Re: [computer-go] Re: 9x9 games wanted

2007-07-09 Thread Martin Møller Skarbiniks Pedersen
I want to prepare an opening book and I am looking for a 9x9 games collection. So far I have only found in total 244 games, which is for a book much too less (I am used to have the CB-Megabase). Is there a larger collection with at least = 5 Amateur Dan Level available? If the price is

Re: [computer-go] 9x9 games wanted and the next big challenge

2007-07-09 Thread Jacques Basaldúa
Except for the relation between not finding 9x9 games which is *not* real go, you can find as many 19x19 games as you want, I agree with Chrilly. Let's accept it. We are amateurs, all except those who are paid by some University to research on go. And even some of them are, because a serious go

[computer-go] Re: Congratulations to Crazy Stone!

2007-07-09 Thread Hideki Kato
Hi Nick, thank you for the tournament. I have two questions. One is the start time of the tournament. According to the page: http://www.weddslist.com/kgs/past/index.html, it started 16:00 GMT but it started 24:00 JST (+900). I guess it started 15:00 GMT. #DST problem? The other is about the

Re: [computer-go] 9x9 games wanted and the next big challenge

2007-07-09 Thread Don Dailey
Very well said Jacques. I agree with everything you said. A couple of comment below. On Mon, 2007-07-09 at 12:02 +0100, Jacques Basaldúa wrote: Except for the relation between not finding 9x9 games which is *not* real go, you can find as many 19x19 games as you want, I agree with Chrilly.

Re: [computer-go] Congratulations to Crazy Stone!

2007-07-09 Thread Nick Wedd
In message [EMAIL PROTECTED], Jason House [EMAIL PROTECTED] writes Open Division Round 1  - You mention AyaBot2 joining it's game with CrazyStone.  That should be HBotSVN. Yes, my mistake, now corrected  - Printing name and version number happens when the bot crashes, kgsGtp terminates, and

Re: [computer-go] Re: Congratulations to Crazy Stone!

2007-07-09 Thread Nick Wedd
In message [EMAIL PROTECTED], Hideki Kato [EMAIL PROTECTED] writes Hi Nick, thank you for the tournament. I have two questions. One is the start time of the tournament. According to the page: http://www.weddslist.com/kgs/past/index.html, it started 16:00 GMT but it started 24:00 JST (+900). I

Re: [computer-go] Congratulations to Crazy Stone!

2007-07-09 Thread Jason House
On 7/9/07, Nick Wedd [EMAIL PROTECTED] wrote: In message [EMAIL PROTECTED], Jason House [EMAIL PROTECTED] writes Open Division Round 5 - I personally thought the IdiotBot/HBotSVN game had an interesting end position. Despite the extreme weakness of HBotSVN (simply using the UCB algorithm), the

Re: [computer-go] Congratulations to Crazy Stone!

2007-07-09 Thread Jason House
On 7/9/07, Jason House [EMAIL PROTECTED] wrote: On 7/9/07, Nick Wedd [EMAIL PROTECTED] wrote: Also, HB04 does not show up in the names of programs page. Of course, the housebot logins are piling up: HouseBot: Intended for stable version of HouseBot. It's the only ranked account. HB04 -

Re: [computer-go] creating a random position

2007-07-09 Thread George Dahl
On 7/9/07, Erik van der Werf [EMAIL PROTECTED] wrote: On 7/9/07, George Dahl [EMAIL PROTECTED] wrote: I think this is what I want. Thanks! So I might have to repeat this a few hundred times to actually get a legal position? Are you aware that nearly all of these positions will be final

RE: [computer-go] 9x9 games wanted and the next big challenge

2007-07-09 Thread David Fotland
I'll bet there have been millions of 9x9 games by very strong players, they are probably just not readily accessible. Very unlikely. I'm a strong player (but not very strong - 3 dan amateur), and I've played perhaps a dozen 9x9 games with people who were just learning the rules. I played

