Re: [SailfishDevel] Error starting build Engine

2019-08-05 Thread Iosif Hamlatzis
How did you manage to install the SDK? Under Win10 during installation I get the following error: SSH timeout. If I press retry I continuously get the same error. If I press ignore I get the same error for all targets. At some time the installation succeeds, but cannot start the build engine On

[SailfishDevel] ssh timeout during installation

2019-08-04 Thread Iosif Hamlatzis
Just downloaded the SDK (SailfishSDK-2.2.4-windows-offline.exe) for Windows and trying to install it on a Win10 machine. I get ssh timeout errors both during installation and after. I don't know if it's because I'm installing on an another drive (not the default c:) or because I have the latest

Re: [SailfishDevel] Secure storage for login data

2019-06-12 Thread Iosif Hamlatzis
I know of an open source library based in Qt that I've used on other OS, don't know if it's compatible with SailfishOS or can easily be converted You can try QtKeychain from https://github.com/frankosterfeld/qtkeychain/wiki On Wed, 12 Jun 2019 at 20:19 Dylan Van Assche via Devel <

Re: [SailfishDevel] IAP api

2017-03-28 Thread Iosif Hamlatzis
The code from github (https://github.com/lanurmi/sailfish-minimal-sdl ) says it doesn't use OpenGL and also it uses SDL_CreateRenderer Does it work in both modes (landscape and portrait)? What if you want to use OpenGL and do your own rendering, what then regarding both modes? Under Android the

Re: [SailfishDevel] IAP api

2017-03-28 Thread Iosif Hamlatzis
thnx waiting for the latest version of the OS & SDK to come to the rest of us and not just for early adopters and I will try my code again Virus-free. www.avast.com

Re: [SailfishDevel] IAP api

2017-03-28 Thread Iosif Hamlatzis
Only in theory you can use SDL2 because there is a bug and they haven't fixed it. The bug I mention is that you cannot have landscape mode and if you create a game/app in portrait mode but you render the scene 90 degrees so that it looks like it's landscape then they will not accept it in the

Re: [SailfishDevel] Connection error

2016-12-01 Thread Iosif Hamlatzis
Thnx Just installed previous SDK, tested that everything is ok and updated instead of clean install. Now everything works ok -- Sent from Gmail Mobile ___ SailfishOS.org Devel mailing list To unsubscribe, please send a mail to

[SailfishDevel] Connection error

2016-12-01 Thread Iosif Hamlatzis
After clean install of SDK 1611 (2.0.5) on a Win10 machine I cannot deploy to the emulator. I always get the same error message: Could not connect to the "SailfishOS Emulator" virtual machine. Do you want to try again? Connection error: 1 Connection refused ??? and now what?

Re: [SailfishDevel] problem with libpng

2016-11-08 Thread Iosif Hamlatzis
provide 3 emulator images one for each device (Jolla, JollaC and tablet) On Wednesday, 9 November 2016, Coley <coley.cur...@gmail.com> wrote: > Tried on Jolla C, black screen unfortunately. Game is running as you can > hear sounds when you touch screen. > -Coley. > > On 8 N

Re: [SailfishDevel] problem with libpng

2016-11-08 Thread Iosif Hamlatzis
https://www.dropbox.com/s/y90m4bfgzafnge6/harbour-vintageroulette-1.0.1-2.armv7hl.rpm?dl=0 https://www.dropbox.com/s/ln3jmm0jbtgz9sf/harbour-vintageroulette-1.0.1-2.i486.rpm?dl=0 As I hate to resubmit to market and have my game rejected for the same reasons, can anyone with JollaC device and/or

Re: [SailfishDevel] problem with libpng

2016-11-07 Thread Iosif Hamlatzis
Thnx all For rendering I am using OpenGL ES through SDL2 library. My game is pure c++ no Qt or whatever. I have created a common framework (graphics & logic) for gambling games. Since SDL2 library currently has a bug and doesn't support landscape under Jolla have decided to create a roulette, in

