 Thread alain Baeckeroot
Le Jeudi 13 Avril 2006 10:45, Gunnar Farneb�ck a écrit : This year's Computer Olympiad takes place in Torino at the end of May. See http://www.cs.unimaas.nl/olympiad2006/ for details. Naturally we want GNU Go to participate and we have funds to pay the registration fee but someone needs to

Re: [gnugo-devel] suicide move

2006-04-10 Thread alain Baeckeroot
Le Dimanche 9 Avril 2006 04:21, Hiroshi Yamashita a écrit : Hi, GnuGo played suicide move as below in 9x9. I found this gnugo 3.7.4, but 3.7.9 also played same move. I tested VC++6.0 and gcc on linux. Regards, Hiroshi Yamashita Thank you for reporting this bug, and by the way this

[gnugo-devel] terrible game

2006-04-01 Thread alain Baeckeroot
Hi Luckyly i find this terrible game played by gnugo-3.7.9 + 2 patches fixing some valgrind complaints (gunnar_7_10.4.diff gunnar_7_10.5.diff). A bamboo joint is cut = the game is lost against a very weak opponent. I cannot connect to trac.gnugo.org (is it my isp again?), so everything is in

Re: [gnugo-devel] terrible game

2006-04-01 Thread alain Baeckeroot
Le Dimanche 2 Avril 2006 02:29, alain Baeckeroot a écrit : Hi Luckyly i find this terrible game played by gnugo-3.7.9 + 2 patches fixing some valgrind complaints (gunnar_7_10.4.diff gunnar_7_10.5.diff). A bamboo joint is cut = the game is lost against a very weak opponent. I cannot

Re: [gnugo-devel] GO-Play

2006-03-27 Thread alain Baeckeroot
Le Dimanche 26 Mars 2006 21:54, Daniela Horvath a écrit : Hello! Hello Can I download Gnu-Go free? Like all GNU softwares (http://www.gnu.org/), free download is one of the 4 basic freedoms you have. How many people download Gnu-Go on the average? godzillions. It is also included in

Re: [gnugo-devel] 3.7.9 regression results

2006-03-27 Thread alain Baeckeroot
Le Lundi 27 Mars 2006 14:25, Gunnar Farneb�ck a écrit : Alain wrote: I have some unexpected results in regressions tests in 3.7.9. I run it with a standard gnugo 3.7.9 compiled with ggc4.0 Is it normal (some results have not been updated) or is it my compiler/computer fault ? How do

Re: [gnugo-devel] 3.7.9 regression results

2006-03-27 Thread alain Baeckeroot
Le Lundi 27 Mars 2006 14:25, Gunnar Farneb�ck a écrit : Alain wrote: I have some unexpected results in regressions tests in 3.7.9. I run it with a standard gnugo 3.7.9 compiled with ggc4.0 Is it normal (some results have not been updated) or is it my compiler/computer fault ? How do

[gnugo-devel] valgring bug

2006-03-27 Thread alain Baeckeroot
I added ticket 124 assertion to twinbot and it stepped on the bug very quickly Alain ***assertion failure: owl.c:2140 - ON_BOARD1(origin) near PASS*** W:C16 B:D17 W:E16 B:B16 W:E17 B:E18 W:C18 B:B18 W:D18 B:B14 W:B17 A B C D E F G H J K L M N O P Q R S T 19 . . . . . . . . . . . . . . . . .

[gnugo-devel] Re: valgring bug again

2006-03-27 Thread alain Baeckeroot
Le Lundi 27 Mars 2006 19:30, alain Baeckeroot a écrit : I added ticket 124 assertion to twinbot and it stepped on the bug very quickly Alain at level 12, only 3 stones on board ***assertion failure: owl.c:2140 - ON_BOARD1(origin) near PASS*** B:C3 W:C5 B:C7 W:F5 B:D3 W:F7 B:E4 W:F8 B:B4

Re: [gnugo-devel] Get strong at cvs ?

2006-03-23 Thread alain Baeckeroot
Le Vendredi 24 Mars 2006 00:06, Tim Hunt a écrit : If you want to do complicated version control stuff like that, I recommend you look at GIT. http://git.or.cz/ That's funny. I never used a version control system (because i was the only developper) and thought i want to do basic things :) I

Re: [gnugo-devel] ***assertion failure: owl.c:480 - board[apos] == OTHER_COLOR(board[bpos]) near C2***

2006-03-12 Thread alain Baeckeroot
Le Samedi 11 Mars 2006 09:47, Hans-Georg Michna a écrit : ***assertion failure: owl.c:480 - board[apos] == OTHER_COLOR(board[bpos]) near C2*** Thank you for reporting this bug. It has been fixed since. You can try the GNU Go 3.7.9 available at: http://www.gnu.org/software/gnugo/devel.html