Re: [computer-go] creating a random position

2007-07-09 Thread Chris Fant
In that case, you would probably rather have actual Go positions, right? Just grab a bunch of CGOS games (assuming you are studying 9x9) and pick a game and move number at random. On 7/9/07, George Dahl [EMAIL PROTECTED] wrote: On 7/9/07, Erik van der Werf [EMAIL PROTECTED] wrote: On

Re: [computer-go] SGF parsing

2007-07-09 Thread Joshua Shriver
Do you have a good example of a regular Go game in sgf? A lot of the examples I found on the SGF spec site seem confusing, and not sure if they're even for Go or backgammon, etc. Also is there a command line go conversion program kinda like pgnextract that lets you modify sgf datasets. Like

Re: [computer-go] 9x9 games wanted and the next big challenge

2007-07-09 Thread Brian Slesinsky
On 7/9/07, David Fotland [EMAIL PROTECTED] wrote: Very unlikely. I'm a strong player (but not very strong - 3 dan amateur), and I've played perhaps a dozen 9x9 games with people who were just learning the rules. I played in a couple of 9x9 tournaments on the crazy go day at the go congress

Re: [computer-go] SGF parsing

2007-07-09 Thread Don Dailey
On Mon, 2007-07-09 at 11:49 -0400, Joshua Shriver wrote: I really like the pgn format, just viewing it you can get a feel for what is going on. I tried to figure out the SGF format by looking at it, and have no clue what's going on. SGF has a real grammer associated with it and is technically

RE: [computer-go] 9x9 games wanted and the next big challenge

2007-07-09 Thread Don Dailey
On Mon, 2007-07-09 at 09:12 -0700, David Fotland wrote: I'll bet there have been millions of 9x9 games by very strong players, they are probably just not readily accessible. Very unlikely. I'm a strong player (but not very strong - 3 dan amateur), and I've played perhaps a dozen 9x9

Re: [computer-go] 9x9 games wanted and the next big challenge

2007-07-09 Thread Don Dailey
Brian, The idea of moving towards 13x13 appeals to me too. I would even consider removing the 9x9 server and going to 13x13 instead if I didn't think it would cause an out-rage. At some point sticking with 9x9 is going to inhibit progress in my opinion. And a really strong 13x13 program is

Re: [computer-go] SGF parsing

2007-07-09 Thread Joshua Shriver
Ok found some KGS games, and they make a lot more sense. With the specification I can see what all of the OT, AP, TM, FF, etc commads are. However I don't understand the way it sets the location, so far nothing I've seen describes it. ;B[kr] for example. I thought Go boards used A..x 1..y

Re: [computer-go] creating a random position

2007-07-09 Thread Erik van der Werf
On 7/9/07, George Dahl [EMAIL PROTECTED] wrote: On 7/9/07, Erik van der Werf [EMAIL PROTECTED] wrote: On 7/9/07, George Dahl [EMAIL PROTECTED] wrote: I think this is what I want. Thanks! So I might have to repeat this a few hundred times to actually get a legal position? Are you

Re: [computer-go] SGF parsing

2007-07-09 Thread alain Baeckeroot
Le lundi 9 juillet 2007 18:46, Joshua Shriver a écrit : Ok found some KGS games, and they make a lot more sense. With the specification I can see what all of the OT, AP, TM, FF, etc commads are. However I don't understand the way it sets the location, so far nothing I've seen describes it.

Re: [computer-go] 9x9 games wanted and the next big challenge

2007-07-09 Thread terry mcintyre
I concur with Christian Nilsson; handicap stones permit the win-loss ratio to approximate 50%, where it is more sensitive to improvements. As one tweaks the program, the progress would be measurable within a few games, one's handicap would decrease. Is it possible to tie together the

Re: [computer-go] SGF parsing

2007-07-09 Thread Unknown
On Mon, 2007-07-09 at 12:46 -0400, Joshua Shriver wrote: Ok found some KGS games, and they make a lot more sense. With the specification I can see what all of the OT, AP, TM, FF, etc commads are. However I don't understand the way it sets the location, so far nothing I've seen describes it.

