Thanks for the fix! Unfortunately, however, a recent change by Nathan
has a negative effect causing a CMake error. On a test environment
of mine (64-bit Windows Vista, VS 2008 Pro),
It also breaks on Win7 Pro 64bit using VS 2010 Pro.
if(MSVC)
-
hi list,
first, a short disclaimer:
while only being 'Pinky' in this grand scheme of bump domination,
really 'The Brain' is M. S. Mikkelsen (sparky), doing all the math!
I just happen to know blender, tiny parts of its code and how to
compile it =)
so we started to work on an improvement
Hi,
I would simply on startup - provided the user directory doesn't exist
yet, make a full copy by default and not bother users with such non-
decisions. If Blender 2.55 was working fine, so should 2.56
automatically.
Compatibility is a great feature... maybe a 2.5 directory would have
Hi,
The new pointcache is stuffed with gotos... I really thought these
were considered dangerous and should be avoided at any cost.
-Ton-
Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org
Blender
Hi all,
Here's a short summary of topics of today's meeting
1) Blender 2.56
- Crucial bug fix done: doing an Undo with pointcaches (simulations
like smoke, fluids) crashed Blender.
This case is common enough to demand a quick update for the 2.56
release.
In order to test the improved
Hi all,
I have started to port my old(2.49) DXF-importer script to 2.5x, but because of
its complexity it will take month or two, it will be ready for 2.6 release i
think.
In the meanwhile we can work with a script from Thomas Larsson.
(thanks Thomas!)
I have tested it extensively, fixed some
new wiki address:
http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Import-Export/DXF_Importer
--
NEU: FreePhone - kostenlos mobil telefonieren und surfen!
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___
i'll want create my space window like
http://wiki.blender.org/index.php/Dev:Doc/How_to/Add_a_Space#Embed_a_new_Space]thisthis
shows
are many things that change from these version many files that not exist
___
Bf-committers mailing list
1) Blender 2.56
- Crucial bug fix done: doing an Undo with pointcaches (simulations
like smoke, fluids) crashed Blender.
This case is common enough to demand a quick update for the 2.56
release.
In order to test the improved pointcache code well, we'll wait 2 more
days.
The Blenderplayer
I have read about it in some forum but I didn't find it on Blender GSoC pages.
Where can i find Matts work?
2011/1/1 Tom M letter...@gmail.com:
Didn't matts student work on 3dconnexxion as part of GSoC?
Not sure what stage that part of his project achieved but it might be
worth looking at.
GSoC log of Mike Erwin (Matts student)
- http://www.invisible-cow.com/blender/soc/index.html
soc-2010-merwin branch
- https://svn.blender.org/svnroot/bf-blender/branches/soc-2010-merwin/
cheers,
mario
On Sun, Jan 2, 2011 at 8:41 PM, Rafael Ortis rsor...@gmail.com wrote:
I have read about
I needed to make a new space recently. I saved a diff after making an empty
one called 'tracking' here: http://www.pasteall.org/17965
Hope it helps in some way.
On Sun, Jan 2, 2011 at 2:00 PM, iozk hz iozk...@gmail.com wrote:
i'll want create my space window like
Hi Mitchell,
The build with VS and CMake goes straight now. Thanks for the fix!
Regards,
--
KAJIYAMA, Tamito rd6t-k...@asahi-net.or.jp
- Original Message -
From: Mitchell Stokes moguri...@gmail.com
To: bf-blender developers bf-committers@blender.org
Sent: Sunday, January 02, 2011
Hi,
rd6t-k...@asahi-net.or.jp (2011-01-02 at 2100.53 -):
The build with VS and CMake goes straight now. Thanks for the fix!
blender_include_dirs(${OPENGL_INCLUDE_DIR})
Out of curiosity about what was causing the problem, could you make it
print the contents of OPENGL_INCLUDE_DIR? Thanks.
Thanks!
From the svn logs he made very good progress.
He commented there that his ndof implementation is working in Windows
and Mac but in my Linux it did not worked :(
And based on the part of the code I saw, I think that his work is
going to be much more clean than my patch :D
When his work is
With the following line added after the blender_include_dirs statement,
message(${OPENGL_INCLUDE_DIR})
CMake printed an empty line, i.e., the content of the variable was an empty
string.
FYI, the error I got (without double-quotes in the blender_include_dirs
argument)
was the following:
CMake
On Sun, Jan 2, 2011 at 1:05 PM, GSR gsr@infernal-iceberg.com wrote:
Hi,
rd6t-k...@asahi-net.or.jp (2011-01-02 at 2100.53 -):
The build with VS and CMake goes straight now. Thanks for the fix!
blender_include_dirs(${OPENGL_INCLUDE_DIR})
Out of curiosity about what was causing the
Hi all, here's an update for the SpaceNav work I did over the summer.
Hopefully this will help with future development.
From the svn logs he made very good progress. He commented there
that his ndof implementation is working in Windows and Mac but in my
Linux it did not worked :(
Yeah, sorry
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