Re: [Flightgear-devel] fgadmin missing files (was: Re: Aircraft Download/Install App)

2005-11-26 Thread Durk Talsma
On Saturday 26 November 2005 16:20, Melchior FRANZ wrote: * AJ MacLeod -- Saturday 26 November 2005 15:50: This hypothetical application sounds very much to me like an extension to the existing fgrun... ... and we could call it ... *pause* ... fgadmin! Speaking of which: Inspired by your

Re: [Flightgear-devel] thesis?

2005-11-23 Thread Durk Talsma
On Wednesday 23 November 2005 05:16, Szabolcs Berecz wrote: Sounds more interesting :) I suppose ATC is functional in FlighGear. The ATC in FlightGear is an area that is currently still under active development. Feel free to browse through the source code subdirectories that make up the most

Re: [Flightgear-devel] Realistic daytime skycolor

2005-11-23 Thread Durk Talsma
On Tuesday 22 November 2005 18:02, Curtis L. Olson wrote: Vassilii Khachaturov wrote: Like in the dawn screenshot where I tried to show that off; http://www.adeptopensource.co.uk/personal/fg/747-Heathrow-dawn_moon.jpg [snip] I forget who posted this original 'dark' screen shot, but

Re: [Flightgear-devel] 0.9.9 repost

2005-11-16 Thread Durk Talsma
Hey Guys, I just got back from Canada yesterday, so I didn't have the time to respond any sooner. On Saturday 12 November 2005 03:52, Curtis L. Olson wrote: Dave Culp wrote: Due to underwhelming response to my previous post concerning a test run of 0.9.9-pre2, I'll repost now. Here is the

Re: [Flightgear-devel] AI Aircraft Models

2005-11-16 Thread Durk Talsma
On Tuesday 08 November 2005 16:27, Harald JOHNSEN wrote: It's a quick hack, I try to find plausible surface/gear position depending on the ai aircraft attitude. From the aircraft_demo ai, you can see the 733 gears animation just after take-off :

Re: [Flightgear-devel] CVS make error (Cygwin)

2005-11-07 Thread Durk Talsma
On Monday 07 November 2005 16:28, George Patterson wrote: On Mon, 2005-11-07 at 15:02 +, Kevin Jones wrote: Hi, CVS FG source at 2:30pm (UK time) Monday 7th November fails to make on Cygwin with the following error: make[2]: Entering directory blah/source/src/MultiPlayer

Re: [Flightgear-devel] Passing values through the property tree

2005-11-07 Thread Durk Talsma
On Monday 07 November 2005 00:22, Vassilii Khachaturov wrote: What I've tried to do is the following (AIModels/AIBase.cxx: about line 166) Why don't you send us the cvs diff -u of that file? Sending the file by itself isn't much use. My question isn't really related to the syntax in this

Re: [Flightgear-devel] AI Aircraft Models

2005-11-07 Thread Durk Talsma
On Monday 07 November 2005 14:20, Josh Babcock wrote: Durk Talsma wrote: On Friday 04 November 2005 23:40, Christian Mayer wrote: Durk Talsma schrieb: To get AI traffic going in the forseeable future, we could use quite a few low-polygon count aircraft models in various paint schemes. So

[Flightgear-devel] Out of Town next week

2005-11-07 Thread Durk Talsma
Hey Guys, With signs of a new release coming up, and a few interesting discussions I'm involved in, I thought I'd drop a note to let you know that I'm going to be out of town next week. Tomorrow, I'm flying out to Canada (Toronto and Kingstone) for a work related meeting followed by a

Re: [Flightgear-devel] AI Aircraft Models

2005-11-07 Thread Durk Talsma
On Monday 07 November 2005 18:53, Harald JOHNSEN wrote: Durk Talsma wrote: I'm trying to work out this idea a bit further and then we can see how it combines with the animations code. The most important animation is probably gear up/down, because that's quite visible. Flap extension

[Flightgear-devel] Passing values through the property tree

2005-11-06 Thread Durk Talsma
Hey Guys, I have a question: I've been working on adding multiple livery support for AI traffic. What I would like to do is pass the texture directory by means of a property to sgLoad3DModel(). What I've tried to do is the following (AIModels/AIBase.cxx: about line 166) model =

Re: [Flightgear-devel] AI Aircraft Models

2005-11-05 Thread Durk Talsma
On Friday 04 November 2005 23:40, Christian Mayer wrote: Durk Talsma schrieb: To get AI traffic going in the forseeable future, we could use quite a few low-polygon count aircraft models in various paint schemes. So, I'd be interested to know if anybody with reasonable 3d modeling skills

Re: [Flightgear-devel] AI Aircraft Models

2005-11-05 Thread Durk Talsma
On Saturday 05 November 2005 00:26, Innis Cunningham wrote: Hi Durk From: Durk Talsmawrites interested to know if anybody with reasonable 3d modeling skills would be interested in contributing in this field. Although the traffic system shouldn't be limited to commercial airliners, this

Re: [Flightgear-devel] AI Aircraft Models

2005-11-05 Thread Durk Talsma
On Saturday 05 November 2005 01:42, Paul Surgeon wrote: It's a pity we can't use something like the Project AI aircraft packages. It's a lot of work modeling dozens of aircraft types and liveries. I agree. I've been trying to contact the folks at project AI at least five times to see if we

Re: [Flightgear-devel] Feature/change/update/fix list since v0.9.8

2005-11-05 Thread Durk Talsma
On Sunday 06 November 2005 02:46, Curtis L. Olson wrote: I was scanning through the cvs logs trying to refresh my memory on what has been changed, added, and fixed since the release of v0.9.8 (last January). Here's what I came up with, although after staring at cvs logs for 2 hours I started

Re: [Flightgear-devel] Major slowdown since yesterday

2005-11-02 Thread Durk Talsma
On Wednesday 02 November 2005 14:19, Martin Spott wrote: Martin Spott wrote: I experience a significant slowdown in the frame rate since my last build yesterday. As the only significant change in CVS is the AI traffic on EHAM I assume the slowdown is related to that. I'm very sorry for

Re: [Flightgear-devel] Major slowdown since yesterday

2005-10-19 Thread Durk Talsma
On Wednesday 19 October 2005 14:54, Martin Spott wrote: Hello, I experience a significant slowdown in the frame rate since my last build yesterday. As the only significant change in CVS is the AI traffic on EHAM I assume the slowdown is related to that. Do I have the ability to disable this

Re: [Flightgear-devel] Re: A question regarding accurate taxiways

2005-10-17 Thread Durk Talsma
On Monday 17 October 2005 06:50, Ampere K. Hardraade wrote: Regarding Robin's DB: having accurate taxiways is not the only concern. Some other items that we should take notice of include: These are valid concerns. Quite a few of these features are already available, albeit sometimes in a

[Flightgear-devel] Some new AI traffic screen shots

2005-10-12 Thread Durk Talsma
Hi Folks, A few days ago I promised to put some AI traffic screenshot on my website. The site's up and running again, so here they are. http://durktalsma.xs4all.nl/FlightGear/web/index.html The new screenshots start here: http://durktalsma.xs4all.nl/FlightGear/web/19.html I still need to

Re: [Flightgear-devel] Some new AI traffic screen shots

2005-10-12 Thread Durk Talsma
On Wednesday 12 October 2005 19:47, Ralf Gerlich wrote: Hi, Durk Talsma schrieb: Hi Folks, A few days ago I promised to put some AI traffic screenshot on my website. The site's up and running again, so here they are. This looks absolutely great. When do you think we will be able

Re: [Flightgear-devel] Does FlightGear model eclipse?

2005-10-03 Thread Durk Talsma
On Monday 03 October 2005 11:25, Erik Hofman wrote: Steve Hosgood wrote: On Mon, 2005-10-03 at 09:01, Erik Hofman wrote: Speaking of which, is anybody still working on replacing the non-GPL sun/moon azimuth calculations to properly model the color of them? I've done some of it. Not sure

Re: [Flightgear-devel] RFC: FlightGear 0.9.9

2005-10-03 Thread Durk Talsma
On Monday 03 October 2005 13:35, Melchior FRANZ wrote: (A) will a new official plib release be required? Personally, I don't have an opinion on this one. (B) which bugs need to be fixed (and by whom :-)? Okay, here are some off the top of my head that I found recently: - Setting a wrong

Re: [Flightgear-devel] Re: RFC: FlightGear 0.9.9

2005-10-03 Thread Durk Talsma
On Monday 03 October 2005 19:57, Melchior FRANZ wrote: * Melchior FRANZ -- Monday 03 October 2005 19:47: * Durk Talsma -- Monday 03 October 2005 18:08: (B) which bugs need to be fixed (and by whom :-)? - Setting a wrong path for --fg-scenery results in an abort I'll look

Re: [Flightgear-devel] Re: RFC: FlightGear 0.9.9

2005-10-03 Thread Durk Talsma
On Monday 03 October 2005 20:31, Melchior FRANZ wrote: * Durk Talsma -- Monday 03 October 2005 20:18: Could not find VVNS Could not find VVNT Aborted [EMAIL PROTECTED]:~/src/FlightGear-0.9/source-devel You have compiled with glut? And not used the -fexceptions flag? That's possible

Re: [Flightgear-devel] Does FlightGear model eclipse?

2005-10-02 Thread Durk Talsma
On Monday 03 October 2005 06:37, George Patterson wrote: On Sun, 2005-10-02 at 19:49 -0400, Ampere K. Hardraade wrote: There will be an eclipse tomorrow, and I was just wonder whether FlightGear has this modelled. http://news.bbc.co.uk/2/hi/science/nature/4299074.stm Ampere It should

Re: [Flightgear-devel] TaxiDraw-0.3.2 released

2005-08-16 Thread Durk Talsma
On Tuesday 16 August 2005 14:49, David Luff wrote: TaxiDraw-0.3.2 has been released. This release is primarily to track changes in the X-Plane data format. TaxiDraw has also moved to SourceForge, and can now be found at http://taxidraw.sf.net. As a result, the latest code can now be

Re: [Flightgear-devel] Sun Azimuth [Was: licensing problems in SUSE Linux]

2005-08-07 Thread Durk Talsma
On Sunday 07 August 2005 15:54, Erik Hofman wrote: Erik Hofman wrote: Is this correct or am I missing something? I just realized that you also need to adjust for day-of-year to compensate for the out-of-center rotation that causes long days (and nights) for both polar areas. Erik Hi

Re: [Flightgear-devel] [Fwd: licensing problems in SUSE Linux]

2005-07-26 Thread Durk Talsma
, and even he attributes it all to the legendary Practical Astronomy with your Pocket Calculator book by Peter Duffett-Smith. I think the interface routines to FlightGear (all starting with 'fg') are not Johnson's anyway, but I'm not totally sure. Durk Talsma may know better - his name is on some

Re: [Flightgear-devel] [Fwd: licensing problems in SUSE Linux]

2005-07-22 Thread Durk Talsma
On Friday 22 July 2005 16:22, Erik Hofman wrote: Andy Ross wrote: We should probably fix this, I guess. Maybe the easiest way to do it would be to contact the author; is XEarth or descendents still an active project? Actually, I've tracked this down to just one function to calculate

Re: [Flightgear-devel] [Fwd: licensing problems in SUSE Linux]

2005-07-22 Thread Durk Talsma
On Friday 22 July 2005 19:09, Erik Hofman wrote: Durk Talsma wrote: Things are pretty hectic at work right now, so my time is really limited. Here is what I have right now. I must be missing something obvious since the lighting isn't updated based on the sun angle: http://www.a1.nl

Re: [Flightgear-devel] 747 Project

2005-06-28 Thread Durk Talsma
On Tuesday 28 June 2005 18:36, John Wojnaroski wrote: Still running with a modified version of Durk's code we used at Scale3x. we've been invited back for Scale4x and might just go to the AVSIM meeting in San Diego during September. See www.flightgear.org/Project/747-JW Great to hear that

Re: [Flightgear-devel] Potential startup speed fix

2005-05-29 Thread Durk Talsma
28 May 2005 06:45, Durk Talsma wrote: I just did a quick test and it looks like the parking and rwyuse files are not yet picked up by the patch. I'm likely to have a chance to look into this tomorrow. I'm out of town for the rest of the day. Cheers, Durk On Thursday 26 May 2005 22:48, Andy

Re: [Flightgear-devel] Potential startup speed fix

2005-05-27 Thread Durk Talsma
I just did a quick test and it looks like the parking and rwyuse files are not yet picked up by the patch. I'm likely to have a chance to look into this tomorrow. I'm out of town for the rest of the day. Cheers, Durk On Thursday 26 May 2005 22:48, Andy Ross wrote: Unfortunately, because there

Re: [Flightgear-devel] Potential startup speed fix

2005-05-26 Thread Durk Talsma
Hi Andy, Thanks for looking into this. I had started working on a patch, but didn't have a chance to finish it. (See AI weirdness thread earlier this month). I do have a limited number parking and rwyuse files, so I'll test it tonight. As for the parking/runway files: I've started adding some

Re: [Flightgear-devel] FlightGear startup time

2005-05-24 Thread Durk Talsma
On Tuesday 24 May 2005 16:09, Harald JOHNSEN wrote: Edit apt.dat and runways.dat, just leave KSFO for example. Normaly you should leave a few others used in ai or atc (I don't remember) or disable this functionalities if you don't want an abort of FG. The latest version of the Traffic manager

Re: [Flightgear-devel] Re: FlightGear startup time

2005-05-24 Thread Durk Talsma
On Tuesday 24 May 2005 13:45, Melchior FRANZ wrote: (1) loading airport and navigation data; very rough guess: ~ 45% (2) initializing subsystems (atc, weather, ai, ...) ~ 30% (3) creating MipMaps (no perceived delay, because it's done in another thread) Maybe this is a

Re: [Flightgear-devel] Re: finite

2005-05-07 Thread Durk Talsma
On Friday 06 May 2005 16:12, Martin Spott wrote: Durk Talsma wrote: I would like to keep this check around a little longer, until I'm more convinced I got everything nailed down. If there are portability issues though, I don't see any strong reasons for keeping it. It's your decision

