RE: [computer-go] benchmark tests for static evaluation functions

2010-01-17 Thread David Fotland
I think you can only evaluate static evaluation in the context of a search and a tournament between programs. You could start with a simple 1-ply search and play against gnugo. Strength in life and death or predicting pro moves doesn't correlate with the ability to win games. David

RE: [computer-go] Dynamic Komi's basics

2010-02-11 Thread David Fotland
Many Faces does almost the same thing (handicap games with black only, 7 points per handicap stone, decreasing linearly with move number to move 90). It looks like this change gained about half a rank on KGS. David -Original Message- From: computer-go-boun...@computer-go.org

RE: [computer-go] Rank on servers at 9x9

2010-02-14 Thread David Fotland
Many Faces has the same issue. The pruning and tuning that is required for 19x19 doesn't help 9x9. It seems that now the programs are strong enough that 9x9 requires a good opening book, and I'd rather spend my time making 19x19 stronger. David Zen's algorithm is getting heavier and

[computer-go] Strong programs on cgos 19x19?

2010-02-16 Thread David Fotland
My old MPI code had a scaling bug. Performance scaling (playouts per second) was linear, but the strength did not scale well, and 64 cores was weaker than 32 cores. I have a 16 core cluster of my own now (four 2.3 GHz Q8200 quad core), and I discovered that the MPI code hangs when using MPICH2

RE: [computer-go] Strong programs on cgos 19x19?

2010-02-17 Thread David Fotland
To: computer-go Subject: Re: [computer-go] Strong programs on cgos 19x19? or the strong version of pachi. Done. Jean-loup 2010/2/16 David Fotland fotl...@smart-games.com My old MPI code had a scaling bug. Performance scaling (playouts per second) was linear, but the strength did

RE: [computer-go] Strong programs on cgos 19x19?

2010-02-18 Thread David Fotland
Is this 23 cores SMP working on the same tree, or four by 6-cores? I'm running a cluster of four 4-core 2.3 GHz machines, using MPI to share the core of the trees a few times a second. The results between zen-1c, mfgo-16c and pachi-23c are interesting. Zen wins about 60% against many

Re: [Computer-go] Move Evaluation in Go Using Deep Convolutional Neural Networks

2014-12-20 Thread David Fotland
This would be very similar to the integration I do in Many Faces of Go. The old engine provides a bias to move selection in the tree, but the old engine is single threaded and only does a few hundred evaluations per second. I typically get between 40 and 200 playouts through a node before Old

Re: [Computer-go] Move Evaluation in Go Using Deep Convolutional Neural Networks

2014-12-25 Thread David Fotland
You can do some GPU experiments on Amazon AWS before you buy. 65 cents per hour David http://aws.amazon.com/ec2/instance-types/ G2 This family includes G2 instances intended for graphics and general purpose GPU compute applications. Features: High Frequency Intel Xeon E5-2670 (Sandy Bridge)

Re: [Computer-go] Teaching Deep Convolutional Neural Networks to Play Go

2015-01-27 Thread David Fotland
For many faces, moves like, any Atari, fill a liberty in a losing semeai, attack a group that is alive but doesn’t have two clear eyes yet. From: Computer-go [mailto:computer-go-boun...@computer-go.org] On Behalf Of Stefan Kaitschick Sent: Saturday, January 10, 2015 1:13 AM To:

Re: [Computer-go] Datasets for CNN training?

2015-01-11 Thread David Fotland
Why don’t you make a dataset of the raw board positions, along with code to convert to Clark and Storkey planes? The data will be smaller, people can verify against Clark and Storkey, and they have the data to make their own choices about preprocessing for network inputs. David

Re: [Computer-go] alternative for cgos

2015-01-12 Thread David Fotland
Won’t hosting limit your usability? With cgos I can build and immediately test on cgos on my development machine. With your service, how do I get my new executable to run? If my engine uses a GPU or is a multinode cluster, how does that run on your docker service? David From:

Re: [Computer-go] OT (maybe): Arimaa bot notably stronger

2015-04-22 Thread David Fotland
Converting back and forth from eval to winning probability is interesting, as is combining the quick win threat and long term advantage evals. David -Original Message- From: Computer-go [mailto:computer-go-boun...@computer-go.org] On Behalf Of Darren Cook Sent: Wednesday, April 22,