Re: [SailfishDevel] problem with libpng

2016-11-07 Thread Iosif Hamlatzis
I can disregard it as long as they don't reject my game. But it's one of the reasons they rejected my game. It seams the new libpng regards this as error and not warning because according to what they say, under JollaC device nothing is rendered on the screen. So I presume the installed libpng on

[SailfishDevel] problem with libpng

2016-11-07 Thread Iosif Hamlatzis
>From the harbour market they send me a new explanation for rejecting the game. This time due to warning: "This is the warning message in logs about the issue: Sailfish lipstick[1201]: libpng warning: iCCP: known incorrect sRGB profile" In my QtCreator I don't get any such message when

[SailfishDevel] "dummy" landscape mode accepted yet?

2016-11-05 Thread Iosif Hamlatzis
Does anyone know if there is a change of policy in the market to accept games that are rendered in landscape mode without actually rotating the device? Since they haven't fixed the SDL2 library I am doing the rotation but so far they have rejected my two games. Should I wait (maybe for ever)?

Re: [SailfishDevel] Debugging on emulator and/or device

2016-11-03 Thread Iosif Hamlatzis
Yes you're right, the project is make based On Thursday, 3 November 2016, Martin Kampas wrote: > Hi Iosif, > > > in my makefile I have defined DEBUG & _DEBUG and I don't use for the > debug version the linker flag -s (for stripping) > > This sounds like your project is

[SailfishDevel] Debugging on emulator and/or device

2016-11-02 Thread Iosif Hamlatzis
At last I've managed to make the IDE work for debugging both on the emulator and on my device. All my breakpoints work BUT (there is always a but) when it stops on a breakpoint it takes me to assembly and not my actual code. It's plain c++ code, no QML, in my makefile I have defined DEBUG &

Re: [SailfishDevel] SDK version 1609 (2.0.4) is released to Early Access

2016-10-06 Thread Iosif Hamlatzis
Does it require virtualbox? I am having Blue Screen of Death under Win10 with the anniversary update On Thursday, 6 October 2016, Jarkko Lehtoranta wrote: > Hello, > > Today (Oct 6th) at 17:00 UTC we have published new installers and > repositories of the Sailfish

Re: [SailfishDevel] [Minutes] SailfishOS community meeting 17.12 + planning for next one 7.1.2016

2015-12-18 Thread Iosif Hamlatzis
Since I have an interest in the SDL library, after reading everything from the links below I gother nothing has and will be happening. So I will not be porting my games from BB10 & iOS ( http://7cecdab4.blogspot.gr/) to SailfishOS any time soon :-( On 17 December 2015 at 19:32, Carol Chen

Re: [SailfishDevel] Sailfish 2.0 libcommhistory

2015-11-06 Thread Iosif Hamlatzis
What about a fix for the SDL2 library regarding horizontal/vertical orientation? On 6 November 2015 at 13:21, Andrey Kozhevnikov wrote: > what about ssu re mersdk and targets and zypper up them? :) > > -- Исходное сообщение -- > От: "Jussi Pakkanen"

Re: [SailfishDevel] (no subject)

2015-03-18 Thread Iosif Hamlatzis
Regarding the orientation it's not something I can patch and submit, it's a thing for Jolla since it has to do with the video driver. Looking at the code of SDL2, I would say the hint for the orientation is iOS specific: From the SDL_hints.h /** * \brief A variable controlling which

Re: [SailfishDevel] Upcoming behavioural change with how graphics resources are handled.

