Re: First DRI uber-benchmark

2004-08-24 Thread Philipp Klaus Krause
John Lightsey schrieb:
I gave up on specviewperf after waiting over half an hour for the Voodoo 5 to 
run it.  It's just too time consuming.  Are there one or two tests that stand 
out in particular?


I'd propose 3dsmax-02, ugs-03 and proe-02 since in the Radeon driver
comparison done by Ronald Schneidegger these three were the ones were
most rendering errors occured, so running these should find rendering
errors in addition to benchmarking.
See http://homepage.hispeed.ch/rscheidegger/ for the comparison.
Philipp Klaus Krause
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Re: First DRI uber-benchmark

2004-08-23 Thread Ian Romanick
John Lightsey wrote:
Once I have all the benchmarks together I'll make some pretty little graphs.
Soany suggestions, comments, feedback?
First off, great work!  Hopefully you'll be willing to re-run those 
tests to look for regressions in future releases. ;)

I have only two criticisms.  First, demo4 is a crummy Quake3 benchmark, 
and demo1 is a crummy Quake2 benchmark.  I've got a couple Quake3 demos 
that I recorded for DRI testing that I can post in the next day or so. 
Something like massive1 or crusher would be a much better Quake2 
benchmark (that really turns back the way-back clock for me!).

My other critical comment is that you only have texture intensive 
benchmarks.  It would be nice to add a couple purely polygon intensive 
benchmarks.  I know that viewperf is a pain to run, but it does it's job 
well.  Do any of the open-source modeling packages (i.e., Blender) have 
a benchmark mode?  I think that might be intersting to a lot of Linux 
people.


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Re: First DRI uber-benchmark

2004-08-23 Thread John Lightsey
On Monday 23 August 2004 12:36, Ian Romanick wrote:
 John Lightsey wrote:
  Once I have all the benchmarks together I'll make some pretty little
  graphs.
 
  Soany suggestions, comments, feedback?

 First off, great work!  Hopefully you'll be willing to re-run those
 tests to look for regressions in future releases. ;)

 I have only two criticisms.  First, demo4 is a crummy Quake3 benchmark,
 and demo1 is a crummy Quake2 benchmark.  I've got a couple Quake3 demos
 that I recorded for DRI testing that I can post in the next day or so.
 Something like massive1 or crusher would be a much better Quake2
 benchmark (that really turns back the way-back clock for me!).


I'll look into those Quake2 demos for the next try.  Benchmarking Quake2 and 
Quake3 is very fast, so including another demo or two shouldn't be a problem.

 My other critical comment is that you only have texture intensive
 benchmarks.  It would be nice to add a couple purely polygon intensive
 benchmarks.  I know that viewperf is a pain to run, but it does it's job
 well.  Do any of the open-source modeling packages (i.e., Blender) have
 a benchmark mode?  I think that might be intersting to a lot of Linux
 people.

I'd be interested in average FPS for things like blender, chromium, bzflag, 
etc...  Perhaps they'll take patches to add it in if the code isn't there 
already.

I gave up on specviewperf after waiting over half an hour for the Voodoo 5 to 
run it.  It's just too time consuming.  Are there one or two tests that stand 
out in particular?

The HTML version with lots of pretty pictures and graphs is online here:

http://www.nixnuts.net/benchmarks/040815/

Thanks to everyone that has given feedback.  I'll run another round of 
benchmarks in a month or two and try to submit bug reports on everything that 
doesn't work in the mean time.  DRI is an amazing piece of software  Many 
thanks to everyone for the great work.

John


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Re: First DRI uber-benchmark

2004-08-22 Thread Adam Jackson
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On Sunday 22 August 2004 02:16, John Lightsey wrote:
 At any rate, here are the results of the first run.  If anyone has
 suggestions for fixing any of the cards which failed in one way or
 another, I would really appreciate the feedback.

Awesome stuff.

I'd ask that you open bugs for the crashes you get, preferably with testcases 
that aren't closed-source games if possible.

 All of the benchmarks were started with X already running.  I logged into a
 user account, started X with xinit /usr/X11R6/bin/xterm -- :0 then ran
 the benchmarks one after the other.

There are several programs under mesa/progs/* that include synthetic 
benchmarks, which might show interesting variations compared with glxgears 
(the other canonical synthetic benchmark).  Maybe.  Also several of the 
xscreensaver GL demos have benchmarks; glblur, blocktube, flurry, and 
lavalite are particularly punishing, and menger and sierpinski3d are great 
for generating absurd numbers of polygons.

