Thanks a lot! Adding the activity android:hardwareAccelerated=false
/ worked like a charm. I knew the solution was going to be simple. I
was just looking into the wrong direction :)
I'll see if I can fix it by code to let the hardware acceleration on
with Jelly Bean, but at least it works now.
Yeah, it's too bad, but I guess every bit of code needs time to mature (and
GPU acceleration first appeared in 3.0, IIRC).
What I do in my project is use a @bool reference like this:
application
android:description=@string/app_description
*
Thanks once again! I didn't think of using values like that!
Marina
On Wed, Aug 29, 2012 at 11:48 AM, Kostya Vasilyev kmans...@gmail.com wrote:
Yeah, it's too bad, but I guess every bit of code needs time to mature (and
GPU acceleration first appeared in 3.0, IIRC).
What I do in my project
Hi to all!
I have a little app with a layout that it's something like this:
FrameLayout
FrameLayout
ImageView/
ProgressBar/
/FrameLayout
LinearLayout
WebView/
/LinearLayout
/FrameLayout
I initially set the ImageView (kind of a place-holder) and the
ProgressBar
I see WebView flash white on 3.0 - 4.0 (inclusive) if GPU acceleration is
on.
This happens even if the WebView's Android background as well as body
background are set to black.
Disabling GPU acceleration in the manifest fixed the issue for me.
This appears to be fixed in the official 4.1.1
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