[IxDA Discuss] Graduate Research Survey (wearable computing devices)

2007-11-12 Thread Chris Wilson
My current research focus is interaction design of wearable devices. For my most recent work I have posted a survey to better understand individual tasks and behaviors toward computing devices. Average time to complete survey is 5 minutes. If you provide your email at the end of the

[IxDA Discuss] Dayparting for newspaper sites

2007-11-12 Thread Johan Sjöstrand
Hello. I was wondering if anyone would be kind enough to share some links, case studies and/or insight on dayparting for online newspaper sites. From the google i've found what I already know: Morning: users want to read their email and the news Afternoon: users at work start goofing off,

[IxDA Discuss] Where does the usability department belong?

2007-11-12 Thread johan.dermaut
Hi all, In a big company (more than 15.000 employees) with lots of departments, divisions and sections, where do you put the usability team? In the marketing department or IT-department or customer care or customer experience or RD or ... ? Thanks in advance. Johan

Re: [IxDA Discuss] Where does the usability department belong?

2007-11-12 Thread Adrian Howard
On 12 Nov 2007, at 14:12, [EMAIL PROTECTED] wrote: Hi all, In a big company (more than 15.000 employees) with lots of departments, divisions and sections, where do you put the usability team? In the marketing department or IT-department or customer care or customer experience or RD or

[IxDA Discuss] [EVENT] Reminder: Chicago IxDA - This Wednesday, Nov. 14th

2007-11-12 Thread Janna Hicks DeVylder
If you haven't yet decided if you should come or not, let me tell you... you should! Some bright folks are showing interesting work. We're sure to learn a lot! __ If you're in the Chicago-land area, please join us for another event! When: Wednesday, November

Re: [IxDA Discuss] Where does the usability department belong?

2007-11-12 Thread Mark Schraad
Hi Mu Adrian, I think alot of this depends upon what is being design and what the structure of the company is. That being said, for many product/service/business unit structures, having the design/interactive/usability funtion report into them is assumed. There are some benefits to having

Re: [IxDA Discuss] Where does the usability department belong?

2007-11-12 Thread Raminder Oberoi
I would think it should be an entity by itself, with members within key deparments. • Raminder Oberoi www.retheory.com On Nov 12, 2007, at 9:12 AM, [EMAIL PROTECTED] wrote: Hi all, In a big company (more than 15.000 employees) with lots of departments, divisions and sections, where do

Re: [IxDA Discuss] Where does the usability department belong?

2007-11-12 Thread Peter Boersma
Johan Dermaut asked: In a big company (more than 15.000 employees) with lots of departments, divisions and sections, where do you put the usability team? A small group discussed this question back in 2001 (when I organized a meeting at CHI on this topic). The opinions may still be worth

Re: [IxDA Discuss] What tools do you use for prototyping?

2007-11-12 Thread Todd Zaki Warfel
On Nov 11, 2007, at 10:19 PM, Andrei Herasimchuk wrote: Ok. That's what I mean as well. So what's so controversial then about a prototype that basically acts just like the real thing? Because in the real world often prototypes don't look exactly the same as the final product for many,

Re: [IxDA Discuss] Where does the usability department belong?

2007-11-12 Thread Rich Rogan
I've been in different orgs where usability/interface design/interaction design/information architecture was aligned with various other departments and each alignment had it's issues: Align with Business, (BA's) - functional requirements usurp user centric requirements Align with Marketing -

Re: [IxDA Discuss] Graduate Research Survey (wearable computing devices)

2007-11-12 Thread Sarah Kettley
Hi Chris, I'd be happy to help out with this, it's my area too - the url is too long for the ixda frame on my screen though - do you want to email it through to me? Or re-post... would be interested to know what you're doing aswell - what course are you on? Cheers, Sarah . . . . . . . . . . .

[IxDA Discuss] NH UX Poster Session/Holiday Social - Wednesday, December 5, 2007, 6:00 PM

2007-11-12 Thread Kyle Pero Soucy
**Apologies to those that have received this announcement more than once.** Got a tough design problem to solve? Have something interesting your working on? Are you using a cool new tool or method you want to share? Need to vent about your biggest problem of the week? Here's a chance for you

Re: [IxDA Discuss] Paper is not a prototyping tool

2007-11-12 Thread Bob Miller
If you had said Paper is not a prototyping tool for visual-centric, electronic interactive devices, then I might agree with you. But interaction extends far beyond just computers, cell phones, and iPods. Paper is just a tool. Crude perhaps, but still in the tool box of many imaginative people.