Re: [Flightgear-devel] Re: finite

2005-05-06 Thread Durk Talsma
On Friday 06 May 2005 14:00, Martin Spott wrote: Martin Spott wrote: foehn: 13:47:11 ~ man finite NAME isnan, isnand, isnanf, finite, fpclass, unordered - deter- mine type of floating-point number SYNOPSIS #include ieeefp.h If there's no suitable replacement for

Re: [Flightgear-devel] AI related

2005-05-02 Thread Durk Talsma
Right now there are two instances where AI objects are created on-the-fly. One is in the submodels manager (see /source/src/AIModel/submodels.cxx). These are ballistic AI objects the emanate from the user airplane. Currently this is used for contrails, smoke, flares, tracers, etc. The other

Re: [Flightgear-devel] AI weirdness

2005-05-02 Thread Durk Talsma
On Monday 02 May 2005 20:41, Melchior FRANZ wrote: $ strace -fF -eopen fgfs -D --aircraft=ufo 21|grep -c /Airports/AI/ 49194 Is there really no better way than to check for the existance of 49194(!) files during startup? Two for every ICAO id? [pid 377]

Re: [Flightgear-devel] Re: AI weirdness

2005-05-02 Thread Durk Talsma
On Monday 02 May 2005 21:23, Melchior FRANZ wrote: * Durk Talsma -- Monday 02 May 2005 21:16: I don't know what point you're trying to make: either that there is such a big discrepancy between the number of files that are checked for their precence, and the fact that there are currently

Re: [Flightgear-devel] Re: AI weirdness

2005-05-02 Thread Durk Talsma
On Monday 02 May 2005 21:43, Frederic Bouvier wrote: Let me rephrase Melchior's suggestion : iterate on directories with plib's ulOpenDir and ulReadDir functions, possibly being recursive in the tree, and check if the name of the reported files are an existing ICAO code against the database

Re: [Flightgear-devel] FlightGear Scenery Object Database

2005-02-24 Thread Durk Talsma
On Wednesday 23 February 2005 09:48, Erik Hofman wrote: Martin Spott wrote: Cheers, Martin. P.S.: Who created the static B737 and B747 models that are sitting at KSFO ? I think Innis did the 737, but the 747 I wouldn't know. It could be a good time to remove both static

Re: [Flightgear-devel] FlightGear Scenery Object Database

2005-02-24 Thread Durk Talsma
On Wednesday 23 February 2005 14:19, Innis Cunningham wrote: Erik Hofman writes I think Innis did the 737, but the 747 I wouldn't know. It could be a good time to remove both static planes since the Traffic manager gets quite powerful already. No I did the 747 David M did the 737 and yes

[Flightgear-devel] AI traffic heads-up

2005-02-02 Thread Durk Talsma
Hi Everybody, I thought I'd give you guys a quick heads up concerning my AI traffic development. I am almost ready to release my latest changes. Just need to do some more testing, sync my development source branch with CVS, and make sure everything runs with the currently existing data.

Re: [Flightgear-devel] AI traffic heads-up

2005-02-02 Thread Durk Talsma
On Wednesday 02 February 2005 19:40, John Wojnaroski wrote: I'll try and post a few more screenshots on my website later week/weekend and expect to submit the code sometime next week. Just wondering what updates were included in the 0.9.8 release. We'll have a FlightGear booth at SCALE3x

Re: [Flightgear-devel] Terrain elevation question

2005-01-25 Thread Durk Talsma
On Monday 24 January 2005 23:56, David Luff wrote: On 24/01/2005 at 21:17 Durk Talsma wrote: What I am really looking for is a hint where I can find the code in FlightGear Hi Durk, I obtain ground elevation for taxiing AI traffic in AILocalTraffic.cxx, lines 1569 - 1602 (or thereabouts

Re: [Flightgear-devel] Terrain elevation question

2005-01-24 Thread Durk Talsma
:01, Durk Talsma wrote: Hi, I would like to experiment a little bit with adding current terrain elevation detection for AI models. Is there a function to do this, i.e. double fgGetElevation(double lat, double lon); I found that the current user location is read from /environment/ground

Re: [Flightgear-devel] Terrain elevation question

2005-01-24 Thread Durk Talsma
On Monday 24 January 2005 20:57, Curtis L. Olson wrote: Hi Durk, The terrain elevation system could stand to be looked at a bit. I think there is still a lurking bug where the wrong elevation can be returned under some circumstances immediately after a tile boundary is crossed. There are

[Flightgear-devel] Terrain elevation question

2005-01-22 Thread Durk Talsma
Hi, I would like to experiment a little bit with adding current terrain elevation detection for AI models. Is there a function to do this, i.e. double fgGetElevation(double lat, double lon); I found that the current user location is read from /environment/ground-elevation-m but that's the

Re: [Flightgear-devel] AI piper load fix - v0.9.8a needed?

