Re: [Flightgear-devel] Compiler error with Cygwin SimGear 0.0.16

2001-12-13 Thread Erik Hofman
Paul Deppe wrote: Gents, When compiling SimGear 0.0.16 with the latest Cygwin (Win2K) I get the following compiler error. Has anyone else seen this? This is a clean SimGear with ./configure; make. Everything goes well until... Making all in simgear/metakit/unix make[1]: Entering

RE: [Flightgear-devel] Compiler error with Cygwin SimGear 0.0.16

2001-12-13 Thread Jon S. Berndt
Paul Deppe wrote: When compiling SimGear 0.0.16 with the latest Cygwin (Win2K) I get the following compiler error. Has anyone else seen this? This is a clean SimGear with ./configure; make. Everything goes well until... I've got CygWin (pretty much the latest, I think) and I

RE: [Flightgear-devel] Compiler error with Cygwin SimGear 0.0.16

2001-12-13 Thread Norman Vine
Paul Deppe When compiling SimGear 0.0.16 with the latest Cygwin (Win2K) I get the following compiler error. Has anyone else seen this? This is a clean SimGear with ./configure; make. Everything goes well until... Making all in simgear/metakit/unix This is getting repetitive Would someone

RE: [Flightgear-devel] Compiler error with Cygwin SimGear 0.0.16

2001-12-13 Thread Norman Vine
Jon S. Berndt writes: Paul Deppe wrote: When compiling SimGear 0.0.16 with the latest Cygwin (Win2K) I get the following compiler error. Has anyone else seen this? This is a clean SimGear with ./configure; make. Everything goes well until... I've got CygWin (pretty much the

RE: [Flightgear-devel] Compiler error with Cygwin SimGear 0.0.16

2001-12-13 Thread Curtis L. Olson
Norman Vine writes: Paul Deppe When compiling SimGear 0.0.16 with the latest Cygwin (Win2K) I get the following compiler error. Has anyone else seen this? This is a clean SimGear with ./configure; make. Everything goes well until... Making all in simgear/metakit/unix This is

RE: [Flightgear-devel] Compiler error with Cygwin SimGear 0.0.16

2001-12-13 Thread Norman Vine
Curtis L. Olson writes: Norman Vine writes: This is getting repetitive Would someone who has SimGear CVS write privlidge PLEASE change the CXXFLAGS variable in SimGear/simgear/metakit/unix/Makefile.in to # not normally compiled with -g, but you can specify it in the make command

[Flightgear-devel] What data is currently used for UK scenery?

2001-12-13 Thread D Luff
Could someone please tell me exactly which data sources are used for the currently available scenery build, specifically in the UK? Thanks - Dave -- [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED]

RE: [Flightgear-devel] Compiler error with Cygwin SimGear 0.0.16

2001-12-13 Thread David Megginson
Curtis L. Olson writes: Getting metakit to build properly from within SimGear has been a PITA from day one. Right now I'm voting for de-bundling it. Most linux users could just install the metakit package for their distro. Norman could probably talk it into cygwin if it's not there

RE: [Flightgear-devel] Compiler error with Cygwin SimGear 0.0.16

2001-12-13 Thread Norman Vine
Erik Hofman writes: Norman Vine wrote: # not normally compiled with -g, but you can specify it in the make command CXXFLAGS = -O3 -fomit-frame-pointer -DNDEBUG #CXXFLAGS = -fguiding-decls -Wall -pedantic -Wno-unused -g #CXXFLAGS = @CXXFLAGS@ -DNDEBUG Eh, no. I need the CXXFLAGS from

RE: [Flightgear-devel] Compiler error with Cygwin SimGear 0.0.16

2001-12-13 Thread Norman Vine
David Megginson writes: Curtis L. Olson writes: Getting metakit to build properly from within SimGear has been a PITA from day one. Right now I'm voting for de-bundling it. I say yank it completely and either (a) store all of the data in memory, or (b) split it into directories like the

Re: [Flightgear-devel] Compiler error with Cygwin SimGear 0.0.16

2001-12-13 Thread Erik Hofman
Curtis L. Olson wrote: Do you know if this change will work ok on other platforms, why does it help? I don't recall anyone submitting this patch to me before, but I've got about 850 pending messages in my flightgear inbox so it could still be in there ... it helps me if patches come

Re: [Flightgear-devel] Compiler error with Cygwin SimGear 0.0.16

2001-12-13 Thread Erik Hofman
Norman Vine wrote: Erik Hofman writes: Eh, no. I need the CXXFLAGS from SimGear in Metakit. AH AH ! Is this only for a specific compiler or Machine type Yep. IRIX. Can you tell me how to identify your machine(s) that need the SimGear CXXFLAGS because they BREAK compiling MetaKit

Re: [7] Re: [Flightgear-devel] 3d cockpit and some ideas

2001-12-13 Thread kevin
Well, the easiest way to grab a screen shot is probably to use 'gimp' since it is preinstalled on most systems. 'xwd' and the netpbm tools would work as well, and there are probably others. 2) Anyone know of a utility that will screen shot a DRI window in linux? I'd like to be able to share

Re: [Flightgear-devel] 3d cockpit and some ideas

2001-12-13 Thread David Megginson
Jim Wilson writes: 2) Anyone know of a utility that will screen shot a DRI window in linux? I'd like to be able to share the progress and get some feedback once it looks like something without folks having to have a copy of ac3d. Might just have to take pics off the monitor with my

Re: [7] Re: [Flightgear-devel] 3d cockpit and some ideas

2001-12-13 Thread David Megginson
[EMAIL PROTECTED] writes: Well, the easiest way to grab a screen shot is probably to use 'gimp' since it is preinstalled on most systems. 'xwd' and the netpbm tools would work as well, and there are probably others. Gimp doesn't like the visual used by my NVidia driver. I have to use

Re: [Flightgear-devel] 3d cockpit and some ideas

2001-12-13 Thread Andy Ross
Jim Wilson wrote: Mainly I just want to focus on getting a really nice looking panel without getting too hung up in doing everyting at once. Probably I'll add pilars if any would show facing forward and then possibly very plain doors (if it looks too much like you're sitting in a

RE: [Flightgear-devel] 3d cockpit and some ideas

2001-12-13 Thread Norman Vine
Andy Ross writes: Also, I was looking at the HUD code recently. Alas, it seems awfully tied to a flat screen idiom, and uses pixel (!) coordinates at that. Has anyone with more knowlege about the HUDs given any thought to making them work in a virtual cockpit environment? It's looking to me

RE: [Flightgear-devel] 3d cockpit and some ideas

2001-12-13 Thread Norman Vine
Norman Vine writes: Well you can use glTranslate() to 'sort of' roll the HUD to stay in the 'straight ahead' position, but this is a 'hack' at best. Here is some code to translate the HUD with the eye vector for those that want to play :-) add to mouse.cxx #define TRANSLATE_HUD // temporary

[Flightgear-devel] CVS access to source

2001-12-13 Thread david_b_brown
>David, > >You found some outdated CVS instructions. Can you tell me where you >saw these so I can fix them? The current instructions are here: > > http://www.flightgear.org/cvsResources/ >Regards, >Curt. Curt, I was trying to build a version for MacOS X. I followed the links from

Re: [Flightgear-devel] 3d cockpit and some ideas

2001-12-13 Thread Andy Ross
Norman Vine wrote: Here is some code to translate the HUD with the eye vector for those that want to play :-) That won't work, though. The translation approximation is good only for small panning angles, which is violated in a big way by the virtual cockpit notion. I want to pan by 180

[Flightgear-devel] Cessna 182

2001-12-13 Thread David Megginson
There is now a Cessna 182 flight model in the base package (using the C172 IFR panel for now). This is a lot like the C172 (and is based on Tony's c172.xml), but it has a more powerful engine, and I used some printed data that will give different handling at higher alpha values. fgfs

RE: [Flightgear-devel] 3d cockpit and some ideas

2001-12-13 Thread Norman Vine
Andy Ross writes: Norman Vine wrote: Here is some code to translate the HUD with the eye vector for those that want to play :-) That won't work, though. Hey I already said that :-) Well you can use glTranslate() to 'sort of' roll the HUD to stay in the 'straight ahead' position, but

[Flightgear-devel] Manifold pressure

2001-12-13 Thread Frederic Bouvier
Hello, I am wondering why the manifold pressure indicator of the c172 panel is changing while moving the throttle knob and the engine is **off** ( 0 RPM ). When I do my checklist in my plane, engine off, I verify that this pressure is the same as QFE, and during flying, the value is decreasing,

re: [Flightgear-devel] Manifold pressure

2001-12-13 Thread David Megginson
Frederic Bouvier writes: I am wondering why the manifold pressure indicator of the c172 panel is changing while moving the throttle knob and the engine is **off** ( 0 RPM ). When I do my checklist in my plane, engine off, I verify that this pressure is the same as QFE, and during flying,

re: [Flightgear-devel] Manifold pressure

2001-12-13 Thread jsb
The engine model is probably just sending out a scaled version of the throttle position -- we're still working on powerplant output variables. It shouldn't be too hard to make MP dependent on throttle position AND whether it is operating or not - plus with some small lag in there. Would that

[Flightgear-devel] Uninitialized variables

2001-12-13 Thread Frederic Bouvier
Flightgear bombs when JSB outputs data in CSV format with MSVC 6 (latest change to c172.xml r1.38). It appears that the coefficient kCLge 'Change_in_lift_due_to_ground_effect' has a value derived from FGPosition::hoverbmac which is unitialized. The segmentation violation is in

Re: [Flightgear-devel] Uninitialized variables

2001-12-13 Thread jsb
Flightgear bombs when JSB outputs data in CSV format with MSVC 6 (latest change to c172.xml r1.38). It appears that the coefficient kCLge 'Change_in_lift_due_to_ground_effect' has a value derived from FGPosition::hoverbmac which is unitialized. Fixed. Will be committed later this evening.

Re: [Flightgear-devel] Cessna 182

2001-12-13 Thread Wolfram Kuss
David wrote: There is now a Cessna 182 flight model in the base package There are much more freeware C182s than C172s. C 172 are part of most flight sims, so there was no big reason for the Freeware people to make one. What is the quality of the C182 FDM compared to the C172 FDM? David Bye

Re: [Flightgear-devel] 3d cockpit and some ideas

2001-12-13 Thread David Findlay
On Fri, 14 Dec 2001 02:19, you wrote: Oh btw I'm leaning toward doing a c310 first...(that's the shape I started with on this latest version). These are the reference pictures I'm using right now (for the panel): http://www.vickivt.com/vicki/planes/cessna%20t310q%201974_3.jpg

Re: [Flightgear-devel] 3d cockpit and some ideas

2001-12-13 Thread Wolfram Kuss
Starting small, but being extensible is a good idea. Often, the 3D cockpit model is much more complex than the exteriour model. For example, for BoBs Spitfire: - Cockpit as 3D Studio ascii file: 324 k without the instruments. This melts down to a 45 k binary. - Exteriour model, highest LOD, with

Re: [Flightgear-devel] Uninitialized variables

2001-12-13 Thread Frederic Bouvier
Flightgear bombs when JSB outputs data in CSV format with MSVC 6 (latest change to c172.xml r1.38). It appears that the coefficient kCLge 'Change_in_lift_due_to_ground_effect' has a value derived from FGPosition::hoverbmac which is unitialized. Fixed. Will be committed later this

Re: [Flightgear-devel] Cessna 182

2001-12-13 Thread David Megginson
Wolfram Kuss writes: There are much more freeware C182s than C172s. C 172 are part of most flight sims, so there was no big reason for the Freeware people to make one. What is the quality of the C182 FDM compared to the C172 FDM? It's mostly the same, since it builds a lot on Tony's

Re: [Flightgear-devel] Engine displacement definition?

2001-12-13 Thread Christian Mayer
Andy Ross wrote: Dumb question, but one I hope someone knows the answer to: when one specifies the displacement of a piston engine (e.g. IO-360 == 360 cubic inches), is that the volume of the whole cylinders or just of the piston strokes? At a car you are giving the total volume (i.e. all

Re: [7] Re: [Flightgear-devel] 3d cockpit and some ideas

2001-12-13 Thread Jim Wilson
Great! I'll probably look for netpbm... the message i'm getting in gimp is it can't read an xwd file. Could be I need a plugin. Thanks, Jim [EMAIL PROTECTED] said: Well, the easiest way to grab a screen shot is probably to use 'gimp' since it is preinstalled on most systems. 'xwd' and

Re: [Flightgear-devel] 3d cockpit and some ideas

2001-12-13 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: 3) How should I determine the size to make the cockpit? Is there any rule of thumb for scaling? I've just redone the model (for the third or forth time :-)) and right now is a good point to settle on size/scaling. So long as the proportions

Re: [Flightgear-devel] 3d cockpit and some ideas

2001-12-13 Thread Jim Wilson
Wolfram Kuss [EMAIL PROTECTED] said: Starting small, but being extensible is a good idea. Often, the 3D cockpit model is much more complex than the exteriour model. For example, for BoBs Spitfire: - Cockpit as 3D Studio ascii file: 324 k without the instruments. This melts down to a 45 k

Re: [Flightgear-devel] 3d cockpit and some ideas

2001-12-13 Thread Jim Wilson
These are the reference pictures I'm using right now (for the panel): http://www.vickivt.com/vicki/planes/cessna%20t310q%201974_3.jpg http://www.vickivt.com/vicki/planes/cessna%20t310r%201980_3.jpg The 1980 model looks better IMHO. Yeah I agree. Besides it doesn't have an empty

RE: [Flightgear-devel] Compiler error with Cygwin SimGear 0.0.16

2001-12-13 Thread Curtis L. Olson
David Megginson writes: I say yank it completely and either (a) store all of the data in memory, This can significantly increase load times ... which is a hassle if you are doing a lot of compile/run testing ... or (b) split it into directories like the scenery data. The airport and navaid

