I filed bug 1274659 [1] to track this proposal and attempted to summarize
the issues brought up. Please add any technical comments and blocking bugs
there.
[1] https://bugzilla.mozilla.org/show_bug.cgi?id=1274659
-e
On Fri, May 20, 2016 at 5:56 AM, Tobias B. Besemer <
Am Freitag, 20. Mai 2016 01:48:24 UTC+2 schrieb Robert Strong:
> On Thu, May 19, 2016 at 3:18 PM, Tobias B. Besemer wrote:
>
> > Am Freitag, 13. Mai 2016 22:41:01 UTC+2 schrieb Benjamin Smedberg:
> > > We have considered this, but in the grand rollout plans for 64-bit
> > Firefox
> > > it's low
On Thu, May 19, 2016 at 3:18 PM, Tobias B. Besemer <
tobias.bese...@googlemail.com> wrote:
> Am Freitag, 13. Mai 2016 22:41:01 UTC+2 schrieb Benjamin Smedberg:
> > We have considered this, but in the grand rollout plans for 64-bit
> Firefox
> > it's low on the list. We're still dealing with Flash
Am Freitag, 13. Mai 2016 22:41:01 UTC+2 schrieb Benjamin Smedberg:
> We have considered this, but in the grand rollout plans for 64-bit Firefox
> it's low on the list. We're still dealing with Flash sandboxing/functional
> regressions as a blocker for wider rollout, and the next step is probably
>
Am Freitag, 13. Mai 2016 14:35:52 UTC+2 schrieb Ben Hearsum:
> On 2016-05-12 06:44 PM, khagar...@gmail.com wrote:
> > On Thursday, May 12, 2016 at 11:47:15 PM UTC+2, Karl Tomlinson wrote:
> >> Lawrence Mandel writes:
> >>
> >>> Do we need this criteria?
> >>>
> >>> RAM - Does it hurt to move an
Am Freitag, 13. Mai 2016 10:34:59 UTC+2 schrieb bo...@mozilla.com:
> On Thursday, 12 May 2016 21:36:53 UTC+1, Chris Peterson wrote:
> > Yes. Flash and Silverlight both have 64-bit plugins that work in 64-bit
> > Firefox. Streaming video services will likely move their Firefox users
> > from
Am Donnerstag, 12. Mai 2016 18:56:19 UTC+2 schrieb Ben Hearsum:
> Do you have thoughts on how we'll be able to serve the users the correct
> build if we have to base the decision on plugins they may have or other
> information that's not in the update ping? We can already detect 32-bit
> builds
Am Donnerstag, 12. Mai 2016 18:22:53 UTC+2 schrieb David Baron:
> On Thursday 2016-05-12 11:45 -0400, Ted Mielczarek wrote:
> > requirement for x86-64 processors, and the overall performance should
> > generally be better (modulo memory usage, I'm not sure if we have an
> > exact comparison).
On Friday 2016-05-13 13:10 -0700, Andrew McCreight wrote:
> On 64-bit systems, pointers take 8 bytes of memory instead of 4. A lot of
> the contents of memory is pointers. Thus a 64-bit build consumes more
> memory for a given workload. It isn't as bad as, say, twice as much memory,
> but it is
We have considered this, but in the grand rollout plans for 64-bit Firefox
it's low on the list. We're still dealing with Flash sandboxing/functional
regressions as a blocker for wider rollout, and the next step is probably
to progressively roll out win64 to new users before we consider anything
On Fri, May 13, 2016 at 1:02 PM, wrote:
> Why do you developers keep insisting breathlessly that 64-bit builds are
> memory hogs? I'm a power user who has 3 windows and 1,565 tabs open. I have
> a 4 GB laptop and a 16 GB desktop replaced a 6 GB desktop. I like to think
On Friday, May 13, 2016 at 7:35:52 AM UTC-5, Ben Hearsum wrote:
> On 2016-05-12 06:44 PM, khagar...@gmail.com wrote:
> > On Thursday, May 12, 2016 at 11:47:15 PM UTC+2, Karl Tomlinson wrote:
> >> Lawrence Mandel writes:
> >>
> >>> Do we need this criteria?
> >>>
> >>> RAM - Does it hurt to move an
On 2016-05-12 06:44 PM, khagar...@gmail.com wrote:
On Thursday, May 12, 2016 at 11:47:15 PM UTC+2, Karl Tomlinson wrote:
Lawrence Mandel writes:
Do we need this criteria?
RAM - Does it hurt to move an instance that has <4GB?
Yes. OOM will be more common with 64-bit builds on systems with
On Thursday, May 12, 2016 at 5:44:32 PM UTC-5, khag...@gmail.com wrote:
> On Thursday, May 12, 2016 at 11:47:15 PM UTC+2, Karl Tomlinson wrote:
> > Lawrence Mandel writes:
> >
> > > Do we need this criteria?
