Hi,
After reset to factory settings I`m not able to add any google account to
enable Google Play store.
Scenario:
1. Open google play application (or any other which is connected with
account, adding account from the settings gives the same result)
2. Put email
3. Put password
4. Put
Witam,
Chcę dodać funkcję do swoich baz, że jeżeli jest napisane godzina 13:30 a w
komórce mam wpisane 13:00 to żeby tak komórka zmieniała kolor tła powiedzmy
na czerwony.
Na chwilę obecną zrobiłem funkcje =now() która mi wyswietla aktualna
godzine, ale nie wiem jak zrobic w formatowaniu
it :)
W dniu środa, 11 maja 2016 17:56:30 UTC+2 użytkownik TreKing napisał:
>
>
> On Wed, May 4, 2016 at 3:22 AM, Piotr Błachut <blachu...@gmail.com
> > wrote:
>
>> Are there any plans that android databinding would officially support two
>> way bindings? Do you
Are there any plans that android databinding would officially support two
way bindings? Do you now where can I find any updates regarding this?
Currently two way databinding can be achieved only by creating custom
binding adapters
(see:
Hi All,
What will happen if two players submit the same score to a leader board? Is
there any second parameter that is used to order users with the same score?
I'm going to carry out a competition with a gift for the player from the
first place, so I must be clear on this.
I would be
Hello, I`ve got a usb modem trouble, so I need to run everytime a terminal
session with command:
echo 12d1 1506 /sys/bus/usb-serial/drivers/option1/new_id
usb_modeswitch -v 12d1 -p 14fe -V 12d1 -P 1506 -M
55534243123456780011062001
I`ve got root
On Sunday, October 14, 2012 10:51:49 AM UTC+2, Terry wrote:
Two of my apps have been removed from the Google Play Store, (a free/trial
version and a pro version of the same app).
A developer of a similar app asked for them to be removed. The reason for
removal was given as “Alleged
about it, but you can always try to get their
attention (media coverage might help).
Have you read the DMCA faq on the chillingeffects.org? Maybe there's
something useful that applies to your situation?
On Tuesday, October 16, 2012 3:15:53 PM UTC+2, Terry wrote:
Thank you, Piotr
Hello,
I have a question concerning new Google Play Developer Program Policy
Update. I have developed a series of more than 10 apps. These apps are the
traditional Hangman guessing game. Each app features a different language
and is intended to entertain users from different countries. There
Hi,
I wanted to ask whether it is ok to develop separate apps with language
versions of the same app? Or would that fall into repetitive content
category?
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Hi,
I have an app that uses accounts stored on device. When I want to access
account (I need to retrieve some auth tokens) from an activity, user is
presented with a screen that will allow him to grant access for application
to said account. I have another problem though - sometimes I need to
Dear All,
I would like to ask about a problem that has been addressed here once or
twice, but none of information I found could help me overcome the
problem I faced a few days ago.
I want to make a live wallpaper for android using canvases - it is not
graphically complicated enough to
Dear All,
I would like to ask about a problem that has been addressed here once or
twice, but none of information I found could help me overcome the
problem I faced a few days ago.
I want to make a live wallpaper for android using canvases - it is not
graphically complicated enough to
Dear All,
(sorry if that message is published for the third time, but I am writing
for the first time and am not sure about some formatting rules)
I would like to ask about a problem that has been addressed here once or
twice, but none of information I found could help me overcome the
problem
Hi everyone,
I would like to ask about a problem that has been addressed here once or
twice, but none of information I found could help me overcome it.
I want to make a live wallpaper for android using canvases - it is not
graphically complicated enough to require OpenGL. For simplicity
Windows Phone and XNA. Nightmare is real. What we do with that ?
http://groups.google.com/group/android-developers/browse_thread/thread/4654534f0ce7348f/67fb58ca9d7582c7#67fb58ca9d7582c7
M$ just yesterday announced over 50 games for his Windows Phone 7
platform:
You don't have to pay 10 bucks, there is a free app that does that,
it's called AppBrain, and it also lets you do web installs and
syncing.
On Jun 22, 4:16 pm, McDanish bennymcandr...@gmail.com wrote:
Does anyone know if there is some sort of filter funktion, either in
Andoid Market itself or
It doesn't matter if the patent could stand up in court or not.
Defending would cost you thousands of dollars. And if you're an indie
dev, you're pretty much defenseless. Patents (and especially software
patents) have long lost their original purpose of protecting inventors
and became a tool for
things).
