Re: [Flightgear-devel] UIUC compile problem

2002-04-03 Thread Erik Hofman
Jonathan Polley wrote: I just updated to the newest uiuc_menu.cpp and am still getting the compile problem, but far fewer instances. MSVC error is: c:\flightgear\src\fdm\uiucmodel\uiuc_menu.cpp() : error C2106: '=' : left operand must be l-value on the following lines: 1454,

Re: [Flightgear-devel] UIUC compile problem

2002-04-03 Thread Erik Hofman
Jonathan Polley wrote: I just updated to the newest uiuc_menu.cpp and am still getting the compile problem, but far fewer instances. MSVC error is: c:\flightgear\src\fdm\uiucmodel\uiuc_menu.cpp() : error C2106: '=' : left operand must be l-value on the following lines: 1454,

[Flightgear-devel] Re: Base package access via rsync?

2002-04-03 Thread Martin Spott
Ok, people, please have a look at rsync scenery.flightgear.org::Base and tell me what you think. Very nice, indeed, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! --

[Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread David Megginson
I tried this fgfs --aircraft=c172-3d --fdm=yasim and had an interesting experience -- I ended up sitting on the runway a meter or two to the right of the plane, rather than inside it. Things got even more interesting when I started playing with the view position offsets, because everything

Re: [Flightgear-devel] Rationalizing view

2002-04-03 Thread Jim Wilson
Michael, What you are observing isn't exactly how you describe, although it appears that way. I was trying to simplify things by just pointing out that the aircraft stays horizontal (appears to not roll) in the chase view, but that isn't exactly how it works. The difference is that the xyz

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: I tried this fgfs --aircraft=c172-3d --fdm=yasim and had an interesting experience -- I ended up sitting on the runway a meter or two to the right of the plane, rather than inside it. Something is overwriting the xyz offsets in the

Re: [Flightgear-devel] UIUC compile problem

2002-04-03 Thread Simon Fowler
On Wed, Apr 03, 2002 at 11:15:55AM +0200, Erik Hofman wrote: It would be nice to see if the attached test program produces the following output on all supported platforms(This would allow us to improve the speed of the code dramattically by using memcpy instead of for-loops): 0 1

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread David Megginson
Jim Wilson writes: That is intentional. Before the pilot and chase were different than each other (or seemed that way). Prior to knowing anything about using plib or Opengl, I always assumed as a user that x was across the screen, y was up and down and z was depth. That is I think

[Flightgear-devel] Plotting tool

2002-04-03 Thread Quint Mouthaan
Hi there, my name is Quint Mouthaan and I'm a student at the Technical University Delft in the Netherlands. I'm working a project in which we want to use FlightGear. The first thing we want to do is analyze some flight data. I saw a thread a little while ago about a tool that would be added to

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Sorry for the confusion there. I think that it's probably not a good idea to do things that way -- we should stick with normal aircraft axes for consistency with the rest of FlightGear, at least at the property level (a GUI can present things

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread David Megginson
Jim Wilson writes: It's already inconsistent. The model is one way (as you expected) and the panel xml is x across and y up/down. Yes, I know. One consideration, though, is that each panel is (soon) going to be projected to any arbirtary location and orientation in the aircraft, so you

Re: [Flightgear-devel] Plotting tool

2002-04-03 Thread Jon S Berndt
On Wed, 03 Apr 2002 14:57:01 +0200 Quint Mouthaan [EMAIL PROTECTED] wrote: Delft in the Netherlands. I'm working a project in which we want to use Can you tell us about your project? We always like to hear about how FlightGear is being used. :-) FlightGear. The first thing we want to do is

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Andy Ross
Jim Wilson wrote: David Megginson wrote: I tried this fgfs --aircraft=c172-3d --fdm=yasim and had an interesting experience -- I ended up sitting on the runway a meter or two to the right of the plane, rather than inside it. Something is overwriting the xyz offsets in the

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Andy Ross
Jim Wilson wrote: It's already inconsistent. The model is one way (as you expected) and the panel xml is x across and y up/down. But this is OK -- these are different coordinate systems with different usages. You'll never put airframe coordinates into the panel XML, nor use panel

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: Jim Wilson wrote: David Megginson wrote: I tried this fgfs --aircraft=c172-3d --fdm=yasim and had an interesting experience -- I ended up sitting on the runway a meter or two to the right of the plane, rather than inside it.