Re: [IxDA Discuss] Where does the usability department belong?

2007-11-12 Thread Katie Albers
I think the answer to this depends largely on what the company is trying to do with usability? Do they consider it critical to products or a sort of decoration -- the latest buzzword that everyone wants them to incorporate even though no one wants it to inconvenience them or change the process

Re: [IxDA Discuss] Where does the usability department belong?

2007-11-12 Thread Robert Hoekman, Jr.
Johan said: In a big company (more than 15.000 employees) with lots of departments, divisions and sections, where do you put the usability team? In the marketing department or IT-department or customer care or customer experience or RD or ... ? I'm not sure I understand why you think it

[IxDA Discuss] what are your fundamental tenets of design?

2007-11-12 Thread Lisa deBettencourt
I am curious about what you design by. What are your fundamental tenets of design; those little bulleted phrases on the Design Vision slide of your Powerpoint, the signatures on your email footer, the philosophies you work by as you design? What's your domain and how do you use your tenets to

Re: [IxDA Discuss] Paper is not a prototyping tool

2007-11-12 Thread Andrei Herasimchuk
On Nov 12, 2007, at 6:14 AM, Bob Miller wrote: If you had said Paper is not a prototyping tool for visual-centric, electronic interactive devices, then I might agree with you. But interaction extends far beyond just computers, cell phones, and iPods. So this is a perfect opportunity to ask

Re: [IxDA Discuss] What tools do you use for prototyping?

2007-11-12 Thread Andrei Herasimchuk
On Nov 12, 2007, at 7:45 AM, Todd Zaki Warfel wrote: You use the prototype to test, you discover some things you need to change, you change them and that's the final production piece. Obviously. Concept cars aren't exactly the same as the final production car. High fashion on the

[IxDA Discuss] MSNBC announces redesign

2007-11-12 Thread Mike Scarpiello
http://alphachannel.msnbc.msn.com/ *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/

Re: [IxDA Discuss] what are your fundamental tenets of design?

2007-11-12 Thread Morten Hjerde
When in doubt, mumble. Morten On Nov 12, 2007 7:00 PM, Lisa deBettencourt [EMAIL PROTECTED] wrote: I am curious about what you design by. What are your fundamental tenets of design; those little bulleted phrases on the Design Vision slide of your Powerpoint, the signatures on your email

Re: [IxDA Discuss] what are your fundamental tenets of design?

2007-11-12 Thread Jeff Howard
Lisa wrote: I am curious about what you design by... When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. -- Buckminster Fuller Many more of that ilk here:

Re: [IxDA Discuss] what are your fundamental tenets of design?

2007-11-12 Thread Peter Boersma
Lisa asked: I am curious about what you design by. What are your fundamental tenets of design This slides returns every so often in the Interaction Design course I teach, and I like it a lot: designing interactive systems is an integrated, iterative process, aimed at

[IxDA Discuss] Private Feedback Forums for User Feedback?

2007-11-12 Thread Brian Herzfeldt
Hi. I'm looking at private forum type software with which might use to get feedback from users/customers in, ideally, a variety of ways. In addition to discussion threads, maybe do polls, questionnaires. Ultimately it would be cool to house static and/or interactive feature prototypes here to get

Re: [IxDA Discuss] what are your fundamental tenets of design?

2007-11-12 Thread Bob Miller
Good design is equal parts fashion, function, and fit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=22431 *Come to IxDA Interaction08 |

Re: [IxDA Discuss] Paper is not a prototyping tool

2007-11-12 Thread Rich Rogan
My main beef on this thread is that goofy statements are made, (paper is not a prototyping tool and the only way to design complex software is with high fidelity prototyping), and then these statements are backed up with mumbo jumbo speak, posturing to be enlightened thinking, and then double

Re: [IxDA Discuss] Paper is not a prototyping tool

2007-11-12 Thread Andrei Herasimchuk
On Nov 12, 2007, at 12:50 PM, Rich Rogan wrote: And a great designer could very well be the worst craftsman. I'm not going to reply. I think this statement says it all about why I disagree. I have yet to meet a great designer who was not also a great craftsman. -- Andrei Herasimchuk

[IxDA Discuss] What comes first, the Design or the Technology ...

