Why is there a need for three versions?
Can the modified images not be used on all the platforms?
-Coley.
On 9 November 2016 at 06:49, Iosif Hamlatzis wrote:
> Good morning Coley and fellow developers
>
> thank you for the feedback. In this version I had removed all
that would be really sad. platform fragmentation with three existing
devices?!
even Android was able to manage better... :)
2016-11-09 7:49 GMT+01:00 Iosif Hamlatzis :
> Good morning Coley and fellow developers
>
> thank you for the feedback. In this version I had removed
Good morning Coley and fellow developers
thank you for the feedback. In this version I had removed all problematic
chunks from images. That means there is a difference between the first
Jolla device and JollaC device. Also since I see no problem on the emulator
it's my belief that Jolla should
https://www.dropbox.com/s/y90m4bfgzafnge6/harbour-vintageroulette-1.0.1-2.armv7hl.rpm?dl=0
https://www.dropbox.com/s/ln3jmm0jbtgz9sf/harbour-vintageroulette-1.0.1-2.i486.rpm?dl=0
As I hate to resubmit to market and have my game rejected for the same
reasons, can anyone with JollaC device and/or
Hi,
You can try to remove iCCP with this tool: https://tinypng.com/
Br,
Zoltan
2016-11-07 10:46 GMT+01:00 Iosif Hamlatzis :
> From the harbour market they send me a new explanation for rejecting the
> game. This time due to warning:
>
> "This is the warning message in
Thnx all
For rendering I am using OpenGL ES through SDL2 library. My game is pure
c++ no Qt or whatever.
I have created a common framework (graphics & logic) for gambling games.
Since SDL2 library currently has a bug and doesn't support landscape under
Jolla have decided to create a roulette, in
Regarding power consumption.
I doubt that you need to run you RNG or whatever when the screen is
locked and the display is switched off. That's one direction in which
you can optimize your code, i.e. pause the game when the screen is
locked and the display is off and resume it when the
The latest sdk should be aligned to the 2.0.4 release.
As for your other problems:
There are a few different suggestion here for the png problem:
http://stackoverflow.com/questions/22745076/libpng-warning-iccp-known-incorrect-srgb-profile
I would start with the pngcrush solution.
As for
I can disregard it as long as they don't reject my game. But it's one of
the reasons they rejected my game.
It seams the new libpng regards this as error and not warning because
according to what they say, under JollaC device nothing is rendered on the
screen. So I presume the installed libpng on
Hi Iosif,
you can probably disregard the warning.
It looks like it warns you that some section (chunk) of the png image
has incorrect data, but that will unlikely affect anything relevant.
sRGB is a color space, and it is useful to map colors correctly across
devices. But as long as the images
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