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Jon S Berndt
On Wed, 03 Apr 2002 09:32:12 -0800 Something is overwriting the xyz offsets in the c172-3d-set.xml or maybe it isn't reading that file? Those are defaults from somewhere...probably from c172-set.xml. Andy Ross [EMAIL PROTECTED] replied: YASim _sets_ those offsets based on its own

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: If I was the only one to have say in this I'd make the xyz in the model files conform to the expected by the user axes (x across, y up/down, z depth). It is also what would be expected by anyone who is unfamiliar with plib but has done other

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Jim Wilson
Jon S Berndt [EMAIL PROTECTED] said: On Wed, 03 Apr 2002 09:32:12 -0800 Something is overwriting the xyz offsets in the c172-3d-set.xml or maybe it isn't reading that file? Those are defaults from somewhere...probably from c172-set.xml. Andy Ross [EMAIL PROTECTED] replied:

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Andy Ross
Jim Wilson wrote: Andy Ross wrote: David Megginson wrote: Something is overwriting the xyz offsets in the c172-3d-set.xml or maybe it isn't reading that file? Those are defaults from somewhere...probably from c172-set.xml. YASim _sets_ those offsets based on its own

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: Jim Wilson wrote: Ultimate, the pilot position comes from the cockpit tag in the YASim .xml file. The rationale here was that this was the best place to put the information about the cockpit position was in the aircraft definition. But that was before

[Flightgear-devel] Hallo and questions

2002-04-03 Thread Alexander Kappes
Hi all, I'm a physicist from Bonn/Germany and though I haven't written to the developer list yet I'm scanning it now for some months. I'm really impressed by the progress that has been achieved in this short time and FlighGear has come a long way since I first had a look at it some years back.

[Flightgear-devel] Coolie hat on FlighSimYoke USB

2002-04-03 Thread Alexander Kappes
Hi again, a question I forgot in my last mail. Does anybody of you know how to control the view direction (in the 3D cockpit) with the coolie hat on a FlighSimYoke? First, I have the problem that the hat direction is coded with two digital axis and they are not uncorrelated. What I have achieved

Re: [Flightgear-devel] UIUC compile problem

2002-04-03 Thread Robert Deters
- Original Message - From: Julian Foad [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, April 03, 2002 1:16 PM Subject: Re: [Flightgear-devel] UIUC compile problem Robert, maybe I'm missing something but it looks to me like you don't need to do all this copying; you just need

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: Jim Wilson wrote: That's ok, but as I said earlier, the offsets that the viewer will use will be defined elsewhere because they are not necessarily the true actual pilot's eye point. We're evidently talking past each other. What you say is true.

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Jon S Berndt
On Wed, 3 Apr 2002 20:47:57 - Jim Wilson [EMAIL PROTECTED] wrote: If there is something that I need to use that comes from the FDM let me know what it is and how to use it. But I'm not going to be setting the eyepoint with FDM data (other than offseting it from the available origin

[Flightgear-devel] Heads up: Boost - http://www.boost.org/

2002-04-03 Thread Curtis L. Olson
Bernie Bright has submitted a simplified boost distribution for SimGear and I have committed it to CVS. The boost web page is here: http://www.boost.org/ We will begin depending on this package soon. We are treating it in the same way we treat the zlib and metakit libraries. It is

re: [Flightgear-devel] View hat on FlighSimYoke USB

2002-04-03 Thread David Megginson
Alexander Kappes writes: a question I forgot in my last mail. Does anybody of you know how to control the view direction (in the 3D cockpit) with the coolie hat on a FlighSimYoke? First, I have the problem that the hat direction is coded with two digital axis and they are not