Re: [Computer-go] UCB-1 tuned policy

2015-04-15 Thread David Fotland
I didn’t notice a difference. Like everyone else, once I had RAVE implemented and added biases to the tree move selection, I found the UCT term made the program weaker, so I removed it. David -Original Message- From: Computer-go [mailto:computer-go-boun...@computer-go.org] On

Re: [Computer-go] EGC2015 Computer Go Tournament: Reminder

2015-07-06 Thread David Fotland
I can't travel to Europe for this tournament. The main issue for me is arranging a local operator. I have no way to do that. Regards, David -Original Message- From: Computer-go [mailto:computer-go-boun...@computer-go.org] On Behalf Of Petr Baudis Sent: Sunday, July 05, 2015 11:37

Re: [Computer-go] EGC2015 Events

2015-07-29 Thread David Fotland
Congratulations to Aya. The commentary on the ManyFaces vs Aya game is very interesting. David -Original Message- From: Computer-go [mailto:computer-go-boun...@computer-go.org] On Behalf Of Petr Baudis Sent: Wednesday, July 29, 2015 2:21 PM To: computer-go@computer-go.org

Re: [Computer-go] Determining the final board state for finished games

2015-07-25 Thread David Fotland
In general this is beyond the state of the art of the strongest go programs. You can’t score without determining the status of every group (live, dead, seki), and you may need to identify required interior defensive moves that have not been played. David From: Computer-go

Re: [Computer-go] Understanding and implementing RAVE

2015-10-26 Thread David Fotland
Many Faces only has big nodes with all of the child statistics in one node, along with the totals for the position. Like the right hand of your diagram, but also with the 11/22 totals. There is no tree. All nodes are in a big transposition table and there are no child or parent pointers. I

Re: [Computer-go] Understanding and implementing RAVE

2015-10-26 Thread David Fotland
Many Faces uses 2200 for RAVE_EQUIV. I found that anything between 2000 and 3000 was about the same, and CLOP recommended 2200. 1000 was a little worse, and 500 was much worse. In discussions with other programmers I heard numbers between and 5000. For parameter tuning I recommend

Re: [Computer-go] Mylin Valley The World Computer Weiqi Tournament

2015-11-14 Thread David Fotland
Yu Bin won his game against Dolbaram. The second official pro game is happening now. 51wq.lianzhong.com/yidongwq From: Computer-go [mailto:computer-go-boun...@computer-go.org] On Behalf Of fotl...@smart-games.com Sent: Saturday, November 14, 2015 1:35 AM To: computer-go@computer-go.org

Re: [Computer-go] AMAF/RAVE + heavy playouts - is it save?

2015-11-03 Thread David Fotland
Many Faces of Go doesn’t use Remi’s playout policy and I don’t think Zen does either. I don’t think Remi’s and Mogo’s are similar either, since they were in some ways competing developments. The bias issue is very real, so as you add knowledge to the playouts you have to be careful to add

Re: [Computer-go] Number of 3x3 patterns

2015-11-03 Thread David Fotland
Many Faces of Go has 2052 3x3 patterns. All have a empty point in the center. One value is used for all the illegal patterns, so there are 2051 valid patterns. I use Aja’s idea of including in the pattern the Atari status of zero to four adjacent groups. That’s why it’s more than Álvaro’s

[Computer-go] some issues with the beijing tournament go client

2015-11-03 Thread David Fotland
I've been helping them test their client and there are some issues. They are working on fixing them. If you are having problems while testing, please email me directly at fotl...@smart-games.com for details, and I can save you some time or provide worarounds. I don't have email addresses for

Re: [Computer-go] Playout speed... again

2015-10-15 Thread David Fotland
-Original Message- > From: Computer-go [ <mailto:computer-go-boun...@computer-go.org> > mailto:computer-go-boun...@computer-go.org] On Behalf > Of David Fotland > Sent: 15 October 2015 06:51 > To: <mailto:computer-go@computer-go.org> computer-go@computer

Re: [Computer-go] Playout speed... again

2015-10-14 Thread David Fotland
In 2008 Many Faces was getting about 25k light playouts per second on 19x19. Today it gets 2500 playouts per second on one thread of an i7-3770. I don’t use a probability distribution in the UCT tree. I both count liberties and maintain lists of liberty points, but all incrementally. In the

Re: [Computer-go] KGS bot tournaments - what are your opinions?