2005-01-22 Thread Durk Talsma
On Friday 21 January 2005 20:32, David Luff wrote: On 21/01/2005 at 20:04 Durk Talsma wrote: So time permitting I wouldn't mind having a stab at porting (some of) your code to interact with the AIModel system, it that is okay with you. As I mentioned yesterday, the taxiway code comes to mind

Re: [Flightgear-devel] AI piper load fix - v0.9.8a needed?

2005-01-21 Thread Durk Talsma
On Friday 21 January 2005 16:51, David Luff wrote: Hi all, I've commited a fix for the program crash when the piper model is not present, and apologise for that. Would a v0.9.8a release be in order? The current package almost certainly crashes for everyone who doesn't have an existing base

Re: [Flightgear-devel] AI piper load fix - v0.9.8a needed?

2005-01-21 Thread Durk Talsma
On Friday 21 January 2005 18:44, David Luff wrote: On 21/01/2005 at 18:38 Durk Talsma wrote: Any thoughts? Yes, I'm still inclined to go this way (integration), but haven't had the chance to dig into the AIModel code yet. The comments above were intended to be somewhat generic

Re: [Flightgear-devel] v1.0 musings (was: Aircraft included in basepackage)

2005-01-20 Thread Durk Talsma
3) ATC/AI This may just be my group of friends :P, but many of them find it much more fun and interesting if there are other aircraft in the world, and if they can communicate with ATC. Durk's work in this area is making this easier, but ATC itself can still feel quite primitive. Coupled

Re: [Flightgear-devel] A380

2005-01-18 Thread Durk Talsma
On Tuesday 18 January 2005 08:21, Paul Surgeon wrote: On Tuesday, 18 January 2005 04:40, Ampere K. Hardraade wrote: On January 17, 2005 02:25 pm, Paul Surgeon wrote: We already have too many empty 3D models in FG without working FMCs, FMSs, ECAMs, NDs, etc. Paul It will be nice

Re: [Flightgear-devel] A380

2005-01-18 Thread Durk Talsma
On Tuesday 18 January 2005 11:53, Ampere K. Hardraade wrote: The roll out is on, LIVE! http://www.tv-radio.com/station/public_senat/public_senat-150k.asx For German user, they can tune to N-TV. Right now, it is 6:00 here. I woke up at 4:30 just to watch this! The aircraft has yet been

Re: [Flightgear-devel] A380

2005-01-18 Thread Durk Talsma
On Tuesday 18 January 2005 19:28, Paul Surgeon wrote: On Tuesday, 18 January 2005 13:04, Durk Talsma wrote: So, are you suggesting we should do it ourselves and shift priorities? Work on glass cockpits Instead of creating 3D models, and FDMs? Doesn't sound like its gonna work

Re: [Flightgear-devel] A380

2005-01-18 Thread Durk Talsma
On Wednesday 19 January 2005 00:58, Ampere K. Hardraade wrote: On January 17, 2005 01:51 pm, Christian Mayer wrote: When do we have a flyable A380? It can't be that Airbus was faster than we are: http://slashdot.org/articles/05/01/17/0437202.shtml?tid=126 CU, Christian ;) Of

Re: [Flightgear-devel] Aircraft downloads

2005-01-18 Thread Durk Talsma
On Tuesday 18 January 2005 22:05, Christian Mayer wrote: Hi, the web page is comming along nicely! There's one thing that could be added: when you click on the thumbnail a normal sized picture should open. It also would be great if there'd be a thumbnail of the cockpit for that plane as

Re: [Flightgear-devel] splash screen

2005-01-17 Thread Durk Talsma
On Monday 17 January 2005 12:51, Manuel Massing wrote: Hi, I've been holding off my code changes already since Christmas. ;-) why not tag the planned releases as branches. This way development can continue in HEAD while the releases can be tested and bugfixed in- dependently. This is

Re: [Flightgear-devel] splash screen

2005-01-17 Thread Durk Talsma
On Monday 17 January 2005 14:41, Innis Cunningham wrote: Hi Durk Durk Talsma writes Well, I guess every open source project has it's own way of doing things. Curt's announcement of a new planned release flagged the start of a feature freeze period, but it also coincided with a rare

[Flightgear-devel] 0.9.8 Scenery path bug

2005-01-17 Thread Durk Talsma
Hi, I just ran into the following issue: In my .fgfsrc I have specified --fg-scenery=/home/durk/FlightGear-Scenery-0.9.5/ Which is a directory I had just deleted a few minutes earlier, because of an upgrade to Scenery-0.9.[78]. As a result, FlightGear quit with a segmentaton fault. In

Re: [Flightgear-devel] Re: 0.9.8 Scenery path bug

2005-01-17 Thread Durk Talsma
On Monday 17 January 2005 22:12, Melchior FRANZ wrote: * Curtis L. Olson -- Monday 17 January 2005 21:59: Any chance you can get us a gdb backtrace? I can reproduce the crash, though. I'll look into it ... m. Thanks Melchior. Anyways, here's my backtrace: Just out of curiosity: Would it