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Andy Ross
Jim Wilson wrote: Andy Ross wrote: The FDMs already take the c.g. into consideration. If a stopped aircraft rotates (about the c.g, of couse), you will see the coordinate origin moving. Well this might be useful to the 3D model. The effect probably isn't all that noticable

[Flightgear-devel] Custom terrain

2002-04-03 Thread Glen Dimock
Hello, What's the best way to go about adding custom terrain to FlightGear? We're developing a soaring model and would like to be able to add in hills and slopes of any shape. Also, what about static ground objects? For example, (is there) || (will there be) a way to add trees and

re: [Flightgear-devel] Hallo and questions

2002-04-03 Thread David Megginson
Alexander Kappes writes: First, how do I get information like actual heading of the plane, its vertical speed etc? How is this fgGetNode stuff working and do we have something like an internal time? I would prefer not to use the real time as that can be changed by the player while the

Re: [Flightgear-devel] Hallo and questions

2002-04-03 Thread Jim Wilson
Hi Alexander, See the inline comments for your answers. Good luck! Alexander Kappes [EMAIL PROTECTED] said: First, how do I get information like actual heading of the plane, its vertical speed etc? How is this fgGetNode stuff working and do we have something like an internal time? Take a

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread David Megginson
Jon S Berndt writes: I'm not sure I understand what you are saying, here. I will say, however, that if there is a viewpoint given for pilot eyepoint in a JSBSim config file it would be good to reference it somehow (even if you copy it into an aircraft 3d model file) because it will be

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Alex Perry
I mildly disagree. I think the FGFS should require that the FDMs _and_ the aircraft models all have the reference point at the original manufacturer's defined reference point (so they all match nicely) even if this is done by a parametric offset that the FDM's configuration file has somewhere.

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Jon S Berndt
On Wed, 3 Apr 2002 16:26:57 -0600 (CST) Curtis L. Olson [EMAIL PROTECTED] wrote: The FDM defines some aribitrary reference point (i.e. on the firewall) and provides the lon/lat/elev of that point. We provide the lat/lon/elev of the current _CG_. The FDM really doesn't care about the actual

[Flightgear-devel] Memory problems with props getStringValue and getter fonctions returning const char *

2002-04-03 Thread Frederic Bouvier
Hello, I didn't express myself when changes were made to the interface of property classes, resulting in the change of string to const char * but now, I experiment many segfault that are a direct result of these changes. While I totally agree with the fact that input parameters should be const

Re: ..yawed OpenGL on 8 MB ATI mach64, was: [Flightgear-devel] Re: framerate

2002-04-03 Thread Arnt Karlsen
On Wed, 3 Apr 2002 00:41:26 +0200 (CEST), Martin Spott [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: From: Alex Perry [EMAIL PROTECTED] I don't know whether the IIC has the Pro feature set (suspect not). If it does, the Mach64 driver of Utah-GLX works fine for me. You might

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: Jim Wilson wrote: Andy Ross wrote: The FDMs already take the c.g. into consideration. If a stopped aircraft rotates (about the c.g, of couse), you will see the coordinate origin moving. Well this might be useful to the 3D model. The

Re: [Flightgear-devel] Plotting tool

2002-04-03 Thread Julian Foad
Quint, There is Atlas (atlas.sourceforge.net), which connects to Glight Gear and plots the aircraft's track on a nice moving map display. It doesn't record any other data, but the source code will show you one way of getting data out of FlightGear. - Julian Quint Mouthaan wrote:

[Flightgear-devel] Adding an Airport

2002-04-03 Thread Martin Spott
After digging through several README's, FAQ's and Robin's manual I decided to have a rough try with my so much desired airport. I did some calculation and then I added two lines to the default.apt(.gz) file for a minimal airport definition - to have a 'proof of concept' before I start working on

RE: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Norman Vine
Curtis L. Olson writes: Jon S Berndt writes: On Wed, 3 Apr 2002 22:54:01 - Jim Wilson [EMAIL PROTECTED] wrote: Ok, so are you saying that the lon/lat/alt values that the fdm outputs are at the origin already adjusted for cg? JSBSim gives the lat/lon/alt of the CURRENT CG - NOT the