Re: [computer-go] 9x9 games wanted and the next big challenge

2007-07-09 Thread Chris Fant
I think it would be great to try this out. Perhaps at 13x13. On 7/9/07, Don Dailey [EMAIL PROTECTED] wrote: On Mon, 2007-07-09 at 10:10 -0700, terry mcintyre wrote: I concur with Christian Nilsson; handicap stones permit the win-loss ratio to approximate 50%, where it is more sensitive to

Re: [computer-go] the next big challenge - handicap stones on CGOS? or komi?

2007-07-09 Thread terry mcintyre
From: Don Dailey [EMAIL PROTECTED] Is it possible to tie together the handicap information and the win-loss percentages into a unified ELO-type score? Would an experiment be needed to measure the effect of handicap stones on the probability of winning? I think the common formula is 100

[computer-go] Who's going to the Gifu Challenge?

2007-07-09 Thread Ian Osgood
From what I can tell, there has not been a clash of the Go titans since the 2003 Gifu Challenge, which had all of KCC Igo, Haruka, Go+ +, Goemate/Handtalk, Many Faces, GNU Go, and Go Intellect participating. (This was the last public competition for many of these programs.) It seems with

Re: [computer-go] 9x9 games wanted and the next big challenge

2007-07-09 Thread Jason House
On 7/9/07, Don Dailey [EMAIL PROTECTED] wrote: I think the common formula is 100 ELO per stone? I think we could start with this guess (or a better one) and after a few weeks of play we could do a statistical analysis to see if things are as they should be. Then we could make any adjustments

Re: [computer-go] creating a random position

2007-07-09 Thread dhillismail
If I took a set of game positions, generated by flipping a coin, and generated a histogram of x = black_stones - white_stones I would expect to see the distribution of x looking like a nice Gaussian, centered at zero. If I looked at positions generated by playing out moves, I would

Re: [computer-go] Who's going to the Gifu Challenge?

2007-07-09 Thread Nick Wedd
In message [EMAIL PROTECTED], Ian Osgood [EMAIL PROTECTED] writes From what I can tell, there has not been a clash of the Go titans since the 2003 Gifu Challenge, which had all of KCC Igo, Haruka, Go+ +, Goemate/Handtalk, Many Faces, GNU Go, and Go Intellect participating. (This was the last

Re: [computer-go] Who's going to the Gifu Challenge?

2007-07-09 Thread chrilly
- Original Message - From: Ian Osgood [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent: Monday, July 09, 2007 8:01 PM Subject: [computer-go] Who's going to the Gifu Challenge? From what I can tell, there has not been a clash of the Go titans since the 2003 Gifu

Re: [computer-go] 9x9 games wanted and the next big challenge

2007-07-09 Thread Rémi Coulom
Don Dailey wrote: On Mon, 2007-07-09 at 10:10 -0700, terry mcintyre wrote: I concur with Christian Nilsson; handicap stones permit the win-loss ratio to approximate 50%, where it is more sensitive to improvements. As one tweaks the program, the progress would be measurable within a few

Re: [computer-go] Who's going to the Gifu Challenge?

2007-07-09 Thread Rémi Coulom
Ian Osgood wrote: From what I can tell, there has not been a clash of the Go titans since the 2003 Gifu Challenge, which had all of KCC Igo, Haruka, Go++, Goemate/Handtalk, Many Faces, GNU Go, and Go Intellect participating. (This was the last public competition for many of these programs.) It

Re: [computer-go] Who's going to the Gifu Challenge?

2007-07-09 Thread Ian Osgood
On Jul 9, 2007, at 11:17 AM, Nick Wedd wrote: In message [EMAIL PROTECTED], Ian Osgood [EMAIL PROTECTED] writes From what I can tell, there has not been a clash of the Go titans since the 2003 Gifu Challenge, which had all of KCC Igo, Haruka, Go + +, Goemate/Handtalk, Many Faces, GNU Go,

Re: [computer-go] Who's going to the Gifu Challenge?

2007-07-09 Thread David Doshay
There is prize money. I think it was about $3000 US last year for first place. No remote computing, so if like me you use a cluster, you must bring it. Cheers, David On 9, Jul 2007, at 11:33 AM, chrilly wrote: travel to Ogaki City, Japan for this year's Gifu Challenge? Is there a price

Re: [computer-go] SGF parsing

2007-07-09 Thread David Doshay
Yes, without variations SGF is not hard. Unfortunately, doing it right when you want to look at lots of variations at each move is quite tricky. We need to do this to inspect what SlugGo is considering on each of the many CPUs we are using, and every now and again we need to revisit this code.

Re: [computer-go] Cgos problems and resignation

2007-07-09 Thread Gunnar Farneb�ck
Don wrote: On Sun, 2007-07-08 at 12:53 +0200, Magnus Persson wrote: I just had an exception in Valkyria because it recieved play b resign from the server. As far as I know CGOS used to to send nothing to the winner when a program resigned. Am I wrong or has this something to do

Re: [computer-go] Cgos problems and resignation

2007-07-09 Thread Don Dailey
Ok, my bad.I will take it out of the next client version. If it causes anyone trouble it can easily be removed from the client, just let me know. - Don On Mon, 2007-07-09 at 23:24 +0200, Gunnar Farnebäck wrote: Don wrote: On Sun, 2007-07-08 at 12:53 +0200, Magnus Persson wrote: I

Re: [computer-go] Re: Explanation to MoGo paper wanted.

2007-07-09 Thread Gunnar Farneb�ck
Dave wrote: We have seen a similar effect many times in MoGo. Often we try something that seems like it should improve the quality of the simulation player, but it makes the overall performance worse. It is frustrating and surprising! Has anyone else encountered this? I'm not surprised. The

Re: [computer-go] Explanation to MoGo paper wanted.

2007-07-09 Thread Gunnar Farneb�ck
Don wrote: Of course now we just had to go and spoil it all by imposing domain specific rules. I have done the same and I admit it.It would be fun to see how far we could go if domain specific knowledge was forbidden as an experiment. Once patterns are introduced along with other direct

Re: [computer-go] 9x9 games wanted and the next big challenge

2007-07-09 Thread Tom Cooper
Yes. This number is strongly dependent on strength and board size I think. Very roughly speaking, you can argue as follows 1) in a 9x9 game, the weaker player has only 1/4 as many moves in which to throw away the handicap advantage (compared to 19x19). 2) weak players lose so many points

Re: [computer-go] Explanation to MoGo paper wanted.

2007-07-09 Thread Gunnar Farneb�ck
Benjamin wrote: I have build just for fun a simple BackGammon engine. [...] Interesting - did you also try it for chess, or do you think there's no point in this? This is a bit of speculation since I don't know enough about chess but I suspect that uniform random simulation in go is about as

Re: [computer-go] creating a random position

2007-07-09 Thread Erik van der Werf
On 7/9/07, Gunnar Farnebäck [EMAIL PROTECTED] wrote: Erik wrote: Sure, but that does not necessarily matter because there are many more end- than middle-game positions. The reason I brought it up is that I remembered a statement by someone (sorry forgot the source, maybe John or Gunnar

Re: [computer-go] Re: Explanation to MoGo paper wanted.

2007-07-09 Thread Brian Slesinsky
This discussion reminds me of a naive theory that I sometimes wonder about: Since the players in the playouts are so weak, it seems like the improving the ability to defend a strong position from a not-very-clever move (and not lose it via a blunder) should be more important than improving the