Re: [Flightgear-devel] Multiplayer, the next steps

2005-10-24 Thread Mathias Fröhlich
Hi Oliver, On Sonntag 23 Oktober 2005 23:56, Oliver Schroeder wrote: after some discussions here on the list, but most of the time on irc, I have drawn some conclusions on how to improve the multiplayer mode. So, here they are. Feel free to flame me on any part which might be awfully wrong.

Re: [Flightgear-devel] Winter Textures - screenshot

2005-10-24 Thread Martin Spott
Oliver C. wrote: Does VMAP0 data has different data for salt water and freshwater? I'll investigate if the VMAP0 contains this information in principle, but I doubt. Currently we only distinguish between the following: crimson: 10:20:10 ~/TGPostGIS grep hydro FGScenery.conf | awk -F \| '{print

Re: [Flightgear-devel] problems experienced with the recent c150

2005-10-24 Thread Martin Spott
Vassilii Khachaturov wrote: H even an empty aircraft doesn't get blown away that easy. I can't believe it will be blown away by anything under 15 knots, especially with the brakes engaged. This is correct. At least you can land and taxi a C150 at 15 kts crosswind without significant

RE: [Flightgear-devel] Multiplayer, the next steps

2005-10-24 Thread Vivian Meazza
Mathias Fröhlich wrote Oliver Schroeder wrote: ...snip 3) sending properties for the carrier (Nimitz) In order to prepare flightgear to send abitary properties, I think the carrier is predestined. Everything we need is almost already there. What we need is a method in FGAICarrier

Re: [Flightgear-devel] problems experienced with the recent c150

2005-10-24 Thread Vassilii Khachaturov
On Mon, 24 Oct 2005, Martin Spott wrote: Vassilii Khachaturov wrote: H even an empty aircraft doesn't get blown away that easy. I can't believe it will be blown away by anything under 15 knots, especially with the brakes engaged. This is correct. At least you can land and taxi a

[Flightgear-devel] Speed problems under Solaris

2005-10-24 Thread Martin Rosenau
Hello. Someone said that it is no problem to run FlightGear even on an Ultra-5 machine. I run FlightGear on a Blade 1000 with an 750 MHz UltraSparc processor (this is equal to a Pentium machine with 2,3 or 3 GHz speed). The screen refreshes every 8 seconds. Any keyboard input requires 8

Re: [Flightgear-devel] Winter Textures - screenshot

2005-10-24 Thread Arnt Karlsen
On Sun, 23 Oct 2005 23:11:19 +0200, Oliver wrote in message [EMAIL PROTECTED]: On Sunday 23 October 2005 22:16, Ralf Gerlich wrote: Hi, Arnt Karlsen schrieb: On Sat, 22 Oct 2005 11:27:56 +0200, Ralf wrote in message I'd say we need different texture-names for lakes which freeze in

Re: [Flightgear-devel] Speed problems under Solaris

2005-10-24 Thread Martin Spott
Martin Rosenau wrote: Someone said that it is no problem to run FlightGear even on an Ultra-5 machine. This could have been my statement, but in this form it is incomplete. I _do_ expect that the CPU of an Ultra5 is sufficient for running FlightGear _but_ you have to have an appropriate

[Flightgear-devel] Speed problems under Solaris

2005-10-24 Thread Martin Rosenau
I'd expect that you need something in the XVR-1000 range and I don't know if that fits into an Ultra5. Hello. I think it is not only a problem of graphics. Even the network stuff (e.g. props at TCP port 5501) has 8 seconds delay. This should be capable of carrying a graphics board that

Re: [Flightgear-devel] Speed problems under Solaris

2005-10-24 Thread Martin Spott
Martin Rosenau wrote: I think it is not only a problem of graphics. Even the network stuff (e.g. props at TCP port 5501) has 8 seconds delay. I suspect the network stuff is coupled to the same loop as is the screen display. Just a guess, though I use an Elite-3D-m6 card. As far as I

Re: [Flightgear-devel] New joystick bindings XML file for WIngman Force 3D USB

2005-10-24 Thread AJ MacLeod
On Sunday 23 October 2005 09:14, Buchanan, Stuart wrote: I've created a new XML binding file for the USB version of the Wingman Force 3D joystick. I've been using a USB Wingman Force3D stick with FG (under Linux) for quite a few months now using the current config (OK, a hacked version for my

Re: [Flightgear-devel] Speed problems under Solaris

2005-10-24 Thread Andy Ross
Martin Spott wrote: I suspect the network stuff is coupled to the same loop as is the screen display. Just a guess, though It is. Everything except for terrain tile I/O is driven out of the main loop. Probably something that should be fixed... Note that we're going to have to start

Re: [Flightgear-devel] Speed problems under Solaris

2005-10-24 Thread Curtis L. Olson
Andy Ross wrote: Martin Spott wrote: I suspect the network stuff is coupled to the same loop as is the screen display. Just a guess, though It is. Everything except for terrain tile I/O is driven out of the main loop. Probably something that should be fixed... Note that we're

[Flightgear-devel] Threading for SMP, boon or bane?

2005-10-24 Thread Andy Ross
Curtis L. Olson wrote: I would like to make a case for non-threading from the standpoint of simplicity. We have had (and probably still have) some extremely subtle and extremely difficult to track bugs in our threaded tile loader. I don't disagree at all. Everything you say is true, and a

[Flightgear-devel] Threading for SMP, boon or bane?

2005-10-24 Thread Martin Rosenau
___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

[Flightgear-devel] Speed problems under Solaris

2005-10-24 Thread Martin Rosenau
Hello. I found out that for each simulation step an usleep(93 ms) is done. The screen is updated only every 64 simulation steps. 93 ms X 64 = ~7 seconds I have no idea why the display is only updated ONLY every 64th simulation step. Textures are not the problem; I can use --disable-textures

Re: [Flightgear-devel] Speed problems under Solaris

2005-10-24 Thread Curtis L. Olson
Martin Rosenau wrote: Hello. I found out that for each simulation step an usleep(93 ms) is done. The screen is updated only every 64 simulation steps. 93 ms X 64 = ~7 seconds I have no idea why the display is only updated ONLY every 64th simulation step. Textures are not the problem; I can

Re: [Flightgear-devel] Speed problems under Solaris

2005-10-24 Thread Martin Spott
Curtis L. Olson wrote: Personally, I think that the idea of threading in the context of FlightGear is a *very* scary idea, especially from the standpoint of long term maintanence and keeping our code robust. I'd perhaps favor splitting our code out into separate applications that use

Re: [Flightgear-devel] New Release of Lake Constance custom scenery

2005-10-24 Thread Georg Vollnhals
Ralf Gerlich schrieb: Hello all, Ingrid has been working hard on the scenery data and we're proud to release a new version of the Lake Constance custom scenery. In fact it is not only a scenery of Lake Constance anymore. The nearest airport to Fuessen is Reutte (LOIR), a nice little

Re: [Flightgear-devel] RE: Two problems - 1 easy and 1 hard! - in XP using MSVC7

2005-10-24 Thread Lee Elliott
On Saturday 22 Oct 2005 18:53, Oliver C. wrote: On Saturday 22 October 2005 19:09, Lee Elliott wrote: Hello Geoff, just tried fgfs --fog-disable --visibility=12 and it seemed to start ok. Didn't try flying as I'm just off out. This is on a Debian Linux system. LeeE I tried