> > >
> > > RAM - Does it hurt to move an instance that has <4GB?
> >
> > Yes. OOM will
On Thursday, 12 May 2016 21:36:53 UTC+1, Chris Peterson wrote:
> Yes. Flash and Silverlight both have 64-bit plugins that work in 64-bit
> Firefox. Streaming video services will likely move their Firefox users
> from Silverlight to Widevine this year, so Silverlight usage will
> decline by
On Thursday, May 12, 2016 at 11:47:15 PM UTC+2, Karl Tomlinson wrote:
> Lawrence Mandel writes:
>
> > Do we need this criteria?
> >
> > RAM - Does it hurt to move an instance that has <4GB?
>
> Yes. OOM will be more common with 64-bit builds on systems with
> less RAM because 64-bit builds use
On Thursday 2016-05-12 15:33 -0700, Kyle Huey wrote:
> On Thu, May 12, 2016 at 2:46 PM, Karl Tomlinson wrote:
>
> > Lawrence Mandel writes:
> >
> > > Do we need this criteria?
> > >
> > > RAM - Does it hurt to move an instance that has <4GB?
> >
> > Yes. OOM will be more
On Thu, May 12, 2016 at 2:46 PM, Karl Tomlinson wrote:
> Lawrence Mandel writes:
>
> > Do we need this criteria?
> >
> > RAM - Does it hurt to move an instance that has <4GB?
>
> Yes. OOM will be more common with 64-bit builds on systems with
> less RAM because 64-bit builds
Last time I checked we saw something like a 35% increase in overhead on
AWSY going from 32-bit to 64-bit Firefox on 64-bit Windows, so yes there is
a significant impact.
On the other hand you no-longer run into the
OOM-because-of-address-space-exhaustion and
Lawrence Mandel writes:
> Do we need this criteria?
>
> RAM - Does it hurt to move an instance that has <4GB?
Yes. OOM will be more common with 64-bit builds on systems with
less RAM because 64-bit builds use more memory.
___
dev-platform mailing list
Yes. Flash and Silverlight both have 64-bit plugins that work in 64-bit
Firefox. Streaming video services will likely move their Firefox users
from Silverlight to Widevine this year, so Silverlight usage will
decline by EOY.
On 5/12/16 1:10 PM, Ryan VanderMeulen wrote:
Flash installs the
Flash installs the 32-bit and 64-bit plugin versions side by side
already (in System32 and SysWOW64, respectively), so I don't think
that's an issue here.
-Ryan
On 5/12/2016 3:38 PM, Lawrence Mandel wrote:
Do we need this criteria?
RAM - Does it hurt to move an instance that has <4GB?
NPAPI
Do we need this criteria?
RAM - Does it hurt to move an instance that has <4GB?
NPAPI - We've announced that we'll remove support this year [1]. Should we
just wait until we do? Do we have a solution for Flash on Win64 that makes
this viable?
Lawrence
[1]
This is a slight change from the current model where we purposely make
the client very dumb, and make the decision on the server (to minimize
the possibility of client-side bug making updates impossible). However,
this doesn't seem like a case where we could get somebody stuck very
easily, and
I suspect we'd want to add some extra token like "it's ok to update this
32-bit build to a 64-bit build", and have all the gating logic live on
the client-side. Odds are if we want to change the criteria we'd have to
change the client anyway.
-Ted
On Thu, May 12, 2016, at 12:56 PM, Ben Hearsum
Do you have thoughts on how we'll be able to serve the users the correct
build if we have to base the decision on plugins they may have or other
information that's not in the update ping? We can already detect 32-bit
builds on 64-bit Windows through the build target, but information about
On Thursday 2016-05-12 11:45 -0400, Ted Mielczarek wrote:
> requirement for x86-64 processors, and the overall performance should
> generally be better (modulo memory usage, I'm not sure if we have an
> exact comparison). Additionally 64-bit builds are much less likely to
> encounter OOM crashes
The DLL Interceptor has some problems on 64-bit Windows 10 that we'd
probably want to fix before doing this. See bug 1240977.
On 5/12/2016 9:45 AM, Ted Mielczarek wrote:
Hello,
Given all the discussion around SSE[2] lately, I was curious as to
whether we had made any plans to update Windows
We would have to since other users on the system can have shortcuts
pointing to the original location. We've also performed some minimal
testing that this is fine when we looked into this a couple of years ago.
Robert
On Thu, May 12, 2016 at 8:53 AM, Ryan VanderMeulen wrote:
Hello,
Given all the discussion around SSE[2] lately, I was curious as to
whether we had made any plans to update Windows users that are running
32-bit Windows builds on a 64-bit Windows OS to our 64-bit Windows
builds. The 64-bit Windows builds do use SSE2, since that's a baseline
requirement
30 matches
Mail list logo