Paul Deppe wrote:
Gents,
When compiling SimGear 0.0.16 with the latest Cygwin (Win2K) I get the
following compiler error. Has anyone else seen this? This is a clean
SimGear with ./configure; make.
Everything goes well until...
Making all in simgear/metakit/unix
make[1]: Entering
Paul Deppe wrote:
When compiling SimGear 0.0.16 with the latest Cygwin (Win2K) I get the
following compiler error. Has anyone else seen this? This is a clean
SimGear with ./configure; make.
Everything goes well until...
I've got CygWin (pretty much the latest, I think) and I
Paul Deppe
When compiling SimGear 0.0.16 with the latest Cygwin (Win2K) I get the
following compiler error. Has anyone else seen this? This is
a clean
SimGear with ./configure; make.
Everything goes well until...
Making all in simgear/metakit/unix
This is getting repetitive
Would someone
Jon S. Berndt writes:
Paul Deppe wrote:
When compiling SimGear 0.0.16 with the latest Cygwin
(Win2K) I get the
following compiler error. Has anyone else seen this?
This is a clean
SimGear with ./configure; make.
Everything goes well until...
I've got CygWin (pretty much the
Norman Vine writes:
Paul Deppe
When compiling SimGear 0.0.16 with the latest Cygwin (Win2K) I get the
following compiler error. Has anyone else seen this? This is
a clean
SimGear with ./configure; make.
Everything goes well until...
Making all in simgear/metakit/unix
This is
Curtis L. Olson writes:
Norman Vine writes:
This is getting repetitive
Would someone who has SimGear CVS write privlidge
PLEASE change the CXXFLAGS variable in
SimGear/simgear/metakit/unix/Makefile.in to
# not normally compiled with -g, but you can specify it in
the make command
Could someone please tell me exactly which data sources are used for
the currently available scenery build, specifically in the UK?
Thanks - Dave
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Curtis L. Olson writes:
Getting metakit to build properly from within SimGear has been a PITA
from day one. Right now I'm voting for de-bundling it. Most linux
users could just install the metakit package for their distro. Norman
could probably talk it into cygwin if it's not there
Erik Hofman writes:
Norman Vine wrote:
# not normally compiled with -g, but you can specify it in
the make command
CXXFLAGS = -O3 -fomit-frame-pointer -DNDEBUG
#CXXFLAGS = -fguiding-decls -Wall -pedantic -Wno-unused -g
#CXXFLAGS = @CXXFLAGS@ -DNDEBUG
Eh, no.
I need the CXXFLAGS from
David Megginson writes:
Curtis L. Olson writes:
Getting metakit to build properly from within SimGear has been a PITA
from day one. Right now I'm voting for de-bundling it.
I say yank it completely and either (a) store all of the data in
memory, or (b) split it into directories like the
Curtis L. Olson wrote:
Do you know if this change will work ok on other platforms, why does
it help? I don't recall anyone submitting this patch to me before,
but I've got about 850 pending messages in my flightgear inbox so it
could still be in there ... it helps me if patches come
Norman Vine wrote:
Erik Hofman writes:
Eh, no.
I need the CXXFLAGS from SimGear in Metakit.
AH AH !
Is this only for a specific compiler or Machine type
Yep. IRIX.
Can you tell me how to identify your machine(s) that need the
SimGear CXXFLAGS because they BREAK compiling MetaKit
Well, the easiest way to grab a screen shot is probably to use 'gimp'
since it is preinstalled on most systems. 'xwd' and the netpbm tools
would work as well, and there are probably others.
2) Anyone know of a utility that will screen shot a DRI window in linux? I'd
like to be able to share
Jim Wilson writes:
2) Anyone know of a utility that will screen shot a DRI window in
linux? I'd like to be able to share the progress and get some
feedback once it looks like something without folks having to have
a copy of ac3d. Might just have to take pics off the monitor with
my
[EMAIL PROTECTED] writes:
Well, the easiest way to grab a screen shot is probably to use 'gimp'
since it is preinstalled on most systems. 'xwd' and the netpbm tools
would work as well, and there are probably others.
Gimp doesn't like the visual used by my NVidia driver. I have to use
Jim Wilson wrote:
Mainly I just want to focus on getting a really nice looking panel
without getting too hung up in doing everyting at once. Probably
I'll add pilars if any would show facing forward and then possibly
very plain doors (if it looks too much like you're sitting in a
Andy Ross writes:
Also, I was looking at the HUD code recently. Alas, it seems awfully
tied to a flat screen idiom, and uses pixel (!) coordinates at that.
Has anyone with more knowlege about the HUDs given any thought to
making them work in a virtual cockpit environment? It's looking to me
Norman Vine writes:
Well you can use glTranslate() to 'sort of' roll the HUD to stay in the
'straight ahead' position, but this is a 'hack' at best.
Here is some code to translate the HUD with the eye vector
for those that want to play :-)
add to mouse.cxx
#define TRANSLATE_HUD
// temporary
>David,
>
>You found some outdated CVS instructions. Can you tell me where you
>saw these so I can fix them? The current instructions are here:
>
> http://www.flightgear.org/cvsResources/
>Regards,
>Curt.
Curt,
I was trying to build a version for MacOS X. I followed the links from
Norman Vine wrote:
Here is some code to translate the HUD with the eye vector
for those that want to play :-)
That won't work, though. The translation approximation is good only
for small panning angles, which is violated in a big way by the
virtual cockpit notion. I want to pan by 180
There is now a Cessna 182 flight model in the base package (using the
C172 IFR panel for now). This is a lot like the C172 (and is based on
Tony's c172.xml), but it has a more powerful engine, and I used some
printed data that will give different handling at higher alpha values.
fgfs
Andy Ross writes:
Norman Vine wrote:
Here is some code to translate the HUD with the eye vector
for those that want to play :-)
That won't work, though.
Hey I already said that :-)
Well you can use glTranslate() to 'sort of' roll the HUD to stay in the
'straight ahead' position, but
Hello,
I am wondering why the manifold pressure indicator of the c172 panel is
changing while moving the throttle knob and the engine is **off** ( 0 RPM ).
When I do my checklist in my plane, engine off, I verify that this pressure
is the same as QFE, and during flying, the value is decreasing,
Frederic Bouvier writes:
I am wondering why the manifold pressure indicator of the c172 panel is
changing while moving the throttle knob and the engine is **off** ( 0 RPM ).
When I do my checklist in my plane, engine off, I verify that this pressure
is the same as QFE, and during flying,
The engine model is probably just sending out a scaled version of the
throttle position -- we're still working on powerplant output variables.
It shouldn't be too hard to make MP dependent on throttle position AND whether
it is operating or not - plus with some small lag in there. Would that
Flightgear bombs when JSB outputs data in CSV format with MSVC 6 (latest
change to c172.xml r1.38).
It appears that the coefficient kCLge 'Change_in_lift_due_to_ground_effect'
has a value derived from FGPosition::hoverbmac which is unitialized.
The segmentation violation is in
Flightgear bombs when JSB outputs data in CSV format with MSVC 6 (latest
change to c172.xml r1.38).
It appears that the coefficient kCLge 'Change_in_lift_due_to_ground_effect'
has a value derived from FGPosition::hoverbmac which is unitialized.
Fixed. Will be committed later this evening.
David wrote:
There is now a Cessna 182 flight model in the base package
There are much more freeware C182s than C172s. C 172 are part of most
flight sims, so there was no big reason for the Freeware people to
make one. What is the quality of the C182 FDM compared to the C172
FDM?
David
Bye
On Fri, 14 Dec 2001 02:19, you wrote:
Oh btw I'm leaning toward doing a c310 first...(that's the shape I started
with on this latest version).
These are the reference pictures I'm using right now (for the panel):
http://www.vickivt.com/vicki/planes/cessna%20t310q%201974_3.jpg
Starting small, but being extensible is a good idea.
Often, the 3D cockpit model is much more complex than the exteriour
model.
For example, for BoBs Spitfire:
- Cockpit as 3D Studio ascii file: 324 k without the instruments.
This melts down to a 45 k binary.
- Exteriour model, highest LOD, with
Flightgear bombs when JSB outputs data in CSV format with MSVC 6 (latest
change to c172.xml r1.38).
It appears that the coefficient kCLge
'Change_in_lift_due_to_ground_effect'
has a value derived from FGPosition::hoverbmac which is unitialized.
Fixed. Will be committed later this
Wolfram Kuss writes:
There are much more freeware C182s than C172s. C 172 are part of most
flight sims, so there was no big reason for the Freeware people to
make one. What is the quality of the C182 FDM compared to the C172
FDM?
It's mostly the same, since it builds a lot on Tony's
Andy Ross wrote:
Dumb question, but one I hope someone knows the answer to: when one
specifies the displacement of a piston engine (e.g. IO-360 == 360
cubic inches), is that the volume of the whole cylinders or just of
the piston strokes?
At a car you are giving the total volume (i.e. all
Great! I'll probably look for netpbm... the message i'm getting in
gimp is it can't read an xwd file. Could be I need a plugin.
Thanks,
Jim
[EMAIL PROTECTED] said:
Well, the easiest way to grab a screen shot is probably to use 'gimp'
since it is preinstalled on most systems. 'xwd' and
Andy Ross [EMAIL PROTECTED] said:
3) How should I determine the size to make the cockpit? Is there
any rule of thumb for scaling? I've just redone the model (for the
third or forth time :-)) and right now is a good point to settle on
size/scaling.
So long as the proportions
Wolfram Kuss [EMAIL PROTECTED] said:
Starting small, but being extensible is a good idea.
Often, the 3D cockpit model is much more complex than the exteriour
model.
For example, for BoBs Spitfire:
- Cockpit as 3D Studio ascii file: 324 k without the instruments.
This melts down to a 45 k
These are the reference pictures I'm using right now (for the panel):
http://www.vickivt.com/vicki/planes/cessna%20t310q%201974_3.jpg
http://www.vickivt.com/vicki/planes/cessna%20t310r%201980_3.jpg
The 1980 model looks better IMHO.
Yeah I agree. Besides it doesn't have an empty
David Megginson writes:
I say yank it completely and either (a) store all of the data in
memory,
This can significantly increase load times ... which is a hassle if
you are doing a lot of compile/run testing ...
or (b) split it into directories like the scenery data. The airport
and navaid
Norman Vine writes:
Curtis L. Olson writes:
Getting metakit to build properly from within SimGear has been a PITA
from day one. Right now I'm voting for de-bundling it.
Whatever
I do notice that the flags in the Makefile.in are not those I suggest
Norman Vine writes:
David Megginson writes:
Curtis L. Olson writes:
Getting metakit to build properly from within SimGear has been a PITA
from day one. Right now I'm voting for de-bundling it.
I say yank it completely and either (a) store all of the data in
memory, or (b) split
Erik Hofman writes:
Curtis L. Olson wrote:
Do you know if this change will work ok on other platforms, why does
it help? I don't recall anyone submitting this patch to me before,
but I've got about 850 pending messages in my flightgear inbox so it
could still be in there ... it
BERNDT, JON S. (JON) (JSC-EX) (LM) writes:
What is MetaKit, anyhow?
Metakit is a lightweight, simple, embedable database library. We use
it to store key/value pairs on disk (airport id vs. the airport info
for instance.) It can take several seconds (more on some slower disk
subsystems) to
Christian Mayer wrote:
Frederic Bouvier wrote:
but I think that every member variables should have a default value set in
class constructor
Definitely!! I had many troubles with MSVC and uninialized variables so
far.
C'tors that don't initialize class members? Ought to have a good
C'tors that don't initialize class members? Ought to have a good
reason for that
in the class documentation. Otherwise one is writing time bombs
in the code.
I believe most class members are properly initialized. There are some that
may not appear to be, though - that is, the vector and
David,
I'm not a mac guy and don't own any mac hardware so I can't test
flightgear compiling or running on the mac platform. Darrell Walliser
is the one who did the build. You might want to direct your questions
his way.
Regards,
Curt.
[EMAIL PROTECTED] writes:
David,
You found some
David Findlay writes:
Where in the source code are the objects loaded? I'm thinking about whether
it would be possibly to randomly chuck in trees if the material type is a
forest type. Then later add more local information on the types of
trees that
grow in a region etc. All we need is
Curtis L. Olson writes:
Norman Vine writes:
Fine but ...
Just remember that in general we want to DECREASE the number of
files that need to be opened per tile as fopen() is a
'major' contributor
to the ' SIM stuttering' when loading a tile on some systems !
Oooo, , oh wait never
Tony Peden wrote:
On Thu, 2001-12-13 at 17:13, Christian Mayer wrote:
Andy Ross wrote:
Dumb question, but one I hope someone knows the answer to: when one
specifies the displacement of a piston engine (e.g. IO-360 == 360
cubic inches), is that the volume of the whole cylinders
Curtis L. Olson wrote:
BERNDT, JON S. (JON) (JSC-EX) (LM) writes:
What is MetaKit, anyhow?
Metakit is a lightweight, simple, embedable database library. We use
it to store key/value pairs on disk (airport id vs. the airport info
for instance.) It can take several seconds (more on some
On Fri, 14 Dec 2001 13:56, you wrote:
David Findlay writes:
Where in the source code are the objects loaded? I'm thinking about
whether it would be possibly to randomly chuck in trees if the material
type is a forest type. Then later add more local information on the types
of trees that
Would it be possible to model skyglow in FlightGear? That way you could see
when you're approaching a city, even when you can't see it for mountains etc.
Thanks,
David
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I think it would be a good idea to add configure options to choose the
flight models that will be included in the code.
I think most users (not developers) use only one flight model (I use only
JSBSim).
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