RE: [Flightgear-devel] Shadows and joysticks

2003-06-24 Thread Richard Bytheway
I use a Saitek Cyborg 3D Rumble Force, and it is better than any other PC joystick I have used (not that many in the comparison group though, and no MS products). OK, so the rumble effect doesn't get used in FG, but it is a very nice indication of WOW in IL2, and if plib ever gets to support

[Flightgear-devel] Adding Taxiways

2003-06-24 Thread WillyB
I know if I add a totally new airport I have to re-generate the scenery... If I want to add taxiways to an existing airport can I just edit the airports file, default.apt.gz? TIA WillyB ___ Flightgear-devel mailing list [EMAIL PROTECTED]

re: [Flightgear-devel] Adding Taxiways

2003-06-24 Thread David Megginson
WillyB writes: If I want to add taxiways to an existing airport can I just edit the airports file, default.apt.gz? No, you still need to regenerate scenery. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

[Flightgear-devel] Again: Threaded FlightGear ?

2003-06-24 Thread Martin Spott
I'm about to purchase a used 8-way RS/6000. Coltish as I am I'd like to run FlightGear on this machine. This won't work out as long as most of the processing in FlightGear is done in a single thread because each of the CPU's is not that fast. As Curt is moving lots of code around to make

Re: [Flightgear-devel] Again: Threaded FlightGear ?

2003-06-24 Thread Erik Hofman
Martin Spott wrote: I'm about to purchase a used 8-way RS/6000. Coltish as I am I'd like to run FlightGear on this machine. This won't work out as long as most of the processing in FlightGear is done in a single thread because each of the CPU's is not that fast. Things that come in mind are: *

RE: [Flightgear-devel] Again: Threaded FlightGear ?

2003-06-24 Thread Richard Bytheway
Martin Spott wrote: I'm about to purchase a used 8-way RS/6000. Coltish as I am I'd like to run FlightGear on this machine. This won't work out as long as most of the processing in FlightGear is done in a single thread because each of the CPU's is not that fast. Things that come

Re: [Flightgear-devel] Again: Threaded FlightGear ?

2003-06-24 Thread Curtis L. Olson
Erik Hofman writes: Martin Spott wrote: I'm about to purchase a used 8-way RS/6000. Coltish as I am I'd like to run FlightGear on this machine. This won't work out as long as most of the processing in FlightGear is done in a single thread because each of the CPU's is not that fast.

Re: [Flightgear-devel] Again: Threaded FlightGear ?

2003-06-24 Thread Erik Hofman
Curtis L. Olson wrote: Erik Hofman writes: * Sound thread (should be fairly easy) * FDM thread/process * Maybe (just maybe) an I/O thread? But I guess that's about it. Personally, I'm not a huge fan of threading unless absolutely necessary. Threading adds a tremendous amount of complexity,

Re: [Flightgear-devel] Again: Threaded FlightGear ?

2003-06-24 Thread Lawrence Manning
On Tue, 24 Jun 2003, Erik Hofman wrote: Martin Spott wrote: I'm about to purchase a used 8-way RS/6000. Coltish as I am I'd like to run FlightGear on this machine. This won't work out as long as most of the processing in FlightGear is done in a single thread because each of the CPU's is

Re: [Flightgear-devel] Again: Threaded FlightGear ?

2003-06-24 Thread Bernie Bright
On Tue, 24 Jun 2003 07:46:39 -0500 Curtis L. Olson [EMAIL PROTECTED] wrote: [snip] Think about this another way ... do a profile of flightgear. I bet you will find that the graphics rendering portion of FlightGear takes 90-95% of the entire application work load. If you can't find a way

Re: [Flightgear-devel] Again: Threaded FlightGear ?

2003-06-24 Thread Lawrence Manning
On Tue, 24 Jun 2003, Curtis L. Olson wrote: I'm not quite sure how threads can help, except possibly with the simulation of hundreds of aircraft at once? In the case of simulating 100's of aircraft, threads might provide a convenient programming abstraction, but they would add the

Re: [Flightgear-devel] Again: Threaded FlightGear ?

2003-06-24 Thread Erik Hofman
Bernie Bright wrote: For the record, the top 20 functions as reported by oprofile-0.5.3 are: The problem is that (as Norman pointed out in the past) optimizing may result in a much larger increas in framerate due to the way OpenGL can handle processor and graphics tasks simulataniously. Cpu

RE: [Flightgear-devel] Again: Threaded FlightGear ?

2003-06-24 Thread Norman Vine
Lawrence Manning writes: It would be interesting to do some tests in wireframe mode on a low spec machine and see how it performs? I think you wil find that wireframe mode is slower esp if you turn off the cloud textures Norman ___

Re: [Flightgear-devel] Again: Threaded FlightGear ?

2003-06-24 Thread Martin Spott
Lawrence Manning [EMAIL PROTECTED] wrote: It would be interesting to profile fg and determine exactly where the time is spent. I'd guess that even a low spec machince could handle the simulation aspects of the program; is it not the the rendering that consumes the majority of the

RE: [Flightgear-devel] Again: Threaded FlightGear ?

2003-06-24 Thread Curtis L. Olson
Norman Vine writes: Curtis L. Olson writes: Think about this another way ... do a profile of flightgear. I bet you will find that the graphics rendering portion of FlightGear takes 90-95% of the entire application work load. FWIW here are my results from the last time I profiled

Re: [Flightgear-devel] Again: Threaded FlightGear ?

2003-06-24 Thread Curtis L. Olson
Martin Spott writes: This was my initial thought when I bought an SGI Octane with bells 'n whistles. But I was proven to be wrong. Erik's O2 is definitely faster with FlightGear even though the O2's graphics subsystem is much slower. This is hardly texture-related, his machine simply has the

Re: [Flightgear-devel] Re: keyboard mapping - spoilers and zoom

2003-06-24 Thread Martin Spott
Melchior FRANZ [EMAIL PROTECTED] wrote: The keyboard settings should eventually be organized hierarchically: 1. global keyboard.xml: defines stuff that matters to (almost) all aircrafts: (Esc-Quit; g/G-gear; f/F-flaps; ...) Oh yes, I'd definitely support this idea. Does anyone have a

RE: [Flightgear-devel] Again: Threaded FlightGear ?

2003-06-24 Thread Norman Vine
Curtis L. Olson writes: Norman Vine writes: Curtis L. Olson writes: Think about this another way ... do a profile of flightgear. I bet you will find that the graphics rendering portion of FlightGear takes 90-95% of the entire application work load. FWIW here are my

RE: [Flightgear-devel] Again: Threaded FlightGear ?

2003-06-24 Thread Curtis L. Olson
Norman Vine writes: Note fgUpdateTimeDepCalcs() and fgMainLoop() are *only* called after all initialization is done, so if anything, they actually consumed a bit more then their recorded usage time whereas fgRenderFrame is the opposite :-) True ... what I was trying to communicate is that if

Re: [Flightgear-devel] native-ctrls wire format ?

2003-06-24 Thread Curtis L. Olson
The structure is defined in src/Network/net_ctrls.hxx Regards, Curt. Martin Spott writes: I'm currently trying to 'reverse engineer' the native-ctrls wire format by writing to a file: --native-ctrls=file,out,10,Bla This is quite interesting, but far from being 'readable' :-) Aside

Re: [Flightgear-devel] Again: Threaded FlightGear ?

2003-06-24 Thread Erik Hofman
Curtis L. Olson wrote: True ... what I was trying to communicate is that if something like a property string fetch shows up high in list of time consuming function calls, we don't necessarily know if most of those calls were made during initialization where it doesn't really matter, or during the

Re: [Flightgear-devel] Again: Threaded FlightGear ?

