Dave Airlie wrote:
Which application is this?
my own internal application (it doesn't do much just some quad texture
mapping (About 20 quads on screen).
Would it be possible to see the source? If not, can you make a little demo
that does something similar and has the same problems that
On Mon, 2002-12-16 at 10:47, Keith Whitwell wrote:
The 830 page flipping code is turned off for some good reasons:
- I haven't seen it work without really visible corruption on the flip -
typically flashing and blank areas
Presumably it uses the mi shadow module, and you should try
Michel Dänzer wrote:
On Mon, 2002-12-16 at 10:47, Keith Whitwell wrote:
The 830 page flipping code is turned off for some good reasons:
- I haven't seen it work without really visible corruption on the flip -
typically flashing and blank areas
Presumably it uses the mi shadow module, and
Michel Dänzer wrote:
On Mon, 2002-12-16 at 13:34, Keith Whitwell wrote:
Michel Dänzer wrote:
On Mon, 2002-12-16 at 10:47, Keith Whitwell wrote:
The 830 page flipping code is turned off for some good reasons:
- I haven't seen it work without really visible corruption on the flip -
Michel Dänzer wrote:
On Mon, 2002-12-16 at 13:47, Keith Whitwell wrote:
Michel Dänzer wrote:
On Mon, 2002-12-16 at 13:34, Keith Whitwell wrote:
Michel Dänzer wrote:
On Mon, 2002-12-16 at 10:47, Keith Whitwell wrote:
The 830 page flipping code is turned off for some good reasons:
-
Michel Dänzer wrote:
On Mon, 2002-12-16 at 14:04, Keith Whitwell wrote:
I think maybe I decided copying was ok as long as:
- you rig XAA (or whatever) to always draw into the current front buffer.
- you use cliprects to exclude the 3d window so that the backbuffer never
gets scribbled.
On Sat, Dec 14, 2002 at 09:42:58AM +0300, Samium Gromoff wrote:
There is one hopefully nice idea to help DRI developement.
The first and best thing to make a project successful is a good and clean
codebase. The second is a comprehensible set of docs in order to attract
more
I an extrimely intrested in
developing DRI for S3 ProSavage DDR(and ready to participate in development).
SoI wanted to ask:
1)Is anybody
developing(or already developed) such drivers .
2)If no,
where from can i take information on my chipsets system of commands(Is
disassembling of
On Mon, 2002-12-16 at 18:07, Martin Spott wrote:
Unfortunately my mail got lost last weekend, so I hope you forgive me this
repost. I made three screenshots showing FlightGear on the default start
position. My aim is to convince people of the advantages of the current DRI
CVS trunk.
On Sat, Dec 14, 2002 at 07:02:50PM +0100, Michel Dänzer wrote:
On Sam, 2002-12-14 at 18:42, Michel Daenzer wrote:
CVSROOT: /cvsroot/dri
Module name: xc
Repository: xc/xc/programs/Xserver/hw/xfree86/os-support/shared/drm/kernel/
Changes by: mdaenzer@sc8-pr-cvs1. 02/12/14 09:42:48
Log
Third'ed belatedly... one of my friends just got an A7N266-VM and
has a Sapphire Radeon 7500, so without this code being activated (by
recompile) he can't use DRI... thankfully we can do that, but it'd be nice
to have it in XFree 4.3.0.
- Chad
On Thu, 5 Dec 2002, [iso-8859-15]
On Mon, Dec 16, 2002 at 06:44:46PM +0100, Michel Dänzer wrote:
DRI with Mesa-4.0.4 - as suggested for shipping with XFree86-4.3:
http://document.ihg.uni-duisburg.de/bitmap/Radeon/Mesa-4.0.4.png
Is the 4.0.4 screenshot from after I merged fixes from the trunk?
I believe so. The
Am Montag, 16. Dezember 2002 20:29 schrieb Martin Spott:
On Mon, Dec 16, 2002 at 06:49:26PM +0100, Dieter Nützel wrote:
http://document.ihg.uni-duisburg.de/bitmap/Radeon/Mesa-4.0.4.png
None if these links works.
Sorry, the University appears to have network trouble this evening,
Solved,
Keith Whitwell wrote:
Andy Ross wrote:
Is it possible [...] to get the client-side libGL to look somethere
*other* that /usr/X11R6/lib/modules/dri for drivers?
It's LIBGL_DRIVERS_PATH
Perfect. Thanks.
You also don't exhibit a texture border bug that the ATI drivers
have
We fallback
Andy Ross wrote:
Keith Whitwell wrote:
Andy Ross wrote:
Is it possible [...] to get the client-side libGL to look somethere
*other* that /usr/X11R6/lib/modules/dri for drivers?
It's LIBGL_DRIVERS_PATH
Perfect. Thanks.
You also don't exhibit a texture border bug that the ATI drivers
On Mon, Dec 16, 2002 at 10:01:18PM +0100, Michel Dänzer wrote:
On Mon, 2002-12-16 at 20:52, Martin Spott wrote:
O.k, I'll do a rebuild this evening - although I might not be able to verify
a screenshot before tomorrow,
Hmmm - unfortunately, after (I think) David's unsuccessfull merge
On Die, 2002-12-17 at 02:53, David Dawes wrote:
I don't know the story behind the removal of RADEONSaveFBDevRegisters() --
seems to be related to keeping pageflipping working over an fbdev call. Can
anyone comment on whether or not this is still necessary?
I expect that got accidentally
Well the i830 page flip code is using async flips, the main thing I want
to use page flipping for on my i815 is sync'ed flips so I don't see the
tearing that is so really obvious and gives people headaches.. (don't need
to be getting sued here!!).
It's not the timing I'm worried about it's the
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