Hi,
I have a Samsung Galaxy S4 with Android 4.2.2 plus an app activities that
have legacy option menus with more than six items, including more that
uses onCreateOptionsMenu() as well as onPrepareOptionsMenu() and
onOptionsItemSelected().
When I try to reproduce your steps I do *not* get the
How frustrating. Though, I'm glad to know it works for someone else; it
gives me some hope that a workaround can be found.
Couple questions about the app that's working correctly:
1. What's the value of targetSdkVersion in your manifest? (Mine is 9).
2. What's the value of target in your
I tried the following with no success:
1. Recreating the menu in onPrepareOptionsMenu() each time it's called and
making onCreateOptionsMenu() into a no-op.
2. Programmatically instantiating all the MenuItems (in
onPrepareOptionsMenu()) instead of inflating them from XML.
3. Varying
I figured it out -- I seem to have run into some sort of an obscure
floating-point optimization bug that occurs on certain devices. I
opened https://code.google.com/p/android/issues/detail?id=58698 to track
the issue. I haven't found a workaround yet aside from exporting from
Eclipse for now,
From the command line, you can build with --info and check the parameters
sent to dex to make sure all the required jars are there.
Your setup does look correct though so I'm not sure what is wrong.
On Sat, Aug 3, 2013 at 10:16 AM, rmz76 jeremy.de...@gmail.com wrote:
A have a new project in
Could you post your Activity code?
On Tuesday, August 6, 2013 11:01:17 AM UTC-5, Jay Howard wrote:
I'm seeing the following behavior (on a Samsung S4, but potentially also
on other Samsung devices) in an app that uses a legacy options menu:
1. User taps hardware menu button to bring up
In response to my own question and for the public record:
Everybody who downloads a published (free) app still has access to the
unpublished market page by opening the direct market page URL. You can
still download it from scratch when the app is not there on your device and
you can also
I am trying to do some flip animation.
I have been able to successfully use the ObjectAnimator to do a few flips,
but I am trying to re-create a more believable page flip - rather like a
book flip - similar to what is used in Play Books.
Is there any easy way to do this? any documentations
It's part of that zip file, but here is the contents of my activity, my
app's manifest and the xml for the menu items:
MainActivity.java:
package com.example.optionsmenu;
import android.app.Activity;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuInflater;
import
I was in the same shoes a while ago. There is no easy way to get a
convincing animation. And you cannot get it at all using Android animation
objects.
There are a few page curl, page flip tutorials out there. It will boil
down to creating your own view that renders it. And that's not really
Sorry, I did not realize, there was a ZIP file. I was thinking the download
button is just some big graphic and my visual parser in my head discarded
it :-D
Your activity is as simple as it can get and I cannot spot any mistake. It
really may be just some rare firmware glitch and nothing much
I cant seem to find a good one... The only one thats slightly pleasing is:
https://code.google.com/p/android-page-curl/
I downloaded their reader off the app market which implements it. Its
awful.
I thought there would be some easy way of doing what the Play Book does,
thought there would be
Thank you for posting the response here ;-)
On Wed, Aug 7, 2013 at 7:02 PM, Digipom digi...@gmail.com wrote:
I figured it out -- I seem to have run into some sort of an obscure
floating-point optimization bug that occurs on certain devices. I opened
The next version of my employer's app ditches the options menu and uses
the navigation drawer for most things. Unfortunately, that version isn't
going to be rolled out for a few months. I was hoping to find a fix for
the current version that still uses a legacy options menu.
On Wednesday,
Unfortunately not, it's simply too specific. In that case you may have to
roll your own implementation, I'm afraid. Or better: just simplify your
requirements and use a ViewPager for flipping your pages. It's just a
horizontal scroll animation but it's ok.
On Wednesday, August 7, 2013 3:31:21
If it is floating point related you could try adding the strictfp
modifier to your methods or classes that rely on platform-independent
floating point arithmetics.
On Wednesday, August 7, 2013 12:02:04 PM UTC-5, Digipom wrote:
I figured it out -- I seem to have run into some sort of an
From your experience, what is the best option for an Augmented reality
framework?
If you have developed one or developed with one, please comment.
There isn't a lack of options - just looking for feedback on which ones
actually work.
The largest list I could find on this topic is this:
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