Do not use the Context(GL) constructor, it is *not* supported.
On Tue, Oct 14, 2008 at 9:42 AM, Anm <[EMAIL PROTECTED]> wrote:
>
>
> On Oct 12, 4:38 pm, "Romain Guy" <[EMAIL PROTECTED]> wrote:
>> Rendering to OpenGL is a feature that got dropped for 1.0. Note that it
>> would simply render the sa
On Oct 12, 4:38 pm, "Romain Guy" <[EMAIL PROTECTED]> wrote:
> Rendering to OpenGL is a feature that got dropped for 1.0. Note that it
> would simply render the same way as with a normal Canvas, it would not
> automagically draw on an arbitrary mesh.
On Oct 12, 5:25 pm, "Romain Guy" <[EMAIL PROTE
OpenGL is not supported by the Canvas.
On Oct 12, 2008 5:11 PM, "sandroid" <[EMAIL PROTECTED]> wrote:
I just found another useful trick. Originally I wanted to use OpenGL
because the ModelView matrix makes it very easy to rotate objects in
3D. I found something very similar in android.graphi
I just found another useful trick. Originally I wanted to use OpenGL
because the ModelView matrix makes it very easy to rotate objects in
3D. I found something very similar in android.graphics.camera which
has three different routines for rotating (RotateX, RotateY, and
RotateZ). Here is the co
Rendering to OpenGL is a feature that got dropped for 1.0. Note that it
would simply render the same way as with a normal Canvas, it would not
automagically draw on an arbitrary mesh.
On Oct 12, 2008 4:33 PM, "sandroid" <[EMAIL PROTECTED]> wrote:
Yes, I'm getting some good results too. I al
Yes, I'm getting some good results too. I also found out that you can
get a Bitmap of the MapView by do the following
1) Create a Bitmap
2) Construct a Canvas with Bitmap as an input argument
3) call something like mMapView.draw(canvas) and it will draw the view
to the canvas instead of to the s
I just experimented real quick on implimenting the PolyToPoly method
to the MapViewCompassDemo.java APIDemo and it worked!
I added mMatrix as a variable for the class:
private Matrix mMatrix = new Matrix();
added a concat call to the protected void dispatchDraw() function:
canvas.concat(mMatrix
check out 3:10-3:20 of their video. I dont think thats street view.
Also 5:35-6:00 where they specifically show driving directions in a 3D
landscape mode :)
On Oct 11, 8:10 am, Fugita <[EMAIL PROTECTED]> wrote:
> actually they are using the street view and I think this means it is
> only possibl
actually they are using the street view and I think this means it is
only possible were street view can be used.
On Oct 11, 3:11 am, Esteem <[EMAIL PROTECTED]> wrote:
> Enkin's (http://www.enkin.net/) "landscape mode" does this. I'm not
> sure what method is used or anything but its possible.
>
>
Enkin's (http://www.enkin.net/) "landscape mode" does this. I'm not
sure what method is used or anything but its possible.
But check out the PolyToPoly API Graphics demo which shows how to
transform a canvas to make it look 3D without opengl. I havnt really
looked over MapView to see if this meth
If you get this up and running I know I would like to see a copy of
it. I am really looking for something to replace my MobileNavigator
from Navigon. And it would seem that none of the navigation software
companies are going to support Android since when I asked if they
would they all said.. "At
Yes, that's the right idea. Right now I'm looking into the
getDrawingCache() routine which returns a bitmap. Then I might load
that bitmap into a view with OpenGL enabled. Unfortunately, the only
code examples I have found for getDrawingCache() are only snippets of
code and I can't tell when or
Hey if you get this to work then maybe we can get something like a 3D
turn by turn driving direction program for Google finally!
On Oct 9, 3:23 pm, sandroid <[EMAIL PROTECTED]> wrote:
> Hi,
> Is there a way to take the frame from a view, such as the MapView,
> and manipulate it in 3D with Ope
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