Re: [computer-go] ELO Ratings of move pattern

2007-12-05 Thread Rémi Coulom
Lars wrote: I have some questions concernig this paper of Remi: http://remi.coulom.free.fr/Amsterdam2007/MMGoPatterns.pdf 1. Which sense make the prior (Section 3.3 in the paper and where is the application? I understand it the way that you put 2 more competitions to each pattern in the

Re: [computer-go] The global search myth

2007-12-05 Thread Álvaro Begué
A long time ago I thought of how to organize what to prune The Right Way (tm). I initially thought about it in the context of computer chess, but I think it is even more relevant for computer go. Instead of doing global search where you say a node will be considered a leaf if it is n moves away

RE: [computer-go] Re: Update of MoGo binary release, and windows version available!

2007-12-05 Thread Edward de Grijs
Hi Hideki, The file is used by: cat file | mogo arguments Adding quit to the file lets mogo quit the game, but I want to let mogo wait for the obvious next command like play b vertex Normally I use the pipe with a self made server program that send a new line through the pipe each time

Re: [computer-go] Re: Update of MoGo binary release, and windows version available!

2007-12-05 Thread Hideki Kato
Adding quit does not help? Edward de Grijs: [EMAIL PROTECTED]: Hi to all, Can someone help me with this problem, for which I cannot find a solution: I am trying to run MoGo in an automatic way, using the cygwin toolkit. The problem in its simplest form is this: If I use MoGo on the command

Re: [computer-go] erm.../ CGoTournaments

2007-12-05 Thread Stefan Mertin
Hi all, this discussion about ratings and playing strength of Go programs on 19x19 and 9x9 with and without handicap stones etc. is exactly the field I try to find an approach in my tournaments! Most classic Go programs were designed only to be as strong as possible in 19x19 and seamed to be

[computer-go] Re: The global search myth

2007-12-05 Thread Dave Dyer
The problem with this is that below a few ply, the probabilities are all effectively zero. All you're really doing is enshrining the prior probabilities used to sort the first few levels. In cases where the good moves are the obvious ones, you've found them anyway. In other cases, you prune

[computer-go] Re: The global search myth

2007-12-05 Thread Dave Dyer
The problem with this is that below a few ply, the probabilities are all effectively zero. All you're really doing is enshrining the prior probabilities used to sort the first few levels. In cases where the good moves are the obvious ones, you've found them anyway. In other cases, you prune

Re: [computer-go] The global search myth

2007-12-05 Thread Álvaro Begué
On Dec 5, 2007 9:33 AM, Erik van der Werf [EMAIL PROTECTED] wrote: Look for Realization Probability Search. Oh, thanks! I knew it was too natural to be original. Well, I actually thought about it around 1998, so it might have been new back then. This is very close to what I was saying:

Re: [computer-go] Re: Update of MoGo binary release, and windows version available!

2007-12-05 Thread Hideki Kato
Hi Edward, Edward de Grijs: [EMAIL PROTECTED]: Hi Hideki, The file is used by: cat file | mogo arguments I guess MoGo doesn't check end-of-file of stdin. Adding quit to the file lets mogo quit the game, but I want to let mogo wait for the obvious next command like play b vertex Then, you

Re: [computer-go] Re: Update of MoGo binary release, and windows version available!

2007-12-05 Thread Chris Fant
You can find my Ruby Mogo controller here: http://fantius.com/Mogo.rb I created and used this for MechaGoZilla in the November KGS Computer Go Tournament. On Dec 5, 2007 8:53 AM, Edward de Grijs [EMAIL PROTECTED] wrote: Hi Hideki, The file is used by: cat file | mogo arguments

Re: [computer-go] erm...

2007-12-05 Thread Nick Wedd
In message [EMAIL PROTECTED], steve uurtamo [EMAIL PROTECTED] writes snip to this end, if anyone wants to organize a 9x9 tournament on kgs (i'm not sure how this is done) where computer players are allowed (encouraged) to play, with cgos-like time controls, I think that only a few people

Re: [computer-go] The global search myth

2007-12-05 Thread Álvaro Begué
On Dec 5, 2007 1:35 PM, Don Dailey [EMAIL PROTECTED] wrote: Yes, I think there is a lot to this.Searching by depth is rather arbitrary. I think this basic idea is called realization probabilities and I thought of doing it with the Bradley Terry model. It also occurred to me that if a

Re: [computer-go] erm...

2007-12-05 Thread Don Dailey
Nick Wedd wrote: In message [EMAIL PROTECTED], steve uurtamo [EMAIL PROTECTED] writes snip to this end, if anyone wants to organize a 9x9 tournament on kgs (i'm not sure how this is done) where computer players are allowed (encouraged) to play, with cgos-like time controls, I think

Re: [computer-go] GTP back to basics.