2003-06-24 Thread Martin Spott
Martin Spott [EMAIL PROTECTED] wrote: Sincerely there are more urgent jobs to do - enabling flying below bridges or through the Sutro tower, for instance ;-)) I have to correct this statement: It _is_ possible to fly through the Sutro tower, but it's not that easy to view from inside the

Re: [Flightgear-devel] Again: Threaded FlightGear ?

2003-06-24 Thread Curtis L. Olson
Lawrence Manning writes: Well, with threads you can spread the load across CPUs. So it is not just a convience for the programmer. Afterall, the original poster bought up the matter of big boxes with lots of slow processors. Right, but we should also bear in mind the a) typical flightgear

Re: [Flightgear-devel] Again: Threaded FlightGear ?

2003-06-24 Thread Curtis L. Olson
Erik Hofman writes: Curtis L. Olson wrote: True ... what I was trying to communicate is that if something like a property string fetch shows up high in list of time consuming function calls, we don't necessarily know if most of those calls were made during initialization where it

Re: [Flightgear-devel] Again: Threaded FlightGear ?

2003-06-24 Thread Erik Hofman
Curtis L. Olson wrote: Did anyone say if this multi-cpu machine had an accelerated opengl graphics system? If it doesn't then this whole discussion is pointless. :-) Maybe not, threaded MESA? Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] native-ctrls wire format ?

2003-06-24 Thread Martin Spott
Curtis L. Olson [EMAIL PROTECTED] wrote: The structure is defined in src/Network/net_ctrls.hxx Yep, I already read this, but I'm not shure about the the data format of the values I have to put in there. I assume the bools have exactly one bit anytime but how large are the variable values

Re: [Flightgear-devel] Again: Threaded FlightGear ?

2003-06-24 Thread Erik Hofman
Erik Hofman wrote: I'm about to purchase a used 8-way RS/6000. Coltish as I am I'd like to run FlightGear on this machine. This won't work out a Things that come in mind are: * Sound thread (should be fairly easy) * FDM thread/process * Maybe (just maybe) an I/O thread? Hmm, either an I/O

Re: [Flightgear-devel] native-ctrls wire format ?

2003-06-24 Thread Curtis L. Olson
Martin Spott writes: Yep, I already read this, but I'm not shure about the the data format of the values I have to put in there. I assume the bools have exactly one bit anytime but how large are the variable values or with other words: Won't I have to worry about the platform

RE: [Flightgear-devel] Again: Threaded FlightGear ?

2003-06-24 Thread Norman Vine
Curtis L. Olson writes: Erik Hofman writes: Curtis L. Olson wrote: True ... what I was trying to communicate is that if something like a property string fetch shows up high in list of time consuming function calls, we don't necessarily know if most of those calls were made

Re: [Flightgear-devel] Again: Threaded FlightGear ?

2003-06-24 Thread Lawrence Manning
On Tue, 24 Jun 2003, Curtis L. Olson wrote: Lawrence Manning writes: Well, with threads you can spread the load across CPUs. So it is not just a convience for the programmer. Afterall, the original poster bought up the matter of big boxes with lots of slow processors. Right, but we

Re: [Flightgear-devel] Again: Threaded FlightGear ?

2003-06-24 Thread Erik Hofman
Norman Vine wrote: You have to let the process run much longer until things like ssgMakeMipMaps don't show up in the top 100 :-) The nice thing is that it also contains OpneGL calls. That is good and bad the bad part is that it takes time to instrument the profiling and since we can't do

Re: [Flightgear-devel] native-ctrls wire format ?

2003-06-24 Thread Martin Spott
Curtis L. Olson [EMAIL PROTECTED] wrote: One big question is what language/platform are you connecting to? The easiest thing to do would be to write the other application in C/C++ and just use the exact same structure. If you look at the socket calls you will see that you provide a buffer

Re: [Flightgear-devel] native-ctrls wire format ?

