Magnus Persson wrote:
Ingo Althofer wrote:
But ... when White instead of passing continues wC2,
the game should go on with
bB2 wF1 bPass wF2, and now the score is B+2.
Black ignores w C2 and plays F1.
F1 by Black would be a huge blunder, because
then White plays B1 and kills the black
I fear we are not talking about the same game. In case I made a
mistake in my email you get the sgf here:
(;FF[4]CA[UTF-8]AP[GoGui:1.1]SZ[6]
KM[2.5]DT[2008-09-30]RE[B+Resign]
;B[cc];W[dd];B[cd];W[dc];B[db];W[eb];B[de];W[ee];B[ed];W[ec]
Hello Magnus,
there was indeed a notation error in your original posting.
There you give 13.C1 (see last line below) and not 13.C2
as in the sgf.
Ingo.
I have been trying to see what Valkyria does. But it is a little
unstable when it reads deep at 6x6. It should not be a problem for
Great! Mystery solved.
Magnus
Quoting Ingo Althöfer [EMAIL PROTECTED]:
Hello Magnus,
there was indeed a notation error in your original posting.
There you give 13.C1 (see last line below) and not 13.C2
as in the sgf.
Ingo.
I have been trying to see what Valkyria does. But it is a little
See comments below...
... bE3 wE4 bE1 wF3!!!...
Normally wF2 is played in the corner. But with wF3 white has the
option to play aggresively with wF1 which usually is a bad idea
because the ko fight risk to much. But on a small board things are not
normal...
Can I ask which ruleset this is
Does anyone have any komi data for 4x5 or 5x6? I'm trying to reproduce these
numbers using my own engine and 6x6 is still a bit large.
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Yes, and that harmonizes with my line too.
- Don
On Wed, 2008-10-01 at 09:31 +0200, Magnus Persson wrote:
Great! Mystery solved.
Magnus
Quoting Ingo Althöfer [EMAIL PROTECTED]:
Hello Magnus,
there was indeed a notation error in your original posting.
There you give 13.C1 (see
Quoting [EMAIL PROTECTED]:
See comments below...
... bE3 wE4 bE1 wF3!!!...
Normally wF2 is played in the corner. But with wF3 white has the
option to play aggresively with wF1 which usually is a bad idea
because the ko fight risk to much. But on a small board things are not
normal...
Can I
I would be very interested in various opinions on this. Is the correct
komi for 6x6 (under CGOS type rules) 2.0?
Especially would I like to see some strong players review my (actually
Leela's) analysis and weight in on this.
Do you think we can say with relatively high confidence that
I have been trying to see what Valkyria does. But it is a little
unstable when it reads deep at 6x6. It should not be a problem for
Valkyria but I have not had any time to search for the bug.
Anyway the 2.5 komi black should lose if Don is right. So I have the
following very cute complete
Magnus,
It seems I didn't go deep enough into the game. I assumed that after
quite a few moves we could reach some tentative conclusion that was
likely to be correct, but it looks like there is a good chance it is not
correct!
What I should have done was to take the time to mini-max the
On Tue, 2008-09-30 at 16:58 -0400, Don Dailey wrote:
In my data from Leela, F3 is looked at 100 times here and Leela
considers it the best move too:
b w b w b w b w b w b w
C3 D4 C4 D3 D5 E5 D2 E2 E3 E4 E1 F3 24 out of 110 =21.818
percent
C3 D4 C4 D3 D5 E5 D2 E2 E3 E4 E1
Hello Magnus,
interesting and strange.
I went through your constructed game (it is repeated here
without the in-between text)
bC4 wD3 bC3 wD4 bD5 wE5 bD2 wE2 ...
... bE3 wE4 bE1 wF3!!!...
... bC1 wC5 bB5 wD6 bB6 wF1!...
...bF2 wC6 bB4!
...wF1 bE6 wF6 bF2 wE3 bD1 wF1 bF5 wF4
bF2 wPass
Quoting Ingo Althöfer [EMAIL PROTECTED]:
Hello Magnus,
interesting and strange.
I went through your constructed game (it is repeated here
without the in-between text)
bC4 wD3 bC3 wD4 bD5 wE5 bD2 wE2 ...
... bE3 wE4 bE1 wF3!!!...
... bC1 wC5 bB5 wD6 bB6 wF1!...
...bF2 wC6 bB4!
...wF1 bE6
I stubbornly always use x.5 komi because I do not like Jigo. in this
case it was 2.5. I do that simply because Valkyria is coded like that,
it cannot play with integer komi.
Quoting Christoph Birk [EMAIL PROTECTED]:
On Tue, 30 Sep 2008, Magnus Persson wrote:
...wF1 bE6 wF6 bF2 wE3 bD1 wF1
Don Dailey wrote:
4. I believe Leela, at a higher level and with a correction book
would play perfect or very close to perfect on 6x6. This may
depend on seki issues however, it may not be possible for Leela
(or other Go programs) to play perfectly without some minor
On Wed, 2008-10-01 at 05:55 +0200, Gian-Carlo Pascutto wrote:
Don Dailey wrote:
4. I believe Leela, at a higher level and with a correction book
would play perfect or very close to perfect on 6x6. This may
depend on seki issues however, it may not be possible for Leela
On Wed, 2008-09-24 at 19:48 +0200, Erik van der Werf wrote:
I'm quite confident that 4.0 is the correct komi for 6x6.
I am quite confident that it is 2.0 :-)
I admit there is some room for error on my part, but I have just done a
fairly significant study of 6x6 Go using Leela. My primary
Don Dailey wrote:
After converting all the game to a canonical representation, I
discovered that Leela always plays the first 4 moves the equivalent of
this:
C3 D4 C4 D3 - all 784 games started like this or the equivalent
After this, BLACK varied significantly:
You are right, I didn't notice that.
I am doing the 8 transformations of move SEQUENCES, which is not quite
the same as transforming and adjusting the positions themselves which
would be a more powerful way to do this.
Doing sequences was easier with a quick and dirty script.
Of course this
On Mon, Sep 29, 2008 at 5:11 PM, Don Dailey [EMAIL PROTECTED] wrote:
You are right, I didn't notice that.
I am doing the 8 transformations of move SEQUENCES, which is not quite
the same as transforming and adjusting the positions themselves which
would be a more powerful way to do this.
On Mon, 2008-09-29 at 17:14 -0400, Álvaro Begué wrote:
On Mon, Sep 29, 2008 at 5:11 PM, Don Dailey [EMAIL PROTECTED] wrote:
You are right, I didn't notice that.
I am doing the 8 transformations of move SEQUENCES, which is not quite
the same as transforming and adjusting the positions
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