 Cards that didn't work:

 Oxygen GMX 2000 96MB (gamma).  I tried various BusID values.  X would
 start, but direct rendering was always disabled.

This you can probably drop from future testing.

 Rage Pro Turbo (mach64)  glxgears works with 181.6 fps, but every other
 OpenGL program would crash.

This is disturbing, I used to play ut on a mach64 all the time.  Perhaps the 
DMA path is still busted?

- - ajax
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Re: First DRI uber-benchmark

2004-08-22 Thread Michael Mazack
 Diamond Speedstar a90 16MB (savage 4 pro+)  Lots of
lockups.

I can confirm that this card locks up very frequently.
One way which I have found to immediately lock it up
is by attempting to use GL_NV_texgen_reflection.

Hope this helps the savage developers.




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Re: First DRI uber-benchmark

2004-08-22 Thread Steffen Hein
On Sunday 22 August 2004 08:16, John Lightsey wrote:
 Rage 128 Pro (r128)  At 640x480 this one seemed semi-reliable.  At 1024x768
  it usually froze.  glxgears gave this one 518.6 fps.

I also encountered this instability on a mobility M6 (mobile Rage128)


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Re: First DRI uber-benchmark

2004-08-22 Thread Felix Kühling
On Sun, 22 Aug 2004 01:16:18 -0500
John Lightsey [EMAIL PROTECTED] wrote:

 
 Diamond Speedstar a90 16MB (savage 4 pro+)  Lots of lockups.  glxgears gave
 this a disappointing 229 fps.

There are rumors about some Savage4's that lock up when reading the
status register. :-/ A workaround would be to use shadow status (the
card writes status to system/AGP memory and the driver picks it up from
there). This is high on my todo list, but it'll require some fundamental
work on the DRM driver first. In the mean time, maybe trying different
AGP speeds would help. Or is this a PCI card?

Also, the Savage4 I'm using for testing here has severe heat problems.
Mounting a small fan on top of the passive heat sink helped.

 IBM SR9 16MB Savage 4 eXtreme (savage)
 glxgears - 569.2
 q2 640x480 - 49.4
 q2 800x600 - 38.8
 q2 1024x768 - 27.1
 q3 640x480 - 45.1
 q3 800x600 - 34.4
 q3 1024x768 - 23.3
 rtcw 640x480 - segfault
 rtcw 800x600 - segfault
 rtcw 1024x768 - segfault
 ut 640x480 - 36.8
 ut 800x600 - 28.78
 ut 1024x768 - 20.6
 Notes: The segfault in RTCW seemed to be related to the checkpoint demo.
 wolfsp seemed to run fine.

Good to know that at least one Savage4 works more or less reliably. ;-)

Regards,
  Felix

| Felix Kühling [EMAIL PROTECTED] http://fxk.de.vu |
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Re: First DRI uber-benchmark

2004-08-22 Thread Simon 'corecode' Schubert
On 22.08.2004, at 08:16, John Lightsey wrote:
glxgears - let it run for 1 minute then marked down the highest score
how reproducable and meaningful is a highest score? I don't know, but I 
got a feeling that using a mean or a median might be of better 
reproducability and also might better reflect common 3d response 
feeling (in case you want to make a real-world benchmark, not a 
synthetic one).

cheers
  simon
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Re: First DRI uber-benchmark

2004-08-22 Thread John Lightsey
On Sunday 22 August 2004 04:57, Simon 'corecode' Schubert wrote:
 On 22.08.2004, at 08:16, John Lightsey wrote:
  glxgears - let it run for 1 minute then marked down the highest score

 how reproducable and meaningful is a highest score? I don't know, but I
 got a feeling that using a mean or a median might be of better
 reproducability and also might better reflect common 3d response
 feeling (in case you want to make a real-world benchmark, not a
 synthetic one).


The high score ends up being a fraction of a frame higher than the mode score.  
The difference doesn't seem significant on any of the cards.

John


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Re: First DRI uber-benchmark

2004-08-22 Thread John Lightsey
On Sunday 22 August 2004 04:59, Felix Kühling wrote:
 On Sun, 22 Aug 2004 01:16:18 -0500

 John Lightsey [EMAIL PROTECTED] wrote:
  Diamond Speedstar a90 16MB (savage 4 pro+)  Lots of lockups.  glxgears
  gave this a disappointing 229 fps.