2015-10-10 Thread David Fotland
There is an easy way to enforce computational limits. Ask everyone to run on an identical AWS instance. Nevertheless, I’m against identical hardware tournaments except as a special rare exception. From: Computer-go [mailto:computer-go-boun...@computer-go.org] On Behalf Of David Doshay

Re: [Computer-go] *****SPAM***** Re: KGS bot tournaments - what are your opinions?

2015-10-10 Thread David Fotland
You could what they do in bridge tournaments, and provide two sets of results from the same tournament. Hardware would be unrestricted for everyone The Open result would include all participants, exactly as today. A "single machine" result would only include participants that ran on a single

Re: [Computer-go] Strong engine that maximizes score

2015-11-17 Thread David Fotland
The non-mcts levels of Many Faces try to maximize score, with some bias toward safety when ahead. The non-MCTS version uses dynamic komi to avoid giving up points in the endgame, but this is not in the version 12 released engine. David From: Computer-go

Re: [Computer-go] re comments on Life and Death

2015-09-04 Thread David Fotland
Many Faces of Go is MC + expert system (plus local search, etc). The reason I won the world championship in 2008 is because I implemented MCTS but incorporated the old Many Faces expert system move generator and ranking. This is pretty slow (a few hundred positions a second), so when the tree

Re: [Computer-go] re comments on Life and Death

2015-09-04 Thread David Fotland
No. Since MF's search is so highly pruned, and directly by the expert system move generator, it scales poorly with computer power. If I went back to the pure MFGO engine and added the modern ELO based pattern from Remi's approach, I think it would be a couple of stones stronger, but still

Re: [Computer-go] re comments on Life and Death

2015-09-05 Thread David Fotland
ber 04, 2015 12:34 AM > To: computer-go@computer-go.org > Subject: Re: [Computer-go] re comments on Life and Death > > On 04.09.2015 07:25, David Fotland wrote: > > group strength and connection information > > For this to work, group strength and connection status must

Re: [Computer-go] re comments on Life and Death

2015-09-05 Thread David Fotland
I forgot, I did publish a paper on Many Faces: https://www.researchgate.net/publication/220174515_Static_Eye_Analysis_in_The_Many_Faces_of_Go I'm not sure it's available online. David > -Original Message- > From: Computer-go [mailto:computer-go-boun...@computer-go.org] On > Behalf Of

Re: [Computer-go] Dynamic komi - VBSC

2015-09-04 Thread David Fotland
Probably everyone does something different for Dynamic komi. There have a few publications. In MFGO, the shipping version 12 doesn’t use dynamic komi, but the KGS version has it, and it's probably worth about half a stone. My algorithm tries to keep the win rate between 55% and 60% when

Re: [Computer-go] re comments on Life and Death

2015-09-03 Thread David Fotland
Many Faces of Go gives reasons for its moves after fact. It reasons about the position using go proverbs, life and death analysis, group strength and connection information, etc. If you have a copy, you can ask it to explain its reasons for making a move. There were far more than a few

Re: [Computer-go] re comments on Life and Death

2015-09-08 Thread David Fotland
I agree that group strength can't be a single number. That's why I classify groups instead. Each classification is treated differently when estimating territory, when generating candidate moves, etc. The territory counts depend on the strength of the nearby groups. Monte Carlo has a big

Re: [Computer-go] re good article on playout ending

2015-09-10 Thread David Fotland
I never tried to optimize stopping, so my stopping rule is very conservative. Many Faces stops at twice the number of points on the board, or if the mercy rule triggers. The mercy rule requires one side to have many more stones on the board than the other (at least 1/3 of the number of points

