I was planning to teach Japanese rules (because that's what the books
use). I got the sense from the earlier messages in this list that the
virtual playout is not ad hoc.
David Fotland says:
If we disagree on the group status, you get to play first and make
it live.
If you fail to make it
- Original Message
From: Peter Drake [EMAIL PROTECTED]
I really can't see in here what we do if I say my stones are alive
and you say they're dead, I request resuming the game, you pass
(because you don't want to fill in your own territory), and then I
pass. The game has
I understand this method, I just don't see where the (translated)
Japanese rules explain such a method.
Peter Drake
http://www.lclark.edu/~drake/
On Sep 18, 2008, at 9:15 AM, Ben Shoemaker wrote:
- Original Message
From: Peter Drake [EMAIL PROTECTED]
I really can't see in
On Thu, 2008-09-18 at 08:54 -0700, Peter Drake wrote:
I was planning to teach Japanese rules (because that's what the books
use).
Most of the books say nothing at all about how to handle disputes. They
teach an informal territory ruleset. That's a major flaw in the books
that should not be
Eventually, sure -- but I'd like them to have a few games under their
belts before I bring up the issue of different versions of the rules.
For context, this is for a class I'm teaching next semester on Games
in Society. It's a section of Exploration Discovery, the
college's freshman
On Thu, 2008-09-18 at 11:12 -0700, Peter Drake wrote:
Eventually, sure -- but I'd like them to have a few games under their
belts before I bring up the issue of different versions of the rules.
Ok, then play some 9x9 games with area scoring rules as Dave Devos
suggested. I was making the
On Thu, 2008-09-18 at 09:15 -0700, Ben Shoemaker wrote:
- Original Message
From: Peter Drake [EMAIL PROTECTED]
I really can't see in here what we do if I say my stones are alive
and you say they're dead, I request resuming the game, you pass
(because you don't want to
i've read suggestions along the lines of teaching capture go
first. this should get a lot of the life-and-death intuition under the
belt (plus should help learn counting liberties).
s.
On Thu, Sep 18, 2008 at 3:15 PM, Jeff Nowakowski [EMAIL PROTECTED] wrote:
On Thu, 2008-09-18 at 11:12 -0700,
Right, that brings me to my other option:
1. explain the AGA rules myself (probably territory counting, but
with no need to recognize dead stones because of the pass stones)
2. have them play for a few days, giving additional advice and
explanatiions; during this time, they'll learn to
On Thu, 2008-09-18 at 15:15 -0400, Jeff Nowakowski wrote:
You need foundations to build on. One foundation is life and death;
however, life and death is just a simple consequence of the capturing
rule.
I think the way I learned worked beautifully. I learned with
Tromp/Taylor rules on 9x9.
On Thu, 18 Sep 2008, Don Dailey wrote:
It didn't take very long at all before I figured out all the basic cases
for myself.Even the 2 eye rule I had heard of and even understood
it from a book, but it was still rather abstract to me until I actually
experienced it for myself. Only when it
On Thu, 2008-09-18 at 13:06 -0700, Christoph Birk wrote:
On Thu, 18 Sep 2008, Don Dailey wrote:
It didn't take very long at all before I figured out all the basic cases
for myself.Even the 2 eye rule I had heard of and even understood
it from a book, but it was still rather abstract to
In message [EMAIL PROTECTED], Don Dailey
[EMAIL PROTECTED] writes
On Thu, 2008-09-18 at 09:15 -0700, Ben Shoemaker wrote:
- Original Message
From: Peter Drake [EMAIL PROTECTED]
I really can't see in here what we do if I say my stones are alive
and you say they're dead, I request
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