 There are rumors about some Savage4's that lock up when reading the
 status register. :-/ A workaround would be to use shadow status (the
 card writes status to system/AGP memory and the driver picks it up from
 there). This is high on my todo list, but it'll require some fundamental
 work on the DRM driver first. In the mean time, maybe trying different
 AGP speeds would help. Or is this a PCI card?

They're all AGP cards.  I'll try setting the a90 to AGP1x to see if that 
helps.  The crash with the IBM SR9 happens while the checkpoint demo is 
loading.  Some kind of texture loading problem perhaps?

John


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Re: First DRI uber-benchmark

2004-08-22 Thread Alan Cox
On Sul, 2004-08-22 at 07:16, John Lightsey wrote:
 I shut off most of the services on the machine.  rcconf shows klogd, makedev,
 and sysklogd as the only services active at boot.  The kernel used was
 2.6.7-1-k7 from Debian.

Which DRI kernel modules - the CVS tree provided ones or the 2.6.7
kernel ones ?



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Re: First DRI uber-benchmark

2004-08-22 Thread Dave Airlie

 Which DRI kernel modules - the CVS tree provided ones or the 2.6.7
 kernel ones ?

there should be no regression between them, I'd expect the currrnt CVS
ones might in theory be slower than 2.6.7 but I haven't seen any
regressions on the radeon modules while I've been doing the function table
work, 2.6.7 is pretty close to CVS about 5 mths ago...

I don't think we have fixed any lockups or anything of that great interest
in this time ..

Dave.


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http://www.skynet.ie/~airlied / airlied at skynet.ie
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Re: First DRI uber-benchmark

2004-08-22 Thread Alan Cox
On Sul, 2004-08-22 at 13:11, Dave Airlie wrote:
 there should be no regression between them, I'd expect the currrnt CVS
 ones might in theory be slower than 2.6.7 but I haven't seen any
 regressions on the radeon modules while I've been doing the function table
 work, 2.6.7 is pretty close to CVS about 5 mths ago...
 
 I don't think we have fixed any lockups or anything of that great interest
 in this time ..

At least on the fedora-test list the new Xorg CVS seems to be showing up
some i815/830 works with 2.6.8.1 but not 2.6.old kernels.



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Re: First DRI uber-benchmark

2004-08-22 Thread John Lightsey
On Sunday 22 August 2004 01:52, Adam Jackson wrote:
 On Sunday 22 August 2004 02:16, John Lightsey wrote:
  At any rate, here are the results of the first run.  If anyone has
  suggestions for fixing any of the cards which failed in one way or
  another, I would really appreciate the feedback.

 Awesome stuff.

 I'd ask that you open bugs for the crashes you get, preferably with
 testcases that aren't closed-source games if possible.


Once I'm certain that the problems are not caused by bad hardware or a bad 
configuration on my part I'll try to debug and report the lockups and 
crashes.  

  All of the benchmarks were started with X already running.  I logged into
  a user account, started X with xinit /usr/X11R6/bin/xterm -- :0 then
  ran the benchmarks one after the other.

 There are several programs under mesa/progs/* that include synthetic
 benchmarks, which might show interesting variations compared with glxgears
 (the other canonical synthetic benchmark).  Maybe.  Also several of the
 xscreensaver GL demos have benchmarks; glblur, blocktube, flurry, and
 lavalite are particularly punishing, and menger and sierpinski3d are great
 for generating absurd numbers of polygons.


I looked around for some free software programs that would calculate an 
average framerate rather than simply showing a FPS counter, but I didn't find 
any.  Something based on crystal-space would be particularly nice.

I also looked at specviewperf, but it takes far too long to run.

Are there any in mesa/progs that stand out?

  Rage Pro Turbo (mach64)  glxgears works with 181.6 fps, but every other
  OpenGL program would crash.

 This is disturbing, I used to play ut on a mach64 all the time.  Perhaps
 the DMA path is still busted?


It crashes without locking the display or even changing the resolution.  This 
one looks easier to debug than the others.

John


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Re: First DRI uber-benchmark

2004-08-22 Thread Michel Dänzer
On Sun, 2004-08-22 at 11:40 +0200, Steffen Hein wrote:
 On Sunday 22 August 2004 08:16, John Lightsey wrote:
  Rage 128 Pro (r128)  At 640x480 this one seemed semi-reliable.  At 1024x768
   it usually froze.  glxgears gave this one 518.6 fps.
 