Re: [Computer-go] re comments on Life and Death

2015-09-10 Thread David Fotland
Yes, in the old engine, I roll everything up into a single number, with a resolution of 1/100th of a point (only so the total score would fit in a 16 bit integer on the 16 bit machine I used for development in 1982). I would say rather, that expert systems are dead in Go because many smart

Re: [Computer-go] re comments on Life and Death

2015-09-10 Thread David Fotland
No, simple radiation is not the best, although some programs (including mine) started with something like this. I think the best approach was Reiss' Go4++, where territory was modelled using connectivity. If a new stone can be connected to a living group of the same color, then this point

Re: [Computer-go] I would like people to play with correct handicap to get a more reliable rating

2015-10-02 Thread David Fotland
I don’t share or take code from other programs because Many Faces of Go is commercial. Many other programs have licenses that are not compatible with commercial use, so I'm careful not to even look at their source code. We share ideas all the time, through publications, informal conversations

Re: [Computer-go] Those were the days ...

2015-12-28 Thread David Fotland
e playing > > strength of the old program and get a fair comparison it should again > > run on an old machine while the modern go-programs use today's hardware. > > - Michael. > > I discussed your point in depth with David Fotland (father of MFoG). > Back in 1998, MFoG had

Re: [Computer-go] Strong engine that maximizes score

2015-11-17 Thread David Fotland
Attempting to maximize the score is not compatible with being a strong engine. If you want a dan level engine it is maximizing win-probability. David > -Original Message- > From: Computer-go [mailto:computer-go-boun...@computer-go.org] On Behalf Of > Darren Cook > Sent: Tuesday,

Re: [Computer-go] Facebook Go AI

2015-11-23 Thread David Fotland
1 kyu on KGS with no search is pretty impressive. Perhaps Darkforest2 is too slow. David From: Computer-go [mailto:computer-go-boun...@computer-go.org] On Behalf Of Andy Sent: Monday, November 23, 2015 9:48 AM To: computer-go Subject: Re: [Computer-go] Facebook Go AI As of about an

Re: [Computer-go] What hardware to use to train the DNN

2016-02-06 Thread David Fotland
gt; Hi David, > > I am not happy with my IDE on linux too. You might give Visual Studio on > linux a try: > > https://www.visualstudio.com/de-de/products/code-vs.aspx > > It seems to be free... > > Detlef > > Am 05.02.2016 um 07:13 schrieb David Fotland: > &

Re: [Computer-go] What hardware to use to train the DNN

2016-02-06 Thread David Fotland
I'm not using it. Many Faces is written in c, (gui in C++ with MFC). I ported caffe to windows and I'm calling caffelib directly from mfgo. I'm not training a net yet, so I haven’t decided what to do. Most likely I will create the input database using c++ code in many faces, and train using

Re: [Computer-go] What hardware to use to train the DNN

2016-02-04 Thread David Fotland
access to halting your machine if you are deep in the guts. ;) s. On Tue, Feb 2, 2016 at 10:25 AM, David Fotland <fotl...@smart-games.com> wrote: Detlef, Hiroshi, Hideki, and others, I have caffelib integrated with Many Faces so I can evaluate a DNN. Thank you very much Detle

Re: [Computer-go] Mastering the Game of Go with Deep Neural Networks and Tree Search

2016-01-27 Thread David Fotland
Google’s breakthrough is just as impactful as the invention of MCTS. Congratulations to the team. It’s a huge leap for computer go, but more importantly it shows that DNN can be applied to many other difficult problems. I just added an answer. I don’t think anyone will try to exactly

Re: [Computer-go] *****SPAM***** Re: Mastering the Game of Go with Deep Neural Networks and Tree Search

2016-02-02 Thread David Fotland
Robert, please consider some of this as the difference between math and engineering. Math desires rigor. Engineering desires working solutions. When an engineering solution is being described, you shouldn't expect the same level of rigor as in a mathematical proof. Often all we can say is

Re: [Computer-go] *****SPAM***** Re: Mastering the Game of Go with Deep Neural Networks and Tree Search

2016-02-02 Thread David Fotland
Amazon uses deep neural nets in many, many areas. There is some overlap with the kind of nets used in AlphaGo. I passed a link to the paper on to one of our researchers and he found it very interesting. DNN works very well when there is a lot of labelled data to learn from. It can be useful