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Jon S Berndt
On Wed, 3 Apr 2002 17:29:42 -0600 (CST) Curtis L. Olson [EMAIL PROTECTED] wrote: Jon S Berndt writes: I think this boils down to let's have the FDM worry about where the plane is, and let's have FlightGear worry about where the current view point is. I agree. We don't care about where the

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Jon S Berndt
On Wed, 3 Apr 2002 18:44:23 -0500 Norman Vine [EMAIL PROTECTED] wrote: My take on this is that all we need is a 'fixed' position ie 'Center of Geometry' returned by the FDM. This fixed position can be anywhere on the AirFrame and it needs to be described more exactly in the individual

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Jim Wilson
Jon S Berndt [EMAIL PROTECTED] said: On Wed, 3 Apr 2002 18:44:23 -0500 Norman Vine [EMAIL PROTECTED] wrote: My take on this is that all we need is a 'fixed' position ie 'Center of Geometry' returned by the FDM. This fixed position can be anywhere on the AirFrame and it needs to be

[Flightgear-devel] Latest Build Problems

2002-04-03 Thread Jonathan Polley
I just updated to the latest CVS and tried to build. ATCmgr.cxx c:\flightgear\src\atc\atcmgr.cxx(201) : warning C4715: 'FGATCMgr::GetATCPointer' : not all control paths return a value JSBSim.cxx c:\flightgear\src\atc\atc.cxx(34) : error C4716: 'FGATC::RemovePlane' : must return a value Linux

RE: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Norman Vine
Jim Wilson writes: Jon S Berndt [EMAIL PROTECTED] said: On Wed, 3 Apr 2002 18:44:23 -0500 Norman Vine [EMAIL PROTECTED] wrote: My take on this is that all we need is a 'fixed' position ie 'Center of Geometry' returned by the FDM. This fixed position can be anywhere on the AirFrame and

RE: [Flightgear-devel] CTRL+U and JSBsim

2002-04-03 Thread Michael Selig
At 2/13/02, you wrote: BERNDT, JON S. (JON) (JSC-EX) (LM) writes: OK. What does Ctrl-U do?? This was a *hack* that incremented altitude by 1000'. It was easy to do in LaRCsim. However, it's ugly, not realistic, and I'd rather have a more sensible and complete set of repositioning options

Re: [Flightgear-devel] Car Model

2002-04-03 Thread Michael Selig
At 4/2/02, you wrote: On 02 Apr 2002 15:45:18 -0500 Sam Varner [EMAIL PROTECTED] wrote: I'm working on an automotive simulator, http://vamos.sourceforge.net A while ago, Curt suggested that I try to make my car model work with FlightGear. !! I'd like to start working on that now, but I don't

Re: Re: [Flightgear-devel] Plotting tool

2002-04-03 Thread Dirty Bear
JSBSim can output data to the console or to a file in .csv format (comma separated values). JSBSim can also write the data out to a socket. See FGOutput.cpp and FGfdmSocket.cpp for more information. The socket approach is nice for real time stuff. Flightgear may have some or all (and more)

RE: [Flightgear-devel] CTRL+U and JSBsim

2002-04-03 Thread Jon Berndt
like this feature too. The current deal where the aircraft freezes on crashes is not so handy to me. Why not have some sort of realism feature that at one extreme does not freeze on crashes and allows for some sort of slew to altitude feature and then on the other extreme you've got to

Re: ..yawed OpenGL on 8 MB ATI mach64, was: [Flightgear-devel] Re: framerate

2002-04-03 Thread Arnt Karlsen
On Wed, 3 Apr 2002 15:03:17 -0800 (PST), Alex Perry [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: On Wed, 3 Apr 2002 00:41:26 +0200 (CEST), Martin Spott [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: From: Alex Perry [EMAIL PROTECTED] I don't know whether

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Arnt Karlsen
On Wed, 3 Apr 2002 17:16:31 -0500, David Megginson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Jon S Berndt writes: I'm not sure I understand what you are saying, here. I will say, however, that if there is a viewpoint given for pilot eyepoint in a JSBSim config file it