Hope this helps.
Cheers,
Piotr
On Jul 1, 4:17 pm, Jalal jalalso...@gmail.com wrote:
Hi Piotr,
I'm facing exactly the sameproblem: untouchableGridViewitemsinside
aDialog, they can only be clicked after gainfocuswith the
TrackBall. Can you explain me better the solution you found
On Jun 19, 9:18 am, Robert Green rbgrn@gmail.com wrote:
3) Pull some raw info out of linux and use that.
Pros - Most detailed info available
Cons - Can't find things like raw CPU Mhz, OpenGL version support,
etc..
This seems like the best approach. As for the cons, you can do this
stuff
Just for the record, I resolved the problem. The problem was in
ListAdapter, or rather, the way it interacted with the rest of the
program. As a result, call to getItem() triggered unnecessary list
change notification, which caused this weird behavior.
Cheers,
Piotr
On 7 Cze, 19:44, Piotr Buła
that it does not involve Dialogs, so I'm thinking it
might be something related to Dialog stuff.
Cheers,
Piotr
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Why would users need another Android app store? Let's see:
- paid apps (for users)
- paid apps (for developers)
- browsing through a website
- buying through a website
- payment methods different then Google Checkout
- no trash apps (some form of quality standards)
- and all of this in their
Great idea. I was thinking of similar approach with my upcoming apps.
I was planning on banding with few fellas for implementing cross-
promotion (ie. I would promote my other apps and those of others and
same on their side).
Nice to see that your initiative is so open, It could be very useful
This is pure speculation, you understand, but it fits the facts as
we've been given them. Surface mail from the US to Europe usually
takes 6-8 weeks,
So, how you explain that. 5 months ago I have bought e-ink reader from
U.S. Arrived to Poland after 10 (ten) days.
Mountain View, we have a
So, before posting up more No change here or Why haven't I got my
'phone posts, stop and think;
I can read these complaints and none of them hurts me.
- When someone posts a Got one email in your region don't expect
yours to have been delivered on the same day. Wait a couple of weeks.
Hi,
I'm sorry, but there is no official 2d game support, and none of
available 2d engine is even close to XNA from M$'s.
The only way to get decent performance is to use OpenGL with 2d
projection mode.
So, prepare for hard work, because 2d game support is weak, besides,
platform has some
On 18 Mar, 05:18, Kevin Duffey andjar...@gmail.com wrote:
[...]The screen touch issue
that is causing massive lag on input and slowing games down greatly, and the
buggy multi-touch capabilities...
yes, this event-driven approach is not good for games, and even for
most applications with their
.
So I would council against blindly pushing stuff down to native code
based on such broad statements, but rather doing so conservatively,
based on realistic benchmarks.
On Mar 10, 2:35 am, Piotr piotr.zag...@gmail.com wrote:
Both these frameworks are interesting, but as I mentioned
to be included in the native library part of libgdx
to reduce the pain of coding C++.
What also speaks against a pure NDK solution is the missing debugging
features which slows down development immenseley.
On 10 Mrz., 11:35, Piotr piotr.zag...@gmail.com wrote:
Both these frameworks
game developer has to overcome.
I'm open for suggestions and features you want to see in there!
On 9 Mrz., 22:35, Piotr piotr.zag...@gmail.com wrote:
Hello,
At my daily job I work as WinMo C++ developer, so I had enough time to
become hater of that platform ;)
But now, M
Hello,
At my daily job I work as WinMo C++ developer, so I had enough time to
become hater of that platform ;)
But now, M$ is coming with new Windows Phone. As I suspected, they
will abandon awful Win32/MFC native coding and all applications, will
be now managed - run in CLR sandboxes on top of
The only way to achieve this I now is to create a world writable
directory in the internal memory like this:
context.getDir(soundfiles, Context.MODE_WORLD_WRITEABLE);
And then write to this dir.
Best,
Piotr
On Feb 28, 5:29 pm, Dimitry Hristov dima.hris...@gmail.com wrote:
I'm looking for a way
That's what I'm talking about !
We do not know, where problems are, when software works on clean
Android and do not works on some devices.
For example: Hero's UI's is BUGGY as hell (for example, keyboard
events are not fired correctly).
Another example: why Samsung's GPS is working not the same
You are f** right. And I'm just ungry.
Android is going stright forward J2ME way - milions of devices,
thousands profiles, screen sizes, controls, etc..