[Computer-go] What hardware to use to train the DNN

2016-02-02 Thread David Fotland
Detlef, Hiroshi, Hideki, and others, I have caffelib integrated with Many Faces so I can evaluate a DNN. Thank you very much Detlef for sample code to set up the input layer. Building caffe on windows is painful. If anyone else is doing it and gets stuck I might be able to help. What

Re: [Computer-go] *****SPAM***** Re: What hardware to use to train the DNN

2016-02-02 Thread David Fotland
buntu update updated the graphics driver: I had 2 > times in the last year to reinstall cuda (a little ugly, as the graphic > driver did not work after the update and you had to boot into command > line mode). > > Detlef > > Am 02.02.2016 um 19:25 schrieb David Fotland: > > Detlef

Re: [Computer-go] *****SPAM***** Re: Move evalution by expected value, as product of expected winrate and expected points?

2016-02-23 Thread David Fotland
] Move evalution by expected > value, as product of expected winrate and expected points? > > My 1.5 cent: > > David Fotland has a nice score-estimator in his (old) ManyFaces bot. > The score estimator is still from the days before the Monte Carlo > version. > > Perhaps

Re: [Computer-go] Deep Zen - do we have a race now?

2016-03-01 Thread David Fotland
t; Also, even quite big nets probably can be run on modest GPUs reasonably > well (within memory bounds). It's the training where the size really > hurts. > > On Tue, Mar 1, 2016 at 6:19 PM, Petr Baudis <pa...@ucw.cz> wrote: > > On Tue, Mar 01, 2016 at 09:14:39AM -0800, Da

Re: [Computer-go] *****SPAM***** Re: AlphaGo won first game!

2016-03-09 Thread David Fotland
Yes, I think the programs will have similar biases. In this game Sedol had some groups that were alive, but needed correct responses to stay alive. Even though the pro's stones won’t die, the playouts sometimes manage to kill them. This makes the program think it is more ahead than it

Re: [Computer-go] *****SPAM***** Re: AlphaGo won first game!

2016-03-09 Thread David Fotland
I predicted Sedol would be shocked. I'm still routing for Sedol. From Scientific American interview... Schaeffer and Fotland still predict Sedol will win the match. “I think the pro will win,” Fotland says, “But I think the pro will be shocked at how strong the program is.” > > P.

Re: [Computer-go] *****SPAM***** Congratulations to AlphaGo

2016-03-13 Thread David Fotland
Smart-games.com is getting a big increase in traffic, so there is certainly more interest in the game now. I hope it holds up for the long term. David From: Computer-go [mailto:computer-go-boun...@computer-go.org] On Behalf Of Dmitry Kamenetsky Sent: Saturday, March 12, 2016 2:18 PM To:

Re: [Computer-go] Congratulations to AlphaGo

2016-03-12 Thread David Fotland
Tremendous games by AlphaGo. Congratulations! From: Computer-go [mailto:computer-go-boun...@computer-go.org] On Behalf Of Lukas van de Wiel Sent: Saturday, March 12, 2016 12:14 AM To: computer-go@computer-go.org Subject: [Computer-go] Congratulations to AlphaGo Whoa, what a fight! Well

Re: [Computer-go] Finding Alphago's Weaknesses

2016-03-10 Thread David Fotland
He was already in Byo-yomi, so perhaps he didn’t have an accurate count. This might explain why he looked upset at move 175. He might have realized his mistake. David > -Original Message- > From: Computer-go [mailto:computer-go-boun...@computer-go.org] On Behalf > Of Darren Cook >

Re: [Computer-go] UEC cup 2nd day

2016-03-20 Thread David Fotland
There are 12 programs here that have deep neural nets. 2 were not qualified for the second day, and six of them made the final 8. Many Faces has very basic DNN support, but it’s turned off because it isn’t making the program stronger yet. Only Dolburam and Many Faces don’t have DNN in the