RE: [Flightgear-devel] Compiler error with Cygwin SimGear 0.0.16

2001-12-13 Thread Curtis L. Olson
Norman Vine writes: Curtis L. Olson writes: Getting metakit to build properly from within SimGear has been a PITA from day one. Right now I'm voting for de-bundling it. Whatever I do notice that the flags in the Makefile.in are not those I suggest

RE: [Flightgear-devel] Compiler error with Cygwin SimGear 0.0.16

2001-12-13 Thread Curtis L. Olson
Norman Vine writes: David Megginson writes: Curtis L. Olson writes: Getting metakit to build properly from within SimGear has been a PITA from day one. Right now I'm voting for de-bundling it. I say yank it completely and either (a) store all of the data in memory, or (b) split

Re: [Flightgear-devel] Compiler error with Cygwin SimGear 0.0.16

2001-12-13 Thread Curtis L. Olson
Erik Hofman writes: Curtis L. Olson wrote: Do you know if this change will work ok on other platforms, why does it help? I don't recall anyone submitting this patch to me before, but I've got about 850 pending messages in my flightgear inbox so it could still be in there ... it

RE: [Flightgear-devel] Compiler error with Cygwin SimGear 0.0.16

2001-12-13 Thread Curtis L. Olson
BERNDT, JON S. (JON) (JSC-EX) (LM) writes: What is MetaKit, anyhow? Metakit is a lightweight, simple, embedable database library. We use it to store key/value pairs on disk (airport id vs. the airport info for instance.) It can take several seconds (more on some slower disk subsystems) to

Re: [Flightgear-devel] Uninitialized variables

2001-12-13 Thread C. Hotchkiss
Christian Mayer wrote: Frederic Bouvier wrote: but I think that every member variables should have a default value set in class constructor Definitely!! I had many troubles with MSVC and uninialized variables so far. C'tors that don't initialize class members? Ought to have a good

RE: [Flightgear-devel] Uninitialized variables

2001-12-13 Thread Jon S. Berndt
C'tors that don't initialize class members? Ought to have a good reason for that in the class documentation. Otherwise one is writing time bombs in the code. I believe most class members are properly initialized. There are some that may not appear to be, though - that is, the vector and

Re: [Flightgear-devel] CVS access to source

2001-12-13 Thread Curtis L. Olson
David, I'm not a mac guy and don't own any mac hardware so I can't test flightgear compiling or running on the mac platform. Darrell Walliser is the one who did the build. You might want to direct your questions his way. Regards, Curt. [EMAIL PROTECTED] writes: David, You found some

Re: [Flightgear-devel] Objects

2001-12-13 Thread Curtis L. Olson
David Findlay writes: Where in the source code are the objects loaded? I'm thinking about whether it would be possibly to randomly chuck in trees if the material type is a forest type. Then later add more local information on the types of trees that grow in a region etc. All we need is

RE: [Flightgear-devel] Compiler error with Cygwin SimGear 0.0.16

2001-12-13 Thread Norman Vine
Curtis L. Olson writes: Norman Vine writes: Fine but ... Just remember that in general we want to DECREASE the number of files that need to be opened per tile as fopen() is a 'major' contributor to the ' SIM stuttering' when loading a tile on some systems ! Oooo, , oh wait never

Re: [Flightgear-devel] Engine displacement definition?

2001-12-13 Thread C. Hotchkiss
Tony Peden wrote: On Thu, 2001-12-13 at 17:13, Christian Mayer wrote: Andy Ross wrote: Dumb question, but one I hope someone knows the answer to: when one specifies the displacement of a piston engine (e.g. IO-360 == 360 cubic inches), is that the volume of the whole cylinders

Re: [Flightgear-devel] Compiler error with Cygwin SimGear 0.0.16

2001-12-13 Thread Bernie Bright
Curtis L. Olson wrote: BERNDT, JON S. (JON) (JSC-EX) (LM) writes: What is MetaKit, anyhow? Metakit is a lightweight, simple, embedable database library. We use it to store key/value pairs on disk (airport id vs. the airport info for instance.) It can take several seconds (more on some

Re: [Flightgear-devel] Objects

2001-12-13 Thread David Findlay
On Fri, 14 Dec 2001 13:56, you wrote: David Findlay writes: Where in the source code are the objects loaded? I'm thinking about whether it would be possibly to randomly chuck in trees if the material type is a forest type. Then later add more local information on the types of trees that

[Flightgear-devel] Skyglow

2001-12-13 Thread David Findlay
Would it be possible to model skyglow in FlightGear? That way you could see when you're approaching a city, even when you can't see it for mountains etc. Thanks, David ___ Flightgear-devel mailing list [EMAIL PROTECTED]

[Flightgear-devel] Suggestion

2001-12-13 Thread Martin Olveyra
I think it would be a good idea to add configure options to choose the flight models that will be included in the code. I think most users (not developers) use only one flight model (I use only JSBSim). ___ Flightgear-devel mailing list [EMAIL