Re: [Flightgear-devel] splash screen

2005-01-16 Thread Durk Talsma
On Sunday 16 January 2005 21:54, D Luff wrote: On Sun, 16 Jan 2005 20:27:10 - Agreed. I had a look at some of it recently with a view to automatically starting on the into the wind runway with real-weather. At the moment it can't be done, since real-weather is dependent on position, and

Re: [Flightgear-devel] splash screen

2005-01-16 Thread Durk Talsma
On Sunday 16 January 2005 23:07, Curtis L. Olson wrote: Let's please hold off on touching any of this and restructuring the init order until *after* the upcoming release. Curt. Curt, I've been holding off my code changes already since Christmas. ;-) Cheers, Durk

Re: [Flightgear-devel] Strange FG crash.

2005-01-10 Thread Durk Talsma
On Monday 10 January 2005 21:29, David Megginson wrote: On Mon, 10 Jan 2005 14:20:45 -0600, Curtis L. Olson [EMAIL PROTECTED] wrote: I was just flying in the SFO area with the DHC2-F and flightgear crashed with the following message: Unknown exception in the main loop. Aborting...

[Flightgear-devel] Terrasync

2005-01-06 Thread Durk Talsma
Hi Folks, I just tried out the latest prerelease of FlightGear for a stretch test, by taking the 747 on a trip halfway around the world, from EHAM to WSSS. I deleted all the scenery and ran the accompanying version of terrasync to fetch the latest scenery. I appears that a large chunk of the

Re: [Flightgear-devel] Terrasync

2005-01-06 Thread Durk Talsma
On Thursday 06 January 2005 20:56, Durk Talsma wrote: the new scenery should really be 0.9.8. (if I understand the terrasync Hmm, okay, I guess that should be 0.9.7... I also should have mentioned that FlightGear ran perfectly for the duration of the trip (although I left it running

Re: [Flightgear-devel] FlightGear v0.9.8-pre2

2005-01-03 Thread Durk Talsma
On Monday 03 January 2005 21:43, Curtis L. Olson wrote: The second v0.9.8 prerelease of FlightGear (v0.9.8-pre2) is now available for download and testing (source only.) http://www.flightgear.org I ask as many people as possible to download the tarballs, build and test. The more

Re: [Flightgear-devel] Idea for AI Traffic / Multiplayer in future

2004-12-29 Thread Durk Talsma
On Wednesday 29 December 2004 00:33, Dave Martin wrote: I was thinking more about callsigns; if each AI aircraft is given a callsign, they could then take a registration from a pool (simple list) of correct registrations for their 'type' (ie: SqueezyJet 737) If a registration is taken by an AI

Re: [Flightgear-devel] Announce: FlightGear-0.9.8-pre1 and SimGear-0.3.8-pre1

2004-12-29 Thread Durk Talsma
On Wednesday 29 December 2004 20:59, Mathias Frhlich wrote: On Freitag 24 Dezember 2004 12:00, Ronny Standtke wrote: It would be great if as many people as possible could download this pre-release and give it a try and let us know if there are any problems. After a long time not

Re: [Flightgear-devel] Announce: FlightGear-0.9.8-pre1 and SimGear-0.3.8-pre1

2004-12-28 Thread Durk Talsma
On Tuesday 28 December 2004 10:05, Erik Hofman wrote: Durk Talsma wrote: On Tuesday 28 December 2004 01:24, Arnt Karlsen wrote: On Mon, 27 Dec 2004 16:40:39 +0100, Durk wrote in message Okay, fixed these. Took not nearly as much time as I thought it should. I just send a patch to Erik

Re: [Flightgear-devel] EasyXML problem?

2004-12-28 Thread Durk Talsma
On Tuesday 28 December 2004 19:43, Jon S Berndt wrote: I've encountered an unexpected problem with the class I have derived from EasyXML. In one of the configuration files I have, the following lines are present: function NAME=aero/coefficient/Cndr

Re: [Flightgear-devel] Announce: FlightGear-0.9.8-pre1 and SimGear-0.3.8-pre1

2004-12-27 Thread Durk Talsma
On Wednesday 22 December 2004 21:55, Curtis L. Olson wrote: The first prerelease of FlightGear-0.9.8 and SimGear-0.3.8 are available for download. Please see their respective web sites for details: http://www.flightgear.org http://www.simgear.org It would be great if as many people

Re: [Flightgear-devel] Announce: FlightGear-0.9.8-pre1 and SimGear-0.3.8-pre1

2004-12-27 Thread Durk Talsma
On Monday 27 December 2004 14:56, Durk Talsma wrote: FYI: Thanks to Innis Cunningham, I found a few non-portable pathnames in FlightGear thatI would like to fix before the next release. I'll do my best to fix these before the next release, but I may need a day or two. Okay, fixed these. Took