2007-11-12 Thread Grady Kelly
What are the opinions here about what comes first, the Design or the Technology? I am currently designing a web application from an existing windows application. No decision had been made at the time as far as the technology to be used, only that it would be a web application. So I designed

Re: [IxDA Discuss] What tools do you use for prototyping?

2007-11-12 Thread Peter Boersma
Andrei wrote: Of course you build a number of prototypes that eventually lead to a prototype that is the final design. And of course along the way you start lower and get higher fidelity. [..] Again, this is how most other design fields behave. I have no idea why my position on this is

Re: [IxDA Discuss] What comes first, the Design or the Technology ...

2007-11-12 Thread Bryan Minihan
What you describe is pretty much the norm for me. Technology has always affected the design, and it seems your situation is pretty typical, in my experience. When given a choice and no external pressure, developers will use the technology that makes their lives easiest, and everything (bar none,

Re: [IxDA Discuss] what are your fundamental tenets of design?

2007-11-12 Thread Jens Meiert
I am curious about what you design by. What are your fundamental tenets of design Goal is that it works (or “reveals” [1], respectively) and that it's durable [2], ideally. From my experience, that distinguishes design from art or decoration. [1]

Re: [IxDA Discuss] Paper is not a prototyping tool

2007-11-12 Thread Rich Rogan
Well Andrei... I've got to admit, I'm OK at best with Javascript, and would develop pretty crap AJAX code, hence I hire great craftsmen who are JS and CSS wizards. I design the concept, they build it as per my spec, which is often on paper or even on a whiteboard. Simply put, there are better

Re: [IxDA Discuss] What comes first, the Design or the Technology ...

2007-11-12 Thread Jeff White
My two cents is: 1. Business goals 2. User's context - UCD stuff 3. Those two drive the design 4. The design should drive the technology A. There will always be the normal circumstances of doing business - resources, time, etc and the trade-offs that result. But generally, technology and

Re: [IxDA Discuss] Paper is not a prototyping tool

2007-11-12 Thread Andrei Herasimchuk
On Nov 12, 2007, at 2:10 PM, Rich Rogan wrote: Technology is changing so fast that it is often a different skill set with big picture vision VS guru level latest coding techniques. I agree with this. And here at our studio I have the same luxury having folks who do the brunt of the that

Re: [IxDA Discuss] Paper is not a prototyping tool

2007-11-12 Thread Andrei Herasimchuk
On Nov 12, 2007, at 2:22 PM, Robert Hoekman, Jr. wrote: How do you define craftsman? A person who practices and is highly skilled in a craft, and does so with their own two hands. In other words, someone who can design and build something with their own two hands. -- Andrei Herasimchuk

[IxDA Discuss] PLUG: Influencing Strategy by Design, Luke Wroblewski and Tom Chi

2007-11-12 Thread Andrei Herasimchuk
A quick plug if you folks don't mind. -- Just a reminder that, this Saturday November 17 from 10a-6p, Luke Wroblewski and Tom Chi are teaching the course Influencing Strategy by Design at the Involution Master Academy in Sunnyvale, California. Currently, we already have confirmed

Re: [IxDA Discuss] what are your fundamental tenets of design?

2007-11-12 Thread Petroff, Greg
LISTEN TO MAKE / MAKE TO THINK *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/

Re: [IxDA Discuss] What comes first, the Design or the Technology ...

2007-11-12 Thread Grady Kelly
Thanks for the responses thus far. I think that one of the reasons for this situation, is that the company I work for has been around for 9 years, and has never had a designer of any sort. They are still learning about what I do and how I can contribute. Some developers have seen how I can make

Re: [IxDA Discuss] what are your fundamental tenets of design?

2007-11-12 Thread Jared M. Spool
On Nov 12, 2007, at 6:46 PM, Jared M. Spool wrote: It takes no skill to build something stupid. Oh, I just remembered another one: The good thing about users is eventually they die. (I really need to get some t-shirts made.)

Re: [IxDA Discuss] What tools do you use for prototyping?

2007-11-12 Thread Andrei Herasimchuk
On Nov 12, 2007, at 3:16 PM, Todd Zaki Warfel wrote: It's not that your view is so controversial, but rather that you're contracting yourself, but refuse to either admit that you are, or admit that prototypes don't need to be pixel-perfect, or that pixel- perfection isn't a necessary

Re: [IxDA Discuss] What tools do you use for prototyping?