2014-10-02 Thread Iosif Hamlatzis
Reading all these and previous similar changes I was wondering why other mobile platforms don't have this issue? If I'm not mistaken in no other mobile platform the developer has to take into account if his/her application goes into the background. ___

Re: [SailfishDevel] Debug issue from inside the QtCreator IDE

2014-07-10 Thread Iosif Hamlatzis
Just to clarify things and close the matter there. In my day job I work for a small family owned company, so I know what it means to work with limited resources and tight budget. The only way I see developers (especially independent or hobbies) having the latest versions is if they don't buy

[SailfishDevel] Debug issue from inside the QtCreator IDE

2014-07-09 Thread Iosif Hamlatzis
https://www.dropbox.com/s/t6wsbj6sohyq8wd/debug.png My system is WindowsXP SP3 and I am using the QtCreator IDE to deploy my game and hopefully debug it. As you can see from the screenshot (above link) the build and deploy process succeeds (both for the emulator and the actual device). The

Re: [SailfishDevel] Debug issue from inside the QtCreator IDE

2014-07-09 Thread Iosif Hamlatzis
Thank you very much for the reply. I had seen the supported environments but as I cannot afford to buy a new PC just to run Windows 7 just to be able to develop for SailfishOS a mobile environment with no market share I just ignored it. There are no words to express my disappointment though. In

[SailfishDevel] SDL2_mixer mp3 files?

2014-06-23 Thread Iosif Hamlatzis
I've already asked this but haven't had any comments. After updating to 1.0.7.16 I am having problems loading .mp3 files with SDL2_mixer The code fails to load a shared library libsmpeg2-2.0.so.0 and reports there is no such shared object. Using the zypper command utility I couldn't find which

Re: [SailfishDevel] problem with SDK version 5 June 2014

2014-06-13 Thread Iosif Hamlatzis
My SDK installation folder is C:\SailfishOS\ so I went in the C:\SailfishOS\vmshare\ssh\private_keys\engine folder and used the root keys to ssh, I'm sorry don't remember which port I used. Then I used zypper install sdl2-devel and so on to install all my required libraries. This morning before

[SailfishDevel] problem with SDK version 5 June 2014

2014-06-12 Thread Iosif Hamlatzis
I uninstalled previous SDK and did a clean installation of the latest SDK (SailfishOSSDK-Alpha-1406-Qt5-windows-offline.exe) under Windows XP SP3 Compilation now fails with error: error: Failed build dependencies: pkgconfig(sdl2) is needed by harbour-wanted-1.0.1-1.armv7hl pkgconfig(glesv1_cm)

[SailfishDevel] issue with SDL2_mixer and mp3 files

2014-06-11 Thread Iosif Hamlatzis
Out of the blue (but after updating to 1.0.7.16) I am having problems loading .mp3 files with SDL2_mixer The code fails to load a shared library libsmpeg2-2.0.so.0 and reports there is no such shared object. Using the zypper command utility I couldn't find which library to install in the engine

Re: [SailfishDevel] Follow up on Warnings shown as errors

2014-05-26 Thread Iosif Hamlatzis
? Best regards, Juha On 21.05.2014 19:03, Iosif Hamlatzis wrote: As I see you're using a different OS, you use Win7 and I'm on WinXP Pro with SP3, it's one difference. Also you mention of MSVC2010 for the compiler. I am using the one provided with the SDK, that's a second difference. https

[SailfishDevel] Follow up on Warnings shown as errors

2014-05-21 Thread Iosif Hamlatzis
As I haven't gotten a response I am coming back to the issue: After updating to the latest SDK on a Windows XP Pro with SP3 all warnings and errors have the same icon a red triangle. Pressing the button on the QtCreator IDE to display all or only errors doesn't work. Also double clicking on an

Re: [SailfishDevel] Discrimination and abuse from Jolla employee Thomas Perl

2014-05-21 Thread Iosif Hamlatzis
I as an indie developer want to know if something is going on that will affect the future of the company. Not only because I have invested money, but more importantly because I am investing time. Also I do want to know what to expect in the future in case I come to a similar situation.

