as far as I remember:
ramdisk.img contains a small initial root file system used to boot the
system
system.img contains the filesystem containing all system files (including
system libraries and system apps)
userdata.img contains the initial content of the /data partition
there are no
I managed to make Android build the libaudio shared library (taken
from omapzoom.org), which was then put where it should be in /system/
lib/. I also have BOARD_USE_GENERIC_AUDIO set to false, which should
make audioflinger use this libaudio instead of the generic
libaudiointerface, but I still
Hi,
On 25 nov, 16:26, Sangsu Park [EMAIL PROTECTED] wrote:
I had same problem with you.
But after clean build, audiofligner use the libaudio.
I think that android build system have some weakness.
That makes sense. I will try from a clean build.
But I have another problem.
When
Very thanks for your very complete and clear explanation.
To install android on freerunner it was very nice to
have a setup script like for installing debian
on freerunner.
A script that check all and do all the necessary steps
(patch, compile, deploy, ecc)
Why not create an open source
I don't see any fundamental reason why building FreeRunner images
couldn't be done from within the existing Android build system, and I
believe that the existing configuration system should be able to
exclude parts that might be undesirable (or could be reasonably easily
extended to add that
Hi,
are you sure, that you need 3D acceleration to enable those codecs? Or
does your platform offer specialized chips for doing that codec job? I
do not know any OpenGL related stuff, that provides access hardware
codecs, but I am not familiar with OpenGL-ES. Do you know, how you
access on your
Hi,
You need to supply libhgl.so, which must be a regular OpenGL ES
library. libGLES_CM.so, will load it at runtime and defer to it for 3D
h/w acceleration.
implementing your own h/w accelerated libhgl.so right now is very
difficult because Android is not ready for this just yet. this is an
I am very new to android, do you mean that is possible to
download and run make android on a freerunner?
I have downloaded the source code, there are any gb
of code.
It is possible to make on pc with target a freerunner
system?
I think isn't easy to make on freerunner direct, there
is less
Sorry, I wasn't very clear. It's not currently possible to run Android
as is on a FreeRunner.
I meant that it would be nice to be able to download the official
Android source code on a PC (and nothing else beyond the tools that
are normally needed to compile Android), and to be able to compile a
Ok! Understand! I agree with you. It would be nice
to have a script that patch and use the official make
and source code of android to resolve freerunner issues.
2008/11/25 Jean-Baptiste Queru [EMAIL PROTECTED]:
Sorry, I wasn't very clear. It's not currently possible to run Android
as is on a
Is your device show up in /dev? Have you checked permissions? Did you
add your device to the devperms table in system/core/init/devices.c?
On Nov 25, 5:29 pm, Sangsu Park [EMAIL PROTECTED] wrote:
Thanks for your reply.
But I think that you had some misunderstanding about my article.
I now use
thanks Mathias Markus for your quick responses.
Mathias, currently the system/lib folder doesn't contain the
libhgl.so specified by you. Do you mean to say that we have to add
this file extra into this folder so that libGLES_CM.so, will load it
at runtime and defer to it for 3D h/w acceleration
Also Mathias, i was unable to find any information related to
libhgl.so, could you please guide me regarding that too. Where i can
get that file?
On Nov 26, 10:04 am, Pivotian [EMAIL PROTECTED] wrote:
thanks Mathias Markus for your quick responses.
Mathias, currently the system/lib folder
On Tue, Nov 25, 2008 at 9:16 PM, Pivotian [EMAIL PROTECTED] wrote:
Also Mathias, i was unable to find any information related to
libhgl.so, could you please guide me regarding that too. Where i can
get that file?
There are not information about it at the moment because, as I said,
Android
hi Mathian
The point is that the processor features a built-in, state-of-the-art
3D, 4M triangles/sec hardware accelerator with OpenGL ES 1.1/ 2.0 and
D3DM API support.Also Built-in hardware and Multi-Format Codec to
enhance the multimedia experience: Supports Standard Definition (SD)
level
sorry for some confusing questions. I was supposed to ask the 3D
accelerator stuffs ans codec stuffs separately but got mixed up both
the things together in the end. but the things is clear that Currently
Android won't support 3D hardware acceleration and its work is in
progress.
The next thing
I suppose that Android uses the OPENCORE from packet video to do all
the stuffs related to video encoding and decoding. I want to use the
built in capabilities of my processor which provides Standard level
encoding/decoding of multiple content formats including MPEG4, H.263,
H.264. How i will use
You've already figured most of it out. You'll need to check pv.com and
how Packet Video does things. I think they have an SDK to develop
hardware codecs. Then you'll want to modify external/opencore
accordingly to use your hardware codecs.
Pivotian wrote:
I suppose that Android uses the
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