Re: [Flightgear-devel] Does SGRoute.distance_off_route() work?

2003-02-07 Thread James Turner
On Friday, February 7, 2003, at 03:57 am, Norman Vine wrote: John A. Gallas I was just wondering if the subroutine SGRoute.distance_off_route() calculates accurate results (or even reasonably usable results for navigation in fgfs) for waypoints on a wgs84 system. I've run some tests and it

Re: [Flightgear-devel] [more or less OT] Map Projection on Navigation Displays

2003-02-07 Thread David Megginson
Norman Vine writes: This works fine for a 'map' but straight lines will not be great circles which AFAIK is still the standard for *most* aviation 'charts', both paper and electronic versions It depends on scale. World Aeronautical Charts (1:1,000,000) and VNCs/Sectionals (1:500,000)

Re: [Flightgear-devel] Does SGRoute.distance_off_route() work?

2003-02-07 Thread Norman Vine
James Turner writes: On Friday, February 7, 2003, at 03:57 am, Norman Vine wrote: John A. Gallas I was just wondering if the subroutine SGRoute.distance_off_route() calculates accurate results (or even reasonably usable results for navigation in fgfs) for waypoints on a wgs84

[Flightgear-devel] [OT] Fokker 70 to get produced again?

2003-02-07 Thread Erik Hofman
Hi It looks like the Fokker 70 Jetliner, one of the flagship aircrafts of the oldest aircraft manifacturer of the world, which sadly got bankrupt in 1995, is about to get relaunched again: http://www.rekkof.nl/fokker70/index_fokker_70.htm This is especially good news for the dutch aircraft

Re: [Flightgear-devel] [OT] Fokker 70 to get produced again?

2003-02-07 Thread Curtis L. Olson
Erik Hofman writes: It looks like the Fokker 70 Jetliner, one of the flagship aircrafts of the oldest aircraft manifacturer of the world, which sadly got bankrupt in 1995, is about to get relaunched again: http://www.rekkof.nl/fokker70/index_fokker_70.htm This is especially good news

Re: [Flightgear-devel] [OT] Fokker 70 to get produced again?

2003-02-07 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: I know someone was working on a JSBSim based 737, but I don't think that has shown up in the base package yet. It would be nice to see a few more of these smaller regional jets modeled in FlightGear. The ERJ-135 (35 passenger) is one my favorites

[Flightgear-devel] Viewer suggestion: acceleration effects

2003-02-07 Thread David Megginson
For the cockpit view, it might be interested to add optional acceleration effects to make up for the lack of full motion -- I think I first noticed this trick in Battle of Britain. The FDMs already publish the required information in the property tree: /accelerations/pilot/x-accel-fps_sec

Re: [Flightgear-devel] Viewer suggestion: acceleration effects

2003-02-07 Thread Jon S Berndt
On Fri, 7 Feb 2003 11:51:29 -0500 David Megginson [EMAIL PROTECTED] wrote: For the cockpit view, it might be interested to add optional acceleration effects to make up for the lack of full motion -- I think I first noticed this trick in Battle of Britain. The FDMs already publish the

[Flightgear-devel] gear-handle

2003-02-07 Thread paul mccann
John I did simple gear handle for the c310-ifr panel if you or any-one want to use it. It should work on any of the 2d panels. Thanks Paul screenshot http://members.verizon.net/~vze3b42n/gear.jpeg package http://members.verizon.net/~vze3b42n/gear.tar.gz

Re: [Flightgear-devel] Live property picker

2003-02-07 Thread James Turner
On Thursday, February 6, 2003, at 02:10 pm, David Megginson wrote: I think that we can centralize this and make it invisible to JSBSim and other suppliers of property values. Polling inside the property manager makes sense, since a) it will be done only on demand (when someone assigns a

Re: [Flightgear-devel] gear-handle

2003-02-07 Thread Curtis L. Olson
Ok, that looks perfectly reasonable. I have added it to cvs. Thanks, Curt. paul mccann writes: John I did simple gear handle for the c310-ifr panel if you or any-one want to use it. It should work on any of the 2d panels. Thanks Paul screenshot

Re: [Flightgear-devel] Viewer suggestion: acceleration effects

2003-02-07 Thread Andy Ross
[Chiming in because the subject is cool, and because I'm currently stuck debugging a parser that is giving me fits and need a break.] David Megginson wrote: For the cockpit view, it might be interested to add optional acceleration effects to make up for the lack of full motion -- I think I

Re: [Flightgear-devel] Viewer suggestion: acceleration effects

2003-02-07 Thread Norman Vine
Andy Ross writes: [Chiming in because the subject is cool, and because I'm currently stuck debugging a parser that is giving me fits and need a break.] David Megginson wrote: For the cockpit view, it might be interested to add optional acceleration effects to make up for the lack of