 I also encountered this instability on a mobility M6 (mobile Rage128)

M6 is Radeon, the mobile Rage128 chips were M3 and M4 (and M5?). Which
is it?


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Libre software enthusiast|   http://svcs.affero.net/rm.php?r=daenzer


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Re: First DRI uber-benchmark

2004-08-22 Thread Michel Dänzer
On Sun, 2004-08-22 at 01:16 -0500, John Lightsey wrote:
 This is my third attempt sending this email.  If sourceforge decides to let 
 all three copies through at once, you'll have to forgive me.

It's mostly me administrating the dri-{announce,devel,patches} at the
moment... if anyone (preferably non-newcomers though) wants to help out,
that would be great.


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Re: First DRI uber-benchmark

2004-08-22 Thread John Lightsey
On Sunday 22 August 2004 05:39, Alan Cox wrote:
 On Sul, 2004-08-22 at 07:16, John Lightsey wrote:
  I shut off most of the services on the machine.  rcconf shows klogd,
  makedev, and sysklogd as the only services active at boot.  The kernel
  used was 2.6.7-1-k7 from Debian.

 Which DRI kernel modules - the CVS tree provided ones or the 2.6.7
 kernel ones ?

The kernel modules were from CVS.

John


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Re: First DRI uber-benchmark

2004-08-22 Thread Steffen Hein
You're right. It's a 8mb mobility M3 in a dell latitude c600.

Sorry, not my notebook ;-)


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Re: First DRI uber-benchmark

2004-08-22 Thread John Lightsey
Here are the FGLRX and Nvidia scores for comparison...

The Nvidia drivers were built from the packages in Debian non-free (1.0.6111) 
and the FGLRX drivers were built from Flavio Stanchina's packages (3.11.1).

BFG FX5200 Ultra 128MB
glxgears - 3934.8
q2 640x480 - 337.1
q2 800x600 - 312.3
q2 1024x768 - 268.5
q3 640x480 - 219.2
q3 800x600 - 217.6
q3 1024x768 - 203.6
rtcw 640x480 - 108.9
rtcw 800x600 - 108.7
rtcw 1024x768 - 107.7
ut 640x480 - 98.12
ut 800x600 - 98.28
ut 1024x768 - 95.71
Notes:

TNT2 32MB
glxgears - 491.6
q2 640x480 - 83.7
q2 800x600 - 55
q2 1024x768 - 38.9
q3 640x480 - 54.2
q3 800x600 - 34.6
q3 1024x768 - 22.4
rtcw 640x480 - 41.8
rtcw 800x600 - 27.2
rtcw 1024x768 - 17.4
ut 640x480 - 60.14
ut 800x600 - 41.59
ut 1024x768 - 26.31
Notes: Locked up with agpgart.  Minor display corruption when switching 
resolutions in UT which was cleared up by restarting X.

Radeon 8500 AIW 128MB w/FGLRX
Contant lockups...  Totally unusable.

Radeon 9600LE 128MB
glxgears - 753.4
q2 640x480 - 146.2
q2 800x600 - 97.8
q2 1024x768 - 56
q3 640x480 - 133.6
q3 800x600 - 82.8
q3 1024x768 - 45.3
rtcw 640x480 - 95.1
rtcw 800x600 - 67.4
rtcw 1024x768 - 37.7
ut 640x480 - 93.08
ut 800x600 - 72.98
ut 1024x768 - 41.65
Notes: These numbers all represent X running at 32 bit color depth.  FGLRX 
does not support 16 bit.



So...  A Radeon DDR 32MB running DRI seems to be faster than a TNT2 32MB.  
Matrox G400 seems to be faster on everything other than Unreal Tournament.

I'll send a link to the graphs on Monday.

John


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Re: First DRI uber-benchmark

2004-08-22 Thread Moritz Muehlenhoff
In gmane.comp.video.dri.devel, you wrote:
 I looked around for some free software programs that would calculate an 
 average framerate rather than simply showing a FPS counter, but I didn't find 
 any.  Something based on crystal-space would be particularly nice.

Have a look at the samples provided with the Ogre engine; they calculate the
average framerate of every run and the minima and maxima: http://www.ogre3d.org
They should be pretty useful especially for benchmarking advanced 3D stuff.

The default build links against the proprietary Cg library by Nvidia. To
circumvent that simply remove the autoconf test for Cg in configure.in,
remove CgProgramManager from PlugIns/Makefile.am and run bootstrap.sh. The
functionality is not affected as Cg shader support is loaded on demand.

