The translate() method is, indeed, the easiest.
For instance,
canvas.save();
canvas.translate(25.0f, 15.0f);
layout.draw(canvas);
canvas.restore();
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I think the question you're asking is simple:
When network is lost, the SDK doesn't detect this and thinks it's
valid still. Thus, it still tries to use it. But, since it's not
there, nothing happens.
How can this be resolved?
If that's your question, I share that question.
On Sep 16, 11:38
Hi,
WVGA should be 800x480 pixel resolution.
I would hope that the emulators would all draw pixel-to-pixel on
whatever screen you're running on. That means they would all
technically get the same pixel density -- the host machines.
However, the idea is the simulate hardware that is of a
's home screen rotates when you slide out the keyboard.
Right, thanks.
lilbyrdie, I can confirm that my caching solution also works when
the screen is rotated.
Lee
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I think it's best to think of WebView as little more than a rendering
engine. If you want to implement a Web Browser, you have to do that
yourself. WebView isn't intended to be a little micro-embedded web
browser.
On Sep 14, 8:22 am, Photics m...@photics.com wrote:
Heh... wow... this is
Also, I don't think this is related to the configuration issue
reported (and confirmed) here:
http://groups.google.com/group/android-developers/browse_thread/thread/869afdb312fc1e76/cb49f5e728430e75
But, if it is, that would be nice to know.
On Sep 1, 2:07 pm, Lee lee.wil...@googlemail.com
I'm using setImageViewResource.
I find it odd that it persists when an Alarm is set, but not when an
Alarm isn't set.
Are you saying that for your widget your aren't configuring an update
at all (e.g. just a static widget) via the widget configuration or
manually?
On Sep 1, 2:07 pm, Lee
Right away I see two things:
I notice that you're setting the minimum SDK to v1.1 when App Widgets
require v1.5.
e.g. you have: uses-sdk minSdkVersion=2 /
but you probably want uses-sdk minSdkVersion=3 /
Second, your receiver blocks are not within the application block.
Chances are, this is
I'm curious; what's in your widget? Is it a simple layout or a complex
layout? A couple of us are seeing parts of our widgets become phantom
on orientation changes (see here:
http://groups.google.com/group/android-developers/browse_thread/thread/292892b7888bdfc5).
On Aug 3, 4:03 pm, Derek
Hello,
I've built an app widget -- a fairly simple one -- that draws an image
inside a frame. (If that sounds familiar, that's because it's very
similar to the built-in one, but it's a start to something else.)
The RemoteView consists of little more than a FrameView and an
ImageView. I have a
That would depend on your definition of regular View, I suppose.
For my uses, I can use a GLSurfaceView as a regular view as for as
layout goes.
What did you need it to do that you can't do?
On Aug 19, 6:49 am, Deren adam.d0...@gmail.com wrote:
I've noticed that OpenGLContext is removed from
Have you looked at WebChromeClient?
http://developer.android.com/reference/android/webkit/WebChromeClient.html
You'll likely need to override onJsAlert(). You'd then need to add it
to your WebView via setWebChromeClient().
On Aug 18, 11:45 pm, Satya Komatineni satya.komatin...@gmail.com
wrote:
In addition what what Mark said, you can use the emulator to test with
the QVGA skins, too (320x240 and 240x320).
Those resolutions should help quickly reveal any obvious layout
problems.
On Aug 19, 6:06 am, Sukitha Udugamasooriya suk...@gmail.com wrote:
Hi
I have created an application and
the background:
imageView.setBackgroundResource(mGalleryItemBackground);
I hope this helps someone.
On May 12, 12:43 pm, lilbyrdie kf6...@gmail.com wrote:
Hello,
I'm trying to find the correct new way to do image Gallery items,
previously (as also documented
here:http
I couldn't find an open issue for this, so I opened a new one:
http://code.google.com/p/android/issues/detail?id=2660
On May 12, 6:33 pm, lilbyrdie kf6...@gmail.com wrote:
I also have the same issue where twoemulatorinstances can't call orSMSeach
other like they could before
Hello,
I'm trying to find the correct new way to do image Gallery items,
previously (as also documented here:
http://developer.android.com/guide/tutorials/views/hello-gallery.html
and here http://developer.android.com/reference/android/widget/Gallery.html)
the correct way was to apply
I also have the same issue where two emulator instances can't call or
SMS each other like they could before (and simulated SMS or calls to
them do work -- it's as if the problem is just an outbound one?). Has
anyone made any progress on this? The documentation implies that it
should still work,
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