RE: [Flightgear-devel] CTRL+U and JSBsim

2002-04-03 Thread Michael Selig
At 4/3/02, you wrote: Michael Selig writes: I have found the Ctrl-U very useful to jumping up in altitude. Beginners like this feature too. The current deal where the aircraft freezes on crashes is not so handy to me. Why not have some sort of realism feature that at one extreme does

Re: [Flightgear-devel] CTRL+U and JSBsim

2002-04-03 Thread Curtis L. Olson
Andy Ross writes: freezing on crashses isn't so handy. What *is* a handy thing to do in a crash? I mean, I can't make the plane *not* crash; it already did! :) There's really nothing realistic that can be done in this situation. I suppose I could just invert the vertical component of

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Andy Ross
Jim Wilson wrote: Ok, so are you saying that the lon/lat/alt values that the fdm outputs are at the origin already adjusted for cg? If so then how would that affect the axis of say pitch rotation on the c172 model? It's origin is at the firewall and the pitch rotation is always on the

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Andy Ross
Jon S. Berndt wrote: Jim Wilson wrote: Ok, so are you saying that the lon/lat/alt values that the fdm outputs are at the origin already adjusted for cg? JSBSim gives the lat/lon/alt of the CURRENT CG - NOT the origin of the structural frame. Ack, really? I was honestly under the

Re: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: Jim Wilson wrote: Ok, so are you saying that the lon/lat/alt values that the fdm outputs are at the origin already adjusted for cg? If so then how would that affect the axis of say pitch rotation on the c172 model? It's origin is at the firewall

Re: [Flightgear-devel] CTRL+U and JSBsim

2002-04-03 Thread Michael Selig
At 4/3/02, you wrote: Andy Ross writes: freezing on crashses isn't so handy. What *is* a handy thing to do in a crash? I mean, I can't make the plane *not* crash; it already did! :) There's really nothing realistic that can be done in this situation. I suppose I could just invert the

RE: [Flightgear-devel] YASIM/Viewer mismatch

2002-04-03 Thread Jon Berndt
Ack, really? I was honestly under the impression that you were handing out the coordinate frame too; I thought I had checked this in code when writing YASim. Perhaps this is related to the misunderstanding of our gear model and how we determined where we were? Why c.g.? Since it moves, it

RE: [Flightgear-devel] CTRL+U and JSBsim

2002-04-03 Thread Jon Berndt
Curt hits the nail on the head --- I'd just like to continue on, and I ... crashes. Yes, I could restart, but it would be easier to plow along with We'll be glad to honor any sane request ... Recommendations? Jon ___ Flightgear-devel mailing

RE: [Flightgear-devel] Plotting tool

2002-04-03 Thread VS Renganathan
Regarding the thread you are referring to - The code is presently with Alex Perry and he is in the process of integrating it into SimGear (?) and should be available soon. Regards Ranga -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Quint Mouthaan Sent:

[Flightgear-devel] Tower View preview

2002-04-03 Thread Jim Wilson
Here's a series from the tower (aka RC pilot) view. Note that I really have trouble flying this way. The last seen is 2.3 seconds before impact :-) http://www.spiderbark.com/fgfs/towerpreview.png Best, Jim ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] Tower View preview

2002-04-03 Thread Glen Dimock
Looking good. From an R/C perspective, it would be great to have an aircraft shadow for judging altitude. Having worked mainly on the UIUC/FDM side of things, I'm not sure how difficult it would be to add this... Glen - Original Message - From: Jim Wilson [EMAIL PROTECTED] To: [EMAIL

Re: [Flightgear-devel] Tower View preview

2002-04-03 Thread Jim Wilson
Glen Dimock [EMAIL PROTECTED] said: Looking good. From an R/C perspective, it would be great to have an aircraft shadow for judging altitude. Having worked mainly on the UIUC/FDM side of things, I'm not sure how difficult it would be to add this... Glen This has been discussed...check

Re: [Flightgear-devel] CTRL+U and JSBsim

2002-04-03 Thread Arnt Karlsen
On Wed, 3 Apr 2002 21:31:43 -0600, Jon Berndt [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Curt hits the nail on the head --- I'd just like to continue on, and I... crashes. Yes, I could restart, but it would be easier to plow along with We'll be glad to honor any sane

Re: [Flightgear-devel] CTRL+U and JSBsim

2002-04-03 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: Perhaps Michael likes the ability to 'continue on' after a crash without having to start over? Would reseting and ground trimming at the crash site be enough? Air start at XXX' AGL @ YYY kts at the last good heading at the time of the crash? Fly!