Re: [Computer-go] UEC cup 2nd day

2016-03-20 Thread David Fotland
I have sgf’s of the Many Faces’ games, but I finished 8th. I don’t have the top games. From: Computer-go [mailto:computer-go-boun...@computer-go.org] On Behalf Of Pawel Morawiecki Sent: Sunday, March 20, 2016 1:57 AM To: computer-go@computer-go.org Subject: Re: [Computer-go] UEC cup 2nd day

Re: [Computer-go] *****SPAM***** Re: UEC cup 2nd day

2016-03-24 Thread David Fotland
> -Original Message- > From: Computer-go [mailto:computer-go-boun...@computer-go.org] On Behalf Of > Darren Cook > Sent: Wednesday, March 23, 2016 5:19 AM > To: computer-go@computer-go.org > Subject: *SPAM* Re: [Computer-go] UEC cup 2nd day > > David Fotland

Re: [Computer-go] CPU vs GPU

2016-03-03 Thread David Fotland
gt; * Desktop: CPU i7-4770 (Haswell), 3.5 GHz , DRAM - 16 GB; GPU K20. > >>> * Ubuntu 12.04; gcc 4.7.3; MKL 11.1. > >>> > >>> Test:: imagenet, 100 train iteration (batch = 256). > >>> > >>> * GPU: time= 260 sec / memory = 0.8 GB

Re: [Computer-go] Deep Learning learning resources?

2016-03-03 Thread David Fotland
I got the basics of Machine learning (including sample neural nets) from Andrew Ng's course course, two or three years ago. I highly recommend it. Lots of practical advice. The rest came from reading papers and probably some on-line searches. Amazon's Computer Vision team uses deep neural

Re: [Computer-go] Deep Zen - do we have a race now?

2016-03-01 Thread David Fotland
Very interesting, but it should also mention Aya. I'm working on this as well, but I haven’t bought any hardware yet. My goal is not to get 7 dan on expensive hardware, but to get as much strength as I can on standard PC hardware. I'll be looking at much smaller nets, that don’t need a GPU

Re: [Computer-go] AlphaGo won first game!

2016-03-09 Thread David Fotland
Many Faces thought alpha go was ahead most of the game. It looked to me like the turning point was when Alphago cut in the center then gave up the two cutting stones for gains on both sides (but not so strong…). Congratulations Aja! I watched it at Google in Mountain View with about

Re: [Computer-go] Machine for Deep Neural Net training

2016-04-27 Thread David Fotland
a factor of 32 compression right there, and you might be using constant planes for some inputs, and if the output is a move it fits in 9 bits... Álvaro. On Wed, Apr 27, 2016 at 12:55 AM, David Fotland <fotl...@smart-games.com> wrote: I have my deep neural net training setup w

Re: [Computer-go] Machine for Deep Neural Net training

2016-04-28 Thread David Fotland
training You can also use hdf5 format, which has transparent compression as well as coffee support. Josef Dne st 27. 4. 2016 18:06 uživatel Gian-Carlo Pascutto <g...@sjeng.org> napsal: On 27-04-16 17:45, David Fotland wrote: > I’d rather just buy another drive than spend ti

[Computer-go] Machine for Deep Neural Net training

2016-04-26 Thread David Fotland
I have my deep neural net training setup working, and it's working so well I want to share. I already had Caffe running on my desktop machine (4 core i7) without a GPU, with inputs similar to AlphaGo generated by Many Faces into an LMDB database. I trained a few small nets for a day each to get

Re: [Computer-go] Commonly used neural network architectures

2016-05-20 Thread David Fotland
The alphaGo network is detailed in their paper. They have about 50 binary inputs, one layer of 5x5 convolutional filters, and about 12 layers of 3x3 convolutional filters. Detlef’s net is specified in the prototxt file he published here. It’s wider and deeper, but with fewer inputs. The

Re: [Computer-go] Question on TPU hardware

2016-05-21 Thread David Fotland
I don’t expect AlphaGo will be available at any price, but I expect similar strength programs will be running on high end PCs in a few years. The AlphaGo team has done an outstanding job of exploring the solution space and showing us the way. Others can now tweak and optimize and find more

[Computer-go] For those of us who play both Go and Pokemon Go...