Re: [Flightgear-devel] Announce: FlightGear-0.9.8-pre1 and SimGear-0.3.8-pre1

2004-12-27 Thread Durk Talsma
On Tuesday 28 December 2004 01:24, Arnt Karlsen wrote: On Mon, 27 Dec 2004 16:40:39 +0100, Durk wrote in message Okay, fixed these. Took not nearly as much time as I thought it should. I just send a patch to Erik. ..you missed FlightGear-0.9/source/scripts/java/Makfefile.am, looks rather

Re: [Flightgear-devel] Realistic parking

2004-12-27 Thread Durk Talsma
Hi David, Some comments embedded in your original reply. On Monday 27 December 2004 00:16, David Luff wrote: Durk Talsma writes: I haven't implimented taxiway routing yet, so right now, each aircraft taxies straight from the gate to the active runway. I bet you can guess what my next

Re: [Flightgear-devel] Realistic parking

2004-12-26 Thread Durk Talsma
On Sunday 26 December 2004 07:14, Paul Surgeon wrote: How does it work? Do the aircraft follow taxiways and park at gates or ramp designations? That's the ultimate goal. For the current code, ie. for testing, I created an xml file containing parking location and orientation information, which

[Flightgear-devel] Realistic parking

2004-12-25 Thread Durk Talsma
Merry Christmas everybody, Yesterday, I had some time to have a first stab at adding realistic aircraft parking code to FlightGear. I've added some screenshots on my website: http://durktalsma.xs4all.nl/FlightGear/web/index.html This is all still very expermental. Involving a pretty big

Re: [Flightgear-devel] apt.dat.gz replaces basic.dat.gz and runways.dat.gz

2004-12-24 Thread Durk Talsma
On Thursday 23 December 2004 03:09, Durk Talsma wrote: On Thursday 23 December 2004 01:00, Curtis L. Olson wrote: Everything seems to work as before, but I haven't tested the ATC/AI/Traffic manager stuff so someone who uses that stuff should do a quick check to make sure I didn't break

Re: [Flightgear-devel] apt.dat.gz replaces basic.dat.gz and runways.dat.gz

2004-12-22 Thread Durk Talsma
On Thursday 23 December 2004 01:00, Curtis L. Olson wrote: Everything seems to work as before, but I haven't tested the ATC/AI/Traffic manager stuff so someone who uses that stuff should do a quick check to make sure I didn't break anything there. I'll have a look at it tomorrow. Cheers,

[Flightgear-devel] [OT] Spectacular ground transport

2004-12-16 Thread Durk Talsma
Tonight an old  KLM-747 will be shipped through the canals of Amsterdam on it's way from Schiphol Airport (EHAM) to the new Aviodrome (http://www.aviodrome.nl) museum at Lelystad airport (EHLE). I found some pictures at: http://www.ruudleeuw.com/phbuk-15dec04.htm The transport will pass near

Re: [Flightgear-devel] AI Aircraft Models

2004-11-29 Thread Durk Talsma
On Monday 29 November 2004 11:03, Chris Metzler wrote: On Wed, 24 Nov 2004 07:29:02 +0100 Durk Talsma [EMAIL PROTECTED] wrote: [ snip ] Another thing I noticed is that when the AIModel subsystem loads multiple copies of an aircraft, separate copies of each

Re: [Flightgear-devel] Traffic Management screenshots

2004-11-29 Thread Durk Talsma
On Monday 29 November 2004 09:17, Chris Metzler wrote: Looking cool! I'm curious whether you have ideas on how to generate traffic data (flights and flightplans) for the aircraft that the TrafficManager and AIManager will handle. Are you thinking of doing real-world flights? If so, is

Re: [Flightgear-devel] TaxiDraw-0.2.4 released

2004-11-28 Thread Durk Talsma
On Wednesday 24 November 2004 18:22, David Luff wrote: I've put TaxiDraw-0.2.4 up at http://www.nottingham.ac.uk/~eazdluf/taxidraw.html. This is purely a bug-fix release - there is another version in the works with some more features. Changes from 0.2.3 to 0.2.4 are: I just downloaded and

[Flightgear-devel] Traffic Management screenshots

2004-11-27 Thread Durk Talsma
Hi Folks, This morning I decide to post a selection of FlightGear sceenshots on my website illustrating the development of the TrafficManager subsystem, and its interface with the AIManager. http://durktalsma.xs4all.nl/FlightGear/web/index.html Cheers, Durk

Re: [Flightgear-devel] Traffic Management screenshots

2004-11-27 Thread Durk Talsma
On Saturday 27 November 2004 09:38, Erik Hofman wrote: It's getting busy: 725 Aircraft in one scene! How is the performance in those situations? Erik I've actually had it up to close to 1200 AI aircraft. :-) It does take a hit on performance. With the traffic manager enabled, Initial