RE: [Flightgear-devel] CTRL+U and JSBsim

2002-04-03 Thread Jon Berndt
We'll be glad to honor any sane request ... Recommendations? ..ignore planet Earth? Spool the movie back? Autofire big recoilless tunnel-maker gun? Someone's been in the cold too long. ;-) Jon ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] Plotting tool

2002-04-03 Thread Alex Perry
Regarding the thread you are referring to - The code is presently with Alex Perry and he is in the process of integrating it into SimGear (?) and should be available soon. On a side note ... Curt, did you decide whether you want to have it in the CVS tree for SimGear ? If you did and you

Re: [Flightgear-devel] Plotting tool

2002-04-03 Thread Curtis L. Olson
Alex Perry writes: Regarding the thread you are referring to - The code is presently with Alex Perry and he is in the process of integrating it into SimGear (?) and should be available soon. On a side note ... Curt, did you decide whether you want to have it in the CVS tree for SimGear

Re: [Flightgear-devel] Plotting tool

2002-04-03 Thread Alex Perry
I need to pick a less popular project to be involved in ... maybe a python to cobol translator written in prolog. Which reminds me ... does Mesa have support for AALIB yet ? Several people have been complaining about having to run FGFS under X and/or Windows. I know that AALIB supports both

Re: [Flightgear-devel] UIUC compile problem

2002-04-03 Thread Jonathan Polley
Erik, Worked like a champ. Jonathan Polley On Wednesday, April 3, 2002, at 03:05 AM, Erik Hofman wrote: Jonathan Polley wrote: I just updated to the newest uiuc_menu.cpp and am still getting the compile problem, but far fewer instances. MSVC error is:

RE: [Flightgear-devel] CTRL+U and JSBsim

2002-04-03 Thread Michael Selig
At 4/3/02, you wrote: Curt hits the nail on the head --- I'd just like to continue on, and I ... crashes. Yes, I could restart, but it would be easier to plow along with We'll be glad to honor any sane request ... Recommendations? Jon Asking me? plowtrue or false/plow Seriously,

Re: [Flightgear-devel] Latest Build Problems

2002-04-03 Thread Jonathan Polley
Doing some more investigation, I found that there is a runways.cxx in both FlightGear/src/ATC and FlightGear/src/Airports. Are they the same? Thanks, Jonathan Polley On Wednesday, April 3, 2002, at 07:30 PM, Jonathan Polley wrote: I just updated to the latest CVS and tried to build.

Re: [Flightgear-devel] Memory problems with props getStringValue and getter fonctions returning const char *

2002-04-03 Thread Frederic Bouvier
David Megginson wrote: The changes also introduced the need for the caller to allocate a string or to call strcmp that I consider ugly (it's a matter of taste) in C++ programs and that obfus cate the code. That's why I originally used std::string, but then I found the string

Re: [Flightgear-devel] View hat on FlighSimYoke USB

2002-04-03 Thread Alexander Kappes
Hi Andy, The bindings support a high and low pseudo-property for this. There's a FAQ somewhere on the website about it, but the basic idea is that you do: axis n=... low repeatabletrue/repeatable binding commandproperty-adjust/command

re: [Flightgear-devel] Hallo and questions

2002-04-03 Thread Alexander Kappes
Hi David, Just about any information you want is available in the property tree. There's an interactive GUI browser built into FlightGear -- choose Properties from the View drop-down menu. How do I have to imagine this property tree, I mean how is it realized in memory (C++) and what kind