Re: [gnugo-devel] multi-board branch. Granularity/scales

2006-03-11 Thread alain Baeckeroot
Le Mercredi 8 Mars 2006 08:21, Arend Bayer a écrit : [...] This needs more discussion. Arend So here is one point of vue. - Alain --- There are different scales and granularity in gnugo, which give different possible interfaces:

[gnugo-devel] move reasons question

2006-03-10 Thread alain Baeckeroot
Hi I m trying another idea: if we are ahead freeze the game. The first idea is to take more care of opponents attacks, and try to prevent them. I wanted to know if checking the move reason ATTACK_MOVE is enough, or if all type of attacks must be checked. Alain

Re: [gnugo-devel] mailer problems?

2006-03-10 Thread alain Baeckeroot
Le Samedi 4 Mars 2006 01:02, David G Doshay a écrit : Is there a problem with the email server? Some of my posts are getting reflected to me and some are not. Another user (Alain?) recently said the same, and Gunnar told me in a KGS chat that he had answered one of my emails, and either

[gnugo-devel] twin endgame match

2006-03-10 Thread alain Baeckeroot
Hi Following Arend advice, gg378 and twin-378 had a 85 games endgame-match: - twin 26 win (1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 3 5 7 10 14 15 21 25 28) - GNU Go 14 win(-9 -3 -3 -3 -2 -2 -2 -1 -1 -1 -1 -1 -1 -1) - 45 unchanged The sum is +135, the average on 85 games +1.6 _but_ when one looks at

[gnugo-devel] Re: Fwd: gtp time report ?

2006-03-10 Thread alain Baeckeroot
at 00:57 +0100, alain Baeckeroot wrote: Hi Don I have forgotten to CC you. I have seen your name in GNU Go authors :) but i don't know if you are still on the list. Best regards alain -- Message transmis -- Subject: gtp time report ? Date: Vendredi

[gnugo-devel] multi-board branch

2006-03-10 Thread alain Baeckeroot
Hi I read http://trac.gnugo.org/gnugo/ticket/24 and the corresponding mail thread. It seems a very important step for GNU Go, (for sizing on SMP/cluster with more or less deep look-ahead, i guess you know this ;) and if i understand well, it could be very usefull for other things. For example,

Re: [gnugo-devel] how to increase node limits on --decide-semeai?

2006-02-25 Thread alain Baeckeroot
Le Samedi 25 Février 2006 05:57, Terry McIntyre a écrit : I have been studying a complicated little situation, and when I ran gnugo --decide-semeai game.sgf I got: finished examine_position Analyzing semeai between D2 and E3, white moves first Semeai defense of D2: result WIN E2

[gnugo-devel] cache mistake ?

2006-02-18 Thread alain Baeckeroot
Hello in attachement a terrible game and a test file. When i do: gnugo-3.7.8-ref --replay white -l very-bad-twinbot-tony26kyu.sgf -o very-bad-twinbot-tony26kyu-replay-378.sgf it seems that gg378 is bad and play terrible tenuki corresponding to the tests. When i just ask for one move, i have

Re: [gnugo-devel] regression tests questions (2)

2006-02-17 Thread alain Baeckeroot
Hello Another bunch of failures of my patch where i m not sure that the proposed move should be considered wrong. (there are many other where no doubt is possible) The proposed moves are always quite big (this is the patch effect). The aim is not to trick the tests, but just to have a better

Re: [gnugo-devel] gnugo list is terribly slow

2006-02-16 Thread alain Baeckeroot
Le Lundi 13 Février 2006 19:53, Gunnar Farneb�ck a écrit : Alain wrote: yesterday Paul mail answer one message (twogtp.pike) on the list, and cc me. His cc message needed few seconds to arrive, but 20 hours later, i have not the message by the list ! This is most likely a

[gnugo-devel] gnugo list is terribly slow

2006-02-13 Thread alain Baeckeroot
Hi yesterday Paul mail answer one message (twogtp.pike) on the list, and cc me. His cc message needed few seconds to arrive, but 20 hours later, i have not the message by the list ! i also posted a reply (fix to my fix), and it is not here 20 hours later. Are they lost ? But the message from

Re: [gnugo-devel] gnugo list is terribly slow.

2006-02-13 Thread alain Baeckeroot
Le Lundi 13 Février 2006 11:26, alain Baeckeroot a écrit : Hi yesterday Paul mail answer one message (twogtp.pike) on the list, and cc me. His cc message needed few seconds to arrive, but 20 hours later, i have not the message by the list ! i also posted a reply (fix to my fix

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