[Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread John Barrett
I've just gotten FG cvs to build clean on my system and I would like to work on a basic multiplayer server and enhancements to FG to support the server that I have in mind. Features: 1. based on the current multiplayer code with an enhanced message set 2. optional authentication token to restrict

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread Erik Hofman
John Barrett wrote: I've just gotten FG cvs to build clean on my system and I would like to work on a basic multiplayer server and enhancements to FG to support the server that I have in mind. Features: 1. based on the current multiplayer code with an enhanced message set Excellent. I was thinking

[Flightgear-devel] SRTM 90 for Europe and Asia

2003-11-05 Thread Norman Vine
Hi all SRTM 90 meters dems for Europe and Asia are now available at http://edcftp.cr.usgs.gov/pub/data/srtm/Eurasia/ Have fun :-) Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] SRTM 90 for Europe and Asia

2003-11-05 Thread Jon Stockill
On Wed, 5 Nov 2003, Norman Vine wrote: Hi all SRTM 90 meters dems for Europe and Asia are now available at http://edcftp.cr.usgs.gov/pub/data/srtm/Eurasia/ Have fun :-) I will :-) -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing

[Flightgear-devel] Real Time Weather

2003-11-05 Thread Nick Coleman
It shouldn't be too hard to implement real time weather by downloading the METAR weather and pushing it into flightgear. I imagine a wrapper script that gets the weather, decodes it, telnets into fgfs and modifies the environment properties. Before I do this, is there anyone else already

[Flightgear-devel] Re: Real Time Weather

2003-11-05 Thread Melchior FRANZ
* Melchior FRANZ -- Wednesday 05 November 2003 12:05: http://www.unet.univie.ac.at/~a8603365/metar I forgot to mention an unimportant, tiny detail: real time weather doesn't work yet. ;-) What works is the initial weather setup (without aloft winds, because they are only available for Northern

[Flightgear-devel] Re: [Plib-devel] Vertex Splitting, take two

2003-11-05 Thread Jim Wilson
Sam Stickland [EMAIL PROTECTED] said: I'd really prefer the code to go into plib, as I'm using that for some of my projects, and not simgear ;) That's fine for the flightgear people as this is clearly an improvement, especially for the blender conversions. Keep in mind though that this does

[Flightgear-devel] Re: [Plib-devel] Vertex Splitting, take two

2003-11-05 Thread Andy Ross
Jim Wilson wrote: Ok the problem shows up with objects triangulated as follows: Picture a diamond shape. Split it vertically so that you now have two triangles, one on the left and the other on the right. Split the one on the right horizontally. Now you have three triangles. Yup. And one

Re: [Flightgear-devel] SRTM 90 for Europe and Asia

2003-11-05 Thread David Luff
On 11/5/03 at 5:08 AM Norman Vine wrote: Hi all SRTM 90 meters dems for Europe and Asia are now available at http://edcftp.cr.usgs.gov/pub/data/srtm/Eurasia/ Have fun :-) Fantastic :-) How do I explain to my colleagues the little jig I've just danced in the office? Cheers - Dave

[Flightgear-devel] Re: SRTM 90 for Europe and Asia

2003-11-05 Thread Melchior FRANZ
* David Luff -- Wednesday 05 November 2003 17:54: How do I explain to my colleagues the little jig I've just danced in the office? BSE m. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] SRTM 90 for Europe and Asia

2003-11-05 Thread Martin Spott
David Luff [EMAIL PROTECTED] wrote: On 11/5/03 at 5:08 AM Norman Vine wrote: SRTM 90 meters dems for Europe and Asia are now available at http://edcftp.cr.usgs.gov/pub/data/srtm/Eurasia/ Fantastic :-) How do I explain to my colleagues the little jig I've just danced in the office? Hrmpf,

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread Paul Morriss
Hi John, A while ago I proposed (and been working on conceptial designs) for a scenario and multiplayer server (called Cumulas). Between my hectic work schedules (I am a Full Flight Simulator Software Engineer by trade) I have been putting together some basic design foundations, maybe we could

Re: [Flightgear-devel] Re: [Plib-devel] Vertex Splitting, take two

2003-11-05 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: It's 180 minus the inner angle. Setting it to zero means that even an edge along a flat surface will be considered sharp and split, setting it to 180 means that even true knife edges won't get split (this is the behavior without the patch). So are you

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread John Barrett
Martin Spott wrote I'd like to express a wish: _Please_ try - as long as possible - not to add redundant features. There are already three multiplayer extensions for FlightGear - partially unmaintained I'd love to see them merged somtime in later future, probably sharing common modules

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread John Barrett
- Original Message - From: Paul Morriss [EMAIL PROTECTED] To: [EMAIL PROTECTED] Cc: [EMAIL PROTECTED] Sent: Wednesday, November 05, 2003 12:46 PM Subject: Re: [Flightgear-devel] Multiplayer Server RFC Hi John, A while ago I proposed (and been working on conceptial designs) for a

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread David Culp
I'd be very interested, since thats exactly where I'm going -- eventually to add combat capabilities once the core multiplayer system is online I hope it doesn't turn out to be as fun as Air Warrior III. That stupid game took over my life for a couple years :) Dave --

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread Paul Morriss
Hehe I remember that game, I play a couple of online flightsims myself, although its not as fun as writing your own ;) Paul - Original Message - From: David Culp [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Wednesday, November 05, 2003 7:04 PM Subject:

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread John Barrett
- Original Message - From: David Culp [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Wednesday, November 05, 2003 2:04 PM Subject: Re: [Flightgear-devel] Multiplayer Server RFC I hope it doesn't turn out to be as fun as Air Warrior III. That stupid

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread Paul Morriss
My principle skills include networking, I have been involved heavily with DIS and HLA (which are flight simulation network protocols) and interfacing to them. I have a lot of MySQL/SQL and web background which I think would be a really nice touch for the application. My initial design started on

Re: [Flightgear-devel] Re: [Plib-devel] Vertex Splitting, take two

2003-11-05 Thread Andy Ross
Jim Wilson wrote: So are you saying that the currently coded 46 value means that angles between non averaged normals of greater than 134 degrees (180-46) will be considered sharp? This appears to be the case, but I want to be sure. Right. Except I've stated it incorrectly twice now. :)

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread John Barrett
- Original Message - From: Paul Morriss [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, November 05, 2003 2:12 PM Subject: Re: [Flightgear-devel] Multiplayer Server RFC My principle skills include networking, I have been involved heavily with DIS and HLA (which are flight

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread Jon S Berndt
On Wed, 5 Nov 2003 13:38:23 -0500 John Barrett [EMAIL PROTECTED] wrote: I'm looking at creating a new protocol module to handle the low level details of the connection, and a hud overlay like the OLK code to handle Here's a red herring - er ... I mean side note: One thing I've been playing

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread John Barrett
- Original Message - From: Jon S Berndt [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Wednesday, November 05, 2003 2:41 PM Subject: Re: [Flightgear-devel] Multiplayer Server RFC On Wed, 5 Nov 2003 13:38:23 -0500 John Barrett [EMAIL PROTECTED]

Re: [Flightgear-devel] Re: Compliation of CVS -Source Error BEHOLD etc

2003-11-05 Thread Richard Hornby
This has cleared up a lot of confusion on the CVS front (as a total newbie I take the documentation seriously - obviously too seriously). However, it has NOT solved the problem. I am pretty convinced the problem is not here, now. Using the script you sent, I have downloaded FG, SG and

[Flightgear-devel] Re: Compliation of CVS -Source Error BEHOLD etc

2003-11-05 Thread Melchior FRANZ
* Richard Hornby -- Wednesday 05 November 2003 21:32: 2The sg_geodesy file from CVS (downloaded now three times and updated twice) is version 1.3 dated 2003/06/03. That's also my version. 3I googled 'sgGeodToGeoc' and one of the references is to the Doxygen documentation on

Re: [Flightgear-devel] Real Time Weather

2003-11-05 Thread Christian Mayer
Nick Coleman schrieb: It shouldn't be too hard to implement real time weather by downloading the METAR weather and pushing it into flightgear. I imagine a wrapper script that gets the weather, decodes it, telnets into fgfs and modifies the environment properties. Before I do this, is there

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread Gene Buckle
I'd be very interested, since thats exactly where I'm going -- eventually to add combat capabilities once the core multiplayer system is online I hope it doesn't turn out to be as fun as Air Warrior III. That stupid game took over my life for a couple years :) *drool* One could hope. :)

[Flightgear-devel] re: [Terragear-devel] SRTM 90 for Europe and Asia

2003-11-05 Thread David Megginson
Norman Vine writes: SRTM 90 meters dems for Europe and Asia are now available at http://edcftp.cr.usgs.gov/pub/data/srtm/Eurasia/ Fantastic. I guess that the Aussies, Kiwis, and S. Americans will still be stuck in flatlands, though -- serves 'em right for spinning the water down their

Re: [Flightgear-devel] Re: Compliation of CVS -Source Error BEHOLD etc

2003-11-05 Thread Andy Ross
Richard Hornby wrote: The test-up error message (ref undefined reference) refers to a line in /math/point3d.hxx which does not look as if it contains anything to do with the problem. I give 100:1 odds this means you have two versions of SimGear installed to different places. The one being

Re: [Flightgear-devel] re: [Terragear-devel] SRTM 90 for Europe and Asia

2003-11-05 Thread Mally
SRTM 90 meters dems for Europe and Asia are now available at http://edcftp.cr.usgs.gov/pub/data/srtm/Eurasia/ Fantastic. I guess that the Aussies, Kiwis, and S. Americans will still be stuck in flatlands, though -- serves 'em right for spinning the water down their drains backwards.

Re: [Flightgear-devel] SRTM 90 for Europe and Asia

2003-11-05 Thread Wolfram Kuss
SUPERB!! Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Re: [Plib-devel] Vertex Splitting, take two

2003-11-05 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: It's neither the inner nor the outer angle, really. It's the angle formed between the two surface normals. Strictly: the cosine of the sharp angle is the threshold for the dot product of the two normals. If they dot together with a value greater than this

Re: [Flightgear-devel] re: [Terragear-devel] SRTM 90 for Europe and Asia

2003-11-05 Thread James A. Treacy
On Wed, Nov 05, 2003 at 04:32:01PM -0500, David Megginson wrote: Fantastic. I guess that the Aussies, Kiwis, and S. Americans will still be stuck in flatlands, though -- serves 'em right for spinning the water down their drains backwards. Since there are probably a few folks here who don't

[Flightgear-devel] Re: [Plib-devel] Vertex Splitting, take two

2003-11-05 Thread Jim Wilson
Steve Baker [EMAIL PROTECTED] said: Erik Hofman wrote: Jim Wilson wrote: So far the code looks very efficient. Nice job! I'm wondering now if we should be locating this work in simgear rather than plib. It would be easy enough to do so, and it would and allow us a great deal of

Re: [Flightgear-devel] Re: [Plib-devel] Vertex Splitting, take two

2003-11-05 Thread Andy Ross
Jim Wilson wrote: Alright...so that _is_ an interesting value. It would require a good deal of precision on the modelers part in order to round a corner with 3 sides. I wonder now if this coincides with the default crease 45 in ac3d's implementation. FWIW, I'd argue that exactly 45° is a

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread Paul Morriss
Hiya, since the inclusion of prior e-mails is starting to make for a long message, I will make my points about the previous message in bullet points: 1) I have a fairly extensive PhP knowledge, which will come in handy. 2) I agree it would be a good idea for you to design the protocol, I would

Re: [Flightgear-devel] Re: Compliation of CVS -Source Error BEHOLD etc

2003-11-05 Thread Richard Hornby
I understand this - I've done it more than once. The problem persists. Tks, R - Original Message - From: Andy Ross [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Wednesday, November 05, 2003 9:54 PM Subject: Re: [Flightgear-devel] Re: Compliation of CVS

Re: [Flightgear-devel] re: [Terragear-devel] SRTM 90 for Europe and Asia

2003-11-05 Thread David Megginson
James A. Treacy writes: Since there are probably a few folks here who don't know that David is joking (I hope he is :), check out the following: http://www.urbanlegends.com/science/coriolis/coriolis_force_sci_physics_faq.html It's actually a (probably too-subtle) Simpsons reference:

Re: [Flightgear-devel] Re: Compliation of CVS -Source Error BEHOLD etc

2003-11-05 Thread Richard Hornby
Melchior - thanks for this, I appreciate the help. Unfortunately (in one way) it does the same thing. However, if it works for you, it does at least indicate that the problem is not in SG. Thanks also Andy for your message ref telling FG where SG is. I've been doing this - in fact three ways,

Re: [Flightgear-devel] Re: Compliation of CVS -Source Error BEHOLD etc

2003-11-05 Thread Andy Ross
Richard Hornby wrote: I have also tried searching for sg_geodesy.cxx with the same result - apparently only one installation on /usr/local/.. lib ..include and ..source (orig download). That's a source file; but you're problem is with the linker. You should be looking for the libsgmath.a that

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread Lee Elliott
On Wednesday 05 November 2003 19:44, John Barrett wrote: Have also done a lot of C++ mysql -- any problems making Mysql++ a dependency to build the server ?? Personally, I prefer Postgres - any chance of making it work with either? LeeE ___

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread John Barrett
- Original Message - From: Lee Elliott [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Wednesday, November 05, 2003 7:51 PM Subject: Re: [Flightgear-devel] Multiplayer Server RFC On Wednesday 05 November 2003 19:44, John Barrett wrote: Have also

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread Lee Elliott
On Thursday 06 November 2003 01:30, John Barrett wrote: - Original Message - From: Lee Elliott [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Wednesday, November 05, 2003 7:51 PM Subject: Re: [Flightgear-devel] Multiplayer Server RFC On

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread Andy Ross
Lee Elliott wrote: ODBC would be better than making it DB specific. Msql has it's pros cons. Not to be too much of a curmudgeon*, but let me point out that full double precision positions and orientations for every aircraft in the air at one time** over the planet earth would fit easily in

Re: [Flightgear-devel] re: [Terragear-devel] SRTM 90 for Europe and Asia

2003-11-05 Thread Innis Cunningham
David Megginson writes Fantastic. I guess that the Aussies, Kiwis, and S. Americans will still be stuck in flatlands, though -- serves 'em right for spinning the water down their drains backwards. Seems to work OK on the sports field.LOL All the best, David Cheers Innis The Mad Aussi

Re: [Flightgear-devel] Re: Compliation of CVS -Source Error BEHOLD etc

2003-11-05 Thread Richard Hornby
Andy - thanks for the tutorial - this is a real help. I will see what it turns up with - but it's three in the morning here and I guess I'd better get some sleep! Lee - Tks as well - I'll look again. Brgds, R ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread Lee Elliott
On Thursday 06 November 2003 01:56, Andy Ross wrote: Lee Elliott wrote: ODBC would be better than making it DB specific. Msql has it's pros cons. Not to be too much of a curmudgeon*, but let me point out that full double precision positions and orientations for every aircraft in the

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread John Barrett
- Original Message - From: Andy Ross [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Wednesday, November 05, 2003 8:56 PM Subject: Re: [Flightgear-devel] Multiplayer Server RFC Lee Elliott wrote: ODBC would be better than making it DB specific. Msql

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread John Barrett
- Original Message - From: Lee Elliott [EMAIL PROTECTED] To: FlightGear developers discussions [EMAIL PROTECTED] Sent: Wednesday, November 05, 2003 8:45 PM Subject: Re: [Flightgear-devel] Multiplayer Server RFC On Thursday 06 November 2003 01:30, John Barrett wrote: - Original

Re: [Flightgear-devel] Multiplayer Server RFC

2003-11-05 Thread John Barrett
- Original Message - From: Paul Morriss [EMAIL PROTECTED] 2) I agree it would be a good idea for you to design the protocol, I would recommend reviewing the DIS and HLA protocols to see how they work, HLA especially is actually powerful. Powerful it may be, accessable it is not --

[Flightgear-devel] Multiplayer Server RFC -- Current Status

2003-11-05 Thread John Barrett
We have covered a LOT of territory the last couple of days, so I think we are due for a summary to date: Phase 1 1. Server implementation to be integrated with the current FG code a. --fgspeer= protocol module with HUD updates b. --fgsserv= protocol module and basic reflector server