Re: [SailfishDevel] Follow up on Warnings shown as errors

2014-05-21 Thread Iosif Hamlatzis
the problem. On 21 May 2014 12:25, Juha Kallioinen juha.kallioi...@jolla.com wrote: On 21.05.2014 09:04, Iosif Hamlatzis wrote: As I haven't gotten a response I am coming back to the issue: After updating to the latest SDK on a Windows XP Pro with SP3 all warnings and errors have the same icon

Re: [SailfishDevel] Jolla release plan for high-level features - update 6 / 7

2014-05-15 Thread Iosif Hamlatzis
Since you mention changes/additions in the BT stack what about the profiles A2DP for listening music through the hands-free headset and SPP for connecting maybe an external GPS receiver for better performance? ___ SailfishOS.org Devel mailing list To

Re: [SailfishDevel] Jolla release plan for high-level features - update 6 / 7

2014-05-15 Thread Iosif Hamlatzis
hmmm Then I do or did something wrong with my hands-free headset because I haven't managed to play music through it. I'll keep digging. thnks ___ SailfishOS.org Devel mailing list To unsubscribe, please send a mail to

Re: [SailfishDevel] Warnings shown as errors

2014-05-07 Thread Iosif Hamlatzis
I am using the 32bit version of Windows XP with SP3 and all patches. I don't know if it matters since I didn't have this problem with the previous version of the SDK, but I don't use Qt in my games, just plain c/c++ and using makefile. ___ SailfishOS.org

Re: [SailfishDevel] Upcoming behavioural change with how graphics resources are handled.

2014-05-06 Thread Iosif Hamlatzis
What about developers such as myself who doesn't use Qt at all but c/c++ with OpenGL directly. Then these calls aren't available: QQuickWindow::setPersistentSceneGraph(true); QQuickWindow::setPersistentOpenGL(true); The same for:

[SailfishDevel] Warnings shown as errors

2014-05-06 Thread Iosif Hamlatzis
Just updated to the latest SDK (1404 16 April 2014) and what I've noticed is that all warnings are shown as errors, at least the icons. Under the previous version of QtCreator I could select to display only errors or include warnings as well by pressing the yellow icon on the issues tab. Under

[SailfishDevel] SDL2 on the market

2014-05-05 Thread Iosif Hamlatzis
Should I resubmit my SDL2 game on the market or should I wait? Is there going to be an announcement when the SDL2 issue has been resolved? ___ SailfishOS.org Devel mailing list

Re: [SailfishDevel] Is support for commercial apps a TABOO subject?

2014-04-24 Thread Iosif Hamlatzis
May I request also that the SDL2 family libraries be allowed? VERY VERY useful for games pleaseee! ___ SailfishOS.org Devel mailing list

Re: [SailfishDevel] Is support for commercial apps a TABOO subject?

2014-04-24 Thread Iosif Hamlatzis
:-) verry happy to hear this I'll start porting my games, verify they work on my device and try to wait patiently :-) On 24 April 2014 10:47, Thomas Perl th.p...@gmail.com wrote: On 2014-04-24 09:38, Iosif Hamlatzis wrote: May I request also that the SDL2 family

[SailfishDevel] SDL2 family library on market?

2014-04-18 Thread Iosif Hamlatzis
I don't get it, can or cannot we use the SDL2 family libraries on our games? My game was rejected for requiring the shared libraries. I then according to the FAQ added them to the /usr/share/HARBOUR_APP_NAME/lib, updated the makefile to find them using rpath and built my game, also used the

Re: [SailfishDevel] SailfishOS SDK April update available tomorrow.

2014-04-17 Thread Iosif Hamlatzis
Good morning to all Just updated my SDK with big disaster. Now it doesn't build or clean my project which used custom build/clean steps. In my game I don't need nor want to use Qt so I used the sample from https://github.com/sailfish-sdk/sdk-sdl-project-example Now I get a general message:

Re: [SailfishDevel] SailfishOS SDK April update available tomorrow.

2014-04-17 Thread Iosif Hamlatzis
using a common IDE On 17 April 2014 09:53, Andrey Kozhevnikov coderusin...@gmail.com wrote: Why you using Qt creator then? use mb/mb2 in mer sdk. 17.04.2014 12:47, Iosif Hamlatzis пишет: Good morning to all Just updated my SDK with big disaster. Now it doesn't build or clean my

Re: [SailfishDevel] SailfishOS SDK April update available tomorrow. [update:all installers and repositories are online]

2014-04-17 Thread Iosif Hamlatzis
Has anyone noticed that the link (at least for Windows) on the main page of https://sailfishos.org/ is the old one http://releases.sailfishos.org/sdk/installers/1312/SailfishOSSDK-Alpha-1312-Qt5-windows-offline.exe(SDK Release Alpha 1312 is out 13-Dec-2013) and the latest version is

[SailfishDevel] problem with package dependencies

2014-04-17 Thread Iosif Hamlatzis
I have un-installed previous SDK and did a clean installation of the latest SDK. I then went inside the engine machine and installed (zypper install ) the packages I need for my game such as SDL2, SDL2_image, SDL2_ttf, SDL2_mixer, GLESv1 GLESv2 I then went to build my game but I get error

Re: [SailfishDevel] problem with package dependencies

2014-04-17 Thread Iosif Hamlatzis
rebooted my system. On 17 April 2014 14:12, Kalle Vahlman kalle.vahl...@movial.com wrote: 2014-04-17 14:03 GMT+03:00 Iosif Hamlatzis i.hamlat...@gmail.com: I have un-installed previous SDK and did a clean installation of the latest SDK. I then went inside the engine machine and installed (zypper

Re: [SailfishDevel] SailfishOS SDK April update available tomorrow.

2014-04-16 Thread Iosif Hamlatzis
What about fixes on SDL2 and SDL2_mixer libraries? Are they included with this update? On 16 April 2014 11:32, Luca Donaggio donag...@gmail.com wrote: What about localization? I've seen some work in that area in libsailfishapp git repo, does it make the cut and is included in present update?

Re: [SailfishDevel] SDL_mixer: different behaviour between emulator and actual device

2014-04-15 Thread Iosif Hamlatzis
Just verified it the sample from https://github.com/thp/sdl2-opengles-test regarding the mixer only works on the emulator. On the emulator every time you touch the screen a sound (.ogg file format) is played, but on the actual device no sound comes out. Did something go wrong when SDL2_mixer was

[SailfishDevel] SDL_mixer: different behaviour between emulator and actual device

2014-04-14 Thread Iosif Hamlatzis
SDL_mixer seems to work differently on the emulator from the device. Using the emulator I can play both .wav and .ogg files without a problem using SDL_mixer, but on my device no sound comes out. My sound initialisation function: void InitSound() { const int NUM_CHANNELS = 16;

Re: [SailfishDevel] Landscape mode in Sailfish?

2014-04-07 Thread Iosif Hamlatzis
ok I have managed to rotate my display and convert the touch co-ordinates but I have a lot flashes on the screen. I presume it has to do with the call to glScissor At some places in my code I call glScissor and glGetIntegerv modify and retrieve the scissor box. If I don't call these there is no

[SailfishDevel] Question creating full screen SDL window

2014-04-04 Thread Iosif Hamlatzis
I have different behaviour creating a full screen SDL window between Sailfish OS and other mobile platforms I have tested. I am using the same source code below: SDL_Window* pWindow = SDL_CreateWindow(, 0, 0, 0, 0, SDL_WINDOW_OPENGL|SDL_WINDOW_FULLSCREEN|SDL_WINDOW_SHOWN); int

Re: [SailfishDevel] RPM validator question

2014-03-26 Thread Iosif Hamlatzis
Thanks a lot ___ SailfishOS.org Devel mailing list