2007-12-05 Thread Christoph Birk
On Tue, 4 Dec 2007, Joshua Shriver wrote: I've been working hard and hope to have an alpha program on CGOS by Christmas. Know last time I asked this, one useful reply gave just 4-5 commands that were essential. I have the full spec, and nothing look terribly hard, but I want to get the minimal

Re: [computer-go] The global search myth

2007-12-05 Thread Erik van der Werf
On Dec 5, 2007 5:01 PM, Álvaro Begué [EMAIL PROTECTED] wrote: On Dec 5, 2007 9:33 AM, Erik van der Werf [EMAIL PROTECTED] wrote: Look for Realization Probability Search. Oh, thanks! I knew it was too natural to be original. Well, I actually thought about it around 1998, so it might have

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-05 Thread Christoph Birk
On Wed, 5 Dec 2007, Joel Veness wrote: I have been thinking about making a version of Goanna (~2250 on CGOS) public, once it plays in a human friendly way. Thanks, Christoph ___ computer-go mailing list computer-go@computer-go.org

Re: [computer-go] ELO Ratings of move pattern

2007-12-05 Thread Jason House
On Dec 5, 2007 4:44 AM, Lars [EMAIL PROTECTED] wrote: 2. I had run the algorithm on 400 games (including handicap-games) from the same game-records source Remi used (Section 3.2), but i used an other month. I concidered only 3x3 shape-patterns and simple non-shape pattern including

Re: [computer-go] The global search myth

2007-12-05 Thread Álvaro Begué
On Dec 5, 2007 11:33 AM, Erik van der Werf [EMAIL PROTECTED] wrote: On Dec 5, 2007 5:01 PM, Álvaro Begué [EMAIL PROTECTED] wrote: On Dec 5, 2007 9:33 AM, Erik van der Werf [EMAIL PROTECTED] wrote: Look for Realization Probability Search. Oh, thanks! I knew it was too natural to be

Re: [computer-go] Re: The global search myth

2007-12-05 Thread Álvaro Begué
On Dec 5, 2007 9:39 AM, Dave Dyer [EMAIL PROTECTED] wrote: The problem with this is that below a few ply, the probabilities are all effectively zero. All you're really doing is enshrining the prior probabilities used to sort the first few levels. Why would they be zero? floating-point types

Re: [computer-go] erm...

2007-12-05 Thread steve uurtamo
two followups, and i'm sorry for not referencing the original notes directly: i) i agree that 9x9 has fewer standard deviations of skill. there's simply less to be good at (ladders are tiny, life and death can only be so large, the difference between influence and territory is skewed, etc.).

[computer-go] CGOS 9x9 game archive update.

2007-12-05 Thread Don Dailey
The cgos 9x9 Game Archives have been updated will all the November 2007 games. Previously the last few days were missing because they were extracted before the month had ended. http://cgos.boardspace.net/index.html - Don ___ computer-go mailing

RE: [computer-go] programs at the US Go Congress

2007-12-05 Thread Edward de Grijs
What would get YOU to bring your program to the Congress? What would you like to do once you are there? Cheers, David Hi, due to my limited funding: compensate the travelling costs, or make it possible for me to send the program, so it can run on a local computer there, or by remote

[computer-go] ELO Ratings of move pattern

2007-12-05 Thread Lars
I have some questions concernig this paper of Remi: http://remi.coulom.free.fr/Amsterdam2007/MMGoPatterns.pdf 1. Which sense make the prior (Section 3.3 in the paper and where is the application? I understand it the way that you put 2 more competitions to each pattern in the

RE: [computer-go] Re: Update of MoGo binary release, and windows version available!

2007-12-05 Thread Edward de Grijs
Hi to all, Can someone help me with this problem, for which I cannot find a solution: I am trying to run MoGo in an automatic way, using the cygwin toolkit. The problem in its simplest form is this: If I use MoGo on the command line, typing the commands which are send by stdin (i suppose) it

Re: [computer-go] low-hanging fruit

2007-12-05 Thread Jason House
On Wed, 2007-12-05 at 17:52 -0800, terry mcintyre wrote: I just finished a few 19x19 games with the freely downloadable version of Mogo, and noticed that Mogo loses a fair number of points in the endgame. This is typical of MC engines... If it's winning by 100.5 points, it'll lose 100 points

Re: [computer-go] low-hanging fruit

2007-12-05 Thread Don Dailey
You are almost certainly using incorrect scoring. Mogo is a Monte Carlo program and doesn't care if it wins by 1 point or 50, so it will have the behavior you are claiming. However, it won't lose games that way. If it's passively filling in it's own territory while you steal a won game from

Re: [computer-go] cgos

2007-12-05 Thread Harri Salakoski
Hi is last black move A4 really illegal in cgos rules? Just ensure before start change things. It seemed weird. White D9 shouls change board situation and white kills two stones before A4 is getting then one stone back fine? t. harri W A4 9 WW..W.WWW 8 ...W.W.W. 7 WBW.. 6 WBBWBBWWW 5

Re: [computer-go] Re: Update of MoGo binary release, and windows version available! (repost)

2007-12-05 Thread Hideki Kato
Hi Edward, Edward de Grijs: [EMAIL PROTECTED]: Hi Hideki, The file is used by: cat file | mogo arguments I guess MoGo doesn't check end-of-file of stdin. Adding quit to the file lets mogo quit the game, but I want to let mogo wait for the obvious next command like play b vertex Then, you

Re: [computer-go] low-hanging fruit

2007-12-05 Thread Sylvain Gelly
You should be using area scoring only and if you are playing handicap games then either YOU or MOGO is not counting them the same. Or perhaps Mogo has a bug in the handicap code. MoGo uses KGS handicap counting (add 1 point to white for each handicap stone) if the GTP set_handicap_stones