2007-11-12 Thread Mark Schraad
I sooo... wish I had asked those questions last week. We have different views of what constitutes a prototype. Simple as that. Mark On Nov 12, 2007, at 6:10 PM, Andrei Herasimchuk wrote: On Nov 12, 2007, at 2:52 PM, Mark Schraad wrote: You mean you draw on the paper and then look at

Re: [IxDA Discuss] MSNBC announces redesign

2007-11-12 Thread Robert Hoekman, Jr.
When one needs a blog and guided tour to *explain* the change, then something has gone very wrong. And when one assumes users will actually bother customizing the homepage of a news site, or that the # of articles to show in each module should be an always-available preference, something else

Re: [IxDA Discuss] What tools do you use for prototyping?

2007-11-12 Thread Chris Bernard
Questions about whether design is necessary or affordable are quite beside the point: design is inevitable. The alternative to good design is bad design, not no design at all. Douglas Martin I'm also particular fond of this quote from Clement Mok that he wrote in an op ed piece for

Re: [IxDA Discuss] what are your fundamental tenets of design?

2007-11-12 Thread Tal Shay
there's no such thing as an idiot proof system turns out that idiots can be quite smart... On Nov 12, 2007 12:00 PM, Lisa deBettencourt [EMAIL PROTECTED] wrote: I am curious about what you design by. What are your fundamental tenets of design; those little bulleted phrases on the Design Vision

Re: [IxDA Discuss] Dayparting for newspaper sites

2007-11-12 Thread John Vollmer
Hi Johan, I remember the Seattle Times tried a rather aggressive approach to dayparting, going as far as having a completely different design and content mix during the day and at night. Here are several of their posts that reference dayparting studies and speak to their particular approach and

Re: [IxDA Discuss] what are your fundamental tenets of design?

2007-11-12 Thread Dan Saffer
First, do no harm. Respect the inherent worth and dignity of every person in contact with the product: actor and receiver. Respect the limited resources of our planet. Design for people, not for Man. Respect the limits of human beings: physically, cognitively, emotionally. Be attentive to the

Re: [IxDA Discuss] What tools do you use for prototyping?

2007-11-12 Thread Jeremy Yuille
On 12/11/2007, at 4:17 PM, Eric Scheid wrote: On 12/11/07 2:19 PM, Andrei Herasimchuk [EMAIL PROTECTED] wrote: Ok. That's what I mean as well. So what's so controversial then about a prototype that basically acts just like the real thing? what do you use prototypes for? hey great

Re: [IxDA Discuss] Prototypical

2007-11-12 Thread Michael Lisboa
i know, right? Michael Lisboa *Come to IxDA Interaction08 | Savannah* February 8-10, 2008 in Savannah, GA, USA Register today: http://interaction08.ixda.org/ Welcome

Re: [IxDA Discuss] what are your fundamental tenets of design?

2007-11-12 Thread Christopher Fahey
I am curious about what you design by. What are your fundamental tenets of design; those little bulleted phrases on the Design Vision slide of your Powerpoint, the signatures on your email footer, the philosophies you work by as you design? Great question. I just want to be clear,

Re: [IxDA Discuss] what are your fundamental tenets of design?

2007-11-12 Thread pauric
Designing is the act of deleting the non-essential. Understanding the non-essential is our craft. 'how do you use your tenets to guide you on a daily basis?' Use only what you need, create only what is necessary. Everything else is noise. . . . . . . . . . . . . . . . . . . . . . . . . . . .

Re: [IxDA Discuss] What tools do you use for prototyping?

2007-11-12 Thread Eric Scheid
On 13/11/07 11:08 AM, Andrei Herasimchuk [EMAIL PROTECTED] wrote: Why? Because sitting in a chair is more effective to judge how comfortable it is than looking at a picture of it. Similarly, interacting with a mockup of an interface is more effective than just looking at a picture of it ..

Re: [IxDA Discuss] What comes first, the Design or the Technology ...

2007-11-12 Thread Bj�rn Simonson
In my company we work with three skills: interaction designers; developers; graphical designers. I've found that bringing in both of the other skills very early on (think initial brainstorming) pays off later on as everyone has been a part of the project from the start and also because I get a