Re: [SailfishDevel] Folder permissions

2014-03-14 Thread Iosif Hamlatzis
I cannot use the %ghost directive as I don't know the names of the data files that will be created during runtime, can I use the %ghost directive with wildcards?. Also the folder I store my data files according to this link https://harbour.jolla.com/faq#2.14.0 is $XDG_DATA_HOME/MyGameName when I

Re: [SailfishDevel] Regarding %ghost directive

2014-03-14 Thread Iosif Hamlatzis
://www.rpm.org/max-rpm-snapshot/s1-rpm-inside-files-list-directives.html On 14.03.2014 13:16, Iosif Hamlatzis wrote: I was told in another thread that if I wanted my configuration and data files that my game places in the XDG basedir to be removed during uninstallation I should use the %ghost

Re: [SailfishDevel] Folder permissions

2014-03-14 Thread Iosif Hamlatzis
:22, skrev Iosif Hamlatzis: Thank you very much, I've just tested my game using the XDG basedir and it worked so I can continue my port of the game by modifying the rest of the code. Just one question, will the folders under .config/.cache/.local be removed if I uninstall the game? I've

Re: [SailfishDevel] Folder permissions

2014-03-09 Thread Iosif Hamlatzis
Kozhevnikov coderusin...@gmail.com wrote: /usr/share/appname is read only for applications $HOME/.local/share/appname is read and write On 09.03.2014 23:33, Iosif Hamlatzis wrote: When deploying a game/application where should its resources (images/sounds/settings files) be stored so

[SailfishDevel] Problem uninstalling app from emulator

2014-02-28 Thread Iosif Hamlatzis
I am trying to uninstall my game from the emulator, I hold the mouse pressed over the game's icon for several seconds and the X button appears. I select it and see the count down for removing the game, but even when it goes to 0 the game still remains in the emulator. Nothing happens. Is this

[SailfishDevel] HowTo debug from inside the IDE an application?

2014-02-27 Thread Iosif Hamlatzis
I've just managed to port one of my BB10 games to SailfishOS, but now the problem is how to debug it on the emulator and later on the actual device. I am using *windows* and want to be able to debug (step by step) from *inside the IDE*. When the compilation finished I've noticed a message on the

[SailfishDevel] HowTo package my resources (images/sounds/etc)

2014-02-27 Thread Iosif Hamlatzis
I cannot find a way to include my resources for my game. I have a hierarchy of folders for my fonts, images, sounds and settings files, how can I package them so they keep the hierarchy? ___ SailfishOS.org Devel mailing list

Re: [SailfishDevel] HowTo package my resources (images/sounds/etc)

2014-02-27 Thread Iosif Hamlatzis
ok thanks and if I am not making a Qt application but just a plain c/c++ application? Is there a way to define just the root of my assets folder? Let's say my tree is: c:\workspace\mygame\Home c:\workspace\mygame\Home\media c:\workspace\mygame\Home\media\bmps

Re: [SailfishDevel] HowTo package my resources (images/sounds/etc)

2014-02-27 Thread Iosif Hamlatzis
thanks a lot, it worked like a charm. ___ SailfishOS.org Devel mailing list

Re: [SailfishDevel] Question regarding porting SDL OpenGL game to Sailfish

2014-02-12 Thread Iosif Hamlatzis
Are there many SDKs? The one I've installed is from https://sailfishos.org/index.html and specifically the Windows version ( http://releases.sailfishos.org/sdk/installers/1312/SailfishOSSDK-Alpha-1312-Qt5-windows-offline.exe ) I'm using the IDE that is installed so I don't know how it

[SailfishDevel] Question regarding porting SDL OpenGL game to Sailfish

2014-02-10 Thread Iosif Hamlatzis
While waiting to receive my device I thought I should start porting my games from BB10 iOS to SailfishOS I have a couple of questions using the IDE, I would like to inform that I'm developing on Windows and my games use extensively SDL with OpenGL ES. As I don't use Qt I tried to create a plain