I don't know about the first issue, I'm not familiar with that framework.
About the second issue, as far as I can recall you get different response
codes with different situations (as when internet connection is faulty and
doesn't even allow Play to show the user the purchase data), but some
Hi, I am using Unity IAP to implement Google Play in my game and everything
right now seems pretty good. But I have some questions:
1. In some rare cases, I will encounter the issues that "the item has been
purchased". And when the app restarts (I think this is the time for Unity
IAP to query
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