I think, the biggest Java/Android advantage - one code for all devices
is slowly vanishing.
I tried to fix some problems with my app on new
megs, or you'll get
the same error.
Hope this helps.
On 5 Sty, 10:36, Piotr Buła piotr.b...@gmail.com wrote:
I'm having the same problem, I recently updated SDK to the newest
version and I get the same error. I'm using Ubuntu 9.10 (64-bit) and I
get that error for 1.5 sdk. 1.6 and 2.0 work fine
I'm having the same problem, I recently updated SDK to the newest
version and I get the same error. I'm using Ubuntu 9.10 (64-bit) and I
get that error for 1.5 sdk. 1.6 and 2.0 work fine. Any ideas?
On 4 Sty, 13:53, Tim Ellison t.p.elli...@gmail.com wrote:
I have the same issue Mark. Did you
You got the fastest one.
I really do not believe, that good 3d games on Android are possible.
Java is too slow for that, especially that it has garbage collector,
that can slow down your loop a few times in a second.
To get decent framerate, you must use a lot of tricks, for example
allocating
Is it so f** hard for Google, to create new 2-pages html document with
new guidelines ?
Especially, that new design is 100 times simpler than the old one, and
people are asking over and over for this ?
Really suprised, that people at Big G could be so lazy. Almost as lazy
as these at M$.
--
No offence, but ideas like this, are destroying platform consistency,
resulting in software, that is working BAD, giving bad experience to
users, and hanging out the phone at least.
I hate that style of coding.
Focus rather on giving great user experience than making user's live
harder.
To the
Look at Market, on ADC2 app comments.
If MOST of commenting users do not even knew WHERE the MENU button is
(how to skip an app ? issue), then you already know, how highly
proffesional the judgement process was.
On 1 Gru, 16:17, Rmac ry...@me.com wrote:
So ADC2 was more of a publicity effort
Tested some of them. All removed. Low quality, bugs, slowdowns and and
no real usability.
If these are The Best Of Android, I really start worrying about this
platform future.
On 30 Lis, 23:59, ander...@phdgaming.com ander...@phdgaming.com
wrote:
Or were posted - seems the site keeps going up
Ok, it is working now. I have set original name for my software. At
least.
THANKS.
Regards.
Piotr
On 13 Lis, 00:06, James Yum j...@google.com wrote:
Hi,
You should now be able to reuse the same name. As far as package name, that
must be different as we've mentioned since the beginning
. Do not direct me to Market groups - their support is dead.
How long I must wait ?
Piotr
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of Market as I think it is
probably the reason why you can't submit your app to the normal
Android Market.
Hope this helps.
Vytautas
On Nov 11, 10:37 am, Piotr piotr.zag...@gmail.com wrote:
I'm tired waiting 3 months for reply from Google Market. I requested
them to help - no help
According to the scores submitted by users, your application
'TripComputer' ranked in the top 50% of all applications submitted. We
appreciate your taking the time to develop and enter your
application...
And like in ADC1 - again the same thing: no real ranking, no real
numbers, only percentable
If you want to disable something, that intent was to be enabled,
rethink your idea.
Use access mutex, message to user, or threads.
On 29 Paź, 15:52, jax jackma...@gmail.com wrote:
I have a ListView with a setOnItemClickListener. I am trying to
prevent the user from pressing an item
Hi,
At least, I had some free time for publishing my project. It was done
in dark days, totally with emulator, so, it needs some improvements
for devices. Besides, this was my first Android project, so please, be
understaing for my rubbish code :D
AnCal - Android Calendar.
Some years ago, I
If you think how to get around application lifecycle, then you
project design is TOTALLY BAD. Really.
Redesign project.
On 28 Paź, 08:26, tomei.ninge...@gmail.com
tomei.ninge...@gmail.com wrote:
When user presses BACK key, my activity's onDestroy is called and then
it is killed. Is there a
My app: TripComputer
TripComputer is a personal off-road navigation utility software for
Google Android phone, that has been created for active people, who
love travel by hike or bike.
Application does not use Internet connection or Google Maps.
http://www.tripcomputer.pl/
Regards
Piotr
Business submissions unfortunately may not happen at weekends. For
contingency another week would be very useful.
I really do not understand what are you talking about. What weekends ?
Do you have time to post on this group ? So, instead wasting your time
for whining, finish your app.
Hi,
I've build simple app on android and would like to test
MyLocationOverlay, but overlay is not displayed. Here is the code:
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
linearLayout =
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