2003-06-24 Thread Jonathan Polley
On Tuesday, June 24, 2003, at 11:53AM, Martin Spott [EMAIL PROTECTED] wrote: Curtis L. Olson [EMAIL PROTECTED] wrote: The structure is defined in src/Network/net_ctrls.hxx Yep, I already read this, but I'm not shure about the the data format of the values I have to put in there. I assume

Re: [Flightgear-devel] Again: Threaded FlightGear ?

2003-06-24 Thread Erik Hofman
Norman Vine wrote: http://www.a1.nl/~ehofman/fgfs/download/usertime.output.gz You have to let the process run much longer until things like ssgMakeMipMaps don't show up in the top 100 :-) There is a new file after running FlightGear for about 23 minutes. Erik

Re: [Flightgear-devel] native-ctrls wire format ?

2003-06-24 Thread Curtis L. Olson
Martin Spott writes: The prototype is in Perl, aside from Pascal (o.k., and Basic) this is the only programming language I'm capable of writing a whole program from scratch This is one main reason why I prefer to having a bit scheme I can stick to - whatever language I'm writing in. The

[Flightgear-devel] Cygwin / Flight Gear Scenery Designer

2003-06-24 Thread Dicks Brian R Civ AFRL/VACD
I'm curious as to has anyone been able to compile FGSD in Cygwin. I have been trying to for quite some time and the error I recieve when I try to compile the CVS version of FLTK 2.0 is: In file included from fl_color.cxx:97: fl_color_win32.cxx:87: 'DC_PEN' was not declared in this scope

[Flightgear-devel] Cygwin / Flight Gear Scenery Designer

2003-06-24 Thread Dicks Brian R Civ AFRL/VACD
Please disregard the last message about compiling. I have fixed that issue however, I'm having trouble loading the scenery from flight gear to modify it. Has anyone tried this program yet? Brian ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Again: Threaded FlightGear ?

2003-06-24 Thread Arnt Karlsen
On 24 Jun 2003 16:32:17 GMT, Martin Spott [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Martin Spott [EMAIL PROTECTED] wrote: Sincerely there are more urgent jobs to do - enabling flying below bridges or through the Sutro tower, for instance ;-)) I have to correct this

RE: [Flightgear-devel] Cygwin / Flight Gear Scenery Designer

2003-06-24 Thread Norman Vine
Dicks Brian writes: I'm curious as to has anyone been able to compile FGSD in Cygwin. I have been trying to for quite some time and the error I recieve when I try to compile the CVS version of FLTK 2.0 is: In file included from fl_color.cxx:97: fl_color_win32.cxx:87: 'DC_PEN' was not

[Flightgear-devel] Linux World Conference

2003-06-24 Thread Curtis L. Olson
I want to apologize for dropping the ball on this, and point at it (the ball) in case someone else would want to pick it up and run with it. Essentially, no one from the FlightGear project has applied yet for a booth at the Linux World conference in August. I have been getting all the exibitor

[Flightgear-devel] Re: Again: Threaded FlightGear ?

2003-06-24 Thread Melchior FRANZ
* Curtis L. Olson -- Tuesday 24 June 2003 18:44: Does anyone have any ideas for factoring out the startup/initialization time from these performance reports? Risking that I go on everybody's nerves already: this is again the job of valgrind + the calltree skin (see below for the urls).

[Flightgear-devel] No sound with fgfs on Dell Latitude with RH9.0

2003-06-24 Thread Dave Perry
Sunday, June 22, I put fgfs from cvs on my Dell Latitude 2.2 GHz P4 with 512 MB, on board nvidia GF4, and RH9.0 Linux. HW Browser shows 82801CA/CAM AC'97 Audio with i810_audio driver dmesg shows the driver can support 6 channels but then defaults to 2 channel mode. lsmod shows that soundcore,