[Flightgear-devel] AI Aircraft Models

2004-11-23 Thread Durk Talsma
Hi Folks, Following up on Curt's question about the aircraft directory layout, I would like to bring up a slightly different but related issue, that of aircraft models for use in AI traffic. Over the past summer, we've had to deal with many inconsistencies that were related to the AI traffic

[Flightgear-devel] Traffic Manager update

2004-11-21 Thread Durk Talsma
Hi Everybody, The last couple of months have been extremely busy for me, so there wasn't much time left for FlightGear. But during the last week or so I managed to tweak my local copy of FlightGear so that the traffic manager controlled aircraft's behavior is extended in significant ways. To

Re: [Flightgear-devel] MD11 model filenames

2004-11-08 Thread Durk Talsma
On Monday 08 November 2004 10:13, Richard Bytheway wrote: I have noticed that there are files in the MD11 model which have the same name on a system with a case insensitive filesystem: To the best of my knowledge, this duplication was introduced when Erik changed the original upper case names

Re: [Flightgear-devel] RE: Segfault

2004-10-16 Thread Durk Talsma
Dave, Looks like you are right: I also got these segfaults. Works again now. However, I discovered that the new version of the usb-pro-yoke.xml file undoes a few changes I submitted early summer. I changed the behavior of the flap switch to match it with how the keyboard handles it. Could we

Re: [Flightgear-devel] joystick support broken

2004-08-15 Thread Durk Talsma
Dave, I just tested my setup. Same problem here. I suspect that a recent change in plib broke things. Yesterdays cvs update of plib consisted mainly of js updates. I have also submitted some CH Yoke config changes to the base package, (mainly how it handles flaps) which were added to cvs

Re: [Flightgear-devel] Spawning new AI instances

2004-08-04 Thread Durk Talsma
On Wednesday 04 August 2004 14:41, Frederic Bouvier wrote: Is there a way to create new instances of AIAircraft or another kind on the fly, just by adding some nodes in the property tree, or running a command from the telnet interface, that is, without modifying the source code ? Is there

Re: [Flightgear-devel] Spawning new AI instances

2004-08-04 Thread Durk Talsma
On Wednesday 04 August 2004 20:54, Frederic Bouvier wrote: The idea would be to control the AI traffics ( creation, animation and deletion ) from an external program with the telnet interface. Someone ask me if it is possible lately, and I think he is prepared to do the required changes. I

[Flightgear-devel] Interesting 747 ground handling bug

2004-07-31 Thread Durk Talsma
Hi Guys, Okay, here's an interesting take-off problem. Try running fgfs --airport=FHAW --aircraft=747 The runway has a pretty big slope and as soon as the nose wheel hits the sloping part, the FDM freezes. Cheers, Durk P.S., running fgfs-0.9.5-pre3, base-0.9.5-pre3, and terrasync scenery

Re: [Flightgear-devel] fgfs aborted with the dc3

2004-07-31 Thread Durk Talsma
Hi Ron, That explains it: In version pre2, MD11 traffic is still generated, but the required aircraft is not included in the base package. Around the time one you're trying to start, one of the KLM MD11's starting from of heading for Asmterdam is probably causing trouble. Version pre3 has its

Segmentation Fault: (was Re: [Flightgear-devel] Ready for next release?)

2004-07-29 Thread Durk Talsma
Hmm, I hate to spoil the party, but I did get a segmentation fault in FlightGear today (running 0.9.5-pre3). I'm not sure when it happened, since I started FlightGear this morning and letting it fly between KSFO and EHAM (which appears to become my favorite test route :-)), while I went off to

Re: Segmentation Fault: (was Re: [Flightgear-devel] Ready for next release?)

2004-07-29 Thread Durk Talsma
Yes, the following files were missing. Curt wrote me yesterday that he had missed them somehow while updating from cvs, but that he has them now and thus be in the final release. The segfault I'm getting is not related to these missing files though, because that would only give a problem

Re: [Flightgear-devel] Ready for next release?

2004-07-28 Thread Durk Talsma
Curt, I'd say almost. My stuff has been checked in and seems to work fine now. My only concern is that I just downloaded pre3 about two hours ago and haven't even had a chance to compile it. Therefore, I'd prefer to wait just a little longer. Probably just a day or so to see if anything

Re: [Flightgear-devel] Ready for next release?

2004-07-28 Thread Durk Talsma
the release. Cheers, Durk On Wednesday 28 July 2004 21:30, Curtis L. Olson wrote: Durk Talsma wrote: Curt, I'd say almost. My stuff has been checked in and seems to work fine now. My only concern is that I just downloaded pre3 about two hours ago and haven't even had a chance to compile

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