2016-07-18 Thread David Fotland
https://www.reddit.com/r/pokemongo/comments/4tez82/how_pokemon_really_play_go/ Although it looks like they are actually playing Go Moku. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go

Re: [Computer-go] Congratulations to Zen!

2016-07-16 Thread David Fotland
Correction on ManyFaces hardware. Running on a 4-core i7-4790 3.6 GHz, without a GPU, using a deep neural net (that I trained on KGS games). David From: Computer-go [mailto:computer-go-boun...@computer-go.org] On Behalf Of Nick Wedd Sent: Saturday, July 16, 2016 8:21 AM To:

Re: [Computer-go] Converging to 57%

2016-08-24 Thread David Fotland
I train using approximately the same training set as AlphaGo, but so far without the augmentation with rotations and reflection. My target is about 55.5%, since that's what Alphago got on their training set without reinforcement learning. I find I need 5x5 in the first layer, at least 12

Re: [Computer-go] Computer-go Digest, Vol 82, Issue 2

2016-11-05 Thread David Fotland
Many faces does most of what has been mentioned. In addition, rather than stop search when it is impossible for another move to be chosen, I stop earlier, when it is unlikely for another move to become best. When far ahead, I stop a little earlier. That preserves some time in case there is a

Re: [Computer-go] Deep Zen vs Cho Chikun -- Round 3

2016-11-23 Thread David Fotland
Congratulations to Zen for playing so well against a strong pro. It won't be long until anyone can get a pro strength go program that runs on their ordinary PC. David > -Original Message- > From: Computer-go [mailto:computer-go-boun...@computer-go.org] On Behalf Of > Hiroshi Yamashita

Re: [Computer-go] Auto Go game recorder

2016-11-24 Thread David Fotland
Remi has something: https://www.remi-coulom.fr/kifu-snap/ > -Original Message- > From: Computer-go [mailto:computer-go-boun...@computer-go.org] On Behalf Of > Hideki Kato > Sent: Thursday, November 24, 2016 4:17 PM > To: computer-go@computer-go.org > Subject: [Computer-go] Auto Go game

Re: [Computer-go] Subject: Zen vs Cho Chikun

2016-11-11 Thread David Fotland
Amazon p2.16xlarge instance gets you 64 cores (Xeon E5-2686v4) and 16 K80 GPUs for $14.40 per hour. Not bad if you just want to run it during a competition. David > -Original Message- > From: Computer-go [mailto:computer-go-boun...@computer-go.org] On Behalf Of > Cameron Browne > Sent:

Re: [Computer-go] Go Tournament with hinteresting rules

2016-12-14 Thread David Fotland
Because you test it both ways, and one wins more games. Many things about the playout policy are mysterious and can only be tested to see if they make play stronger. Often the results of testing are counterintuitive. I'd guess only about a quarter of the things I tried in Many Faces made the

Re: [Computer-go] Short statement by Aja Huang

2017-01-02 Thread David Fotland
Alpha's publication is pretty clear on how they did it. Now that their research has shown the way, other competent teams with similar compute resources should be able to duplicate their work. It has been almost a year, which is enough time. David > -Original Message- > From:

Re: [Computer-go] SGF

2017-01-02 Thread David Fotland
I think the character set property just refers to the contents of comments and similar fields. The sgf format itself is entirely in the common characters in UTF-8 and US-ASCII. There is no need to assume a character set before the property. If you find the character set property in the root

Re: [Computer-go] software like: http://ps.waltheri.net/

2017-05-06 Thread David Fotland
o-boun...@computer-go.org] On Behalf Of > Ray Tayek > Sent: Friday, May 05, 2017 10:44 PM > To: computer-go@computer-go.org > Subject: Re: [Computer-go] software like: http://ps.waltheri.net/ > > On 5/5/2017 5:38 PM, David Fotland wrote: > > Many Faces of Go Fuseki tutor can

Re: [Computer-go] software like: http://ps.waltheri.net/

2017-05-05 Thread David Fotland
Many Faces of Go Fuseki tutor can do this, but I'd have to help if you want to start from an empty database. That's how I generate the tutor. You can add sgf files to the existing tutor pretty easily. David > -Original Message- > From: Computer-go

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