Hi,
On Samstag 19 Februar 2005 20:01, Jon Stockill wrote:
I've just had a thought presumably now the ground cache code has
been added it would be possible to have a carrier with a ski jump for
the harrier model? That opens up another interesting area of deck
operations.
Yes, I think it
Good morning,
(... at least in europe :)
On Samstag 19 Februar 2005 14:59, Jon Stockill wrote:
It turned out there was an ancient version of GLU hiding in /usr/local -
which hadn't caused any problems until now - eliminating that solved the
problem.
Good.
Thanks for the feedback anyway!
Vivian Meazza wrote:
Mathias would need to reply definitively, but I think so. Just by chance I
have been fiddling with a model of HMS Hermes with a ski-jump, but I was
going to remove it, and restore it to her strike carrier days. I served
aboard her in her last commission as a strike carrier.
I
Vivian Meazza wrote:
I'm not sure that the Nimitz version in cvs has cats. If it has, then don't
forget that the Seahawk has differential brakes, and no nosewheel steering.
I have a more detailed version available here:
ftp://ftp.abbeytheatre.dynu.com/fgfs/Nimitz/
Warning: it's still under
Jon Stockill
Vivian Meazza wrote:
I'm not sure that the Nimitz version in cvs has cats. If it has, then
don't
forget that the Seahawk has differential brakes, and no nosewheel
steering.
I have a more detailed version available here:
ftp://ftp.abbeytheatre.dynu.com/fgfs/Nimitz/
Vivian Meazza wrote:
Yes, make sure that this is in your ...Data/AI/nimitz-demo.xml file:
solidElevator-3-Deck/solid
solidDeck/solid
In place of whatever solid.../solid appears there now.
Ah, so I fell through the elevator then :-) That would explain the view
of the hangar deck.
--
Jon Stockill wrote:
Vivian Meazza wrote:
Yes, make sure that this is in your ...Data/AI/nimitz-demo.xml file:
solidElevator-3-Deck/solid
solidDeck/solid
In place of whatever solid.../solid appears there now.
Ah, so I fell through the elevator then :-) That would
From: Vivian Meazza
Jon Stockill wrote:
Vivian Meazza wrote:
Yes, make sure that this is in your ...Data/AI/nimitz-demo.xml
file:
solidElevator-3-Deck/solid
solidDeck/solid
In place of whatever solid.../solid appears there now.
Ah, so I fell through the
Jim Wilson wrote:
From: Vivian Meazza
Jon Stockill wrote:
Vivian Meazza wrote:
Yes, make sure that this is in your ...Data/AI/nimitz-demo.xml
file:
solidElevator-3-Deck/solid
solidDeck/solid
In place of whatever solid.../solid appears there
Mathias Fröhlich wrote:
Hi,
On Freitag 18 Februar 2005 17:30, Frederic Bouvier wrote:
Are you sure your runtime librairies ( that seems to be compiled with
gcc-2.95.3 ) match your compiler ?
That is my impression too.
It turned out there was an ancient version of GLU hiding in /usr/local -
which
Jon Stockill
Mathias Fröhlich wrote:
Hi,
On Freitag 18 Februar 2005 17:30, Frederic Bouvier wrote:
Are you sure your runtime librairies ( that seems to be compiled with
gcc-2.95.3 ) match your compiler ?
That is my impression too.
It turned out there was an ancient version of
Vivian Meazza wrote:
Let us know how you get on. Melchior claims the first successful Seafire
landing.
Took off from KSFO, and nailed the seahawk to the deck on the first try,
then couldn't work out how to get the thing onto the cat to launch. That
secondary ASI comes in rather handy :-)
--
Jon
Jon Stockill wrote:
Vivian Meazza wrote:
Let us know how you get on. Melchior claims the first successful Seafire
landing.
Took off from KSFO, and nailed the seahawk to the deck on the first try,
Well done.
then couldn't work out how to get the thing onto the cat to launch.
I'm
Vivian Meazza wrote:
Well done.
It was easier than I expected.
ftp://ftp.abbeytheatre.dynu.com/fgfs/Nimitz/
Warning: it's still under development, and some of the textures are HUGE.
I'll grab that and have a go tomorrow.
That secondary ASI comes in rather handy :-)
It was called the Deck Landing
Jon Stockill
Vivian Meazza wrote:
Well done.
It was easier than I expected.
ftp://ftp.abbeytheatre.dynu.com/fgfs/Nimitz/
Warning: it's still under development, and some of the textures are
HUGE.
I'll grab that and have a go tomorrow.
That secondary ASI comes in rather handy
Jon Stockill wrote
Vivian Meazza wrote:
Well done.
It was easier than I expected.
ftp://ftp.abbeytheatre.dynu.com/fgfs/Nimitz/
Warning: it's still under development, and some of the textures are
HUGE.
I'll grab that and have a go tomorrow.
If you take it all, you might
Jon,
I cannot reproduce this.
It just works for me with a plain cvs checkout
using that scenry tile from Scenery-0.9.8.
On Freitag 18 Februar 2005 01:24, Jon Stockill wrote:
(gdb) bt
#0 0x0ce8b760 in ?? ()
#1 0x40142974 in __dynamic_cast (from=0xce8b760,
to=0x8548f9c typeinfo for
Quoting Frederic Bouvier:
Quoting Mathias Fröhlich :
Jon,
I cannot reproduce this.
It just works for me with a plain cvs checkout
using that scenry tile from Scenery-0.9.8.
On Freitag 18 Februar 2005 01:24, Jon Stockill wrote:
(gdb) bt
#0 0x0ce8b760 in ?? ()
#1
Quoting Mathias Fröhlich :
Jon,
I cannot reproduce this.
It just works for me with a plain cvs checkout
using that scenry tile from Scenery-0.9.8.
On Freitag 18 Februar 2005 01:24, Jon Stockill wrote:
(gdb) bt
#0 0x0ce8b760 in ?? ()
#1 0x40142974 in __dynamic_cast (from=0xce8b760,
Hi,
On Freitag 18 Februar 2005 16:08, Frederic Bouvier wrote:
I don't know if it is true for gcc, but with MSVC, rtti needs to be
activated with a specific compile-time option otherwise the result is
unpredictable.
I see, this is the first usage of rtti in flightgear.
But all those
Mathias Fröhlich wrote:
Hi,
On Freitag 18 Februar 2005 16:08, Frederic Bouvier wrote:
I don't know if it is true for gcc, but with MSVC, rtti needs to be
activated with a specific compile-time option otherwise the result is
unpredictable.
I see, this is the first usage of rtti in flightgear.
But
Mathias Fröhlich wrote:
From that backtrace:
There is exactly one dynamic_cast in this function.
In theory it should never happen that the argument to that dynamic_cast is
zero.
Since I cannot reproduce it myself, can you help me?
Could you please apply the attached patch and tell me of some of
Quoting Jon Stockill :
Mathias Fröhlich wrote:
From that backtrace:
There is exactly one dynamic_cast in this function.
In theory it should never happen that the argument to that dynamic_cast is
zero.
Since I cannot reproduce it myself, can you help me?
Could you please apply the
Hi,
On Freitag 18 Februar 2005 17:30, Frederic Bouvier wrote:
Are you sure your runtime librairies ( that seems to be compiled with
gcc-2.95.3 ) match your compiler ?
That is my impression too.
Greetings
Mathias
--
Mathias Fröhlich, email: [EMAIL PROTECTED]
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