Re: [Flightgear-devel] Live property picker

2003-02-07 Thread David Megginson
James Turner writes: I think that we can centralize this and make it invisible to JSBSim and other suppliers of property values. Polling inside the property manager makes sense, since a) it will be done only on demand (when someone assigns a listener to a property),

Re: [Flightgear-devel] Viewer suggestion: acceleration effects

2003-02-07 Thread David Megginson
Andy Ross writes: I'd give this more general idea a shot first, before trying axis-specific code. The axis-specific stuff is easier for me to understand -- perhaps someone with a stronger physics background could work with Jim to do a generalized, spring implementation. All the best,

Re: [Flightgear-devel] Viewer suggestion: acceleration effects

2003-02-07 Thread Jon S Berndt
On Fri, 7 Feb 2003 13:29:34 -0500 David Megginson [EMAIL PROTECTED] wrote: Andy Ross writes: I'd give this more general idea a shot first, before trying axis-specific code. The axis-specific stuff is easier for me to understand -- perhaps someone with a stronger physics background could

Re: [Flightgear-devel] Viewer suggestion: acceleration effects

2003-02-07 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Andy Ross writes: I'd give this more general idea a shot first, before trying axis-specific code. The axis-specific stuff is easier for me to understand -- perhaps someone with a stronger physics background could work with Jim to do a

Re: [Flightgear-devel] Viewer suggestion: acceleration effects

2003-02-07 Thread Jim Wilson
Hmmm...not sure how that happened but this message got away from me half finished. David Megginson [EMAIL PROTECTED] said: Andy Ross writes: I'd give this more general idea a shot first, before trying axis-specific code. The axis-specific stuff is easier for me to understand --

Re: [Flightgear-devel] Viewer suggestion: acceleration effects

2003-02-07 Thread James A. Treacy
On Fri, Feb 07, 2003 at 09:43:59AM -0800, Andy Ross wrote: Why not just model the head as a highly damped spring? You'd need to fiddle with the constants a little to make it look right, but once it's fixed up it should work right for all heads. :) Since this is simply a visual effect, let's

Re: [Flightgear-devel] Viewer suggestion: acceleration effects

2003-02-07 Thread Norman Vine
Jim Wilson writes: My recommendation would be to model this head thing, probably in its own class, and then publish data in the position or orientation path that the viewer would read in. We could have a class FGPilot with properties: Which is just a 'classic' rigid body' head

[Flightgear-devel] gear-handle

2003-02-07 Thread paul mccann
Curt Thanks and if you want me to add it to the other c310-2d panels let me know. Paul ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Viewer suggestion: acceleration effects

2003-02-07 Thread Jon S Berndt
On Fri, 7 Feb 2003 15:00:41 -0500 James A. Treacy [EMAIL PROTECTED] wrote: On Fri, Feb 07, 2003 at 09:43:59AM -0800, Andy Ross wrote: Since I imagine that a jet fighter can generate head motion due to both linear acceleration and pitch I've included both terms for head pitch. The acceleration

Re: [Flightgear-devel] Viewer suggestion: acceleration effects

2003-02-07 Thread James A. Treacy
I forgot another possible effect: spinal compression. This one, if necessary, can almost certainly be considered as being uncoupled from any head rotations. delta z = z-accel / Kspine Also, it may be that the equation for pitch of the head is too simple as the two terms can cancel each other

Re: [Flightgear-devel] Viewer suggestion: acceleration effects

2003-02-07 Thread Arnt Karlsen
On Fri, 7 Feb 2003 15:21:20 -0500, James A. Treacy [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: I forgot another possible effect: spinal compression. This one, if necessary, can almost certainly be considered as being uncoupled from any head rotations. delta z = z-accel / Kspine

[Flightgear-devel] Dynamic Scenario's

2003-02-07 Thread Paul Morriss
Hi all, I am new to Flight Gear, but not to flight simulation, thats my line of business ;) Anyway I would like to propose (and develop) a server or system that can be used to manage the environment. What I mean is that the scenario system manages: * Other plans in the air, these can add

Re: [Flightgear-devel] CVS FlightGear and plib 1.6 (was Mac OS X: at a loss)

2003-02-07 Thread Jonathan Polley
Hmm, that's odd. Out of the box, the version of the Mac joystick code that is in CVS does not compile. As I reported to the plib group, if I incorporate the non-CVS versions of jsMacOSX.cxx and js.h, I get the following errors in the FlightGear joystick code: ld: Undefined symbols:

Re: [Flightgear-devel] Viewer suggestion: acceleration effects

2003-02-07 Thread Michael Selig
At 2/7/03, David Megginson wrote: For the cockpit view, it might be interested to add optional acceleration effects to make up for the lack of full motion -- I think I first noticed this trick in Battle of Britain. The FDMs already publish the required information in the property tree: