Re: [Flightgear-devel] Realistic parking

2004-12-27 Thread Erik Hofman
David Luff wrote: I think that the time has probably come for the AI systems to merge IMHO. I think that probably the best thing to do is for me to instantiate my models through the Dave Culp system, since his model code is much better than mine I think. Then I can add ATC-AI interaction in my

Re: [Flightgear-devel] Announce: FlightGear-0.9.8-pre1 and SimGear-0.3.8-pre1

2004-12-27 Thread Durk Talsma
On Wednesday 22 December 2004 21:55, Curtis L. Olson wrote: The first prerelease of FlightGear-0.9.8 and SimGear-0.3.8 are available for download. Please see their respective web sites for details: http://www.flightgear.org http://www.simgear.org It would be great if as many people

Re: [Flightgear-devel] Announce: FlightGear-0.9.8-pre1 and SimGear-0.3.8-pre1

2004-12-27 Thread Durk Talsma
On Monday 27 December 2004 14:56, Durk Talsma wrote: FYI: Thanks to Innis Cunningham, I found a few non-portable pathnames in FlightGear thatI would like to fix before the next release. I'll do my best to fix these before the next release, but I may need a day or two. Okay, fixed these. Took

Re: [Flightgear-devel] Broadcast Address

2004-12-27 Thread John Wojnaroski
Hi, Let us know what you come up with on the broadcast stuff. Regards, Curt. Was the broadcast fix included in the 0.9.8 pre-release? Recapping: plib expects the string to be broadcast in netsocket.cpp line#80; Simgear rejects either an explicit broadcast address xxx.xxx.xxx.255

Re: [Flightgear-devel] Broadcast Address

2004-12-27 Thread Curtis L. Olson
John Wojnaroski wrote: Hi, Let us know what you come up with on the broadcast stuff. Regards, Curt. Was the broadcast fix included in the 0.9.8 pre-release? Recapping: plib expects the string to be broadcast in netsocket.cpp line#80; Simgear rejects either an explicit broadcast address

Re: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-27 Thread Jim Wilson
David Megginson said: On Sat, 25 Dec 2004 16:23:29 -0600, Curtis L. Olson [EMAIL PROTECTED] wrote: .ssg format is basically a binary memory dump of the internal ssg structures. This has some advantages within plib-based applications, but it would be tough to build an exporter from a

Re: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-27 Thread Dave Martin
I just wanted to experiment with VRML models a little. I've had no luck loading one as yet (VRML 1.0 or 2.0) Does FlightGear/SimGear/plib have to be compiled with any extra options to support VRML or is it just unsupported right now? ___

Re: [Flightgear-devel] Some questions regarding aircraft systems

2004-12-27 Thread Ampere K. Hardraade
On December 26, 2004 02:15 pm, Ampere K. Hardraade wrote: I have looked through the documentry within FlightGear, but I can't seem to find the answers to the following questions. How does the hydraulic system work in FlightGear? How do I create it? For an electrical system, can the bus

Re: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-27 Thread Curtis L. Olson
Dave Martin wrote: I just wanted to experiment with VRML models a little. I've had no luck loading one as yet (VRML 1.0 or 2.0) Does FlightGear/SimGear/plib have to be compiled with any extra options to support VRML or is it just unsupported right now? I think that plib does have some sort of

Re: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-27 Thread Ampere K. Hardraade
On December 27, 2004 03:52 pm, Ampere K. Hardraade wrote: On December 27, 2004 02:27 pm, Jim Wilson wrote: Would VRML give us true modeler portability?   Can ac3d (or whatever closed source modeler) import a VRML model and have all features intact,  and then export it back to VRML in a way

Re: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-27 Thread David Megginson
On Mon, 27 Dec 2004 19:27:03 -, Jim Wilson [EMAIL PROTECTED] wrote: I know that no one particularly loves VRML, but it is text based (like AC3D) and open. As long as we're just doing textured and tinted meshes, with the more complex stuff (like animations) in external XML files, is

Re: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-27 Thread David Megginson
On Mon, 27 Dec 2004 15:52:01 -0500, Ampere K. Hardraade [EMAIL PROTECTED] wrote: 3D Max Studio can't import VRML. I don't know about other modellers though. Are you certain? Even the dinky little shareware modellers usually support VRML 1.0 import and export -- it's like a spreadsheet not

Re: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-27 Thread Dave Martin
On Monday 27 Dec 2004 21:11, David Megginson wrote: You have to distinguish between the maintainer and contributors. As long as I'm maintaining, say, the J3 Cub model, any contributors should make their changes to the Blender source, since Blender is my chosen format. If a different

Re: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-27 Thread David Megginson
On Mon, 27 Dec 2004 21:28:18 +, Dave Martin [EMAIL PROTECTED] wrote: As I've mentioned, the modifications to the c172p that I made were with ac3d (it's not a hugely powerful modeller but speed of development is good). I'm happy to hand over the 172p to Dave or someone else who is willing

Re: [Flightgear-devel] Announce: FlightGear-0.9.8-pre1 and SimGear-0.3.8-pre1

2004-12-27 Thread Arnt Karlsen
On Mon, 27 Dec 2004 16:40:39 +0100, Durk wrote in message [EMAIL PROTECTED]: On Monday 27 December 2004 14:56, Durk Talsma wrote: FYI: Thanks to Innis Cunningham, I found a few non-portable pathnames in FlightGear thatI would like to fix before the next release. I'll do my best to fix

Re: [Flightgear-devel] Broadcast Address

2004-12-27 Thread John Wojnaroski
Curtis wrote: are special characters to the unix (and probably dos) shells. The shell will try to pass input from a file called broadcast as stdin to fgfs and send the output to whatever is after the . Try enclosing the entire option in double quotes to hide these characters from the shell

Re: [Flightgear-devel] Announce: FlightGear-0.9.8-pre1 and SimGear-0.3.8-pre1

2004-12-27 Thread Durk Talsma
On Tuesday 28 December 2004 01:24, Arnt Karlsen wrote: On Mon, 27 Dec 2004 16:40:39 +0100, Durk wrote in message Okay, fixed these. Took not nearly as much time as I thought it should. I just send a patch to Erik. ..you missed FlightGear-0.9/source/scripts/java/Makfefile.am, looks rather

Re: [Flightgear-devel] Realistic parking

2004-12-27 Thread Durk Talsma
Hi David, Some comments embedded in your original reply. On Monday 27 December 2004 00:16, David Luff wrote: Durk Talsma writes: I haven't implimented taxiway routing yet, so right now, each aircraft taxies straight from the gate to the active runway. I bet you can guess what my next