Cheers,
Moritz


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Re: First DRI uber-benchmark

2004-08-22 Thread Alan Cox
On Sul, 2004-08-22 at 21:51, John Lightsey wrote:
 So...  A Radeon DDR 32MB running DRI seems to be faster than a TNT2 32MB.  
 Matrox G400 seems to be faster on everything other than Unreal Tournament.
 
 I'll send a link to the graphs on Monday.

Maybe I should get the Voodoo2 DRI written. The voodoo2 can wipe the
Matrox G400's backside but I'd assumed it was still too slow to be
useful



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Re: First DRI uber-benchmark

2004-08-22 Thread Dave Airlie

 At least on the fedora-test list the new Xorg CVS seems to be showing up
 some i815/830 works with 2.6.8.1 but not 2.6.old kernels.

hmm interesting.. I'll try and get Xorg on one of my i810 systems in the
next day or two...

Dave.



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pam_smb / Linux DECstation / Linux VAX / ILUG person



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Re: First DRI uber-benchmark

2004-08-22 Thread Ville Syrjälä
On Sun, Aug 22, 2004 at 01:16:18AM -0500, John Lightsey wrote:
 
 Matrox G400 32MB (mga)
 glxgears - 1000.2
 q2 640x480 - 62.9
 q2 800x600 - 52.3
 q2 1024x768 - 40.2
 q3 640x480 - 65.9
 q3 800x600 - 51.4
 q3 1024x768 - 36.4
 rtcw 640x480 - 42.3
 rtcw 800x600 - 33.5
 rtcw 1024x768 - 24.7
 ut 640x480 - 35.32
 ut 800x600 - 30.98
 ut 1024x768 - 26.7

I'm aware of two perfomance bottlenecks in the driver.

Number one is that it always uses synchronous DMA. I have asynchronous
DMA working just fine under DirectFB but it should probably be tested
more with XFree86 before going to cvs.

Number two is the TC2_MAGIC bit. It really hurts the single texturing
case and even dual texturing gains ~1 fps (in q3) with that bit turned
off.

Even with those two changes the Windows drivers are still quite a bit
faster :(

 Notes: Reliable, looks great.  UT suffered from lots of software fallback.

Any idea what fallbacks? ut2k4 demo was actually playable on my G400
if I disabled the texenv extensions. We probably need a config option
for that. ut2k3 demo always used projective multi texturing despite what
settings I tweaked so I couldn't get decent performance out of it.

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Re: First DRI uber-benchmark

2004-08-22 Thread John Lightsey
On Sunday 22 August 2004 18:37, Ville Syrjälä wrote:
 On Sun, Aug 22, 2004 at 01:16:18AM -0500, John Lightsey wrote:
  Matrox G400 32MB (mga)
...
 I'm aware of two perfomance bottlenecks in the driver.

 Number one is that it always uses synchronous DMA. I have asynchronous
 DMA working just fine under DirectFB but it should probably be tested
 more with XFree86 before going to cvs.

 Number two is the TC2_MAGIC bit. It really hurts the single texturing
 case and even dual texturing gains ~1 fps (in q3) with that bit turned
 off.

 Even with those two changes the Windows drivers are still quite a bit
 faster :(

  Notes: Reliable, looks great.  UT suffered from lots of software
  fallback.

 Any idea what fallbacks? ut2k4 demo was actually playable on my G400
 if I disabled the texenv extensions. We probably need a config option
 for that. ut2k3 demo always used projective multi texturing despite what
 settings I tweaked so I couldn't get decent performance out of it.

I'm not at all sure...  It slows down to a crawl in a few different places.

1) The section of tunnel with textures on the ground that look like paper 
trash.  This lasts until you pass the grate with steam coming out of it.

2) As the billboards are approached it slows down.  (This happens twice.)

3) Heading towards the fire escape it slows down.

4) Right before it enters the tunnel on the building it slows down very 
briefly.

ut2004 is almost playable with the g400 with the lowest settings.  The Nvidia 
logo looks wrong and it's very slow.  There are also some points on different 
maps where the framerate drops through the floor (on DM-Asbestos for 
instance, when you look at the sunken area where the rocket launcher appears, 
the framerate drops to single digits.  The sunken area is supposed to be 
filled with water, but there is no water visible with the g400.)

I didn't include ut2003/2004 in the list of benchmarks because I didn't figure 
any of the cards would handle it.  I'll try including on of them next time.

John


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